Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

Are natoko etc inhabited?
If not they are the only frontier we can expand to without conflict
They are inhabited, yes. By some sort of very happy and welcoming people. But the unnamed system to the right of Natoko supposedly contains a prison planet (so this happy society could be darker under surface - or not, maybe that prison planet is unrelated to them).
 
We voted to establish permanent diplomatic relations with Hermosa so I think sending the diplo ship to Hermosa is the only real option here.
 
[ ] Plan the new border:
-[ ] Dispatch the Bá Kim to Hermosa, for the delicate negotiations required.
-[ ] Develop a ground and space command school with no expense spared - Costs 200Mcr. per annum.
-[ ] Construct multiple ground schools for various specialities as well as an on-orbit school - Costs 200Mcr. per annum.
-[ ] Hexos - We could establish a force far to the 'South'.

Given the highlighted need to carry out diplomatic negotiations with Hermosa I've revised my plan. The embassy ship will now go hermosa.
 
[X] OPLAN: Catalog
-[X] Develop a ground and space command school with no expense spared - Costs 200Mcr. per annum.
-[X] Construct multiple ground schools for various specialities as well as an on-orbit school - Costs 200Mcr. per annum.
-[X] Establish a dedicated liason office and formal exchange progeam for the Militia, Cassalon ground forces, and various Xyrian ground forces. Host their officers and senior NCOs for better facilitation of HSWS "lessons learned", relevant tactics (orbit to ground, ground to orbit, boarding operations and ground), and ethics, ideals, and goals.
-[X] Dispatch the Bá Kim to Hermosa, for the delicate negotiations required.
-[X] Dispatch the Bá Kim to the 'Northern' systems, to make proper contact there.
-[X] No new stations at this time.

I think it's worth the investment, but doing both schools at maximum funding is gonna eat 10% of our current budget.

The "east" seems quiet; "north" is someplace else we haven't explored extensively and might be worth poking into.

Also we previously decided to leave Shambala alone; should we revisit that in the hopes of earning another subject-ally and more personnel power?

I am not sure a dedicated Hexos command is needed at this point considering it is out of the way and if Garde Villas decides to roll over us we won't be able to stop them anyway. :V
 
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I am not sure a dedicated Hexos command is needed at this point considering it is out of the way and if Garde Villas decides to roll over us we won't be able to stop them anyway. :V
Tjere is an unknown system 2 parsec "south-west" from Hexos. It's a primary candidate for the survey. If it's a small (one system) polity, we should woo and ally them. in this case developing Hexos space would be very useful.

If no and it's a part of greater Garda-Willis polity, or of something else, then well, not much point in Hexos operation command. But worthy thing to know either way.

[X] OPLAN: Catalog
 
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Thinking for next construction tranche, considering our budget limitations (with our schools, funding will be down to about 3700MCred)...

-second diplo cruiser
-2k or 3k light escort to replace IC? Or maybe replace the IC and the frigates together, considering how much firepower we can fit on one? Have to think on this; a 2k vessel could easily fit 2x large missile or torp launchers and eighteen turrets, giving as much defensive firepower as an IC and two frigates, netting us additional pilots (or we keep the frigates and replace the ICs at 2/1 rate with slightly improved offensive firepower and much better armor, and meaning a PD cruiser and two frigates can throw out about 26 turrets worth of defensive firepower).
-flight II/enhanced CFA with new armor and software
-software refits (don't know if we need a full refit for this or if it's something that we can install during routine maintenance)
-additional FSS or new FSS type with improved powerplant.
-new all-in-one survey ship; 1000-2000 tons, streamlined for atmospheric survey, carrying an observatory, a lab, a lot of internal fuel for multiple jumps, and the most advanced sensors we can slap on it
-second escort carrier; this would leave us at about 900MCreds for the rest of the year, but could probably fit in some of the above regardless, depending on overall cost.
-new/larger MDS design with improved armor
 
We could also pencil in another diplo cruiser for the yards given we now have a lot of people to talk to.

