Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
yes, i already talked with QM, i was looking forward to create a omake with those Luna cultists. QM told me the possible effect.
 
I want to say that only the Selenars were purged but the other Lunar gene cults remain. I am not entirely sure on the lore however. Can someone with more knowledge let me know?
 
fuck no, fulgrim will never forgive us, i mean ever. they nearly wiped out his legion, he greatly i mean greatly hate them.
Eh, what? The Lunar Cults being the ones to destroy the Geneseed transport was just a theory. Trazyn was the one who stole them.

I want to say that only the Selenars were purged but the other Lunar gene cults remain. I am not entirely sure on the lore however. Can someone with more knowledge let me know?
There are still Gene Cultists active on Luna.
 
I want to say that only the Selenars were purged but the other Lunar gene cults remain. I am not entirely sure on the lore however. Can someone with more knowledge let me know?
Pretty sure that the selenars were just the ones in control at the time of the pacification of Luna. With the pacification, there were other people that weren't selenars. Though apparently some people think hidden selenars were behind the destruction of the gene-seed reserve.
 
Being the first battle the Legiones Astartes fought outside of Terran skies, it was launched while the Unification Wars on Earth itself were still coming to a conclusion. The forces of the Emperor had already made great headway on Luna's surface, though the forces of the stubborn Cardinal Tang still held a number of fortress zones and enclaves. Tang himself commanded the gene-cults of Luna, those who believed that human nature was fractal, fractured, and transcendent. To them, the true nature of mankind was visible in the flesh and mind of the individual, but that each person was an echo of archetypes that persisted throughout human existence. Each cult clung to a different set of archetypes: some represented as anthropomorphic figures, some as numbers, and some simply as symbols. These fanatical cults were nonetheless capable gene-forgers and geneticists who operated out of massive subterranean laboratories the Emperor coveted for His own plan to mass produce His Adeptus Astartes.

After refusing to subdue and control the gene-cults diplomatically, the Emperor turned to a military option. The final straw came when the gene-cults returned one of the Emperor's emissaries as a still-screaming soup of fused flesh and metal. The Emperor deployed three Space Marine Legions, VII Legion, XIII Legion, and XVI Legion, each far smaller than it would be during the Great Crusade.

Legion XVI acted as the force's vanguard, launching itself towards Luna from Earth-based rockets. Behind them came smaller waves from the VIIth and XIIIth Legions. The formidable ground-based defenses on the surface of Luna controlled by the gene-cults opened fire. The Emperor used Legions VII and XIII as distractions, allowing Legion XVI to land assault craft unnoticed. The Astartes quickly moved into the gene-cults underground complexes, battling half-machine genetic monstrosities. These initial positions fell within seconds, with the hundred or so cultists inside dead before even realizing they were under direct assault. The Astartes disabled the cultists' orbital defenses from inside, allowing Legions VII and XIII to land and begin a systematic annihilation of all their remaining resistance. The battle only lasted six hours before all resistance on Luna crumbled. The surviving gene-cultists surrendered, begging that the Emperor "call off his wolves". The now-humbled gene-crafters of Luna would be granted mercy but were enslaved by the Emperor for His own plans.

The Selenar were conquered by the fledgling Imperium during the Pacification of Luna, but in revenge the gene-crafters were somehow able to corrupt the gene-seed of the III Legion with a disease known as "the Blight". At some point, it is known that the Selenite cults were purged by the Imperium.
 
it is about the blight that destroyed/tainted the Emperor's children Geneseed which they created
Ah, just checked the Lexicanum. Didn't know that before. The wiki was more vague.

Well that's new to me. The Selenars were still purged because of it I believe. But, there are likely still other gene cults on Luna anyways.
There are. Some were active even during the Horus Heresy. Possessing Matriarchs and clone resurrections. Though, small and dying out by that point.
 
Lightless Divine Wind Style
Lightless Divine Wind Style
The minds of most sentient beings have a direct connection to the Warp that is actually what is called the soul in many cultures. Psykers have especially strong connections to the Warp, and their souls thus appear as blazing brands to those who can see within the Immaterium, spiritual beacons which draw the hungry attention of Warp denizens. Blanks are born with no connection to the Warp at all, their presence completely invisible within the Empyrean. In fact, the minds of Blanks can actually somehow sever the connection between the Warp and realspace within their local area.

