The Path Unending (A Cultivation Quest)

I already posted this in Ves's Discord, but I'd like to reiterate the point here.

Is mineralogy truly necessary? We're just starting our Path, we aren't exactly going to be dealing with exotic (by this world's standards) materials. I can understand that it adds depth, but I believe that All that Glitters specializes too much. Not to mention that, to be perfectly honest, harvesting materials by mining doesn't sound all that interesting.

Furthermore, and this is something that I haven't said in the Discord, taking away Sense Motive seems to be a really bad move, according to basically every cultivator story ever. There's going to inevitably be a great deal of intrigue and dirty fights going on at this place; it's practically a staple of the genre.
 
[X] Plan Moonlight Sculptor
-[X] Craft Specialty: Sculpture
-[X] Athletics 2
-[X] Appraise 1
-[X] Cycling 3
-[X] Perception 2
-[X] Persuade 1
-[X] Sense Motive 1

I'd rather have a specialty in jewelmaking, but all the rest of your plan seems better for our start than the others... And since I came a whole day after the vote, it's kinda too late to start a new wagon.
 
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[X] Plan Moonlight Sculptor

Hmm. Like that this plan has Sense Motive in it. Although I am a bit torn on the crafting Speciality.

Edit: Also don't like that the Glitter plan has low Athletics.
 
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report every last mistake you made in them to your Father.
father
After all, he's been gracious enough about being ordered by your Father to accompany you to the sect.
father
If he wishes to keep the curtains closed then they'll remain closed- even if there is no reason to do so besides to annoy and infuriate you. "Cousin, perhaps we could-"
closed—even
could—"
uncle
Your eyes widen and you grab the top of the box eagerly. A quick jerk draws the ornate lid away from the body, revealing-

...an incomplete charm.
revealing—
But from the look on his face- that of a stern taskmaster with a dash of smug bookkeeper sprinkled over it- there was no mistake.
face—that
it—there
You blink once, twice, in confusion, and Kong De's serpent-like smile grows.
serpentine
It was crafted by my Father
father
Father—
Being commissioned for such an undertaking is a breathtaking honor- not to mention how much they were paying.
honor—not
seems—"
If you cannot complete this small challenge then he states that this charm would be too complex for you to handle.
Missing ending quotation mark.

The dependent clause here implies that only in the case of failing the task will our father state that the charm is too complex for us. Ergo, a rephrasing:
If you cannot complete this small challenge, he stated that this charm would then be too complex for you to handle."​
But hold it back you do- and you turn your focus to the box.
do—and

An explanation of my corrections:
The Blue Book of Grammar said:
Rule 6b. Capitalize relatives' family names (kinship names) when they immediately precede a personal name, or when they are used alone in place of a personal name.

Examples:
I found out that Mom is here.
You look good, Grandpa.
Andy and Opie loved Aunt Bee's apple pies.


However, these monikers are not capitalized when they are used with possessive nouns or pronouns, or when they follow the personal name, or when they do not refer to a specific person.

Examples:
My mom is here.
Joe's grandpa looks well.
The James brothers were notorious robbers.
There's not one mother I know who would allow that.
I suspect you'll get a lot of practice in this setting.

Moving on to dashes, they come in three varieties: the hyphen (-), the en dash (–), and the em dash (—). What you used as an em dash is a suspended hyphen, used thus: Ten- and eleven-year-olds enter puberty. Not a stellar example, but I'm not a stellarator at midnight.

For a longer take on dashes, consider this album I compiled or Googling (unknown how much luck you would find there, but some sources are amazing) for information.

As a side note, your word processor will probably spit out an em dash if you type two hyphens. This might not always work out, so using search to find hyphens (--) and replacing it with them (--) works, though modern word processors are vastly more stable in my experience. Same goes for quotation marks (although ' and " are technically foot and inch marks, they'll be converted into curly quotation marks). NB: Since you're fond of aposiopesis, I'll tell you now dashes and quotation marks don't play nice. You usually get a result like this at the end of a sentence:
It seems--" into​
It seems—" instead of​
It seems—"

To avoid this, you can simply add another quotation mark, and it'll be turned into the other variant (whichever you need):
It seems--""​
It seems—""

You can then just delete the variant you don't need.

