Time of the Gods: Into the Amber Age

So, we can't much do anything about getting our temple built, to have more Ambrosia. If it is mostpy a mortal construct, does that mean that it gets built even if we don't do anything?
 
So, we can't much do anything about getting our temple built, to have more Ambrosia. If it is mostpy a mortal construct, does that mean that it gets built even if we don't do anything?

We actually can do something, we can burn all 5 Ambrosia and ask Saiga for another 2 and use the suffer avatar action, with 7 it should be enough so that we shouldn't go on a rampage from it and we can always use the twist fate action to increase our chances to survive any hunger roll we might have to take

You don't have to worry, I already asked, we found her
SHould we still have this option
despite having found her this turn ?

 
I have half a mind to write a plan called Gaerig Sulks.

I mean her blind spot is not seeing the devastation she makes. So let's see what happened from her viewpoint:
She wanted to help. She wanted to make sure there will be more people, so she worked so hard, that she actually destroyed her body. That's a lot of work, and a lot of commitment. And what do these ungrateful jerks do? They insist on dying. There is less of them than in the beginning of the year. So what does Gaerig think in this situation?

"If you don't want my help, and you want to die horribly, then all right. I will sit here and do nothing until you come to me and apologize for being so damn ungrateful for my help."

She might visit her husband to whine complain be reasonably critical about the people, but that's it.

So basically a turn where we spend no DE but to talk with Saiga. I mean, the DE won't go away until next turn IIRC, and the other spirits can run some damage control until we sulk somewhere.
 
I have half a mind to write a plan called Gaerig Sulks.

I mean her blind spot is not seeing the devastation she makes. So let's see what happened from her viewpoint:
She wanted to help. She wanted to make sure there will be more people, so she worked so hard, that she actually destroyed her body. That's a lot of work, and a lot of commitment. And what do these ungrateful jerks do? They insist on dying. There is less of them than in the beginning of the year. So what does Gaerig think in this situation?

"If you don't want my help, and you want to die horribly, then all right. I will sit here and do nothing until you come to me and apologize for being so damn ungrateful for my help."

She might visit her husband to whine complain be reasonably critical about the people, but that's it.

So basically a turn where we spend no DE but to talk with Saiga. I mean, the DE won't go away until next turn IIRC, and the other spirits can run some damage control until we sulk somewhere.

I'm okay with this.

Ooh, we should create a Divine Realm though, so there's actually some meat to the update. Also because I just really wanna know.
 
Found her!

It took some doing, but you've finally managed to have enough time to go out and search for your wayward daughter. First, you ask a little more specifically what Saitev said happened. He explains his complacency in her escape, and the loss of the young hunter. Then you go to Keshketev, to see if they passed by.

Keshketev says that a lone hunter appeared in his village, seeking to barter for a fine spear. He was later branded a thief when a second spear vanished with him. Curious.

Finally, you go to Saiga, who the hunter would ask blessings from. Saiga notes that he has been giving blessings to a devout person who has been trekking farther and farther west, and inland, from Keshketev's basin.

Seski is going to run into the Bloodied Man! You rush out, poking and seeking and searching until you catch the trail of a wanderer, or pair of them. You follow the tracks and signs a little further, with a bit of starbound guidance, until you rather suddenly come upon the duo you're searching for. Seski pouts as soon as you take her by the hand, moaning and groaning all the way back. "I'm grown, momma!" she complains. "I don't need you to tell me what to do anymore!"

"At least let me stay in Birgir's village!" she finally bargains, at the very last moment. Your shrine in Saitev's village is small, but Seski probably won't leave if the boy is also there with her. You change direction. Seski whoops. You are the best mother.

Caught!

Birgir was a stick in the mud for a while, but after you told him about Keshketev's place and got nicer things, he was all for going on a big adventure with you, like momma used to tell about Saiga. You'd already seen all the stuff in the near-east, where the fox guy lived, so now you were gonna go out and see the things in the middle of Niogg.

And then, like a depressing rain on a festival day, momma showed up while you were making camp with Birgir. She grabbed you, and Birgir was forced to follow all the way back to his village, when you managed to convince momma to at least let you stay with Birgir, who was very nice and rather handsome, and you were old enough to marry now. Once you're married, you're gonna live with Birgir instead of momma.

That'll show her.
 
And then, like a depressing rain on a festival day, momma showed up while you were making camp with Birgir. She grabbed you, and Birgir was forced to follow all the way back to his village, when you managed to convince momma to at least let you stay with Birgir, who was very nice and rather handsome, and you were old enough to marry now. Once you're married, you're gonna live with Birgir instead of momma.

That'll show her.
Jokes on her, all we have to do to bring her back is to blow up her body and she'll reform in our village.
 
