Didn't you say that he ascended while still alive?
No, you said that, and I presented an alternate possibility.
Well, the other advantages of Demispirits and Monsters don't appear to apply to the successors unless they're really deeply bred in over multiple generations of cross-breeding from multiple similar Demis, and even then only some of them to a limited degree. They don't get immunity to the spirit tier malus, nor direct access to full-power traits. Demispirits and monsters are no match for a spirit on their own, but they aren't nothing either and already seem pretty balanced what with the ambrosia cost and legend investment. The issue was that they could be abused by being farmed for ridiculous amounts of legend, which is less of a concern if they now require a considerable upfront legend investment in addition to the ambrosia. Making their payback be all-or-nothing or requiring a permanent weakening of the progenitor seems like hobbling them to the point where they're no longer a really a competitive investment, especially for fear spirits despite their already need ways to project beyond influence ranges much more than faith spirits.
Ideally, I'd think that a spawn-focused build should be a serious competitor, just not so much so that it gets tacked on to every build as an afterthought. Perhaps require the investment and grant no automatic legend generation, but guarantee return of the legend after death? It would still grant useful minions who could be directed to productive purposes, but would put a serious trade-off on the quantity while avoid their turning into an automatic legend-hose.
Because making it so you can freely produce demispirits
with no penalty for spamming them into their own death is definitionally
not breaking the system with a legend-hose.[/sarcasm] Your
sole reason for removing the
biggest penalty for Ur-children is that it prevents them from being competitive, but you
also don't like it when demispirits can be
shat at people and provide legend like a farm, even if they die by the drove. You can't have this particular cake and eat it too, the two concepts are
diametrically opposed. I can't limit the legend farm without either a) limiting demispirit creation, which invalidates the spawn-god or b) making the legend investment a
gamble, so that you aren't
rewarded for ham-fistedly throwing children at a problem until it goes away.
The latter sounds like it might work.
Maybe you could make it 10% of spent legend? That means that the Ur-child effectively has to get to 1/10 of their ascension threshold before paying you back legend, which I think is a reasonable threshold. Though if you are doing that, it might be better to use unspent legend at the beginning of the turn instead of unspent legend at the end of the turn to calculate the ascension threshold so that the 10% requirement actually matches it.
In the previous turn, that would have been at least 2.4 per child. After out latest run, it would be up to (58-14)/10 = 4.4. Later it will grow higher.
That may be the best way to go about doing it. I could go for that, but it does come with the issue that the child could potentially never hit it's legend threshold while being led along by a hairs' breadth from it, just because the parent
naturally always spends legend. It won't hurt to consider some mechanical twists and tricks, since I've got at least a turn before this can happen.
@Powerofmind are there human-scale magics? I'm wondering if we'd be able to find out more about the vasic fundamentals of second magic from a tribal shaman or something.
also is it still possible to breed with objects, and if so what gates that ability?
There is very,
very little a human can do for magic. It is normally only
possible for an
unaugmented human to perform magic in the late Amber Age, and even then, they will likely need something crafted using superhuman talent to cast with.
Yes, Godhood.
I was more thinking breeding with the ritual pool mid wildmagic ritual. We make the BEST decisions
That one is
literally impossible. An object is not a
place. They are both nouns, but there's a difference.