Or, alternatively, will it turn into more of a character driven thing, with the crew going on away missions with an avatar and the big build/research stuff fading more to the background?
 
That being said, @Neablis (apologies if this has been addressed before and I missed it) would we be able to recruit unnamed or secondary characters to work under our named/primary crew in their speciality? They could form "departments" that our main/primary/named crew lead as "officers", Star Trek-style, and assist officer actions by augmenting primary character crew rolls (maybe even a saving throw if the team is good enough)?
Yeah, I've said that you can recruit more people for a larger crew as well. It'll have narrative effects more than anything, but building a team might also be part of your crew levelling up. They'll probably pay off in narrative ways, but they're also not essential if you want to keep the crew lean and mean.
 
@Neablis, I've also been thinking about another idea - would it be possible to recruit (and perhaps later clone) a population of colonists (humans, Xenos, AIs) that can colonise uninhabited or marginally inhabited planets/moons/asteroids/derelicts/systems/etc. that we encounter on our voyages (of course only if they want to settle there - anyone who doesn't want to settle there can stay with us in a nomadic lifestyle either in a fleet or aboard a mega-ship), with some start-up/bootstrapping industry, techbase and defences to adequately defend and look after themselves of course?

I was thinking it might be nice as a major narrative arc to spread and protect sophonts of all kinds as a sort of "ark", leaving a trail of more tolerant, compassionate, innovative, dynamic and cooperative polities (as well as friendly ports) in our wake, less likely to be immediately disturbed by the crueller/despotic/imperialist powers in the universe than already settled worlds and systems - who with FTL comms (traditional astropaths or more modern technological and ships might even be able to protect and support each other to protect themselves, accelerate their development and maybe even spread their (and our) ideals beyond our direct intervention - not to mention lend aid to ourselves as well (for example, if we are close enough by they could lend aid against enemies, or with sufficiently advanced and reliable FTL comms provide us with a research bonus, both for us and for their own research, that persists between systems).

Although of course doing so would take significant research, construction and diplomatic efforts we would need to undertake in order to remotely "automate" such a process (although it would probably always take at least an action to initiate settlement as we'd need to spend construction efforts to kickstart the automotive industrialisation swarm to start building the necessary infrastructure if nothing else).
 
@Neablis, I've also been thinking about another idea - would it be possible to recruit (and perhaps later clone) a population of colonists (humans, Xenos, AIs) that can colonise uninhabited or marginally inhabited planets/moons/asteroids/derelicts/systems/etc. that we encounter on our voyages (of course only if they want to settle there - anyone who doesn't want to settle there can stay with us in a nomadic lifestyle either in a fleet or aboard a mega-ship), with some start-up/bootstrapping industry, techbase and defences to adequately defend and look after themselves of course?

I was thinking it might be nice as a major narrative arc to spread and protect sophonts of all kinds as a sort of "ark", leaving a trail of more tolerant, compassionate, innovative, dynamic and cooperative polities (as well as friendly ports) in our wake, less likely to be immediately disturbed by the crueller/despotic/imperialist powers in the universe than already settled worlds and systems - who with FTL comms (traditional astropaths or more modern technological and ships might even be able to protect and support each other to protect themselves, accelerate their development and maybe even spread their (and our) ideals beyond our direct intervention - not to mention lend aid to ourselves as well (for example, if we are close enough by they could lend aid against enemies, or with sufficiently advanced and reliable FTL comms provide us with a research bonus, both for us and for their own research, that persists between systems).

Although of course doing so would take significant research, construction and diplomatic efforts we would need to undertake in order to remotely "automate" such a process (although it would probably always take at least an action to initiate settlement as we'd need to spend construction efforts to kickstart the automotive industrialisation swarm to start building the necessary infrastructure if nothing else).
Very possible. Though that's less "exploration" and more "civilization-building." But you could very much theme it as "Going to explore wonders, then settle people there to enjoy/make use of them." It would suit Vita's optimistic vibe. But this is just one option.

Also - I updated the maps page if anybody's curious. Not sure I'll get the update done soon, the map took a lot longer than I expected. Names can be hard.
 
The new map is fantastic! There is so much exploring to do!

I've been churning away in the background on some AI art for Victan. @Neablis, are any of these what you envisioned?



 
Just finished reading, and really fun! Glad to hop in on this one. Part of me feels ready to kind of let this planet stand and fall on its own merits now. We WANT them to succeed, but we got a lot of stuff to do and the stars are calling. So yeah, talk to them to improve our own understanding, but I feel we've done enough to try to clear the path for them. It's up to them to walk it.
 
Just finished reading, and really fun! Glad to hop in on this one. Part of me feels ready to kind of let this planet stand and fall on its own merits now. We WANT them to succeed, but we got a lot of stuff to do and the stars are calling. So yeah, talk to them to improve our own understanding, but I feel we've done enough to try to clear the path for them. It's up to them to walk it.

Sure, the humans on Secundus are probably going to do ok even if we leave now, but I would not be comfortable leaving without at least contacting the Xenos on Denva Primus (the Vellkar), as now that Secundus humanity is going interplanetary Primus-Secundus contact is inevitable, and I would not remotely trust that a (relatively) very equitable, progressive, democratic and accepting society will necessarily all by itself make a clean break from a history and culture steeped in millennia of genocidal xenophobia and human supremacy - even before considering that the Denvan historical and cultural context of having fought genocidally against Vellkar for control of Primus and the Denva system over the course of millennia means that the Denvan humans have (in their minds) much more directly present underpinning/foundation for their xenophobia than most Imperial or Imperial-successor worlds' already fanatically xenophobic outlooks.

