Wow. That is totally anemic. A net of 2 on the sacrifices and -3 on the growth.
We might need to look into some better way of churning DE.
We got an average of 1.65 and 1.29 successes on our rolls (2.05 and 1.65 if we get skill mods), it was pretty bad. Average rolls would give us more than 2.5 average. We got 1.5x returns on our 2.5 average rolls last turn (3 avg successes if we get skill mods), so on average it should be a good DE churn.
Also, presumably growth blessings have a lower return anyway, since they theoretically boost pop mod
That's how fear works. I sort of said this before... On the up-side, items you've previously despised crowd out possible new gains and are significantly less expensive, so you can really only cycle two or three components on the table before you have to eventually roll a shrine.
Hmm...is there any way to like, super-despise a trait? Like, get rid of it without it being more likely to pick up again?
This is the penalty for the Yahweh Lite. You want all the traits? Have fun spending all the DE trying to use half of them.
Is that a challenge?
Yes. I should have auto-X'd but I spaced that particular detail.
So we
have to do that demand, and we're basically already using 15 DE for our budgets?
Some key questions from the update, so they're not hidden in the annotated update:
Blessings:
-Do we get a skill mod on these?
-Did we not get any pop mod progress from the growth blessings? the fluff suggests that the fertility boost cancelled it out, but i'd also believe either that we rolled too poorly or that you forgot with all the things you had to keep track of.
-If sacrifices give ~1.5x return on average, then how much DE return would growth blessings do, since they also boost pop?
For income:
1. you miscalculated the vehemence income, i think. 13*5.6 = 72.8, not 70.
2. We had 2 omakes since last turn, iirc--the poem you linked in the amberpedia, and the Saiga omake by...
@Swimmingly i think? that i linked you last night
3. If Participation Bonus still can go over our DE limit, then you handled that wrong too; with the income you listed, we should have had 128 - 5 (holy place) = 123 DE, with a cap of 120 and PB of 4, which shouldn't have condensed.
For upgrades:
What tier is Seas? It cost about as much as a T1 at the start, but unlocked a T3 and is seemingly a T2 trait after water...but we're getting +3 cost to T1 and +1 cost to T2 upgrades, between Moon/Water/Seas/Waves.
Edit: Remembered a question: how did our Calm seas affect the turn? I assume it increased vehemence, since that also covers "doing great things to help", but did that vehemence contribute to the pop mod decrease? Because i'm pretty sure we did that hoping to help our people, so if it backfired thats important to know
Edit 2: Realized i forgot one of hte main questions i wrote this for. For the shrine extensions, you said we unlock 3 extensions and can get highertier extensions every even level of Fear, right? Shouldn't we have 6 unlocked then, since we have Fear 4?