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I don't think it fits the traditional definition, because what seems to be happening is that things in the Warp can see you thinking about them. But that's just a natural sense of the warp, and doesn't inherently make you vulnerable to anything they do or offer. Thus why a shield that just says "no" is effective, we're getting scratches because we're subconsciously calling their names, a "speak of the devil" effect.

When we're talking about being face to face with a powerful daemon, sure, they can rattle you around and try to find a way past your defenses. They can try to work with implicit consent or even overpower and break your will by force. But thinking about daemons and researching a bound daemon isn't that.
 
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The real issue is that the Warp abjectly refuses to acknowledge synthetic life as being real--probably a casualty of the War in Heaven honestly, or maybe even predates it because the Old Ones were biochauvinists and literally re-engineered reality to make synthetic lifeforms never be recognized as being legitimate.

I would never say "Vita isn't a person", but as far as the Warp is concerned, her character, personality, and will don't exist, and therefore she can be easily subverted with the tiniest amount of warp energy if it gets through her defences.
 
I think it's all a little more technical than that. Vita doesn't have a soul, but the machine soul problem appears to have been entirely solved in her absence. We just have to get it incorporated in her.

This isn't some slight from the Old Ones, having a soul is just a baseline level of resistance to reality warping effects, because that much of you isn't part of reality.
 
The real issue is that the Warp abjectly refuses to acknowledge synthetic life as being real--probably a casualty of the War in Heaven honestly, or maybe even predates it because the Old Ones were biochauvinists and literally re-engineered reality to make synthetic lifeforms never be recognized as being legitimate.

I would never say "Vita isn't a person", but as far as the Warp is concerned, her character, personality, and will don't exist, and therefore she can be easily subverted with the tiniest amount of warp energy if it gets through her defences.
On this part... I think we don't have verified information how things work for this quest yet on the matters of souls and AIs. We just have speculation from Vita that certain traits like thinking really fast and many things at once, tendecy to obsess over scientific curiosities and so on might make AIs extra vulnerable to Chaos corruption.

However, I think we might be getting a definite answer to this if not on this turn, then soon. Studying the immaterium with the scientific method sound like a good way to find out if you have a warp-presence linked to your thinking and feeling mind.
 
I don't think it fits the traditional definition, because what seems to be happening is that things in the Warp can see you thinking about them. But that's just a natural sense of the warp, and doesn't inherently make you vulnerable to anything they do or offer. Thus why a shield that just says "no" is effective, we're getting scratches because we're subconsciously calling their names, a "speak of the devil" effect.

When we're talking about being face to face with a powerful daemon, sure, they can rattle you around and try to find a way past your defenses. They can try to work with implicit consent or even overpower and break your will by force. But thinking about daemons and researching a bound daemon isn't that.
It literally is. If the effect is powerful enough to cause physical damage to our shields, it definitely do at least some minor changes to your mind. And those changes are often ones that can cascade to bigger ones that lead you to invite more corruption in, then bigger still, until you willingly bend your knee to the Chaos Gods.

It takes uncommon willpower, burning zealous faith, or more arcane methods (warp-based and/or technological) to escape even the worst of the corruption. I mean, just look at this character creation option:
-[] You're not. CHaOs iS alREady heRe. (0 shinies) Triggers a sub-vote to determine the extent and type of chaos corruption. Unlocks new mechanics where souls can be sacrificed to the chaos gods in return for rewards. You will be more emotional and impulsive, as well as bearing the blessings and flaws of whatever chaos faction(s) you align yourself with.
AIs can't just say no eternally to Chaos. And this is likely without a daemon directly trying to corrupt them. I'm pretty sure that even the passive corruption will break an AI down if given enough time and chances to accumulate. Same with random civilians. Even a pretty zealous one with faith into the God-Emperor would probably break down if enough chaos-juice is applied.

Because this is a setting that formalized the term grimdark. We really are dealing with evil radiation that makes you evil to spread more evil radiation. Amongst its other methods of corrupting people.
 
