Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Yeah, I do think @BungieONI should switch his plan to train Dodge rather than dance, as much as I want to train Dance given Dodge is a low hanging fruit that will give us a great boost to power.

Still, Dance is probably not bad as long as we don't get in a fight this month.
That is a good point I will change that.

[X]Plan Will it Blend?
-[X] Invest 4x YSS (+12 Free YSS)
-[X] High Resource Expense (YSS income wiped out, -5YSS reserves)
-[X] Buy sponsored Sect GSS
-[X] EPC bonus to EPC
-[X] Cultivate Spirit x4 (Presence x2, Manip x2)
-[X] Cultivate Phys x4 (Dex x2, Stamina x2)
-[X] Cultivate EPC x4 (Perceptiveness x2, Qi x2)
-[X] Cultivate SCS x3 (Dodge x2, Wits)
-[X] Cultivate Argent Genesis x2 (Resolve x2)
-[X] Take Sect Jobs(Earns Sect Points 11-20 per AP) x2 (Stealth x2)
-[X] Research Arts in Sect Archive x1 (Academics)
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I don't think we get the bonus dice on those. I think that's just for actual qi cultivation actions.
I mean... unless the word "free" changes the entire characteristic of the qi dice then that doesn't seem to be the case.
+3 free qi cultivation dice per turn up to S rank
+1 on Qi cultivation dice
It looks like the +1 on qi cultivation dice would apply to the +3 free qi cultivation dice we get per turn.
 
@yrsillar I am no longer seeing in the tutorials that split skills are stronger than non-split skills in a contest. Was that deleted?
 
@yrsillar If I'm reading the tutorial correctly, Music will split again at S, and one of art and dance will split at S and the other at A. Assuming i'm correct, could you indicate which is which?
 
Bai Meizhen: Rank 4
Cai Renxiang: Rank 2
Gan Guangli: Rank 1
Gu Xiulan: Rank 4
Han Jian: Rank 2
Ji Rong: Rank -1
Li Suyin: Rank 3
Ling Qingge: Rank 3
Sima Jiao & Xin: Rank 1
Su Ling: Rank 2
Sun Liling: Rank -2
Xuan Shi: Rank 1
Yan Renshu: Rank -3
Zeqing: Rank 3
Zhengui: Rank 4
This is interesting, though i question why:
-no lil'sis stacker ? sad :sad:
-Qingge (mom) is only at 3 ? I would have guessed she was an automatic 4 for her daughters. Seems strange that she's at "may actively support you" rather than "always supports you, unless it's significantly harmful".
-Zhengui only at 4 ? Yeah, i would have pegged him as a 5, as in "supports you in pretty much any situation". He does put himself at significant risk of harm to fight with/for Ling Qi...
 
Yeah implementation was a pain. Split skills are now how you break the caps if you read the skill section
Ah wow, that's a huge change. There are things we're highly incentivized to keep at C in that case so we don't become terrible at 2/3 of what they're used for while not getting any stronger in our specialty.

That also makes it ideal to avoid any music narrative so our Vocals skill doesn't get trashed, as it stands - especially with Expression uncapped, unless that bonus just does nothing now.
 
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Ah wow, that's a huge change. There are things we're highly incentivized to keep at C in that case so we don't become terrible at 2/3 of what they're used for while not getting any stronger in our specialty.

That also makes it ideal to avoid any music narrative so our Vocals skill doesn't get trashed, as it stands - especially with Expression uncapped, unless that bonus just does nothing now.
I'm pretty sure that with Vocals being Zeqing's speciality we'll probably be sitting on Vocals A, Woodwind S or something tbh.

Similarly, we do get stronger in our speciality - we get B rank in it. Other secondary things would presumably stay at C rank, with the only things that would be lower being things we don't really use (and tbh, my feeling is that nothing should be like that. If we have anything that far behind then the skill should have split earlier).
 
