[X] Use your momentum to push for a greater allowance for security forces and their support as well as more of their security infrastructure in the valley (+2 White Sky Favorability, -1 Ministry Favorability)
Also a positive thing I could see happen is that if the sovereign doesn't have it's usual entourage it means it has to interact with other people somewhat.The thing is the White Plumes and probably MOI will likely want 2 up security too in response to this. it's the logical response. Which security force responsiblr for a border wouldn't want to have realms equivalent to the other side? so it basically turns into an arms race. We do not want that.
Option 1 is just pure win, no shifting numbers around.
Do we need to trade one low number for another at a lost in order to keep going? Really can't we just take the win and leave at that?
I could live with it if option 3 lost to option 1, I'd think we're a bunch of cowards for giving White Sky the bare minimum after the shit they had to put up with last chapter, but it wouldn't be too bad. Option 2 on the other hand, is just option 1, but we piss away a Ministry point for no reason. Is this the power of being a vote option that's positioned in the middle? Sometimes compromise is necessary, sometimes it's watered down junk that self-sabotages us.
Pushing White Sky to +8 is not worth pushing the Ministry down to 2, especially since options that make White Sky happy are generally pretty popular. If you think PT at 1 is okay because we'll surely have an opportunity to shore that up this late in the game, then I don't know why you're worried about finding more White Sky points.In a pure numbers game, -1 Ministry for +2 White Sky isn't the greatest, but it's also not terrible - as the Ministry is a pretty distant and uninvolved actor down the line. More importantly, it pushes White Sky favour basically back up to parity with the ES, and maintaining that high level of investment on both sides of the border is crucial.
Option 3, by contrast, trades +1 PT for -2 White Plume (over and above option 2), which is a very, very disfavourable trade for very little gain overall.
Pushing White Sky to +8 is not worth pushing the Ministry down to 2, especially since options that make White Sky happy are generally pretty popular. If you think PT at 1 is okay because we'll surely have an opportunity to shore that up this late in the game, then I don't know why you're worried about finding more White Sky points.
I also just don't care where we end with the White Plumes as long as it's not borderline. I don't care how funny their support is, we didn't do this to make them happy. Their favor is something that exists to be spent when we need it, and I think we need it now.
The Sovereign is already here, option 3 is just allowing them to bring their attendants over and while a few Indigos isn't nothing it's also not enough to screw up our force concentration in the entire south. Heck, we could make an argument that this is just evening the scales because a lot of Imperial experts we've already agreed to have here like the judges and the astronomer guy tend to be higher realm than the equivalents on the other side.If you want to spend White Plume favour, spend it on something actually worth the cost - and with a better rate of return.
Screwing up their force concentrations and operational freedom in the south in order to get into a dick measuring contest with the foreigners over high realm forces at the embassy for reasons of pride (and little additional security benefit) does nothing but annoy them. Beyond a measly +1 PT, this doesn't actually help us at all, and does a lot more to hurt us.
Managing favorability will be important to the Summit's success! Any faction with negative favorability at the end will significantly inhibit accomplishing your goals. Higher favorability with all factions will significantly bolster success.
Polar Theocracy: 1 (+1 Satisfactory Security, +2 Historical Proofs, +1 Internal Concessions, +1 Tech Sharing, -1 Incomplete Hall, -3 Unstable Outsiders, -1 High land Claims, +1 Limited Military, +1 Rites Study, -1 Divine Diplomacy)
Calling it "a measly +1 PT" is unfair, what its really giving us is "the option to take any options that piss off the PT in the next few vote rounds without dropping them to 0". Points matter much more the closer to 0 the faction is, and while 1 -> 2 isn't *quite* as important as 0 -> 1, its still far more important imo than the difference between 5 and 3If you want to spend White Plume favour, spend it on something actually worth the cost - and with a better rate of return.
Screwing up their force concentrations and operational freedom in the south in order to get into a dick measuring contest with the foreigners over high realm forces at the embassy for reasons of pride (and little additional security benefit) does nothing but annoy them. Beyond a measly +1 PT, this doesn't actually help us at all, and does a lot more to hurt us.