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Bombers definitely should go on it...if we had any.

Eh, they're 75 RP away, and no roll required, either. Though I suppose we don't know how much they'd cost...

Also, I'd probably see about putting a LOT more troops on that thing. An extra 100 BP in troop compartments would double triple it's troop complement...
 
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Feline class Pocket/Patrol Carrier
-Destroyer Hull RP 50 CP 50 BP 500 E 6g 50BP S na 0BP A na 0BP
-Non Combat Systems
--
Warp Drive, Void Abacus and Psy Shielding 150BP 5PS
-Combat Systems
--5xFighter Bays 250CP 500BP
--PD Bay 50BP

CP300 BP700

TAGLINE Spend CP not BP! (Seriously we could only have like 6 of these right now)

A warp capable box filled with fighters, honestly probably a bad idea but was curious and wanted to make a ship design. This would work better as a human operated monitor and then since there would be people on it I'd probably at least stick some shields and armor on it, maybe even switch a fighter bay out for a PD and Light Missile Bay.
Bombers definitely should go on it...if we had any.

I think we never spent the 50 RP to design them?
I'd guess they're also a 100BP like Fighters for design purposes, but yknow Bombery.
 
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...Maybe put some bombers on it? Fighters aren't everything.

We haven't unlocked bombers yet, but I agree. I'd prefer a 50/50 split of fighters and bombers.

Also, I'd probably see about putting a LOT more troops on that thing. An extra 100 BP in troop compartments would double triple it's troop complement...

also agreed, increased troop capacity to 100,000 because why not.

Edit: @Warer, I can't quote on an edit but I like that idea. To make it a bit more all purpose I might swap one fighter bay to bombers and then drop two fighters for two PD and a light lance so it can defend itself if needed. Even with 6g engines it can fly around projecting a huge zone of control.
 
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Right so on the whole we need to land tonns of troops thing right now we can take a planet that is pre aerospace the moment our assault shuttles are under threat from enemy fighters even with our own fighters protecting them we start losing troops in batches of 100 and worse any follow up landing operation has less shuttles to deploy and once our troops have landed they then have to dig in and hold until we deploy more troops and manufacturing just as an example white shield regiments at compliance numbers are made up of 10,000 assorted infantry and vehicles including Leman Russ tanks and are garrisoned to handle a planetary region until reinforcements can be sent that's for a civilized world for hive world's that number is worse nevermind what the big xeno and chaos threats would be doing.
 
Right so on the whole we need to land tonns of troops thing right now we can take a planet that is pre aerospace the moment our assault shuttles are under threat from enemy fighters even with our own fighters protecting them we start losing troops in batches of 100 and worse any follow up landing operation has less shuttles to deploy and once our troops have landed they then have to dig in and hold until we deploy more troops and manufacturing just as an example white shield regiments at compliance numbers are made up of 10,000 assorted infantry and vehicles including Leman Russ tanks and are garrisoned to handle a planetary region until reinforcements can be sent that's for a civilized world for hive world's that number is worse nevermind what the big xeno and chaos threats would be doing.
And if we were aiming to storm a populated planet we'd for sure be needing some of those planetary assault cruisers.

(Note: major military landings are not normally conducted directly into enemy formations, and our shuttles say they carry 1000 per flight at a time, not per action, so I would expect to be able to do a multiwave landing if preparing to launch an overland campaign rather of conducting an airborne blitz.)
 
One major thing that would need to be considered when invading a planet is the class of said planet. is it an agriworld, a forgeworld, feral?. That will tell us a lot of what kind of defenses it will have, the likelihood of an enemy response among other things.
 
We know there's a hive world nearby, and we don't know if it's been getting shipments of food. Dropping by on a mission of mercy might require us taking it against resistance?

So that's going to be bots and tunnel fighting mostly, plus gunships for support on the exterior surfaces.

Agriworld would be where we'd need tanks or walkers and artillery.
 
@Neablis is agriculture a speciality all its own, or is that under the biology tech tree? I hadn't really thought about it, but producing mass amounts of food could be incredibly useful and helpful for life in space and rapid expansion of population.
 
@Neablis is agriculture a specialty all its own, or is that under the biology tech tree? I hadn't really thought about it, but producing mass amounts of food could be incredibly useful and helpful for life in space and rapid expansion of population.

We can make captive holding cells, which provide food and water (and security) for 500 people - so, presumably, just making food and water for lots and lots of people would be easier... Probably need to spend RP designing it, though. Might be techs to improve the efficiency, but I'm not sure how much we need them?
 
We'd need hydrocarbons and amino acids, so we might have to do more exotic foraging than the bulk cut rock that we've been using thus far.
 