Funny thing here, is that we can't afford one - our HSWS infopost states that we have 77\80 pilot iusage currently, but we actually have 79/80 if we add up all the ship pilots.

It is necessary to do some "pilot use optimisation" therefore. ICs are primary targets for this probably, they each use 2 pilots - but our Monitor and Troop Carrier and Escort carrier would use the same amount.
Therefor "pilotwise" it would be better to replace ICs with larger ships. Since ICs currently are point-defence escorts, the direct successor should probably be around 2Ktons, or maybe even 3ktons (2ktons are "smaller vessels" and the bay weapons have negative modifiers when aiming at them; 3kton, on other hand, can carry more stuff), with interceptor/ewar-interceptor fighter crafts and PD weapons.

Likewise, our Interstellr Surveyors should be replaced - they are 700 tons eachm and use 2 pilots each. We use them in pairs. If we built them 2kton replacements, we can fit more personnel and more science stuff on them, and probably use them separately (with assistance of deep-space surveyors).
Deep Space surveyors are 500ton and use 1 pilot each. Do we need ships like them or can we just have replace them with larger new basic surveyor?
Or we can use two task forces like "1 big new surveyor, 1 new DS replacement, one FSS". Or "One even bigger (3kton?) surveyor and 1 FSS". This would require building one more FSS, but it's high time to have one - and our QM magnanimously does not count FSS ships for pilots.

upd. hehe, ninja'd

-new/larger MDS design with improved armor

We can have two designs probably - one 2.5-3kton (our curnt one is 2.5kton, but our Modular Big Cargo Ship can carry 3ktons of stuff) as an upgraded MDS, to be stationed anywhere.
And, secondary, a larger (5kton) station with military hull and 20 points of armour. Probably not more than 5ktons exactly - this would on one hand allow to have more armor, but on other 5k and lesser impose some penalties on spinal guns. So it seems like a bit of a "sweet spot".
These we can build in Cassalon and Home system only, and cannot move them anywhere (until we would have bigger trader or military cargo ships)
 
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I think a single large unified surveyor that can do both jobs. Makes more sense and would be more pilot efficient honestly.
 
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I think a single large unified surveyor that can do both jobs makes more sense and would be more pilot efficient honestly.

Yeah, probably. I'd like to expend the retired surveyors as test ships for Jum[/Misjump experiments heh

-second escort carrier;

We can refit our Monitor into "Auxiliary carrier". It has old armor, so it would not be as good tonnage-wise as our escort carrier, and its speed and jump capability are underwhelming, too. But on other hand, that's more or less why we should not refit it into the frontline combatant? And we definitely should refit it.
and probably it would be a bit cheaper and quicker than building second escort carrier right now. (we should have it, too, but maybe a bit later)
 
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I think a single large unified surveyor that can do both jobs makes more sense and would be more pilot efficient honestly.
Agreed
-2k or 3k light escort to replace IC? Or maybe replace the IC and the frigates together, considering how much firepower we can fit on one? Have to think on this; a 2k vessel could easily fit 2x large missile or torp launchers and eighteen turrets, giving as much defensive firepower as an IC and two frigates, netting us additional pilots (or we keep the frigates and replace the ICs at 2/1 rate with slightly improved offensive firepower and much better armor, and meaning a PD cruiser and two frigates can throw out about 26 turrets worth of defensive firepower).
Agreed, I think in the face of operational efficiency the frigate and IC needs to be formed into a single platform, though I'd rather go for slightly larger than 2k until it is able to field both torps and missiles in a single platform.
If we're going to consolidate the two classes together we can't afford to be splitting them up in another way, this should be a universal escort that can be deployed with any detachment and having no need be to shuffled around Home Space to decide if a fleet is being supported by missiles or torpedoes.