[X] Gaerig Calls for Aid
-[X] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: See your known Skills.
--[X] Expend <189> DE on petitioners for Astrology and Trickery
-[X] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 18 DE
--[X] Drive Fish Away.
---[X] for appeasement.
-[X] Yellow Moon* - The shine of the Full Moon in all it's glory, timed with the fertility of the woman and the greatest virility of the man. Greatly increases Fertility and empowers Blessings. Costs: 35 DE
There
 
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What happened when we forgot to keep an action for appeasement? I don't remember.

[X] Gaerig Sulks
-[X] Form Divine Realm - You feel something curious, a spilling, a bubble upon creation. Costs: 20+ DE, 2+ Ambrosia


That's it. Gaerig sulks, because the people don't appriciate her help. So she makes a better realm, where everybody likes her and they don't die when she scares them a little.

Edit: Plan edited, see new plan a little lower.
 
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What happened when we forgot to keep an action for appeasement? I don't remember.

[X] Gaerig Sulks
-[X] Form Divine Realm - You feel something curious, a spilling, a bubble upon creation. Costs: 20+ DE, 2+ Ambrosia

That's it. Gaerig sulks, because the people don't appriciate her help. So she makes a better realm, where everybody likes her and they don't die when she scares them a little.
What happened to complaining conversing to Saiga?

Also you have to specify how much Ambrosia and DE you want to put into Divine Realm. More is More.
 
@Powerofmind do we get the external bonuses to sing from our new necklace and our spear while we're dispersed? If not, @Sivantic we might want to spend a couple turns blessing and inspiring to get grwth back up before we gamble on our singing to coerce our spirits to give us ambrosia; remember, we need 12 Ambrosia to form, not 8.
 
@Powerofmind do we get the external bonuses to sing from our new necklace and our spear while we're dispersed? If not, @Sivantic we might want to spend a couple turns blessing and inspiring to get grwth back up before we gamble on our singing to coerce our spirits to give us ambrosia; remember, we need 12 Ambrosia to form, not 8.
That's of course if we only manage to grab one and it would be nine since I'm asking from the four of them.

But yeah, I'll wait for Powermind response.
 
What happened to complaining conversing to Saiga?

Also you have to specify how much Ambrosia and DE you want to put into Divine Realm. More is More.
True that. Well then:

[X] Gaerig Sulks
-[X] Form Divine Realm - You feel something curious, a spilling, a bubble upon creation. Costs: 20+ DE, 2+ Ambrosia
--[X] 100 DE, 5 Ambrosia
-[X] Commune with Saiga. Costs: 5 DE (One Time)
--[X] Complain about the people being ungrateful and insisting on not staying alive even when you help them.
-[X] Reserve 1 Ambrosia for Kesh, as per our deal

Given our general Fear gains, 137 DE should be enough to get back to full, in a round or two. Even if we go full on helping, we can fill up the tank in a few rounds. And mooch Ambrosia.

Edit: Plan Edited to include the Amrosia for Kesh.
 
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Given our general Fear gains, 137 DE should be enough to get back to full, in a round or two. Even if we go full on helping, we can fill up the tank in a few rounds. And mooch Ambrosia.
Definitely more than a turn. You might still want to reserve a
[X] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 18 DE
-[X] Drive Fish Away.
--[X] for appeasement.
Otherwise we lose face.
 
Definitely more than a turn. You might still want to reserve a

Otherwise we lose face.
What are the actual consequences? Because leaving it out is a deliberate choice on my part, and unless the mechanical consequences are big, not having it fits with narrative of this plan. Gaerig has consistently showed herself to be a bit scatterbrained and hyperfocused, so forgettting about punishing people is well within her character. On the other hand if it causes big problems in the future, I can put it in, because crippling yourself is not fun either.
 
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What are the actual consequences? Because leaving it out is a deliberate choice on my part, and unless the mechanical consequences are big, not having it fits with narrative of this plan. Gaerig has consistently showed herself to be a bit scatterbrained and hyperfocused, so forgettting about punishing people is well within her character. On the other hand if it causes big problems in the future, I can put it in, because crippling yourself is not fun either.
Reduces VE, which admittingly isn't really part of your plan. Powerofmind might punish you differently however. Better to ask.
 
[X] Gaerig Sulks
-[X] Form Divine Realm - You feel something curious, a spilling, a bubble upon creation. Costs: 20+ DE, 2+ Ambrosia
 
KK. What was the math for Growth blessings again? 0.8x return, +0.1x per degree of success, right? And 0.1x growth, +0.1x per degree of success?

Also, as per the above discussion, is the penalty for not having a punishment "just" a reduction in VE generated, and so mostly doesn't matter on a turn we dont care about/don't want VE?

Edit: Also, does yellow moon no longer give direct growth, just the bonuses to blessings?
 
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