Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Invitations New
Invitations

Marriage. What an odd thing for a Primarch to consider, especially for one like Corvus. He knew Fulgrim had gone through several political marriages, but the Lord of Ravens suspected that the Phoenician likely cared little else for such things beyond adding his flair.

But those had been loveless by Fulgrim's own admission. Arrangements made in necessity which would never blossom into anything resembling affection. Perhaps most people are never put into this situation, but those in power often need to either gain or consolidate with another.

It felt odd for Corvus not to be in that situation, and for the longest time, he never even put much thought into getting married. However, if it had happened, it likely would have been purely political, like Fulgrim's.

Knowing then that he was doing this out of love might as well have been miraculous, and that it was to someone like Sachmis made it even more outlandish. A Primarch getting married to an alien was beyond controversial. It likely would have made his life even harder.

Yet somehow, the thought didn't bother him. How many star-crossed lovers lost everything or gained the ire of others, so long as it meant being with their partner? Many would call such people truly heroic or human in such pursuits.

And also selfish…

Love was selfish, at least romantically speaking, for it was often given to one or a select few partners. Beyond that, love became platonic and grandiose: love of nation, species, faith, brotherhood, and family. All unconditional affirmations.

For him and Sachmis, certain conditions were attached to their love, but Corvus thought of them more as "agreed-upon boundaries." They still had obligations beyond each other, even more so than ever before. Balance was a necessity for them both.

Because now their responsibilities had increased two-fold. Sachmis now had her "empire" to run on top of whatever duties she had with the Aeldari, while Corvus would either be forced into secession or play his part in Roboute's plan to maintain galactic stability in the coming civil war.

Getting married seemed almost relaxing in comparison. Not that Corvus was anxious or anything about it. At least, not by much. It wasn't like getting married would kill him, but then again, he heard rumors of how some Drukhari weddings often ended in dozens of assassinations.

Nevertheless, he endeavored to make this a special and memorable occasion, and Sachmis agreed but wanted a grand celebration. Corvus wasn't necessarily against this, but knowing his love, Sachmis would naturally complicate matters.

Corvus and his sons were recovering any lost gear and weapons of their legion, which was taking much longer than he'd have preferred, but it allowed him to monitor for any surviving Ulwarth or their servants. During their twentieth day on Kalthuanesh, Magistrate Sebastian sought to speak with him.

"My Lord Primarch," He bowed by the Lord of Ravens, "I bring a summons from Empress Sachmis. She requests your attention on a matter requiring your expertise and input."

Sachmis could have easily communicated to him with just one vox transmission over their private channel, but she enjoyed using messengers and heralds just because she could, but more so that she likely employed spies for these interactions.

Best to keep up appearances, "Very well, I shall find time to speak with her on these matters within the next five hours." Corvus still had plenty of work to do. Besides, if it was serious, he'd have left right away.

True to his word, Corvus left five hours later and arrived at the soon-to-be-renamed Jainorio Estates. Sachmis was heavily remodeling the estate and sought to remove every piece or indication of her ancient house. A small army of workers and Bonesingers was working on this, and the Primarch noticed that many of the humans working were slaves, thankfully looking well-nourished and kept.

Someday, that was going to change in Kalthuanesh. Corvus might not have been able to do so for the rest of the Imperium, but he had the opportunity to do it here. Even if the Drukhari tried to drag their feet or work around it, at least the Harlequins would ensure things were carried out.

Upon making his way to the primary residence, a path the Primarch was quite familiar with and likely would come to see it often, he was unsurprised to see it was mostly empty. The "royal apartments" were likely to become lavish guest houses, considering there was only one Empress in the estates.

A pair of guards, both Incubi, did not attempt to stop or question the Primarch but merely opened the great doors for him. Once inside the outrageously lavish home of the future Empress Corax, which would take some getting used to, Corvus was surprised to see Sachmis standing over what appeared to be a heavily modified mono-task servitor and an unassuming Wrack.

"Servitor, dictate new message…" Sachmis commanded as she paced, her voice rich with authority.

"I extend this invitation to Lord-General Jack Werbell of the Zanzibar League, bidding him to bear witness to the most illustrious and magnificent union of our age. I, Sachmis, First of Her Name, Mistress of the Night Phoenix, and Sovereign of the Kalthuanesh Empire, shall take my rightful place beside my betrothed—my Chosen and Elevated, He deemed worthy of my favor and hand."

She paused, considering her next words before continuing with deliberate elegance.

"Come adorned in your finest, for mediocrity shall not darken our festivities. Let those who receive this summons recognize the honor bestowed upon them—and let none dare decline without cause most dire."

"Let none dare decline?" Corvus echoed as he approached, one brow arched. "Love, I think most will be a bit busy. The galaxy is in turmoil, after all."

Sachmis fixed him with a pointed look before turning to the Wrack. "I want similar messages transcribed into Aeldari for the Kabals. Ensure they include an appropriate warning—any attempts at assassination against Mon'keigh guests will not be tolerated."

"Yes, Mistress," the Wrack rasped, its voice a grotesque gurgle.

Corvus resisted the urge to grimace. He made a mental note: these wretched creatures would not be lingering in the Estates once they were married.

"Did the Empress of the Kalthuanesh Empire have something for her Chosen and Elevated—the one deemed worthy of her favor and hand—or did she simply wish for him to stand witness as she dictated her royal summons?" Corvus asked with a smirk.

"As amusing as that would be," Sachmis replied, her tone dry yet edged with amusement, "I actually have a few important matters to discuss with you." She gestured toward the two transcribers. "I am preparing invitations for all but those aligned with your Imperium of Man—because I require your insight for that."

"Didn't we agree to keep that list to a select few?" Corvus asked, crossing his arms. "We haven't even decided where we're having this wedding yet."

"We'll determine that once we start receiving confirmations," Sachmis replied smoothly. "But regardless, I fully intend to send invitations to several individuals within your Imperium."

"Like who?" Corvus frowned. He could count, on one hand, the number of people from the Imperium who could or would attend.

"Your brothers?" Sachmis arched a brow, clearly surprised she even had to suggest it.

Corvus blinked, processing the thought. "Oh. Well, yes, we should send invitations to Roboute, Kesar, and Magnus." Those already entangled in the alliance with the Eldar were accounted for.

Sachmis arched a brow. "And your other brothers?"

He exhaled, folding his arms. "That would be a mistake. Most of them will either oppose this marriage outright or have no interest in attending."

"Do you know that?" Sachmis challenged, tilting her head. "We should still extend the invitation. If they decline, then that's one less Primarch to concern ourselves with."

Corvus stepped closer, his voice quieter but firm. "I think you're underestimating just how bad of an idea this is."

Sachmis studied him for a moment before sighing. With a sharp snap of her fingers, she commanded, "You two. Out."

The servitor and Wrack obeyed without hesitation, leaving the chamber. She turned her gaze back to him when the doors slid shut. "Be mindful of your words, my love. You never know who's listening." She eased into the chair behind her desk, fingers steepling.

