Time of the Gods: Into the Amber Age

Hm, still digesting the changes. Might make an action plan later just to see how easy it really is.

- Income mechanics have changed greatly. Sustenance is no longer a thing.

Divine Power (was Devotional Energy): No more automatic income. We get Fear Score/2 DP (= 5 DP) per 1 point of population damage caused or 1.5 DP per 1 DP spent on blessings. Our cap is 20 DP. Spillover becomes Ambrosia at a 2:1 rate.
Ambrosia: Automatic income of Shrine Score/2 (= 3 Ambrosia). Spillover becomes Amber, probably still at a 3:1 rate.
Action points: Automatic income of Avatar score/2 (= 4 AP). Per turn we can consume up to 2 Ambrosia to generate an additional 4 AP per Ambrosia. Storage cap is Avatar score * 2 (= 16 AP)

General observation: Ambrosia is much more accessible for all divines since condensing it no longer requires going over cap. That translates into more of the various kind of spawn and raw amber since divines no longer need Ambrosia to recover their sustenance.

Personal observation: We need to do 4 points of population damage to fill our DP tank from zero.

@Powerofmind
1) Are there any changes to our holy place bonus?
2) If I understand things correctly, Inspirations no longer give DP or growth, but assist in specific tasks and help with general technoglogical and societal advances, right?
3) How does inflicting population damage affect our relationship to pantheon members and other non-pantheon faith divines? I imagine light damage (1 to 2 points) doesn't bother pantheon members since it gives them something to fix and earns them fugue, but non-pantheon members would be slightly annoyed. Doing heavier damage would impact relations negatively. Am I thinking correctly?

- Skill cap has changed greatly. We are no longer limited in number of skills, but in amount of base skill points. External skill bonuses are uncapped. A skill without at least 2 base score but with an arbitrary external bonus functions at half efficiency. Traits that make skills not count against the skill cap or fuse skills are no longer a thing.

General observation: This allows divines a broader skill base, but still rewards specialization in a few core skills with supporting traits and external bonuses.

-[] Demand Appeasement - You will have regular sacrifices! You demand it, even, or all under you will suffer! Costs: 5 DE (one time), 1 Decree slot (Must reserve an action, divine or avatar, as punishment for lack of appeasement)

Aside from still costing DE, what exactly does appeasement do under the new system?

[] Change your Divine Form - Take on the appearance of a mortal creature or strange elemental manifestation to camouflage yourself, or speak directly to mortals. Costs: 3 AP

Is this still used for breeding in a trait we don't possess ?

Thoughts for the new turn plan: We don't need to despise a trait this turn since we are at 17/18 since Stargazer got removed. Exploration project is still on. The prospective god-child with Saiga will be less powerful than under the old system since Ambrosia now has to cover both traits and attributes and we will have to consume at least 1 Ambrosia to be able to do more actions. On the other hand, we can load the child with more traits.
 
[X] Plan Exploration and God-baby
-[X] Consume Ambrosia for AP
-- [X]Consume 2 Ambrosia for 8 AP
-[X] Empower Realm - Store <3> DP in the realm to keep it stable.

-[X] Bless Petitioners - Expend some of your DP to empower those who come to your shrine or pray to you in exchange for more offerings.
--[X] Expend <12> DP on petitioners

-[X] Moonlight - The moon shines bright this night, revealing things that hide in the dark. Empowers a number of relevant actions (Avatar actions using Astrology, Omen Reading, or Mysticism, as well as Divine Powers). Costs: 1 DP
-[X] Blood Moon - Enhances Birthing and causes violence. Costs: 1 DP
-[X] Yellow Moon - Enhances Blessing Actions and restores a small amount of Population to the weakest location. Costs: 1 DP

-[X] Explore - Go out and explore lands you have not been to before. Costs: 2 AP
--[X] Two times for 4 AP

-[X] Study Stars - Read the night sky for records of the near past and near future. Can grant bonuses to specified actions during the turn or grants advance knowledge.
--[X] Bonus to exploration
-[X] Study Omens - Read the bones and entrails for nature's knowledge of ideal timing. Can grant bonuses to specified actions during the turn or reduces odds of being surprised.
--[X] Reduce surprises
-[X] Develop Ritual (Omens) - Devise a ritual for a known trait or at random, or develop the Accuracy of a ritual you already know.
--[X] Refine Ritual of Unknowable Bodies

