Dark Abstraction
Infrequent Participant
- Location
- United States
Tempting, I must admit. Alas, that I am all out of vitriol for the day.
Tempting, I must admit. Alas, that I am all out of vitriol for the day.
Tempting, I must admit. Alas, that I am all out of vitriol for the day.
Like Oscar Wilde said it:
Pretty sure we've seen the minimum cost of a Divine Realm drop while we've been playing. It might be the size of an outhouse, but we should be pretty sure to get at least a Divine Realm from it.As of now we have NO IDEA of how much DE+ambrosia(or number of successes) we need to make a divine realm(unless I missed something), so the "Sulking plan" may leave Gaerig with NO divine realm, on top of very little DE and ambrosia to keep working on it
Its dropped as we gain influence, specifically. IIRC it started at 50 DE, 5 Ambrosia minimum at Influence 5, and decreased by 10 and 1 every influence point after that.Pretty sure we've seen the minimum cost of a Divine Realm drop while we've been playing. It might be the size of an outhouse, but we should be pretty sure to get at least a Divine Realm from it.
Provided there aren't some rolls we fail, of course. (But even then I suspect putting Gaerig out of commision for 3 years is a net gain for our people)
We do. Minimum is 20 DE and 2 ambrosia, with more for more.[X] Plan Hopefully Stop Breaking Things
As of now we have NO IDEA of how much DE+ambrosia(or number of successes) we need to make a divine realm(unless I missed something), so the "Sulking plan" may leave Gaerig with NO divine realm, on top of very little DE and ambrosia to keep working on it.
Like Oscar Wilde said it:
"Everything in the world is about sex except sex. Sex is about power."
Its dropped as we gain influence, specifically. IIRC it started at 50 DE, 5 Ambrosia minimum at Influence 5, and decreased by 10 and 1 every influence point after that.
I just had a strange mental image.Pretty sure we've seen the minimum cost of a Divine Realm drop while we've been playing. It might be the size of an outhouse, but we should be pretty sure to get at least a Divine Realm from it.
Woah, wait, what?Inspire Petitioners
Survival rolled 7, 18, 14, 13, 6. 7, 11, 14
2/5/5/4/1/2/3/5 Degrees: Gained 27 DE, Gained 19 Growth
Developed The Bow
Astrology rolled 9, 19, 7, 4, 5. 9, 17, 12
3/6/2/2/2/3/6/4 Degrees; Gained 28 DE, Gained 19 Growth
Developed The Sundial
Inspire Survival
Survival rolled 9, 16, 13, 8, 12. 14, 16
2/5/4/2/4/5 degrees of success; 22*(3)=66 DE, 22*.25=5.5*2.25/2=6 Growth
And that was on a turn when you had a base Rite income of 3.Woah, wait, what?
We just were getting 3 DE/success last turn?![]()
Imposing more restrictions is actually free.I propose a gateway at the bottom of the Teeth, accessible to those who manage to dive into the depths and survive.
I wish to warn people from making our divine realm an afterlife, because having a lot of spirits in the DR raises its upkeep, while imposing narrow enough restrictions to avoid the problem (for example only allow our direct descendants into the afterlife) is beyond us atm, i believe.
Furthermore, I'd like to add the "Supporter of Life" effect, just cause i like it.
Is it possible to change it later? What about adding a time dilation?
Yes. Though the latter would be especially difficult to implement, so I'm gonna say no.Is it possible to change it later? What about adding a time dilation?
This is important to note!Saiga offers to you (Gained VE may not be Destructive the following turn as per marriage contract)
Ahh. Well that puts a wrench in my DE recovery plan, then. :/ Even then, though, we have a base of 4/3, not 1, assuming "base" means we don't count the *6 from DA, so it should be higher. What multiplier did our DA give us for growth, btw? Iirc, one level of it almost doubled our bonus to growth, right?And that was on a turn when you had a base Rite income of 3.
Imposing more restrictions is actually free.
Well.... I mean Saiga is off brawling with him solo. Surely a bit of magical help from his wife would make the defense easier. We personally don't need Gaelte's help to deal with this at all.So rashelki just whooped saiga's ass.
and then used the legend to get to melee ten.
thank fuck Gaelte is getting animal handling... because we may need his help soon.
So it turns out we really should have been doing Inspires more than "oh lets dump some spare DE into this", because that's how you actually move up tech tiers.Inspire Petitioners
Survival rolled 7, 18, 14, 13, 6. 7, 11, 14
2/5/5/4/1/2/3/5 Degrees: Gained 27 DE, Gained 19 Growth
Developed The Bow
And they can tell time now!Astrology rolled 9, 19, 7, 4, 5. 9, 17, 12
3/6/2/2/2/3/6/4 Degrees; Gained 28 DE, Gained 19 Growth
Developed The Sundial
Form Divine Realm
Costs: 20 DE and 2 Ambrosia
2 Ambrosia extra->+2
Forms at Stability 2; miniturn to build the realm.
