Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

6-6: The Deep South
Adhoc vote count started by 4WheelSword on Aug 25, 2024 at 5:34 AM, finished with 45 posts and 12 votes.

  • [X] OPLAN: Overseer
    [X] Plan We'll Do More Later
    -[X] Write-In: Limited purchases. Procure enough of weapons to allow for extensive testing and development of potential countermeasures. Coordinate this project with the Militia. Purchase some amount of "expendable" equipment to be used on special ocasions, on mission-by-mission basis.
    -[X] We should free the civilians to build whatever they like (so long as those are not warships).
    -[X] Capacity for a squadron of XF-40 bombers.
    -[X] Plenty of space for R&R.
    -[X] Exploration and excavation rights in the uninhabited sectors of the equatorial ring.
    [X] OPLAN: Overseer
    -[X] Continue to procure samples for testing and study; work with the Militia to maintain a sizable armory so individual houses, individuals, etc., do not eventually out-gun us! After all, we can't stop citizens from buying them...
    -[X] We should establish a true semi-civilian merchant service to operate alongside the HSWS.
    -[X] Capacity for a squadron of XF-40 bombers.
    -[X] Plenty of space for R&R.
    -[X] Exploration and excavation rights in the uninhabited sectors of the equatorial ring.


Should we allow the procurement of militarily vital materials from the Aslan? Continue to procure samples for testing and study; work with the Militia to maintain a sizable armoury so individual houses, individuals, etc., do not eventually out-gun us! After all, we can't stop citizens from buying them.
What of the Citizen's Councils suggestion? We should establish a true semi-civilian merchant service to operate alongside the HSWS.
What would the HSWS consider most vital? Capacity for a squadron of XF-40 bombers. Plenty of space for R&R.
If the HSWS and Home are to offer this aid, what would be wanted in return? Exploration and excavation rights in the uninhabited sectors of the equatorial ring.



Anchorage Station
The first elements of the Anchorage Station to be established in Heimdall are ready for construction. Building off of the plans for the Heimdall and Deep Hope mining station, this five module 2,000 ton station will mostly be a fighter base, but will also have significant space dedicated to entertainment and recreation for visiting crews. It will be expensive - the addition of launch tubes and a landing deck more than doubles the cost of the station - but it will also be a major addition to force capabilities in Heimdall.

The station should be ready in 16 months, circa 11y02m00w, and be fully deployed by the middle of that year.
It must be noted, however, that the presence of a burgeoning series of stations around Heimdall-III implies that there is to be a longer term deployment to the sector and a desire to defend it as if it is functionally Home territory. There are, in fact, several ongoing discussions about establishing a colony on one of the moons of Heimdall-III and developing it into a true mining and supply colony. Such an establishment would, however, require a far greater capacity for transport and trade than is currently available. This leads us into our next report:

Home Space Merchant Service
The HSMS - cousin to the HSWS - has been a concept that has been considered several times over the last few years, but has never actually managed to become reality. That dream is finally starting to become reality, as the senior members of the HSWS put pressure on the Citizens Council to ensure that merchant ships can be requisitioned by the Service in times of crisis. They point at the events in Cassalon, which required as many merchant ships as could be found to deliver vital aid to the wounded system, and question whether, as Home's influence extends, it will be able to offer similar assistance in future to other allies in dire straits.

"We cannot allow the business interests to interfere with humanitarian considerations" is one of the key lines of attack, pushing the idea that the Citizen's Council has a responsibility not just to the people of Home, but to all people it plans to engage with should they experience a disaster. Certainly, it is not expected that Home will be at all responsible for the the next crisis, but it is surely best to be prepared.

The Home Space Merchant Service will have three principal goals:
- To formalise the relationship between the HSWS and the merchants that are increasingly flying between Home and various systems. There are, after all, more than twenty such ships drifting between Home, Xyri, Cassalon and even further afield.
- To ensure that at any time, the registered merchants supply at least 10% of their tonnage to the HSWS for logistical and other support. All merchants built in Home will be registered as part of the HSMS and other systems are welcome to access those benefits if they are willing to abide by the expectations.
- At any time, the HSWS is able to declare an emergency and requisition any HSMS-flagged merchant ship to support the fleet. This will allow the HSWS to respond to a crisis with alacrity, and the merchants will have already been compensated via the benefits of being flagged as a part of the HSMS.

Please submit designs for an HSMS patch and vessel symbol. You have 24 hours and will be voted on in the next update.
With developments in civilian ship building capacity, the HSMS should be established with a new, capable merchant design. It should be:

[ ] A smaller, easier to build merchant that can carry more bespoke cargoes.
[ ] More interstellar conveyors, modernised. They are the workhorse of the HSMS fleet.
[ ] A larger, more capable merchant of up to 4,000 dtons, which can carry major payloads and larger station modules.
[ ] Something else - write-in.



Diplomacy in the Far South
Three parsecs from home, Garda-Villis has brought about more than a little concern from naval planners. Our first visit with them was confusing, and led to our scouts retreating as quickly as possible due to the significant presence of large, advanced warships. Thus, it is decided to return with a true diplomatic mission, escorted and supported by the best warships available. The mission begins on 10y01m00w.

The HSLS Lakapati will escort the HSLS Bá Kim, the couriers Calliope and Terpsichore, the twin cruisers Neto and Ullr and the Frigates Juno and Nike as far as Shambala. There it will dispense half its full tank, some 740 tons of liquid hydrogen, to the seven ships flying in company with it, before those seven depart onwards to Garda-Villis. It takes four weeks just to reach Shambala, and then another week of preparations and tanking, before the seven ships make their final jump towards Garda-Villis on 10y02m01w.

The ships arrive in Garda-Villis over the course of 13 hours, with the escort frigate HSWS Nike arriving first, and the courier HSLS Calliope arriving last, half a day after the frigate.

The vast, vast majority of the budget for year 10 will be spent laying down the MAT, with the last of year 9's budget being spent on the anchorage station. Are there any questions you would like to ask or other business you would like actioned?
[ ] Write-in.

Please present any votes as a plan. Voting opens at
 
6-7: Reports from Garda-Villis
Adhoc vote count started by 4WheelSword on Aug 26, 2024 at 5:27 AM, finished with 18 posts and 8 votes.

  • [X] Plan War Games
    -[X] Write-In: 4K tonnes modular conveyor, 2 jumps, optimize for module size. Common modules should include: Bulk Personel Transport (low-comfort), Bulk Cargo Freight and Rescue & Recovery.
    -[X] Write-In: Organize simulated combat exercises for some HSWS ships.
    -[X] Write-In: Review the initial findings of HSWS intelligence arm.


With developments in civilian ship building capacity, the HSMS should be established with a new, capable merchant design. It should be: 4K tonnes modular conveyor, 2 jumps, optimize for module size. Common modules should include: Bulk Personel Transport (low-comfort), Bulk Cargo Freight and Rescue & Recovery.
Are there any questions you would like to ask or other business you would like actioned? Organize simulated combat exercises for some HSWS ships. Review the initial findings of HSWS intelligence arm.



