I think it works and I prefer that you continue doing it.So I know I've seen some complaints that your scene bonuses to certain skills are useless/don't show up well, so I'm experimenting with just outright stating when they activate. Does it work? Or would you prefer that I not do that?
in competitive games when a match is stupidly lopsided the game is called early. Its mainly to keep people from having to play a game that they have no chance of winning. This is called a mercy rule.
Party of three on one side and party of four on the other. It is indeed fine~
You would win that bet hands down. For the Cloud barbarians to even cultivate they require a binding with a spirit companion.I'd bet good money that all of them have 1 spirit. Not a good one, but most of the bandit yellows had them.
Cloud barbs cultivate by bonding with their spirit beastI'd bet good money that all of them have 1 spirit. Not a good one, but most of the bandit yellows had them.
I'm expecting them to be utility spirits if so. More useful to scouts than combat spirits and easier to get.I'd bet good money that all of them have 1 spirit. Not a good one, but most of the bandit yellows had them.
I'm guessing diplomance more. Wouldn't fit in Dantians would they?I just had a thought.
Ying isn't in charge of defense because she's the strongest or the best sensor.
She's in charge of defense because she's the strongest Earth/Mountain besides Zhou, and someone had to bind those things.
Also not really useful for this quest format since Yrs updates on a semi-fixed schedule anyways. Locking early doesn't do anything but piss people off."If a vote leads by x amount, voting locks"
They're mostly good for pissing off Australians.
Ling Qi should invest heavily into strength so she can play so-long-K-bowser with Zhengui.If they could sense us with all our buffs up its not going to get any better
For the matter, if it came to a fight we can't even use Zhengui in a sky duel.
Gritting her teeth, Ling Qi focused on tightening her hold on her qi and dispersing her presence through the shadows that suffused the stormcloud, she focused on the lessons she had learned in mastering the Sable Crescent Step, and the techniques that she had applied to better dodge attacks...
Stealth Bonus activated
Stealth Skill Advanced
Stealth C->Vanishing B
...And when the man rode through the storm, sparks of electricity dancing around the eye holes of his mask, he found only shadows lightning and a rumbling storm. Ling Qi watched him search, her thoughts feeling as unfocused and detached as the qi that had been her body as the man rode through where she had been. It was not a comfortable feeling, it was like holding her breath as a mortal, and every second that passed sent a feeling like the burning of air starved lungs through her spirit, and her focus threatened to crumble as her thoughts tried to float away, like leaves on the wind.
More importantlySo, I want to take some time to talk about our skill Vanishing. And why I'm super excited about it, and the possibilities it represents.
This seems like a skill that will take some practice getting used to, but once that practice happens it will be a devastating tool in our stealth arsenal. While it does seem incredibly taxing to use, being able to vanish from an area for even a couple of moments to avoid detection will allow us to more easily hide from probing examinations or getting into places we shouldn't. It's everything I wanted from our stealth upgrade.
Given it's connection to Sable Grace, I'm wondering if we would be able to eventually combine the two skills so that whenever we dodge we vanish from the area, only to reappear in another. With our propensity to generate fields under our control, this style would be exceptionally annoying to fight against. All in all, I'm super happy with the skill advancement, and I can't wait to see what we are able to do with it given some time and practice.
That is not necessarily true.And mountains ABOVE THE ATMOSPHERE!
I'm guessing these parts don't see many visitors normally, with the higher risks of stellar radiation.
No spirits visible either, though the plants sound like they're tracking her by her qi, so probably opportunistically predatory?
Perhaps, though if my previous idea is accurate then the fact the scouts are all greens is due to the fact that they need to be at least that powerful to survive the altitude and has little to do with what the average power level of barbarians is. Yellow scouts would simply not be able to work there, hence why the barbarians need to send three green scouts instead of say three dozen of yellow scouts.Hmm, that sounds like the raiders are probably going to be deploying in clusters of all-greens, while the regular camps have to deal with lower cultivation.
Noting that its not as bad as it sounds, Imperial doctrine is all about having squads of several Yellows pin a single Green down for the Imperial Greens to hammer down on, and Nomad strategy is inherently individualistic.
Barbarians and the Empire seem to be based on Mongols and China, so i'll venture the guess that the first bounded spirit of basically any barbarian is their horse.I'm expecting them to be utility spirits if so. More useful to scouts than combat spirits and easier to get.
A tracker dog or a mount most likely
From the barbarian interlude we know that their bonded spirit isn't always a horse, one of them had an eagle. Personally I suspect it depends on tribe.Barbarians and the Empire seem to be based on Mongols and China, so i'll venture the guess that the first bounded spirit of basically any barbarian is their horse.
Stealth Bonus activated
Stealth Skill Advanced
Stealth C->Vanishing B
...And when the man rode through the storm, sparks of electricity dancing around the eye holes of his mask, he found only shadows lightning and a rumbling storm. Ling Qi watched him search, her thoughts feeling as unfocused and detached as the qi that had been her body as the man rode through where she had been. It was not a comfortable feeling, it was like holding her breath as a mortal, and every second that passed sent a feeling like the burning of air starved lungs through her spirit, and her focus threatened to crumble as her thoughts tried to float away, like leaves on the wind.
Yet the moment passed, and the man rode back to his companions, departing for the mountain from whence they came
No but for realPassives
+10 to Stealth
+5 to Speed
+5 to Physical and Spiritual Avoid
+5 to Physical and Spiritual Hit
Passing Phantom: D
Duration: Short
The user's presence fades from the mind, forgotten the moment that ones eyes stray from them. Enhances the users stealth and ability to avoid spiritual attacks, as well as slip through spiritual defenses. Allows the user to reset unsure targets to unaware if their stealth is sufficient
We want to stick with the squad, in order to soak the info for the team building. We want to break away from the squad to also demonstrate initiative when reasonable. We want to report in, because the risk doesn't seem believably worth it. (and because the last time we ignored a warning we got ganked by bad moon)Alright gonna lock up, geeze, everytime I think I have you guys pegged behaviorally you swerve on me. I thought this one would actually be a little contentious
Even if the actual risk isn't that high the perceived risk seems too big compared to uncertain and not clearly necessary gains.Alright gonna lock up, geeze, everytime I think I have you guys pegged behaviorally you swerve on me. I thought this one would actually be a little contentious