Time of the Gods: Into the Amber Age

I like veekie's idea of a ninja/assasin spirit, however since we want to lose SoD and all I would just be happy to make a proper spirit of Death for our pantheon

---[X] 9 Sustenance for Aspect of Humanity
---[X] 9 Sustenance for Aspect of the Snowy Owl (as Inherent Trait if we can decide something like that)
---[X] 9 Sustenance for Spirit of Death

Avatar 4
Shrine 5
Influence 2

With Snowy Owl as it's Inherent Trait it will be able to fly even without Sky
I can put in 2 traits and 11 attribute points. putting in three sacrifices all rituals and all forms of future reading to help avoid our fate. Owl requires an additional 5 Sustenance to shapeshift into it. EDIT:That now that I look at it, I do have...

Why those particular attributes with that amount?

I did put forth the idea of Spirit of Murder and Spirit of Premonitions with 6 avatar, 3 shrine, 1 faith, and 1 influence. That would make it a better assassin and ensure it tries to help later on. Maybe even push it toward Afterlife traits.
*rolls in*

Do I need to make a plan this turn?
Depends, what sort of things would you like? I have Ocean Rituals, Grabbing Chamber of Change for bloodlines, and playing with all our kids, including Rashelki. Currently have Water/Sky God-child to help against light spirit and later push toward fertility via weather, but I've been open for suggestions.
 
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I can put in 2 traits and 11 attribute points. putting in three sacrifices all rituals and all forms of future reading to help avoid our fate. Owl requires an additional 5 Sustenance to shapeshift into it.

Why those particular attributes with that amount?

I did put forth the idea of Spirit of Murder and Spirit of Premonitions with 6 avatar, 3 shrine, 1 faith, and 1 influence. That would make it a better assassin and ensure it tries to help later on. Maybe even push it toward Afterlife traits.

Depends, what sort of things would you like? I have Ocean Rituals, Grabbing Chamber of Change for bloodlines, and playing with all our kids, including Rashelki. Currently have Water/Sky God-child to help against light spirit and later push toward fertility via weather, but I've been open for suggestions.

I honestly don't think there's much I actually "want" this turn. But in regards to presenting a Third Option that's a bit more abstract to tackle our current challenges, I could provide some potentially useful choices.

Just mostly wondering if I need to or if people are mostly satisfied with the current choices presented.
 
Why those particular attributes with that amount?

Well given the traits it will be a combat oriented god/goddess so it needs high Avatar rating
Shrine for traits, since it will also grab a bunch from Saiga and for DE
Influence so that it actually has the range to reach it's target if it decides to off somebody

Death over murder because I want a proper death god for our pantheon and at least do something with SoD before people drop it again

I honestly don't think there's much I actually "want" this turn. But in regards to presenting a Third Option that's a bit more abstract to tackle our current challenges, I could provide some potentially useful choices.

Just mostly wondering if I need to or if people are mostly satisfied with the current choices presented.

Please do your magic Ivy
 
Well given the traits it will be a combat oriented god/goddess so it needs high Avatar rating
Shrine for traits, since it will also grab a bunch from Saiga and for DE
Influence so that it actually has the range to reach it's target if it decides to off somebody

Death over murder because I want a proper death god for our pantheon and at least do something with SoD before people drop it again
Derp, meant Death(We don't have Murder). Why Higher Shrine than Avatar though?
 
Now derp for me, should have been the opposite :p

Shrine 4
Avatar 5
Okay, I managed to move some things around

--[X] Lay with him for a God child, contributing 11 Ambrosia for attributes, and 18 sustenance for specific traits
---[X] Shrine 4
---[X] Avatar 5
---[X] Influence 2
---[X] 9 Sustenance for Spirit of Death
---[X] 9 Sustenance for Aspect of the Snowy Owl

Avatar for good HP and both Spirit of Death and Aspect of Snowy Owl, for synergy between free success in killing Spirits and free Success in Ambush

Skills would be
Omen Reading 2
Survival 3
Melee 3
Awe 2
Perform(Sing) 2

Which leaves it a good start to both finding and attacking spirits and possibility to dominate any spirits it disperses.

Saiga has six traits, Wanderlust, Lesser Aspect of the Walrus, Aspect of the Polar Bear, Aspect of Humanity, Lesser Spirit of the Sea, Spirit of Exploration, Spirit of the Hunter. Most of them would be good synergy as as they add either more survival, melee, awe, ranged, or allow the God-child to explore further.