While the term "Blank" is often ascribed to all who possess the anti-psychic mutation, true Blanks, also called "Untouchables", are those humans who possess the Pariah Gene in its recessive form in their genetic code. Blanks have a better chance than true Pariahs to live a peaceful life, for since their aura of "otherness" is weak, baseline humans may simply pass it off as queerness and leave the Blank alone. While Pariahs, are mutants in whom the Pariah Gene is dominant. Their aura of "otherness" is so powerful that a baseline human finds it impossible to be in the Pariah's presence, and they are a living embodiment of the worst possible nightmare for any psychically-gifted being.

The difference between whether the pariah gene becomes fully manifested depends on the ambient psychic nourishment provided by their environment during gestation. Which is why it will often spring up on worlds with inhabitants in the millions. The more psychic energy around the more the Pariah is nourished and the more negative psychic energy they can produce. If There is an entire community of pariahs in the same location, they would produce blanks at best. Fully Active pariahs who can consciously wield the negative psychic energy that is their birthright can only be born in the psychically rich environment of a large human population, Who in response to the growing aura of wrongness caused by an untrained pariah may quickly turn against them. Banishing them from the society where the lack of ambient energy can cause said aura to diminish.

Valhalla always Lacked a suitable number of Blanks, that changed During First Daemonic Invasion. The influx of Ample Psychic Energies allowed Birth of Many Blanks and Pariahs, Most Famous among them is of One called 'Kensei' who was the contemporary of Five Heroes. His origin and history shrouded in Mystery what is known that he was an Omega Minus pariah who reached out scattered Untouchables and Forged them into Living Weapons to deal with encroaching Daemons and Cultists. From this Gathering Demon Hunter Organization was born, while Witch Hunters focus more on cultists and their activities, Demon Hunters Come when they failed in their task. They are the cure who take the fight to Literal Daemons and deal with them permanently.

Lightless Divine Wind Style is a kenjutsu style, developed to allow a single Swordsman to defeat numerous Demons single-handedly, created by Founder of Demon Hunter Organization. Rooted in the concept of Ichi no Tachi, or to strike in a single blow, practitioners of this style use a combination of immense speed and agility, battōjutsu, and acquired, observation-based pseudo-clairvoyance that permits a practitioner to anticipate an opponent's movements. Both offensive and defensive maneuvers are executed with minimal movement to increase a practitioner's ability to counter-attack and to conserve energy.

Its core teachings involve calmness in the face of destruction or adversary, a clear mind and graceful, fluid motions that leave no room for error. It is a style which utilizes the basics of sword skill, heart, technique, and body at its maximum levels. Only when these three combine, will the true power of the technique surface. After these concepts have been mastered to a level at which the user can use them in the heat of battle. The aforementioned harmony between mind, body and Core Essence isn't easily achieved, with the main factor being willpower and perseverance. When all three are in harmony, then and then only can one truly claim to be an inheritor of its ideals.

"Let your heart become as dark as night, let it cease to exist. Let your attacks be as clear as light. Let your body be like the shadows, free and ever moving. Listen to all sounds and use the divine wind to cut through it all.------------------------------ Quote Attributed to Kensei

When one master the unification of mind, body, and essence they gain access to a unique ability that can never be replicated by others that serves the sole purpose of giving them an even greater edge in their most-used method of combat. This is called 'Realm of Nothingness' or 'Realm of Absolute Order'. Realm of Nothingness erases all traces of user. While they can still be seen but they have no kenki (offensive aura), no fighting spirit and no killing aura. User is practically an ordinary human. It is this Particular State which allows them to fully utilize their "Soullessness" and impose Order upon unnatural.

