Isn't part of any classic assassin build an extremely high-damage, hard-hitting attack? I can't help but feel that thinking we can weather the hit is over-confidence.
Edit: especially when we have so little qi.
Our sword was noted to be resonating with it earlier too.It seems The stress of battle maybe changed the energy. It could also be a reaction to all the impure cultivation qi in our surrounding area.
I think TRU might not play well with DoT based attacks. So if Sixiang doesn't manage to perfectly purge the poison - and I'll note here that they have had problem with potent toxins before - we are pretty screwed.TRU means that "Yes, actually, Ling Qi can weather any amount of damage--once"
She might be fucked up, but there's no risk of her dying in that one hit, and Zhengui's got some heal abilities in a worst case scenario. Most importantly, this would provide the needed stimulus to evolve our fort/resilence skills as well.
More importantly, Ling Qi actually has a surprisingly good amount of armor for a flighty dodgy girl even before we bring the "Just Say No" defense in--which I believe reduces incoming damage by a rank before it gets applied to armor as well.
Mmm, my feeling is that if we try to dodge and reset then we end up in a big multi-person boss fight, having to fight both the centipede and him at the same time. If he drops back into stealth and keeps hitting us like that then that could get dicy.
If we go for soak and counter thrn my feeling is that we're basically sacrificing ourselves to take him out. TRU means we won't die, but we'll be effectively down and Xiulan and Zhengui will have to deal with the centipede on their own.
Ugh. On the one hand taking the hit means we get a free shot at this dude, which is the best chance of finishing the fight fast before we run out of gas. OTOH, the tech that lets us dodge is reusable, while the tanking one isn't and also pulls double duty as our oh shit button if the assassin pulls back and goes for a consolation prize by killing Xiulan.
I mean, when yrs gives us the option to use TRU like this I assume it's basically there to ise its second chance function, and that we'll basicallt be out of the fight after this.I think TRU might not play well with DoT based attacks. So if Sixiang doesn't manage to perfectly purge the poison - and I'll note here that they have had problem with potent toxins before - we are pretty screwed.
HR isn't an instagib - even if doubled from Hanyi attacking as well. It's very efficient due to the damage echo, but one hit isn't going to kill the assassin. HR + Xiulan's attack might if they have no defensive techniques whatsoever and just run on pure health, but that's wishful thinking. The Sect Soldiers are busy with the sudden surge of spirits that came along with the centipede that Zhengui is dealing with, so there isn't going to be an immediate reactionary flurry from them either.If the assassin can survive HR, Xiulan's attack, possibly Hannyi's own assault, and the counterbattery fire from our Sect Soldiers, then we have much bigger concerns, like how we can take on a Talent 7 polymath who's had at least as much training and fostering as we have.
So long as this effect is active, the user cannot be incapacitated, any blow that would reduce their health to that point instead reduces it to the lowest rank possible.
It's quite possible that this moment right here represents the most possible warning we'd have of any of this guy's attacks.
I think we can expect much less benefit here. At the time, Sun Liling was using multiple attacks (on which Damage Reduction plus Armor is more effective) instead of a single alpha strike from stealth against unprepared defenses.Also, I would point out that TRU does have considerable 'Less than instant death avoidance' applications as well. It's something like a full damage rank downgrade before it gets applied to our Armor?
It's half of how we managed to stalemate Sun Liling during the Tournament Arc. She couldn't do serious damage until she used her OP Domain Weapon to auto-dispel it.
I think we can expect much less benefit here. At the time, Sun Liling was using multiple attacks (on which Damage Reduction plus Armor is more effective) instead of a single alpha strike from stealth against unprepared defenses.
I don't think he was saying we wouldn't get hurt if we had TRF. He is saying that unless the assassin has SS attack he won't kill us in one hit. If we choose TRF we will likely get hurt but we also won't likely die.my TRU vs SCS comparison focused mostly on the perfects of the tech.
in fact, the part where TRU says that the user can power through injuries is even more an argument to say that LQ would get injured with option 2.
The thing is that the guy should be using a high-damage skill for this attack. Our best and usual response to attacks is to dodge them, because LQ has a much better p.Avoid than p.Armor stat.
Option 2 goes for tanking the hit, so the relevant stat should be LQ's armor and then her health. With B5 base armor, we shouldnt be able to fully block the attack even with TRU, so the remaining damage wouldbe 'blocked' by our health stat. Which translates to taking an injury
Also i think you are overselling TRU: even a +1 stage boost would get our armor only to A5. And remember that the Penetration stat exists for attackers. If he is any good at that then he doesnt need SS damage to hurt us