How's that sound?
 
@Romv @mc2rpg I've changed the God-Child.

I've made room for Shapeshifting and now it has

Spirit of Death (+3 Melee, +2 Omen Reading, gains an automatic success against mortals when acting to kill them, gains a Strong Bonus against any Ur-Spawn or any Spirit one tier lower than you when acting to kill or disperse them)
Aspect of the Snowy Owl (+3 Survival, +2 Awe, +2 Perform (Sing), Grants a free degree of success when attacking a divine of equal tier from ambush, can command owls directly)

With
Avatar 5
Influence 2
Shrine 4

Omen Reading 2
Survival 3
Melee 3
Awe 2
Perform(Sing) 2

I also despise both Cold and Frost backed by a Study Bones to ensure we manage to do so correctly and avoid exploding. Interested?
 
This vision thing is pretty bullshit.

Bunch of railroading is what it is.

At anyrate the message I'm getting is that we avoid interacting with other spirits level up our water and fighty traits.

Gather up all our kids in our divine realm and keep them there.

And once the appointed time has passed we gather our followers into our realm and go biblical flood on the entire island to purge it of all threats.
Atypical challenges. Malefic visions present a means of potentially generating legend if you can crack their subtle 'breaking' condition. Neutral visions offer you new things. Unfettered visions, if you encounter their conditions at all (some of them are anti-railroad visions, the idea that seeing them makes them impossible), reward you for nudging things in that direction. You can always ignore or not bother much with them; even when you're not aggressively pushing them most visions have timetables at least in the high twenties of turns, some may have the wheels turning for up to an entire century; they're more hints at things I'm already considering in terms of story events, with mechanical pushes to nudge them along.
 
Atypical challenges. Malefic visions present a means of potentially generating legend if you can crack their subtle 'breaking' condition. Neutral visions offer you new things. Unfettered visions, if you encounter their conditions at all (some of them are anti-railroad visions, the idea that seeing them makes them impossible), reward you for nudging things in that direction. You can always ignore or not bother much with them; even when you're not aggressively pushing them most visions have timetables at least in the high twenties of turns, some may have the wheels turning for up to an entire century; they're more hints at things I'm already considering in terms of story events, with mechanical pushes to nudge them along.
even when you're not aggressively pushing them most visions have timetables at least in the high twenties of turns, some may have the wheels turning for up to an entire century
Cheese and Crackers, that's a really long timetable. That's a long time to have sword of Damocles over our head.

So as is, we're avoiding it. We have to look into ways to break it. Water Traits was one, having our own assassin spirit was another. Any other ideas?
 
Atypical challenges. Malefic visions present a means of potentially generating legend if you can crack their subtle 'breaking' condition. Neutral visions offer you new things. Unfettered visions, if you encounter their conditions at all (some of them are anti-railroad visions, the idea that seeing them makes them impossible), reward you for nudging things in that direction. You can always ignore or not bother much with them; even when you're not aggressively pushing them most visions have timetables at least in the high twenties of turns, some may have the wheels turning for up to an entire century; they're more hints at things I'm already considering in terms of story events, with mechanical pushes to nudge them along.
Well, the Fires of The Sun malefic vision gives us all the clues we need to defeat it(Buy More Water or Turn Off The Sun both work). Or you know, power up Attrouska and have her go at him. She has his affinities.

Beasts of Murder, Bloody War, and Crescent Slayer are a little more vague. But if we can avoid a war there, we have them beat. On the other hand if we try and fail to avert a war, the conflict would be even harder. A dedicated Warrior/Protector god would be also well suited to averting them, since it gives us a fighting option who's not already named as doomed in the vision.

I'm not sure how we would even begin to avoid the Land of Ice though, other than not doing any water or ice actions at all.

Good to know the timespan for typical Malefic Visions though, 20+ turns should probably be plenty of time unless we Gaerig it and push the timescale forward.
Might be able to try for a Twist Fate + Shift Stars combo to avert them if we can find the twisting point.
 
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The Painted Stars (Grand Tier 1 Extension) - Grants +1 Strong Modifier on all Astrology rolls. Improves at 4, 7, and 10 Shrine Tier.
@veekie
All for the no go on ruining the shrine
It loose a +1 modifier(temple is T3 and for now MAX maybe it scales with water traits since its dedicated to our water aspects?) and looses the opportunity to gain a total of 4.
Edit: right now its useless, but we can improve the shrine to get a +3 modifier IF we push it.