Alternatively, use character codes to produce glyphs you want like I do (very few to memorize, trustworthy). :V

By the way, the singular form is die. The plural form is dice.
 
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Thanks a lot for your edit! I appreciate that you took the time to do so. I've fixed the egregious errors- like the die/dice error and the missing quote mark- and a few of the smaller ones. Somethings, like the capitalization, are stylistic choices that I won't be changing. Others, such as the hyphens, I changed this time but will likely not alter in the future. They seems functionally identical to me and I know I won't remember to edit them in the future.

To everyone else, the vote will remain open until tomorrow so that everyone can get their last minute votes in and raise any concerns they have with the winning plan. Next update should be a good one as we get into the first proper story update.
 
[X] Plan Moonlight Sculptor
-[X] Craft Specialty: Sculpture
-[X] Athletics 2
-[X] Appraise 1
-[X] Cycling 3
-[X] Perception 2
-[X] Persuade 1
-[X] Sense Motive 1

Seems sensible also loved that story neat thing about cultivation worlds is we might be able to make supernatural sculptures in the future out of sunlight or moonlight as cultivation aids or something be cool plus maybe in the future learn architecture and combo with sculptures to make magic buildings
 
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It might not be needed specifically but one of the reasons why I voted for that plan was because I liked that added depth.

I personally believe that the main reason we will need sense motive will be in bargaining and finance over the things that we need to buy and sell where knowing more about the minerals will be an advantage in any checks. Scam artists will know how to lie but it will be harder to hide deceit in the quality and prices if we are more knowledgeable about the product that we want to buy or sell. Awareness might not be as specialized as sense motive but the knowledge should still be good.

In fact I'm a little surprised at how people are reacting given that the story Legendary Moonlight Sculptor which the other plan is named after specifically mentioned how important knowing about what the materials are made of is to creating a finished product. It certainly seems more valuable then athletics given crafters usually have a non combat track to compensate for the fact that they can't spend as much time on face punching skills.
 
I'm voting for gemcraft because that seems like a logical first step for giant fuck off Xianxia magic lasers.

I am not a complicated person sometimes.
 
I personally believe that the main reason we will need sense motive will be in bargaining and finance over the things that we need to buy and sell where knowing more about the minerals will be an advantage in any checks. Scam artists will know how to lie but it will be harder to hide deceit in the quality and prices if we are more knowledgeable about the product that we want to buy or sell.
Mhm, being knowledgeable about our materials will let us know when someone is trying to pass off crap as quality goods as well as the reverse, IE being able to identify when someone has dug up something REALLY good and doesn't know it. (Like all those conquistadors who threw away fortunes in platinum as useless "unripe silver" when they were digging for gold ;))

I'm voting for gemcraft because that seems like a logical first step for giant fuck off Xianxia magic lasers.

I am not a complicated person sometimes.
 
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[X] Plan Moonlight Sculptor

Yeah, Sense Motive is important. Frankly I'd rather have another point or two in it. People will likely be lying to us when we hit the sect: rivals and elders both.
 
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I personally believe that the main reason we will need sense motive will be in bargaining and finance over the things that we need to buy and sell where knowing more about the minerals will be an advantage in any checks.
Think beyond the scam artists. There's going to be a great deal of situations where Sense Motive is useful:
a) rival artisans who get closer to us in order to sabotage our growth/works.
b) people who want to pass themselves as friends when they only care about us for our expertise.
c) almost any sort of social combat.
It certainly seems more valuable then athletics given crafters usually have a non combat track to compensate for the fact that they can't spend as much time on face punching skills.
Just because we're not a facepuncher doesn't mean we get to just mine and carve without a care in the world. We need to be able to escape from monsters and other cultivators; not to mention that athletics lets us access areas that are harder to reach, such as deeper down the quarries/mines.
 