Diplomacy in the Far South
Multiple reports have been submitted in the wake of the return of the diplomatic mission to Garda-Villis, on 10y04m00w. Diplomats, senior officers and even several junior members of ships crew who were allowed a limited shore leave have been interviewed by the HSWS Military Intelligence Corps. What follows are several excerpts from their interviews and reports:

"Our formation was intercepted by a local patrol vessel about six hours after the Calliope came on station. At least, it identified itself as a patrol ship - it outmassed our entire formation twice over. This massive, sleek dagger of a ship slotted itself into the centre of our formation with significant skill for station keeping and escorted us into the inner system.

If it hadn't been such a massive craft, I'd have questioned why it would put itself in such a vulnerable position. As it was, I felt disconnected from the rest of my kind and gradually shifted the formation via laser-comms until we had direct contact with every ship. They let us - and I can only assume it was a case of allowing us - and showed no further interest in disrupting us. I guess they didn't think us much of a threat."
Colonel Elizabet Andreu Wong, Mission Commander.

-

"If it weren't so heavily populated, one would wonder why the people here had chosen Garda-Villis for settlement. It is a massive frozen rock, one of thousands in this area of space, and yet there are hundreds of millions of sophonts living on the surface. Clearly something attracted them to this place, and I will admit that it is very beautiful. Pure white ice caps on the poles, connected across the entire surface by ice fields that stretch across continental distances. Tiny outposts of land spire above these ice fields with one significant continent that contains the majority of the planets population central to all of them." Planetologist Doctor Ning Jian Porra about HSLS Bà Kim.

-

"We met a diplomatic party from Garda-Villis several times across the two weeks we spent in the system. We primarily met in accommodations provided to us by them, but several meetings were also held aboard the Bà Kim. Recordings have been provided. The meetings had aboard the ship included the full team, the meetings held on their premises were complicated by the refusal of local representatives to discuss matters in front of women. Slightly under half our team identify as female, and another six percent identify as non-male. We decided to abide by local customs for the purposes of initial diplomacy, but we must be aware of this... limitation of their culture.

Not only this, but the locals also apparently understand deceit to be a vital part of diplomacy. None of our questions were answered straightforwardly, and while we can recognise the capabilities of the peoples of Garda-Villis, we also do not have a clear understanding of what exactly can be achieved through diplomacy here. What we have learned can be summed up in three points:
- They show no serious interest in coming to find us, and were not particularly interested in sharing star charts.
- They are humans, like us, but they show no real interest in forming bonds with their fellow peoples across the stars.
- They are not operating independently. It is my assumption that Garda-Villis is a... a colony or an outpost for a more significant power."
Major Kamini Vidar Batal, Diplomatic Corps

-

"Aye, it was lovely. The lassies had no fun - they weren't allowed out without a chaperone, local rules - but the station knew how to accommodate a military man, y'know? Plenty to eat, drink, weird movies about some half-noble kid reclaiming his titles and commanding an ice-breaker. That bit felt familiar at least, I have a sister on the ice breakers back Home. Apparently they have a summer thaw along the equators that redirects the ships North or South. Wild stuff.

Was I followed? Yeah, the whole time. They had security agents all over the place, hardly bothering to hide their presence. Why wouldn't they - it's their station. I think they were just making sure no-one got rowdy. Didn't want a fight to spoil the diplomats dinner parties. Not that I'd have started a fight, we're trained better than that. Had to collar a couple of my boys though, make sure they didn't forget themselves."
Sergeant Sergo Sala, HSWS Ullr

-

"It's all laid out in my report. Again? Yes, sir.

Garda-Villis maintains a fleet of at least six jump-capable ships which mass some 15,000 tons each. Orbital infrastructure suggests a capability to support ships significantly larger than that. I think, after discussing it with Major Batal, that the locals are hiding their real force strength from us. What we've seen, what we've been escorted in by, those are scout ships. Somewhere out there, either hidden in system or waiting for us to leave, they have something much, much bigger. We should not do anything to upset the people of Garda-Villis or whoever their masters are. We cannot fight them."
Flight Captain Malina Bernat, HSWS Nike


What is the HSWS response to this:
[ ] We should stay away from Garda-Villis and whoever else is out there. Due-South is not for us.
[ ] Negotiate with Nova Refugio to station a tripwire courier in their system, to give us warning of oncoming threats from the South.
[ ] We should attempt to develop a trade relationship with Garda-Villis, for the benefit of both polities.
[ ] Other - Write in.



HSWS Military Intelligence Corps
The MIC has spent the vast majority of its first year of existence simply working out what its job actually is. It has gathered copies of reports, personnel files, orders, planning documents and more. Analysts have looked over every incoming recruit, from Home and abroad. Masses of time has been spent tracking the movement of personnel with a notable interest in the Daughters of the People, but there is an understood freedom to practice religion within the HSWS and the MIC has yet to see a reason to do anything that might risk that.

The MIC has also dispatched significant numbers of staff officers to foreign stations, including to Xyri, Cassalon and Aslan space. it is broadly understood that every diplomatic mission from hereon out will include MIC officers, though it might not be clear who is and who is not reporting to that particular branch of the Service. After all, the MIC looks out as well as in.

Is there anything specific the Service would like from the MIC?
[ ] Spread the net to include the HSMS, bringing them into the purview of the MIC
[ ] Assess the threat of the Daughters to the stability of Home
[ ] Assess the threat of (write in) polity to Home
[ ] Other, write in.



War Games
The HSWS is more than ready to conduct war games between various forces. They have but one question: What is the HSWS looking to test?

What is the BLUFOR? What is the OPFOR? Choose two to be pitched against each other:
[ ] HSWS Caturix, Interstellar Monitor
[ ] HSWS Perkūnas, Multi-Mission Vehicle
[ ] Interstellar Cruiser formation, four ships
[ ] Interstellar Cruiser formation, two ships
[ ] Escorted Cruiser formation, one IC, two Frigates
[ ] Fighter-Bomber formation, 12 XF-40 ships
[ ] Other, write in.

Please present any votes as a plan. Voting opens at
 
6-8: The Only Winning Move
Adhoc vote count started by 4WheelSword on Aug 27, 2024 at 4:26 AM, finished with 32 posts and 14 votes.

