Three plans.
[] Plan Towards getting a body again
-[] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Navigation, Perform (Trickery), Fishing, Leadership, Innovation.
--[] Expend 5 DE on petitioners for Navigation
--[] Expend 10 DE on petitioners for Perform(Trickery)
-[] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing.
--[] Expend 11 DE on petitioners for Navigation
--[] Inspire Petitioner - Expend DE to give inspiring visions and dreams to a petitioner who comes to your shrine or prays to you. At 2 Influence, Inspirations are somewhat random in their effects but are stronger than Blessings. Costs: 5 DE
---[] Navigation x1
-[] Control Waters*** - You bend the waves to your command, directing them to rise or quiet at your leisure, to punish your enemies, or reward your friends. Costs: 4 DE. x3
--[] Calm Seas. x3
-[] Moonlight* - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 15 DE
--[] In your territory.
-[] Despise Trait - You do not like how the mortals view you and your powers. Remind them what you truly represent and how you truly are! Costs: (Must reserve no destructive acts associated with the forgotten trait)
--[] Despise Ocean Affinity - Waves
-[] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be. x2
--[] Scry Distant Places - View the places you have not seen, the places you cannot go. Costs: 15 DE x2
---[] Take a look at those people your explorers found
-[] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Costs: 10 DE. Maximum shrines 1/2.
--[] At your Holy Place
---[] If not possible, rebuild the shrine in Apostate Village
-[] Issue Decree - You condense into a roiling mass just barely capable of overwhelming, booming speech in order to address those beneath you and issue a decree about the right way to live and how to worship you correctly. Costs: 15 DE. Maximum Decrees: 0/4
--[] LOCKED: Decree that families who send one of their beautiful members to attend your shrines for a time will be spared your wrath. Costs: 15 DE
Blessings, inspiration, control waters, moonlight, despise waves, scry distant places, build shrine, issue LOCKED decree.
Doesn't accidentally despise anything I don't think.
[] Plan Yahweh Lite
-[] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Navigation, Perform (Trickery), Fishing, Leadership, Innovation.
--[] Expend 10 DE on petitioners for Perform(Trickery)
--[] Expend 13 DE on petitioners for Innovation
--[] Expend 10 DE on petitioners for Astrology
-[] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing.
--[] Expend 20 DE on petitioners for Navigation
-[] Control Waters*** - You bend the waves to your command, directing them to rise or quiet at your leisure, to punish your enemies, or reward your friends. Costs: 4 DE
--[] Calm Seas.
---[] x2
-[] Improve a Shrine - Invest a great deal of materials and ornaments to make a shrine grander. Costs: 10 DE.
--[] Expand the Painted Stars (T1): A map of stars will be painted upon the skins inside a single shrine, granting ???.
-[] Moonlight* - The moon shines bright this night, revealing things that hide in the dark. Can cause Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 15 DE
--[] In your territory.
[] Despise Trait - You do not like how the mortals view you and your powers. Remind them what you truly represent and how you truly are! Costs: (Must reserve no destructive acts associated with the forgotten trait)
-[] Despise Ocean Affinity - Waves
-[] Issue Decree - You condense into a roiling mass just barely capable of overwhelming, booming speech in order to address those beneath you and issue a decree about the right way to live and how to worship you correctly. Costs: 15 DE. Maximum Decrees: 0/4
--[] LOCKED: Decree that families who send one of their beautiful members to attend your shrines for a time will be spared your wrath. Costs: 15 DE
-[] Make Demand - You have need of something and you will tell people what you want. Costs: 15 DE. Issues per turn: 4
--[] Demand that the people give you gifts of carved bone as your husband has, you want more pretty figurines!
Lot of blessings (~50 DE worth), control waters, Painted Stars shrine extension, moonlight, despise Waves, locked decree, pretty figurines (improve Shrine tier). Also doesn't accidentally despise anything. No inspirations.
Edit: Also has innovation blessings. Missed it somehow.
Primary differences between 'get an avatar' and 'Yahweh lite' are: Get an avatar has fewer blessings and 2x scry, while Yahweh lite has more blessings + innovation blessings, builds a shrine extension, and demands figurines, which should result in a shrine tier increase.
[] Something something the GM wrote a plan on request
[] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Navigation, Perform (Trickery), Fishing, Leadership, Innovation.
-[] Expend 5 DE on petitioners for Innovation
[] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing.
-[] Expend 6 DE on petitioners for Fishing
[] Inspire Petitioner - Expend DE to give inspiring visions and dreams to a petitioner who comes to your shrine or prays to you. At 2 Influence, Inspirations are somewhat random in their effects but are stronger than Blessings. Costs: 5 DE
-[] FORMLESS: Drive Petitioner to (Avatar Action). Costs: +15 DE surcharge
--[] Guide Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[] Control Waters***. Costs: 4 DE
-[] Calm Seas x3
[] Direct Fish**. Costs: 6 DE
-[] Call Fish x2
[] Moonlight*- Costs: 15 DE
-[] In your territory.
[] Issue Decree - You condense into a roiling mass just barely capable of overwhelming, booming speech in order to address those beneath you and issue a decree about the right way to live and how to worship you correctly. Costs: 15 DE. Maximum Decrees: 0/4
-[] LOCKED: Decree that families who send one of their beautiful members to attend your shrines for a time will be spared your wrath. Costs: 15 DE
[] Make Demand - You have need of something and you will tell people what you want. Costs: 15 DE. Issues per turn: 4
-[] Demand that the people give you gifts of carved bone as your husband has, you want more pretty figurines!
[] Despise Trait - You do not like how the mortals view you and your powers. Remind them what you truly represent and how you truly are! Costs: (Must reserve no destructive acts associated with the forgotten trait)
-[] Despise <Ocean Affinity - Waves>
[] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Costs: 10 DE. Maximum shrines 1/2.
-[] In your own village
It's a joke plan. The only real problem with it, however is that mischief remains on the accidental despise table (if that's a thing when despising on purpose), and that we're directing fish, blessing for fishing, and guiding ships in person when we lack an Avatar.
I swear he's trying to get us Aspect of the Fish so we remain over our cap. The innovation blessings, on the other hand, may result in +1 innovation, meaning we can drop aspect of humanity in the short term, as we'd
have Innovation.
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Every plan has Moonshine. I'm hoping for Weird triggers again! But not too many, don't want vehemence exhaustion to trigger
again...
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I also thought that we were avoiding fishing actions so that we could avoid getting the Aspect of the Fish?
He did say he wouldn't care whether or not the plan in question screwed us over - in fact, he all but stated outright that it
would.
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Gonna try to work up a plan that mixes the best parts of the other three.