Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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[] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
This seems to deal with our primary mission of updating spirit maps and surveying, and plays to our affinity for spirits, which appears to be somewhat uncommon if the way the fish was dealt with last year is any indication.

I would agree, but I think the earth spirits and worms are definitely related, and the worms (with their 'worryingly large' tunnels) provide a very solid lead

In short, I think investigating the worms will solve the earth spirits problem faster
 
The major issue with the worms is that they are a little too suited to Ling Qi's skill set.

Honestly, unless the whole 'are they living creatures deserving of the same consideration as humans' pops up it's going to be pretty boring. And, much as I love the character growth, I am not super into revisiting that theme right this second, it'll start to overshadow all the other themes.

The rocks: cool, lots of asking questions and problem-solving with an elemental flair. Plus, the scale of it sounds epic; these are crags and cliffs restlessly moving about while Ling Qi and her plucky minions try to get to the bottom of this. Ling Qi's had a pretty good track record when it comes to these sorts of terrains, it should be fun.

The undead: for the reasons I've enumerated prior, besides, the ghosts occupy a very known ethical space without any complex moral dilemmas when interacting with them. Still, because they are the ghosts of past people, there's a lot of inherent flexibility to how the story can be told.

The worms... like, I'm just not feeling this option. Killing them is grunt work, narratively we need to revisit a known moral quandary that we kind of talked about to various people for the past few updates... like, it's a little too straightforward. Any twists you would see coming a mile away. I mean maybe you could argue leaving this for others to face will power up Yan Renshu just like the ice wolf powered up Kang, but I'm not against that.
 
Our job is to scout ahead of the main force. Removing threats on the way, *find* said way and make sure the main force neither gets lost nor ambushed.

[x] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.

'Save the cartographers some work' is actually exactly what we are supposed to do. Our job is to find da wey the way. Ideally, securing it but at least finding the dangers along it. So, this fits our assignment to a t and also fits Ling Qi's capability well. Best option by far.


[] Exterminate the worms. Though there were some third realm specimens, it is something that you are sure can be handled easily.

Classic combat assignment for a squad of meat heads. Totally wrong deployment for a team of scouts and not even remotely part of our assignment.

[] Seek to quell and disperse the malicious spirits gathering at the Old Watch, and find what is causing the quelled spirits to rise again.

Partly a combat assignment, but also involving some investigative work and a lot of spirit ken and 'occult'. Ling Qi is good at those, so it's a good mission for her on paper. It's not part of our assignment though. The main force can dispatch someone to do it or we can come back to it later when we have done the rest of our work. Wrong priority.
 
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Also I just think the whole "the mountains are moving around lol" is such a cool image.

Also also, @AbeoLogos pointed out that we get EPC successes from playing music to the fish. We should keep doing this, and go and serenade the earth spirits!
 
In short, I think investigating the worms will solve the earth spirits problem faster
Except we wouldn't be investigating the worms? Like, they're not a mystery - they're pretty explicitly a pest control issue that's been left a little too long. The worm option is just "run in and cull these things".


Anyways, if we're on a schedule then the main group probably is too, so it's useful to compare how long each of these issues would take for the patrol force. From that perspective the rock spirits are definitely a better choice than the worms (battles are quicker than the extra overland travel from needing to backtrack and find an open path) but I'm not quite sure how difficult the Old Watch would be for the army to handle.
 
[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
 
[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
 
[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
 
[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
 
As a reminder
It is a cultivators duty to track, monitor and if necessary deal with the spirits of the land in territory they control. As the scouting division, in addition to checking for barbarian sign, it will be your duty to update maps of spirit territory as well as altered terrain within your assigned area, and pass that information back to the main group so that it may be dealt with as necessary."

In the lull of silence that followed her words, Liao Zhu spoke up. "Of course it is also the duty of our division to smooth out troubles before the main force arrives when are able. Whether a problem is one that you can deal with, or one which requires the main force is a matter of personal judgement. However, there are dangers to the latitude which our division is given."

Guan Zhi nodded sharply. "You will be expected to have completed your surveys and reports at the assigned times in the patrol schedule. Wasting time seeking glory with challenges that are beyond you will be a black mark on your record. This is not a trial hunt seeking treasures. You are here to better the land and the sect, not to seek personal power. Your mentors will be watching, but they will not interfere in your choices. Now go, and familiarize yourselves with your assignments."
Our primary concern is mapping out the path ahead and informing the advancing army of threats and other points of interest
We should deal with the earth spirits and get a good idea of the land that is no longer constantly moving first
Afterward we can worry about identifying and possibly dealing with the locations with threats in them
 
[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
 
[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
 
[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
 
Except we wouldn't be investigating the worms? Like, they're not a mystery

yes they are a mystery. It explicitly says "Something been letting them grow beyond their normal numbers and size"

what is that something? Keep killing them and they will lead you back through their giant tunnels to the source , which is coincidentally what is also disturbing the earth spirits

think of it this way, if something is disturbing earth spirits, it is likely deep underground. How are you going to get deep underground? Through giant tunnels
 
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[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
 
[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
[x] Seek to quell and disperse the malicious spirits gathering at the Old Watch, and find what is causing the quelled spirits to rise again.
 
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yes they are a mystery. It explicitly says "Something been letting them grow beyond their normal numbers and size"

what is that something? Keep killing them and they will lead you back through their giant tunnels to the source , which is coincidentally what is also disturbing the earth spirits

think of it this way, if something is disturbing earth spirits, it is likely deep underground. How are you going to get deep underground? Through giant tunnels
We could risk following a thread like that
Or we could just investigate the earth spirits, if the worms are causing it, which I wouldn't be so sure of, then we can deal with that too
 
yes they are a mystery. It explicitly says "Something been letting them grow beyond their normal numbers and size"

what is that something? Keep killing them and they will lead you back through their giant tunnels to the source , which is coincidentally what is also disturbing the earth spirits

think of it this way, if something is disturbing earth spirits, it is likely deep underground. How are you going to get deep underground? Through giant tunnels
But there is no proof that there is a connection between the earth spirits and what is allowing the worms to grow out of control. The only connection that we know about is that the worms live in the earth and rocks are also earth. That is an incredibly weak link. I really don't see how you can make the logic jump that what is allowing the worms to grow is also irritating the rock spirits without more supporting evidence.
 
[x] Seek to quell and disperse the malicious spirits gathering at the Old Watch, and find what is causing the quelled spirits to rise again.

I bet it's barbarians again.
 
That is an incredibly weak link. I really don't see how you can make the logic jump that what is allowing the worms to grow is also irritating the rock spirits without more supporting evidence.

occam's razor

What is more likely, two incredibly powerful underground disturbances that just happen to be really close together, or one powerful underground disturbance that manifests as several issues?

also, this is a story, so of course everything is related ;)

this also sets up a neat finish where they solve the underlying problem, then she sends the scouts off to do their map thing while she solos Old Watch
 
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[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
 
[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.
 
also, this is a story, so of course everything is related ;)
I take your argument and raise you a Wind Comb, that's a plot hook that has yet to hook anything :V

on a more serious note, while I agree the worms and earth spirits are probably connected, it might simply be the result of a third-party, removing the worms' traditional predators and attacking the earth spirits, also, I've always seen the worms as scavengers so they could be following something bigger.
 
[X] Investigate the migrating earth spirits. Together you can try to tease out the source of their agitation, and save the cartographers some work.

Something is causing problems in the area and i think we would get clearer answers from the more neutrally aligned earth spirits than the hostile works or skeletons.

Let's use the hopefully less aggressive problem to gain info before we get into a fight
 
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