Time of the Gods: Into the Amber Age

I also don't understand why both plans have Yellow Moon, as we don't really need help in the Blessings or need to recuperate damage as all our villages seemed to be topped up.

Due new mechanics thats why

Blessings - Blessings are unique, basic actions that cost 1 DP each and grant very simple, no die-roll returns.


Blessings: Blessings simply grant one and a half DP next turn per blessing performed.

[] Yellow Moon - Enhances Blessing Actions and restores a small amount of Population to the weakest location. Costs: 1 DP

going by that logic we should gain more then 1,5 DP per blessing if we use Yellow moon during that turn

Blood Moon, enhances birthing but also creates violence. Is there a reason you have that? I don't think Gaerig needs much help

Enhanced birthing means stats boosts for the Child, since we want to the child to protect us and it's a serious investment in terms of Ambrosia I want to give it every advantage we can,

Also it might give us additional DP which may result in more Ambrosia for us to use next turn


Thanks for pointing out
 
Due new mechanics thats why





going by that logic we should gain more then 1,5 DP per blessing if we use Yellow moon during that turn



Enhanced birthing means stats boosts for the Child, since we want to the child to protect us and it's a serious investment in terms of Ambrosia I want to give it every advantage we can,

Also it might give us additional DP which may result in more Ambrosia for us to use next turn



Thanks for pointing out
But why would you need more? 12 Blessings would fill up the DP tank just fine
Enhanced birthing means stats boosts for the Child, since we want to the child to protect us and it's a serious investment in terms of Ambrosia I want to give it every advantage we can,

Also it might give us additional DP which may result in more Ambrosia for us to use next turn
noo? enhance birthing means that Gaerig isn't hurt to strenously giving birth.
 
I rather have Siren Ritual, but would be okay with Ocean Ritual.

There changed it to Ocean ritual, since that we might need it in the near future, otherwise I would have taken Singer
Also canceled the GC stats since you are right and we will decide these during the mini turn

By the way, do we have any idea what Capricious One even does in the new system?
Capricious One (You are a being of arbitrary cruelty, as well as sudden magnanimity, whose actions are as inscrutable as the path of an arrow in the wind. You receive 2 DP (Fear only) or 1 Fugue (Faith only) when you fail to deal or restore Population Damage, 2 legend discount to next Fear Attribute purchase)
 
But why would you need more? 12 Blessings would fill up the DP tank just fine

1.it's 11 blessing
2. 12*1,5=18 not 20
therefore I'm willing to invest one more point to fill the tank

noo? enhance birthing means that Gaerig isn't hurt to strenously giving birth.

Yes, we don't get hurt from giving birth period, unless it's done via violent moon beam
Therefore and since we know that there were Weirds that boosted childs born under their moon I expect that Blood moon now does something similar which is why we use it
 
Since I'm preparing for a work tip lasting the next week, I'm not sure if I'l try make a plan tonight, but I kinda have a few ideas of what I want.

Kinda want ANY and ALL plans to include:
[] FOCUS ONLY: Prefer Empowerment - Attempt to focus your Empowerment this turn towards something specific. Increases the chance of your preferred choice by 30%. Costs 1 DP, 1 AP, and 1 Ambrosia.

Its is WAY faster and cheaper (statistically any trait will cost 3,33 turns and 3.33 DP, ambrosia and AP, IF we do no in-turn actions to put it on the table, IF we roll only once each turn with 75 unspent legend(before any in-turn gains) we almost got 19 legend in need of spending to stop table the way i read it).
With the new system we will have a much harder time getting amber or ambrosia to pay for the rituals or the statues.

I vote [X] NO on any plan not including this, because IMO this should be our main focus on how to gain new traits.
30% more of something we want is also 30% less chance of stuff we do not want.

@Powerofmind
Have you changed the cost of learning skills from other divines?
An I would actually prefer we did the Shrine/temple extension miniturn before we do the turn 28 plans and also include the holy sites, because it may affect priorities.
we used to auto spend DP to gain 1 ambrosia... Now... ?

Oops, meant the upgrade (the one the retual is for)
Not mentioned.
more or less entire char sheet(s) is in the last threadmarked post from QM
under the "turn resources" spoiler.


1.it's 11 blessing
2. 12*1,5=18 not 20
therefore I'm willing to invest one more point to fill the tank

We get 2 DP if we do not damage population from new Capricious One.
And if we deal damage we should get DP form that.

so 18 from blessings should be enough to fill tank, but we most turns would want to go over to gain ambrosia/amber.
 