"I'll keep that in mind." Corvus' expression remained unreadable, but his tone was laced with concern. "To be clear—many of my brothers will not take this well. I'd rather not invite their fury into our wedding, especially when we'll have a room full of guests who definitely don't want to be caught in the crossfire."

Sachmis, however, merely shrugged, a smirk playing at her lips. "A fight or two is to be expected. Yet even the Drukhari has the decency to wait until after the wedding to start stabbing or poisoning each other—at least until they've had a taste of the food and wine."

"Sachmis," Corvus sighed, pinching the bridge of his nose, "I'm being serious."

Sachmis leaned back in her chair, resting her chin on interlaced fingers as she regarded Corvus with a mixture of amusement and understanding. "And I am listening, my love." She exhaled, tapping a nail against the polished surface of her desk. "But consider this—if we do not extend invitations, we risk sending a different message. One that suggests weakness, secrecy, or worse, shame."

Corvus frowned. "It's not about shame—it's about safety and pragmatism. Some of my brothers would see this as a provocation rather than an invitation."

"And yet it could also be seen as an insult." Sachmis countered, "Additionally, news of our marriage and victory here will eventually spread. Would it not be better for your brothers to know this isn't some twisted joke or attempt to sow disorder?"

She had a point. It would be confusing to learn from a second—or third-hand source that someone like himself had married an alien woman.

"If they refuse, it is their refusal, not ours." Her lips curled into a smirk. "Besides, wouldn't it be entertaining to see which ones are curious enough to show up?"

Corvus regarded her with a long, measured look before exhaling and shaking his head. "You are absolutely insufferable."

"And yet, you're still marrying me," Sachmis replied, a glint of satisfaction in her eyes. She leaned forward slightly. "Let's try a different approach. Who do you think would actually accept an invitation?"

The first name came to him instantly. "Jaghatai Khan. No doubt about it—he'll come. But he's also likelier to start a fight before the festivities end."

Sachmis hummed in amusement. "Noted. Who else?"

Corvus considered momentarily before continuing, "Fulgrim and Ferrus might attend. They're already aware of Roboute's dealings with the Eldar and the gods, at least from what you've told me. If nothing else, Fulgrim would appreciate the spectacle of it all."

"Mm, and Ferrus?"

"He'd likely come out of sheer stubborn curiosity," Corvus admitted. "Or to make sure Fulgrim doesn't cause trouble."

He considered the rest of his brothers carefully. "Vulkan and Konrad are too caught up in whatever crises they've created for themselves, but even if they weren't, I doubt they'd come. Neither of them has any love for the Aeldari in any capacity."

"Their loss," Sachmis said with an indifferent shrug.

"Horus, Sanguinius, Leman, and Perturabo… I have no idea what they'd do," Corvus admitted. "Something tells me none of them will come. The Eldar outright despise Alpharius, Mortarion refuses to be anywhere near psykers or xenos—let alone both at once—and while I expect the Lion and Dorn to remain civil during the event, they'd most likely be planning an attack on Kalthuanesh the moment the festivities are over."

Sachmis tapped a lacquered nail against the table, mulling over his words. "So, at best, we're looking at four to six of your brothers actually attending."

"That's what I believe." Corvus knew full well there was a chance none of them would attend—after all, the galaxy was hardly in a state of peace. "So, do you really want to waste parchment sending them invitations?"

Sachmis smirked, entirely undeterred. "Of course." She plucked a nearly completed letter from the stack with a casual flick of her wrist. "Besides, there's no harm in asking."

Corvus arched a brow and reached for the letter, only for her to swiftly pull it away.

"And what exactly are your instructions for them?" he asked, his curiosity piqued.

"Just some simple guidelines." She spoke a little too quickly, which only made his suspicion grow. A slow, knowing smile tugged at his lips as an idea took shape.

"If you say so…" He leaned in ever so slightly, his voice dipping to a smooth murmur. "By the way… I didn't get the chance to mention it, but you look absolutely stunning today."

Sachmis smirked, unbothered. "I look stunning every day, Corvus."

"True," he conceded with an approving nod, "but today, you are exceptionally radiant." He let his gaze linger appreciatively. "The necklace suits you… as does the dress."

His hand drifted down, resting lightly against her thigh. Sachmis did nothing to stop him, but before she could react, his other hand deftly plucked the letter from her grasp.

She gasped, blinking in momentary surprise before narrowing her eyes in outrage. "Hey! Bastard!"

Corvus laughed, stepping just out of reach as he unfolded the letter. He began reading aloud, easily dodging her attempt to snatch it back.

"Per the terms of this invitation, guests are required—" He paused, barely containing his amusement. "Guests are required to bring gifts?"

Sachmis lunged, finally wresting the letter from his grip. Her glare was sharp enough to cut steel, but her slight flush betrayed more irritation at losing than at what had been revealed.

Corvus crossed his arms, smirking. "Sachmis… were you planning to invite all of my brothers just to see how many of them would bring you a gift?"

"I am a future empress!" Sachmis proclaimed, her cheeks still tinged with color. "And I refuse to believe your brothers are incapable of bringing me something worthy of attending such an extraordinary event."

The Primarch raised an eyebrow, amusement clear in his expression. "A marriage is supposed to be a joyous occasion for everyone," he gently chided. "Not an elaborate scheme to feed the bride's ego and fill her coffers."

Sachmis glared at him, clearly displeased at being called out so directly. She crossed her arms, her lips pressing into a thin line before she muttered, "A wedding should come with extravagant gifts for the bride and groom."

Corvus chuckled, shaking his head. "Somehow, I think your true motivation is a little less about tradition and a little more about how much treasure you can amass in a single evening."

She sniffed, lifting her chin. "If they have the means, why shouldn't they show their appreciation for the invitation?"

"I don't think 'appreciation' is the word you're looking for."

Sachmis huffed. "Fine. Compensation for the honor of witnessing history."

Corvus sighed, rubbing his temples. "Explaining why I love you to my brothers will be an interesting conversation."

"What's that supposed to mean?!"



Ultimately, the two settled on the final wording of the invitations, ensuring that each message conveyed the necessary respect—or, in some cases, just enough of it. With the letters sealed, the task of delivery fell to Corvus' sons, who deployed several platoons to personally escort the invitations to their intended recipients.

Weeks passed before the first responses arrived. As expected, Roboute, Magnus, and Jaghatai Khan readily accepted the invitation. Kesar, however, remained silent.

To Corvus' mild surprise, both Fulgrim and Ferrus declined—not out of outright hostility, but simple disinterest in dealing with the Eldar. Still, they promised to send emissaries in their stead.

Perturabo, on the other hand, agreed to attend, though his reasoning was hardly sentimental. His response made it clear: he saw this as an opportunity to examine Port Kalthuanesh, and his attendance came with the promise of a sufficiently suitable gift—one meant, in his own words, to "appease" the Eldar in exchange for the privilege of study.

As for the rest? Many remained unreachable, while others never received their invitations at all—an omission Corvus quickly deduced was deliberate. His sons, it seemed, had exercised their own judgment, quietly deciding that certain Primarchs posed more risk than reward.