Practitioners of This Style have historically maintained the independence of any and all political entities, stressing highly the importance of wielding its expertise in the name of their fellow man. Under this duty, all generations of practitioners receive a great deal of insight regarding the human condition from the school's teachings. This includes instruction regarding the relativism of morality and the idea that perceptions of good and evil are not absolute; a potentially "good" human being can have any number of beliefs that may not mesh with those of the practitioner without necessarily being wrong. Other core tenants of the style include that it should never be used to improve a practitioner's social standing, acquire wealth, or obtain political power. Finally, while heirs are encouraged to protect the defenseless and less fortunate, this school ultimately permits its practitioners to execute individuals whom they deem to be truly deserving of death.

As powerful as it may be, it can also be detrimental to its practitioners. Medically speaking, the physical demands for this Style are tremendous. For anyone ill-equipped, simply employing their techniques causes cumulative, physical damage to their body. According to physicians, this style is essentially a "superman's sword art", requiring someone with an incredibly athletic body to use effectively in the long term. Normally, the training provided during apprenticeship enables a practitioner to condition themselves properly. But, with proper and regular training, the style serves as a veritable "fountain of youth" enabling practitioners to suppress the aging process quite a lot.
 
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Well, no real contention this time.
Adhoc vote count started by Enjou on Apr 17, 2019 at 3:35 PM, finished with 2041 posts and 14 votes.
 
Yeah, still annoyed that we did the invasion instead of the breach and clear last time, but aw well. might as well made the best of what we've got.
 
@Daemon Hunter so, I was looking at the legion status sheet, and I just realized that you described the sword as where he wrote the names of the Lost, and the armor for the names of the fallen... so shouldn't it be the Sword of the Lost, and Remebrance Armor?
 
@Daemon Hunter so, I was looking at the legion status sheet, and I just realized that you described the sword as where he wrote the names of the Lost, and the armor for the names of the fallen... so shouldn't it be the Sword of the Lost, and Remebrance Armor?

You, sir, are completely right. This is why i post the dice rolls before the update because I miss a fair bit of stuff. I'll fix it when I get to my computer, as well as figure out what planets I missed.
 
Research Informational
Research is divided into 7 categories: basic, advanced, master, grandmaster, pioneer, paragon, and transcendent. Of these, the last two require a major accomplishment to research. For example, in the daemonic lore tree was daemon world combat at the pioneer, paragon and transcendent tiers. To research the paragon tier, you would need to establish a foothold on a daemon world, while the transcendent tier would require you to take four daemon worlds, one from each of the Chaos Gods.

For the tiers, research is done on a flat d100, with basic being DC 10, advanced DC 20, master DC 30, grandmaster DC 40, and pioneer DC 50. Each has a different timescale. Basic takes 1 year, advanced takes 2 years, master takes 3 years, grandmaster takes 4 years, and pioneer takes 8 years. If the research roll fails, then research for that year will not progress. Paragon researches have no DC or roll and take 4 years. Transcendent researchers have no DC and take 8 years.

"Ruminations on Gellar Field Mechanics - Gellar Expert (Halve DCs for Gellar Field Researches)
Ruminations on Void Shields - *DCs for void shield research halved*
The Work of Many - Kelbor-Hal assistance, DC for math and physics researches are halved"
Biologis Connections - DCs halved for genetic research and time cut by 1 year to a minimum of 1

Current Available Researches:

[] Vortex Safety Procedures – Advanced
[] Theoretical Ork Genetics – Grandmaster
[] Basic Psyker Genetic Indicators – Master
[] Navigator Genome Selective Breeding – Master
[] Theoretical Object Concept Bonding – Grandmaster
[] Higher Order Fundamental Modelling - Grandmaster
[] Frequency Analysis – Advanced
[] Null Rod Construction – Pioneer
[] Atomic Structures - Grandmaster
[] Nanostructures - Grandmaster
[] Microstructures - Grandmaster
[] Macro Structures- Grandmaster
[] Analytical Material Science – Grandmaster
[] Specialized Design Principles – Grandmaster
[] Basic Xeno Design Principles – Advanced
[] Multidimensional Physics – Grandmaster
[] Warp Theory – Pioneer
[] Lexicographic Cyphers – Advanced
[] Quantum Cryptography – Master
[] Integer Factorization Algorithms – Master
[] Bare Bones Custodes Genetic Modelling – Pioneer
[] Linking Basic Runes – Grandmaster
[] Comprehensive Understanding of Cultist Behavior - Grandmaster
[] Cultist Ritual Counters - Master
[] Master Cultist Countermeasures - Grandmaster
[] Crossing Advanced Runes – Pioneer
[] Machine Spirit Understanding – Master (2/3)
[] Voidship Runic Patterns – Pioneer
[] Runic Network Theory – Pioneer
[] Gravitational Well Emergency Jump – Master
[] Expressions of Materials - Advanced
[] Personnel Shield Stability – Grandmaster
[] Advanced Reflex Shields - Advanced
[] Reflection Negative Reinforcement – Master
[] Advanced Soul Understanding – Grandmaster
[] Augmenting the Machine Spirit – Grandmaster