[] FOCUS ONLY: Prefer Empowerment - Attempt to focus your Empowerment this turn towards something specific. Increases the chance of your preferred choice by 30%. Costs 1 DP, 1 AP, and 1 Ambrosia.

To be honest I considered using it, but in the end did not include it since
1. it means more Ambrosia for the God Child
2. It means 1 more AP to spend, which I used for making music, which you will note, might give us a trait discount and I want to see how that works and which it does affect
3. I had no idea what to choose since there are so many things, many people want

I for example want Aspect of the Walrus since it allows us to consume 3 Ambrosia per turn and thus generate more AP

With the new system we will have a much harder time getting amber or ambrosia to pay for the rituals or the statues.

Not really, we get 3 Ambrosia automatically each turn and can easily overflow if we are willing to do nothing but blessing for one turn

We get 2 DP if we do not damage population from new Capricious One.

I think you misunderstood that one
We only get 2 DP if we try to damage population but fail the roll, which is the same effect it had beforehand
 
This capitalized and referenced as if it were a specific action, but I don't see it listed
What is this? I see increases and losses but no description of the mechanics
First Magic, Second Magic, Leadership, and Innovation halved in effectiveness.
Why? How do we undo it? What makes this happen?
Will Ascend upon death in Gaerig's Fishing Village
So if she dies in a different location she won't ascend?
Provides (Faith):

You receive Devotional Power every turn equal to half of your Faith Attribute Score rounded down, capping at two times your Faith Attribute Score.

You receive additional Devotional Power equal to one and a half, rounded down, per Blessing you perform in a turn.

You receive Fugue every turn equal to Population Damage you deal or restore, up to a maximum of twice your Faith Attribute Score. Not affected by External Faith.


Provides (Fear):

You receive Devotional Power equal to half of your Fear Attribute Score rounded down for every point of Population Damage you do in a turn, capping at two times your Fear Attribute Score.

You receive additional Devotional Power equal to one and a half, rounded down, per Blessing you perform in a turn.

You receive a random Trait, Skill Point, or Attribute Point every turn, but you can Improve Odds for a given upgrade, increasing the chance of getting it by three times your Fear Attribute. Not affected by External Fear.
Doesn't this pretty much utterly decouple DP generation from population growth? There doesn't seem to be an incentive for Faith spirits to grow a population beyond a few villages. And they have incentives to deliberately cause damage and then heal that damage.

Meanwhile Fear spirits only care that there's enough population to survive a -4 hit.

So there's a pretty low equilibrium point beyond which there's little to no incentive to grow or spread.
, as well as the Artistry Skill, which serves as an additional bonus to general crafting acts.
...
keshketev

Skills-
Melee 4
Leadership 4
Craft (Bonecarving) 5
Craft (Leatherworking) 5
Craft (Weaving) 5 (7)
Craft (Woodworking) 5 (7)
Craft (Stoneworking) 10 (16)
Why doesn't he have Artistry?
 
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So let's see if this newfound system is truly idiot-proof by having this idiot make up a plan. Especially since people are so nice to put Faith in me~

Feel free to point out the obvious mistakes

[X] Plan Lovebird
-[X] Consume Ambrosia for AP
-- [X]Consume 2 Ambrosia for 8 AP
Gives us a bit more oompf to work with. 13 AP and 10 Ambrosia left.

Blessings
-[X] Bless Petitioners - Expend some of your DP to empower those who come to your shrine or pray to you in exchange for more offerings.
--[X] Expend <12> DP on petitioners
Gives us some DE to work with next turn, very important. 8 DE left.

Divine Realm
[X] Empower Realm - Store <3> DP in the realm to keep it stable.
Keep our plane as stable as possible, lest we accidentally make things explode. Again. 5 DE left.

Divine Powers
-[X] Moonlight - The moon shines bright this night, revealing things that hide in the dark. Empowers a number of relevant actions (Avatar actions using Astrology, Omen Reading, or Mysticism, as well as Divine Powers). Costs: 1 DP
We're gonna have to do some magic, so let's keep dancing in the moonlight! 4 DE left.

-[X] Yellow Moon - Enhances Blessing Actions and restores a small amount of Population to the weakest location. Costs: 1 DP
To get more power out of our blessings. Remember, DE is also the source of Ambrosia, the ightiest of resources! 3 DE left.

Avatar Actions
[X] Make Music - Use your knowledge of Performance to compose music. May create Trait discounts. Not usable outside of your Domain.
I'll be honest, this is 100% just because I want to see what it does. But it might help us reconnect with Seski and/or Rashelki, so that's a plus! 12 AP left.

