Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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Isn't part of any classic assassin build an extremely high-damage, hard-hitting attack? I can't help but feel that thinking we can weather the hit is over-confidence.
Edit: especially when we have so little qi.
 
I'm not so eager to try to tank this. Avoiding assassin crits feels like the kind of thing you have a perfect defense for in the first place.
 
Inclined towards thousand rings atm, since it's a group buff and will give us a "get out of death free" card for later in the encounter, assuming it isn't expended immediately. Definitely probably being poisoned again and Sixiang having to deal with it again though, which is lol. The advantage to that plan is it tries to disrupt the enemy's stealth techniques so more people can help with the attack though. I like it on narrative grounds.

Also defense breakthrough maybe.
 
Isn't part of any classic assassin build an extremely high-damage, hard-hitting attack? I can't help but feel that thinking we can weather the hit is over-confidence.
Edit: especially when we have so little qi.

TRU means that "Yes, actually, Ling Qi can weather any amount of damage--once"

She might be fucked up, but there's no risk of her dying in that one hit, and Zhengui's got some heal abilities in a worst case scenario. Most importantly, this would provide the needed stimulus to evolve our fort/resilence skills as well.

More importantly, Ling Qi actually has a surprisingly good amount of armor for a flighty dodgy girl even before we bring the "Just Say No" defense in--which I believe reduces incoming damage by a rank before it gets applied to armor as well.
 
Mmm, my feeling is that if we try to dodge and reset then we end up in a big multi-person boss fight, having to fight both the centipede and him at the same time. If he drops back into stealth and keeps hitting us like that then that could get dicy.

If we go for soak and counter thrn my feeling is that we're basically sacrificing ourselves to take him out. TRU means we won't die, but we'll be effectively down and Xiulan and Zhengui will have to deal with the centipede on their own.
 
TRU means that "Yes, actually, Ling Qi can weather any amount of damage--once"

She might be fucked up, but there's no risk of her dying in that one hit, and Zhengui's got some heal abilities in a worst case scenario. Most importantly, this would provide the needed stimulus to evolve our fort/resilence skills as well.

More importantly, Ling Qi actually has a surprisingly good amount of armor for a flighty dodgy girl even before we bring the "Just Say No" defense in--which I believe reduces incoming damage by a rank before it gets applied to armor as well.
I think TRU might not play well with DoT based attacks. So if Sixiang doesn't manage to perfectly purge the poison - and I'll note here that they have had problem with potent toxins before - we are pretty screwed.
 
Ugh. On the one hand taking the hit means we get a free shot at this dude, which is the best chance of finishing the fight fast before we run out of gas. OTOH, the tech that lets us dodge is reusable, while the tanking one isn't and also pulls double duty as our oh shit button if the assassin pulls back and goes for a consolation prize by killing Xiulan.
 
Mmm, my feeling is that if we try to dodge and reset then we end up in a big multi-person boss fight, having to fight both the centipede and him at the same time. If he drops back into stealth and keeps hitting us like that then that could get dicy.

If we go for soak and counter thrn my feeling is that we're basically sacrificing ourselves to take him out. TRU means we won't die, but we'll be effectively down and Xiulan and Zhengui will have to deal with the centipede on their own.

Assuming your read is correct, it is worth it, I think. We can deploy Hanyi to help too, but with assassin still in play and with how squishy she is, she'd be at risk to deploy in a team battle. Too many of us and ours on this field are squishy. A big brawl should be Xiulan and Zhengui's strength.
 
I'm thinking we accidentally raced the assassin back and won due to flight. Or maybe we only lost by enough that they couldn't start killing off the commanders before we showed up. Either way, my guess is we're the first target since we just busted out a giant AoE attack vs Xiulan's single-ish target nuke. AoE is the bane of many stealth builds since you don't need to see someone to hit them. May or may not have a counter ready for us.

My gut says take the hit to make sure we tag the assassin to get the debuff train rolling.
 
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Ugh. On the one hand taking the hit means we get a free shot at this dude, which is the best chance of finishing the fight fast before we run out of gas. OTOH, the tech that lets us dodge is reusable, while the tanking one isn't and also pulls double duty as our oh shit button if the assassin pulls back and goes for a consolation prize by killing Xiulan.

If the assassin can survive HR, Xiulan's attack, possibly Hannyi's own assault, and the counterbattery fire from our Sect Soldiers, then we have much bigger concerns, like how we can take on a Talent 7 polymath who's had at least as much training and fostering as we have.
 
The surprise tank generally hard-counters the minmaxed assasin, because a failed OHKO means you've shown your hand in point-blank range, where the limited range nuke strikes live.
 
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I think TRU might not play well with DoT based attacks. So if Sixiang doesn't manage to perfectly purge the poison - and I'll note here that they have had problem with potent toxins before - we are pretty screwed.
I mean, when yrs gives us the option to use TRU like this I assume it's basically there to ise its second chance function, and that we'll basicallt be out of the fight after this.

I guess the question here is whether or not @yrsillar intends this to be a gameplay vote, where one option is better and we need to work it out, or a narrative vote, where the options just lead to different stories but aren't clearly better or worse.
 
We know this guy can style all over everybody's perception arts. We don't know that he can OHKO a geared up Ling Qi. Note that even CRX takes a while to put Ling Qi down. Sure, he could possibly beat us in an extended fight, but that's what friends are for.