[] Project NIGHTMARE - Advanced

Gated Researches Below

Void Shield Tech Tree
Void Shield Mass Upgrade Implementation – Paragon : Requires ???
Void Shield Imperium Upgrade – Transcendent : Requires Void Shield Mass Upgrade Implementation + Personnel Shield Stability + ???
Personnel Shield Emergency Energy Dump – Paragon : Requires: Personnel Shield Stability + ???
Mass Production of Personnel Shields – Transcendant : Requires: Personnel Shield Emergency Energy Dump + ??? + ??? + ??? + ???

Gellar Fields Tech Tree
Gellar Field Macro stabilization – Paragon : Requires ???
Macroscale Gellar Field Network – Transcendent : Requires Gellar Field Macro stabilization + ??? + ???
Gellar Bomb – Grandmaster : Requires Gellar Field Stabilization

Null Rod Astartes Usage – Paragon : Requires Null Rod Construction + Gellar Field Macro stabilization + ???
Null Rod Imperium Use – Transcendant : Requires Null Rod Astartes Use + Macroscale Gellar Field Network + ??? + ???

Warp Genetics Tree
Navigator Custom Equipment – Grandmaster : Requires Navigator Genome Selective Breeding
Navigator Genome Genetic Micro Edits – Pioneer : Requires Navigator Custom Equipment
Navigator Genome Moderate Genetic Editing – Paragon : Requires Navigator Genome Genetic Micro Edits + ???
Navigator Genome Overhaul – Transcendent : Requires Navigator Genome Moderate Genetic Editing + ??? + ???
Custodes Genetic Modelling – Paragon : Requires Bare Bones Custodes Genetic Modelling
Primarch Genetics – Paragon : Requires Custodes Genetic Modelling
Primarch Grade Toxins – Transcendent : Requires Primarch Genetics + Mortarion's Assistance
Basic Ork Genetics – Pioneer : Requires Theoretical Ork Genetics
Basic Ork bioweapon – Paragon : Requires Basic Ork Genetics + ???
Ork Genetics Mastery – Paragon : Requires Basic Ork Genetics + ???
Customized Orkish Bioweapon – Transcendent : Requires Ork Genetics Mastery + Basic Ork bioweapon + ??? + ???
Psyker Gene Modelling – Grandmaster : Requires Basic Psyker Genetic Indicators
Psyker Genetic Prediction – Paragon : Requires Psyker Gene Modelling + ???
Psyker Genetic Editing – Transcendent : Requires Psyker Genetic Prediction + ??? + ???
Theoretical Eldar Genetics – Grandmaster : Requires Psyker Gene Modelling
Basic Eldar Genetics – Pioneer : Requires Theoretical Eldar Genetics
Basic Eldar bioweapon – Paragon : Requires Basic Eldar Genetics + (Eldar Assistance or ???)
Eldar Genetics Mastery – Paragon : Requires Basic Eldar Genetics + (Eldar Assistance or ???)
Eldar Bioweapons – Transcendent : Requires Basic Eldar bioweapon + Eldar Genetics Mastery + Psyker Genetic Editing + (Eldar Assistance or ???)

Warp Engines Tech Tree
Miniaturized Warp Engines – Grandmaster : Requires Gravitational Well Emergency Jump
Pinpoint Warp Jumps – Paragon : Requires Warp Engine Gellar Field Interaction + ???
Intrasystem Warp Jumps – Transcendent : Requires Pinpoint Warp Jumps + Miniaturized Warp Engines + Gellar Field Stabilization + ??? + ???

