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@Neablis
I've been wondering, how effective will our machine spirit hacking be against the other civs in the sector? Obviously there is the space marine chapter that definitely has some, and the tyranid splinter fleet that definitely has none, but will it be able to work on different forms of technology, or will it be limited for use purely against human tech? If it is, will we be able to adapt it in some way?
Depending on if they're using Imperial-style machine spirits. It'll work decently well against most imperial successor states but any ones that have started making their own tech may have modified the machine spirits or even stripped them out. They're not trivial to make.

Against chaos? Who knows. It might work alright, it might not work at all.

They don't know we are an AI. They don't know they will lose by attrition. It will have to be demonstrated, and that's likely to take a very long time and destroy a lot of collateral
They know they'll lose a conventional war against the local militaries. Each skitarii can kill a dozen local soldiers, but the locals have enough people to throw a hundred soldiers against each skitarii.
 
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If by long and grinding you mean 1 turn. They can barely repair their own low imperial tech, we can turn rocks into plasma weapons on mass. It is hard to put into words how screwed the enclaves would be at that point and they would know it. Anyone who values their own life more than dogma would be tempted to surrender and as for the ones who don't... well that's on them.

How would the enclaves know it? The only way they really find out is by losing a war of attrition. We aren't revealing our capabilities in either tech or manufacturing.

Bad decisions made because of bad information is like the entire history of generals fcking up.

But mostly I don't think that one turn will see us win against eight different manufactorum/fortresses with thousand of combat units. I don't think we even have a good estimate of admech combat strength yet.

I mean, the QM said that with the forces we have, we have good odds of winning against the Enclaves conventionally. We just need to start flooding them with medium-heavy bots and we'll win eventually

Well, yeah. Eventually. Hence, 'long and grinding' as my descriptior. We can do better.

They know they'll lose a conventional war against the local militaries. Each skitarii can kill a a dozen local soldiers, but the locals have enough people to throw a hundred soldiers against each skitarii.

Only if someone else is arming the locals, because otherwise they'll run out of functional weapons and munitions. And we've been careful to not give indications that we are arming the locals.
 
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How would the enclaves know it?

The second we start shooting plasma at them. I'm clearly not getting something across here, but I am not sure what, genuinely, this isn't me being snarky.

This is the timeline:
  • Take out WMDs
  • Show up outside the enclave with power armored soldiers with plasma
  • Blast some scenery with it
  • Inform them that we will be accepting surrenders negotiating

Only if someone else is arming the locals, because otherwise they'll run out of functional weapons and munitions. And we've been careful to not give indications that we are arming the locals.

Nah, there are billions of locals, the ad mech would lose against them armed with spears without the WMDs and they know that because the Militorum has thrown people armed with spears at skitari before when it was the most cost effective thing to do.... or they just didn't want to feed them anymore... or the commander had a bet going you get the point.
 
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Only if someone else is arming the locals, because otherwise they'll run out of functional weapons and munitions. And we've been careful to not give indications that we are arming the locals.
The local governments still have most of the PDF equipment left over from the Imperial Times, that's most of what the mechanicus has been repairing for them, in return for the raw materials and recruits the mechanicus needs.

The locals are also capable of making slugthrowers of decent sophistication. We're not talking back-ally pipegun, we're talking nearly earth-modern firearms. They're awful on the logistics front compared to 40k gear, but this is the one place where that almost doesn't matter.

I mean, the QM said that with the forces we have, we have good odds of winning against the Enclaves conventionally. We just need to start flooding them with medium-heavy bots and we'll win eventually. Of course, that wouldn't be the most efficient option and would likely destroy lots of infrastructure we could use, which is why we should continue our subversions to ferment an insurgency so we can go in and assist.
It wouldn't be that eventually. You could probably storm an enclave with 500 medium combat bots or like 100 heavy bots. Double that to nearly guarantee success, and this is before counting any internal subversion from your converts. The mechanicus forces really aren't very numerous.
 
We're too hasty in dismissing the warp as evil, obviously chaos space marines are evil, their from the imperium, but that doesn't mean alternate chaotic forces can't be our allies
 
Could be wrong about this, but aren't 90% of warp entities evil/crazy due to the aftereffects of the war in heaven?

You are being an optimist, arguably some Emperor aligned beings like Living Saints and the Legion of the Damned are not evil in the warp, but those do not make up 10%. There are also warp adjacent beings that are sane like the World Spirits of Maiden Worlds (including Fenris) and the Laughing God which are not evil/crazy.
 
You are being an optimist, arguably some Emperor aligned beings like Living Saints and the Legion of the Damned are not evil in the warp, but those do not make up 10%. There are also warp adjacent beings that are sane like the World Spirits of Maiden Worlds (including Fenris) and the Laughing God which are not evil/crazy.
I was trying to find a nicer way of phrasing things than "are you out of your warp-damned mind!?!"
 
It's more "There's four gigapredators that co-op and devour everything that isn't already like them, unless actively protected by something that they can't touch, and they propagate quickly until they form every layer of the Warp ecosystem".

Minor spirits have to deal with standard Daemons, greater ones with Greater Daemons, and if all that fails, congratulations, you just qualified for the Chaos God's snack. The only protection is to just not be engaged with the greater ecosystem at all, which is Ceogorach's strategy, or being rooted in the material realm until activated, which is how Khaine survives. The Emperor lasts because he's strong enough to fight the Chaos Gods head on, but even he only has so much attention he can spare to anything but holding the line.
 