[X] OPLAN: Catalog
 
If we're going to consolidate the two classes together we can't afford to be splitting them up in another way, this should be a universal escort that can be deployed with any detachment and having no need be to shuffled around Home Space to decide if a fleet is being supported by missiles or torpedoes.

[X] OPLAN: Catalog

I think a 2k or 2.5k would work; could fit 2 large missile and 2 large torpedo bays and then still get either 16 to 21 turrets for PD. Would then be able to use missiles against smallcraft or larger ships and have a torpedo punch against larger vessels. Or decide that the escorts are pure missile boats and have the larger ships carry torps. Depends on how we want to do our doctrine.

Alternate is to make a CFA "escort" variant that strips out more of the anti cap ship armament for PD weapons (which would get us up to potentially 26-30 turrets etc).
 
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Either way I think we can't afford anything that is intended to be mass produced to have multiple different types floating around.

Under the current rules, as long as armor and hull form stay the same you still get the "standardized design" bonus iirc.

EDIT: we also have to refit the Perkunas and the Monitor still.
 
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I don't like the leading plan because:
- it identifies a single diplomacy target, but the QM asked for two.
- it establishes a new command at deep hope, but we have established that fleets in deep-space sectors cannot be easily intercepted, blocked, etc. I don't think that there is any point in establishing a new command at Deep Hope and our fleets are already stretched.

[X] Plan sparsity: two diplomacy targets; the best schools; no new commands/stations
With the return of the Bá Kim, we have the opportunity for additional diplomacy. Select one priority and one secondary target:
-[X] Priority: Dispatch the Bá Kim to Hermosa, for the delicate negotiations required.
-[X] Secondary: Dispatch the Bá Kim to the 'Northern' systems, to make proper contact there.
Schools
-[X] Develop a ground and space command school with no expense spared - Costs 200Mcr. per annum.
-[X] Construct multiple ground schools for various specialities as well as an on-orbit school - Costs 200Mcr. per annum.
What is missing from this list? Please note that the more you add, the more stretched out forces will become.
-[X] Write-in: No new command stations
 
I think a 2k or 2.5k would work; could fit 2 large missile and 2 large torpedo bays and then still get either 16 to 21 turrets for PD. Would then be able to use missiles against smallcraft or larger ships and have a torpedo punch against larger vessels. Or decide that the escorts are pure missile boats and have the larger ships carry torps. Depends on how we want to do our doctrine.

Alternate is to make a CFA "escort" variant that strips out more of the anti cap ship armament for PD weapons (which would get us up to potentially 26-30 turrets etc).

Yeah. I previously argued in favor of butting fighters on IC replacements, but that would not go. Our escort carrier is probably around the smallest viable ones. Smaller carriers aren't worth it.

Regarding the CFAs, I think they are underwhelminh as primary combatants, if we would have 2kton or even 3kton escorts. But it is not worth to make new ones for now.
We have a new option to doplomance Aslan for tech. We should try and get tl10 weapons - then we would be able to build better combat ships.

- it identifies a single diplomacy target, but the QM asked for two.

Oops, yeah, we missed this.

our fleets are already stretched.


And for that we need more stations. Not "more command stations", but more MDS-like stations put at our systems, so we could free more ships for non-garrison duty.
 
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[X] Plan the new border:
-[x] primary Dispatch the Bá Kim to Hermosa, for the delicate negotiations required.
-[x] secondary Dispatch the Bá Kim to Garda Villis, to finally make contact there.
-[x] Develop a ground and space command school with no expense spared - Costs 200Mcr. per annum.
-[x] Construct multiple ground schools for various specialities as well as an on-orbit school - Costs 200Mcr. per annum.
-[x] Hexos - We could establish a force far to the 'South'.
 
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And for that we need more stations. Not "more command stations", but more MDS-like stations put at our systems, so we could free more ships for non-garrison duty.

Sure, if static defences or cheap monitors or whatever are effective then we should build them so that we can have an effective mobile force for our own, healthier brand of imperialism or for good works or mobile defence or whatever.
 
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