Ok 1, that's fair, I missed that. 2, given the subject matter, I would (jokingly) feel more confident taking that risk if it had a 98% certainty, lol.
Ok 1, that's fair, I missed that. 2, given the subject matter, I would (jokingly) feel more confident taking that risk if it had a 98% certainty, lol.
I would (jokingly) feel more confident taking that risk if it had a 98% certainty, lol.
Alright, here's my illustrated guide to what to do with the scrapcode generator:Take notes everyone: this is what an effective argument for your position looks like
edit: thanks for pointing out the shield vault cost @DragonParadox , I had it set to 200 bp in my plan. I've changed it to 150, so we can stick the vault at the end of long tunnel underground.
I think it s better to put it in space than on the planet where all the people are, just put it on a platform that can't move under its own power, but is in the firing arc one of our lances.
-[] The workings of a Void Abacus (200 RP) You have a void abacus. It's pretty complicated, but you also have the manual, and you've always been good at physics. (You're better at using your void abacus, and unlocks the technology to figure out how to manufacture them, half of unlocking research for better warp understanding).
-[] The workings of a Void Abacus (1500 RP) You have a void abacus. It's pretty complicated, but you also have the manual, and you've always been good at physics. (You're better at using your void abacus, and unlocks the technology to figure out how to manufacture them, half of unlocking research for better warp understanding).
If we want to do more cybernetics research, this one seems pretty damn useful:Following that I think we need cognito hazard filters for ourselves and for our beans which means Organ Redux > Advanced Implants > Filters
Another fundamental tech, this one being (besides better medical care) about cybernetics. Researching this first just for the research cost -reductions would alone be worth it, with the other stuff included it almost becomes mandatory.-[] You don't need no stinkin' medical school (100 RP) You've got a few auto-doc modules that can prescribe drugs based on symptoms or do basic surgeries. If you actually understood the medicine you'd be able to perform better care, as well as do more advanced surgeries (Unlocks better medical care, as well as general enhancements to surgeries, cybernetic augmentations and more. Maybe be a prerequisite to further biomedical research. Also unlocks more research for advanced medical care, which will likely reduce other research costs and be a prerequisite for advanced augmentations.)
Our problem there is that we will run into more dangerous Chaos-stuff. And we can't rely on willpower or faith to reject it as an AI, so technological superiority is needed, yes. But this is our best bet in doing this semi-safely. Because any research into countering the warp and the Chaos will run into the problem of needing a method of testing it, and guess what just fell into Vita's virtual lap?We def need to throw it into the sun, we should be nothing but conservative when it comes to Chaos, at least until we upgrade shielding / get an experienced psyker crewmate.
I say build the vault in space and have it orbit the sun. Just in case.My concern with putting it in orbit is that if something goes wrong it could crash somewhere on the planet. At least a hole in the ground is a static location. It would also have less technology in close proximity to it than an orbital platform.
My concern with putting it in orbit is that if something goes wrong it could crash somewhere on the planet. At least a hole in the ground is a static location. It would also have less technology in close proximity to it than an orbital platform.
Great point! I'm thinking we should put this before void abacus in priority, since it has a more certain ROIAnother fundamental tech, this one being (besides better medical care) about cybernetics. Researching this first just for the research cost -reductions would alone be worth it, with the other stuff included it almost becomes mandatory.
I think putting it in space is worse, because well.I think it s better to put it in space than on the planet where all the people are, just put it on a platform that can't move under its own power, but is in the firing arc one of our lances.
Actually this makes a lot of sense from the navigator perspective.You can't help but look back at the Magos and wonder. But eventually you find a... cleaning log and see that it wasn't the Magos using them. It seems like they were for the express and encouraged use of the denizens of the station, and the Magos was in fact closely coordinating with the research staff on transferring samples from and to the sexbots.
That or the people who do know have been keeping their heads down.The only ad mech in the system likely to know Chaos from a hole in the ground was Thalya and we blew her up. Everyone else knows less than we do.
I think putting it in space is worse, because well.
Vita isn't in space.
That means that if we put the artefact in space, we also have to include communication equipment to allow Vita to connect and study. That means that if there were a containment breach, the scrapcode can connect to any satellite, to any station, to any ship, to any city. It's a mass spreader event. If you put it in a tunnel on the other hand, then it's perfectly possible to wire it up in such a way that there's only 1 connection possible.
