As for my plan...
[X] Plan Hopefully Stop Breaking Things
-[X] Bless Petitioner for Sacrifices [Total Cost 41 DE]
--[X] Expend 36 DE on petitioners for Astrology
--[X] Expend 5 DE on petitioners for Perform (Sing)
-[X] Bless Petitioner for Growth [Total Cost 35 DE]
--[X] Expend 35 DE on petitioners for Survival
-[X] Inspire Petitioner [Total Cost 80 DE]
--[X] Survival x8
--[X] Astrology x8
-[X] Direct Fish**[Total Cost 18 DE]
--[X] Drive Fish Away.
---[X] Reserve for punishment
-[X] Darken**[Total Cost 13 DE]
--[X] In your territory
-[X] Yellow Moon* [Total Cost 35 DE]
--[X] In your territory
-[X] Form Divine Realm [Total Cost 20 DE, 4 Ambrosia]
--[X] Use 20 DE, 4 Ambrosia
-[X] Reserve 1 Ambrosia for Kesh, as per our deal
Darken is there to get a handful of VE, so we can fearbuy a small thing. With our current bonuses, we have an 87% chance of 2 successes, so call it 3+ VE, which should be enough for a small thing but nothing big. Only gets us ~4+ DE, though (Speaking of,
@Powerofmind the DE/VE rate this turn should be 1.2, not 1, right? 4*(12 + 2*2 - 13)/10 = 4*3/10 = 1.2.). Fish is for punishment, which i think means it doesn't do anything either way? I'll have to double check, but not including it hurts growth so thats a no-go.
Looking at last turn, inspires get full Skill*2 bonus, and get 3 DE and 0.25 growth per success. With 10 Survival and 15 Astrology, we can expect ~2.5 success average for survival and ~3 successes average for astrology, for a total of 165 DE return, and with 20 rolls that should be a fairly confident guess (also like 18ish growth return)
Since i'm focusing on inspires, not enough blessings to justify a yellow moon. Instead, astrology sacrifices, since those get 1.4x return pretty reliably, sing sacrifices which should get 1.2x return but mostly are there for the off chance we get a nat 100 on them, and to put singing on the fearbuy list, since we need that for domination, and 40 survival growth blessings since thats our best skill for growth. should get about 1.1x return, but even at 1x return we should be good.
8 DE (Rites) + 4 DE (Darken) + 132 DE (Inspires) + 50.4 DE (Astrology Sacrifices) + 14 (Sing Sacrifices) + 38.5 (Survival Growth) = 246.9, enough to get to cap and a little bit more. Since i try to use pretty safe guesses, we should get a bit higher than that, especially if yellow moon rolls high.
Costs: 51 + 40 + 100 + 18 + 13 + 20 = 242 DE, and 4 + 1 = 5 Ambrosia
Edit: veekie pointed out that yellow moon should bless our allies growth, so i'm gonna add that in. It gives 0.25 Successes to blessings (but not inspires) and 25% higher growth (from at least blessings and inspires) for each success, so i'll be doing assumptions with the 87% chance of 2 successes. That doesn't do much for the blessings DE return, though. +10 doesn't make 8 degrees of success likely enough for my taste. It means that with exactly average rolls, we'd have 4 degrees of success for astrology, but i like to base my guesses on about 10->10.5 average rolls. It does make me confident in giving 3 degrees of success to both sing sacrifices and survival growth, for 1.4x and 1.1x return respectively.