[X] Develop Ritual (Stars) - Devise a ritual for a known trait or at random, or develop the Precision of a ritual you already know.
-[X] Devise Random X 6
Since my loyal voterbase has expressed a disinterest in Unknowable Bodies, I'll do something different. I have a plan with this, trust me. 6 AP left.

[X] Explore - Go out and explore lands you have not been to before. Costs: 2 AP X2
Because someone had to go and remind me of our promises. 2 AP left.

Communions
[X] Commune with another divine (Prompts miniturns). Specify a Stance (Friendly)
-[X] Saitev - The Raven. Opinion: Wary
Due to a nailbiting debate* I've been convinced to switch from Saiga to Saitev. Omegahugger hopes for matchmaking opportunities. 1 AP left.
*Meaning Sivantic poked me enough


So that's my plan overall. Now, I'm sure you have some questions I can pre-emptively answer:

Omegahugger, you didn't spend all of our resources!
I am keeping some of them in case a sudden event occurs where we need them. It could be that some dick attacks us and we need to move in physically, for example.

Omegahugger, there isn't any god child in your plan!
Omegahugger is not a fan of God Children and they are expensive. Spawning one will require a push from my voter base.

Omegahugger, I've looked over your plan twice and I can't find any Ur-Beast!
Shockingly enough, not all times are made for Monsters! I know, I was shocked when I heard myself think it as well. But I think. we're going to need the Ambrosia going forward so I'm keeping something in reserve.

Of course, this too can change with a push from my voter base. If they decide they want an Ur-Spawn, I am willing to give it to them! Even if the build is boring and dull! Even if they choose an inferior base like Greenland Shark, Snowy Owl or Human and give it dull, non-random Traits!
Not that I think anything boring will come out of my fellow members of the monster faction.

But really Omegahugger, why do you have six random rituals?
Good question! In truth, these Rituals for random Traits are a desperation move on my part. Really, I would've preferred if I could specifically target the Trait that I wanted. Alas, fate had other plans and my dream has perpetually been kept off the purchase chart and thus not available for a targeted divination!
"What is it you seek", I hear you ask? Why it is simple! It is the same thing all animals seek, whether they realise it or not.


My reasons for wanting Lesser Goddess of Love is pretty well-known, but I think it has actual merit. From a gameplay perspective, having "Goddess of X" Traits helps us avoid being a "Goddess of random shit we don't quite know what is", which gives people a concrete idea of what Gaerig means. It might not be cost-effective Skill-wise, but it's also highly likely to empower our population growth by causing rampant cases of young love. There's also the fact that certain Ascensions are likely gated behind having a Goddess Trait of some kind, simply by nature of differentiating a God from a Powerful Spirit.

Narratively speaking, it also makes sense for Gaerig, She was adopted into the Geshtaf through a case of love at first sight and corresponding marriage; her most notable offspring by far eloped without a second thought and her (unfortunately weakened) ties to Freedom and semi-Zeus-like tendencies also translate well into a concept of Free Love. Plus, the catastrophies she's caused post-marriage to Saiga are also fitting of a Fear-Goddess of Love.

You might very well argue that other traits fit Gaerig better. Goddess of the Night/the Ocean, for example, or the already unlocked Goddess of Knowledge. And you are free to think so. Well, I am a bit tired of SV always being Knowledge, but you can make a similar case for Social so...
But I prefer this direction for Gaerig, and therefore I'm gonna do my darndest to pull her in that direction. Even if it means putting my faith in the GM and the Dice Gods.

Now, this is just another "Goddess of Love is really cool" argument, but it hasn't been brought up yet and I think it bears mentioning. We know that Minor Goddess Traits gives six different bonuses, including at least one Attribute. Given the fact that it's Love, and that we know it is one of the core Traits of Aphrodite, this like translates into a lot of Social Skills and a Point of Faith.

So what if it grants Faith? If anything that's an argument against getting it.


Nono, you're not seeing the full picture here. We know that in Ur-Spawn and bloodlines, Faith translates into them being able to use Magic at a small rate. This means that by giving our offspring this Trait, we straight up give them the Magic Powers. Fueled entirely by the Power of Love.
Just imagine if we bred this into The Female People! We'd be creating an entire race of natural Magical Girls! How can anyone not want this!?
 
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Why? How do we undo it? What makes this happen?
Skills that the divine has less than two Base Skill Points in are only half as effective as skills with at least two Base Skill Points.
So if she dies in a different location she won't ascend?
Nay, it means that regardless of where she dies, her starting location will be our fishing village.
Why doesn't he have Artistry?
Why doesn't who have artistry?
 