-[X] Improve a Shrine - Invest a great deal of materials and ornaments to make Keshketev Caldera Temple grander. Costs: 5 DE.
--[X] Dedicate Gemmed Figurines (1 Okay, 1 Moderate, 1 Good) to improving the temple ONLY if it would help to construct the expansions.
--[X] Expand the Chamber of Change (T3 Grand): A room filled with reflective surfaces, and space for the light of the sun or moon to shine through, granting ???.
---[X] Expend additional materials as neccessary
Mmm... I still read this as you wanting to improve the temple...

If Gaerig tries this I would believe it costs more than just 5, if that is the case your original plan would have gone 10 DE over.
improve temple -> 5 DE
Move improvement -> 5 DE
Make Expansion -> 5 DE
Or am I wrong? I hope I am cause then I'll bring some wine next time we cheese this.


@Sivantic
I fear your Death Owl will become a fear God, I don't want that, even if we SHOULD dominate it with our sing being 5 lvl higher. A new fear spirit beats the purpose of this God Child.
Divine beasts: I rather have some Divine Creatures, some divine Owls with Polar Bear/shark and Death.
 
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I'm not sure how we would even begin to avoid the Land of Ice though, other than not doing any water or ice actions at all.
Honestly I think we just have to avoid too many and too large gluts.
... And probably avoid overexpending our DE. Again.

Basically, I think as long as we keep Gaerig from slipping too far down the sanity drain we'll be fine. Meaning that I should probably keep staying away from that whole vote-writing business.
 
You guys have a huge blindspot and it's being exploited mercilessly.

You won't stop fighting.

We see a bunch of visions of horror and our reaction? Prepare for a fight.

Nobody has once suggested pre-emptive diplomacy and that's a large part of the problem.

Tsk. I might make that plan after all.
 
I'm not sure how we would even begin to avoid the Land of Ice though, other than not doing any water or ice actions at all.

Best bet would be to turn all water related actions towards weather and hope we will roll into rain or another weather trait, that way we should be able to perform water related actions without risking the end of the world


I fear your Death Owl will become a fear God, I don't want that, even if we SHOULD dominate it with our sing being 5 lvl higher. A new fear spirit beats the purpose of this God Child.

It becomes a faith spirit by default of us not dedicating Fear towards it because that in turn makes Saiga supply the Faith Attribute towards it, in order to complete the build
You have to remember that what you see there is only half of the build, the part that we supply to the godchild and not what the build in the end will look like
 
@veekie
All for the no go on ruining the shrine
It loose a +1 modifier(temple is T3 and for now MAX maybe it scales with water traits since its dedicated to our water aspects?) and looses the opportunity to gain a total of 4.
Edit: right now its useless, but we can improve the shrine to get a +3 modifier IF we push it.
Already removed man. Though it's currently useless because our Divine Realm grants a better bonus and we can only use both if we have a portal between the two.

@Powerofmind
What happens to Shrine Tier based wonders when we move them to a Temple? Temples cap lower for quality right? Does the formula change?
Mmm... I still read this as you wanting to improve the temple...

If Gaerig tries this I would believe it costs more than just 5, if that is the case your original plan would have gone 10 DE over.
improve temple -> 5 DE
Move improvement -> 5 DE
Make Expansion -> 5 DE
Or am I wrong? I hope I am cause then I'll bring some wine next time we cheese this.
Confirmed wrong. Improving the shrine includes any shrine extensions we're adding, and in fact if you are upgrading a shrine it's a pretty poor idea not to build an extension at the same time. Building a shrine extension also requires dedicated figurines, as the roll is Shrine + Material, we tend to fail if no materials are dedicated
Honestly I think we just have to avoid too many and too large gluts.
... And probably avoid overexpending our DE. Again.

Basically, I think as long as we keep Gaerig from slipping too far down the sanity drain we'll be fine. Meaning that I should probably keep staying away from that whole vote-writing business.
That would require that the thread doesn't make any mistakes for about 20-40 turns though. ;_;
We usually make a mistake every 10 turns.
Nobody has once suggested pre-emptive diplomacy and that's a large part of the problem.
Already suggested it. Thrice.

