Yeah, no, I mean in larger ships too - not to cut other roles 100% to virtual crewmen. Keep some gunners and such.elites mean you already have humans in every position other than cannon fodder. it's implied.
Yeah, no, I mean in larger ships too - not to cut other roles 100% to virtual crewmen. Keep some gunners and such.elites mean you already have humans in every position other than cannon fodder. it's implied.
Yeah, no, I mean in larger ships too - not to cut other roles 100% to virtual crewmen. Keep some gunners and such.
Yeah, I just copied that part from original "[ ] They should remain piloted - and in fact we should retain a small cadre of human crew in every position" option.I'm not sure that's clear with how you wrote it. You need to make more clear whether you're talking about hangar bay and flights, general jobs, both, and things like maintenance of martial tradition and skill and means of evolving best practices and the like more specifically. My write in was only about smallcraft operations.
How does having virtual crew that support our actual crew make the Navy as an institution less indespensable?Politically, the less we insert in the Citizen Council's head the idea that HSWS could be downsized and partially/fully replaced with drones/virtual crewmen, the more secure we are.
Currently we are indispensable. And the idea that "actually our corporations can manufacture a replacement HSWS and get rid of their political opinions" is potentially very dangerous.
Also we've invested quite a lot into skills of our crewmen (the Academy and so on) - it would be very inconsistent to then disregard them and not use them at all.
[ ] Other, write in: we should swap to a high/low mix of human forward drone tenders/wranglers/shepherds and elite fighters and elite bombers mixed with attritable drones in various roles supporting and being the 'quantity' to go with the human 'quality'. And in fact we should retain a small cadre of human crew in every position on the large ships, too (not to replace any job 100% with virtual crew). This would be important both for preserving and gaining experience, and for maintaining the institutional cohesion of HSWS.
I agree in most cases for our standard warships, which we can afford to make larger, don't have the issues of things like extreme thrust, & require a lot of flexibility in their role.I am against going too hard on virtual crew; the veteran / skill bonus isn't necessarily a small thing (and the last thing we want is to make our officers and crew redundant, after all). Yeah, we eat tonnage on accommodations but... that's what we need to maintain our defensive edge.
On our cruisers, yeah, but do we really need marines colocated with our minefields? Is it really that likely that what amounts to a static coastal fort will be conducting a boarding action that we are willing to double the required tonnage for crew in order to handle it?
"We don't need those pesky Vice-Marshalls, Captains and Petty Officers IIIrd Class themselves. Our corporations can build ships, they can be commanded by some reliable guys we trust, and the other ship jobs, including flying, aiming and firing could be done by programs"How does having virtual crew that support our actual crew make the Navy as an institution less indespensable?
Okay but that's already the case? If they wanted to do that, they could do that right now. As you say, they can choose to pick some reliable people they trust and train them to shoot a gun."We don't need those pesky Vice-Marshalls, Captains and Petty Officers IIIrd Class themselves. Our corporations can build ships, they can be commanded by some reliable guys we trust, and the other ship jobs, including flying, aiming and firing could be done by programs"
It's a matter of a perceived complexity. Our initial Patrol Carrier required 194 crew to run it. This means that you need 194 people if vastly different professions, everyone well-trained and pre-selected for aptitudes, and these people are led by competent officers because of course you need even more well-trained officers to manage all these people and to understand the ship systems and so on.Okay but that's already the case? If they wanted to do that, they could do that right now. As you say, they can choose to pick some reliable people they trust and train them to shoot a gun.
That still doesn't prevent the corporations from trying it regardless of what we do, and then we have a corporate carrier whose fighters are too fast for us to intercept because humans are squishy and don't like being thrown around at multiple times Earth gravity, regardless of how many drugs we pump into them. The only way around that is if you think we should completely stop all use of unmanned spacecraft, but that's putting us at a serious disadvantage in general and will cost us so much.It's a matter of a perceived complexity. Our initial Patrol Carrier required 194 crew to run it. This means that you need 194 people if vastly different professions, everyone well-trained and pre-selected for aptitudes, and these people are led by competent officers because of course you need even more well-trained officers to manage all these people and to understand the ship systems and so on.
