FUCK my inability to remember words bites me in the ass once more. I meant Fussball as in soccer or in the rest of the world football.
FUCK my inability to remember words bites me in the ass once more. I meant Fussball as in soccer or in the rest of the world football.
Do we even have a good football league on our cold arctic planet?Idea for the Aslan Negotiations
Challenge the Aslan to a game of FUSSBALL/SOCCER. We win, we get the tech. They win, they players get land under the usual provisions on Home. should be valuable enough for the Aslan if all the players are alphas.
edit: changed foosball to fussball.
I mean any non-contact sport with very clear rules would do, with how Aslan "wars" work.Do we even have a good football league on our cold arctic planet?
Let's challenge them to a game of curling.
"Greetings idiots, fuckwits, dump-asses, and any other detritus of Lydia, you have our people in custody. here is our demands. release them. there will be no negotiations" -captain [placeholder] [mcplaceholder] of the FLF.
Given the large amount of systems here, and the possibility for more past explored space, it seems to me that keeping my raider proposal at 6 jumps would be the best, as that would allow it to reach any section of that chain of systems we know about.
Having done a bit of math, it's better to fit ramscoops in almost all circumstances. They're much lighter if you're willing to spend a day or two collecting interstellar hydrogen, and when we're usually lightyears away from the next closest object, it's astronomically unlikely that we'll be intercepted (it takes a week to jump, so even if they jump to our flash, they'll show up after we've left, and there's basically no hope of them catching us on M-drives)Given the large amount of systems here, and the possibility for more past explored space, it seems to me that keeping my raider proposal at 6 jumps would be the best, as that would allow it to reach any section of that chain of systems we know about.
They're much lighter if you're willing to spend a day or two collecting interstellar hydrogen, and when we're usually lightyears away from the next closest object
Those are regular fuel scoops, not ramscoops. They're lightweight, but require a fuel refinery to turn gas giant juice into fuel. Ramscoops are heavier, but directly produce fuel and can do so from everywhere.I was under the impression that fuel was collected from gas giants. If fuel can be gathered from empty space, why are we not putting ramscoops on every ship?
They also slow down transits slightly, since you need to stop and gather fuel before jumping again, which means they're not good if you want to travel quickly between systems or jump out shortly after jumping into a hostile system
That's quite costly, though, and a "hostile system" just means within 1.5 lightyears of a possible enemy responce. Space is really big.It would still be beneficial to have extra fuel, so a raider isn't stuck collecting fuel in a hostile system. I'm thinking either three or four parsecs worth of fuel, to allow for two jumps out, pausing for a refuel, while still having enough in the tank for an emergency jump if anything surprising happens.
Since there has been talk of what role to give the ship, is like to reiterate my idea for having the ship dedicated to jumping into a system, firing from extreme range at infrastructure that would support the enemies war effort, and jumping out before a response can be made. If we can take out the enemies shipyards, fuel depots, ordinance storage, etc, we can greatly limit their ability to attack us through those actions, or through the threat of those actions.
The more range we give this ship, the more the enemy has to worry about systems further from the front line.
While I'm softly in favour of follow-up, if we need to commit half our fleet to a mock fight against the Aslan, I'd rather we delay the raid until after. Also, there's not much harm IMO to trying out some new recon techniques against the prison in advance.I'd prefer that we followed-through on the prison-break operation. I'd prefer we ask the Aslan about a negotiated conflict.
I think proper defences for every large population under our care should come first in the budget. I'm against more jump tugs.
I'd prefer investing more in carriers (cos if our doctrine is to overwhelm point-defence with ordnance and small craft then we benefit from leaning-in on that) or in ships designed to take out or soften either static defences or the infrastructure they protect (perhaps something for jumping in at short range and causing a big mess before jumping out)
I'll include "figure out how to issue a challenge since we would not want to offer insult given the highly ritualized nature" to get across what I'm aiming for more clearly.It seems rather clear that the Aslan are going to keep insisting on this unequal treaty unless we finally issue them a challenge for the tech instead. There is really no point in continuing to try to get around that. Issue a challenge or walk away.
Yes, but we have seen that jump flashes are really visible. If there were hostile ships jumping into one of our central systems and out again, we would search the nearby empty systems to see where they are coming from. It isn't that hard to see anyone else doing the same thing, in which case any fuel depot we put in an empty hex would be found and destroyed, depending on what warships we had stationed there at the time.
I am under the impression that we do not have access to that yet, as we don't have autonomous fighters or bombers for our carriers. Also, having jump tugs travel constantly from our home systems to the front line carrying a torpedo bus, deploying it in an enemy system, then jumping back home to get a new one seems pretty logistically intensive. Wouldn't it be better to just have a ship with torpedo tubes to do the same thing, except it could be resupplied the same way our main fleet is resupplied.As for the role, can that not be handled by a jump tug deploying an autonomous torpedo bus?
Each hex is around 3 lightyears wide, and I don't think you can see a jump flash throughout the entirety of a hex. Even if you can, that means you need to observe a spacecraft jumping in, then jump into the correct surrounding hex, and then hope that you jumped to the right spot in that hex so that you can shoot at the spacecraft in the time between when it shows up and when it leaves.Yes, but we have seen that jump flashes are really visible. If there were hostile ships jumping into one of our central systems and out again, we would search the nearby empty systems to see where they are coming from. It isn't that hard to see anyone else doing the same thing, in which case any fuel depot we put in an empty hex would be found and destroyed, depending on what warships we had stationed there at the time.
We can do that - that was the command & control upgrade we got recently. We just haven't rolled out the upgrade to everything.I am under the impression that we do not have access to that yet, as we don't have autonomous fighters or bombers for our carriers. Also, having jump tugs travel constantly from our home systems to the front line carrying a torpedo bus, deploying it in an enemy system, then jumping back home to get a new one seems pretty logistically intensive. Wouldn't it be better to just have a ship with torpedo tubes to do the same thing, except it could be resupplied the same way our main fleet is resupplied.
The Ba Kim had a crew of 40 and surrendered without a fight.Are there any more POW/MIA Homies out there? If the Lydians want to consider the matter closed they need to repatriate everyone they have.
Since there has been talk of what role to give the ship, is like to reiterate my idea for having the ship dedicated to jumping into a system, firing from extreme range at infrastructure that would support the enemies war effort, and jumping out before a response can be made. If we can take out the enemies shipyards, fuel depots, ordinance storage, etc, we can greatly limit their ability to attack us through those actions, or through the threat of those actions.
I'll include "figure out how to issue a challenge since we would not want to offer insult given the highly ritualized nature" to get across what I'm aiming for more clearly.