We'd need to rig it with Twist Fate and Shift Stars because the Doom strongly incentivizes that the meeting will turn out in war.
We'd need to avoid Saiga being the First Contact because the Dooms specifies him getting defeated thrice over.

It becomes a faith spirit by default of us not dedicating Fear towards it because that in turn makes Saiga supply the Faith Attribute towards it, in order to complete the build

Not necessarily though. It depends on the traits going in, since we have no idea how much Saiga commits.
Aspect of Humanity and no Fear traits should ensure at least Faith 1
Best bet would be to turn all water related actions towards weather and hope we will roll into rain or another weather trait, that way we should be able to perform water related actions without risking the end of the world

There's also picking up a counterbalancing, but not contradictory inherent trait. Something for heat, light and life without actually being Fire and Light.
 
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Already removed man. Though it's currently useless because our Divine Realm grants a better bonus and we can only use both if we have a portal between the two.

@Powerofmind
What happens to Shrine Tier based wonders when we move them to a Temple? Temples cap lower for quality right? Does the formula change?

Confirmed wrong. Improving the shrine includes any shrine extensions we're adding, and in fact if you are upgrading a shrine it's a pretty poor idea not to build an extension at the same time. Building a shrine extension also requires dedicated figurines, as the roll is Shrine + Material, we tend to fail if no materials are dedicated

That would require that the thread doesn't make any mistakes for about 20-40 turns though. ;_;
We usually make a mistake every 10 turns.

Already suggested it. Thrice.

We'd need to rig it with Twist Fate and Shift Stars because the Doom strongly incentivizes that the meeting will turn out in war.
We'd need to avoid Saiga being the First Contact because the Dooms specifies him getting defeated thrice over.



Not necessarily though. It depends on the traits going in, since we have no idea how much Saiga commits.
Aspect of Humanity and no Fear traits should ensure at least Faith 1


There's also picking up a counterbalancing, but not contradictory inherent trait. Something for heat, light and life without actually being Fire and Light.

What about Light Avatar?
 
You guys have a huge blindspot and it's being exploited mercilessly.

You won't stop fighting.

We see a bunch of visions of horror and our reaction? Prepare for a fight.

Nobody has once suggested pre-emptive diplomacy and that's a large part of the problem.

Tsk. I might make that plan after all.
....
-[X] Explore the Land - Pick your way about the surface that you haven't explored. There is more to the land than a single people by the sea, and you must know it. Costs: 10 DE.
--[X] Go East and look for spirits
---[X] x2
[] Meet with Mo'sagao, who will probably demand a contest when you meet him. Costs: 0.5 Sustenance per option, 5 DE (One time)
-[] Request something
--[X] Ask about his Pantheon and whereabouts.

I am most definitely trying that. Find out more about his pantheon. Vision says that they would be willing to help out when Shosho'an goes crazy. Maybe we could treat with them beforehand?

Reason I'm visiting Mo'sagao(Fox) rather than Shosho'an(Light) is that while we have a history, we are not so blatantly opposed to each other.

I also have us asking both Attrouska and Saitev for help with the vision. They both have Astrology, Mysticism, and Omen Reading to help better understand the vision and gives us help in figuring out how to avoid and stop the fate.
@Sivantic
I fear your Death Owl will become a fear God, I don't want that, even if we SHOULD dominate it with our sing being 5 lvl higher. A new fear spirit beats the purpose of this God Child.
Duly Noted. The thing is anything of ours can turn into Fear Spirit then. Powerofmind has already stated that he can make Fear Spirits with even just Fertility. As long as we don't insert any Fear attributes it should be fine. In fact
-[X] Commune with Saiga. Costs: 0.5 Sustenance per choice
--[X] Request that the child be more like him than us(Faith).
Have added a request that he add Faith Attribute to the God Child
@Powerofmind Would Saiga be able to comply or is selecting Attributes still be under Shapeshifting?
 
What about Light Avatar?
Double Damage from energy attack is...perhaps unwise when facing Fire/Light/Sun.

Shapeshifter Avatar's upgrade of Adaptive Shapeshifter should work?
@Powerofmind Would Saiga be able to comply or is selecting Attributes still be under Shapeshifting?
Asked before. Shapeshifter thing. Everyone else does random babies

Edit: I'm a derp, atttributes was never stated
 
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