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Take notes everyone: this is what an effective argument for your position looks like :V
Alright, here's my illustrated guide to what to do with the scrapcode generator:

The prices in question may vary, and there may be more things we can try with this thing before throwing it away, but scrapcode countermeasures sounds like the most obvious choice.
Also the vault can be used after being used for the scrapcode generator.
 
@chryssalideater, great breakdown of the w40k setting. I too look forward to the grand struggle against Chaos. And to borrow your dark souls reference, I think that is another reason to keep the ScrapCodeGenerator (SCG). It is likely to be the best tutorial boss we can get against Chaos.

Presuming we do keep it, what tech / precautions do people think are important?

I'm hoping that the Prospero / Psytech research acts as a foundational research (or unlocks the foundation research) for Psychic studies. With a good roll this could discount many of the other tech we need and might even net us a dedicated psychic lab like we just got for physics.

Following that I think we need cognito hazard filters for ourselves and for our beans which means Organ Redux > Advanced Implants > Filters

We know machine spirits can give some chaos resistance, so we should at least get to the next stage to see what the option looks like.

Improved shielding, is mandatory in my mind to give us more protection. I'm guessing it will reduce the % shields lost per hit so we might go from 5% to 1-2%

Smaller shields looks like 2 techs to get personal sized shields, but layered / building sized will still be useful.

Void abacus is a bit of a reach, but since it mentions it is half of a better understand of the warp I'm hopeful that a good roll will give us insight/discounts.

Any tech that I've missed?

edit: thanks for pointing out the shield vault cost @DragonParadox , I had it set to 200 bp in my plan. I've changed it to 150, so we can stick the vault at the end of long tunnel underground.
 
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edit: thanks for pointing out the shield vault cost @DragonParadox , I had it set to 200 bp in my plan. I've changed it to 150, so we can stick the vault at the end of long tunnel underground.

I think it s better to put it in space than on the planet where all the people are, just put it on a platform that can't move under its own power, but is in the firing arc one of our lances.
 
We def need to throw it into the sun, we should be nothing but conservative when it comes to Chaos, at least until we upgrade shielding / get an experienced psyker crewmate.
 
I think it s better to put it in space than on the planet where all the people are, just put it on a platform that can't move under its own power, but is in the firing arc one of our lances.

My concern with putting it in orbit is that if something goes wrong it could crash somewhere on the planet. At least a hole in the ground is a static location. It would also have less technology in close proximity to it than an orbital platform.
 
-[] The workings of a Void Abacus (200 RP) You have a void abacus. It's pretty complicated, but you also have the manual, and you've always been good at physics. (You're better at using your void abacus, and unlocks the technology to figure out how to manufacture them, half of unlocking research for better warp understanding).

-[] The workings of a Void Abacus (1500 RP) You have a void abacus. It's pretty complicated, but you also have the manual, and you've always been good at physics. (You're better at using your void abacus, and unlocks the technology to figure out how to manufacture them, half of unlocking research for better warp understanding).

Went to the previous chapter to check, and yeah, as someone pointed out, there is an extra 0
 
Following that I think we need cognito hazard filters for ourselves and for our beans which means Organ Redux > Advanced Implants > Filters
If we want to do more cybernetics research, this one seems pretty damn useful:
-[] You don't need no stinkin' medical school (100 RP) You've got a few auto-doc modules that can prescribe drugs based on symptoms or do basic surgeries. If you actually understood the medicine you'd be able to perform better care, as well as do more advanced surgeries (Unlocks better medical care, as well as general enhancements to surgeries, cybernetic augmentations and more. Maybe be a prerequisite to further biomedical research. Also unlocks more research for advanced medical care, which will likely reduce other research costs and be a prerequisite for advanced augmentations.)
Another fundamental tech, this one being (besides better medical care) about cybernetics. Researching this first just for the research cost -reductions would alone be worth it, with the other stuff included it almost becomes mandatory.
We def need to throw it into the sun, we should be nothing but conservative when it comes to Chaos, at least until we upgrade shielding / get an experienced psyker crewmate.
Our problem there is that we will run into more dangerous Chaos-stuff. And we can't rely on willpower or faith to reject it as an AI, so technological superiority is needed, yes. But this is our best bet in doing this semi-safely. Because any research into countering the warp and the Chaos will run into the problem of needing a method of testing it, and guess what just fell into Vita's virtual lap?
 