So you feel that a lot of people are required to work together to run a single ship. A complicated sphere of expertise.
Conversely, the new Patrol carrier has crew of 111. And 86 of them are fighter pilots and FLF marines. Cutting them out makes the ship being run by 25 persons - not considering any deeper doctrinal changes that would maybe make even less crew possible.
25 is already a dangerously low number - and much worse if it could be cut down to a lower one.
Why? Because then from "a very complicated system that you need 100-200 indispensable, institutionally-trained people to run" you get to "I can put my nephew in charge, the ship basically runs itself!". 25-person crew is still somewhat large for a completely random nephew - but maybe doable. And smaller than that - well, more doable.
The less people you need the more it automated, then the easier the job looks like. And if it looks like easy enough, then someone could get the idea that anyone could do it. And therefore you do not need to tolerate HSWS having a high opinion about themselves, you don't really need to negotiate with them or to consider them in any real way. You can always fire the crew and put a Berty Wooster at the helm.
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Corporations probably would try building their own warships at some point anyways. And the later that happens - the later people would stop feeling that HSWS has the monopoly on the space warfare and security, the better for HSWS.
The "corporations eventually build their own ships" and "Citizen Council gets the idea that HSWS in general could be disbanded and replaced by loyalists and that would be easy-peasy" are two pretty different scenarios. First one is largely inevitable, but would probably happen later rather than sooner.That still doesn't prevent the corporations from trying it regardless of what we do, and then we have a corporate carrier whose fighters are too fast for us to intercept because humans are squishy and don't like being thrown around at multiple times Earth gravity, regardless of how many drugs we pump into them. The only way around that is if you think we should completely stop all use of unmanned spacecraft, but that's putting us at a serious disadvantage in general and will cost us so much.
I don't think it'd be "easy peasy" regardless, tbh; the HSWS is more than just its individual pilots.The "corporations eventually build their own ships" and "Citizen Council gets the idea that HSWS in general could be disbanded and replaced by loyalists and that would be easy-peasy" are two pretty different scenarios. First one is largely inevitable, but would probably happen later rather than sooner.
And I do not understand why keeping both drones and human-piloted craft (and core sensor/gunnery/whatnot crew) is impossible and it's either "all drones" and "no drones at all"
Yeah, it still makes sense to have an EWAR squadron lurking a bit further back. I'm specifically talking about stuff that needs to penetrate the PD/fighter screen, where it's possible to move faster than the defenders and thus slip by them.I dunno about mixing piloted fighters in, but I think human tenders or support assets is useful.
For example, if we're sending a couple squadrons of long-endurance drones out to guard something or on a long-range strike it makes sense to have some sort of AWACS shuttles along to actually control them, spot targets, counter enemy jamming etc.
But is that useful, mechanically? In comparison to scout drones or EWAR drones or smth.
With our current fighters, I think the main reasons for having EWAR squadrons are A: that these are single-seat light fighters and just flying and shooting is a full-time job, the strike crews have no time to do EWAR and putting a backseater RIO in a ten-tonne fighter is a recipe for mass casualties, and B: at the time we needed heavy dedicated electronics to get good sensor and EWAR performance and it would compromise performance on a do-everything ship even more.
Do these conditions still hold?
Equally, if we do go to a mix of drone and piloted fighters, would we want the current sort or would we want a mix of light torpedo and missile drones and heavier piloted defensive fighters, or something else?
For the marines... isn't an isolated border fort like this exactly the kind of place you do want marines? Inspecting transiting traffic, performing search and rescue operations, defending against assaults when there's no chance of outside aid? A ship on the edge of a fleet just needs to hold out until the flagship can send over a shuttle full of crayon-eaters, but static defences can really only buy time and if they're already clamped to your hull it's too late for clever tricks.
Unless this is a weird mechanics thing?
And can we not have both defences and marines? Aren't these another of the things like radiation shielding that just cost money?
I wonder if this is because they want a measure of control in case of a civil war (i.e. out of fear that the HSWS may seize control).Until now, there has been a push by the FLF and the citizens' militia to maintain a force of infantry of at least a platoon on any major ship.
