4WheelSword
The original N-body Problem
- Pronouns
- It/She/They
The modularity@4WheelSword Inherently unarmoured? What prevents the station from being armoured?
The modularity@4WheelSword Inherently unarmoured? What prevents the station from being armoured?
Unclear. We don't know the payment terms, we don't know the usage terms. I lean towards voting no and letting the Militia have their go at Aslan small arms instead.
@4WheelSword Inherently unarmoured? What prevents the station from being armoured?
OK, but couldn't those open airlocks be blinded with armour plates? Still, if that's what the Traveller rules state, it's going to be this way. Without armour, it doesn't really make sense to put guns in there, but perhaps fighter-bombers could operate far enough from the station.A modular station, by design, requires unarmored airlocks open to space on at least one facing so that the modules can be stacked upon each other.
I think the orbitals would be best. We could build them a starport and have an outpost even better than the one we've got at Heimdall.Pilots seem like a good pick. I don't think excavation rights for the other part of the planet is all that valuable. There's a lot of planets out there aren't there? Basing rights to orbitals also seem good for establishing them as -more or less- a vassal of ours. Economic activity in their local space could also be a benefit to their redevelopment.
We also want to be able to fight against the advanced stuff. We should definitely buy Aslan military tech, in order to make developing low-tech counters easier and boost our science progress.I'm hesitating on the Aslan trade the most. We want advanced stuff, but we want to be able to produce it, not just buy it.
Now that I think about it, there's nothing preventing civilians buying stuff from Aslan and there's nothing preventing civilians owning advanced weapons. I suppose that will lead to Militia procuring these weapons to stay on top. Perhaps it'd be good to make a joint HSWS/Militia research project.Also, freely share research data and equipment with the civilian sector, in order to increase our tech development faster.
I'm not sold on the merchant marine. So far, our interactions with civilian traders were always positive and I'm not sure I want to use our budget and pilots to build civilian craft.A seni-civilian merchant marine would be a good place to start.
We do need pilots, but getting them from Hexon might be a trap option, since their recruiting pool is small, just a few thousand. Of those, there's even less that had opportunities to nurture their talents instead of focusing on surviving.We really want pilots right now so I'm inclined to lean that way.
If we choose this option, we should implement something to what the British did during WWII and WWII, where civilian ships were drafted into the Navy and armed to be used as support vessels during warWhat of the Citizen's Councils suggestion?
[ ] We should free the civilians to build whatever they like.
I'm not sold on the merchant marine. So far, our interactions with civilian traders were always positive and I'm not sure I want to use our budget and pilots to build civilian craft.
We do need pilots, but getting them from Hexon might be a trap option, since their recruiting pool is small, just a few thousand. Of those, there's even less that had opportunities to nurture their talents instead of focusing on surviving.
That goes without saying. Still, it might be too early to allow civilians building all vessels. We want there to be bulk haulers first, before we'll get pleasure craft.If we choose this option, we should implement something to what the British did during WWII and WWII, where civilian ships were drafted into the Navy and armed to be used as support vessels during war
What would be the difference from the current situation be then? We're already got oversight on civilian designs and the ships were available for us when we needed them. For the moment, I'm voting the 'commission design' option since it's introduces the least complexity, but I could be persuaded otherwise.I think the semi-civilian aspect means that the civilian yards will build and crew them, but under some oversight from the HSWS with regards to construction / crewing requirements and with the possibility of us being able to essentially draft them to the national cause in the event of war. Or at least that would be my interpretation of it. The real world US merchant marine is mostly in private hands, after all.
There is currently no formal expectation that the merchant fleet be available to the HSWS. Yes, it worked for Cassalon. It's up to you whether you think it will work in future.What would be the difference from the current situation be then?
But, we had no indication of there being valuable stuff to excavate? Is there something on Hexon we couldn't mine off an asteroid or an unihabited planet?I want pilots and basing more than "loot rights", but excavation is a limited-time option, as sooner or later locals would ecavate their stuff themselves.
But, we had no indication of there being valuable stuff to excavate? Is there something on Hexon we couldn't mine off an asteroid or an unihabited planet?
Where?Might be worth establishing a second anchorage for additional fueling capacity later, since I'd like fueling, strikecraft, and the R&R space eventually.
Where?
Overall, Overseer and Hangars and Amenities are equivalent, except for formalizing the merchant marine. Perhaps we should merge the plans, ask the civilian interests as to their preference and make the choice contigent on that? Could score us some political points back at Home.
Sometimes, assumptions are a good thing to make.I am under impression that we can recover some interesting tech from the pre-catastrophe ruins there. Though, admittedly, I cannot find what exactly in text gave me this impression.