Time of the Gods: Into the Amber Age

-[] Ritual of Unknowable Bodies. Costs: 50-200 DE, 1-12 Ambrosia OR 40-80 total Tiers Many-Faceted Amber Crafts (DC 60)
Ooo, now we can commission those from Keshketev?

Traits are currently maxed out, so we're going to need to despise, avoid water actions to evade the Doom...

@Powerofmind
Can you clarify how the Twisted Astrology works?
Did we just roll very well on the magnitude, but poorly on the nature?
 
You cry hoarsely, in suffering and pain. The brutal light of day has touched the hours of darkest night, and where light shines, shadows die. A face laughs at you from within a firepit as you are repeatedly turned to ash. The waters rise and hiss and steam, but there is not enough to quench the fire that casts your shadows, your greatest tools, far and away from your grasp. Your enemy, the dreaded daystar, rules over you with contempt. Those of your court and his seek to aid you but none may compare to the great celestial gods.

Okay, this part is our Nox trait being struck at, which water doesn't help against the Sun. Darkness is weak to the Light.

I think we can deal with this one if we pick up Eclipse and Sun.

Seski lay dead within the wilderness, a crying babe that will not survive the night in her arms. The Raven's forests are filled with terrified screams, and Saiga begs your aid. You cannot help, the monstrosities of murder unstoppable even for one who rules Death itself.

You see a bloody club and gleaming weapon, curved as the moon and shining silver.
The Bloodied Man is a bane of ours, the power of Murder defeats Saiga's Hunting prowess and Saitev's people alike are fought.

So avoid setting off Bloody Man in a conflict of death.

You see ice and snow as far as the eye can reach. The seas have become thick sheaves of floating ice, and the trees and huts are barely visible against the massive drifts. A maddening, bone-chilling night lasting forever, and all of Niogg will die. Meanwhile you float above it all, mad glee contorting your features in a rictus grin.
This is powered by our Frost, Cold, Death, Night and Water.
We're going to need to avoid those actions until we divest ourselves of at least Frost and Death I feel.

Gaelte runs and runs for the sea, desperately seeking escape. A figure looms behind him an instant before a silver crescent splits his chest from behind. Gaelte cries out and is silenced forever, a black, bony hand reaching about his neck.
A new threat, a Moon threat. Hmm...

A field of blood and dead. A thousand and more lay dead, useless, as the world smokes and burns. A man, dripping blood, towers over your battered, broken husband. He crushes Saiga and laughs at your misery.
Bloody Man again. Confirmed bad news.
 
And risk being tortured with flames due to not having enough water traits if we go that way.
Missing the point.

Water cannot quench the Sun.
The vision is of Sunlight driving the darkness away, Fire burning away Water.
The answer is to blot out the sun by storm or moon, not try to quench the fire of the sun with water alone.
 
So how would we go about looking for the rest of pantheon members? Would that be Explore Actions or is there an appropriate meet pantheon option.
You would have to request it from one of the two you can speak with.
Also!

Could we Twist Fate to undo Maleficient Vision? Would Moonlight better our chances?
I think the big problem is that while part of what we saw is screaming 'water and ice bad' the first part of it is also saying that we will be tortured with fire due to not being able to call water to us. It looks like a bit of a damned if we do damned if we don't situation. I am honestly willing to be swayed either way. The visions definitely make me more interested in a child without any water or ice traits though.

Honestly if I wasn't nervous about the death trait in a child leading to a fear God I would be suggesting putting it into a high avatar God child to provide a buffer against the part of the vision where Saiga is crushed by the bloodied man.
There are a number of tricks you can use to 'get past' certain Visions. "Don't do water or cold related shit" is a good way to nearly guarantee the Vision won't play out completely by the appointed time, just as "do whatever you have to to avoid war with X" is a great way to prevent the bloodied man from smushing your hubby, or killing Shosho'an before he ascends prevents his vision from coming to pass.