@Omegahugger
Bold. I like it. Though I must remind you that we have already promised to travel Eastward with Saiga and Saitev this turn, so you'll have to put an explore action in at least.

If we aren't having a God-child, what do you expect to do in the miniturn meet with Saiga?
 
keshketev, the spirit who went full crafter
Ah. I imagine that's because Attrouska has been whittling away at him and he's had to give them up.

Speaking of

@Powerofmind I think you spawned some voodoo sharks:p If Sustenance isn't a thing anymore than the question becomes why was Attrouska going crazy?

Pantheon Enhancement: The Gentle Potter (Has a small chance to innovate while crafting using the same roll result, Crafting for mortals produces 20% better results.)
Oh hey, that's a thing. I guess Attrouska doesn't have the enhancement anymore.
[] Commune with another divine (Prompts miniturns). Specify a Stance (Friendly, Dominant, Bring Gifts)
-[] Saiga - Your husband, the Hunter. Opinion: Spouse
-[] Saitev - The Raven. Opinion: Wary
-[] Keshketev - The Craftsman. Opinion: Devoted
-[] Attrouska - The Grandmother. Opinion: Grateful
-[] Mo'sagao - The Fox. Opinion: Wary
-[] Shosho'an - The Flame. Opinion: Threatened
-[] The Bloodied Man - Opinion: Unknown

I'm really loving that this is a thing now. Having it laid out just like that helps.

@Omegahugger Maybe we could talk to Saitev instead? He's the only one that doesn't have a positive opinion of Gaerig and I hope we could smooth some of those ruffled feathers :3

Also he has Omen Reading, Astrology, and Mysticism of his own, so he could help us on our Malicious Fate as well.
 
@Omegahugger
Bold. I like it. Though I must remind you that we have already promised to travel Eastward with Saiga and Saitev this turn, so you'll have to put an explore action in at least.
Capricious One, Gaerig does as she pleases!

See, this is why I left some AP over. Added.
If we aren't having a God-child, what do you expect to do in the miniturn meet with Saiga?
Obviously, meeting with our husband and having a pleasant talk will increase the chance of us getting a Ritual for Lesser Goddess of Love. See, this is all part of my greater plan!

But yeah, the rational parts of my brain tell me to meet with Saitev as well, so I'm definitely amenable to making that change. Like, maybe we get to play matchmaker with our resident wingman.
 
[X] Explore - Go out and explore lands you have not been to before. Costs: 2 AP
Because someone had to go and remind me of our promises. 2 AP left.

Pretty sure you need to take the action twice since we promised both Saitev and our Hubby to go exploring with them and did not coordinate it with them to go exploring together

However might be better to just ask @Powerofmind

Say @Powerofmind do we need to take the exploring action twice due our promises last turn or could we go on one exploration with both Saitev and our hubbyß

Divine Powers
-[X] Moonlight - The moon shines bright this night, revealing things that hide in the dark. Empowers a number of relevant actions (Avatar actions using Astrology, Omen Reading, or Mysticism, as well as Divine Powers). Costs: 1 DP
We're gonna have to do some magic, so let's keep dancing in the moonlight! 4 DE left.

-[X] Yellow Moon - Enhances Blessing Actions and restores a small amount of Population to the weakest location. Costs: 1 DP
To get more power out of our blessings. Remember, DE is also the source of Ambrosia, the ightiest of resources! 3 DE left.

Communions
[X] Commune with another divine (Prompts miniturns). Specify a Stance (Friendly)
-[X] Saiga - Your husband, the Hunter. Opinion: Spouse
Everything has been turned upside down, we need to talk to our hubby about it!.. Of course, talking to Saitev might be more important what with him literally being the same social level as the Fox, but I'd rather talk to our cute hunter. 3 AP left.

From both of this I assume that you do not want to create a God Child this turn?
You are however aware that even with the new mechanic changes they won't have an narrativ impact since they were done due PoM's frustration and not due a particular impressive roll or a new trait and that this turn will be the last one to create a god child with Saiga until he wakes up again, which means we would be without a major warrior/hunter God/Spirit for the time being ?
 
[X] Explore - Go out and explore lands you have not been to before. Costs: 2 AP
Because someone had to go and remind me of our promises. 2 AP left.
...