We can make captive holding cells, which provide food and water (and security) for 500 people - so, presumably, just making food and water for lots and lots of people would be easier... Probably need to spend RP designing it, though. Might be techs to improve the efficiency, but I'm not sure how much we need them?
For large scale food production we probably need to at least ask for a new blueprint to develop, yeah...
We'd need hydrocarbons and amino acids, so we might have to do more exotic foraging than the bulk cut rock that we've been using thus far.
If we've actually been building our stuff from bulk cut rock so far, we're clearly able to render it down to raw elements and then re-arrange them. So CHON...O is easy, many many minerals contain oxygen. Carbon is sometimes present in carbonates, depending on your rocks. Nitrogen is pretty rare, and I think hydrogen especially so except in hydrates. Of course, hydrogen (and oxygen) are easy if you've got water and you can pick up C, N, and O pretty easily out of air if you've got it. In space, you probably want to seek ammonia ice for your N and H? (And CO2/CH4 ices for carbon.)
 
Yeah. I figured we had it mostly covered, but it wasn't clear? Once people brought up Agri-worlds, I started really thinking about it. I mean, I'm certain there's tech we can get to let us create the Agri-world to put all other Agri-worlds to shame. And that feels like an amusing side project…

Another amusing side project would be creating some sort of super medicine and tech and sharing it with the throne-writes.

Or possibly figuring out how the Orks were created and maybe altering their genetics or somehow actively targeting them with a disease of some kind…

We can prevent the warp from diddling with our shields, so circumventing the Orks psychic field- while difficult- should be possible. And wouldn't THAT have an effect on the state of the Galaxy…
 
I think our cities are able to supply food for the occupants not sure because the description is a bit vague on that part.

City (1000 BP per 50,000 people)
The complete package for a city. Residential space, power generation, sewage treatment, transit, offices.

It says 'The complete package for a city', but then doesn't mention food. I suppose food is not technically usually part of cities, it's something shipped in from outside, so it might not be part of this design.
 
We know there's a hive world nearby, and we don't know if it's been getting shipments of food. Dropping by on a mission of mercy might require us taking it against resistance?

So that's going to be bots and tunnel fighting mostly, plus gunships for support on the exterior surfaces.

Agriworld would be where we'd need tanks or walkers and artillery.

If a hive world had food problems 230 years ago the problem has resolved itself in the interim. Now this is 40K, it may have been solved by a combination of hydroponics and ritualized cannibalism, all of them dying or anything in between, but the point is on the scale we operate on there is no urgency to solve the problem of the Imperium abandoning them because they have been abandoned a long time ago.
 
If a hive world had food problems 230 years ago the problem has resolved itself in the interim. Now this is 40K, it may have been solved by a combination of hydroponics and ritualized cannibalism, all of them dying or anything in between, but the point is on the scale we operate on there is no urgency to solve the problem of the Imperium abandoning them because they have been abandoned a long time ago.
In a sense, certainly. If they're still there now, they're not likely to be wiped out by starvation over the next 10 turns or so.

For some of the possible 40K-ish 'solutions' it might seem urgent do do something before the next Decimation Harvest. Once we find out they're doing Decimation Harvests.
 
If a hive world had food problems 230 years ago the problem has resolved itself in the interim. Now this is 40K, it may have been solved by a combination of hydroponics and ritualized cannibalism, all of them dying or anything in between, but the point is on the scale we operate on there is no urgency to solve the problem of the Imperium abandoning them because they have been abandoned a long time ago.


If they got abandoned, and they were still able to produce most of their needs from hydroponics and recycling, then they'd drop to mathusian cap in a few decades but the curve downward from there depends on how fast your equipment wears out, how much you have to reduce capacity as you cannibalize some systems to maintain the rest.

They could quite easily be facing a dramatic final decline and ongoing desperate class wars just as we arrive, for max narrative drama.

I do agree that means there's no urgency, but I do sort of want it to be an early focus. We could do a lot of good/there's an awful lot of raw metal tied up in a dead hive.
 
Dominator Troop Ship – 16,300 BP, 2,450 CP
Heavy Cruiser, 200 RP, 300 CP, 32 ship construction slots
Hull: 6000 BP, 4500x600-6000x1200 meters
Engines: 4 gravities for 500 BP
Shields: medium for 400
Armor: medium for 400

Non-combat Equipment (3,700):
-Warp Drive
(600 BP)
-Abacus (600 BP)
-Psychic Shielding (1200 BP)
-10xTroop compartment (10x25 = 250 BP) Can carry 100,000 soldiers or 5,000 medium tanks across the stars.
-2xMedical bay (2x25 = 50 BP) Can treat 2000 moderately injured people at once.
-Manufactory (500 BP) 100 VBP.
-Repair Bay (500 BP). Repairs damage across friendly ships equal to its cost in repairs.

Weapons (5,500 BP, 4,950 size, 2,000 CP):
2x Light Lances
(2x 100 = 200 BP). Long range, hitscan burst weapons. Not excellent at sustained fire.
20x Fighters (20x 100 BP, 50 CP = 2,000 BP, 1,000 CP). Parasite craft with short-ranged guns and some missile capability.
-Note: will likely shift to 50/50 mix of fighters and bombers once we unlock bombers.
20x Assault Shuttles (14x 150 BP, 50 CP = 2,100 BP, 700 CP). 140 Assault shuttles, with combined capacity of 14,000 troops or 140 tanks in one trip. Basic stealth automatically applied.
9x Shuttles (9 x 100 BP, 50 CP = 900 BP, 450 CP). 90 Shuttlecraft, combined capacity of 4,500 lift to or from a planet, or 9000 troops or 90 tanks.
6x Point Defense (6x 50 = 300 BP). A series of turrets on the hull to shoot down enemy fighters, missiles and torpedoes.

