Yeah, I've said that you can recruit more people for a larger crew as well. It'll have narrative effects more than anything, but building a team might also be part of your crew levelling up. They'll probably pay off in narrative ways, but they're also not essential if you want to keep the crew lean and mean.That being said, @Neablis (apologies if this has been addressed before and I missed it) would we be able to recruit unnamed or secondary characters to work under our named/primary crew in their speciality? They could form "departments" that our main/primary/named crew lead as "officers", Star Trek-style, and assist officer actions by augmenting primary character crew rolls (maybe even a saving throw if the team is good enough)?
Very possible. Though that's less "exploration" and more "civilization-building." But you could very much theme it as "Going to explore wonders, then settle people there to enjoy/make use of them." It would suit Vita's optimistic vibe. But this is just one option.@Neablis, I've also been thinking about another idea - would it be possible to recruit (and perhaps later clone) a population of colonists (humans, Xenos, AIs) that can colonise uninhabited or marginally inhabited planets/moons/asteroids/derelicts/systems/etc. that we encounter on our voyages (of course only if they want to settle there - anyone who doesn't want to settle there can stay with us in a nomadic lifestyle either in a fleet or aboard a mega-ship), with some start-up/bootstrapping industry, techbase and defences to adequately defend and look after themselves of course?
I was thinking it might be nice as a major narrative arc to spread and protect sophonts of all kinds as a sort of "ark", leaving a trail of more tolerant, compassionate, innovative, dynamic and cooperative polities (as well as friendly ports) in our wake, less likely to be immediately disturbed by the crueller/despotic/imperialist powers in the universe than already settled worlds and systems - who with FTL comms (traditional astropaths or more modern technological and ships might even be able to protect and support each other to protect themselves, accelerate their development and maybe even spread their (and our) ideals beyond our direct intervention - not to mention lend aid to ourselves as well (for example, if we are close enough by they could lend aid against enemies, or with sufficiently advanced and reliable FTL comms provide us with a research bonus, both for us and for their own research, that persists between systems).
Although of course doing so would take significant research, construction and diplomatic efforts we would need to undertake in order to remotely "automate" such a process (although it would probably always take at least an action to initiate settlement as we'd need to spend construction efforts to kickstart the automotive industrialisation swarm to start building the necessary infrastructure if nothing else).
Just finished reading, and really fun! Glad to hop in on this one. Part of me feels ready to kind of let this planet stand and fall on its own merits now. We WANT them to succeed, but we got a lot of stuff to do and the stars are calling. So yeah, talk to them to improve our own understanding, but I feel we've done enough to try to clear the path for them. It's up to them to walk it.
So - a few things. First, you don't know how those other sub-sectors connect to each other. This certianly does seem like a sensible place for navigator station because of how well-connected it is, but that also means it's probably pretty hideously exposed, and if the Imperium was going to pull back to a more easily-defended front they might abandon this region because they expect it to not be worth trying to hold.Ok, looked at the maps and... wow. Just wow. HOW is this system abandoned!? It's one of two choke point systems in a Web-Center Sub-Sector that is connected to Sub-Sectors that contain a Hive World (Probably somewhere high up in the Sector's government, if not the Sector Capital) and a Sub Sector that either contains a Forge World or leads to the Sub-Sector that does.... @Neablis, is our starting location right in the middle of the Sector like in Sterbelicht or is this a secondary Web-Center? At least it makes sense for a Navigator House to have serious holdings here given the Warp Lanes. Also, can you tell us which Segmentum we are in and the rough position (I'd assume that we would get that information rather easily)? I looked at HeroCooky's Sector map and it doesn't show the Ketharis Sector.
You're probably in the Segmentum Obscurus, though that's mostly relevant because you're not too far from the Eye of Terror.