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Hey @Neablis, had an idea for a research project. An universal application method for a very minimalist psychic shielding to our tech as an alarm method against the more subtle Scrapcode infections.
Hmm. Added something like that to the follow-on techs from -[] Efficient Psychic Shielding. It'd be to the point you could build it into everything and get an alert when it got corrupted/technomanced.
The challenge I see with that concept is that you would need the shields to be miniaturized and economicaly enough that you could have it be pervasive (implying they're weak), yet delay the scrap code enough that it can't corrupt the monitoring system, or otherwise fake the tripwires still being up like bongo did with our bots' failsafe explosives way back when.

Thankfully we already have a solution for mitigating problems like that - machine spirits! Which is to say this tech probably requires machine spirit controlled psy shields as a prerequisite, or else that one tech can discount the other.

Either that or it's fluff to Chaos-resistant machine spirits itself, as part of why stuff with them in it is more resilient, lol. Easier to know your purpose and if it's being subverted if you can detect psychic intrusion into the instruments of that purpose, right?
 
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I refuse to humanize the scrapcode generator by calling it a cute name. I'll endorse any plan to yeet it into the sun.
 
The challenge I see with that concept is that you would need the shields to be miniaturized and economicaly enough that you could have it be pervasive (implying they're weak), yet delay the scrap code enough that it can't corrupt the monitoring system, or otherwise fake the tripwires still being up like bongo did with our bots' failsafe explosives way back when.
Which is why it seems to require a good enough roll to be unlocked first. It is in the "may unlock" category. So IC, both developing the technology and then solving how apply it on a practical level is not something that can be guaranteed to work. Even with Vita and Anexa on the matter. Even if Anexa had a specialty on it.
 
it because the Old Ones were biochauvinists and literally re-engineered reality to make synthetic lifeforms never be recognized as being legitimate.

Huh. That would explain why Gork and Mork don't really work quite the same way as other gods, wouldn't it. Orcs aren't legitimate so their worship, while still effective, can't travel the same paths.
 
By the way, should we send word down to the planet about the local situation? They're all set for future space exploration and they might find themselves in the line of fire sooner than expected.
 
So I've been bashing my head against the math for an orbital platform for deploying units to the ground and it's just not cost effective hell just sending units from orbit is just a cost sink right now which going to be a problem if we run into something completely hostile siting on potential loot or attacking humans.
 
So I've been bashing my head against the math for an orbital platform for deploying units to the ground and it's just not cost effective hell just sending units from orbit is just a cost sink right now which going to be a problem if we run into something completely hostile siting on potential loot or attacking humans.
Flagship has assault shuttles and a teleportarium.

Not sure what the problem is? Assault shuttles are the primary tech for that job. Whatever they cost is what it costs.
 
By the way, should we send word down to the planet about the local situation? They're all set for future space exploration and they might find themselves in the line of fire sooner than expected.

Oh, huh. I assumed we'd already done that... But if not, yeah, we should do that.

So I've been bashing my head against the math for an orbital platform for deploying units to the ground and it's just not cost effective hell just sending units from orbit is just a cost sink right now which going to be a problem if we run into something completely hostile siting on potential loot or attacking humans.

What's the math? Post some comparisons, so the rest of us can see them.
 
Flagship has assault shuttles and a teleportarium.

Not sure what the problem is? Assault shuttles are the primary tech for that job. Whatever they cost is what it costs.

What's the math? Post some comparisons, so the rest of us can see them

The problem is the number of units that we can get to the surface under hostile conditions sure 2000 might sound like allot until it has to contest a landing zone for us to build up a manufacturing base on the ground to continue suppling units to a fight now I had an idea of using a light orbital sized at 300VBP and containing 2 assault shuttle and a troop compartment ending up at 625VBP but again that's just 2000 units more which again isn't cost effective.
 
On other parts of your post, I agree. But Chaos is still totally a cognition hazard if your soul and will are not armored enough in some manner. And as we know, it is even more of a problem to AIs due to their nature when compared to slower-thinking, less-obsessive-natured fleshy mortals.