At least, that's what Corvus thought—until an unexpected response arrived.

Leman Russ had accepted.

The Wolf King's reply was brief but unmistakably firm: he would attend, but before the wedding, he required a private meeting with Corvus.

Corvus exhaled slowly as he read the message. That was a conversation he would need time to prepare for.

---

@Daemon Hunter
 
Hey, at least we have a legit excuse to not get a message from the Imperium. Sure, he's probably going to slug us due to the reason why, but it is a valid excuse.
 
New Tools New
New Tools

The Eldar had little interest in collecting human STCs. To them, such crude relics were best ignored—or better yet, destroyed—if only to spite humanity by erasing their potential value. Yet the Ulwarth had kept them. Perhaps they wanted to dangle such treasures to humanity, leading unassuming explorers and treasure hunters to their doom.

Either way, it was a boon to the Imperium. When the dust of the invasion settled, a dozen STCs were recovered from the depths of the Jade Armory. Initial excitement rippled through the ranks, but that enthusiasm quickly waned upon closer examination.

Six of the designs proved trivial, offering no real economic or military advantage beyond minor attributes. Three others had already been discovered during the Great Crusade, rendering them redundant—valuable only for dissemination rather than revelation.

But the final three? Those were different.

Their significance became apparent almost immediately, sparking eager interest among the Mechanicum entourage that Corvus had brought along. The "free" Tech-Priests of the Zanzibar League were equally enthused over what sort of wonders of technology were found. Yet, while others reveled in the find, it was NIMROD that pressed for further scrutiny.

The Numerian Independent Military Research Operations Division—or NIMROD—stood apart from the more traditional tech-adepts and fevered minds of the Martian Brotherhood. Though unfamiliar to most, they were highly recommended by Roboute, who insisted on their inclusion as an auxiliary research detachment. Corvus had granted the request as a favor to his brother, uncertain at the time whether they would prove an asset or a complication.

Now, he had his first real test of that decision.

A priority request for his presence arrived from the expedition's lead scientist and commander regarding the STCs. Whatever they had found, it was important enough to warrant his direct attention.

With curiosity piqued and caution firmly in place, Corvus made his way to meet them.

The Numerians had never been at the forefront of humanity's technological advancements. When Roboute first encountered them, they were still confined to their homeworld, having only recently rediscovered warp travel. That had been decades ago. Since then, with access to the Imperium—more importantly, to the resources of the Realm of Ultramar—their technology had advanced considerably.

NIMROD had followed the invasion aboard a modified Crow-class vessel, the Curious Pilgrim, a ship designed more for research and deep-space exploration than warfare. When Corvus arrived, it was immediately apparent that the vessel had not been built with a Primarch's stature in mind; the corridors felt cramped, the ceilings just a little too low.

A woman in the expedition's uniform approached him and his entourage, her posture crisp but relaxed. "Lord Corax," she greeted with a bow and a measured smile. "I am Lys Trevin, commander of the Pilgrim Expedition."

The name stirred recognition. Lys Trevin...

"You were the director of NIMROD," Corvus recalled, his keen gaze narrowing slightly. "And the one who stopped Harbinger. My brother's First Captain spoke highly of you."

Lys smirked, the expression touched with wry amusement. "I'm pleased to hear Marius still thinks well of me. And you're correct—I was the director. I stepped down after the Harbinger Event."

"Any particular reason? I would have thought that victory only increased your influence," Corvus mused.

"It did," Lys admitted. "But it also kept me away from my family. After nearly two decades, I decided my mind was better put to use elsewhere."

Corvus nodded, understanding the weight of such choices. "Hard to step away from everything?"

"Among other things," she said with a small, knowing smile. "After my encounter with Harbinger, my mind became... sharper. More focused and refined. And with that came a rather unique perspective on all things, mostly in the sciences."

It was a bold and particularly dangerous statement after encountering an alien entity, but Corvus was no longer one to judge such things. "And this perspective of yours—has it uncovered something unusual about our most recent prize?"

"Indeed," Lys confirmed, her tone laced with intrigue. "One in particular stands out, though the other two have drawn our interest for different reasons."

She gestured for him to follow. The corridors of the Curious Pilgrim felt more like those of an ancient sea vessel than a voidship, narrow and compact with the occasional bulkhead reinforcing its hull. As they walked, the scent of machine oil and sterilizing agents filled the air, a testament to the ship's dual purpose as a research vessel and an exploration craft.

At last, they arrived at a sprawling laboratory filled with equipment and artifacts meticulously arranged for study. The hum of cogitators and the flicker of data displays painted the room in a soft glow, the air charged with the quiet energy of discovery. The Numerians were described as a "dedicated and dutiful" people in all things.

Lys directed his attention to one of the data displays. "We'll start with the most mundane template: the Tiger-Class APC."

She typed a few commands into the terminal, and Corvus watched as a schematic appeared, positioned side by side with a simulated design of what he assumed to be the Tiger.

"Unlike standard troop transports, the Tiger features a modular internal atmosphere system and an array of built-in attachment points, allowing it to serve multiple roles beyond simple troop deployment," Lys explained. "This STC also included a considerable amount of accompanying documentation. Once translated, my team gleaned a few insights—likely the same ones your Mechanicum cohort will report in due time."

She highlighted a section of the design: "The most notable feature of the Tiger is its ability to alter its internal atmospheric composition to suit various operational needs. Its environmental control system is advanced enough to replace the standard oxygen-nitrogen mix with alternative gases, including helium, argon, or a vacuum-sealed containment."

Corvus studied the schematics, and the implications were already clear: "That would be useful for transporting hazardous materials, xenos specimens, or even specialized combat units that require non-standard atmospheres."

"Exactly," Lys confirmed with a nod. "And that's just the surface-level application. According to the documents and our analysis, the Tiger is missing several attachments—likely modular components that weren't preserved in the STC—but I believe we can reconstruct them based on its most intriguing feature: the AADS."

A series of complex blueprints appeared alongside several text files as Lys continued, "The Active Atmosphere Dispersal System, or AADS, is particularly fascinating. It allows the Tiger to expel or introduce specific gases into the battlefield, creating localized environmental hazards or enhancing its effectiveness in certain conditions."

She gestured to a highlighted section of the files. "What's interesting is that the Ancestors of the Golden Age intentionally included instructions for the AADS under the guise of warnings. They detailed various deployment strategies: Choking Fog Dispersion, Flammable Gas Clouds, Sanitization and Decontamination, and something referred to as Atmo-Screening. All of them are explicitly described as war crimes under something called the Deneb Convention."

"Fascinating and worrisome," Corvus murmured, considering the implications. "And this was intended for export to other human worlds?"

Lys glanced at him, then back at the data. "To alien civilizations, if we're reading this correctly."

"The Old Federation clearly had no qualms about selling to aliens," Corvus noted, his expression unreadable. "The Tiger seems useful enough, though highly situational."

"Agreed." Lys entered another command into the cogitator, and soon, a new schematic appeared on the display—this time, the unmistakable profile of a rifle. "Now, let's move on to something truly extraordinary: the Eventide."

