Divine Actions (Actions marked with asterisks can only be performed a number of times per turn equal to the number of asterisks present)
[] Bless Petitioner for Sacrifices - Expend some of your DE to empower those who come to your shrine or pray to you in exahange for more offerings. Current Skills that can be blessed: Astrology, Navigation, Perform (Trickery), Fishing, Leadership, Innovation.
-[] Expend <X> DE on petitioners
[] Bless Petitioner for Growth - Expend some of your DE to empower those who come to your shrine or pray to you, granting them a bounty of life-giving things. Current Skills that can be blessed: Navigation, Fishing.
-[] Expend <X> DE on petitioners
[] Inspire Petitioner - Expend DE to give inspiring visions and dreams to a petitioner who comes to your shrine or prays to you. At 2 Influence, Inspirations are somewhat random in their effects but are stronger than Blessings. Costs: 5 DE
-[] FORMLESS: Drive Petitioner to (Avatar Action). Costs: +15 DE surcharge
(Useful, if expensive; formless isn't as crippling as expected, which is good seeing how easy it was to hit it )
[] Control Waters*** - You bend the waves to your command, directing them to rise or quiet at your leisure, to punish your enemies, or reward your friends. Costs: 4 DE
-[] Whip Waves.
-[] Calm Seas.
[] Call Wave* - You twist and churn the waters, making them rise and rise to batter even the high land with the relentless, consuming sea. Costs: 14 DE
[] Direct Fish** - You direct fish to or away from your domain, having knowledge of the temperatures and currents that they prefer. Costs: 6 DE
-[] Call Fish.
-[] Drive Fish Away.
[] Moonlight* - The moon shines bright this night, revealing things that hide in the dark. Can cause
Weird, also empowers a number of relevant actions (Astrology, Perform (Trickery), Water-element Influence Actions, etc.). Costs: 15 DE
-[] In your territory.
-[] Over an enemy's territory.
Avatar Actions (FORMLESS, DISABLED EXCEPTING SCRY)
[] Form Avatar (4 Ambrosia) (Avatar dispersed, most actions disabled)
[] Suffer Avatar (<X>, up to 3 Ambrosia) (Restores avatar with a variable sustenance value - can include negative values if the fraction of Ambrosia committed is too low compared to current Avatar, which causes violent rampages until hunger is sated to at least 10)
[] Drink deeply of the Ambrosia of creation, reveling in the heady sensation and forgetting what you do not care for. Forget [skill].
-[] Expend <X> Ambrosia reveling
[] Produce a mortal child
-[] Contribute <X> Legend to sire an Ur-child (Maximum 10*Shrine Attribute or 50% of unspent legend, whichever is lower)
-[] Contribute <4X> Sustenance per trait or <9X> Sustenance to choose a trait
[] Lay with <[Animal]>
-[] Contribute a rank of Avatar to sire an Ur-beast
-[] Contribute <4X> Sustenance per trait or <9X> Sustenance to choose a trait
[] Experiment with Unknown Materials
-[] Strange Stone
-[] Strange Metal
[] Personally Incite - Travel onto the cold earth and indulge in sowing chaos and terror. Costs: 3 DE.
[] Disrupt Saiga's fishermen to the south. Costs: 5 DE (must reserve at least one destructive act) WARNING: Outside of effective influence range; divine powers will have reduced effectiveness. Turns remaining: 1
[] Wander the Depths - Travel away from your shoal to explore the deeper places. Costs: 10 DE
[] Explore the Land - Pick your way about the surface that you haven't explored. There is more to the land than a single people by the sea, and you must know it. Costs: 10 DE. WARNING: Lacking Survival, exploration will be more difficult. Navigation provides very limited benefits overland.
[] Guide Ships - Guide and navigate the boats in person, sending them where they need to be. Costs: 6 DE
[] Lure - Seduce and enchant the incautious, leading them to their doom. Costs: 6 DE
[] Give Bounty - Seek fish and sea creatures to capture and give to mortals. Costs: 8 DE
[] Study Stars - Study the skies and stars, seeking patterns that will tell you what was, what is, and what may yet be.
-[] Read the Future - Look forward to what has not yet been, but may yet be. Will aid you in a number of ways during the turn, and warn you of potential dangers. Costs: 8 DE
-[] Read the Past - Look beyond yourself to a time before. The world is old and storied, and secrets are buried in history. Helps develop rituals. Costs: 12 DE
-[] Reflecting Pool - Dedicate greater efforts to studying the still sea and the strange energy you encountered. Costs: 14 DE (reserves two uses of Calm Seas)
-[] Scry Distant Places - View the places you have not seen, the places you cannot go. Costs: 15 DE
(Very useful, if expensive)
Commune Actions (FORMLESS, HEAVILY ALTERED)
[] Issue Decree - You condense into a roiling mass just barely capable of overwhelming, booming speech in order to address those beneath you and issue a decree about the right way to live and how to worship you correctly. Costs: 15 DE. Maximum Decrees: 0/4
-[] LOCKED: Decree that families who send one of their beautiful members to attend your shrines for a time will be spared your wrath. Costs: 15 DE
(i think PoM said that this means we have to take this this turn; presumably Gaerig is compelled to do so since we've done so a lot. So 15 DE less to our budget)
[] Make Demand - You have need of something and you will tell people what you want. Costs: 15 DE. Issues per turn: 4
[] Despise Trait - You do not like how the mortals view you and your powers. Remind them what you truly represent and how you truly are! Costs: (Must reserve
no destructive acts associated with the forgotten trait)
-[] Despise <X>
(Should probably do this)
[] Build a Shrine - Bully, threaten, persuade, or cajole mortals into building a shrine to your magnificence. Costs: 10 DE. Maximum shrines 1/2.
-[] Specify a shrine to Leave to Ruin
(Should do this, only question is if we do so in holy place or in village)
[] Improve a Shrine - Invest a great deal of materials and ornaments to make a shrine grander. Costs: 10 DE.
-[] Dedicate <X> materials for progress.
-[] Expand a Pool of Endless Fish (T1): Grants free growth based on Shrine Tier per turn.
(Ooooh, thats very useful, especially if we keep failing at helping people grow and making things explode. Surprised it's available with fishing 2...)
-[] Expand Sacrificial Bowls (T1): Grants a small amount of DE/turn based on
total Shrine Tier.
(Ehh; more useful than in AA, since passive income is much lower, but not the best)
-[] Expand the Painted Stars (T1): A map of stars will be painted upon the skins inside a single shrine, granting ???.
(...i really want this, even though i know we should get Endless Fish pool to help keep Pop mod high...)
(...Wait. We should have 6 available, if we unlock 3 every even focus level. We have Fear 4...)
[] Demand Appeasement - You will have regular sacrifices! You
demand it, even, or all under you will suffer! Costs: 20 DE (one time), 1 Decree slot (Must reserve an action, divine or avatar, as punishment for lack of appeasement)
[] Meet with Saiga. Costs: 4 DE per option
-[] Learn more about him
-[] Learn more about Niogg (has a maximum limit on successes)
-[] Request something
-[] Trade something
-[] Test dominance (LOCKED and FREE with all other meeting options)
-[] Learn from him
-[] Share <X> DE (sets of 10)
-[] Share <X> Ambrosia (sets of 2)
-[] Consummate your marriage, but refuse a child for now
-[] Consummate your marriage, contributing <X> Ambrosia for Attributes and <4X> Sustenance for traits or <9X> Sustenance to choose traits, in order to bear a Spirit Child
(Probably shouldn't, since it will make us test dominance...)