Time of the Gods: Into the Amber Age

[X] Plan Hopefully Stop Breaking Things

Given the mess that was this last turn - did my own count of Abby's DE expenditures as of this post, came up with 242 DE, 4+1 ambrosia.
 
@Abby Normal we don't know how much the Divine Realm will cost in terms of DE, I think considering the event of the last turn that you should condition a part of your spent DE in case the Divine Realm will cost more then it appears to do

Maybe with something like, if the Divine Realm costs more then 20 DE use however many DE reserved for these actions instead,

Least the Divine realm will screw us over and actually eat up something really important
 
@Abby Normal we don't know how much the Divine Realm will cost in terms of DE, I think considering the event of the last turn that you should condition a part of your spent DE in case the Divine Realm will cost more then it appears to do

Maybe with something like, if the Divine Realm costs more then 20 DE use however many DE reserved for these actions instead,

Least the Divine realm will screw us over and actually eat up something really important
I confirmed with @Powerofmind a couple turns back that hte "+" meant we could use more, on purpose, not that it would randomly use more. If he uncomfirms that i'll remove it in favor of blessing more.
 
@Ian Drash

While a protest vote is a protest vote. We have commitments man.

Yellow Moon is promised to our pantheon, with consequences if not met.
We need their assistance to reform, so actually following through on promises is important

Also you need to dedicate 1 ambrosia on top of that.
It is not a protest vote on my part. It is a try to play as Gaerig. Is it bad from a mechanics perspective? Yes it is. I didn't think it would gain this much traction, but it is the way I would play Gaerig.

Plan changed to include the Ambrosia for Kesh.
[X] Gaerig Sulks
-[X] Form Divine Realm - You feel something curious, a spilling, a bubble upon creation. Costs: 20+ DE, 2+ Ambrosia
--[X] 100 DE, 4 Ambrosia
-[X] Commune with Saiga. Costs: 5 DE (One Time)
--[X] Complain about the people being ungrateful and insisting on not staying alive even when you help them.
-[X] Reserve 1 Ambrosia for Kesh, as per our deal

@Abby Normal if the amount of DE used on the Divine Realm is really set by us, than using the minimum seems like weird investment. I mean it is supposed to be something new, something interesting, something that nobody have seen around these parts, so only putting in the minimum feels kind of like a "meh" decision.

Edit: ninja-ed, if that's the case, than it is not a problem mechanically
 
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It is not a protest vote on my part. It is a try to play as Gaerig. Is it bad from a mechanics perspective? Yes it is. I didn't think it would gain this much traction, but it is the way I would play Gaerig.

Plan changed to include the Ambrosia for Kesh.


@Abby Normal if the amount of DE used on the Divine Realm is really set by us, than using the minimum seems like weird investment. I mean it is supposed to be something new, something interesting, something that nobody have seen around these parts, so only putting in the minimum feels kind of like a "meh" decision.
I put in the minimum because blessings and inspires have pretty bad DE return, especially as a guarantee, and we only get 1.2 DE/VE right now, so we have pretty shitty options to get DE back, and I want us to at least hit cap next turn, so i can't spend much on anything that doesn't give a return. Hence why you should at least toss in the rest of your DE into blessings; blessings for sacrifice for astrology might only get 1.4x return unless we get real lucky*, but its better than having half our DE left next turn and still having shitty VE return between low pop mod and the demand appeasement...

*Ignoring the extra DE from doubles that i didn't list on mine either
 
I put in the minimum because blessings and inspires have pretty bad DE return, especially as a guarantee, and we only get 1.2 DE/VE right now, so we have pretty shitty options to get DE back, and I want us to at least hit cap next turn, so i can't spend much on anything that doesn't give a return. Hence why you should at least toss in the rest of your DE into blessings; blessings for sacrifice for astrology might only get 1.4x return unless we get real lucky*, but its better than having half our DE left next turn and still having shitty VE return between low pop mod and the demand appeasement...

*Ignoring the extra DE from doubles that i didn't list on mine either
...You do understand what sulking means right?

