- Location
- Fort Worth, TX
[X]OPLAN: Bowshot
If it was a rogue actor then the PMC is vastly incompetent, it was one of the their asteroid monitors that crossed demarcation line. You don't give reckless, impulsive, overly aggressive, or disloyal commanders your best and most expensive warships.If that was the case, our watchdogs would've noticed and reported on it.
That's not impossible, but attacking a stronger opponent doesn't seem probable in their case. What's there to gain for them? At the moment, I'm guessing a rogue actor escalated the war.
You could be right, there may be things moving behind the scenes right now. But giving how they have acted so far I'm not buying it, I've been distrustful of the PMC since their attack on our ships and the interrogation of our crew gave off Stasi vibes to me.I don't buy the PMC being (solely) responsible, since they have more to gain from working with us than not at this point.
Which might fit both. The Dynasts saw themselves sidelined as we cut a deal with the Junta for their yards. The Junta saw that we used their yards to build an FSS instead of a combat ship and figured this will continue, so it is best to strike before the power balance changes too much in our favour.I kind of feel like the aggressors here saw themselves becoming Irrelevant To Wider Affairs and chose a desperate gambit over a slow choking death.
Having browsed a few designs on google, I don't think we can get it down to one person. However, I agree; a 15-ton design looks much nicer on paper. These would be good multi-role fighter-bombers, but for a dedicated spammable fighter, we want something very light to avoid needing obscenely heavy spacecraft handling arrangements.Yeah, I definitely think 40tons is going to cripple it when it comes to being a fighter. Perhaps we should re-focus that design on being a Bomber. I think a Fighter should remain within the 10-30 ton range to ensure it can achieve max speed and also only require 1 person to staff it.
Agreed, they'd make for a good testbed in advance of a heavier carrier (say, around 7,000 tons, splitting our build capacity in half?)Probably expensive to do it, but don't know if it's more or less expensive than purpose building.
At the very least we could gut one and use it as an in-system test-bed probably, just to test carrier ops.
On this, we have to agree to disagree then. The lack of an infirmary is worse for patrolling. As for the price, the Sloop will be slightly more expensive but it has strictly better survivability, so we are likely to lose less of them.TBH I just think the missile frigate serves a better multi-role function as both patrol vessel and fleet escort. Also since it doesn't have a more expensive p-beam on it, is a better choice for our budget.
I mean, to be fair, I do agree here. The current version is much better and is fine, since the speed is now upgraded. But I still remain perplexed by this vote, since in my opinion the Sloop does both tasks equally well or better.It's primary purpose is, as I believe we discussed, to provide some point defense and be a fleet escort, with a secondary task as an in-system patrol vessel. It does those things just fine
It was always intended to be a patrol ship as well, that was part of the original vote. There is no mission creep here.If we want it to be a multi-mission vessel with an infirmary, etc., we should have laid that requirement down from the start - as it is, that's just mission creep and the sloop can only do that because it was such a bad design in the first place that it dedicated loads of tonnage to stuff that wasn't in the mission profile.
On this, we have to agree to disagree then. The lack of an infirmary is worse for patrolling. As for the price, the Sloop will be slightly more expensive but it has strictly better survivability, so we are likely to lose less of them.
I mean, to be fair, I do agree here. The current version is much better and is fine, since the speed is now upgraded. But I still remain perplexed by this vote, since in my opinion the Sloop does both tasks equally well or better.
It was always intended to be a patrol ship as well, that was part of the original vote. There is no mission creep here.
While the original design was flawed, the extra tonnage was there in the first place because this ship does not use tonnage for carrying missiles. During patrols in peacetime, missiles are dead weight, which consune fuel but add nothing to capabilities. Replacing that weight with usable tonnage (infirmary, extra storage) is good design.
Also, I don't see how the "can punch other ships" argument applies anymore after the updates to both designs. The Sloop likely beats the PMCA Missile frigate in a one on one fight.
Adding a long-range particle beam weapon to a ship that is already fast with excellent point defense is a big deal, since it now can stay out of the effective range of enemies while shooting them. The Sloop is now extremely annoying to fight, since it can stay out of range of lasers, shoot down missiles and torpedoes with point defense and easily destroy any of the small craft that can actually fight it. It's a much better counter against carriers than the PMCA vessel, since its particle beam can threaten the carriers while its lasers deal with the fighters. It's only weakness is larger ships with particle beams, ironically enough.
Hmm, for everyone voting for plan Bowshot with the PMCA bombardment vessel instead of the BMF Sloop, can I ask you why? The BMF sloop is, in my opinion, a much more flexible ship since in addition to point defense, it is designed for patrolling and scouting which the PMCA vessel is not.
Actually... Could we get a simulated fight between the upgraded designs of these two vessels? I wouldn't even be opposed to building the one that wins this simulation.The Sloop likely beats the PMCA Missile frigate in a one on one fight.
I don't see the issue here. A 25% hit rate for missiles against a small, fast, anti-missile point defense craft sounds way too high to me. If point defense is this ineffective, why bother?A particle barbette has 4d6 damage, the Missile Massacre Alpha Strike maxes out at 12d6 damage, assuming all missiles hit. And even if 1-in-2 missiles are intercepted, it's still getting 6d6 damage. It'd have to get 75% of it's salvo intercepted for the damage to fall below the barbette; the main benefit of the P-beam in this case would be that it doesn't run out of ammo.
So I would still bet on the missile craft over the p-beam sloop at this point.
I mean, this is a ok argument, but I disagree that the escort-patrol frogate is where we should diversify. Missiles bring extra weight, which is bad in a patrol role and lasers are very good point defense. We could add missiles and torpedoes to our fighter-bombers, which makes sense since missiles/torpedoes fired at close range are harder to intercept. Or build torpedo variants of our cruisers.I would rather diversify our armament so in a fleet engagement we're not all P-beams all the time - which we are currently since our cruisers are just P-beam vessels.
This would be very interesting, yes. Although keep in mind that tactics and range really matters here: the Sloop can win at long range with hit-and-run tactics, while the Missile vessel can likely overwhelm the Sloop's point defense at close range.Actually... Could we get a simulated fight between the upgraded designs of these two vessels? I wouldn't even be opposed to building the one that wins this simulation.
To a point. Remember that the FSS is designed to ferry fuel and supplies for extending operational range. If you put too many missiles into its cargo holds, it competes with supplies. It doesn't much matter when operating close to Home, but it becomes important on further deployments.
Actually, come to think of it, is not voting for both the current Missile Escort ship and planning for future Bodkin-class somewhat counterproductive? I just don't see the need for a 800-850 tonne Bodkin class missile/torpedo escort destroyer, if we already are fielding a 500 ton missile escort ship? Why should we field two different sub-1000 tonne missile craft?At least for me, it's because I'm set on introducing a heavier purpose-built scout-escort for the Flotilla missions-the Bodkin class missile/torpedo escort destroyer, at 800~850 tons. It's the Dog-Sabre iteration of a really old design I've been torch-carrying for since the start of this quest.