[X]OPLAN: Peace Coast
Seriously... In my eyes building it bigger makes it worse, not better. Why would we devote 4K tonnes to long-range warship where we don't have enough in-system ships to fulfil our 70/30 doctrine? It's much more aggressive than the Monitor, but it's championed by a pro-democratic pacifist?
For sure!@4WheelSword Permission to shift OPLAN to a write-in where the Lancer tonnage is only upped to whatever's necessary for a 4-jump design while keeping all else optimal? I know that'll put it in a weird spot but in light of critiques laid in on the 4000 ton increase I think it's a fair idea. Just don't want to interfere with voting process.
You might not have indented it as an aggressive design, but it is. It's the biggest, most long-ranged, most comprehensively armed ship we would produce to date. It's not an escort. It's not a rescue ship. It's a multi-role ship that would define our fleet. I can imagine working with it if it's a 1K marine assault ship. I can imagine having a long-ranged 4K warship. But to mash them together just dilutes their role. Anyways, I'd be glad to hear what changes would be needed for you to throw your support behind the Monitor?Also, again, it's not an "aggressive" design-it's an expeditionary design. It's explicitly intended to tackle multiple roles, including convoy protection, scout support, orbital landing, etc-so it's got to be armed for all those scenarios.
Yes, we don't need the Monitor right now. We can afford to wait until the station segments and the Deep Space Surveyors are built. If the situation changes and we do need ships ASAP there's nothing preventing us from stopping construction and cranking out Interstellar Cruisers instead.The Citizens Council is pleased with the idea of a massive multi-function warship along the lines of the 6,500 ton Monitor, as this would be ideal for forcing peace in the neighbouring systems. However given that such a vessel could not be laid down until the beginning of year 5 and would take nearly three years to build, this seems more like something that should be laid down once the S'Taxu system is pacified.
No, it hasn't. We've observed no boarding actions in S'Taxu. Where it comes to marines on ships I'm of the opinion that numbers matter. Dedicated assault transports are OK. Small contingent of marines serving as guards on bigger warships is OK. But dividing the capabilities of a warship between weapons and marines is not OK, it leads to master-of-none designs.The City Militia is, unsurprisingly, firmly in support of the expeditionary destroyer. The ability to expend the reach of their FLFI forces beyond the Home system would be a welcome force multiplier, and would allow for greater and more significant actions without relying on friendly or allied forces for ground or boarding operations. The combat in S'Taxu has made it clear that FLFI forces should be much more significantly present on future warships.
Heh. I can appreciate the marketing angle, but what matters is concentrating on one type of main armament. There are countermeasures for particles beams, there are countermeasures for missiles. Most ships we've seen carry both. Concentrating on one type of offense invalidates half of enemy defenses.Steenbeck Security Industries have no particular interest in which ship is built, so long as it predominantly armed with particle weapons sourced from the primary provider of such weapon systems. Torpedoes are a sham and missiles are ineffective, and even lasers are untrustworthy compared to the confidence and alacrity of the near-C particle accelerator.
Monitor has already been reduced from 8K to 6,5K. If we reduce it to 4K we're basically building an SDD. We've got those.
You would want to build extra SDDs instead? We could, but that ship is TL-7, I'd rather not build something that's obsolete.
To give an example:Anyways, I'd be glad to hear what changes would be needed for you to throw your support behind the Monitor?
We've observed no boarding actions in S'Taxu. Where it comes to marines on ships I'm of the opinion that numbers matter. Dedicated assault transports are OK. Small contingent of marines serving as guards on bigger warships is OK. But dividing the capabilities of a warship between weapons and marines is not OK, it leads to master-of-none designs.
I assume that to make successful boarding actions we'd need to be able to overwhelm the defenders. That means we'd need to assign significant portion of ship tonnage to marine barracks and shuttles or drop-pods or whatever our guys are using. This leaves less room for weapons and armour and that in turn makes the ship not competitive in combat. We don't have the means to build a ship that's good at everything. We can choose to have a ship that's good at fighting, with minimal marines, or we can choose a ship that's good at boarding actions, with minimal weapons. It can't be both. It most certainly can't be both, and long-ranged, and durable.Dedicated assault transports are something we'll need when the City Militia becomes invested in longterm power projection-that is to say, when we are holding, attacking, or defending more worlds than our own. The Fleet Landing Forces, being dedicated to ship-to-ship boarding, fleet security, et al, are less analogous to marines, who in the modern day mostly do amphibious assaults, and more to dedicated air assault and airbase security troops-a cross between the RAF Regiment, the Ukrainian VDV, and other special duty troops worldwide. As such, I feel that integrating their duties into a modular design is fitting.
