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[X] Plan Oshha
Do you not use different skill levels for leaders?
Not really there's still Western Wall, Greenshore who has beem occupied by the ever growing barbarian cousins the Styrmyr, and Tinshore. Having the Thunder Plateau is only one step to fully end revaunchism though.Once we take the Blacksheep revaunchists should go away as well. Their whole thing is retaking the homeland. Once the homeland is taken then there isn't much of a motivation holding them together.
Once we take the Blacksheep revaunchists should go away as well. Their whole thing is retaking the homeland. Once the homeland is taken then there isn't much of a motivation holding them together.
Provinces and Loyalty
Core: Rock Solid
Memory of Spirits: Rock Solid
Txolla: Unshakable
Hathytta: Decently Loyal
Western Wall: In Rebellion
Greenshore: In Rebellion/Under Foreign Occupation
Tinshore: In Rebellion
Thunder Plateau: Under Foreign Occupation
Once we take the Blacksheep revaunchists should go away as well. Their whole thing is retaking the homeland. Once the homeland is taken then there isn't much of a motivation holding them together.
So our next war plan needs to figure out how to gear down successfully so we can build more banner companies/gain more Treasury for the final push against the Black Sheep.
In regards to our treasury situation, we just got to get by until 1605 when things become much easier with the Guild Industry recovered as we will then be getting a free +1 Treasury every turn.
There is also this option for money it pays way less but its permanent income:
Negotiate Trade Deal: In the cuthroat world of commerce it is said that for one to benefit another must lose. Even so, it might be worthwhile to formalize trade deals with various powers. (85%. 1 Year. +.1 Income and -1 Opinion if Prestige > Target or -.1 Income and +1 Opinion if Prestige < Target, may be taken multiple times with different targets, possible opinion effects on third parties)
-Write in target
One of those actions would be the diplo demand we make the year before going to war. But yes, we got some time and actions to our treasury up. I'm actually interested in trying to exhort some extra income from Ruma next turn, maybe with an Authority to ensure success.Okay, the first crusade in 1605-6, which gives us 2-3 turns worth of actions prior to the actual start (not counting 1602 as it's basically done).
I imagine all our free actions until then (and even after the war start) will be geared toward developing new markets, and buying from the Probably Profitable for expected 0.625 Treasury. Would like to fit medical sharing in there, but not sure if we can with 4 actions.
I previously estimated 3-4 Treasury from the current known markets. If we can get a few more markets open with our free actions, I think that should give us enough to war and then gear down afterwards; the gearing down will require immediate 2 Treasury for 2x Found Banner Company, repeated every three years. (Note that none of this counts the costs of possible defeat.)
I don't know about your plan to form another Banner Company next turn. I'm thinking to found one the turn after Maximilian retreats; that way Txollan concerns continue to be satisfied. I'm really, really hoping we don't have to constantly form banner companies during the war; that would be 1 Treasury per 3 Years, effectively reducing our Guild Income to 1 Treasury per 6 years, and making the Treasury buffer more fragile in the process. (But, on the bright side, we might lend them out for ??? income.)
Ultimately, I just want to get a second Banner Company ready for when we start to retake the rebel territories. If we can throw two Banner Companies and a War Mission at Tinshore or Greenshore, we might not even need to pay for a City Levy to retake those lands.
If anything we should actively refuse to be recognized as King of the Hill - remain aggressively aware of our own shortcomings and constantly try to improve, so that we instead become King of the Humble
Pike & shot squares are effective against all enemies as long as their sides stay clear from enemies.I didn't realize there was an upkeep cost for Banner Companies (which turns out to be 0.5 income). I guess the big question is how often do people want to hire them.
I was using Banner Companies as a way to build up our military to appease the Revaunchists. Is there another way to do so, since presumably more warships wouldn't be useful against the Black Sheep? (I guess they'd be useful for post-reunification actions.)
Edit: add Txollan concerns to that question also, since Banner Companies were one of the few ways of satisfying them.
I would say this sounds like a good cost-savings, but I was under the impression pike + crossbow were mainly anti-cavalry. Am I mistaken, and/or they still useful for Tinshore and Greenshore?
I was using Banner Companies as a way to build up our military to appease the Revaunchists. Is there another way to do so, since presumably more warships wouldn't be useful against the Black Sheep? (I guess they'd be useful for post-reunification actions.)
I would say this sounds like a good cost-savings, but I was under the impression pike + crossbow were mainly anti-cavalry. Am I mistaken, and/or they still useful for Tinshore and Greenshore?
Pike & shot squares are effective against all enemies as long as their sides stay clear from enemies.
In asking what the options are, I'm referring mainly to the last stretch, when we're gearing up to liberate the Black Sheep, for possibly for a decade or more. The awkward thing, there, is that the only helpful military buildup action seems to be founding more Banner Companies.A military preparation action (like building warships or founding a Banner Company) give us a dice roll that is weighted in our favour while actions which gain us prestige (like Against Cholera or helping Pamplona's admin reforms) gives us a dice roll that isn't weighted in our favour.
Doing stuff that directly helps retake our lands like making diplomatic demands or invading them just outright appeases the revanchists.
In asking what the options are, I'm referring mainly to the last stretch, when we're gearing up to liberate the Black Sheep, for possibly for a decade or more. The awkward thing, there, is that the only helpful military buildup action seems to be founding more Banner Companies.
If--and only if--there is enough rent demand to cover our upkeep, I'm okay with building up more and more banner companies.
The thing about Pike and Shot is actually that it's actually really resistant to being outmaneuvered. The whole point is your army is broken into blocks of pike and shot. It's modular tactics. Flanking the formation just sees the square of pike turn 90 degrees and face you. Encircling the formation just causes the shot to retreat into a square ring of pike and shoot out of it from safety.Pike & shot squares are effective against all enemies as long as their sides stay clear from enemies.
Unfortunately we are elitist assholes and likely will be for the foreseeable future, so King of the Humble isn't quite an option for us.If anything we should actively refuse to be recognized as King of the Hill - remain aggressively aware of our own shortcomings and constantly try to improve, so that we instead become King of the Humble