Combat Equipment:
none

Swapped some assault shuttles for some normal shuttles, which gives more troop delivery capacity at the cost of less assault shuttle capacity and more BP usage. Doesn't really need the medical bays if we're going to use combat bots... Unless we want to take prisoners, in which case maybe it also needs holding cells or something?
 
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Dominator Troop Ship – 16,300 BP, 2,450 CP
Heavy Cruiser, 200 RP, 300 CP, 32 ship construction slots
Hull: 6000 BP, 4500x600-6000x1200 meters
Engines: 4 gravities for 500 BP
Shields: medium for 400
Armor: medium for 400

Non-combat Equipment (3,700):
-Warp Drive
(600 BP)
-Abacus (600 BP)
-Psychic Shielding (1200 BP)
-10xTroop compartment (10x25 = 250 BP) Can carry 100,000 soldiers or 5,000 medium tanks across the stars.
-2xMedical bay (2x25 = 50 BP) Can treat 2000 moderately injured people at once.
-Manufactory (500 BP) 100 VBP.
-Repair Bay (500 BP). Repairs damage across friendly ships equal to its cost in repairs.

Weapons (5,500 BP, 4,950 size, 2,000 CP):
2x Light Lances
(2x 100 = 200 BP). Long range, hitscan burst weapons. Not excellent at sustained fire.
20x Fighters (20x 100 BP, 50 CP = 2,000 BP, 1,000 CP). Parasite craft with short-ranged guns and some missile capability.
-Note: will likely shift to 50/50 mix of fighters and bombers once we unlock bombers.
20x Assault Shuttles (14x 150 BP, 50 CP = 2,100 BP, 700 CP). 140 Assault shuttles, with combined capacity of 14,000 troops or 140 tanks in one trip. Basic stealth automatically applied.
9x Shuttles (9 x 100 BP, 50 CP = 900 BP, 450 CP). 90 Shuttlecraft, combined capacity of 4,500 lift to or from a planet, or 9000 troops or 90 tanks.
6x Point Defense (6x 50 = 300 BP). A series of turrets on the hull to shoot down enemy fighters, missiles and torpedoes.

Combat Equipment:
none

Swapped some assault shuttles for some normal shuttles, which gives more troop delivery capacity at the cost of less assault shuttle capacity and more BP usage. Doesn't really need the medical bays if we're going to use combat bots... Unless we want to take prisoners, in which case maybe it also needs holding cells or something?
The generous medical bays on that thing might be considered creepy by some considering the normal biological complement of the ship is zero. :o
 
The generous medical bays on that thing might be considered creepy by some considering the normal biological complement of the ship is zero. :o

TBF, I think it was written up assuming flesh and blood soldiers?

Hmm, it sounds like your trying to take over a planet... would you like me to help?

Dominator Troop Ship – 16,300 BP, 2,300 CP
Heavy Cruiser, 200 RP, 300 CP, 32 ship construction slots
Hull: 6000 BP, 4500x600-6000x1200 meters
Engines: 4 gravities for 500 BP
Shields: medium for 400
Armor: medium for 400

Non-combat Equipment (3,700):
-Warp Drive
(600 BP)
-Abacus (600 BP)
-Psychic Shielding (1200 BP)
-2xTroop compartment (10x25 = 250 BP) Can carry 100,000 soldiers or 5,000 medium tanks across the stars.
-2xMedical bay (2x25 = 50 BP) Can treat 2000 moderately injured people at once.
-Manufactory (500 BP) 100 VBP.
-Repair Bay (500 BP). Repairs damage across friendly ships equal to its cost in repairs.

Weapons (5,500 BP, 4,950 size, 2,000 CP):
2x Light Lances
(2x 100 = 200 BP). Long range, hitscan burst weapons. Not excellent at sustained fire.
20x Fighters (20x 100 BP, 50 CP = 2,000 BP, 1,000 CP). Parasite craft with short-ranged guns and some missile capability.
-Note: will likely shift to 50/50 mix of fighters and bombers once we unlock bombers.
20x Assault Shuttles (20x 150 BP, 50 CP = 3,000 BP, 1,000 CP). 200 Assault shuttles, with combined capacity of 20,000 troops or 200 tanks in one trip. Basic stealth automatically applied.
6x Point Defense (6x 50 = 300 BP). A series of turrets on the hull to shoot down enemy fighters, missiles and torpedoes.

Combat Equipment:
none

This heavy cruiser has everything you need to drop 20,000 soldiers and supporting gunships on whatever has pissed you off.

(I might have a ship design problem)

The description there says soldiers, after all.
 
Civilian casualties are always a thing, it would be good to have space to help in that manner.

Hmm, true. 2000 people worth still seems like a lot... I might swap it out for cargo space, and load it up with BP to just build medical facilities at the destination? Then again, the small automated medical facilities we can build are drastically less effective. 50 BP for 50 people, versus 25 BP for 1000? No contest. :/
 
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