Every RP your plan spends is towards the singular goal of fighting Chaos, now and in the future, and I'll admit it does a good job at that. I think the immediate utility of SSDIPS is debatable, but long term it probably would totally solve the problem of chaos as laid out in your plan.
I think my plan still makes trying to run or start a chaos cult on Denva more-or-less impossible starting next turn, lets the Denvans themselves extend that status to anywhere else they control going forward, and also gets things done on fronts other than fighting against chaos corruption. I think splitting our focus like that is necessary given all the other enemies that have to be considered. Sticking psychic-shields around every structure on the planet as quickly as possible is arguably a perfect solution, but the perfect is the enemy of the good enough and it falls short on preparing to deal with anyone other than chaos cultists.
I guess it's more of an optimistic focus -
I didn't say so at the time, but if a friendly visitor is fine with their stuff breaking in the next 20-40 years or so, so long as it helps them out now, then it establishes us as ready to offer them as a trade good immediately. All the miscellaneous stuff that Denva is going to have us help design those are things that could work as trade goods.
This may be more relevant than it seems, Because back before we left, we saw a visitor every two turns on Denva. Arguably the reason we didn't see one immediately is because we instead intercepted them at Caldereth: the orks.
So that means we're due for one of those fun™️ 1d6s.
And if it's not somebody friendly. Well.
We do have chaos to 3 out of 5 sides of zantris.
I'm also pretty sure my plan manages to bounce back from a nat 1 anywhere but SSDIPS, but I just ran out of time to go over those one by one.
Yeah I think my main issue with the runner up plan is that it doesn't spend any BP to get the warp screens up, and I don't know how realistic it is for Denva to build it by themselves. Especially how realistic it is for them to get enough of it this turn to fulfill the boon.
They were able to lease us 15,000 BP for that one-time boon - all of it ship board manufacturing, their entire planet-side industrial park stayed in their hands last turn.
My answer to the concern about this being a white elephant or perfect being the enemy of the good is the same as it was last time, ultimately.
I asked Neablis what help we could give Denva and he said 10 to 100 RP. Then I asked for clarification on that and he said they would tell us to stop helping at 100. All in thread.
They have the build points to start with emergency shelters and then build out from high density housing in the most populous urban centers and move outwards to higher hanging fruits progressively from there.
There is no good SSDIPS is standing opposed to as the perfect - it provides most of its value up front while in progress, and for anything it hasn't gotten to yet, there are a couple dozen thousand sensor toting swat bots ready to fill the gap.
In the first place, there's a lot of construction that's going to be going on in those areas anyways, because as that canon omake showed, they're in a terrible state, and a lot of the stuff there is going to be condemned, regardless of whether or not we give Denva the ability to rebuild it with added psychic shielding for free. BP cost just isn't the issue here, that's what SSDIPS solves right on the tin.
Circling back to perfect V good over multiple turns, the things I take this turn are things we were going to get anyways before leaving, some of it which blocked stuff that we wanted to have even earlier.That's why I say it doesn't slow us down - it does not sacrifice our long term agenda at all.
Anything that Plan Eye gets, we can still get next turn to use immediately if that is the direction we want to take next turn's plan in.
So it's mostly better to get it next turn, and focus on counter-insurgency this turn.
Birds plural, meet stone singular.