Corvus studied the design, noting the intricate lattice of coils and containment fields that ran along the barrel. "The name suggests something poetic. What makes it remarkable?"

Lys leaned forward, a grin forming. "It fires a moment of time at its target."

For the first time in a while, Corvus was caught off guard. "…Elaborate."

Lys chuckled at his confusion. "The Eventide is, at its core, a super-relativistic mass accelerator—but it's been repurposed as a sniper rifle. The technical details are, thankfully, preserved within the STC. It contains an absurdly dense array of exotic magnetic fields to manipulate spacetime within the barrel. Within this compressed space, the projectile undergoes a month-long acceleration—over the span of nearly a light-year—before it is released in real-time."

Corvus folded his arms, processing the implications. "…That's impossible."

"And yet, here it is." Lys tapped the display. "The projectile is moving before it is fired—at least, in the reference frame of the weapon itself. Per the notes, the compressed spacetime bubble remains partially intact upon firing, meaning that as the bullet moves, it drags warped reality along with it. I mean, this bullet is moving at a fraction of light speed. I don't know if there is much that can really stop it, and there is mention of a gravitational scar and a time-bubble that it seems almost ridiculous to realize that what is still killing the target is the bullet."

"And here I thought the Old Federation was a practical civilization," he muttered. "Who builds something like this?"

Lys smirked. "A genius. Or a lunatic. Possibly both."

"And the drawbacks?"

"It is horrifically expensive for a single Eventide. The weapon relies on ultra-advanced materials, near-impossible magnetic configurations, and highly sensitive void-time engineering. I would guess the time and cost would be the equivalent of building a single of the Imperium's Titans. I also would recommend being near this thing if it ever misfires."

"What about the last STC?"

Lys's smirk faded, replaced by a tight frown. "The last one... well, it's better if I show you." She entered a command into the console, and an image flickered onto the display. It was a monolithic construct, both grand and unnervingly austere in design. The title at the top of the schematic read:

RECLAIMER

"This," Lys said, her voice devoid of its usual levity, "is the Reclaimer. A forge designed to produce exotic materials." The clinical flatness of her tone reminded Corvus of Dorn at his most severe.

"And that's a problem because...?"

"Look closer," Lys gestured, stepping aside. "Tell me what you see."

Corvus leaned in, his enhanced mind parsing the technical readouts. At first glance, the Reclaimer seemed to be a marvel—some kind of mobile manufactorum, an advanced crucible capable of transmuting raw material into something beyond conventional matter. A legendary discovery by any measure.

But then patterns began to emerge.

The Reclaimer, true to its name, dismantled matter at a fundamental level, breaking it down into exotic, reorganized forms. Yet nowhere in the documentation was there a clear explanation of what it actually produced. More disturbingly, he couldn't find any specification on where materials were fed into the system.

He narrowed his eyes.

"When activated," he muttered, "it doesn't just consume designated resources—it pulls in matter from its surroundings, processing it through means that defy standard physics or safety protocols." He scrolled further, noting a passage referencing a wave effect. "This... this is akin to a Conversion Engine but scaled up. The Reclaimer doesn't just collect raw materials—it harvests indiscriminately."

Then he saw it. The omission that changed everything.

His expression darkened. "There's no limit," he said. "Nowhere does it specify a maximum range or capacity. If anything, it looks like the process only accelerates as it absorbs more material."

Lys nodded grimly. "NIMROD had a theory about worst-case nanotechnology scenarios. What happens when a swarm of nanites is designed to consume everything down to the atomic level... and it never stops?"

Corvus exhaled sharply. "It would reduce entire worlds to barren wastelands. But what about these exotic materials?"

Lys crossed her arms. "That's the problem. The STC never says. There's no output listed, no schematics for what it produces—only a process for disassembly. It just states that the Reclaimer will create 'exotic materials' for some reason."

This damn thing was a weapon disguised as a forge. A self-perpetuating crucible with no defined limits. A machine that consumes without ceasing, breaking matter apart at an apocalyptic scale and who knows what else.

Lys tapped another file, bringing up a faded, fragmented log—one of the few surviving records tied to the Reclaimer. The text was heavily degraded, but one section remained starkly legible:

"DO NOT ALLOW FOR USE ON ANY WORLD. A PUDDLE SHALL BECOME A SEA, AND IT WILL ADAPT. DO NOT ALLOW FOR CONTAINMENT BREAK UNTIL THE CRUCIBLES HAVE ARRIVED."

Corvus's expression darkened. "A doomsday weapon—and one that could barely be contained."

Lys exhaled, shaking her head. "It gets stranger. The records indicate that the Reclaimer wasn't a standalone device. It was part of a larger system—which is as terrifying as it sounds. But here's where it gets interesting. According to the documents, it has limits."

She brought up another file, highlighting key findings. "For one, the Reclaimer is completely ineffective against extreme plasma states and high gravitational distortions—meaning it cannot interact with a star. Any attempt to consume stellar matter results in total failure. And here's the real kicker—any material produced by the Reclaimer remains stable for only a few years before it degrades back into normal elements."

Corvus frowned, the implications twisting in his mind. "So it doesn't destroy—not entirely. It breaks matter down and repurposes it... but then resets the environment after a set period?" His voice was edged with something between intrigue and unease.

Lys folded her arms. "That was my thought, too. It's less of a conventional superweapon and more like... a terraforming mechanism, but not even that is accurate. I think it makes fuel for something."

"What sort of machine needs fuel made up of an entire world?" Corvus muttered and shook his head, "I'll need to bury this STC. The Mechanicum and League tech-priests might have heard about it, but they haven't reviewed it just yet. There is no way in whatever hell exists that I will allow this Reclaimer device to be replicated."

"Then I suggest you get started on that soon," Lys said, her frown deepening. "Regardless, NIMROD will ensure this information is buried—like the others."

"No." Corvus's voice cut through the air with quiet finality. "Guilliman spoke highly of your capabilities—and of your discretion. You brought this to my attention immediately, without hesitation. For that, you will not bury it. You will have the opportunity to continue your research and review these findings further."

Lys blinked, then straightened. "You honor my world and my people, Lord Corax." She bowed once more, her expression a mixture of gratitude and renewed determination.

Corvus gave a slight nod. He needed someone he could trust to unravel the mysteries of the Reclaimer—and Lys had already proven her worth.

But there was another matter to consider.

This wasn't just a concern for humanity.

It might be best to speak to Eldrad about this. Something like this would have been a ploy against the Eldar by the Old Federation. Maybe even the Alcatraz Group knew something about it.

---

@Daemon Hunter
 
NIMROD Techs New
Just a little something extra to add. NIMROD is something of an oddity among the more, let's say, ecliptic R&D elements of the Imperium. You have something like Majestic, which is more like the DIA/DARPA, and Ravenloft, which is more akin to Foundation/BPRD. NIMROD is more like the type of group that research both the mundane and fantastical of science, society, and war. Guilliman has slowly been feeding them research projects, and so far, they are a long way from producing the crazier results in their tech-trees.