At best, it seems likely that the Vellkar would be economically and politically subjugated, de facto if not outright enslaved, and likely to be genocided the moment Imperials arrive for political convenience and appeasement. I suppose we could try to evacuate their entire population with us, but it would be an understandably incredibly hard ask to get them to leave their homes and everything they've ever known - not to mention establishing a bad president for future Denva-Xenos contact and relations (tacitly lending legitimacy to a human ethnostate and forced mass expulsions of Xenos they come into contact with who inhabit planets and systems they have an interest in or proximity to, which in of itself is still an act of ethnic cleansing and genocide).

The only way I can see we can (probably) reliably guarantee the Vellkar's continued survival and equitable, peaceful coexistence with the humans (and encourage the most accepting attitude and conduct towards Xenos as possible) after we leave the Denva system is to find a way to the Vellkar and humans to at least lay the groundwork and get the bowl rolling on peacefully and comprehensively integrating both species into a harmonious, equitable and shared civilisation/polity/community of polities (species segregation, no matter how peaceful or amicable, seems guaranteed to sow the seeds of future conflict, especially if and when contact is reestablished with more conventionally orthodox (read genocidally xenophobic) Imperials and/or Imperial-successors, but more conventional reasons for hostilities like resource competition could fuel the fires of rivalry and war just as easily).

Also, I do think we should at least meet the psyker monks before leaving - if nothing else they could give us useful insights into suppressing the Warp, as although we eventually want to utilise the Warp, it strikes me as EXTREMELY important we have as good safeguards and countermeasures as possible to shut down and counteract malicious/hostile/dangerous Warp forces/entities/phenomena/effects, and these monasteries seem like at absolute minimum a priceless opportunity to at least see some attempts at doing so in action and potentially learn from them (even if that's just learning what not to do or doesn't work), an opportunity we are unlikely to be able to so freely access, let alone stumble upon, in the foreseeable future.
 
Ok, looked at the maps and... wow. Just wow. HOW is this system abandoned!? It's one of two choke point systems in a Web-Center Sub-Sector that is connected to Sub-Sectors that contain a Hive World (Probably somewhere high up in the Sector's government, if not the Sector Capital) and a Sub Sector that either contains a Forge World or leads to the Sub-Sector that does.... @Neablis, is our starting location right in the middle of the Sector like in Sterbelicht or is this a secondary Web-Center? At least it makes sense for a Navigator House to have serious holdings here given the Warp Lanes. Also, can you tell us which Segmentum we are in and the rough position (I'd assume that we would get that information rather easily)? I looked at HeroCooky's Sector map and it doesn't show the Ketharis Sector.
 
So, the map plus lack of recent traffic might mean two different things.

First, that we only got the routes of the ships that passed through here, so we'd necessarily be the point where all the paths cross. There might be other, better routes that avoid us, but this gets us the relevant information from our perspective: who is closest and who are they neighbors with.

Second, that we really are at the sector crossroads, and the lack of traffic means the imperial space lanes have been abandoned almost entirely, and most other planets are in the position of being limited to their own relative backyards.

This might be a consequence of the astronomicon going out, and imperials being unable to navigate, which would be nice because it means we can deal with each system in isolation.
 
Before we even consider leaving this system we need to set up our cover for interacting with the imperium and part of that will be the ship we need a heavy cruiser and set up an origin that will be hard to disprove I'm thinking exploritor magos lost in the warp for a couple of thousand years with that we can get an in with the local forge world which can open up doors with the local imperium.

sure the sector might be cut off from the wider galaxy but that just means the local loyalists will be more paranoid so for any planet that has astropaths we need an airtight ID.
 
Ok, looked at the maps and... wow. Just wow. HOW is this system abandoned!? It's one of two choke point systems in a Web-Center Sub-Sector that is connected to Sub-Sectors that contain a Hive World (Probably somewhere high up in the Sector's government, if not the Sector Capital) and a Sub Sector that either contains a Forge World or leads to the Sub-Sector that does.... @Neablis, is our starting location right in the middle of the Sector like in Sterbelicht or is this a secondary Web-Center? At least it makes sense for a Navigator House to have serious holdings here given the Warp Lanes. Also, can you tell us which Segmentum we are in and the rough position (I'd assume that we would get that information rather easily)? I looked at HeroCooky's Sector map and it doesn't show the Ketharis Sector.
So - a few things. First, you don't know how those other sub-sectors connect to each other. This certianly does seem like a sensible place for navigator station because of how well-connected it is, but that also means it's probably pretty hideously exposed, and if the Imperium was going to pull back to a more easily-defended front they might abandon this region because they expect it to not be worth trying to hold.

You're probably in the Segmentum Obscurus, though that's mostly relevant because you're not too far from the Eye of Terror.
 
You're probably in the Segmentum Obscurus, though that's mostly relevant because you're not too far from the Eye of Terror.

Could we use astronomy and Mechanicus datalogs to guesstimate our approximate location in the galaxy?
Or is Warp "weather"/storms/rifts/disruptions and Mechanicus + Inquisitorial databank redactions, deletions and paranoia mean that approach isn't viable?
 
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