Teleportarium Tech Tree
Webway Mirroring – Transcendant : Requires ??? + ??? + (Teleportation Safety or ??? or ???) + (Eldar Assistance or ???)

Souls
Soul Mastery – Pioneer : Requires Advanced Soul Understanding
Theoretical Soul Protection – Grandmaster : Requires Soul Mastery
Basic Soul Protection – Pioneer : Requires Theoretical Soul Protection
Soul Protection Measures – Paragon : Requires Basic Soul Protection + ??? + ???
Greater Soul Protection – Transcendent : Requires Soul Protection Measures + ??? + ??? + ???
Theoretical Group Consciousness – Pioneer: Requires Soul Mastery
Proto-Human Collective Psychic Field – Paragon : Requires Theoretical Group Consciousness + ???
Martyrdom Field – Transcendent : Requires Proto-Human Collective Psychic Field

Conceptual Bonding
Conceptual Bonding – Pioneer : Requires Theoretical Object Concept Bonding
Large Scale Conceptual Bonding – Paragon : Requires Conceptual Bonding
Enchanting Techniques – Transcendent : Requires Large Scale Conceptual Bonding + Soul Mastery + ??? + ???

Psi Architecture Tech Tree
Reflection Barriers – Grandmaster : Requires Reflection Negative Reinforcement
Reflectional Security Countermeasures – Pioneer : Requires Reflection Barriers
Divination Barriers – Paragon : Requires Reflectional Security Countermeasures + ???
Planetary Architectural Reflection – Transcendent : Requires Divination Barriers + ??? + ???

Rune Tech Tree
Linking Advanced Runes – Pioneer : Requires Linking Basic Runes
Linking Master Runes – Paragon : Requires Linking Advanced Runes + ???
Linking Grandmaster Runes – Transcendent : Requires Linking Advanced Runes + ???
Linking Primal Runes – Transcendent : Requires Linking Grandmaster Runes + Enchanting Techniques + Soul Mastery + ??? + ???
Crossing Master Runes – Paragon : Requires Crossing Advanced Runes + ???
Crossing Grandmaster Runes – Transcendent : Requires Crossing Advanced Runes + ???
Crossing Primal Runes – Transcendent : Requires Crossing Grandmaster Runes + Enchanting Techniques + Soul Mastery + ??? + ???

Cityscale Runic Patterns – Paragon : Requires Voidship Runic Patterns + ???
Planetary Runic Patterns – Transcendent : Requires Cityscale Runic Patterns + Crossing Master Runes + Linking Master Runes + Warp Reflections + ??? + ???
Runic Network Theory – Pioneer : Requires Pentagrammic Runic Lattices
Runic Networks – Pioneer : Requires Runic Network Theory
Basic Runic Networks – Basic : Requires Runic Networks
Advanced Runic Networks – Advanced: Requires Basic Runic Networks
Basic Blank Runes – Advanced : Requires Advanced Runic Networks
Master Runic Networks – Master : Requires Advanced Runic Networks
Advanced Blank Runes – Master : Requires Master Runic Networks
Grandmaster Runic Networks – Grandmaster : Requires Master Runic Networks
Master Blank Runes – Grandmaster : Requires Grandmaster Runic Networks
Primal Runic Networks – Pioneer : Requires Grandmaster Runic Networks
Grandmaster Blank Runes – Pioneer : Requires Primal Runic Networks

Vortex Munitions
Vortex Grenades Stability – Master : Requires Vortex Safety Procedures
Vortex Munitions - Master : Requires Vortex Safety Procedures
Vortex Torpedoes Stability – Grandmaster : Requires Vortex Grenades Stability
Vortex Grenades Stabilization – Grandmaster : Requires Vortex Grenades Stability + Vortex Munitions
Vortex Deathstrike – Pioneer : Requires Vortex Torpedoes Stability
Vortex Torpedo Procedures – Pioneer : Requires Vortex Torpedo Stability
Vortex Launchers – Paragon : Requires Vortex Deathstrike + ???
Vortex Launcher Improvement – Transcendent : Requires Vortex Launchers + ???