My concern with putting it in orbit is that if something goes wrong it could crash somewhere on the planet. At least a hole in the ground is a static location. It would also have less technology in close proximity to it than an orbital platform.
I say build the vault in space and have it orbit the sun. Just in case.
 
Another fundamental tech, this one being (besides better medical care) about cybernetics. Researching this first just for the research cost -reductions would alone be worth it, with the other stuff included it almost becomes mandatory.
Great point! I'm thinking we should put this before void abacus in priority, since it has a more certain ROI

Edit: @DragonParadox / @Derpmind, that was a fantastic idea and a facepalm. If our shuttles can reach the station at the L4, they should be able to reach the L1 as well.

@Neablis , could we build a containment station at the L1 for the SCG and how many BP would it cost?
 
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I think it s better to put it in space than on the planet where all the people are, just put it on a platform that can't move under its own power, but is in the firing arc one of our lances.
I think putting it in space is worse, because well.

Vita isn't in space.

That means that if we put the artefact in space, we also have to include communication equipment to allow Vita to connect and study. That means that if there were a containment breach, the scrapcode can connect to any satellite, to any station, to any ship, to any city. It's a mass spreader event. If you put it in a tunnel on the other hand, then it's perfectly possible to wire it up in such a way that there's only 1 connection possible.

Space doesn't provide security here, we're not talking about something that needs to breathe after all.
 
You can't help but look back at the Magos and wonder. But eventually you find a... cleaning log and see that it wasn't the Magos using them. It seems like they were for the express and encouraged use of the denizens of the station, and the Magos was in fact closely coordinating with the research staff on transferring samples from and to the sexbots.
Actually this makes a lot of sense from the navigator perspective.

Given the amount of eugenics and inbreeding they were likely engaging in.

The only ad mech in the system likely to know Chaos from a hole in the ground was Thalya and we blew her up. Everyone else knows less than we do.
That or the people who do know have been keeping their heads down.

If anyone would be able to avoid detection this long it would be the Inquisition.

And honestly awful as they are it might be worth asking the world governments if they know of any remaining witch hunters.
 
I think we need to take the risk and commit the next few turns to studying the scrapcode. We're in a sector with an active Demon World; we need strong anti-chaos defenses, and this is pretty much the best chance we have to develop some. We picked the tech-based defenses at the start and we'll have to pay the RP tax for that choice eventually.
 
I think putting it in space is worse, because well.

Vita isn't in space.

That means that if we put the artefact in space, we also have to include communication equipment to allow Vita to connect and study. That means that if there were a containment breach, the scrapcode can connect to any satellite, to any station, to any ship, to any city. It's a mass spreader event. If you put it in a tunnel on the other hand, then it's perfectly possible to wire it up in such a way that there's only 1 connection possible.

Space doesn't provide security here, we're not talking about something that needs to breathe after all.

I mean Vita's core also isn't in the Vault underground hopefully so no matter where we put it there is going to have to be some kind of wireless connection.
 
I think we need to take the risk and commit the next few turns to studying the scrapcode. We're in a sector with an active Demon World; we need strong anti-chaos defenses, and this is pretty much the best chance we have to develop some. We picked the tech-based defenses at the start and we'll have to pay the RP tax for that choice eventually.
Agreed. We also need cognitive-filter augments for Anexa and start working on the psychic shielding techs.
So much research, so little points. Is there any way of increasing it other than Vita levels?
More people (be they biological or AI), or more actions.