@Ian Drash what do think of my suggestion of drawing fish away for appeasement? It seems the petty thing to do while sulking. Like taking away one's ball from the soccer match.:p
 
...You do understand what sulking means right?

@Ian Drash what do think of my suggestion of drawing fish away for appeasement? It seems the petty thing to do while sulking. Like taking away one's ball from the soccer match.:p
I do, i just also want to not be hamstrung next turn :p Hell if you want to roleplay it, @Ian Drash , maybe have it all be blessings for Singing or the like--Gaerig is sad and wants to hear pretty noises!
 
@Abby Normal if the amount of DE used on the Divine Realm is really set by us, than using the minimum seems like weird investment. I mean it is supposed to be something new, something interesting, something that nobody have seen around these parts, so only putting in the minimum feels kind of like a "meh" decision.
On the other hand it would also make sense that having repeatedly accidentally blown up everything multiple times over, only makes for a higher risk of blowing up further, especially given that Gaerig will need every bit of energy to reform, and her population can't take much more of this.
 
Vote Tally : Original - Time of the Gods: Into the Amber Age | Page 490 | Sufficient Velocity
##### NetTally 1.7.5

[X] Plan Hopefully Stop Breaking Things
-[X] Bless Petitioner for Sacrifices [Total Cost 41 DE]
--[X] Expend 36 DE on petitioners for Astrology
--[X] Expend 5 DE on petitioners for Perform (Sing)
-[X] Bless Petitioner for Growth [Total Cost 35 DE]
--[X] Expend 35 DE on petitioners for Survival
-[X] Inspire Petitioner [Total Cost 80 DE]
--[X] Survival x8
--[X] Astrology x8
-[X] Direct Fish**[Total Cost 18 DE]
--[X] Drive Fish Away.
---[X] Reserve for punishment
-[X] Darken**[Total Cost 13 DE]
--[X] In your territory
-[X] Yellow Moon* [Total Cost 35 DE]
--[X] In your territory
-[X] Form Divine Realm [Total Cost 20 DE, 4 Ambrosia]
--[X] Use 20 DE, 4 Ambrosia
-[X] Reserve 1 Ambrosia for Kesh, as per our deal
No. of Votes: 10
Plan: ◈Hopefully Stop Breaking Things

Abby Normal
Candesce
Captain Spatula
Nicklance
nixter
Olgol2
Rakuhn
sidestory
veekie
wingstrike96

[X] Gaerig Sulks
No. of Votes: 9
chocolote12
Edkose
ninjafish
Pandemonious Ivy
pbluekan
Romv
Sightsear
Sivantic
StellarMonarch

[X] Gaerig Sulks
-[X] Form Divine Realm - You feel something curious, a spilling, a bubble upon creation. Costs: 20+ DE, 2+ Ambrosia
--[X] 100 DE, 5 Ambrosia
-[X] Commune with Saiga. Costs: 5 DE (One Time)
--[X] Complain about the people being ungrateful and insisting on not staying alive even when you help them.
-[X] Reserve 1 Ambrosia for Kesh, as per our deal
No. of Votes: 1
Ian Drash

[X] Gaerig Sulks
-[X] Form Divine Realm - You feel something curious, a spilling, a bubble upon creation. Costs: 20+ DE, 2+ Ambrosia
No. of Votes: 1
Varano

Total No. of Voters: 21

Currently 10 - 11, with Gaerig Sulks winning
@Sivantic vote for me, so you have resources and pop mod to play with next turn with your plan <3
@Pandemonious Ivy surely the friendship of Ferrimore and Numen can extend into this game as well?*
I don't have a tailored plea for anyone else but they should vote for me too, obviously :p

*Incidentally, you all should join Academia Nut's Where the Monsters Aren't quest, especially @veekie since he posts enough to revitalize that thread on his own :p
 
[X] Plan Hopefully stop breaking things

Gaerig sulks would be much better if they had kept the yellow moon like we promised our pantheon we'd do.