Anyway, Nugle can literally infect not only your body, but also your mind.
Article:
The plague spreads through the mind rather than by germs, meaning that infection spreads at a very fast rate. The plague appears at first as a zombie plague with survivors. These "survivors" may appear to be immune, with any Imperial Guard protectors quickly getting infected and the survivors being torn apart rather than infected. The zombies will also ignore Space Marines; the plague exploits a grain of its victim's doubt in the Emperor - hence it knows better than to look for this doubt in the Adeptus Astartes, who carry a fraction of the Emperor Himself in their geneseed.[1a] The Doubtworm's victims later turn into humans again, appearing to resist the other zombies, and even grow in numbers.[1b] In the second stage of infection, they mutate into a worm, noted to have many eye-mouths and one giant eye.[1c]
The body houses the mind, if you infect one you've definitionally infected the other, though I am aware that's more of a nitpick than anything.

As for that description of the Doubtworm I think that's more Imperial propaganda misunderstanding or "misunderstanding" the literally supernatural magical virus in order to use it as a tool of control. It's probably just that Astartes are immune on account of being genetically and spiritually (remember the spirit is your presence in the warp and as such a measurable engineerable thing) engineered super soldiers rather than lacking doubt, to doubt is to be human and the Astartes are human still.

Also that reads like a Dune reference.
The real issue is that the Warp abjectly refuses to acknowledge synthetic life as being real--probably a casualty of the War in Heaven honestly, or maybe even predates it because the Old Ones were biochauvinists and literally re-engineered reality to make synthetic lifeforms never be recognized as being legitimate.

I would never say "Vita isn't a person", but as far as the Warp is concerned, her character, personality, and will don't exist, and therefore she can be easily subverted with the tiniest amount of warp energy if it gets through her defences.
I think it's more that a super intelligence can interact with the warp far faster than a normal human, so it falls faster from an outside perspective since to you only two seconds passed but to the AI it was a days long conversation with the most interesting beings it's ever talked to that just so happens to have some odd ideas about c-hAngE.
The problem is the number of units that we can get to the surface under hostile conditions sure 2000 might sound like allot until it has to contest a landing zone for us to build up a manufacturing base on the ground to continue suppling units to a fight now I had an idea of using a light orbital sized at 300VBP and containing 2 assault shuttle and a troop compartment ending up at 625VBP but again that's just 2000 units more which again isn't cost effective.
I always thought of them as minimum shipboard security and emergency rescue force if any of our crew get stranded.

As for the Light Orbital Drop Port you were thinking about I sort of agree that it probably isn't efficent but I do think it would be a worthwhile defense tool, 2k drop/boarding capacity onto the planet or enemy ship is certainly useful. Especially if/when we improve our heavy bots to something closer to Astartes in effectiveness, at even a tenth of a Space Marine 2k heavy bots would be 2 Space Marine Companies dropping on you. That's enough to ruin anybody's day.
 
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The problem is the number of units that we can get to the surface under hostile conditions sure 2000 might sound like allot until it has to contest a landing zone for us to build up a manufacturing base on the ground to continue suppling units to a fight now I had an idea of using a light orbital sized at 300VBP and containing 2 assault shuttle and a troop compartment ending up at 625VBP but again that's just 2000 units more which again isn't cost effective.

2000 units, delivered precisely where we want them, could count for quite a lot. it all depends on the scenario though - what are we up against? What's the objective? What resources do we have available? What are the alternatives? You're gonna need to pin some of these down before we can say with any confidence how good or bad a given solution is.
 
The problem is the number of units that we can get to the surface under hostile conditions sure 2000 might sound like allot until it has to contest a landing zone for us to build up a manufacturing base on the ground to continue suppling units to a fight now I had an idea of using a light orbital sized at 300VBP and containing 2 assault shuttle and a troop compartment ending up at 625VBP but again that's just 2000 units more which again isn't cost effective.

Hmm, it sounds like your trying to take over a planet... would you like me to help?