Cultist Tech Tree
Comprehensive Understanding of Cultist Behavior - Grandmaster
Premier Understanding of Cultist Behavior - Pioneer : Requires Comprehensive Understanding of Cultist Behavior
Cultist Ritual Counters - Master
Grand Cultist Ritual Counters - Grandmaster : Requires Cultist Ritual Counters + Grandmaster Understanding of Cultist Behavior
Master Cultist Countermeasures - Grandmaster
Comprehensive Cultist Countermeasures - Pioneer : Requires Master Cultist Countermeasures + Comprehensive Understanding of Cultist Behavior
Premier Cultist Countermeasures - Paragon : Requires Comprehensive Cultist Countermeasures + Premier Understanding of Cultist Behavior + ???

Materials Science Tree
Nanomaterials - Pioneer : Requires Analytical material Science
Biomaterials - Pioneer : Requires Analytical material Science
Composites - Pioneer : Requires Analytical material Science
Full Spectrum Material Science - Pioneer : Requires Analytical Material Science
Warp Material Science - Paragon : Requires Full Spectrum Material Science + ???
Materials of Eternity - Transcendent: Requires Warp Material Science + ???
Metamaterials - Transcendent : Requires non paragon and transcendent techs in the Materials Science tree + ???

Design Principles Tech Tree
Broadband Design Principles – Pioneer : Requires Specialized Human Design Principles
Adaptive Design Principles – Paragon : Requires Broadband Human Design Principles + ???
Predictive Design Principles – Transcendent : Requires Adaptive Human Design Principles + ??? + ???
Advanced Xeno Design Principles – Master : Requires Basic Xeno Design Principles
Master Xeno Design Principles – Grandmaster : Requires Advanced Xeno Design Principles
Specialized Xeno Design Principles – Pioneer : Requires Master Xeno Design Principles
Broadband Xeno Design Principles – Paragon : Requires Specialized Xeno Design Principles + ???

Machine Spirit Tech Tree
Advanced Machine Spirit Analysis – Pioneer : requires Augmenting the Machine Spirit
Fundamental Understanding of Machine Spirits – Pioneer : Requires Augmenting the Machine Spirit
Machine Spirit Processes – Paragon : Requires Advanced Machine Spirit Analysis + Fundamental Understanding of Machine Spirits + ???
Theoretical Souled Machines – Transcendent : Requires Machine Spirit Processes + ??? + ???
Pathway to Souled Machines – Transcendent : Requires Theoretical Souled Machines + ??? + ???
Souled Machine Prototype – Transcendent : Requires Pathway to Souled Machines + ??? + ???
Souled Machine – Paragon : Requires Souled Machine Prototype

Mathematics and Physics Research
Warp Harmonics – Paragon : Requires ???
Higher Order Fundamental Modelling – Grandmaster (Choose a paragon or transcendent research and learn 1 of the requirements)

Cryptography Tree
Symmetric Key Cryptography – Grandmaster : Requires Integer Factorization Algorithms
Cryptographic Hash Functions – Grandmaster : Requires Integer Factorization Algorithms
Psychic Cyphers – Pioneer : Requires Cryptographic Hash Functions + Warp Theory
Warp Encryption – Pioneer : Requires Warp Theory + Psychic Cyphers
Multidimensional Warp Cryptography – Paragon : Requires Warp Encryption + ???