Tier 1: Foundational Power Systems (Understanding Large-Scale Energy Production)
  • Prerequisite: High-Energy Physics, Gravitonics
  1. Planetary-Scale Fusion Reactors – Advanced fusion technology for massive power output.
  2. Efficient Plasma Containment – Develops safer, more efficient methods for harnessing plasma as an energy source.
  3. Void-Based Power Distribution – Improves energy transmission across orbital platforms, space stations, and starships.
  4. Graviton-Assisted Energy Transfer – Uses gravitonic fields to stabilize and enhance large-scale power distribution.
Unlocks Tier 2 technologies

Tier 2: Advanced Energy Generation & Storage
  • Prerequisite: Foundational Power Systems, Extreme Material Sciences
  1. Macro-Scale Capacitors – Enables vast energy reserves for planetary defense grids and void warfare.
  2. Antimatter Containment Protocols – Develop safer storage and controlled use of antimatter as a power source.
  3. Planetary Induction Arrays – Establishes massive planetary energy grids to optimize power flow.
  4. Subsurface Geothermal Harvesters – Expands energy production by tapping directly into planetary cores.
Unlocks Tier 3 technologies

Tier 3: Experimental Power Technologies
  • Prerequisite: Advanced Energy Generation & Storage, Warp-Energy Interaction Studies
  1. Pulsar Core Generators – Harnesses neutron star principles for incredibly dense, long-lasting energy sources.
  2. Graviton-Assisted Fusion Reactors – Uses controlled gravity fields to stabilize fusion reactions, drastically improving efficiency.
  3. High-Energy Warp Conduits – Investigates the safe power extraction from warp rifts and Empyrean anomalies.
Unlocks Tier 4 technologies

Tier 4: Macro-Scale Energy Manipulation
  • Prerequisite: Experimental Power Technologies, Extreme Physics Research
  1. Artificial Singularity Reactors – Contains small-scale black holes to extract limitless gravitational energy.
  2. Neutronium Power Lattice – Integrates ultra-dense materials to create near-indestructible energy cores.
  3. Psy-Engine Energy Wells – Explores psyker-amplified energy storage and transmission, integrating warp-energy into standard power grids.
Unlocks Forbidden & Theoretical Mega-Projects

Forbidden & Theoretical Mega-Projects (Extreme Energy Applications)
  • Prerequisite: Macro-Scale Energy Manipulation, Xenotech Adaptation
  1. Controlled Star Harvesting – Develops methods to extract and store energy from a living star without collapse.
  2. Dimensional Energy Siphons – Explores tapping into parallel dimensions or unknown energy sources.
  3. Planetary Conversion Engines – Adapts Reclaimer-like technology to turn entire planets into self-sustaining power facilities.
Applications of Extreme Power Facilities Research in NIMROD's Doctrine
  1. Planetary & Void Defense: Hyper-efficiency for planetary shields, void defenses, and anti-fleet countermeasures.
  2. Orbital Infrastructure Energy Needs: Powering experimental structures and stations within the void.
  3. Fleet & Infrastructure Upgrades: Energy-efficient ship reactors, interplanetary power transmission, and large-scale capacitor networks.
  4. Experimental Weaponry: Potential integration with superweapons, psyker-based energy systems, and gravitational disruption fields.
Final Considerations

Instead of merely increasing raw power output, NIMROD's approach would focus on control, efficiency, and scalability. Technologies from this tree would allow for advanced planetary shielding, megastructure projects, and experimental superweapons, all while ensuring the Imperium remains energy self-sufficient at a galactic scale.

Tier 1: Foundational Megastructure Studies (Understanding Grand Engineering)
  • Prerequisite: Gravitonics, Extreme Power Facilities, High-Energy Physics
  1. Macro-Engineering Archives – Compiles and analyzes all known data on xenos and ancient human megastructures.
  2. Structural Gravimetrics – Studies how massive constructs resist collapse under gravitational forces.
  3. Planetary Infrastructure Scaling – Adapts megastructure engineering principles to improve hive cities, void stations, and planetary fortresses.
  4. Exotic Materials Application – Tests recovered or reverse-engineered materials for large-scale construction viability.
Unlocks Tier 2 technologies

Tier 2: Reverse-Engineering Xenos & Ancient Human Megastructures
  • Prerequisite: Foundational Megastructure Studies, Xenotech Analysis
  1. Dyson Sphere Fragment Analysis – Researches captured or destroyed Dyson constructs for power generation insights.
  2. Alderson Disc Studies – Examines the implications of artificial planetary superstructures for large-scale resource exploitation.
  3. Warp-Rift Stabilization Theory – Studies Eldar webway mechanics for controlled warp manipulation in planetary defenses and logistics.
Unlocks Tier 3 technologies

Tier 3: Practical Megastructure Adaptation for the Imperium
  • Prerequisite: Reverse-Engineering Xenos & Ancient Megastructures, Advanced Materials Science
  1. Macro-Scale Orbital Stations – Designs improved Imperial space habitats, larger voidship docks, and planetary defense platforms.
  2. Planetary Shielding Arrays – Implements enormous energy barriers based on megastructure principles to protect key worlds.
  3. Neutronium-Lattice Construction – Utilizes Necron-inspired matter-reinforcement techniques to make Imperial structures near-indestructible.
  4. Subsurface Arcology Networks – Develop subterranean mega-cities capable of sustaining entire planetary populations used by the League of Votaan.
Unlocks Tier 4 technologies

Tier 4: Experimental Macro-Scale Engineering & Planetary Restructuring
  • Prerequisite: Practical Megastructure Adaptation, Extreme Power Facilities
  1. Artificial Gravity Wells – Develops massive gravitonics-based constructs to manipulate planetary orbits and stabilize unstable systems.
  2. Tectonic Rebalancing Engines – Uses controlled seismic activity and gravitic manipulation to stabilize planets and even resurrect dying worlds.
  3. System-Wide Energy Harvesters – Establishes vast orbital platforms that wirelessly transmit power across entire star systems.
Unlocks Forbidden & Theoretical Mega-Projects

Forbidden & Theoretical Mega-Projects (Extreme Applications of Megastructure Engineering)
  • Prerequisite: Experimental Macro-Scale Engineering, High-Risk Xenotech Research
  1. Resurrection of Dead Worlds – Uses Human and Alien techniques to restore atmospheres and biospheres on barren planets.
  2. Imperial-Scale Matter Conversion Engines – Adapts Reclaimer-like technology to recycle entire planets for optimal resource efficiency.
  3. Controlled Singularity Harnessing – Experiments with stable black holes as energy sources and gravitational weapons.
  4. Applications of Megastructure Research in NIMROD's Planetary Defense & Infrastructure: Hardened Imperial worlds, advanced city planning, and planetary shielding.
  5. Fleet Support: Faster logistics, improved ship construction, and large-scale energy transmission.
  6. Terraforming & Resource Management: Reviving dead worlds, improving industrial efficiency, and repurposing hostile environments.
  7. Experimental Power Generation: Massive solar collectors, black hole energy siphons, and high-output warp facilities.
Final Considerations

Rather than fully replicating megastructures, NIMROD would focus on extracting the best aspects of their design to strengthen the Imperium. The greatest gains would come in planetary-scale energy, logistics, infrastructure, and defense, allowing NIMROD to create fortified, self-sustaining worlds and highly efficient star systems without needing to build entire Dyson Spheres or Alderson Discs.