Fools wander in rolled (Ghette)
Fear rolled 8
Gained 6 Legend
Please navigate soemwhere else...Ghette's sight
Astrology/Omen Reading rolled 8
Ghette spends 3 legend (5 in the hole); gains Omen Reading 3, Navigation 5
Gaelte's minions
Animal Handling rolled 12
Gaelte gains 2 legend
Gaelte spends 2 legend; gains Fishing 4, Animal Handling 3
Man, Saiga is having a hard time here. Nearly got dispersed. He needs a new weapon.Rashelki's Rampage!
Survival rolled 19 vs 12
Moderate Failure; Saiga engages once more!
Melee rolled 6 vs 17
Epic I Failure! Saiga 5/7
Avatar rolled 12 vs 13
Saiga not poisoned!
Melee rolled 16 vs 13
Major Success! Rashelki 4/6 - Saiga 4/7
Avatar rolled 14 vs 16
Saiga not poisoned!
Melee rolled 10 vs 14
Major Failure! Saiga 3/7
Avatar rolled 12 vs 8
Saiga not poisoned!
Saiga retreats! Rashelki deals 4 VE (retreat) + 4 VE (personal attacks)
Rashelki gains 8 legend
Rashelki spends 4 legend; gains Melee 10, Survival 5, Awe 1
Sure, we'd bless the shit out of everything.Keshketev crafts for you
Craft (Carving) rolled 16, 15, 14, 5, 10. 7, 12, 14, 12, 14. 17, 17
6/5/5/2/3/2/4/5/4/5/6/6; (12) Amber Figurines (2 Very Poor, 1 Poor, 2 Moderate, 4 Good, 3 Great)
Saiga offers to you (Gained VE may not be Destructive the following turn as per marriage contract)
Craft (Carving) Stored 8, 12, 16
Gained (3) Gemmed Figurines (1 Okay, 1 Moderate, 1 Good)
1-25: Shrine 7
26-40: Influence 9
41: Perform (Singing)
42: Survival
43-46: Mastery of Astrology
47-50: Excellence of Trickery
51-60: Spirit of the Stars
61-70: EA - Cold
71-80: EA - Sea
81-90: Omenseer
91-95: Divine Mystery
96-100: Inscrutable One
Sounds vaguely lewd. Or I have a potty mind.You push against the fabrics of time and space, and the world groans in protest to your actions. You push further and further, and with a pop your essence suddenly floods into the hole you've made like water into a skin, and the black emptiness about you adapts, transforms, meets your inner self perfectly.
Frauma Grin
Hmm, first thought is using the depths of the Teeth as a Gateway.Gateway - A means of entering the Divine Realm. The creator of a Divine Realm is it's own gateway, but they must also specify a physical location that leads to the realm. Additional gateways can be created for an additional cost in upkeep, with broader gateways costing more. Additional Gateways can be metaphysical as well as physical in nature, and conditions can be imposed on them to restrict or allow entry. All Realms with an afterlife must have a Death Gateway (people who die under specific conditions have their spirits automatically transported to your realm).
Makes senseStability - A value that determines how many and what kind of restrictions and effects your Realm can possess. Stability begins at 1 and increases by 1 when spending ambrosia equal to the new stability level.
Okay...so basically we need to store a fair bit of Upkeep, because otherwise we go pop and so does the Realm.Upkeep - Upkeep rises as new Gateways are built and benefits are added. If a very large number of Divines or sapient souls home in the Realm, Upkeep also increases. Upkeep goes down when Stability increases or when restrictions are imposed. DE upkeep can be stored in advance, up to 20 times the current Realm Stability.
That's pretty neat for condensing materials.Effect - A specific function granted to the Divine Realm. Crafting spirits can cause their realms to naturally condense materials for their use, pantheon heads can force other pantheon members to meet in the realm they form, designating it as the prize realm of the pantheon, and gods of the dead can allow access to particular individuals, either to incentivize or deincentivize being taken there upon death.
This seems the most natural one to me for a gatewayGateways:
The Depression - It is possible to emerge in your Divine Realm by diving into the old Ambrosia Pool within your Holy Place, and there is a similar pool-within-the-sea in the Divine Realm.
Recall that the agreement was we would not harm the fishermen. Everyone else isn't covered.This is important to note!
How's it interact with appeasement punishments? Should we be dropping appeasement to meet this condition?
Saiga lost his weapon last turn, he's wrestling the mud creature unarmed I thinkWell.... I mean Saiga is off brawling with him solo. Surely a bit of magical help from his wife would make the defense easier. We personally don't need Gaelte's help to deal with this at all.