Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
One choice is a serious career choice lasting several years (probably) and the other is a month-long party. They're inherently asymmetrical. It would be ridiculous if they had the same upfront potential. However, the choice to go tourney is a risk-averse choice to maintain the status quo. We're guaranteed to get other options after the tourney that will have the equivalent potential of the iceplomat route. But it's a wait and see conservative option. We're the MC; it's not like we won't be getting other shiny opportunities no matter what we do.
So, if you specifically dislike the diplomat route for us, vote tourney and sooner or later we're guaranteed another (probably more empire focused) option of similar or greater potential in six months. If you do like the diplomat route, well then it's now or never.
Saying that because it's shiny it prejudices the vote really underestimates the power of conservatism.
I would not say we are guaranteed equal potential in our opportunities.
We may end up with worse opportunities, or better ones, depending on how and what we do, but it makes no sense to me to say that we are guaranteed to keep getting equal or better opportunities if we just wait.
 
Adhoc vote count started by EternalObserver on Mar 14, 2021 at 4:42 AM, finished with 204 posts and 52 votes.
 
[X] Plan: take Pills like Water
[X] Turn 12 plan: Why are all my skills capped
 
Spiritual
Old:
2211/6000
New: 2551/6000

Physical
Old:
3503/4800
New: 3603/4800

Domain
Old:
915/1400
New: 1150/1400

Old: Intelligence: D (35/40)
New: Intelligence: D (39/40)
Falling one point short of having average intelligence is the most LQ thing we had in a while. LOL.

Old: Resolve: A (6/80) +1 Rank (Domain, paired)
New: Resolve: A (14/80) +1 Rank (Domain, paired)

Old: Base Qi: A30 (4/80)
New: Base Qi: A30 (51/80)

Old: Government: C (16/25) +10 (MSS)
New: Government: C (28/25) +10 (MSS) MAXED

Old: Survival: C (2/25) +15 in liminal (compass)
New: Survival: C (24/25) +15 in liminal (compass)
What is it with LQ and being one point short of maxing things this turn?

Old: Beast Handling: D (13/20) [D15] +15 (MoSS)
New: Beast Handling: C (7/25) [C15] • +15 (MoSS) Rank UP!

Old: Art: E (13/15) [D] +5 (Sixiang), +15 (PLR)
New: Art: C (2/25) [C20] +5 (Sixiang), +15 (PLR) Double Rank UP! ( E 15/15 D 20/20)

Old: Sincere Negotiator: B (13/35) [B25] ::Speech
New: Sincere Negotiator: A (5/40) [A25] :: Speech Rank UP!
 
Spiritual
Old:
2211/6000
New: 2551/6000

Physical
Old:
3503/4800
New: 3603/4800

Domain
Old:
915/1400
New: 1150/1400

Old: Intelligence: D (35/40)
New: Intelligence: D (39/40)
Falling one point short of having average intelligence is the most LQ thing we had in a while. LOL.

Old: Resolve: A (6/80) +1 Rank (Domain, paired)
New: Resolve: A (14/80) +1 Rank (Domain, paired)

Old: Base Qi: A30 (4/80)
New: Base Qi: A30 (51/80)

Old: Government: C (16/25) +10 (MSS)
New: Government: C (28/25) +10 (MSS) MAXED

Old: Survival: C (2/25) +15 in liminal (compass)
New: Survival: C (24/25) +15 in liminal (compass)
What is it with LQ and being one point short of maxing things this turn?

Old: Beast Handling: D (13/20) [D15] +15 (MoSS)
New: Beast Handling: C (7/25) [C15] • +15 (MoSS) Rank UP!

Old: Art: E (13/15) [D] +5 (Sixiang), +15 (PLR)
New: Art: C (2/25) [C20] +5 (Sixiang), +15 (PLR) Double Rank UP! ( E 15/15 D 20/20)

Old: Sincere Negotiator: B (13/35) [B25] ::Speech
New: Sincere Negotiator: A (5/40) [A25] :: Speech Rank UP!
Note: a lot of these are wrong due to lack of bonus points from most of them.

Int did get a rank-up thanks to an omake point spent at the very beginning of this turn

Our Art is actually 1 point away from C so no double rank-up
 
Our Art is actually 1 point away from C so no double rank-up

2 points to finish if E (13/15) then 20 pints to finish of D (20/20) = 22 points. We gained 24 pints of Art this turn.


Int did get a rank-up thanks to an omake point spent at the very beginning of this turn

Good, good, my goal of goading people into spending their hard-earned omake points in a way that is pleasing to my inner completionist has suceeded before I even started. *handrubbing intensifies*

I did what I could with the update and the charsheet.
 
I mean there's negative intent to get rid of the wisps - hell, they're a core part of the current HDW/RME fusion concept!

And I see the exotic music components as just being the higher level mystical expression of how we hear and percieve things? The only reason I emphasise hearing here is because I actually want, you know, basic perception abilities related to that that don't require us to play music. i.e. the big issue with HDW.
You mean adding a music keyword could lead to ling qi feeling the music of the world more than "hearing" it ?
Like in text would she feel "musically" how all matter is qi and she can predict the coming song with the wisps.
That could lead to some wierd crossover with her dreamstep skill too.
 
If we're keeping the Will o'Wisps and changing it to Music, what exactly are those Will o'Wisps doing? They seem most relevant to acute senses like touch and sight rather than ambient senses like smell or hearing. Even if we aren't actually using sound (and we probably shouldn't), Music would probably be the latter.