You want the Lancer to be capable of 4 jumps. S'Taxu is right next to us. Lancer is wasteful for that engagement. In this case it's better to build more Interstellar Cruisers. Heck, it's even better to build the Monitor and use something that out-weights and out-guns these things.
I assume that to make successful boarding actions we'd need to be able to overwhelm the defenders. That means we'd need to assign significant portion of ship tonnage to marine barracks and shuttles or drop-pods or whatever our guys are using. This leaves less room for weapons and armour and that in turn makes the ship not competitive in combat. We don't have the means to build a ship that's good at everything. We can choose to have a ship that's good at fighting, with minimal marines, or we can choose a ship that's good at boarding actions, with minimal weapons. It can't be both. It most certainly can't be both, and long-ranged, and durable.
I repeat the earlier question, what changes would need to be done to the Monitor for it to get your approval? I've stated what I think would make the Lancer work, but what is your opinion on the Monitor?
I've got no objections to that. @4WheelSword Can we do that within our TL?Frankly, the Monitor, to me, needs to be a spinal design; a big, heavy mass driver or missile housing around which the whole ship is built.
If it has a spinal main weapon, then it makes sense for its other weapons to be defensive. If we can't do spinal weapons, then I'd need to be more of a brawler, but I certainly agree on it heaving a healthy dose of defensive weapons.Secondly, I agree it should be a one-jump vessel, but I think also that if it has any particle weapons, they should be PDN systems rather than offensive-the whole point of a monitor is to sit on a spot we want to defend and...defend.
No objections.
Perhaps something akin to the plan presented below would be acceptable? (Notice that I'm not asking what happened to Heimdall, because we could see it being destroyed. Instead, I'm asking what intelligence was leaked.)
[ ] Plan Alpha-Strike Monitor
-[ ] Monitor. Retain the 1 parsec range. Downscale to 6K tonnes. If possible, mount it with spinal particle beam. If not, mount it with the heaviest particle beams available. It might compromise on armoring, but not on active defenses. It ought to have marine guards on board.
-[ ] Question 1: Were you treated well?
-[ ] Question 2: What information have you shared with your captors?
-[ ] Question 3: What do you know about the situation in S'Taxu?
-[ ] Write-In: Keep the returned POWs in full medical quarantine.
-[ ] Write-In: Send either HSWS Janus or HSWS Culsans to S'Taxu. Their job is to check on our stationed Interstellar Cruisers and get the newest report on the Junta activities.
Likewise, I think that there is no need for Lancer, because we've just built lots of Interstellar Cruisers and range extension in the form of our Flotilla Support Ship. There's just no need for 4K multi-roles, when smaller specialist craft working in tandem with our existing fleet would do the job. Smaller specialist craft could be build alongside the larger Monitors too.I think the Monitor is, for reasons expressed also by @Rat King , not the design we need right now-we have plenty of internal system defenses.
A theoretical spinal particle cannon would mass oh, 5,000 tons.I've got no objections to that. @4WheelSword Can we do that within our TL?
This one I'll give you for free. Don't worry about spending a question on it.
Oh, great!This one I'll give you for free. Don't worry about spending a question on it.
To be honest if I was them I'd threaten to jump an asteroid with boosters on it within Home's gravity wellI don't think the dreadrocks will be jump capable any time soon. A jump-drive big enough to move those things is nearly the size of a ship on its own. That said they could be rushing it.
There's uh, a lot wrong with trying to use an asteroid as a KKV against a planet. Especially if you're gonna jump it in first.To be honest if I was them I'd threaten to jump an asteroid with boosters on it within Home's gravity well
OK, in that case, what should we be building right now? More Interstellar Cruisers in anticipation of recovering losses from Junta skirmishes? I wouldn't be opposed to that, since we've go a bonus to constructing designs we're already familiar with. BTW, notice that a Monitor would arrive at Year 8, that's relatively far in the future.The monitor as it looks design wise would be amazing as a defense ship in the FUTURE. We need to stabilize the tri-cluster area first before we can start thinking of putting J-drives on defensive ships. That said, we also do not need landing ships YET. Getting a couple small to learn the doctrinal issues that come with it would be smart, but it should not be something we're actively looking to build just yet.
Alas. I've removed them from the current draft:
The size increase is me trying to work in the boundaries given. Also, again, it's not an "aggressive" design-it's an expeditionary design. It's explicitly intended to tackle multiple roles, including convoy protection, scout support, orbital landing, etc-so it's got to be armed for all those scenarios.
1) 0-500 = 1, 501-10k = 2, 10,001-100k = 3, 100,001+ - 4
2) Currently outside the scope of possibility (TL11)
3) Wibbly wobbly bullshit about lower standards.
I like this
I'm cool with it as well.
There's 8k tons of yards in S'Taxu. 2k tons is available to the Monarchy.I wonder whether there's any way to learn the size of Junta Yards?