  • [X] Plan Lion King 9000
    -[X] We should stay away from Garda-Villis and whoever else is out there. Due-South is not for us.
    -[X] Spread the net to include the HSMS, bringing them into the purview of the MIC
    -[X] Assess the threat of the Aslan to the stability of Home
    -[X] Wargames Assignment:
    --[X] BLUFOR: Escorted Cruiser formation, one IC, two Frigates
    --[X] OPFOR: HSWS Perkūnas, Multi-Mission Vehicle
    [X] Plan Looking Inward v2
    -[X] We should stay away from Garda-Villis and whoever else is out there. Due-South is not for us.
    -[X] Assess the threat of the Daughters to the stability of Home
    -[X] Wargames Assignment:
    --[X] BLUFOR: 2x Interstellar Cruiser, 2x Fast Escort Frigate
    --[X] OPFOR: 1x Multi-Mission Vehicle
    [X] Plan If no Strength, then maybe a bit of Guile?
    -[X] Negotiate with Nova Refugio to station a tripwire courier in their system, to give us warning of oncoming threats from the South. Potentially, the tripwire could be turned into the space station (for trade or for security)
    -[X] We should attempt to develop a trade relationship with Garda-Villis, for the benefit of both polities. MIC agents should be embedded into trader crews going to Garda-Villis.
    -[X] MIC assignment
    --[X] Spread the net to include the HSMS, bringing them into the purview of the MIC
    --[X] Assess (carefully!) the possibility of getting in contact with any independent traders or smugglers in Garda-Villis.
    -[X] Wargames Assignment:
    --[X] BLUFOR: Escorted Scout formation, two Deep Space Surveyors, two Frigates
    --[X] OPFOR: Fighter-Bomber formation, 12 XF-40 ships
    [X] Plan Lion King 9000
    -[X] We should stay away from Garda-Villis and whoever else is out there. Due-South is not for us.
    -[X] Spread the net to include the HSMS, bringing them into the purview of the MIC
    -[X] Assess the threat of the Aslan to the stability of Home
    -[X] Wargames Assignment:
    --[X] BLUFOR: Escorted Cruiser formation, one IC, two Frigates
    --[X] OPFOR: Fighter-Bomber formation, 12 XF-40 ships


What is the HSWS response to this: We should stay away from Garda-Villis and whoever else is out there. Due-South is not for us.
Is there anything specific the Service would like from the MIC? Spread the net to include the HSMS, bringing them into the purview of the MIC. Assess the threat of the Aslan to the stability of Home.
What is the BLUFOR? What is the OPFOR? Choose two to be pitched against each other:
BLUFOR: Escorted Cruiser formation, one IC, two Frigates
OPFOR: HSWS Perkūnas, Multi-Mission Vehicle




War Games
Four ships are selected for the wargames - the HSWS Perkūnas will take the role of an opposing attack ship, while the HSWS Neto, accompanied by the frigates Keres and Wadjet, will represent defensive formations of Home. The four manoeuvre to the battle space in formation, before splitting and entering a period of radio silence; the appointed start time is coming and nobody wants to give away an easy firing solution.

BLUFOR INIT: 12
OPFOR INIT: 14

Perkūnas
lights up scan boards first, with thrust plates glowing and her particle beams already tracking the distant targets. Simulated torpedoes slip from her tubes, ghosts on the sensors that will perform as if they are solid machinery and explosives. The particle beams light up green, capacitors charged, and their energy is dumped into the jump drive to simulate firing.

MMV PB damage potential against IC: 180
Attack effectiveness: 0.75
Sandcaster Defence: 4
Final Damage: 131
Critical Hits: M-Drive 1, Cargo 1
Radiation: -2 to crew skill


Automated referee software notes several significant damaging hits on the Neto, and her commander imagines the blasts the particle beams would leave in her hull. They order return fire even as a damage control party rushes to the drive bays to tend to non-existent fires. The Frigates close ranks, readying for an incoming torpedo salvo.

IC PB damage potential against PB: 160
Attack effectiveness: 0.5
Sandcaster Defence: 16
Final Damage: 64
Radiation: No effect


Both frigates fire their missiles, but the MMV seems thoroughly unimpeded by the hits it has received, even as simulated radiation washes the decks. Torpedoes streak in as the large ship manoeuvres to maintain the advantageous range and the small squadrons PD net goes to work. The combined network of laser turrets spin and flash, intercepting and detonating every torpedo before they has a chance to engage. Missiles sweep back in return, and the MMV is only able to intercept or divert eighteen of the twenty-four launched, the last six detonating along the hull - or they would, if the munitions actually existed.

Damage from Missiles: 12

The MMV fires again, its massive turrets tracking and engaging the most dangerous target - the BLUFOR cruiser. This time the beams sweep across the bridge and turrets and, had the shots been real, the HSWS Neto would be limping along with barely three-quarters of its crew combat effective.

MMV PB damage potential against IC: 180
Attack effectiveness: 0.5
Sandcaster Defence: 8
Final Damage: 82
Critical Hits: M-Drive 1, Cargo 1, Bridge 1, Weapons 1
Radiation: -4 to crew skill

IC PB damage potential against PB: 120
Attack effectiveness: 0.25
Sandcaster Defence: 16
Final Damage: 14
Radiation: No effect


The Perkūnas hardly bothers to engage with its torpedoes again. It systematically disassembles first the cruiser, then both frigates with just its particle cannons in what shows itself to be an utterly lopsided fight. However, there are some significant lessons learned -
- The frigates add excellent munition defence to their charges, but the sand defences of the smaller ships are decidedly small.
- Radiation damage is perhaps the most dangerous threat possible - the Neto was principally disabled by 'dead' crew, not by shattered bulkheads.
- An MMV cannot penetrate its own PD network with its torpedoes.

Would the HSWS care to institute any lessons learned from this war game?
[ ] Write in



Home Space Merchant Service

Why is your patch so big....
The HSMS will begin production of a new class of merchants once the yard space is available, a 4,000 ton modular design which has three-quarters of its volume available for switching out. It is expected that a merchant of this type would be able to conduct missions with:
- Around 500 passengers in relatively comfortable conditions, with enough space for stewards and open common spaces for their journey.
- 3,000 tons of cargo, equivalent to six interstellar conveyors in a single load.
- a 2,500 ton station or station module, allowing for the deployment of much larger constructions.
- Considerations have been made for a 'SAR' module, with space for a handful of shuttles, quarters for an FLF ranger coy and medical facilities sufficient enough to provision care for significant casualties. It would be expected that such a module would be vital for operations such as the one conducted recently in Cassalon.


Are there any modules the HSWS would particularly like to see designed?
[ ] A Merchant Troop module that can carry significant numbers of FLF infantry into a combat zone.
[ ] A 'Q-Ship' module, to turn the ship into something akin to a fighting ship.
[ ] A CAM module, to turn the ship into a light carrier.
[ ] Other - Write in.



Life Goes On
In other parts of the HSWS, operations proceed as planned. Scouting missions are planned to the North and West, ships rotate in and out of deployment in various systems, and new ships join the fleet. The Heimdall Anchorage has her first steels cut, and so does the MAT. That 8,000 ton ship - now named the HSWS Banka-Mundi - will occupy the entirety of the Home yards; or it would if those yards weren't constantly being expanded.

10 year budget check: Increases from 1,800MCr. to 2,200MCr.
10 year yard check: Increases from 8,000 to 9,750 dTons.

Going into 11y00m00w, you will have a budget of 2,700MCr. and 3,750 dTons of yard space.

What will be done with it?
[ ] Write in.

Please present any votes as a plan. Voting opens at
 
7-1: The Age of War(Games)
Adhoc vote count started by 4WheelSword on Aug 28, 2024 at 4:28 AM, finished with 53 posts and 5 votes.