Edit: ok, apparently wrong. Still would prefer to keep it both for practical and I think it'd make a better read if Gaerig is actively trying and is confused why it isn't enough.
 
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Ascension Threshold Hit! (Will Ascend upon death in Gaerig's Fishing Village)
Looks like Seski isn't going anywhere!

I wonder what would be her starting shrine. Living out of our shrine until she gains her own shrine rating? Or will the ascension location redesignate after a while to her house?

Avatar Acts
Lay with Pixies
Add Minor Humanity+Yellow Moon
Humanity adaptation (+1 Survival factor, high adaptation) rolled 15; successful adaptation of Minor Humanity
Moon adaptation (+1 Fertility factor, high adaptation) rolled 9; successful adaptation of Yellow Moon
Successful adaptations reduce dissemination by 20%, no dissemination check this turn

Leadership 0 (1)
Innovation 0 (1)
Trickery 3 (5)
Fishing 2

Dissemination: 58%
Fertility bonuses: 1
Predator bonuses: 2
Survival bonuses: 3


Wishing to improve your Sea Pixies, you change them further, granting them human cleverness and unnatural fertility.
Sea Pixies piccked up a bunch of bonuses from Humanity and Yellow Moon.
I wonder what the Yellow Moon does to them when it's up now.
Writing 8 (11)
Leadership 6 (12)
Art (Painting) 7 (9)
Perform (Dance) 6 (8)
Mysticism 10
Magic (First) 2 (3)
Magic (Second) 1 (2)
Attrouska has her Magics back on now that Shrew is gone.

Inspire Survival
Survival rolled 9, 16, 13, 8, 12. 14, 16
2/5/4/2/4/5 degrees of success; 22*(3)=66 DE, 22*.25=5.5*2.25/2=6 Growth
Survival Inspirations confirmed to generate Growth at least, under the Yellow Moon.

Disappear Fish (Punishment Action) (you removed all of your affinities for it)
Fishing rolled 16
Epic I Success; 4*1.5=6 VE
About the only part that went as planned :V

Darken (Night, Nox, Stars)
Influence rolled 2, 15
CRITICAL FAILURE/Epic II Success; 5*1.5=7.5, Crit Failure: 10 VE (convert all Darken VE to destructive), cancels success bonus
Fear rolled 19
Gained 14 Legend

And then you accidentally make the shadows too long, make them take on devilish shapes and hide more violent beasts.
Aww shit, the Darken became destructive.

On the other hand destructive Darken sounds quite powerful to use on enemies. So while Positive Darken only works on ourself and our Inspired, Destructive Darkens buff the wild animals, increasing attrition.



Study Bones
Omen Reading rolled 3
Minor Failure
Ahaha...I suppose if this succeeded we'd have realized things going wrong in time to stop it.


Study Hard Crystal
Mysticism rolled 12
Moderate Success; discovered properties

Innovate (Electrum; Hard Crystal; Color Crystal)
Innovation rolled 4, 15, 10
Failrure/Major/Minor; lost Electrum, Innovated a Tier 2 Songstress' Amulet (Grants +2 External Perform (Sing)), Converted additional green pigment
Gained 2 Legend

Though they are still nice successes. You determine that the harder crystals interact weirdly with amber and ambrosia, and that it may be a good thing you haven't used your spear on another divine yet.
On their own, they naturally improve the power of performances and your singing, but they are actually rather weak if struck hard enough.
Hard Crystal has an affinity for music huh? Guessed as much from the spear, but interesting.

Once we equip this, we'd have a Sing skill of 6. Makes it much easier to raise.

Also looks like the Singing Spear might react explosively if we stab a spirit or god with it. Gaerig: Everything goes boom!
Create Art
Art (Painting) rolled 15
Epic I Success; created Sight upon Sea (Grants a large discount or preference towards Water-based Affinities and Manifestations)
+1 Art (Painting)

Sight Upon Sea (Tier X Art) - Grants Legends of the Sea

Finally, your efforts to paint go well for once, and you create a beautiful depiction of the land as seen out on the sea. It is so excellent that your attendants ask when you will display it in your shrine properly, probably so they can see it after their pledge to you is complete.
Ooo, nice. The first big painting!
So looks like we can use Artwork to guide fearbuys a bit?