-[X] Change your Divine Form - Take on the appearance of a mortal creature or strange elemental manifestation to camouflage yourself, or speak directly to mortals. Costs: 3 AP
-- [X] Reserve for trait-granting of god-child

-[X] Command Mortals - You take form or manifest in order to issue a decree, make a demand, or interact with your Ur-spawn. Maximum Commands per turn: 10. Maximum Decrees: 6/8. Costs: 1 DP, 1 AP each
--[X] Interact with Gaelte
---[X] Bring him examples of land animals and see if he is interested in taming any of them

-[X] Commune with another divine (Prompts miniturns). Specify a Stance (Friendly, Dominant, Bring Gifts) (1 AP, 1 DP)
--[X] Saiga - Your husband, the Hunter. Opinion: Spouse
--[X] Stance: Friendly

XXXXXXXXXX

Costs:
DP: 20 available

12 DP Blessings
3 DP Divine Realm
3 DP Divine Actions (1x Moonlight, 1 x Blood Moon, 1 x Yellow Moon)
1 DP Commune
1 DP Command Mortals
= 20 DP overall

AP: 5 (or 4?) + 8 from Ambrosia
4 AP Exploration
1 AP Study Stars
1 AP Study Omens
1 AP Refine Ritual
3 AP Divine Form
1 AP Command Mortals
1 AP Commune
= 12 AP overall

Depending on if we start with 4 or 5 AP the plan might leave 1 AP unused, but in that case the point will simply carry over to the next turn.

Ambrosia: 12 available
2 consumed for AP
10 leftover, earmarked for creation of god-child

Expected return of investment:

12 DP in blessings will return at least 18 DP, more thanks to Yellow Moon's blessing buffing. I found the main limiting factor for planning to be AP anyway. If Blood Moon causes pop-damage there will be overflow.

Ambrosia next turn will be at least 3 from automatic income, more if overflow occurs.

XXXXXXXXXXX

So, my first attempt at a plan. Nothing is particularly set in stone at this point.

I find the new system easier to deal with than the old, particularly because the resources are less finicky.
 
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@Calanor So I like your plan, but I am curious if you would change interact with Ghette over to Gaelte. That way we can specify giving him one of any animal we can get our hands on. This should hopefully show if he can keep from murdering non-aquatic based life forms the way he did with the birds. If he can keep his shit together on that front then we might get dogs sooner rather than later. Either way I am probably going to give Veekie a bit more time to chime in and see what other plans pop up.
 
@Calanor So I like your plan, but I am curious if you would change interact with Ghette over to Gaelte. That way we can specify giving him one of any animal we can get our hands on. This should hopefully show if he can keep from murdering non-aquatic based life forms the way he did with the birds. If he can keep his shit together on that front then we might get dogs sooner rather than later.

Sure, changed the action to Gaelte.
 
1) Are there any changes to our holy place bonus?
2) If I understand things correctly, Inspirations no longer give DP or growth, but assist in specific tasks and help with general technoglogical and societal advances, right?
3) How does inflicting population damage affect our relationship to pantheon members and other non-pantheon faith divines? I imagine light damage (1 to 2 points) doesn't bother pantheon members since it gives them something to fix and earns them fugue, but non-pantheon members would be slightly annoyed. Doing heavier damage would impact relations negatively. Am I thinking correctly?
1. No, it's still an extra point of defense.
2. Inspirations are situation specific ways of buffing a mortal to do stuff.
3. Doing damage is never a nice thing. Nobody would be especially pleased you're doing it, but so long as you spread it around instead of concentrate it and don't fully exhaust a village, most divines will be kind of okay with it.
Aside from still costing DE, what exactly does appeasement do under the new system?
Oops. Appeasement still lets you technically do Faith-like income. You would get 1 Faith income per 2 Fear burned off, so you'd end up with at best 4 DP/turn, and 1 DP/Pop point
Is this still used for breeding in a trait we don't possess ?
Yes, or anything you can figure would be useful.
 
A boy and his wolf
"Gaelte, the Night Mother is in the village! She wants to see you."

Gaelte gave the boy a nod of acknowledgement. "I'm coming. You run back and tell her."

As soon as he was alone again he let out a sigh. The visits had become something of a chore. He didn't see his mother near often enough, but lately she had such strange ideas. He wondered what animal she had brought this time.

"I'll be back tomorrow," Gaelte said to the Sea Pixies watching him from the shore.