  • [X] Plan War Games Re-Run
    -[X] Write in: Re-Run the exercise with equal tonnages on both sides, one MMV vs. three ICs. If feasible, have the crews and referees discuss the results and prepare for the third set of exercises, which would pit the MMV against an escorted cruiser group same as in the first iteration but with improved tactics.
    -[X] Write in: Investigate radiation shielding and other potential countermeasures for radiation. Evaluate the tonnage requirements for the different solutions.
    -[X] CAM module, to turn the ship into a light carrier.
    -[X] Fuel module, to turn the ship into a tanker. If feasible, it should be able to mine materials or gather raw fuel and refine it on-site.
    -[X] Engineering module, to turn the ship into a mobile repair and construction platform. In addition to supporting the fleet on deployments it ought to be able to assist in infrastructural development of systems such as Cassalon and Nova Refugio. If feasible, perhaps even as far as building starports?
    -[X] Construct one 2,5K armed defense station to be placated at Home or later moved to other location.
    -[X] The remaining yardspace goes towards supporting the HSMS and infrastructural developments.


Would the HSWS care to institute any lessons learned from this war game? Re-Run the exercise with equal tonnages on both sides, Investigate radiation shielding and other potential countermeasures for radiation.
Are there any modules the HSWS would particularly like to see designed? CAM module, to turn the ship into a light carrier. Fuel module, to turn the ship into a tanker. Engineering module, to turn the ship into a mobile repair and construction platform.
What will be done with it? Construct one 2.5K armed defence station.



War Gaming
Over the next months, multiple ships go out into the far reaches of the Home system and demonstrate their capabilities against one another:
- In the first game, the Perkūnas is set against three smaller Interstellar Cruisers. She is out-gunned in just such a scenario, and even with the deployment of nuclear torpedoes, she is only able to disable one of the cruisers before radiation and hull damage from the cruisers twelve particle cannons flags her as mission-killed. It should be noted that a cruiser at full strength was only able to intercept or spoof five of the three incoming torpedoes, and thus suffered significant damage after impact. The use of nuclear warheads would greatly increase the damage these three munitions can do, while multi-warhead torpedoes would improve hit counts against the enemy.

- In the second, the Perkūnas once again sails into the black with an Interstellar Cruiser and two Frigates accompanying her. Many in the staff office have called for the frigates to act more aggressively, closing the range in order to distract the larger cruiser from her principal target. Instead, when the combat starts, they break from their companion cruiser and boost away in company. They open the range as the IC is mission-killed in short order by a combination of particle beams and torpedoes. Then, at ranges of up to half a million kilometres (almost two light seconds) they launch barrages of nuclear missiles and the only response the MMV has is her torpedoes. After three hours of combat, the Perkūnas is declared the winner on a technicality - she still has ten of her crew flagged as non-causalities, while the Frigates have both been reduced to two crew total.

This is a fascinating look into the capabilities of guided munitions beyond the range of sensors to get a good lock. At two light seconds, self-guided weapons are still able to effectively engage their enemies while fires from the particle beams aboard the Perkūnas are functionally guessing where the enemy might be. When the enemy is a sixth your size and capable of applying up to 6G's in any direction, a random walk can keep them well out of the guns sights.

Radiation shielding is clearly about to become a necessity for ships in the fleet, and indeed it begins a crash program in testing capabilities for hull designs that can accommodate various enhancements to improve the fleet. This program discovers:
- Heat shielding, as we have previously used on some shuttles and other small craft, will also be useful to protect a craft against the heat of the star at relatively (note - millions of kilometres) close ranges. Heat shielding an interstellar cruiser cannot be applied post-facto and would cost 100MCr.

- Radiation shielding will protect against the washes of harmful radiation emitted by proximity to a star, certain stellar bodies and also the weapon systems primarily deployed by the fleet. Radiation shielding an interstellar cruiser would need to be done during construction and would cost 25MCr.

- Stealth systems would minimise electronic emissions as well as absorbing some incoming radar and lidar pulses as well. It would not hide a ship from being detected, but it can spoof sensors and confuse attempts to get an accurate location, bearing or identification of a ship. Applying stealth systems must be done during construction, requires 2% of the volume of the ship and would cost 40MCr. on an interstellar cruiser.

It would seem that technology is moving beyond our ability to refit the Interstellar Cruisers. Would the HSWS consider a new main combatant and, if so, how should it be designed?
[ ] A successor to the Interstellar Cruiser, of similar size.
[ ] A second class of MMV's, incorporating lessons from the war games.
[ ] An intermediate design of around 2,000 tons.
[ ] Other - write in.
How should it be armed?
[ ] A mixed armament of torpedoes and particle beams.
[ ] A mixed armament of missiles and particle beams.
[ ] Solely one armament type - which?
[ ] Other - write in.

In regards to a defence station, which would include many of the similar design principles incorporated into it, there are questions of secondary functions. Some argue that it should be an anchorage and headquarters for the HSWS. Others that it should be at least partially committed to the orbital construction of small craft such a shuttles and fighters. Others still think it should be as much a hostel for sailors as it is a weapons platform, with housing for those whose ships are in dock without the need for them to return to the surface.

What secondary role should the station serve?
[ ] It should be a pure defence station.
[ ] It should be capable of building small craft.
[ ] It should be an anchorage station.
[ ] Something else - write in.

Please present any votes as a plan. Voting opens at
 
Last edited:
7-2: Developments and Choices
Adhoc vote count started by 4WheelSword on Aug 29, 2024 at 6:02 AM, finished with 49 posts and 9 votes.

  • [X] OPLAN: Bombardier
    [X] Plan Steenbeck
    -[X] Cruiser Successor: 2K tonnes, 2+2 jumps, optimize for speed and firepower, capable of at least 6G acceleration, principal armaments of particle beams, 50/50 split of point-defense and sandcaster defensive weapons, add extra electronic warfare stations for spoofing missiles and torpedoes, add radiation shielding, add virtual crew to replace servicemen disabled during battle.
    -[X] Defense Station: pure combat design with significant armor and defenses, add a command centre.
    [X] OPLAN: Bombardier
    -[X] A new class of 3,000 tons (Fast Attack Cruiser). Provide two design variants for review with particle beam/torpedoes and particle beam/missiles, with particle beams as secondary armament for medium ranged combat. Increase combat speed to M-6 so it can maintain range; include radiation shielding; include latest computer technology for crew assistance; include PD/sandcaster suite. Range 2+2. Munitions should be mix of standard, nuclear warhead and multi-warhead for saturating enemy PD, plus small amount of ortillery.
    -[X] Provide revised MMV design (Block II) with improved sensors / computer systems, swapping particle bays for torpedo or missile bays (if torpedo bay weight cannot be brought into an acceptable limit) and replacing torpedo barbettes with p-beam barbettes or additional point defense; replace 90-ton marine shuttle with the new attack shuttle. If possible, improve speed to M-6. Include radiation shielding for new construction. Munitions should be mix of standard, nuclear warhead and multi-warhead for saturating enemy PD, plus small amount of ortillery.
    -[X] It should be a purely defensive station.
    [X] Plan Heavy Steenbeck
    -[X] Cruiser Successor: 2k tonnes, 2+2 jumps, optimize for durability and firepower, principal armaments of particle beams, 2/1 split of point-defense and sandcaster defensive weapons, add extra electronic warfare stations for spoofing missiles and torpedoes, add radiation shielding, add virtual crew to replace servicemen disabled during battle.
    -[X] Defense Station: pure combat design with significant armor and defenses, add a command centre.