I really don't like the whole skill splitting thing in general.
Yeah, we were just discussing that on discord. Broadly I feel that while "specialise to advance" makes sense, splitting the existing skills into a million subskills is just asking for trouble. It's going to cause character sheet bloat and salt when some things end up lower.
 
On an unrelated note, been doing some talking around on the discord and came up with a really neato idea for an art.

Namely, that Grinning Moon-senpai is falling behind Hidden Moon-chan and Dreaming Moon-san. And that she's really just waiting to give us something really really annoying to everyone.

A stealing art, where what we steal is active techniques from other people, and either use them for ourselves. (Sneak up on your general, steal his aura buff that he's buffing with his allies, now we have it and our allies are getting strong instead), or give them to our buddies (Sneak up on the enemy champion, steal their super saiyan technique, give it to our facepuncher, profit.) It fits Ling Qi's larcenous beginnings, it's a gigantic asshole move, and it fits our fundamental Support theme neatly--because resources acquired from your enemies and used to strengthen your friends is totes support, right?

Tell me I'm wrong @yrsillar !
 
Yeah, we were just discussing that on discord. Broadly I feel that while "specialise to advance" makes sense, splitting the existing skills into a million subskills is just asking for trouble. It's going to cause character sheet bloat and salt when some things end up lower.
I agree with this, though I'm not sure what splitting existing skills may be replaced by. Perhaps instead of splitting a skill, you simply create a new skill out of the original skill such that you have Expression, which after a certain point generates the Music skill. You still have Expression, but Music has replaced it in most of the important derived stats, which implies that Expression is used for other things. That way you don't have to track the other skills like Art.

But even that has issues, because like, what happens to Dance? How are multiple chains of specialty in a broad field like Expression properly displayed.
 
I agree with this, though I'm not sure what splitting existing skills may be replaced by. Perhaps instead of splitting a skill, you simply create a new skill out of the original skill such that you have Expression, which after a certain point generates the Music skill. You still have Expression, but Music has replaced it in most of the important derived stats, which implies that Expression is used for other things. That way you don't have to track the other skills like Art.

But even that has issues, because like, what happens to Dance? How are multiple chains of specialty in a broad field like Expression properly displayed.
Well, as I've said many a time I don't think there's a need to explain Expression like that.

Patch 2.1:
- Expression has now been split up to be more consistent with other masteries

is fine.

Alternatively, @SynchronizedWritersBlock has argued that it could just be handwaved as expression specialising early for us at E.
 
Well, as I've said many a time I don't think there's a need to explain Expression like that.

Patch 2.1:
- Expression has now been split up to be more consistent with other masteries

is fine.

Alternatively, @SynchronizedWritersBlock has argued that it could just be handwaved as expression specialising early for us at E.
That doesn't really solve the issue for other skills however, which inflicts issues on our future progression.
 
That doesn't really solve the issue for other skills however, which inflicts issues on our future progression.
Oh right. What I'd favor would just be straight specialisation as you described. You should be able to train multiple specialities if you want, and have met the appropriate requirements. So while we might get, say Infiltration or whatever for our base stealth speciality, we should also be able to train Slight of Hand later on if we wanted to.
 
I'm pretty sure that with Vocals being Zeqing's speciality we'll probably be sitting on Vocals A, Woodwind S or something tbh.

Similarly, we do get stronger in our speciality - we get B rank in it. Other secondary things would presumably stay at C rank, with the only things that would be lower being things we don't really use (and tbh, my feeling is that nothing should be like that. If we have anything that far behind then the skill should have split earlier).
Ah, my understanding had been that our primary focus would stay at the same grade while the others were reduced. It's of course completely different if we gain a grade in our focus and don't necessarily lose a ton in the others.
I don't necessarily understand how that's consistent with our Expression derived skill grades, however, if we split the skill at the time of the Zeqing tribulation and didn't stop training them in the long time since then.
 
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