Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

I'd like us to get building that fleet carrier now. We're not going to have this much cash and yard space available for a long time, and we can build the advanced surveyors one at a time when smaller vacancies open up.
 
Last edited:
Considering that the cost of a 5500t patrol carrier is 2,837.595Mcr and our available budget is 3,692.649MCr I do not think we do actually have the cash for a full fleet carrier. I don't think its particularly wise to make a fleet carrier right now either before we've built at least three patrol carriers as testbeds for the concept, especially since even these smaller designs take three years each to build.
 
Turrets for missile/torpedo bays seem to be completely pointless. As for which to use, is there anything stopping us from having a mixed missile/torpedo armament on a single variant of new ships instead of needing two or going for exclusively one or the other?

Per RAW each weapon type is basically it's own separate barrage, so you'd have two relatively weaker volleys of two weapon types per round rather than one larger and stronger barrage (if I understand it correctly) - although I guess that it would still serve effectively to penetrate the enemy PD screen since they'll have to split fire.

I think CFA Flight II should be a mixed torpedo/missile armament - maybe torpedo bays with missile barbettes, with the missiles relegated to a secondary/decoy role or for use against smaller ships that the torpedoes can't effectively target?
 
Last edited:
Turrets for missile/torpedo bays seem to be completely pointless. As for which to use, is there anything stopping us from having a mixed missile/torpedo armament on a single variant of new ships instead of needing two or going for exclusively one or the other?

With tonnage going up I don't think there's really a reason not to go for mixed batteries at this point. Previously when we had much less yard space and had to use smaller hulls, it just wasn't possible to combine torpedoes and missiles without making one or the other ineffective as a weapon system.
 
Generally yes, except for 1) flavour and 2) as a preparaton for the refit - once we would have 50 ton production LMDCs (and not 100ton prototypes) we would be able to refit the big ship with them.

But I do kinda feel at that point we'd be better off investing in a modern hull + armor scheme to use those, though.
 
But I do kinda feel at that point we'd be better off investing in a modern hull + armor scheme to use those, though.
Well, if we are talking about new design, then sure. It would not make sense not to use good hull and armor on new main combatant ship.
If we are talking about refit of something old, then it would not be possible to fit on it capital turrets anyways, per RAW.

(I am a bit lost - what we are even discussing at this point? New big warship, or monitor refit?)
 
Well, if we are talking about new design, then sure. It would not make sense not to use good hull and armor on new main combatant ship.
If we are talking about refit of something old, then it would not be possible to fit on it capital turrets anyways, per RAW.

(I am a bit lost - what we are even discussing at this point? New big warship, or monitor refit?)

Monitor refit, but since we don't have the LMD turrets now my point is more that it might not be worth it to do two refits instead of one and instead, when we get LMD turrets, just build a whole new design to use them and use the monitor as a torpedo or missile bus until then.
 
Per RAW each weapon type is basically it's own separate barrage, so you'd have two relatively weaker volleys of two weapon types per round rather than one larger and stronger barrage (if I understand it correctly) - although I guess that it would still serve effectively to penetrate the enemy PD screen since they'll have to split fire.

I think CFA Flight II should be a mixed torpedo/missile armament - maybe torpedo bays with missile barbettes, with the missiles relegated to a secondary/decoy role or for use against smaller ships that the torpedoes can't effectively target?
Hrm. I'd like confirmation on if thats true for this quest since that would be a rather large detriment to using them together. A primary torpedo and secondary missile armament sounds fine to me though I'd prefer them to also be in large bays if possible to maximize hardpoints for PD.
 

Our LMD cannons are prototypes still, right? So they're 100 tons and can't fit in the cap ship turrets we have available for a 6k ton monitor until we un-prototype them.

Also, since it came up, how do mixed armaments work for us in this quest - if we have some missiles and some torps being fired together, how do those interact?
 
Our LMD cannons are prototypes still, right? So they're 100 tons and can't fit in the cap ship turrets we have available for a 6k ton monitor until we un-prototype them.

Also, since it came up, how do mixed armaments work for us in this quest - if we have some missiles and some torps being fired together, how do those interact?
Oooh, yeah. Like, you have the turret and nothing to go in it. Gotcha.

Uhhhh mixed barrages counts the entire barrage for the purposes of PD as long as they arrive simultaneously then do the damage count seperately.
 
Uhhhh mixed barrages counts the entire barrage for the purposes of PD as long as they arrive simultaneously then do the damage count seperately.

I am again with a "did you check that book?" questions. :V

We've discussed the minefields rules previously, and Traveller Companion (update 2024) has minefields for 2e (and some more guns, too - though most of them are memes. Only "plasma carronade" from there looks like a "maybe yes, maybe no").
 
I am again with a "did you check that book?" questions. :V

We've discussed the minefields rules previously, and Traveller Companion (update 2024) has minefields for 2e (and some more guns, too - though most of them are memes. Only "plasma carronade" from there looks like a "maybe yes, maybe no").
Hehe, I've actually been using sword worlds for mine fields! I'll go take a look :)
 
Considering that the cost of a 5500t patrol carrier is 2,837.595Mcr and our available budget is 3,692.649MCr I do not think we do actually have the cash for a full fleet carrier. I don't think its particularly wise to make a fleet carrier right now either before we've built at least three patrol carriers as testbeds for the concept, especially since even these smaller designs take three years each to build.