Also a no to what Sidestory says. We have already coordinated the last turn. We are going exploring all together. It is only if we try going more than twice is there a chance they won't follow and do their own thing. Maybe I can convince you to do three Study Stars and two Explores?
But yeah, the rational parts of my brain tell me to meet with Saitev as well, so I'm definitely amenable to making that change. Like, maybe we get to play matchmaker with our resident wingman.
That actually sounds like an excellent idea. The malicious fate has us getting into fights and losing those fights. However if we were to tie the different pantheons together via Old-school(marriage) that is less likely to happen. And we're about to go meet some new spirits right now too so yay.

Also @Powerofmind Originally Study Stars-Past has us grab one specific trait ritual or two random ones. Is that still a thing?*hopeful*
 
From both of this I assume that you do not want to create a God Child this turn?
You are however aware that even with the new mechanic changes they won't have an narrativ impact since they were done due PoM's frustration and not due a particular impressive roll or a new trait and that this turn will be the last one to create a god child with Saiga until he wakes up again, which means we would be without a major warrior/hunter God/Spirit for the time being ?
Hmm, I'm getting a postmonition. I have a sneaking suspicion regarding whether or not @Omegahugger supports a God Child:
Omegahugger, there isn't any god child in your plan!
Omegahugger is not a fan of God Children and they are expensive. Spawning one will require a push from my voter base.
Yup, I think Omegahugger does not plan to create a God Child.

Snark aside, even without Saiga we still have a pretty good line-up going on here. In between Attrouska's Magic, Gaerig and Saitev's sheer bulk and Rashelki/the Frauma, we're not at much risk combat-wise. Especially not considering that we aren't at outright war with anyone at the moment and we have access to Omen Reading to ward off blows. Our Hunting blesings will suffer a bit, yes, but it's not like a society can't survive without a Spirit of Hunting blessing them.

...

Also a no to what Sidestory says. We have already coordinated the last turn. We are going exploring all together. It is only if we try going more than twice is there a chance they won't follow and do their own thing. Maybe I can convince you to do three Study Stars and two Explores?
Not sure what the ellipses mean here.

I could switch to having 2 Explores instead. My instincts all scream "No!", as I feel like even just doing four rituals has a bit too low a chance of hitting Love, but this is probably a place where my own compulsions are affecting my plans.
 
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Not sure what the ellipses mean here.

I could switch to having 2 Explores instead. My instincts all scream "No!", as I feel like even just doing four rituals has a bit too low a chance of hitting Love, but this is probably a place where my own compulsions are affecting my plans.
Oh, it's that the action costs 2 AP and you had it written down as having 2 AP left instead of one

Up to you, I guess. Just feels a shame to only go once, especially since it's going to be more difficult to do group events in the future.

Oh, hey Powerofmind is back. I hope he answers my ritual questions.
 
Oh, it's that the action costs 2 AP and you had it written down as having 2 AP left instead of one
Yeah, I somehow forgot that I only had 3 AP left over for the plan. This is why I usually don't do this. ^^'

Screw it, throwing in another exploration! Turns out Omegahugger is weak to logic after all!

I am also changing the Saiga Visit to a Saitev one! Plan Omegathink officially renamed Plan Lovebird for branding purposes!
 
[X] Calanor

I would have preferred ocean ritual, but this plan is pretty solid and does most of what I want. It also doesn't skip providing reinforcements to our pantheon. We really should work on the ocean ritual asap though, we have a free water traits slot and we shouldn't burn it on spirit of the sea which didn't provide any really noticeable benefits.
 
I would have preferred ocean ritual, but this plan is pretty solid and does most of what I want. It also doesn't skip providing reinforcements to our pantheon. We really should work on the ocean ritual asap though, we have a free water traits slot and we shouldn't burn it on spirit of the sea which didn't provide any really noticeable benefits.
Just an FYI, my plan has a non-zero chance of initiating the Ocean Ritual.

Possibly even another other, more delicious Water-related Trait.
 
Yeah but it also has no God child and thus Saiga gets squished. No thanks.
Well, I mean on principle I wouldn't be opposed to the idea of convincing Saitev to have a God Baby with Saiga.

Would probably be one of the few Trickster/Manipulator feats that would have us one-up Loki.

EDIT: Okay, a Spirit Baby, but close enough!
 
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Just an FYI, my plan has a non-zero chance of initiating the Ocean Ritual.

Possibly even another other, more delicious Water-related Trait.
Alternatively you could consume another Ambrosia for another 4 AP. We can eat two at a time.
Yeah but it also has no God child and thus Saiga gets squished. No thanks.
That's of course if we decide to go over and attack him. Which we aren't planning on doing.
 
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