Makes sense.
Though on the other hand trait slots are packed, so we need to consider whether we want more Water traits, since EAs are slot intensive and I'm still hoping for Eclipse and Sun.

Meet Saiga (Learn Saiga; Coordination; Teach Saiga)
Trade (learning) rolled 15
Leadership rolled 11
Trade (teaching) rolled 12
3 degrees/Minor/3 degrees; Character sheet updated, Success in blessing coordination, Saiga may perform unique actions next turn

Looks like Saiga has some new options for dealing with the rogue baby than killing it.
Somewhat curious what he bought from sleep. Not a trait I think.

Craft (Carving) rolled 10
Mysticism rolled 5 (used stored 9)
3 degrees/2 degrees; created (1) Tier 2 Dark Gemstone (Consumed for significant shrine progress or Fear Attribute progress)
Gained 2 Legend

Dark Gemstone (Tier 2 Gem) - Grants Expanding Terror

And then the two of you join in carving and cutting a dazzling gemstone of opaque silver. By itself, it is an incredible display of beauty and is darkly entrancing.
And Gem crafts are used for Shrine upgrades. This should make a fine progress booster for our Temple.

Teach Ghette Omens
Trade rolled 8
Ghette rolled 8
Ghette spends 3 legend (2 in the hole); gains Trade 3, Omen Reading 1

Ghette is now set up for Mysticism. Spookybaby. Should be good for propagating increased Mysticism in the population once he grows up.

Capricious with Omen Reading and Astrology is good. He'd be taking strange enigmatic actions based on what he sees in the stars.

Gaelte wants pixies!
Gaelte tantrums rolled 8
Gaelte gets what he wants; gains 2 legend
Gaelte spends 2 legend; gains Animal Handling 2
Gaelte realized he was 1 vote away from being a Sea Pixie.
*Gaelte has joined the Monster Faction*

Rashelki Strikes!
Survival rolled 10 vs 3
Epic I Success to Saiga; Saiga faces the beast!
Melee rolled 9 vs 13
Tie! Rashelki 2/6, Saiga's Narwhal Spear ruined! Rashelki Evolves!
Melee rolled 10 vs 13
Moderate Failure for Saiga!; Saiga 7/7. Rashelki Evolves!
Avatar rolled 18 vs 8
Saiga not poisoned
Melee rolled 11 vs 2
Crit Failure for Rashelki; Saiga deliberately drives Rashelki off with 1/6 hit points
Rashelki gains 2 legend
Rashelki spends 4 legend; Gains Survival 4, Melee 2
Warning Saiga turned out well, I don't think he'd have done well if he got surprised, nor would he have spared her.

Also our daughter broke his spear. He's going to need a new one.
Personally Incite
War vs Sing rolled 13 vs 12
Moderate Success, no dogpiles
Melee rolled 15, 12, 9, 9 vs 12
Major/Epic I/Epic II/Epic II Successes; Convert Negative Growth to Sustenance at 4:1, Generates -17 Growth and 34 VE (Sates 4 of 8)
+1 Melee

Personally Incite
War vs Sing rolled 8 vs 7
Minor Success, no dogpiles
Melee rolled 14, 11, 8, 17 vs 4
Moderate Fail/Tie/Minor Success/Major Fail; Generates -2 Growth and 4 VE (Sates 1 of 4)
Gaerig's Melee rolls continue to be insane.
A reminder never to use Personally Incite to punish for Appeasement. We can do some serious damage just carving through everyone, even when we roll a 4.

It's very efficient for causing VE damage though.