Research Basic rune design
Basic Banish runes
Advanced Rune Design
Gellar Field Basic Design – Basic
Gellar Field Mathematical Modelling – Advanced
Warp Mutation Mapping – Advanced
Pentagrammic Runic Integration – Master
Ways Objects Affect the Warp – Basic
Warp Reflections Completed – Advanced
Preventing Warp Mutation– Master
Void Shields Basic Design– Basic
Warp Engine Basic Design – Basic
Basic Gene Seed – Advanced
Mathematical Basics - Basic
Teleportation fundamentals - Basic
Geometry - Basic
Mechanics - Basic
Basic Understanding of Cultist Behavior - Basic
Void Shield Advanced Design - Advanced
Physical Machines - Basic
Gene Seed Mastery – Master
Gellar Fields Engine Interaction – Master
Calculus - Basic
Human Soul Reflections - Basic
Atomic and Molecular Physics - Advanced
Basic Materials Science - Basic
Basic Cyphers - Basic
Trignometry – Basic
Mathematical Logic – Basic
Topology – Advanced
Fractal Geometry – Advanced
Measure Theory – Advanced
Thermodynamics – Advanced
Relativity – Advanced
Eletromagnetics – Advanced
Bonding – Advanced
Kinetics- Advanced
Advanced Material Science – Advanced
Vector Calculus – Advanced
Linear Algebra – Advanced
Quantum Mechanics – Master
Calculus – Basic
Atomic and Molecular Physics – Advanced
Basic Materials Science – Basic
Crystallography - Master : Requires Advanced Material Science
Comprehensive Material Science - Master : Requires Advanced Material Science
Basic Human Design Principles
Advanced Human Design Principles – Advanced : Requires Basic Human Design Principles
Master Human Design Principles – Master : Requires Advanced Human Design Principles
Differential Equations – Advanced : Requires Linear Algebra
Dynamical Systems – Advanced : Requires Differential Equations
Chaos Theory (Math term) – Master : Requires Differential Equations
Complex Analysis – Master : Requires Differential Equations
Multidimensional Mathematics – Master : Requires Linear Algebra
Multidimensional Geometry – Master : Requires Linear Algebra
Set Theory – Advanced : Requires Mathematical Logic
Category Theory – Advanced : Requires Mathematical Logic
Theory of Computation – Advanced : Requires Mathematical Logic
Pure Math – Advanced : Requires Mathematical Logic
Number Theory – Master : Requires Pure Math
Graph Theory – Master : Requires Pure Math
Group Theory – Master : Requires Pure Math
Applied Mathematics/Physics – Advanced : Requires Differential Equations
Game Theory – Master : Requires Differential Equations
Fluid Dynamics – Master : Requires Differential Equations
Numerical Analysis – Master : Requires Differential Equations
Optimization – Master : Requires Differential Equations
Probability Theory – Master : Requires Differential Equations
Statistics – Master : Requires Differential Equations
Control Theory – Master : Requires Differential Equations
Optical Computations – Advanced : Requires Relativity
Condensed Matter Physics – Master : Requires Electromagnetics
High Energy Physics – Master : Requires Quantum Mechanics
Astartes Genome - Master
Pinpoint Teleportation - Advanced
Teleportarium Mathematics – Master
Gellar Field Mathematics – Master
Runic Linking Theory - Master
Runic Crossing Theory - Master
Basic Soul Properties – Advanced
Advanced Understanding of Cultist Behavior - Advanced
Gene Seed Base Mutation Prevention – Grandmaster
Teleportarium Armor Incorporation – Master
Interacting with Machine Spirits – Advanced
Void Shield Interaction – Master
Void Shield Mathematics
Large Scale Teleportation - Master
Warp Engine Gellar Field Interaction – Master
Warp Engine Mathematics - Master
Void Shield Damage Redistribution - Master
Pentagrammic Runic Lattices - Grandmaster
Crossing Basic Runes - Grandmaster
Aetheric Energy - Master
Void Shield Stabilization – Grandmaster
Vortex Mathematics - Basic
Null Rod Understanding – Grandmaster
Gene Seed Partial Mutation Prevention – Pioneer
Teleportarium Range Upgrade – Grandmaster
Warp Genetics - Advanced
Navigator Genome Modelling – Advanced
Warp Reflection Manipulation - Master
Thunder Warriors Genome – Grandmaster
Master Understanding of Cultist Behavior - Master
Advanced Cultist Countermeasures - Master
Cultist Rituals - Advanced
Titan Void Shield Mastery – Master
Void Shield Possible Mass Upgrade – Grandmaster
Artificial Warp Rifts - Master
Personnel Shields
Architectural Reflection Manipulation – Advanced
Soul Makeup – Master
Gellar Field Stabilization – Master
Teleportation Safety – Paragon
 
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Jesus Christ that's a lot of research!:o
Preventing Warp Mutation (COMPLETED) – Master : Requires Warp Mutation Mapping
Is this completed through an omake reward?

Oh, this is going to be fun!:evil:
 
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