In response the tiny creatures waved their limbs and dived back underwater. At least he had been able to finish feeding them. That was important for them to stay obedient, even if he wasn't fishing today. It would be a while until the shoals returned.

Gaelte packed up his stuff, stood up and headed back to the village. His ever-present minder closed the distance, but stayed silent. Really, as if he needed someone to watch over him. He was already eight winters old! And it wasn't as if he could drown anyway! The sea wouldn't hurt him.

'Hopefully Mother didn't bring a snake again.'

Snakes were boring. He had kept it a while to make Mother happy, but one day it had gotten away and he didn't try very hard to find it again. Fortunately Mother didn't seem to mind. In retrospect the birds hadn't been that bad. He hated birds and they always tried to steal his catch, but they made funny sounds when you killed them. At least they had not been boring.

As soon as the village came into view Gaelte spotted his mother, towering over the tents. Mother was good at towering.

"Hello, Mother."

A moment later he was lifted into the air and subjected to a hug. When he was set down again Mother had shrunken to a more human size to talk more comfortably.

"Gaelte, my son. Look how big you have become. You will be a man grown in no time at all."

Gaelte puffed out his chest in pride. At least his mother acknowledged that he no longer was a baby that needed constant watching.

"Look what I brought you. Meet your new friend!"

Mother produced a bundle of pelts from somewhere and carefully set it down on the ground. Gaelte approached carefully and began to undo the bindings, ready to back away at a moment's notice. Sometimes Mother didn't seem to realize what animals were safe to be around for humans, as exemplified by the lynx she had brought a few weeks ago. The scratches had hurt.

A snuffling sound came from the bundle. Then the last binding became loose and a wolf pup poked its head out, eyes still closed.

"I found him when I was exploring with my husband. He was the only one still alive from the litter. His mother tried to kill an ox and it didn't end well for her."

Gaelte wasn't really listening. Instead he focused on the wolf that tried to nuzzle his fingers, tiny teeth gently poking his skin. He knew of wolves, of course. The hunters talked about them and sometimes you could see some in the distance. They were mostly too shy to approach humans, though. The facts that they hunted birds and didn't bother fishermen made them okay in his opinion. Perhaps this one would turn out interesting after all.

"Thank you, Mother," Gaelte said, cradling the cub in his arms.

"I see you are already becoming fast friends. You are such a smart boy. Well, I have to go now."

Fortunately the cub already had teeth and could deal with solid food. Gaelte had no idea where he could have gotten milk. It wasn't as if animals let humans get at that. Still, the cub was far too young to deal with solid pieces of flesh. Instead Gaelte had some of his attendants help him chew pieces of vernison to turn it into pulp. The feeding he did himself, of course.

For a while it was touch and go despite Gaelte's best efforts, but in the end the pup pulled through. His eyes opened and he began to put on weight. Then he began to walk. He never went far from Gaelte, though.

That wasn't to say there were no problems. The wolf was still a wolf and Gaelte had to assert his dominance to keep him from starting mischief or, on several occasions, attacking other people. It was more play than real, but Gaelte enforced strict discipline. The people were nervous around him, but nobody dared to do anything as long as the animal did no harm. Everybody feared the wrath of Mother.

"The Sea Pixies were much easier than you, Wolf," Gaelte said to wolf one evening, "But I still think you will be worth it."

He had been thinking about how a wolf could be useful to people. Not for fishing like the pixies, of course. Hunting was a possibility, but that wasn't a trade Gaelte knew anything of. No, he had something different in mind.

When the shoals returned it was time to put his thoughts to the test. The fishermen left the village to camp on a spot of coast closer to where the fish gathered, to dry their catch on land while they set out to sea for another day. Gaelte accompanied them with his own boat as he had done the last couple of years, but this time he had a passenger. Wolf had grown big and his adult fur was coming in.

Wolf whined heartbreakingly when Gaelte left him on the shore, but a firm look got him to calm down.

Not much happened during the day. The catch was as good as always when Gaelte worked his trade. At one point there was a faint howling on the wind, but it was hard to tell over the sounds of the sea. Then it was time to return. As soon as he neared the shore Wolf came running, splashing through the water before Gaelte could even land. He got quite wet from Wolf's greeting.

One of the old fishermen laughed. "That's a right sea wolf you got there, boy."

"A guard wolf, more like. Look at the tracks," another fisherman said, voice much more serious.