...Speaking of which. I'm going to suggest something somewhat mad. We do diplo and research only turn. One diplo-action for Klyssar's nest. And then we complete the following with three research actions, with "Secrets of the Machine Spirits being already at 185/200. So we can complete that one too with Anexa's help:
-[] Secrets of the Machine Spirits (200 RP) You can imagine a lot of uses for these machine spirits in your own work. If they're included in the command loop on various pieces of machinery then that would reduce their command cost, and likely make them harder to hack. And if the Imperial literature is to be believed, corrupt? (Unlocks the ability to stick machine spirits into your combat bots, reducing CP cost. Unlocks follow-up research to use them for chaos shielding, as well as the ability to put machine spirits into installations or ships)
-[] Miniaturized psychic shielding: (300 RP) Right now you can build and repair psychic shielding that's roughly ship-sized. Maybe aiming for building-sized next? (Lets you build smaller and less expensive versions of the psychic shielding. Unlocks further research to "nest" the shielding, as well as build person-sized versions).
-[] You don't need no stinkin' medical school (100 RP) You've got a few auto-doc modules that can prescribe drugs based on symptoms or do basic surgeries. If you actually understood the medicine you'd be able to perform better care, as well as do more advanced surgeries (Unlocks better medical care, as well as general enhancements to surgeries, cybernetic augmentations and more. Maybe be a prerequisite to further biomedical research. Also unlocks more research for advanced medical care, which will likely reduce other research costs and be a prerequisite for advanced augmentations.)
-[] An Introduction to Human Genetics (100 RP) Humans are complex creatures, but apparently their manufacturing instructions are just 6 billion bits long, and most of that seems redundant. Interesting. (Unlocks very basic genetic enhancements, as well as a basic understanding of mutations. Unlocks research for more complex genetic engineering, and may lead to research to fix mutations)
-[] Organ replacements, Redux (50 RP) Your organ replacements need work. They need to cover more of the functions of a given organ than the primary one, and that's going to take a bit more work. You also have some ideas around some improvements like adrenaline glands, toxin-filters & other miscellaneous internal augments. Not as good as genetic engineering, but easier. (Removes the malus on your artifical organs, unlocks advanced organ replacements that are effectively as good as biological ones, and improved internal augments).
And get started on this with the remaing 65 RP, and hoping that having the scrapcode generator will give us cost reductions and/or better end results towards that in the coming turns unless we roll horribly:
-[] Improved Psychic shielding: (500 RP) Your "no" shielding seems to have worked to protect you from attack so far. But the design is really just a first-generation version. You could develop the second generation, make it capable of more complex and powerful thoughts? (Gives you the ability to build improved psychic shielding, and further upgrades down the path to make it even stronger, half of the research towards using this as some kind of attack against warp beings).
 
Our problem there is that we will run into more dangerous Chaos-stuff. And we can't rely on willpower or faith to reject it as an AI, so technological superiority is needed, yes. But this is our best bet in doing this semi-safely. Because any research into countering the warp and the Chaos will run into the problem of needing a method of testing it, and guess what just fell into Vita's virtual lap?

I hear you and don't disagree in theory, my point is that we should wait until we have better shielding and support to poke something like this.

Just keeping it on ice doesn't work for me because we have already interacted with it too much. It is beginning to "know" us and we should expect interactions to become more fraught. This is an opportunity sure, but one we should pass on.
 
I think we should remember that the scrapcode right now is much weaker since we disconnected it from the station if I read the update correctly, though I agree we should put at least an action per turn on studying it or researching better protection if we decide to keep it.
 
I hear you and don't disagree in theory, my point is that we should wait until we have better shielding and support to poke something like this.

Just keeping it on ice doesn't work for me because we have already interacted with it too much. It is beginning to "know" us and we should expect interactions to become more fraught. This is an opportunity sure, but one we should pass on.

It is literally a 99% success chance. What are you passing it on for, a sure thing?
 
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