1-15: Shrine 7
16-30: Influence 9
31-40: Fear 10
41: Omen Reading
42: Mysticism
43: Navigation
44: Perform (Singing)
45: Melee
46: Leadership
47:Innovation
48: Art (Painting)
49: Survival
50-52: Mastery of Astrology
53-55: Excellence of Trickery
56-60: Spirit of the Stars
61-70: EA - Cold
71-80: EA - Sea
81-83: Lesser Bless
84-86: Aspect of Humanity
87-89: Aspect of the Octopus
91-95: Divine Mystery
96-100: Inscrutable One

15% Shrine
15% Influence
10% Fear
40% Attributes

Will become 20% Shrine, 20% Influence next turn.
Wonder if Fear at cap does anything.

9% Base skills
6% Excellencies/Masteries
15% Skills

Thus confirming that Excellencies are rolled as skills. We'd learn whether skills appear at the same frequency when dispersed.

5% Spirit of the Stars
10% EA - Cold
10% EA - Sea
3% Lesser Bless
3% Aspect of Humanity
3% Aspect of the Octopus
5% Divine Mystery
5% Inscrutable One

I assume there's a math error somewhere on the table, because if we roll 90, there's nothing on it.
Still:
25% Nox traits
20% other traits.

With the last Glut we've finally flushed the buffer of most of the Nox traits and can start to focus on traits again.
With this turn being so blessing heavy we might well pick up Lesser Bless passively, in which case we might as well spring for the Travelers' Altars.
I can also see Spirit of Fertility showing up if we blessed growth enough.

[] Control Waters*** - You have innate lordship of water and all it's forms, but you have especially strong ties to The Sea, The Cold and The Sky. Costs: 13 DE
-[] Command Water [How]
-[] Command Clouds [How]
@Powerofmind
Outdated affinities here!

[] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Maximum Shrines 5/8.
Outdated shrine count here. We have 6 with Attrouska's hill. Not that it matters at the moment.

As a Goddess and pantheon head, you are capable of granting or taking DE and Ambrosia from pantheon members and subordinates far in excess of your limit, or theirs. You can collude with them to have access to their budget in the future, or, since you're dispersed, the option to pressure them to give you any they can spare immediately is noted especially (the same can be done with DE and Ambrosia any time as a special demand).
Probably should do the collusion once we're further out of the Growth hole.
Demanding it would make for sour minions.

Keshketev says that a lone hunter appeared in his village, seeking to barter for a fine spear. He was later branded a thief when a second spear vanished with him. Curious.
Geez, I wonder who stole it.

Finally, you go to Saiga, who the hunter would ask blessings from. Saiga notes that he has been giving blessings to a devout person who has been trekking farther and farther west, and inland, from Keshketev's basin.

Seski is going to run into the Bloodied Man!
...welp, no better time to find her it seems.

Seski pouts as soon as you take her by the hand, moaning and groaning all the way back. "I'm grown, momma!" she complains. "I don't need you to tell me what to do anymore!"
Teenager.txt

And then, like a depressing rain on a festival day, momma showed up while you were making camp with Birgir. She grabbed you, and Birgir was forced to follow all the way back to his village, when you managed to convince momma to at least let you stay with Birgir, who was very nice and rather handsome, and you were old enough to marry now. Once you're married, you're gonna live with Birgir instead of momma.

That'll show her.
Sure kiddo.

I await her kids with Mischief.
Mwahaha.

*Incidentally, you all should join Academia Nut's Where the Monsters Aren't quest, especially @veekie since he posts enough to revitalize that thread on his own
Theres an open tab for it, but hadn't been able to get into it yet. Work :/
 
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Vote Plan Hopefully stop breaking things for the better position to continue improving our
>Implying people won't shove it off for later and later

Dohoho

Besides, we don't have anything pressing. The pantheons have kept to themselves, Saiga has our Ur-spawn under control, and more importantly our Sea Pixies have Humanity aspect.

Let's just go to our castle in the sky and chill~
 
[X] Plan Hopefully stop breaking things

At least for the near future. Rather, stop breaking our things and break the things of other pantheons.

Or, you know, steal their stuff. That works too.
 
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