A fisher who was also a hunter examined the tracks more closely. "This is from one of the brood of Rashelki, may the Hunter protect us."

A short discussion followed. Apparently the essence drinker had tried to lay in wait at the bottom of the bluff. It would have attacked the first man back at the shore and drag him off, before any of the rest could come to help. Only Wolf had driven it off before it could do any harm.

Gaelte smiled. "See, I told you Wolf would be useful."
 
A boy and his wolf
"Gaelte, the Night Mother is in the village! She wants to see you."

Gaelte gave the boy a nod of acknowledgement. "I'm coming. You run back and tell her."

As soon as he was alone again he let out a sigh. The visits had become something of a chore. He didn't see his mother near often enough, but lately she had such strange ideas. He wondered what animal she had brought this time.

"I'll be back tomorrow," Gaelte said to the Sea Pixies watching him from the shore.

In response the tiny creatures waved their limbs and dived back underwater. At least he had been able to finish feeding them. That was important for them to stay obedient, even if he wasn't fishing today. It would be a while until the shoals returned.

Gaelte packed up his stuff, stood up and headed back to the village. His ever-present minder closed the distance, but stayed silent. Really, as if he needed someone to watch over him. He was already eight winters old! And it wasn't as if he could drown anyway! The sea wouldn't hurt him.

'Hopefully Mother didn't bring a snake again.'

Snakes were boring. He had kept it a while to make Mother happy, but one day it had gotten away and he didn't try very hard to find it again. Fortunately Mother didn't seem to mind. In retrospect the birds hadn't been that bad. He hated birds and they always tried to steal his catch, but they made funny sounds when you killed them. At least they had not been boring.

As soon as the village came into view Gaelte spotted his mother, towering over the tents. Mother was good at towering.

"Hello, Mother."

A moment later he was lifted into the air and subjected to a hug. When he was set down again Mother had shrunken to a more human size to talk more comfortably.

"Gaelte, my son. Look how big you have become. You will be a man grown in no time at all."

Gaelte puffed out his chest in pride. At least his mother acknowledged that he no longer was a baby that needed constant watching.

"Look what I brought you. Meet your new friend!"

Mother produced a bundle of pelts from somewhere and carefully set it down on the ground. Gaelte approached carefully and began to undo the bindings, ready to back away at a moment's notice. Sometimes Mother didn't seem to realize what animals were safe to be around for humans, as exemplified by the lynx she had brought a few weeks ago. The scratches had hurt.

A snuffling sound came from the bundle. Then the last binding became loose and a wolf pup poked its head out, eyes still closed.

"I found him when I was exploring with my husband. He was the only one still alive from the litter. His mother tried to kill an ox and it didn't end well for her."

Gaelte wasn't really listening. Instead he focused on the wolf that tried to nuzzle his fingers, tiny teeth gently poking his skin. He knew of wolves, of course. The hunters talked about them and sometimes you could see some in the distance. They were mostly too shy to approach humans, though. The facts that they hunted birds and didn't bother fishermen made them okay in his opinion. Perhaps this one would turn out interesting after all.

"Thank you, Mother," Gaelte said, cradling the cub in his arms.

"I see you are already becoming fast friends. You are such a smart boy. Well, I have to go now."

Fortunately the cub already had teeth and could deal with solid food. Gaelte had no idea where he could have gotten milk. It wasn't as if animals let humans get at that. Still, the cub was far too young to deal with solid pieces of flesh. Instead Gaelte had some of his attendants help him chew pieces of vernison to turn it into pulp. The feeding he did himself, of course.

For a while it was touch and go despite Gaelte's best efforts, but in the end the pup pulled through. His eyes opened and he began to put on weight. Then he began to walk. He never went far from Gaelte, though.

That wasn't to say there were no problems. The wolf was still a wolf and Gaelte had to assert his dominance to keep him from starting mischief or, on several occasions, attacking other people. It was more play than real, but Gaelte enforced strict discipline. The people were nervous around him, but nobody dared to do anything as long as the animal did no harm. Everybody feared the wrath of Mother.

"The Sea Pixies were much easier than you, Wolf," Gaelte said to wolf one evening, "But I still think you will be worth it."

He had been thinking about how a wolf could be useful to people. Not for fishing like the pixies, of course. Hunting was a possibility, but that wasn't a trade Gaelte knew anything of. No, he had something different in mind.