Tier 1: Foundational Superweapon Research (Understanding The Threats)
  • Prerequisite: High-Energy Physics, Gravitonics, Strategic Warfare Doctrine
  1. Theoretical Mass Destruction – Studies the principles behind weapons capable of planetary annihilation.
  2. Extreme Energy Emission Studies – Analyzes super-high-energy phenomena, such as stellar detonations and directed gamma-ray bursts.
  3. Exotic Matter Weaponization – Researches potential applications of Necron-tier phase weaponry and Chaos-based reality disruptions.
  4. Gravitonic Disruption Fields – Studies how superweapons manipulate gravitational forces for destruction.
Unlocks Tier 2 technologies

Tier 2: Countermeasure Development (Disrupting & Preventing Superweapons)
  • Prerequisite: Foundational Superweapon Research, Advanced Defensive Technologies
  1. Planetary Shielding Enhancements – Develops shields capable of withstanding high-energy superweapon strikes.
  2. Anti-Graviton Interference – Creates fields that disrupt graviton-based weaponry.
  3. Exotic Matter Containment – Develops containment fields against Necron, Eldar, or Chaos-based exotic matter effects.
  4. Psy-Resonance Nullification – Investigates ways to disrupt warp-based or psychic superweapons.
Unlocks Tier 3 technologies

Tier 3: Strategic Countermeasures (Neutralizing Active Superweapons)
  • Prerequisite: Countermeasure Development, High-Speed Strategic Response Protocols
  1. Gravitonic Deflection Arrays – Redirects the path of high-energy superweapon attacks away from critical targets.
  2. Subspace Energy Diffusers – Drains excess energy from superweapon discharges into controlled voids or null-space zones.
  3. Rapid-Deploy Warp Disruptors – Uses targeted warp disruptions to prevent Chaos-based reality-breaking weapons.
  4. Stellar Fortifications – Develops star-system-scale defenses against doomsday weapons, integrating planetary defenses with orbital assets.
Unlocks Tier 4 technologies

Tier 4: Crisis Response & Last-Resort Defense (Preventing the Worst-Case Scenario)
  • Prerequisite: Strategic Countermeasures, Extreme Power Facilities Integration
  1. Planetary Matter Dispersal Fields – Prevents planet-destroying weapons from effectively targeting or destabilizing planetary crusts.
  2. Chrono-Displacement Escape Systems – Theorizes emergency temporal displacement for planetary evacuation before a catastrophic strike.
  3. Anti-Psyker Suppression Protocols – Develops methods to neutralize psyker or daemon-based superweapons before activation.
  4. Fleet-Based Graviton Interdiction – Prevents enemy vessels from deploying gravitational or mass-based superweapons in fleet engagements.
Unlocks Forbidden & Theoretical Mega-Projects

Forbidden & Theoretical Mega-Projects (Counteracting The Unthinkable)
  • Prerequisite: Crisis Response & Last-Resort Defense, Xenotech Adaptation
  1. Counter-Exterminatus Devices – Deploys rapid-response measures to prevent or reduce planet-scale destruction.
  2. Neutronium Reinforcement Structures – Uses ultra-dense materials to build structures that can withstand orbital weapon bombardments.
  3. Omega-Class Warp Stabilizers – Prevents large-scale warp-based superweapon attacks from breaching reality.
  4. Ultimate Contingency: Reality Anchor Arrays – Theorizes the creation of an artificial framework to anchor entire regions of space-time against all forms of weaponized destruction.
  5. Applications of Superweapon Research in NIMROD's Planetary & Systemic Defense: Counteracting Exterminatus, preventing planetary annihilation, and ensuring survival in worst-case scenarios
  6. Fleet Engagements: Neutralizing enemy superweapons before they can be deployed against humanity's war assets.
  7. Psyker & Warp Protection: Preventing Chaos-based or psyker-initiated superweapons from destabilizing reality.
  8. Technological Parity: Ensuring the Imperium is never caught off guard by an existential weapon of war.
Final Considerations

Rather than developing superweapons themselves, NIMROD's priority is to neutralize and counter them, ensuring the Imperium can withstand any devastating attack. By focusing on shielding, redirection, disruption, and containment, this research aims to prevent threats ranging from planetary-scale destruction to warp incursions.

Tier 1: Foundational Gravitonic Research (Understanding Gravity & Gravitons)
  • Prerequisite: Advanced Physics, High-Energy Field Theory
  1. Graviton Emission Studies – Researching the properties and behaviors of gravitons.
  2. Artificial Gravity Control – Early experiments in localized gravity manipulation.
  3. Micro-Graviton Field Generators – Initial designs for small-scale gravity-altering devices.
  4. Mass Compensation Theory – Exploring how gravity interacts with mass and momentum.
Unlocks Tier 2 technologies

Tier 2: Gravitonic Engineering (Practical Applications & Military Use)
  • Prerequisite: Foundational Gravitonic Research, Exotic Materials Engineering
  1. Gravitonic Suspension Systems – Advanced anti-gravity systems for vehicles, armor, and infrastructure.
  2. Gravitonic-Based Weapons – Weapons utilizing gravity fields for impact amplification.
  3. Graviton Field Shielding – Early development of gravitic barriers for defense.
  4. Momentum Redistribution Studies – Examining the link between gravity fields and inertia.
Unlocks Tier 3 technologies

Tier 3: Advanced Gravity Control (Manipulating Gravity & Mass More Precisely)
  • Prerequisite: Gravitonic Engineering, Quantum Mass Studies
  1. Full-Spectrum Graviton Manipulation – Direct control of localized gravity, allowing targeted gravity shifts.
  2. Inertial Dampening Fields – Reduces or nullifies inertia within an affected area, mitigating recoil and impact damage.
  3. Mass-Enhanced Armor Plating – Creating ultra-dense armor that vastly increases survivability without mobility loss.
  4. Gravitonic-Assisted Warfare Systems – Widespread integration of anti-grav systems into standard military gear.
Unlocks Tier 4 technologies

Tier 4: Inertial Mastery (Controlling Inertia, Redefining Combat Physics)
  • Prerequisite: Advanced Gravity Control, High-Energy Matter Manipulation
  1. Mass Modulation Systems – Allows units to alter their effective mass dynamically for mobility or resilience.
  2. Graviton-Based Propulsion – Removes reliance on traditional engines for vehicles, using direct gravity manipulation instead.
  3. Momentum Inversion Fields – Reverses or alters inertia, allowing for extreme battlefield maneuverability and impact redirection.
  4. Planetary-Scale Gravitonic Control – Theorizing large-scale graviton field generation for infrastructure and defenses.
Unlocks Forbidden & Theoretical Mega-Projects