Plane Facetank isn't the most elegant maneuver, but I'd rather turn this into a slugging match than a stealth vs. stealth kind of scenario. It's quite possible that this moment right here represents the most possible warning we'd have of any of this guy's attacks.
 
If the assassin can survive HR, Xiulan's attack, possibly Hannyi's own assault, and the counterbattery fire from our Sect Soldiers, then we have much bigger concerns, like how we can take on a Talent 7 polymath who's had at least as much training and fostering as we have.
HR isn't an instagib - even if doubled from Hanyi attacking as well. It's very efficient due to the damage echo, but one hit isn't going to kill the assassin. HR + Xiulan's attack might if they have no defensive techniques whatsoever and just run on pure health, but that's wishful thinking. The Sect Soldiers are busy with the sudden surge of spirits that came along with the centipede that Zhengui is dealing with, so there isn't going to be an immediate reactionary flurry from them either.

All the assassin needs to be able to disengage is to not disintegrate at the first solid hit and pop a restealth tech - that's not something that requires a Talent 7 polymath, just a dedicated assassin build that isn't scrub-tier quality arts/techs.
 
TRU says:

So long as this effect is active, the user cannot be incapacitated, any blow that would reduce their health to that point instead reduces it to the lowest rank possible.

This is means that we live on 1 Health instead of dying. Which is great, but it also means that we can still take major damage from tanking the hit, just not fatal one.

On the other hand, SCS is a perfect dodge.

Given that info, I guess that the trade off here is:

Option 1: Ling Qi survives the attack unharmed, but the assassin manages to escape after the failed attempt
Option 2: Ling Qi takes (major ?) damage, but we manage to take down the assassin
 
Also, I would point out that TRU does have considerable 'Less than instant death avoidance' applications as well. It's something like a full damage rank downgrade before it gets applied to our Armor?

It's half of how we managed to stalemate Sun Liling during the Tournament Arc. She couldn't do serious damage until she used her OP Domain Weapon to auto-dispel it.
 
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Also in TRF's favor we facetanked Liling, the alpha striker herself, during the tournament with it. To the surprise of almost everyone, who were expecting us to dodge.
 
It's quite possible that this moment right here represents the most possible warning we'd have of any of this guy's attacks.

This is definitely the least amount of warning we'd get. It attacked right when we were distracted by the immediate threat for a reason after all.

Ofc it could be both the least and most but I find that unlikely considering we haven't used our perception arts yet.
 
Also, I would point out that TRU does have considerable 'Less than instant death avoidance' applications as well. It's something like a full damage rank downgrade before it gets applied to our Armor?

It's half of how we managed to stalemate Sun Liling during the Tournament Arc. She couldn't do serious damage until she used her OP Domain Weapon to auto-dispel it.
I think we can expect much less benefit here. At the time, Sun Liling was using multiple attacks (on which Damage Reduction plus Armor is more effective) instead of a single alpha strike from stealth against unprepared defenses.
 
I think we can expect much less benefit here. At the time, Sun Liling was using multiple attacks (on which Damage Reduction plus Armor is more effective) instead of a single alpha strike from stealth against unprepared defenses.

Much less, but I looked at the numbers--unless this guy has a SS rank attack, he's not one-shotting us with TRU up, and that would require him to be a peak green monstrosity with an attack that has a lot of conditional set-up boosters. The poison is also a concern, but Six is hot shit with their dispels, and was capable of purging BINO's poisons, even if it jumped to them and knocked them out for a while. I doubt this guy is rocking something even better than the ducal clan who literally has venom as a core part of their Way.
 
my TRU vs SCS comparison focused mostly on the perfects of the tech.

in fact, the part where TRU says that the user can power through injuries is even more an argument to say that LQ would get injured with option 2.

The thing is that the guy should be using a high-damage skill for this attack. Our best and usual response to attacks is to dodge them, because LQ has a much better p.Avoid than p.Armor stat.


Option 2 goes for tanking the hit, so the relevant stat should be LQ's armor and then her health. With B5 base armor, we shouldnt be able to fully block the attack even with TRU, so the remaining damage wouldbe 'blocked' by our health stat. Which translates to taking an injury

Also i think you are overselling TRU: even a +1 stage boost would get our armor only to A5. And remember that the Penetration stat exists for attackers. If he is any good at that then he doesnt need SS damage to hurt us
 
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my TRU vs SCS comparison focused mostly on the perfects of the tech.

in fact, the part where TRU says that the user can power through injuries is even more an argument to say that LQ would get injured with option 2.

The thing is that the guy should be using a high-damage skill for this attack. Our best and usual response to attacks is to dodge them, because LQ has a much better p.Avoid than p.Armor stat.


Option 2 goes for tanking the hit, so the relevant stat should be LQ's armor and then her health. With B5 base armor, we shouldnt be able to fully block the attack even with TRU, so the remaining damage wouldbe 'blocked' by our health stat. Which translates to taking an injury

Also i think you are overselling TRU: even a +1 stage boost would get our armor only to A5. And remember that the Penetration stat exists for attackers. If he is any good at that then he doesnt need SS damage to hurt us
I don't think he was saying we wouldn't get hurt if we had TRF. He is saying that unless the assassin has SS attack he won't kill us in one hit. If we choose TRF we will likely get hurt but we also won't likely die.
 
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