When the shoals returned it was time to put his thoughts to the test. The fishermen left the village to camp on a spot of coast closer to where the fish gathered, to dry their catch on land while they set out to sea for another day. Gaelte accompanied them with his own boat as he had done the last couple of years, but this time he had a passenger. Wolf had grown big and his adult fur was coming in.

Wolf whined heartbreakingly when Gaelte left him on the shore, but a firm look got him to calm down.

Not much happened during the day. The catch was as good as always when Gaelte worked his trade. At one point there was a faint howling on the wind, but it was hard to tell over the sounds of the sea. Then it was time to return. As soon as he neared the shore Wolf came running, splashing through the water before Gaelte could even land. He got quite wet from Wolf's greeting.

One of the old fishermen laughed. "That's a right sea wolf you got there, boy."

"A guard wolf, more like. Look at the tracks," another fisherman said, voice much more serious.

A fisher who was also a hunter examined the tracks more closely. "This is from one of the brood of Rashelki, may the Hunter protect us."

A short discussion followed. Apparently the essence drinker had tried to lay in wait at the bottom of the bluff. It would have attacked the first man back at the shore and drag him off, before any of the rest could come to help. Only Wolf had driven it off before it could do any harm.

Gaelte smiled. "See, I told you Wolf would be useful."

I'd support this, except for the fact that an essence drinker would have no problems from a bog standard wolf.
 
Capricious One (You are a being of arbitrary cruelty, as well as sudden magnanimity, whose actions are as inscrutable as the path of an arrow in the wind. You receive 2 DP (Fear only) or 1 Fugue (Faith only) when you fail to deal or restore Population Damage, 2 legend

Hmm, wonder how this works on mortals like Ghette.

[] FOCUS ONLY: Prefer Empowerment - Attempt to focus your Empowerment this turn towards something specific. Increases the chance of your preferred choice by 30%. Costs 1 DP, 1 AP, and 1 Ambrosia
-[] Focus efforts on which Attribute, Skill, or Trait?

Just to clarify:
Does this increase total chance or chance?
Like if there is a 10% chance to gain "trait X" at the fear buy table.
Will this action make it 40% or 13%
If the later can we stack it up?
If we can stack will it stack adaptive(10->13->16 ->19) or multiplicative(10->13->17(16,9) ->22(21,97)?

Not sure I want it at a flat +30% for game balance, would more more or less secure us the focused trait/skill if we time it with a "glut"(High unspent legend).

Minor Spirit of Motherhood (+1 Leadership, Every second Ambrosia spent to grant a trait for a child gives an additional trait)
Really nice alone but
Spirit of Fertility (+3 Farming, +2 Fishing, enhances growth generated by growth blessings, may hold births to add more sustenance and ambrosia)

For child engineering;
After getting Inscrutable One I really want these two in our "trait pool". Depending on its rework: I'm leaning towards Fertility as priority nr 1.


Also:

Aspect of the Snowy Owl (+3 Hunting, +2 Awe, +2 Perform (Sing), Grants a free degree of success when attacking a divine of equal tier from ambush, can command owls directly)

Missed a "degree of success" conversion on Saitev
 
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Would like to see a fear plan, 1. Juat because 2. To see what sort of damage each action does and how much the pantheon can take per turn.

Not super worried though, don't know what we would do with left over DP.

I'm waiting for a vote that has Ocean or Siren ritual, or one that has us making Music
 
This should hopefully show if he can keep from murdering non-aquatic based life forms the way he did with the birds.

By teaching the Pixies how to fish and actually fishing, I say Gaelte has been murdering WAY more aquatic than non-aquatic animals.
I say: try essence eaters :), he is their uncle.
That's why I made a plan for turn 28 in the old system where I wanted to make a brood with some Murder wolfs(had Spirit of death and humanity). I then gave one of the pups to Gaelte.


I'm waiting for a vote that has Ocean or Siren ritual

for long run: maybe we should can try to use the FOCUS on one of these and not ritual the other?
 
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Regarding Empowerment:
It is a flat +30%. As you'll note, gluts and multi buys are off the table, given the changes at work elsewhere, now that the general parity between fear and faith is closer, so being reasonably able to ensure a particular buy is alright.
 