Forbidden & Theoretical Mega-Projects (Full Control Over Gravity & Inertia)
  • Prerequisite: Inertial Mastery, Reality Field Experiments
  1. Total Inertial Suppression Fields – Makes objects within range completely immune to acceleration, making them immovable and invulnerable to kinetic force.
  2. Personalized Gravity Fields – Allows individuals or vehicles to ignore terrain, incoming projectiles, or environmental hazards.
  3. Inertial Force Converters – Converts kinetic energy into reusable energy or reverses impacts onto attackers.
  4. Zero-Mass Infantry Integration – Infantry troops can alter their own mass at will, allowing for extreme agility or unbreakable defense.
Applications of Inertia & Gravity Control in NIMROD's Doctrine
  1. Warfare: Anti-grav weapons, inertia control for battlefield maneuvering, and kinetic energy absorption.
  2. Defense: Mass-enhanced armor, inertia-nullification fields, and impact redirection.
  3. Infrastructure: Graviton-based construction, energy-efficient planetary logistics, and improved fleet mobility.
  4. Space Combat: Momentum inversion fields for starships, preventing enemy movement or enhancing fleet maneuverability.
Final Considerations

At its highest levels, NIMROD's research into Gravitonics would allow them to play with inertia itself, redefining how war is fought. Soldiers could alter their own mass, vehicles would no longer need traditional propulsion, and armor could become absurdly dense without compromising mobility. The ultimate goal is absolute control over gravity and inertia, ensuring dominance in battle and defense.

Integration of Gravitonic Communication into the Tech-Tree

Tier 2: Early Theoretical Research

Tier 1: Foundational Gravitonic Research (Understanding Gravity & Gravitons)

  • Prerequisite: Advanced Physics, High-Energy Field Theory
  1. Graviton Emission Studies – Researching the properties and behaviors of gravitons.
  2. Artificial Gravity Control – Early experiments in localized gravity manipulation.
  3. Micro-Graviton Field Generators – Initial designs for small-scale gravity-altering devices.
  4. Mass Compensation Theory – Exploring how gravity interacts with mass and momentum.
Unlocks Tier 2 technologies

Tier 2: Early Theoretical Research
  • Prerequisite: Foundational Gravitonic Research, Quantum Field Studies
  1. Gravitonic Signal Encoding – Studying how gravity waves could be used to encode information.
  2. Quantum Gravity Fluctuation Models – Testing if gravitons can be modulated for messaging.
  3. Localized Graviton Pulsing – Small-scale experiments in controlled gravitational pulses for short-range signaling.
Unlocks Tier 3 communication research

Tier 3: Experimental Gravitonic Messaging
  • Prerequisite: Gravitonic Engineering, High-Energy Transmission Research
  1. Gravity Wave Transmissions – Early, unstable messaging attempts using artificial gravitational fluctuations.
  2. Energy Efficiency Studies – Trying to reduce the immense power draw of gravitonic communicators.
  3. Inertial Signal Encoding – Using inertia fluctuations instead of electromagnetic signals for stealth transmissions.
Unlocks Tier 4 refinements & battlefield applications

Tier 4: Practical (But Inefficient) Gravitonic Communication
  • Prerequisite: Advanced Gravity Control, Exotic Waveform Engineering
  1. Tactical Battlefield Gravitonic Messaging – Secure, unjammable short-range military communications.
  2. Gravity Pulse Beacons – Long-range distress signals using controlled gravity waves.
  3. Quantum Gravitonic Linkages – Exploring potential FTL messaging using entangled gravity-based particles.
Still requires massive power input, making practical deployment rare

Theoretical Mega-Project: Efficient Gravitonic Communication
  • Prerequisite: Total Inertial Suppression Fields, Quantum Reality Stabilization
  1. Hyper-Efficient Gravitonic Transmitters – Reducing power demands to viable levels.
  2. Interstellar Gravitonic Relays – Creating stable gravity-based communication networks across light-years.
  3. True FTL Messaging Without the Warp – Potential for instant communication across the galaxy without psychic interference.
Not yet viable due to power and stability issues

Final Considerations

A long-term dream for humanity, but one NIMROD will work toward. This is an extremely resource intense end goal, likely requiring the assistance of the Eldar, Primarchs, and most of the Imperium unless certain technologies are found to assist in producing this.

Tier 1: Foundation & Data Collection
  • Prerequisite: Imperial Technology & Infrastructure Survey, Macro-Logistics Report
  1. Imperial Military Inventory Analysis – Cataloging all weaponry, vehicles, and armor patterns in use.
  2. Civilian & Industrial Infrastructure Survey – Mapping out the inefficiencies in planetary and system-wide development.
  3. Forge World Production Review – Assessing Forge Worlds' ability to mass-produce standardized patterns.
  4. Logistical Chain Weak Points – Identifying bottlenecks in supply distribution, from manufactorums to the front lines.
Unlocks Tier 2 reforms for military and industrial standardization.

Tier 2: Military & Industrial Rationalization
  • Prerequisite: Mechanicum Negotiations, Administratum Compliance Discussions
Military Reforms
  1. Infantry Equipment Standardization – Phasing out unnecessary lasgun and autogun variants, ensuring a more efficient supply chain.
  2. Vehicle Pattern Optimization – Selecting a minimal set of APCs, tanks, and aircraft to streamline maintenance and production.
  3. Naval Logistics Optimization – Developing modular components to improve repair and shipbuilding efficiency across Battlefleet sectors.
Industrial Reforms
  1. Planetary Task Specialization and Refinement – Assigning Hive and Imperial Worlds designated roles (e.g., armor production, energy weapons, naval manufacturing) for efficiency.
  2. Unified Power Generation Infrastructure – Standardizing plasma and fusion reactor designs to ensure safer and more efficient energy use.
  3. Material Recycling Programs – Establishing systems to recover and repurpose battlefield scrap into usable resources.
Unlocks Tier 3 reforms in technology and planetary infrastructure.

Tier 3: Technological & Planetary Infrastructure Standardization
  • Prerequisite: Macro-Level Policy Implementation, Inter-Sector Coordination
Technological Reforms
  1. STC Codification – Creating a unified template system to prevent deviation in critical manufacturing processes.
  2. Data Networking & Distribution – Establishing a more efficient means of storing, sharing, and securing Imperial knowledge.
  3. Automated Production Systems – Carefully introducing automation within Imperial doctrine to improve manufacturing speeds.
  4. Standardization Studies – Assessing the immense variety of Imperial technology, cataloging patterns, and redundancies.
Planetary Infrastructure Reforms
  1. Standardized City & Hive Architecture – Developing STC-based layouts for more efficient and defensible city planning.
  2. Universal Transit & Logistics Hubs – Establishing planetary and interstellar transport systems to ease trade and war logistics.
  3. Standardized Power Grid Designs – Implementing common power generation and distribution systems to stabilize planetary infrastructure.
Unlocks Tier 4 strategic-level governance and economic optimization.

