FSS = Frozen Soul Serenade
IPF = Illustrious Phantasmal Festival
JT = Joyous Toast
HR = Hoarfrost Refrain
CtE = Call to Ending
IPF = Illustrious Phantasmal Festival
JT = Joyous Toast
HR = Hoarfrost Refrain
CtE = Call to Ending
[] Offensive strategy. Focus on quickly ramping up the necessary arts to put your opponent down trusting in your baseline defenses to keep you in the fight.
So, the priority here is taking him down as quickly as possible. I guess that looks like throwing up Echoes from FSS and maybe IPF in prep for JT, then trying to tag Ji Rong with HR so she can hit him with a CtE for mad damage. That's not actually all that slow, but that's not the weakness of the strategy. HR is a C-rank technique that deals C-rank damage.
If Ji Rong has a C/B defensive perfect tech, and he should, then he can stop the vital setup for Ling Qi's finisher. Ling Qi has options for bypassing a C rank, but he or Relong could have countermeasures, and a B would require extended efforts. Ji Rong would eventually run out of qi, but he doesn't need to last forever, he just needs to stave off HR for long enough that all the punches he's throwing out break something important. If he martials his resources carefully, he should have the win. It'd be a reversal of our first fight, stylistically.
The quick offensive strategy is a fragile one. BKSD and UGM are also damaging arts, but they're not quick damage, being more of a steady grind. They don't fit with the stated goals of this plan. If we had UGM at the next level, we'd be able to tag him with Dirge for a bit more insurance with a hybrid approach, where BKSD and UGM damage would start stripping his defenses down. Don't have it yet though.
Our spirits aren't amazing at covering us defensively while we're setting up offense. Hanyi doesn't have much; she can act as bait, but that's not a good idea unless we have a strong defensive response lined up to bail her out. Zhengui's better off, but I expect Ji Rong to be able to bypass the thorn walls with movement techs, and be good enough at punching things to largely mitigate the waving distracting vines. Sixiang's contributions aren't super direct, in general. We've seen Relong has no hesitation at charging superior foes to distract, either, so expect him to interfere with allies trying to keep Ji Rong off our back.
Our Domain weapon also doesn't apply its effects quickly, and if we last long enough for it to affect Ji Rong successfully, the effect is to make Ling Qi (and her domain weapon)as his only target, when she doesn't have her defenses up. Not ideal.
Finally, from what we saw of Ling Qi's training efforts with Wang, the practiced strategies didn't really fit the tone of this option.
[X] Defensive strategy. With your spirits build up your advantage of vitality and defense until it is insurmountable.
If nothing else, this choice allows for more time to play around with our stacking damage output. Also, Hanyi doesn't especially contribute to this strategy, and maybe she gets punched as the weakest link, which are funny situations.
One strat idea: Zhengui's bunker buster lava explosion technique does more damage if the target is on the ground. Ling Qi could use UGM's push, BKSD's eagle yeet, or PLR's dream-porting to maneuver an enemy into the path of his attack, directly on the ground for big damages.