So I tried my hand at the whole plan making buisness

I call it Plan Babynator, tell me what you think
I use Twist Fate instead of Astrology for exploraion due being stronger and thus increasing our chances of success and have make music simple because it sounds interesting and is rather cheap

[X] Plan Babynator
-[X] Consume Ambrosia for AP
-- [X]Consume 2 Ambrosia for 8 AP

Blessings
-[X] Bless Petitioners - Expend some of your DP to empower those who come to your shrine or pray to you in exchange for more offerings.
--[X] Expend <11> DP on petitioners

Divine Powers
-[X] Moonlight - The moon shines bright this night, revealing things that hide in the dark. Empowers a number of relevant actions (Avatar actions using Astrology, Omen Reading, or Mysticism, as well as Divine Powers). Costs: 1 DP
-[X] Darken - Artificially draw away the light, strongly enhancing Melee, Ranged, War, Trickery, and Hunting skill tests. Costs: 1 DP
-[X] 2x Twist Fate - Affect the courses of fate and destiny, strongly enhancing you in particular settings. Costs: 2 DP, 1 AP
--[X] General Social Check and Gaerig
--[X] Exploration and Gaerig
-[X] Blood Moon - Enhances Birthing and causes violence. Costs: 1 DP
-[X] Yellow Moon - Enhances Blessing Actions and restores a small amount of Population to the weakest location. Costs: 1 DP

Avatar Actions

-[X] Commune with another divine (Prompts miniturns). Specify a Stance (Friendly, Dominant, Bring Gifts) (1 AP, 1 DP)
--[X] Saiga - Your husband, the Hunter. Opinion: Spouse
--[X] Stance: Friendly
--[X] Sire a God Child with Saiga

-[X] Change your Divine Form - Take on the appearance of an Owl. Costs: 3 AP

-[X] Make Music - Use your knowledge of Performance to compose music. May create Trait discounts. Not usable outside of your Domain.
--[X] Explore - Go out and explore lands you have not been to before. Costs: 2 AP
---[X] Two times for 4 AP

-[X] Develop Ritual (Mysticism) - Devise a ritual for a known trait, determine if a particular non-trait ritual is possible, or develop the Precision and Accuracy of a ritual you already know.
--[X] refine Ritual of the Deep Expanse




Costs:
DP: 20 available

11 DP Blessings
+ 8 DP Divine Actions (1x Moonlight, 1 x Darken, 2 x Twist Fate, 1 x Blood Moon, 1 x Yellow Moon)
+ 1 DP God Child with Saiga
= 20 DP overall

AP: 4 + 8 from Ambrosia
4 AP Exploration
2 AP Twist Fate
1 AP Refine Ritual
3 AP Divine Form
1 AP Make Music
1 AP making God child
= 12 AP overall

Depending on whether or not making the God child costs 1 AP the plan might leave 1 AP unused, but in that case the point will simply carry over to the next turn.

Ambrosia: 12 available
2 consumed for AP
10 for creation of god-child

@Powerofmind, quick questions
1. Can I use twist Fate like that or do I need to change something, or can I not use it like that at all?
2. Does the making of a God Child cost 1 AP ?

Edit: will go off now, any changes will be made tomorrow, gn8 guys
 
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Yes.
Making a godchild is a major undertaking that requires contact with Saiga, which is a communion that costs 1 each of AP and DP.
 
So gotta have to ask because it's bothering me

Doesn't anybody wanna vote or make another plan???
'cause as it is there are only three vote's in the tallly
 
Now there's an idea

[X] Omegahugger

As both plans have unknowable body, I'm not interested in them

Make a plan Omega, we be leef in you!
 
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If that is what bothers you I will tell you that I'm willing to negogiate for what we do research this turn, since I couldn't care less so long as we do research something this turn
I rather have Siren Ritual, but would be okay with Ocean Ritual.

I also don't understand why both plans have Yellow Moon, as we don't really need help in the Blessings or need to recuperate damage as all our villages seemed to be topped up.

Blood Moon, enhances birthing but also creates violence. Is there a reason you have that? I don't think Gaerig needs much help
--[X] Sire a God Child with Saiga
---[X] Contribute <10> Ambrosia for Aspect of the Owl and Spirit of Death
Avatar 4
Shrine 3
Influence 1
That's going to be decided on the miniturn, I think.
-[X] Make Music - Use your knowledge of Performance to compose music. May create Trait discounts. Not usable outside of your Domain.
--[X] Explore - Go out and explore lands you have not been to before. Costs: 2 AP
---[X] Two times for 4 AP
Should be
-[]
-[]
--[]
 
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