Aside from the glaringly obvious, there are distinctly unobvious ways to flip off the fates, but those are up to you to figure out.
@Powerofmind
Can you clarify how the Twisted Astrology works?
Did we just roll very well on the magnitude, but poorly on the nature?
Twisted Astrology pulls up a table that is somewhat different from the Wild Magic table. From there I did a pile of secret rolls to decide which types of results you would get. Turns out all five were Malefic, despite a rather hefty bonus to the final checks.

In specific, @mc2rpg, you noticed the major component of the Daystar vision; not enough water trait base. Water beats fires, but light beats dark. You're more dark than water, significantly so, while he's equal chunks fire and light. Another major reason Shosho'an was able to contest as well as he did, that Gaerig didn't immediately glean from her meeting, was that Shosho'an was also able to prop himself up with his inherent strengths that strongly counter yours (light over dark, even if yours is Local to his Spirit in power).

Water traits are the 'unobvious' answer to the Daystar vision.
 
Despising Cold should help with the ice vision somewhat. Also, we have a water temple close to some hot water. We might try an action there, because it's hard to twist hot water into icy death.

Also, we should try and prepare our pantheon. Especially the Crone, because with enough preparation, she is very powerful. So let's try and incite her to make some magic to contain Fire Guy. Or weaken him. Or make us an amulet, that helps against the sun.
 
Missing the point.

Water cannot quench the Sun.
The vision is of Sunlight driving the darkness away, Fire burning away Water.
The answer is to blot out the sun by storm or moon, not try to quench the fire of the sun with water alone.
Altenatively we also go with the same option you gave for the Bloodied Man and straight up avoid him to not set him off.
 
OK, so blotting out the sun with eclipse is not our only option here. On that note I would like to suggest two things that might work to dodge some of the problems from the vision.

First off, we lean into the skid on the water issue and really do something terrifying. Full blown giant form of us striking something down after rising out of whirlpools and waves. Go all in on it. It should put water traits on the table in a big way and save us from fire and light torture. It opens us up to a risk of us being the source of the water cold destruction of the village, but for that I suggest point two.

We make a child with high influence and Avatar, along with spirit of death and elemental affinity water. With the avatar and death it can almost certainly contribute against the bloody spirit and help save saiga. With the water part if we go mad and start drowning everyone it should be able to close with us and try to stab us in the face until we disperse and can't drown our villagers anymore. The two overlap well against the vision in my opinion.
 
Hmm... None of the visions has us birth a kaiju monstrosity that wrecks everything.

So theoretically we could pick up Fertility and generate a Doom Baby to solve any Martial Conflict.
 
Hmm... None of the visions has us birth a kaiju monstrosity that wrecks everything.

So theoretically we could pick up Fertility and generate a Doom Baby to solve any Martial Conflict.
Honestly my big concern about this is that it reduces our avatar enough that we actually lose the fight and get burned up. Using a divine creature for this might be more effective. Obviously I think the god child I suggested above would work better than either option.
 
Missing the point.

Water cannot quench the Sun.
The vision is of Sunlight driving the darkness away, Fire burning away Water.
The answer is to blot out the sun by storm or moon, not try to quench the fire of the sun with water alone.

The post immediately after yours says your wrong.

Drown fire and blot out light.

We shall bring about an age of impossibly deep waters.


Also we could just kill fire guy before he ascends start the fear train rolling again, now that we've the crone to heel.
 
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Alternatively, and this is a bit of a dick move but that's not really our problem, we pull our resources together and just tidal wave the living shit out of the fire spirit area. It might be what pushes him to ascend, but if his worship base is too busy drowning and dying and being massacred as he sleeps then he won't have the DE to scour us away. Especially if we pick up waves and ocean off the massacre. It ruins relations over there, but gaerig despises him anyways so things were never going to he good on that front.

We would have to despise pretty heavily to do it though. Death and stars and cold and such.
 
Well my preference for Eclipse had been stated before, but it's handily something that beats the Sun/Light angle using Darkness, while avoiding the Watery Doom angle.

Though...
@Powerofmind
Are the Commune with pantheon DE costs correct?
Pretty sure we don't get the 5 DE surcharge for those spirits we have shrines adjacent to.
 