Would the HSWS consider a new main combatant and, if so, how should it be designed? A new class of 3,000 tons (Fast Attack Cruiser). Provide revised MMV design (Block II).
What secondary role should the station serve? It should be a purely defensive station.



Assessing the Lion
The MIC report arrives on the desks of senior personnel of the HSWS marked top secret, confidential, do no remove. Inside are eighty or so pages on the potential threat of the Aslan based on what has been seen of them thus far. What follows is a summary of the main thrust of the MIC report:
- As is already known, the Aslan people - at least in professional positions as we have seen thus far - are a sharply gender divided culture. Their men are warriors, fighters, leaders, they are strong and brash and bold. Their women are traders, diplomats and negotiators. Based on this understanding we have primarily sent women and non-men on our negotiation teams, but we believe there is at least some benefit to be found in 'surprising' the Aslan with men capable of negotiations as occurred at the first meeting.

- We think that this polity represents a tiny group split from the main Aslan settlement - as we can only imagine we are from the birthplace of Humaniti - and it shows in their warships. Based on repeating names seen coming and going from the system on public traffic logs, the MIC is of the belief that unless the Aslan are hiding significant strength elsewhere, we have an advantage in fleet strength.

- The Aslan are, however, technologically advanced and it may be that this advantage allows them to beat out an equivalent force in any engagement. We believe that acquiring an understanding of advanced shipbuilding techniques should be one of the first things we hope to achieve in any serious negotiations with the Aslan, though this may require direct conflict with one or more family groups.

- That being said, the Aslan practice a ritualised, negotiated form of conflict-as-dispute-settlement. When our negotiator was invited to war, it was a normal and casual question for the Aslan - it was an invitation to further negotiations, rather than a threat - it may be possible for us to engage in such ritualised conflict in order to acquire technology, examples of ships, or other useful results.

- We have not yet been beyond Keoiri and Lev, the two border systems of the Aslan technocracy. It may be that there is significant strength behind them, but based on trade and passenger travel, we believe that the population of their core systems cannot exceed the population of Keoiri by more than a factor of ten. This would match with our assumptions about their fleet, and would also imply that their are less Aslan in their systems than their are humans on Home.

Based on this intelligence report, how should we proceed with diplomacy with the Aslan:
[ ] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
[ ] Propose a formal challenge for technology
[ ] Propose a formal challenge for resources
[ ] Craft a plan for a major fleet deployment to take Keoiri and Lev by force
[ ] Other - write in.
Where should the MIC focus their efforts next?
[ ] Assess the stability of Cassalon after the war.
[ ] Assess the penetration of the Daughters into life on Home.
[ ] Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
[ ] Other - write in.

Hexos Quandries
Every cargo ship that makes the long run to Hexos brings with it a couple of hundred tons of much needed industrial machinery, supplies and a handful of workers who are willing to make the six week journey in ad-hoc steerage. It's rough, cramped, smelly and by the time they arrive on the tidally-locked world they are sorely in need of a shower. At least they are able to get to work, some helping the people of Hexos to rebuild their collapsing society and others heading for abandoned towns along the twilight border.

Their excavations reveal what everyone knew; a technologically advanced civilisation collapsed into the Hexos we know today and the remains of that civilisation can be harvested for its bones with relative ease. Computers are still semi functional, data-banks still hold caches of information and a great many things can be learned from the graveyards of a nation.

In these deep data banks, these treasure troves, we find enough information to advance our knowledge of (choose two):
[ ] Improved Plant Efficiencies
[ ] Quality Hull Construction
[ ] High-Density Metals
[ ] Enhanced Starship-grade Weapons
Note that these will be included in upcoming offered designs.

Please present any votes as a plan. Voting opens at
 
7-3: Mercenary Business
Adhoc vote count started by 4WheelSword on Aug 30, 2024 at 4:04 AM, finished with 49 posts and 19 votes.

  • [X] OPLAN: Archimedes
    [X] Plan: Tech and Daughters
    -[X] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
    -[X] Propose a formal challenge for technology
    -[X] Assess the penetration of the Daughters into life on Home.
    -[X] Quality Hull Construction
    -[X] High-Density Metals
    [X] Plan: Technologies and Checking in
    -[X] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
    -[X] Propose a formal challenge for technology
    -[X] Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
    -[X] Quality Hull Construction
    -[X] High-Density Metals
    [X] OPLAN: Archimedes
    -[X] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
    -[X] Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
    -[X] Enhanced Starship-grade Weapons
    -[X] Improved Plant Efficiencies


Based on this intelligence report, how should we proceed with diplomacy with the Aslan: Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
Where should the MIC focus their efforts next? Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
In these deep data banks, these treasure troves, we find enough information to advance our knowledge of (choose two): Enhanced Starship-grade Weapons, Improved Plant Efficiencies



Diplomatic Consequences
While there is a tremor of frustration that runs through the HSWS at the news that relations with the Aslan will continue to be normalised - and solely on human concepts of normality - it is a tremor that is isolated to some of the more marginal influences on the central power structures. A fascination with Aslan duelling practices is commonplace as knowledge of them becomes more widespread, the information that these duels can range from fights to the death between individuals to system-spanning duels between warships has sparked the imaginations of magazine and novel writers and we are already seeing a churn of schlock regarding this 'noble warrior race'. Nonetheless, the longer ranged Aslan trade ships will fly between Keoiri and Xyri with ease, bringing remarkable goods and advanced technologies for sale and our own merchants will join them in time, with holds half full of vital fuels.

It is expected that this trade will bring our people closer together, and we can expected some level of migration between our two polities. We can expect some unmarried Aslan to come to Home seeking a way to develop their own reputations and houses. The government has also received applications from two mercenary companies to rebase themselves into Home due to the looser restrictions on what weaponry and equipment they can acquire - this despite the lower technology level. Each has their own ship and accounts for several hundred Aslan, primarily Male but also many Female.

The Citizens Council seeks advice from the HSWS, from the Community Wardens and from the Citizens Militia on whether or not to grant these mercenaries basing rights in the system. On the one hand, it would be considered useful to have an additional fighting force to rely on - indeed it may end with Home having a force of Aslan shock troops on retainer - but equally, having a non-aligned military force in the system may be far too dangerous to accept.

What does the HSWS make of this request?
[ ] It would be good to have such a force multiplier close at hand.
[ ] We cannot trust the Aslan mercenaries not to be casing our system.
[ ] What if we extracted promises in return for basing rights, rather than simple taxes.
[ ] Other - write in.



On Xyri
For the last ten years, Xyri has been nothing but a near silent partner to Home. We have propped up the dictatorship that maintains control over orbital trade and shipping through various beneficial compromises and deals, deals that have allowed us to routinely use their system as a staging point and fuelling depot. There is one problem, however - the flagging dictatorship has been strengthened by our support and now looks hungrily across the small planet at the rest of the population. We have seen this play out before in Cassalon, or at least something similar to it - one wonders whether the mistakes of the past will be repeated or if we will be the spark that ignites another war.

The other polities are quiet, content to absorb the benefits of trade and enjoy the protection of a war fleet without having to pay for any of it. The republicans parley for access to space and trade with the dictatorship, the technocrats launch their own grav-shuttles and rocket explorers, testing and retesting the technology and searching for... something. If they see the moves being made by the dictatorship, they aren't being public in their recriminations. Perhaps they hope old scars have long since healed. Perhaps they have plans of their own.