Space doesn't provide security here, we're not talking about something that needs to breathe after all.
Running a wire from one location on a planet to another location is a lot easier than running a line to orbit.I mean Vita's core also isn't in the Vault underground hopefully so no matter where we put it there is going to have to be some kind of wireless connection.
Running a wire from one location on a planet to another location is a lot easier than running a line to orbit.
I don't think you can run a wire though two layers of psychic shielding.
AI researchSo much research, so little points. Is there any way of increasing it other than Vita levels?
Agreed. We also need cognitive-filter augments for Anexa and start working on the psychic shielding techs.I think we need to take the risk and commit the next few turns to studying the scrapcode. We're in a sector with an active Demon World; we need strong anti-chaos defenses, and this is pretty much the best chance we have to develop some. We picked the tech-based defenses at the start and we'll have to pay the RP tax for that choice eventually.
More people (be they biological or AI), or more actions.So much research, so little points. Is there any way of increasing it other than Vita levels?
-[] Secrets of the Machine Spirits (200 RP) You can imagine a lot of uses for these machine spirits in your own work. If they're included in the command loop on various pieces of machinery then that would reduce their command cost, and likely make them harder to hack. And if the Imperial literature is to be believed, corrupt? (Unlocks the ability to stick machine spirits into your combat bots, reducing CP cost. Unlocks follow-up research to use them for chaos shielding, as well as the ability to put machine spirits into installations or ships)
-[] Miniaturized psychic shielding: (300 RP) Right now you can build and repair psychic shielding that's roughly ship-sized. Maybe aiming for building-sized next? (Lets you build smaller and less expensive versions of the psychic shielding. Unlocks further research to "nest" the shielding, as well as build person-sized versions).
-[] You don't need no stinkin' medical school (100 RP) You've got a few auto-doc modules that can prescribe drugs based on symptoms or do basic surgeries. If you actually understood the medicine you'd be able to perform better care, as well as do more advanced surgeries (Unlocks better medical care, as well as general enhancements to surgeries, cybernetic augmentations and more. Maybe be a prerequisite to further biomedical research. Also unlocks more research for advanced medical care, which will likely reduce other research costs and be a prerequisite for advanced augmentations.)
-[] An Introduction to Human Genetics (100 RP) Humans are complex creatures, but apparently their manufacturing instructions are just 6 billion bits long, and most of that seems redundant. Interesting. (Unlocks very basic genetic enhancements, as well as a basic understanding of mutations. Unlocks research for more complex genetic engineering, and may lead to research to fix mutations)
And get started on this with the remaing 65 RP, and hoping that having the scrapcode generator will give us cost reductions and/or better end results towards that in the coming turns unless we roll horribly:-[] Organ replacements, Redux (50 RP) Your organ replacements need work. They need to cover more of the functions of a given organ than the primary one, and that's going to take a bit more work. You also have some ideas around some improvements like adrenaline glands, toxin-filters & other miscellaneous internal augments. Not as good as genetic engineering, but easier. (Removes the malus on your artifical organs, unlocks advanced organ replacements that are effectively as good as biological ones, and improved internal augments).
-[] Improved Psychic shielding: (500 RP) Your "no" shielding seems to have worked to protect you from attack so far. But the design is really just a first-generation version. You could develop the second generation, make it capable of more complex and powerful thoughts? (Gives you the ability to build improved psychic shielding, and further upgrades down the path to make it even stronger, half of the research towards using this as some kind of attack against warp beings).
...Speaking of which. I'm going to suggest something somewhat mad. We do diplo and research only turn. One diplo-action for Klyssar's nest.
Our problem there is that we will run into more dangerous Chaos-stuff. And we can't rely on willpower or faith to reject it as an AI, so technological superiority is needed, yes. But this is our best bet in doing this semi-safely. Because any research into countering the warp and the Chaos will run into the problem of needing a method of testing it, and guess what just fell into Vita's virtual lap?
I hear you and don't disagree in theory, my point is that we should wait until we have better shielding and support to poke something like this.
Just keeping it on ice doesn't work for me because we have already interacted with it too much. It is beginning to "know" us and we should expect interactions to become more fraught. This is an opportunity sure, but one we should pass on.