Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Think I'll go with this

[] Plan: Professional Primacy
-[][Personal] House of Ling
-[][Professional] Western Marches
-[][Professional] Imperial Menagerie
-[][Professional] A Land Most Dark and Cruel
-[][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GSS)
-[][Cultivation] Ice and Dust (13/4 Saline Grotto -1GSS)
-[][Cultivation] Primacy of Beasts (9/3 Shattered Gaol +10 spiritual)
 
@Killer_Whale , I edited the structure of some plans, and PowerLeca made a new plan.

Saying that the Stars and Spheres action serves as an analogue for Lake Hei is more than just a stretch. It's a weird attempt to shoehorning a SNR project into the narrative.
SNR projects are cool philosophical projects with combat applications, but they aren't adequate for the-right-before-the-Summit turn like others projects are.

I would also rather not double on LFWT projects on some nebulous assumption of home many are left. I just don't like to double in a single art unless there is a good reason for it.
Four Winds Joy is more than enough as a preparation for ToN and to delve into theme Choice, control and privacy. Heck, it says it unlocks the Choice concept for a reason. No need to add Boundaries as well.

If we are talking about backlog Arts then BKSD is the prime example of them. We gained the Phantasmal Mastery trait quite a while ago and yet we haven't done a single BKSD project since. Even though we know there are at least 6 projects left.
The main purpose of the Summit, at least for Ling Qi, is to avoid unnecessary conflict which will only bring suffering.
Cultivating a project about what drives different people to war strikes me as pretty important. So Primacy of Beast would fit the last pre-Summit month better.

[] Plan: Professional Primacy
-[][Personal] House of Ling
-[][Professional] Western Marches
-[][Professional] Imperial Menagerie
-[][Professional] A Land Most Dark and Cruel
-[][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GSS)
-[][Cultivation] Ice and Dust (13/4 Saline Grotto -1GSS)
-[][Cultivation] Primacy of Beasts (9/3 Shattered Gaol +10 spiritual)

I mean, it's not. SNR works by contemplating Lake Hei. For any Bai, that's always outside or near them. For us, not so much. Ling Qi used Snowblossom as an analogue to Lake Hei during We Are But Ripples. Using the (mostly) endless night sky in the south as an analogue is very possible and fits well with an action too!

Contemplating things that vanish from sight and memory can work well with stuff like Choice and the importance of secrets. Also, the background ToN stuff. That's ignoring how Ending can work with Ice and Dust too.

As for Boundaries Untrodden, well, LFWT is one of our longest arts, if you discount BKSD. And it's very integral to the current narrative because of Huisheng and all. Exploring its philosophies works really well. Plus it takes it out of the way when the actual summit arrives. And if LFWT would only have about 2 projects left? Then we can tie it off nicely.

I agree that doing two projects from one art in a turn is uncomfortable, but in this case, it fits really well. ToN is a perception art that works with Knowledge by Theft. Choice is something that's from mantling Huisheng and our own thoughts during the tribulation. They're different things. Knowing what to steal and understanding the subject you're about to steal from is integral to Knowledge by Theft, while knowing how Freedom and Order intersect in society is important for Choice. So Boundaries Untrodden can totally work on its own and complement the background Thief of Names development. So it also fits.

I won't deny that Primacy of War fits. I'm one of the people who brought up how well it could work with the summit in previous turn votes. But It's Depths Without End and Boundaries Untrodden also work well here.
 
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Okay, vote's open.

[X] Plan: Boundaries Untrodden
-[X][Personal] House of Ling
-[X][Professional] Western Marches
-[X][Professional] Imperial Menagerie
-[X][Professional] A Land Most Dark and Cruel
-[X][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GSS)
-[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GSS)
-[X][Cultivation] Boundaries Untrodden (8/6, Shattered Gaol +10 spiritual)


Boundaries Untrodden helps us clear our LFWT projects, and works well with building up Thief of Names.

[X] Plan: What Lies Beyond
-[X][Personal] House of Ling
-[X][Professional] Western Marches
-[X][Professional] Imperial Menagerie
-[X][Professional] A Land Most Dark and Cruel
-[X][Cultivation] Four Winds Joy (8/5, Shattered Gaol, +10 Spiritual)
-[X][Cultivation] Ice and Dust (11/4)
-[X][Cultivation] It's Depths Without End (6/3, Saline Grotto)


It's Depths Without End works well with Stars and Spheres, and the night sky can serve as a good analogue for Lake Hei here. Plus, it'll continue the narrative of seeking answers; that'll be nice for ToN if we get Mystery XP next turn.
 
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[X] Plan: Professional Primacy
-[X][Personal] House of Ling
-[X][Professional] Western Marches
-[X][Professional] Imperial Menagerie
-[X][Professional] A Land Most Dark and Cruel
-[X][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GS)
-[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GS)
-[X][Cultivation] Primacy of Beasts (7/3 Shattered Gaol +10 spiritual)

[X] Plan: Boundaries Untrodden
 
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[X] Plan: Boundaries Untrodden
-[X][Personal] House of Ling
-[X][Professional] Western Marches
-[X][Professional] Imperial Menagerie
-[X][Professional] A Land Most Dark and Cruel
-[X][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GSS)
-[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GSS)
-[X][Cultivation] Boundaries Untrodden (8/6, Shattered Gaol +10 spiritual)

[X] Plan: What Lies Beyond
-[X][Personal] House of Ling
-[X][Professional] Western Marches
-[X][Professional] Imperial Menagerie
-[X][Professional] A Land Most Dark and Cruel
-[X][Cultivation] Four Winds Joy (8/5, Shattered Gaol, +10 Spiritual)
-[X][Cultivation] Ice and Dust (11/4)
-[X][Cultivation] It's Depths Without End (6/3, Saline Grotto)
 
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[X] Plan: Boundaries Untrodden
[X] Plan: Professional Primacy


I didn't think I'd go for Boundaries Untrodden because hammering down with two cultivation actions on one art in a turn not devoted to that art felt a bit strange, but it occurred to me that aside from Four Winds Joy unlocking our Choice concept again... it really would be very interesting to cultivate using the Gaol in the aftermath of the Dreaming tribulation and our mimicking of Huisheng.
 
[X] Plan: Road to Hidden Secrets
-[X][Personal] Golden Roads
-[X][Professional] Western Marches
-[X][Professional] Imperial Menagerie
-[X][Professional] A Land Most Dark and Cruel
-[X][Cultivation] Hidden Scribe (8/8 AD)
-[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GSS)
-[X][Cultivation] Primacy of Beasts (9/3 Shattered Gaol +10 spiritual)


[X] Plan: House of Hidden Secrets
-[X][Personal] House of Ling
-[X][Professional] Western Marches
-[X][Professional] Imperial Menagerie
-[X][Professional] A Land Most Dark and Cruel
-[X][Cultivation] Hidden Scribe (8/8 AD)
-[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GSS)
-[X][Cultivation] Primacy of Beasts (9/3 Shattered Gaol +10 spiritual)
 
Need more plans with Golden Roads and Imperial Menagerie.

[X] Plan: The Endless Winds of Want
[X] Plan: Road to Hidden Secrets
 
[X] Plan: Road to Hidden Secrets
[X] Plan: Cold Commiseration and Creature Comforts
[X] Plan: Professionally Golden
[X] Plan: What Lies Beyond
 
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