This is a very interesting point I did not consider. It rankles to be making a decision like keeping (potentially) inefficient humans in the loop because of politics.Currently we are indispensable. And the idea that "actually our corporations can manufacture a replacement HSWS and get rid of their political opinions" is potentially very dangerous.
Why is this a given? I guess because we're a plutocracy and the rulers all want their personal navies? I think we should oppose this if at all possible, even if we have to use the MIC or deniable foreign mercenaries. I don't want anyone challenging our monopoly on space violence within Home. But I'm a late joiner in this quest so maybe corporate navies are inevitable.Corporations probably would try building their own warships at some point anyways.
We could do a sort of "top gun" thing where if you have a firing solution on a fighter, that counts as a hit, and the fighter now has to play dead, and that missiles are fired with training warheads only (and if they get close enough to set off the warhead, that's logged as a hit)?Single combat is not necessarily out. We do have at least some Homegrown lions in the military right now.
One issue with space combat is that I think the Aslan like fighters to maximise individual glory, but fighters are unlikely to survive contact with point defence so even a first-blood battle is likely to fill a bunch of coffins. Presumably they're okay with that, at least if they don't bid away their squadrons. Or maybe they use simunitions against fighters? Idk. Though I guess even a whole squadron being wiped out is still less casualties than you'd get from an MDC slug going internal on a big ship.
I think the Aslan use a sort of Battlestar setup? Cruisers carrying escort fighters rather than a dedicated carrier.
Might be worth a note to specify that the ships/crews for this should be volunteers? Idk. Guess the flower wars thing doesn't vibe with me. Though it will give us experience in carrier combat.
Actually, can missiles be used in a dogfight? Because if they can't our wings might be in trouble.
Could we do a lower-stakes challenge for specific items of tech? Say, specifically Mass Driver Cannons?
Can we make infantry-scale combat drones?
Legitimisation of private armies and warmaking was one of my original complaints about letting the Aslan merc companies move in. Idk if that's happened or is a problem but we do already have the thin end of the wedge in place.
IIRC the "default" for canon Traveler is ships of sub 500t armed only with turreted weapons, where nuclear warheads and barbette or bay weapons being restricted military tech. Under that paradigm even an escort frigate would eat private contractors for breakfast, but apparently there's something fucky about our weapon laws?
Article: Dock with another vessel: The pilot must make a successful Pilot check. If the other ship does not wish to be docked with then make opposed Pilot checks; the ship trying to dock suffers a -2 DM. When docked, boarding actions can take place.
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If the ships are docked, then the attackers may cross over safely via airlocks. If the ships are merely adjacent, then the attackers must use thruster packs or small craft to cross over. While crossing, the attackers may be attacked with point defence weapons or by firing sand.
I don't think it'd be "easy peasy" regardless, tbh; the HSWS is more than just its individual pilots.
Why is this a given? I guess because we're a plutocracy and the rulers all want their personal navies?
But I don't think we should overindex on this. The hard part of running a navy is not gunnery skills, it's high level leadership. The grunts are literally designed to be replaceable cogs: they're produced at industrial scale. As long as we control the pilots and other high level positions I think we will be okay.
-[] We should equip all our ships with defences such as these, as well as on internal bulkhead hatches, and elimiate the FLF deployment on ships below 3,000 tons.
I picked size because that's what the voting options given by default suggested, but I agree it's more to do with role.It's probably less depends on size and more on the role - we can eliminate (or in some edge cases, minimize?) the FLF complement on the ships that should not expect direct combat - like "mine-herding monitors".
(because if we would design 500/1000/2000 ton ship that would be a part of our combat squadrons, then they should carry marines probably).
For the purposes of fleet combat, it's average skill/2 rounded up. If we're averaging (0,2], then it all counts as "1".I would also note that it sounds like our veteran crews and those graduating from the naval academy are skill 2 rather than the skill 1 we had before which makes them 2 DM better than the virtual crew which is a rather large difference.
Well, the full quote is "they fail in tests against veteran crews and those that have come from the newer academies established by the HSWS"The important part here is that the virtual crew are described as failing tests in comparison.