The people of Xyri seem content with or without us and currently we have no reason to hunger for anything more from them. However, they also are still more advanced than us, technologically, in several areas and it's possible we could offer support in return for technological advances.

In regards to Xyri we should:
[ ] Work with a power bloc on Xyri in order to acquire technology. Which bloc?
[ ] Continue a more neutral position, allowing things to happen as they do.
[ ] Other - write in



Cruiser, Fast Attack
With advanced technologies filtering into the military and changing the way we consider the future of war, we must look again at our main line combatants and what we hope to achieve with them. Until now the Interstellar Cruiser has proved effective enough, but it is small and the MMV has demonstrated the effectiveness of mixed armament warships. With availability of trained crews limiting the number of hulls we can operate, it seems like the per-hull volume necessarily must grow.

Thus, the FAC. The Cruiser, Fast Attack, takes the lessons learned from our recent war games and applies them to a class of ship that will replace the IC on a 1-to-1 basis. There are two versions under consideration:
- The misileer variant fits 3 large missile bays, each capable of launching 24 missiles per salvo. It mounts a denser point defence grid than the MMV had, an advanced power plant that reduces the size while supplying the same power and an advanced bridge design which has holographic control boards that are reconfigurable depending on need. A powerful distributed computer system allows the operation of a high-capability virtual gunner system that can replace every gunner aboard if necessary - though at reduced capability, of course.
- A second variant, the 'torpedo bomber', replaces the three missile bays with three torpedo bays with a total of eighteen tubes. Onboard magazines hold 360 munitions for twenty full strikes and can fit a diverse range of types within armoured bays deep in the ships hull. This variant would be more vulnerable to point defence but the sheer striking power cannot be overstated.

What does the HSWS make of this design?
[ ] We prefer the misileer!
[ ] We prefer the torpedo boat!
[ ] It's not perfect - what about the following modifications: write-in

Current Tech:
Advanced Drive Layouts - TL 9
Improved Plant Efficiencies - TL 9
Quality Hull Construction - TL 8
High-Density Metals - TL 8
Electronics and Sensors - TL 9
Command and Control systems - TL 9
Enhanced Starship-grade Weapons - TL 9

Please present any votes as a plan. Voting opens at
 
7-4: Back to Basics
Adhoc vote count started by 4WheelSword on Aug 31, 2024 at 5:51 AM, finished with 42 posts and 8 votes.

  • [X] OPLAN: Acceleration
    [X] Plan Neutral Aslan Torpedoes
    -[X] What if we extracted promises in return for basing rights, rather than simple taxes.
    --[X] Host a HSWS liaison.
    --[X] Do not to accept contracts aimed at HSWS or Home's government.
    --[X] Set aside time for HSWS training exercises and wargames. Provide advisors for smallcraft operations and development at preferential rates.
    -[X] Continue a more neutral position, allowing things to happen as they do.
    --[X] Stress the importance of trade remaining uninterrupted to the dictatorship.
    -[X] We prefer the torpedo boat!
    [X] OPLAN: Acceleration
    -[X] What if we extracted promises in return for basing rights, rather than simple taxes.
    --[X] No contracts aimed at the HSWS or disrupting the security of Home Space; HSWS will take on a small group as advisors for smallcraft operations and development as a part of the basing rights deal.
    -[X] Continue a more neutral position, allowing things to happen as they do.
    -[X] Accept both designs into service as the Cruiser, Fast Attack (A) and Cruiser, Fast Attack (B); alternate construction.


What does the HSWS make of this request? What if we extracted promises in return for basing rights, rather than simple taxes.
In regards to Xyri we should Continue a more neutral position, allowing things to happen as they do.
What does the HSWS make of this design? Accept both designs into service as the Cruiser, Fast Attack (A) and Cruiser, Fast Attack (B); alternate construction.



Modern Construction
Modern Technology leads to modern solutions; the defence of Home, ten years ago, was the remit of capable ships crewed by veteran sailors who had pride in their ability to respond to problems throughout the system. Now plans are being laid down for a defence station that could out-fight any one of those ships at almost any range. Five of the most powerful particle weapons ever mounted aboard a star-going vessel (ignore that this one is only going to remain in orbit) and thirty torpedo tubes gives prodigious firepower at any range, while ten mixed point defence turrets allows a potential for self defence against enemy fire.

Even more remarkably, this station is designed to fit inside the cargo bay of one of the modular conveyors currently being built for the HSMS and thus can be transported to any safe port after construction. A ring of these stations could potentially engage and destroy a much larger attacker with only minimal losses.

We will begin building one example. Where should it be based?
[ ] Home, over the capital.
[ ] Cassalon, as a symbol of mutual defence.
[ ] Heimdall, in case of ingress.

The first of the new class of warship will be laid down at the beginning of 12y00m00w, once the Heimdall Anchorage is completed and begins transit to that distant sector. The CFA-A will be a missile ship and will be followed by a CFA-B once enough yard space is available (or once the CFA-A is finished, whichever comes first). We plan to move the SDD's into reserve and mothballs first, stored in a deep solar orbit where they can't cause any trouble until we need them against one day.



The Aslan
Two Aslan mercenary companies - the Wawindaji Hodari (lit: powerful hunters) and the Abulali Benkosi (lit: killers of idols) - arrive in Home over the course of four months, bringing with them pre-fabbed bases, a ship apiece and several hundred trained soldiers equipped with gear that is functionally unachievable for the Citizens Militia. They settle into a pair of unfinished dome-towns on the far side of the planet from the capital, accepting several significant restrictions on their activities as well as a permanent contract with the HSWS. According to these deals, the mercenary groups will:
- Take no contracts aimed at the HSWS or targeting HSWS facilities or personnel. Corporate espionage and war making is, of course, well within the remit of these soldiery.
- The HSWS will permanently employ a small group of specialists in fighter tactics and methodology in order to advise future construction and development of doctrine. They will cross train on Aslan fighters and the XF-40 fighter-bomber in order to develop tactics and strategies for the best use of both concepts.
- They will otherwise be able to operate in and beyond the borders of Home space with all the freedom they apparently expect, and will be able to purchase weapons from factories on Home that they would not be able to garner in their home systems.

It is understood that the two companies are already looking to cooperatively purchase a merchant ship from Home yards that will be able to travel between Home and the Aslan systems for resupply. It is likely that these two companies will soon become some of the best armed soldiers in this sector of space.



Scouting
By the middle of the 11th year the 1st Scout Flotilla has been training for long deployments and otherwise inactive for a year. They are ready for deployment - where is the HSWS going to send them?

They should be deployed to the:
[ ] North-West out from Cassalon
[ ] North, out from Deep Hope
[ ] North-East, out from the prison system
[ ] South-East, out from Xyri

Voting opens at . There is no expectation for plan voting.
 
7-5: Budget Overruns
Adhoc vote count started by 4WheelSword on Sep 1, 2024 at 6:45 AM, finished with 23 posts and 12 votes.