We make a child with high influence and Avatar, along with spirit of death and elemental affinity water. With the avatar and death it can almost certainly contribute against the bloody spirit and help save saiga. With the water part if we go mad and start drowning everyone it should be able to close with us and try to stab us in the face until we disperse and can't drown our villagers anymore. The two overlap well against the vision in my opinion.
It would be very easy to twist a water/death natured person to actually help us in achieving the Cold Death.

I am all for gaining water traits, but we should consider doing it in a different manner than usual. Or go all-out on the fire people. Won't be easy, they have multiple spirits, and if the Fox is any indicator, they are not pushovers, like Keshki or the Crone in our pantheon.

I still say, if we are Nox Arcana, trying for a magic solution via the Crone is a possibility, especially, since we can buff the hell out of her with Twist Fate. We have seen her making a Sun-laser, she might be able to make a defence against something like that as well. Or we do a sneaky, and steal a part of Fireguy's fire, and use that as she used the pure water with us to make a specific thing against him.

Also, notice, that it says that his underlings ask for our help too. If he ascends, he will be a shitty boss. Just something to consider for future expansion.
 
Well my preference for Eclipse had been stated before, but it's handily something that beats the Sun/Light angle using Darkness, while avoiding the Watery Doom angle.

Though...
@Powerofmind
Are the Commune with pantheon DE costs correct?
Pretty sure we don't get the 5 DE surcharge for those spirits we have shrines adjacent to.
Thanks. Failed to convert over for having the avatar now.
 
I'm fine with watery doom.

We need to get back to our roots.

Drown fire, and smother light.

You know I'm gonna rip a page from the dark souls book.

Let's make a Devourer of gods, of Death, Darkness, and filthy water's.

Train them up and set them loose on fire guys dudes.
 
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I am all for gaining water traits, but we should consider doing it in a different manner than usual. Or go all-out on the fire people. Won't be easy, they have multiple spirits, and if the Fox is any indicator, they are not pushovers, like Keshki or the Crone in our pantheon.
They have multiple spirits but only their pantheon head is in the vision of doom. He is close to ascending and has good counters to our dominant nature. If he is gone or utterly crippled the rest of the pantheon is much less of a problem.

You are right though that a water and death child might be more of a problem on the vision though. Perhaps premonitions and death to provide combat and foreknowledge to prepare for his role in helping kill the bloodied man. We need something to offset him after all.
 
They have multiple spirits but only their pantheon head is in the vision of doom. He is close to ascending and has good counters to our dominant nature. If he is gone or utterly crippled the rest of the pantheon is much less of a problem.

You are right though that a water and death child might be more of a problem on the vision though. Perhaps premonitions and death to provide combat and foreknowledge to prepare for his role in helping kill the bloodied man. We need something to offset him after all.
Yeah, but attacking them head on means we have to fight all of them. The Fox can take us in Trickery, that much we know, and if the others are his level, they can do some damage to us. Or hinder us until Fire guy ascends.
Now there's an idea. What if we tell Mo'sagao about our visions? Maybe we could ask for their help?
Not sure how to make them believe us, we are a deceitful trickster after all. On one hand, it could get back to Fire Guy, and that would be confirmation for him that ascension is the way to go, and he has nothing to fear from us, once he does that. On the other hand, it could work, and that would be very nice.

On another note: @Sivantic I say we go a bit deeper into rituals this round. Because that is a mostly safe way of getting water traits, if shed Cold/Stars/Death/whatever. Death and Cold are my candidates, because Gaerig being horrified by the vision ("I can't play with them, they are all broken!") fits best with those.
 
Gotcha, so basically next is building up a craft reserve or dedicating a full turn or ambrosia to the ritual.
Recall my earlier warning about blind-costing rituals, veekie.

If you pay too much, you risk overloading the ritual and getting a feedback loop that does A Bad Thing. If you pay too little, you run the risk of the ritual taking the necessary energies regardless.

You've already seen the latter with the accidental Black Star Ritual way back when you blew up everything you had. Overpaying is... at least almost as bad as underpaying.
 
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