Dominator Troop Ship – 16,300 BP, 2,300 CP
Heavy Cruiser, 200 RP, 300 CP, 32 ship construction slots
Hull: 6000 BP, 4500x600-6000x1200 meters
Engines: 4 gravities for 500 BP
Shields: medium for 400
Armor: medium for 400

Non-combat Equipment (3,700):
-Warp Drive
(600 BP)
-Abacus (600 BP)
-Psychic Shielding (1200 BP)
-2xTroop compartment (10x25 = 250 BP) Can carry 100,000 soldiers or 5,000 medium tanks across the stars.
-2xMedical bay (2x25 = 50 BP) Can treat 2000 moderately injured people at once.
-Manufactory (500 BP) 100 VBP.
-Repair Bay (500 BP). Repairs damage across friendly ships equal to its cost in repairs.

Weapons (5,500 BP, 4,950 size, 2,000 CP):
2x Light Lances
(2x 100 = 200 BP). Long range, hitscan burst weapons. Not excellent at sustained fire.
20x Fighters (20x 100 BP, 50 CP = 2,000 BP, 1,000 CP). Parasite craft with short-ranged guns and some missile capability.
-Note: will likely shift to 50/50 mix of fighters and bombers once we unlock bombers.
20x Assault Shuttles (20x 150 BP, 50 CP = 3,000 BP, 1,000 CP). 200 Assault shuttles, with combined capacity of 20,000 troops or 200 tanks in one trip. Basic stealth automatically applied.
6x Point Defense (6x 50 = 300 BP). A series of turrets on the hull to shoot down enemy fighters, missiles and torpedoes.

Combat Equipment:
none

This heavy cruiser has everything you need to drop 20,000 soldiers and supporting gunships on whatever has pissed you off.

(I might have a ship design problem)
 
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The problem is the number of units that we can get to the surface under hostile conditions sure 2000 might sound like allot until it has to contest a landing zone for us to build up a manufacturing base on the ground to continue suppling units to a fight now I had an idea of using a light orbital sized at 300VBP and containing 2 assault shuttle and a troop compartment ending up at 625VBP but again that's just 2000 units more which again isn't cost effective.
2000 doesn't really sound like a lot...except relatively. We only have 10k transport capacity. We basically took Denva with not all that many, too.

Landing capacity isn't even the breaking issue if you want to talk serious planetary war scale, millions of troops is just infeasible to transport and difficult to even produce. How many units is it you think you need to land, quantitatively?

I would suggest assault starships rather than platforms for the situation you seem to be getting at, because if you're in a hurry spending years building landers isn't exactly a prompt rescue.
 
Hmm, it sounds like your trying to take over a planet... would you like me to help?

Dominator Troop Ship – 16,300 BP, 2,300 CP
Heavy Cruiser, 200 RP, 300 CP, 32 ship construction slots
Hull: 6000 BP, 4500x600-6000x1200 meters
Engines: 4 gravities for 500 BP
Shields: medium for 400
Armor: medium for 400

Non-combat Equipment (3,500):
-Warp Drive
(600 BP)
-Abacus (600 BP)
-Psychic Shielding (1200 BP)
-2xTroop compartment (2x25 = 50 BP) Can carry 20,000 soldiers or 1,000 medium tanks across the stars.
-2xMedical bay (2x25 = 50 BP) Can treat 2000 moderately injured people at once.
-Manufactory (500 BP) 100 VBP.
-Repair Bay (500 BP). Repairs damage across friendly ships equal to its cost in repairs.

Weapons (5,500 BP, 4,950 size, 2,000 CP):
2x Light Lances
(2x 100 = 200 BP). Long range, hitscan burst weapons. Not excellent at sustained fire.
20x Fighters (20x 100 BP, 50 CP = 2,000 BP, 1,000 CP). Parasite craft with short-ranged guns and some missile capability.
20x Assault Shuttles (20x 150 BP, 50 CP = 3,000 BP, 1,000 CP). 200 Assault shuttles, with combined capacity of 20,000 troops or 200 tanks in one trip. Basic stealth automatically applied.
6x Point Defense (6x 50 = 300 BP). A series of turrets on the hull to shoot down enemy fighters, missiles and torpedoes.

Combat Equipment:
none

This heavy cruiser has everything you need to drop 20,000 soldiers and supporting gunships on whatever has pissed you off.

(I might have a ship design problem)

...Maybe put some bombers on it? Fighters aren't everything. Maybe some plain shuttles, for when you want to move units faster, at the price of needing to do so somewhere safe.
 
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