I could see (hah) a Music based perception that is based on essentially hearing the background Music of the world: LQ would "hear" the suspense of someone trying to sneak up behind her or the triumphant/tragic swell when someone has left themselves open. Particularly momentous occasions would be "louder" and could potentially be perceived from very far away. More relaxed situations might have her mostly "hear" the ambient Music of the location she's in. Also, while single dramatic moments are really obvious, something that slowly creeps up on her could make it so she doesn't notice the building tension in her surroundings until after its resolved.

Additionally proper precognition would be impossible but noticing that something particularly dramatic could potentially happen a bit before it does would be possible. Maybe tie it to the Dreaming Moon and have her be able to come up with a prophecy that is plausible (rather than certain), albeit biased towards being dramatic and based more on musical themes and metaphor than concrete events.

Naturally these perceptions need not be tied to their importance in her own narrative: the death of an Indigo she has never met might be substantially "louder" than that of a close friend who never really amounted to much, though she's definitely going to be paying closer attention to the latter melody. Additionally there wouldn't just be one melody happening at any given time but rather a whole collection.

The result is something pretty similar to RME but missing the defining visual trait for it. For that reason this seems undesirable.

Thoughts?
 
If we're keeping the Will o'Wisps and changing it to Music, what exactly are those Will o'Wisps doing? They seem most relevant to acute senses like touch and sight rather than ambient senses like smell or hearing. Even if we aren't actually using sound (and we probably shouldn't), Music would probably be the latter.

I could see (hah) a Music based perception that is based on essentially hearing the background Music of the world: LQ would "hear" the suspense of someone trying to sneak up behind her or the triumphant/tragic swell when someone has left themselves open. Particularly momentous occasions would be "louder" and could potentially be perceived from very far away. More relaxed situations might have her mostly "hear" the ambient Music of the location she's in. Also, while single dramatic moments are really obvious, something that slowly creeps up on her could make it so she doesn't notice the building tension in her surroundings until after its resolved.

Additionally proper precognition would be impossible but noticing that something particularly dramatic could potentially happen a bit before it does would be possible. Maybe tie it to the Dreaming Moon and have her be able to come up with a prophecy that is plausible (rather than certain), albeit biased towards being dramatic and based more on musical themes and metaphor than concrete events.

Naturally these perceptions need not be tied to their importance in her own narrative: the death of an Indigo she has never met might be substantially "louder" than that of a close friend who never really amounted to much, though she's definitely going to be paying closer attention to the latter melody. Additionally there wouldn't just be one melody happening at any given time but rather a whole collection.

The result is something pretty similar to RME but missing the defining visual trait for it. For that reason this seems undesirable.

Thoughts?
I don't like Music as perception, that's much more the territory of MoSS and Social Arts. We chose RME over the Precognition themed CDP because it's not just about finding threats and secrets, it's also about academics and we had just decided the Hidden Moon to us should be about studying history and culture and learning from the past to grow stronger. So I could see RME's wisps to be Songseekers, representations of Ling Qi's curiosity that look for loot, songs and inspiration and share these things with their mistress. Like Sixiang shares their experiences with the Dreaming Moon, meaning they share all of our senses and not just sight. The wisps become something more than just moon eyes, drawn to expressive song and hidden secrets.

Inquisitive Study as it is now is capable of enhancing both sight and hearing, mostly concerned with discerning secrets whatever way possible, so we keep the base of it as is but with an addition to include "hearing" the Music of the world. Like we get a bonus to Perception whenever an active effect or technique gets triggered and can listen to the meaning of techniques around us as if they were a soulful composition. Which of course mean our wisps get that same ability. Add Erebeal's past sensing tech from two pages back and keep the scrying tech as is for now and we have an excellently thematic Art that's not Music so much as about Music.
 
We will have a lot of land management and diplomacy in the future, including with the ice ladies. BUT OUR TIME IN THE SECT IS GREATLY LIMITED TO BEGIN WITH. We should not rush it further
 
We've been spending a lot of the sect time lately spinning our wheels however, we cannot commit to sect endeavors because we already committed to leaving it. Do also keep in mind that for fief setup, it still needs to be done, and later on we'd have less excuse to take control of a strategic location for our barony without a provincial level reason.
The fief still needs to be prepared no matter what, putting it off ten years just gives us ten years worth of time where its not producing any income.
 
We will have a lot of land management and diplomacy in the future, including with the ice ladies. BUT OUR TIME IN THE SECT IS GREATLY LIMITED TO BEGIN WITH. We should not rush it further
Land management sure. But diplo with the Ice Ladies in that option, getting to be on the ground floor at the start and get to influence everything, is a once in a lifetime opportunity that we will never see again. A new culture to interact with and that we by luck got the right things to come of as trustworthy and reap the profit from.
 
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Land management sure. But diplo with the Ice Ladies in that option, getting to be on the ground floor at the start and get to influence everything, is a once in a lifetime opportunity that we will never see again. A new culture to interact with and that we by luck got the right things to come of as trustworthy and reap the profit from.
We will still be there, it will simply be less central. With ice diplomat, it will be our main thing
We've been spending a lot of the sect time lately spinning our wheels however, we cannot commit to sect endeavors because we already committed to leaving it. Do also keep in mind that for fief setup, it still needs to be done, and later on we'd have less excuse to take control of a strategic location for our barony without a provincial level reason.
The fief still needs to be prepared no matter what, putting it off ten years just gives us ten years worth of time where its not producing any income.
It is not putting it off. The thing is,, these stages will come, so we need to savor our time at the sect and with our friend
 
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We will still be there, it will simply be less central
And we will still be at the sect in the ice diplo route. Just less central.:thonk:

No, just no. Real talk here Blademaster: Sect route is not sect+ice diplo like you seem to imply, we are sacrificing something by picking the route. In the diplo route it is 8 months of sect time. In the Sect route it is the ice diplo.

Like read under the things in the update. Sect does not have a "But you also do ice diplo lol" under it.
 
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