If you're worried about cost, large carriers are vastly more cost effective than small ones. A single fleet carrier would carry 1 squadron less than all 3 of those patrol carriers combined, while costing much less than 8400 MCr—which is what 3 patrol carriers would take.

We either commit to building carriers, which means being able to deploy a large enough mass of fighters to overwhelm enemy PD, or we don't. We can't keep half assing this.
 
Last edited:
Omake: Diplomatic scandal fails to materialize, as hunter officer finds comfort in a deal.
Diplomatic scandal fails to materialize, as hunter officer finds comfort in a deal.

Executive officer of the Wawindaji Hodari, imposing yet smooth Kteifihfuya Aokis apparently reaches a deal with "Creature Comforts", though declines to share the details when she was asked.

As our readers probably know, the kerfuffle began 3 weeks ago when "Creature Comforts" released new line of their kitty litter product, called "Fluffle's Pride". While kitty litter is a pretty usual product for Home's market and for "Creature Comforts" company, and the new litter not made with any newsworthy technologies, it still managed to gain notoriety. Specifically, because of the new mascot, Fluffle, an anthropomorphic lion of nebulously adventurous aspirations.

Winking and giving a thumb-up from a glossy litter-bag, Fluffle is a nice mascot. However, his toothy smile and thrown-back mane causes strong associations with Commander Filoutreh Rekhi, leader of renown "Powerful Hunters" company. Relatively similar holoimages of Commander illustrated the news of past nuclear crisis on Xyri, and the red-white jumpsuit of Fluffle was also seen as bit-too-close to "Hunters" magenta-and-silver colours.

While Commander himself answered with a good-natured (we hope) laugh when asked about this controversy in its initial days, in next week the rumor mill began talking about some offense taken by other Wawindaji Hodari members.

As "Creature Comforts" and officer Kteifihfuya declare that a deal was reached we have to surmise that it was indeed reached over something. How much that something was a natural occurrence, and how much it was (supposedly) Kteifihfuya's own creation we cannot say. However, even if it was the latter, we still sympathize.

After all, it is better to receive credits when someone's kitty spills its urine over the litter, rather when your soldiers spill their blood over some planet's regolith. As no less rational beings than us, Aslan probably agree.


In unrelated news, Williamsburg Glaciers, Home's current curling champions, announce…
 
Last edited:
[X] OPLAN: Revival
-[X] Command Postings
--[X] Isa Burakgazi (1-2 years, Well-Connected) should command the Home station
--[X] Anisa Mendoza (3-4 years, Disciplinarian) should command the Cassalon station
--[X] Belinay Celik (3-4 years, Ordnance Expert) should command the Heimdall station
--[X] Matxalen Gebara (<1 year, Jump Expert) should command the Expeditionary Flotilla
--[X] Amir Adabayo (2-3 years, Sensor Expert) should command the Scout Flotilla
-[X] Construction
--[X] First run of an advanced replacement for the Surveyors (1-2k tons each - build up to three);
--[X] Flight II FSS (find weight savings for more logistical capacity; revise weapons layout, etc). (4k tons)
--[X] Flight II diplomatic cruiser (1k tons)
-[X] Mothballs (From highest to least priority)
--[X] Article-breaching ships - the Monitor and the MMV
--[X] Flight I Frigates
--[X] Block III Interstellar Cruisers
 
Last edited:
Not against building the fleet carrier, but we should keep in mind then that for the next ~3 years we will have most of our yardspace taken by our two future carriers (14.5 ktons out of total available 18.15 ktons).
 
[X] OPLAN: Revival

Well that neatly fits into the 11kt maximum with 2kt surveyors. Would still like a third diplomatic cruiser if possible for maintenance rotations, but this is fine.
 
[X] OPLAN: Crescendo
-[X] Command Postings
--[X] Isa Burakgazi (1-2 years, Well-Connected) should command the Home station
--[X] Anisa Mendoza (3-4 years, Disciplinarian) should command the Cassalon station
--[X] Belinay Celik (3-4 years, Ordnance Expert) should command the Heimdall station
--[X] Matxalen Gebara (<1 year, Jump Expert) should command the Expeditionary Flotilla
--[X] Amir Adabayo (2-3 years, Sensor Expert) should command the Scout Flotilla
-[X] Construction
--[X] A new fleet carrier (9000 tons)
--[X] 2 enhanced frigates using modern technology (500 tons, 271 MCr each)
--[X] Flight II diplomatic cruiser (1k tons)
-[X] Mothballs (From highest to least priority)
--[X] Article-breaching ships - the Monitor and the MMV
--[X] Flight I Frigates
--[X] Block III Interstellar Cruisers
 
I'm not opposed to building the carrier now ... Just have a lot going on that I feel like we should work on. Priorities I guess. Would not be unhappy with either result.
 
I'm gonna give it an hour before I start writing a post, to see if we get any more than, uh... four voters. Vote now, people, vote strong!
 
Back
Top