Where should it be based? Home, over the capital.
They should be deployed to the: North-West out from Cassalon. If feasible, extend the mission via purchasing fuel from Equus.



Heading Out
The 1st Scout Flotilla - or at least elements of it - heads to Cassalon for fuel before deploying on an operation to scan a significant portion of unknown space. They are heading into one of the only remaining completely unknown border regions, where we have no knowledge or information of systems that may well be out there. Thus one of the Flotilla Supply Ships, a pair of Deep Space Surveyors and a single Interstellar Surveyor depart for a long duration mission expected to last three months. Half of the force, the Hanwi and the Culsans are headed into potentially occupied space at Sector '-03,00', hence the double tasking. Meanwhile, the Uenuku will be running North to Sector '-02,-02' which we know to be deep space, but which will be a useful sky-scanning location.

Departing on 11y06m00w, the small task force makes its first jumps into Cassalon and then on into sector '-02,00' as a deployment zone. The scouts split off from the logistics ship without another backward glance, heading into the deep black to begin their scouting operations. It is six weeks before the first pair return, and another two by the time the last scout returns. They bring with them a wealth of information, updated star-charts, but fortunately no news of contact.

We are now thoroughly surrounded by unknown systems, with noted (but not known) deep space objects to the North and North-West and seven of those eight notable systems having received no penetrative scouting. The Citizens Council chooses this moment to get involved, once the scouts are back and they have had time to decipher the star maps (11y10m00w). They want there to be a concerted effort to identify the inhabitants of the world and consider the level of threat posed to Home by them. After all, they're only three parsecs away and while that is currently an inconceivable distance to cover, other polities might be able to cross that in a single jump.

How should the HSWS manage scouting?
[ ] Fast Scouting - plan an operation that involves each system receiving a single scout
[ ] Slow Scouting - plan an operation that involves pairs of scouts heading into each system.
[ ] Ultra-Slow Scouting - plan an operation that involves covering one system at a time in escorted force.
[ ] Present another plan - write in.



Construction
With the completion of the Heimdall Anchorage - which is now beginning the slow process of being transported piece by piece to Heimdall proper - there are 3,250 tons available in the yards, and no budget with which to fill it. Come the new year, steel will be cut for the first the the Cruiser, Fast Attack's and the yards will be full for the next two and a half years. The question becomes, then, what to do with the additional budget for years 12 and 13 (where spending will be difficult due to yard limitations).

We should have half our budget available for each of those two years, or circa 3,000Mcr. Various ideas are raised by various parts of the military and civilian government, including:
- Approaching the Aslan government about paying for the use of their yards to build an additional CFA. We could also discuss similar with Cassalon, given they have military yards they have not given to us as part of the peace deal. This option would be expensive, and would open us up to intelligence penetration, but the Aslan have demonstrated a technological advantage already, and Cassalon are a close ally.
- We could funnel construction budgets into research and begin working on one of our technological fields that are lagging behind. Our scientists are not particular encouraging in considering the potential for actually making a breakthrough with current efforts, but it may be worth trying.
- Develop a new, modernised fleet of small craft to fulfil mission objectives set out and established by the HSWS.

How would the HSWS like to distribute its spare budget? You have 3kMCr. and should demonstrate how it should be split:
[ ] Engage in negotiations to construct a cruiser outside Home.
[ ] Attempt to develop new technologies by deploying funding to Home researchers.
[ ] Develop a new fleet of small craft.
[ ] Something else - write in.

Please present any votes as a plan. Voting opens at .
 
Last edited:
7-6: Our damned neighbours
Adhoc vote count started by 4WheelSword on Sep 2, 2024 at 6:05 AM, finished with 19 posts and 12 votes.


How should the HSWS manage scouting? Slow Scouting - plan an operation that involves pairs of scouts heading into each system.
How would the HSWS like to distribute its spare budget? Attempt to develop new technologies by deploying funding to Home researchers.



Scouting Reports
An unusual operation draws together in the late months of the 11th year, with the return of the Deep Space Surveyors and the rest of 1st Scout Flotilla from the North-West. Two scouting groups are drawn together, each centred around a Flotilla Support Ship, each with a different destination, both with the same mission; to head out, scout out the systems identified at a distance, and report back with delicious and valuable data and what - and who - is out there.

- Operation Nor-Wester will conduct a scouting operation in three systems, sectors currently labelled as '-04,00', '-04,-01' and '-03,-02'. This will require drop tanks and the FSS extending its own range on its stored fuel to allow it to operate as a deep space range extender. Fortunately, we have not yet reached a point where we need to double up on FSS deployments to reach distant stars but perhaps in not too long we will.
- Operation North, meanwhile, will not require deploying ships beyond their internal tankage range, though the scouts will still be carrying their drop tanks. They will penetrate three systems, currently labeller as '-01,-03', '00,-03' and '01,-03'. Hopefully they will recover information on exactly who is running an entire star system as a prison.

Departing on 12y00m00w, it is expected we wont see some of these ships for months. Operation Nor-Wester will likely not return for four months giving the sheer scale of their deployment and the distances involved. The scouts will cover ten parsecs over the course of those four months, should everything go to plan.



Technological Developments
Some technological progress is easy - a little funding here, a nudge there - and so it is for us. New missiles and torpedoes are developed with relative ease including the extremely fast, but extremely low-impact 'decoy' missile which is capable of almost 150m/s/s acceleration. At the same time, new concepts are developed for torpedo munitions including the 'casaba howitzer' or bomb-pumped laser warhead and the anti-electronics Ion or EMP warhead.

More influential developments are more difficult, and with current funding it is expected that it will take a very long time to develop on the current standards - on the order of several decades - however they will continue to work on these and the current funding will at least allow for the moulding of a new understanding of pan-Home scientific consensus with a goal to working towards advanced technologies.



Xyri
Xyri has two major cities and a broad array of townships, domed or buried into the ground of dug into the sides of sheer cliff faces that protect them from harsh dust storms and allow the containment of a denser atmosphere than the planet would usually allow. The plains these settlements sit on are broad and desolate and gritty, useless to anyone but resource extraction groups that hunger for the materials buried beneath the planets ancient crust.

When hovercraft and wheeled tanks stream across the surface, it raises a dust cloud ten kilometres high. Our ships on station see these movements, the sweeping aggression of the dictatorships Housecarls marking the atmospherics in a way that cannot be missed. Initially these are dismissed as training exercises, but the flash and twinkle of kinetic projectiles and laser refraction gives the game away - Xyri is plunging itself into a war.

Orbital Photograph, later identified as the advance of the House Contrabael 8th.

It is, at least, currently a conventional conflict. Small armies, each with barely more than a few thousand people under arms, clash with advanced tanks, hovering APC's, small arms and missiles. Our courier ship reports all of this breathlessly, and captains order their ships to readiness in preparations for a 'preventative' campaign in Xyri should they be ordered to.

What is the HSWS response to the situation in Xyri?
[ ] Allow it to play out, as it must - how will we ensure out trade? write-in
[ ] Enforce our access to fuelling stations by force - with what ships? write-in
[ ] Deploy ships to enforce peace on the main world - What are their rules of engagement? write-in
[ ] Another plan entirely - write in.

Voting opens at .
 