We're too hasty in dismissing the warp as evil, obviously chaos space marines are evil, their from the imperium, but that doesn't mean alternate chaotic forces can't be our allies
Eh, hypothetically you can harness the Warp (maybe even demons) safely, but forces aligned with Chaos pretty much universally don't. There might be other heretics and hereteks that do so, like (potentially) the Empyric Engineers, or the Eldar, but people actually aligned with Chaos are a different matter.
 
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It's more "There's four gigapredators that co-op and devour everything that isn't already like them, unless actively protected by something that they can't touch, and they propagate quickly until they form every layer of the Warp ecosystem".

Minor spirits have to deal with standard Daemons, greater ones with Greater Daemons, and if all that fails, congratulations, you just qualified for the Chaos God's snack. The only protection is to just not be engaged with the greater ecosystem at all, which is Ceogorach's strategy, or being rooted in the material realm until activated, which is how Khaine survives. The Emperor lasts because he's strong enough to fight the Chaos Gods head on, but even he only has so much attention he can spare to anything but holding the line.

I agree with most of this, but it should be noted that Ceogorach does occasionally steal Eldar souls from Slaanesh which would imply he can enter the warp and even interact with the Chaos Gods before darting back out, but then again he is a Trickster God, beating impossible odds again and again is kind of his thing.
 
Hmmm. @Neablis while it won't break things, will our results from the hacking research done on this turn apply on the same turn to the hacking we would be doing in my plan? I didn't go for anything crazy yet (that is for the next turn), so its not a problem if it doesn't, but I just want to know if it will apply or not.
 
Speaking on next turn plans and whether or not to pull the trigger the moment we can reliably neutralize the sats: The reason to delay go time is that higher quality conversions, the kind that form the loyal core of the post-coup leadership, will be far easier to do before they know we have a gun to their head. The more bloodless and less overtly coersive the eventual coup, the easier and more trustworthy the realignment of those outside of the splinter faction will, and thus the more stable the successor organization will be. Better that the majority think "New boss, better than the old boss" than "we were invaded and taken over".

I think that benefit worth it provided we can do so without slowing down our "get off this rock" todo list to achieve it, which I believe thanks to our significant psytech and psychic shielding research docket we can.

Like, to elaborate on us having a shitload to do which can be done 100% covertly, we want personal psy shielding for bargaining with the monastaries to get their shielding tech because we want better shielding tech before we leave, right? But we haven't even unlocked personal psy shield research yet! Miniaturized shielding is explicitly a stepping stone towards personal shields, not the real mccoy.

We've not researched the void abacus, we've not researched our psytech samples, our "get this done before we get off this rock" docket more than easily could take the place of manufacturing for a turn or two.

But personally? I suspect the turn after next will be good time to pull the trigger, dice willing.

Now, a few replies:
Only if someone else is arming the locals, because otherwise they'll run out of functional weapons and munitions. And we've been careful to not give indications that we are arming the locals.
I think the more likely interpretation is that their assessment of their military indicates they would lose, regardless of how much they know about our feeding them weapons.

Meaning in reality they would lose much harder than they expect against said locals. Against the locals plus our internal subversion? Lol, lmao. DragonParadox is not wrong at all that they've lost but for the dying once the orbits are secured, nor wrong that they'll know it. The curveball is "will fanaticism or spite make them fight anyways", but that's what the fifth column and not letting on that we're an AI yet is for.

Hmmm. @Neablis while it won't break things, will our results from the hacking research done on this turn apply on the same turn to the hacking we would be doing in my plan? I didn't go for anything crazy yet (that is for the next turn), so its not a problem if it doesn't, but I just want to know if it will apply or not.
Yep:
Edit2: If you research emotional hacking this turn, it will enhance subversion efforts and actions this turn.
 
The second we start shooting plasma at them. I'm clearly not getting something across here, but I am not sure what, genuinely, this isn't me being snarky.

This is the timeline:
  • Take out WMDs
  • Show up outside the enclave with power armored soldiers with plasma
  • Blast some scenery with it
  • Inform them that we will be accepting surrenders negotiating

Because the argument you are making about their internal decision logic depends on them knowing that we built the power armor and plasma, not found it, and we can produce arbitrary amounts more rather than being limited to whatever was in the cache.

Basically, the parts that they would need to know in order to believe they would lose a war of attrition are not communicated.

or being rooted in the material realm until activated, which is how Khaine survives. The Emperor lasts because he's strong enough to fight the Chaos Gods head on

Isn't the emperor also surviving by being rooted in the material realm? Golden throne and all that.
 
@Neablis
Sorry both for how many questions I've been posting and if this has been said, but how viable would it be to make a handheld cogitator, load it up with our jamming protocols, and then have light/heavy infantry throw it. A blue-screen grenade, essentially. I feel like it could significantly boost the effectiveness of any local forces, and would, if such a thing is feasible, be easy to produce, distribute, and use.
 
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Because the argument you are making about their internal decision logic depends on them knowing that we built the power armor and plasma, not found it, and we can produce arbitrary amounts more rather than being limited to whatever was in the cache.

Basically, the parts that they would need to know in order to believe they would lose a war of attrition are not communicated.

No it does not, we can make arbitrary numbers of power armored soldiers, but seeing a thousand such soldiers already so far beyond their ability to resist that it is not even funny. We can make a thousand of them in a turn and hardly notice. A thousand people in power armor with plasma weapons should be either cause for terror or a religious experience, maybe both, you don't just randomly find it and if you do it's a miracle of the Machine God. Among the millions of worlds of the Imperium of Man perhaps a handful even approach the level of technology we can produce on a whim. These people are tech cultists and we are as the winning plan says Robo-Satan.

Another thing you seem to be missing is... they need the locals to not run out of parts and starve. The enclaves can't win a war of attrition against anyone, much less Vita
 
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