In truth, we want to hit the ground running. We also want Denva to. Also no reason not to give them most of our tech. To be frank, they can't really use Aetherion or the hulls right now, they have their hands full rebuilding and rooting out chaos presently. May as well take them ourselves for a few turns and fix the refineries and build ships, especially since we were planning on building a mini-fleet anyway. Not to mention that Denva still doesn't have a way to escape their solar system. We need to finish Abacii to give it to them.
The benefit spending our boon mostly on fixing the orbitals and shipyard is that they're ours for now. We'll get a shitton of prod until we give them back that will more than pay for itself in one or two turns (depending on what we make), and there's no other reasonable way to do so. Like 7800 BP fucking prod, and if we don't, we're flat out stuck with what we have. Maybe even 8500~ depending on how superconductive goes. More than enough to pump our a small fleet. Repair the shipyard next turn, or whenever we want to build on the hulls. Preferably do some much-needed efficiency R&D and make some dedicated shipbound manufactorums so we have more than a pittance in the field.
We have more than enough insanely dangerous random unresearched shit in our hold, no need to scavenge the ship ourselves.
Anywho, tentative plan. We have a goddamn army now, motherfuckers, with tanks even. Never again!
[] Sane and Sensible
-[] Repair Bay (1000 BP) - (125 BP structure, 875 BP (175 pts) Outer Hull)
-[][Aetherion] Keep.
-[] Construction x1 16600 BP (15000 boon, 1000 perm boon, 600 local), 2380 CP
--[] 130x Repair Aetherion Orbital Manufactories (machine-spirit) 13000 BP, 1950 CP
--[] Repair Large Shipyard (425/3000)
--[] Spector (100 BP, 20 CP)
--[] 5 x Light Humanized Machine-spirit infantry bots (60 BP, 20 CP) = 300 BP, 100 CP
--[] 10 x Medium Humanized Machine-spirit Infantry Bots (100 BP, 20 CP) = 1000 BP, 200 CP
--[] 5 x Heavy Machine-spirit humanized Infantry Bots with Machine Spirit Jammers (190 BP, 20 CP) = 950 BP, 100 CP
--[] Medium Machine-spirit tanks (375 BP, 5 CP)
--[] Basic Machine-spirit Artillery (450 BP, 5 CP)
-[] Orders
--[] Deal with Klyssar's Nest
-[] Research x2
--[] The Taste of Chaos (210 RP + 90 RP Anexa = 300 RP)
--[] Large-scale Void Manufacturing (100 RP)
--[] Superconductive Shenanigans (50 RP)
--[] Abacus Manufacturing (40 RP)
-[] Anexa active Action: Research (The Taste of Chaos)
-[] Victan passive action: Counterespionage & Alliance-building
-[] Technology Transfer (All corruption defenses & results from the Taste of Chaos)
-[][Boon] One-time Manufacturing Capacity (banked: 1)
-[][Boon] Permanent Manufacturing capacity
-[][Boon] Specialized Crew (Tech Priests)
Cogs are imperative to benefit from much faster R&D and uplifting and such. Boons conserved for an unknown future, instead of used to accelerate our development massively, or further our purposes are wasted boons.
My version:
[] Plan: Aerithon Power
-[] Repair Bay (1000 BP) - (125 BP structure, 875 BP (175 pts) Outer Hull psychic shields)
-[][Aetherion] Keep.
-[] Spend Boon: banked manufacturing capacity.
-[] Construction x1 17600 BP (15000 boon, 2000 perm boon, 600 local), 2222 CP
--[] 130x Repair Aetherion Orbital Manufactories (machine-spirit) 13000 BP, 1950 CP
--[] Repair Large Shipyard (3000 BP)
--[] 10× Basic Stealth Assault Shuttle (25 BP, 5 CP) = 250 BP, 50 CP
--[] 1900 Specters (190 BP, 20 CP)
--[] 2× Basic Stealth Missile (10 BP, 2 CP)
--[] 3× 1000 Light Humanized Machine-spirit infantry bots (60 BP, 20 CP) = 180 BP, 60 CP
--[] 4× 1000 Medium Humanized Machine-spirit Infantry Bots (100 BP, 20 CP) = 400 BP, 80 CP
--[] 3× 1000 Heavy Machine-spirit humanized Infantry Bots with Machine Spirit Jammers (190 BP, 20 CP) = 570 BP, 60 CP
-[] Research x2 (2× 200 + 80 = 480 RP)
--[] The Taste of Chaos (220 RP + 80 RP Anexa = 300 RP)
--[] A Curio Cabinet of Cultists (100 RP)
--[] Drugs? Drugs.
--[] Overflow: Psychic Encryption
-[] Orders: Deal with Klyssar's Nest
--[] Use the drugs research to take people down less lethally. Use knowledge from our studies to screen cultists.
-[] Anexa active Action: Research (The Taste of Chaos)
-[] Victan passive action: Counterespionage & Alliance-building
-[] Cia: help retake the Nest
-[] [Boon] +1 transfer new OMC/machine spirit technology
-[][Boon] +1 transfer corruption defenses, including all Psychic shielding, Cognition Filter & warp sensors.
-[][Boon] +1 reconquest Klyssar's Nest
-[][Boon] 2× Permanent Manufacturing Capacity
-[][Boon] Expanded Technology Sharing (Machine-Spirits, Biology)
-[][Boon] Psykers