7-7: Operation Peace Sentinel
Adhoc vote count started by 4WheelSword on Sep 3, 2024 at 4:52 AM, finished with 29 posts and 8 votes.

  • [X] Allow it to play out. However, commit to protecting the orbital infrastructure and enforcing a no-use policy regarding nuclear weapons or deliberate dome-cracking. State that breaking these rules or attacking assets in orbit will invite HSWS intervention against the attacker.
    -[X] Deploy four ICs, four Frigates and the MMV and place them in orbit of Xyri.
    -[X] Deploy MIC. Ask the warring sides for permission to attach them as observers to monitor the situation.


What is the HSWS response to the situation in Xyri? Allow it to play out. However, commit to protecting the orbital infrastructure and enforcing a no-use policy regarding nuclear weapons or deliberate dome-cracking.



Xyrian Conflict
12y01m01w
- Nine ships assemble as a single task force in Home. These include:
- The MMV HSWS Perkūnas, operating as task force flagship.
- The Interstellar Cruisers HSWS Korravai, HSWS Ninurta, HSWS Sekhmet, and HSWS Tohil.
-
The Frigates Alaz, Keres, Ogun, and Zhurong.

Conversation recorded aboard the bridge of HSWS Perkūnas eight hours prior to jump into Xyri Combat Zone (XCZ):
"Inbound message from an Aslan mercenary cruiser, Captain."
"Put it through." The Captain picks up a handset, "Aslan Cruiser, Perkūnas actual. Send traffic."
"Ho, Aewar. We understand you are going into a war zone. Can the Aslan be of use to you this day?" A gruff, masculine voice almost barks.
"We have it under control, Aslan Cruiser, but appreciate the offer."
"Hah. Understood. Mind if we follow along? Others might not have it so... 'under control'."
"The space lanes are free, Aslan Cruiser. Perkūnas actual out." The Captain replaces the handset. "Jackals."


-

12y01m02w - Task Force arrives in Xyri space with a time lag of eleven hours between first (HSWS Korravai) and last (HSWS Keres) arrival in local space. Force begins transit to Xyri main world. A message is broadcast - on repeat - signalling intent to remain non-aggressive. Two Aslan cruisers, identified as belonging to Wawindaji Hodari and the Abulali Benkosi, arrive in the system 21 and 23 hours after the Task Forces arrival respectively.

Task Force establishes two orbital patrols:
- High Orbit - controlling position in geostationary orbit established by HSWS Perkūnas in company with significant elements of the Task Force. Intended to allow immediate access and control to civilian stations and orbitals. Protection offered to occupied stations.
- Low Orbit - variable orbits generally established at or around 300km above surface. Observation position used to track combat manoeuvres by surface forces. Rotating force of two Frigates, two Cruisers used to monitor various poitions.

Conversation recorded aboard the bridge of HSWS Perkūnas, moments before arrival in Xyri orbital space:
"Xyri Orbital Control to all Home ships, all ships respond."
"Xyri Control, this is Colonel Chey commanding the Task Force preparing to perform orbital entry. I assume you have us on scans."
"We can see you, Home fleet. We're going to need you to redirect to the fourth planet in the system and remain on station there until further notice."
"No can do, Xyri Control. You've heard our broadcast?"
"Repeatedly, Home fleet. Still going to need you to redirect."
-A heavy sigh is recorded-
"I'm afraid I cannot comply, Xyri Control. While we have no aggressive intent, we are going to ensure the security of orbital complexes and surface infrastructure that is relied upon by shipping. This is a humanitarian operation, Xyri Control, nothing more."
"Humanitarian my ass"
"Say again, Control, you broke up."
"I'll be briefing my superiors, Home fleet."
"Copy that, Xyri Control. Let them know I'd like a word with them."


-

12y01m03w - Aslan forces from the cruiser identified as belonging to the Abulali Benkosi lands in Republican controlled territory. Observations report a company strength formation of Aslan ground forces moving towards the front line. Three days later, the cruiser aligned with the Wawindaji Hodari lands in dictatorship controlled territory. Similar force strengths are seen operating in the rear elements on the local forces.

Several engagements are reported as occurring on the surface, including the shelling of several suburban industrial developments by both forces. Colonel Chey, in a meeting with his senior officers, expresses dismay that their ROE precludes action against military forces engaged in 'legitimate' conflict. Thus far, attempts to have MIC officers deployed to the conflict zone to observe the ongoing hostilities have been met with stonewalling.

-

12y02m00w - Radiological alerts scream on the bridge of several low-orbit observer ships. Imaging suites are turned on a specific part of the frontline and 'polite' messages are sent to the surface requesting further information. Dictatorship has demonstrated first usage of a 'man-portable' plasma weapon against Republican vehicle column, massive high-energy radiological 'back blast' reported.

MIC is deployed to the ground, with forward observers attached to several relief companies headed for the front line on both Republican and Dictatorship sides of the war. Immediate reports indicate that moral is low amongst the Republicans, while the Dictatorship Housecarls are excited about new weapons supplied by their mercenary allies.

MIC FO and RO pair observes close contact between Dictatorship mechanised infantry formation and Aslan mercenary company. Highly aggressive Aslan tactics noted, including closing to CQB ranges under cover of friendly fire. Effectiveness of melee combat noted, including the use of the previously-presumed ceremonial dew claw in active combat conditions. Summation of FO report: Don't fight the Aslan on the ground.

-

12y02m01w - Senior officers of the Task Force are invited to visit a township recently liberated from Republican forces. Colonel Chey visits the surface of Xyri for the first time, along with an 'honour guard' of fully equipped combat veterans of the FLF. Dictatorship representatives demonstrate several mass graves and execution sites. The claim is made that the republicans killed potential collaborators in preparation for their departure.

Dictatorship representatives call on the Home Task Force to bring an end to this war through the use of targeted, specific orbit-to-ground strikes.

A shuttle carrying relief MIC officers and other ground personnel from the Task Force is lased by targeting radar. Evasive manoeuvres are conducted, and several missiles from an unidentified SAM site are evaded but not without suffering significant damage and several casualties. The shuttle is forced to land in the plains near technocrat settlements. Permission is sought to land troops to recover the shuttle and personnel. No response is recorded.

-

12y02m02w - Frigate Ogun arrives in Home, bringing news, information, and requests:

What is the HSWS position on potential Republican crimes?
[ ] Conduct a single wave of pin-point strikes against republican positions.
[ ] We should conduct research into the deaths and attempt to collate evidence of crimes.
[ ] The war is none of our business. Do not get involved beyond protecting the orbitals.
[ ] Other - write in.
What is the HSWS position on the downed Shuttle?
[ ] Force an FLF landing to recover casualties and equipment.
[ ] Negotiate with nearby ground forces to conduct a rescue mission.
[ ] Request the Technocrats recover the downed shuttle and return it.
Debates are being held in popular culture at Home about the need for a 'Rule of War', an establishment of Doctrine and Agreements that would protect people in future. What is the HSWS position on this?
[ ] We should come to an agreement and expect our allies to ratify it!
[ ] We should not be bound by anything but common sense.
[ ] Other - Write in.

Please present any votes as a plan. Voting opens at
 
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