@Powerofmind
Important question for now:
Can Ghette get out at all without a suitable Gateway? We don't have an Avatar to use as the exit at present.
Okay, heres a few I think might work
[] The Dark Pool - It's possible to travel to your Divine Realm by diving into the dark depths of the Ambrosia Pool within your greatest holy sites. However, those without divine constitutions(anyone not at least a Spirit) must navigate the starry maze within and find the hidden moon in the deeps to reach your Realm or return to the mortal world. Failure means they emerge, lost somewhere on the side they entered from
Basically the idea is that you can enter from any of our Temples or Holy Places, since the Teeth are pretty remote, and would make it difficult for our Pantheon to actually attend if we make it the sole meeting place. Shrines would probably make it too accessible(and thus, too expensive), but Temples are difficult enough to build(and capped low enough) to be a significant entry barrier, especially with the added limitation.
The access condition is iconic I think, our first big quest was to find the moon in the deeps, our ascension was to wander the deeps and find the sun. We make would-be petitioners need to do the same. Yes, even for our Ur-spawn, its good for their Legend.
What kind of Upkeep can we expect from that?
And it looks like Afterlife is
pretty lucrative enough that it should be able to pay for itself at least.
[] The Lost Soul - Those whose bodies are lost to man within your Influence, and those of your faithful who die lost and unknown have their souls transported to your realm.
This one goes with our heavy use of Lures, it's very defining, considering we've been trying that since before we were a Fear Spirit, before we could even Lure.
This means that we get the souls of people who:
-Die in the wilderness, or by Act of God, and their bodies are never recovered.
-Those who have their bodies destroyed after death(e.g. the Silvermen being mined for silver)
-Those who have their bodies cast into the sea/river/wilderness after death.
[] The Night Mother's Menagerie - A portion of your realm is set aside to maintain and contain a modest breeding population of exotic creatures and bloodlines, addressing their special needs.
Hi Monster Faction!
Basically, this is to store the various accidental freaks of nature we make that are too dangerous or fragile to let run loose. It won't let us breed giant monster armies(that would be too expensive to upkeep), but it COULD be used for us to repopulate monster species, or release the odd monster into an area to liven it up when it gets boring.
Also useful for holding Ur-beasts that we don't want to kill, but are too dangerous to let run loose. While in here they won't be gaining any Legend, and thus won't be growing(unless they roll to escape and then attaboy I guess?)
Might be vetoed if it causes too much management overhead though.
[] The Mirrored Skies - The sea of your realm strongly reflects the sky within it, causing celestial phenomenon within your realm to intensify.
Munchkin option. Boosts the power of Moons, and Stars, but only within the Realm. Mainly useful for Harvest Moon though.
Also useful for exploding ourself with Reflecting Pool.
[] The Sea of Stars - The sea of your realm extends to the skies, and vice versa. The stars are islands in the night, the sea the endless dark. There, the intangible and the tangible are one and the same. Dispersed spirits and Ethereal avatars within your realm interact as if they were manifest and material, while even mortal flesh may paint with light and weave with shadow.
Basically, blur the boundaries between the material and immaterial, but fit it into our themes.
I STRONGLY doubt this will allow us to take avatar actions while dispersed on it's own(because it defeats the purpose of having a Sustenance score and cap), but probably allows something like a limited DE to Sustenance conversion rate within it, or an emulated Sustenance score(e.g. it might give you Stability/Stability sustenance per year) within it to do limited avatar actions.