We should paint our cows white and send them to Tinshore for propaganda purposes (see? Y'all have sinned so badly that you must repent more), only to be shocked when it actually works.

...which is just a joke, obviously, but if it were done seriously it would be like a -50 Trust action, so it should be done with Intrigue. Via a radical deniable branch of a fringe religion, that we condemn for their sadistic trolling whose sole redeeming feature was that it actually worked.

This fall-religion should be the mysterious Trickster religion, naturally: the religion of Crow.
New religious debate: White paint makes cows sacred??! Praise the white paint?
That simply can't happen without renting out the Banner companies, wh ich we can never do all the time unless we never want to use them to defend ourselves.

According to Fouredged Sword, we only have to rent out half.

But I suppose we haven't seen the renting mechanics in actual action yet.
 
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[X] OTL map

I never liked the other map. Probably at least in part because it was another thing that didn't seem to make much difference to how the world evolved. Why even have different map, when it doesn't change anything?
 
I never liked the other map. Probably at least in part because it was another thing that didn't seem to make much difference to how the world evolved. Why even have different map, when it doesn't change anything?

It changed plenty of things. We didn't even know that we were in Not!Georgia for a while and it was total surprise when we ran into the Khem for the first time nor did we know about Trelli's prime location before we ran across it. It also kept us from using meta-knowledge since we couldn't assume that the world would be the same as Earth.
 
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[X] Paths of Industrialization based map

There is also the compromise option of keeping the OTL map except in our immediate vicinity, i.e. keep the Americas as they are OTL and cut off the Arabian peninsula
 
[X] Paths of Industrialization based map

There is also the compromise option of keeping the OTL map except in our immediate vicinity, i.e. keep the Americas as they are OTL and cut off the Arabian peninsula

My own problem is exacly our immediate vicinity - mainly the horror of Straits and Black Sea, wierd islands instead of Arabian penisula, and last but not least complete lack of Caspean sea. I fear to think what it would do to local climate.
 
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My own problem is exacly our immediate vicinity - mainly the horror of Straits and Black Sea, wierd islands instead of Arabian penisula, and last but not least complete lack of Caspean sea. I fear to think what it would do to local climate.
As far as the Caspian sea goes, the Salt Sea actually stabilizes the climate pretty neatly, and isn't hard to justify geographically-- last ice age, there was a large lake there, and all it would take would be an extension of the Altai or a magma upwell to block northward flow for a section of the steppe.

EDIT: This also holds true of the Baltic, which is more of a futzing with the coastlines assuming a slightly different mountain chain in Doggerland as opposed to OTL's Denmark, which wore down to form a different peninsula.

The big nasties are the coastlines of the Atlantic and Pacific.
 
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[X] Paths of Industrialization based map

I think that using the original PoI map makes the quest much more interesting, than it would be with OTL map.
 
For me, this is the important question to ask out of this.

@Aranfan, does the choice of map effect how other nations will form and behave? If so, will the PoI map result in more divergent and interesting nations than resulted in the areas in the OTL?
 
For me, this is the important question to ask out of this.

@Aranfan, does the choice of map effect how other nations will form and behave? If so, will the PoI map result in more divergent and interesting nations than resulted in the areas in the OTL?

Geography obviously influences how nations and states form and behave. But I don't think geography is determinative. If I did I wouldn't have had the Basque shaping up to be not!france. So while the borders of OTL will probably show up in any otl map, that doesn't mean the states and people who sit there are the same as they were in otl.
 
Reviving and previewing a quest idea I have:

---

Centuries later

Thunder roared. Smoke blinded the soldiers instantly, while the pikemen held fast. Bodies of horses and men fell instantly. Shouts and screams filled the air. Then, nothing came into contact.

"Once you have perfected the technology, you'll have your revenge," his friend's voice echoed in Cyncynnatys' brain. Just like he said it would. No, that wasn't what he said.

In an uncharaceristic boast, his friend promised that the People will conquer the Steppes until they reach the ocean on the other side. How would he possibly know anything about the other side? When questioned about the new weapons that was delivered to his soldiers, his friend said it wasn't ready yet.

Later day, the general found the the enemy Khan, beheaded by a Ymaryn sword, and a spear sticking into the chest.

"So, this is it," Cyncynnatys said, looking at the beheaded enemy King. He didn't know who did the honor of killing the Khan, not whether he was a commonborn or of noble birth, dead or alive. Still, whoever killed this man should at least have the dignity of being named by history. If the identity cannot be ascertained, he will make sure to commemorate the unknown soldier later.

The Ymaryn came close to annihilation, but the horde was finally stopped. The guns provided the last decisive blow, but it was the willingness of the People to never break apart that did the heavy lifting.

He turned back to his men. "This isn't over. Rest, because tomorrow we will march. The People never turned their backs on each other, even when faced with certain death. We are alive because of them. It is our duty to search for survivors, and we will help in whatever way we can, rain or shine, even if that is only a bwyl of soup, or even no pay at all. It doesn't matter, because the Gods will it."

"Yes sir!" the army shouted as one.

He surveyed the weary urban poor turned levee soldiers and their officers he was forced to promote. So many nobles got killed in the war that he couldn't be picky. So many men died that women volunteered. When a city was destroyed and the Khan demanded the cities' surrender, rather than acquiesce, the People felt a great shame. His friend was right. Your people are mad! Crazy! As if his friend wasn't part of the People, but a foreigner looking in.

At least the worst of that was over. Maybe Cyncynnatys will be able to retire to the family farm after all of this, rest his tired body and soul. Yet he was already dreading what would inevitably come. It was a Kingship, an offer he can't refuse.
 
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As far as the Caspian sea goes, the Salt Sea actually stabilizes the climate pretty neatly, and isn't hard to justify geographically-- last ice age, there was a large lake there, and all it would take would be an extension of the Altai or a magma upwell to block northward flow for a section of the steppe.

EDIT: This also holds true of the Baltic, which is more of a futzing with the coastlines assuming a slightly different mountain chain in Doggerland as opposed to OTL's Denmark, which wore down to form a different peninsula.

The big nasties are the coastlines of the Atlantic and Pacific.

As prospective map GM, I'd also like to hear your take on this. Having started in that direction, how difficult/enjoyable do you think the PoI geography design will be (especially for the local region which we'll be dealing with in the near-future)?

I also urge you, like Aranfan, not to care about the perhaps-annoying, but quest-sidenote features. The matching of continents ultimately doesn't matter for quest gameplay (and we don't actually know that there isn't some exotic explanation for it). Ultimately, it's safe to just ignore; or, if you have a fun idea, to pick one of said explanations.
 
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As prospective map GM, I'd also like to hear your take on this. Having started in that direction, how difficult/enjoyable do you think the PoI geography design will be (especially for the local region which we'll be dealing with in the near-future)?
I've already done a great deal of the geography design for the local region >>.

The mountains and rivers will be a bit of an issue, especially in Arabia, but nothing too bad. Like I said, most of the really iffy stuff pops up only once you get as far out as the Sketch, the Hung, and other continents, and those are many turns away so we can keep those OTL or do whatever without issue, since they haven't played a role in past development.
 
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