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[X] Plan Moonlight Sculptor

Looks like an interesting quest. Honestly just going for this plan because sculpture seems like it'll make for better descriptions, and because its less restrictive on materials.
 
I changed my vote to Glitters because I want to make gear people can wear and we can't do that with sculpture. Also Moonlight was only so-so as a story.
 
Heads up, after talking with Ves about my plan and what I had in mind (and being assured that the rarity of materials is less of a factor than I thought) I have altered my plan slightly. Jewel Carving applies to actual gems like diamonds and stuff, but also is the skill for making things with jade and other types of semi precious stones.
Thanks for the info. I'm still going with the plan!
 
I changed my vote to Glitters because I want to make gear people can wear and we can't do that with sculpture.
What makes you think you can't wear a sculpture? If it's a tiny adornment of sculpted metal hanging from your ears as an earring, that's still sculpted metal. Similarly with wearing totems hanging from threads around the neck, which are also small sculptures that one would wear like a pendant or necklace. Alternately, there could be sculptures that adorn other pieces of clothing - embellishments on pieces of armor which mimic the visage of predators and the like. Or perhaps sculptures which adorn jewelry, like rings shaped like fearsome dragons which wrap around the fingers, or armbands sculpted to resemble the stoutness of giants.

Besides, not all sculptures need to be large, freestanding creations like statues. That's just one form of sculptures: the artstyle also includes sculpting in form of Reliefs, and those are definitely something one could add to an existing piece of wearable equipment. The armor-embellishment idea I mentioned would be a form of a relief, as would the rings and armbands example. Of course, that doesn't mean we couldn't have small, tinier statues which can be tied into bracelets, earrings or necklaces/pendants, allowing our sculptures to be wearable in that sense.
 
Mhm, being knowledgeable about our materials will let us know when someone is trying to pass off crap as quality goods as well as the reverse, IE being able to identify when someone has dug up something REALLY good and doesn't know it. (Like all those conquistadors who threw away fortunes in platinum as useless "unripe silver" when they were digging for gold ;))

True, however at least in the start we aren't going to have the personal contacts to get people to bring us raw materials to sell. Instead we will probably have to buy from the sect stores until we get a reputation and personalized customer base.

a) rival artisans who get closer to us in order to sabotage our growth/works.
b) people who want to pass themselves as friends when they only care about us for our expertise.
c) almost any sort of social combat.

Just because we're not a facepuncher doesn't mean we get to just mine and carve without a care in the world. We need to be able to escape from monsters and other cultivators; not to mention that athletics lets us access areas that are harder to reach, such as deeper down the quarries/mines.

First off I'm not saying we can ignore combat and social skills. What i am saying is that athletics and sense motive are the wrong skills for both of them and it's better to focus on our specialty and then branch out once we know how the sect is run.

Athletics is physical ability but it isn't combat ability. It might help in caves but the usual caves will have monsters and other students competing for valuables. If the only thing we can do is get there and then run away, we will fall behind.

Rather then have athletics and spend our time running for our life, it would be better to use the time that it isn't safe to go out and explore with our low cultivation to impress someone with our potential so that we can gain a backer our boost cycling so that we don't need to spend as many actions on cultivation.

Sense motive isn't socialize, this person wants to use you now you know that but you don't have a way of turning him down without insulting him and gaining an enemy.

A better skill would be socialize as that would both stop us from making as many enemies and help us run our business. It's not as specialized but we don't need something as specialized because we won't attract Rival artisons and fake friends until after we show that we are worth enough to be a threat or to be useful and If we spend our skill points on things that don't help us reach that point we won't ever get there.

A craftsman needs to stand out to start snowballing even if that risks being pushed down.
 
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