Tier 4: Governance & Economic Optimization
  • Prerequisite: Approval from Terra or Primarchs, Adaptation to Sector-Wide Standardization
Governance Reforms
  1. Sector-Wide Policy Harmonization – Ensuring all planets within a sector adhere to unified laws for efficiency and stability.
  2. Administratum Process Optimization – Implementing better data tracking and resource allocation to reduce waste.
  3. Decentralized Emergency Response Systems – Creating standardized rapid-response protocols for planetary disasters and wartime crises.
  4. Planetary Infrastructure Modularization – Developing universal STC templates for cities, forges, and defenses.
Economic Reforms
  1. Labor Force Rationalization – Assigning specialized labor to key industries to prevent unnecessary workforce redundancies.
  2. Standardized Resource Allocation – Establishing quotas to ensure essential materials are distributed efficiently between planets.
  3. Balanced Civilian-Military Economic Strategy – Ensuring that military production does not completely overshadow civilian industrial needs.
Unlocks Theoretical Mega-Project: Codex Machina Imperialis.
  • Prerequisite: Compliance across all strata of government and society.
  1. Absolute Standardization of Imperial Technology – A master codex dictating strict manufacturing guidelines across the entire Imperium.
  2. Automated Self-Improving Patterns – AI-assisted STC templates that adapt to changing warfare conditions.
  3. Iron Communes on Every Planet – Iron Communes are now commonplace on every world.
  4. Full Integration of Military, Civilian, and Industrial Systems – Creating a seamless Imperial-wide logistics network.
  5. Self-Sustaining Civilian Industrial Bases – Ensuring every habitable planet can maintain itself without constant resupply.
  6. Strategic Automata Implementation – Introducing machine-assisted labor where feasible without violating Mechanicum doctrine.
  7. Macro-Economic Stability Measures – Implementing fiscal controls to prevent resource shortages or wasteful excess.
This represents a near-total reorganization of Imperial logistics, economy, and governance. Highly ambitious and likely to face strong opposition from all aspects of the Imperium.

Final Considerations

The Codex Machine Imperialis would be extraordinarily difficult to pen and accept and would require all Primarchs and most of the Administraum to agree upon. Many Forge Worlds are deeply attached to their own sacred templates and just as many planets thrive on tradition, making radical standardization difficult. Certain environments require region-specific designs that make total unification impractical.

@Daemon Hunter
 
Years 56-60 Part 17 - A World to Guide New
[X] Plan: Alpharius and Omegon are never going to believe this
-[X] Write-in: Declare War, And Retreat - Declare your desire to live, for everyone on this world to survive, and announce rebellion against Slaanesh so you don't have to risk oblivion against the Second Anathema and their children. Use up the divine sacrificial energy of this planet to power a ritual to allow it and everyone on it to escape from Eternal Warden territory (as well as Be'lakor ).
-[X] Write in: Sell it to Perturabo - In exchange for the vessel, Perturabo will further work on Gehenna station to enhance its capability.
-[X] Spare Him - He is not lost yet. And to give a human soul to the Archdaemons is cruel.


Kesar wasn't too pleased about healing the mortal. But he knew that the only other options were to let them either die a slow death and damn them to the Archdaemons or kill him whilst attempting to obliterate his soul. The former was needlessly cruel, while the latter was unreliable leaving him to heal this wretch of a man.

It was admittedly mildly pleasant to use his psychic powers to heal someone. Through biomancy, Kesar first forced the man's flesh to begin knitting together. Drawing on the mortal's native fat reserves the Primarch forced a series of chemical reactions turning one type of tissue into another. Writhing tendrils of flesh pulsated in time with the man's heartbeat before Kesar reattached the mortal's severed arms. A groan of pain was forced from the man's mouth as nerves reconnected causing severe muscle cramps along the arms.

"I want you off my planet," Kesar growled, levying an intimidating stare.

The mortal instinctively flinched back before their conscious mind kicked in. He forced himself to look at Kesar before dropping to one knee. "The Ghets offer their services in - "

The Second Anathema felt his patience fray as he telekinetically threw the mortal towards the nearest wall. "Was I ambiguous?" He hissed, playing the part of a Chaos Lord.

"I offer you the soul of a Primarch," the mortal grunted, slowly standing up from where they had landed. "And more if you require it."

Kesar felt himself reach for Epitaph instinctively before he forced himself to stop. Mentally he reminded himself of the tragedy that it would be to personally deliver this soul to the Archdaemons. "You have my attention," his voice was just above a whisper as if he was contemplating even now.

"I am Eli Ghet, champion of the Ghets and I have been facing the Death Guard for over two decades." The mortal was careful to keep his voice subservient, a skill he had likely learned during discussions with daemons. "And I am recruiting a team to slay the monster that is Mortarion."

"And you think I'm less of a monster than him?" Kesar asked, his tone dangerous, as if a single wrong word would spell Eli's death.

"Have you caused the deaths of trillions?" The mortal asked blandly. "The atrocities you have no doubt performed pale in comparison to his."

"And if I asked for your soul in exchange?"

"Then I would give it after Mortarion lies dead at my feet," Eli responded instantly.

"You couldn't even kill Vexus," Kesar pointed out. "What could you even do against Mortarion?"

"There are others that think like I do," Eli explained. "You are not the first I have recruited for this task."

Kesar pointed towards the ground before telekinetically slamming the mortal into it. "Recruited me?"

Eli momentarily groaned before Kesar released his hold allowing him to stand. "My … apologies, I got ahead of myself."

"Why would I even agree to your harebrained scheme?" The Primarch asked dismissively before getting an idea. "Mortarion is far more useful to me alive."

"What?" The mortal asked, his eyes instantly flashing with the rage of a zealot whose beliefs were just insulted.

"His actions have opened the door to us," Kesar explained, partly as a method to turn Eli away from the Archdaemons and partly due to his own worry that there would be a resurgence in cults in the Desolation. "And he continues to do so. So why would I stop him?"

"I see I wasted my time," the mortal growled, only holding himself back via the knowledge that Kesar would utterly crush him. "May I depart?"

"I told you already," Kesar stated directly. "Get off my planet."

[] Allow him to leave - The easiest and safest option, but it would also let the mortal escape.
[] Send him to Aquisgranum - A riskier containment option that'd require much from the defenders. Not to mention risking your cover slightly.
[] Send him to the Eldar - Tearing a hole to the Eldar and throwing him in is difficult but doable. They can likely contain him.
[] Write-in



The deployment of Orion and other Wardens to Port Kalthuanesh proved instrumental to the Eldar's success in large part due to the unexpected presence of a Black Covenant. Due to this and in combination with prior agreements, they have offered the Wardens an artifact of their choice, albeit after a few other groups had gone.

Pick 1

[] Veil of the Eternal Sanctum - A series of psychic shields of immense power, the sheer power requirements would limit their use to Valhalla. Or creating a custom vessel to make use of them which would take decades. *Quadruples ship wound thresholds or +120 bonus to planetary defense*
[] Bane of Man - A terrifying cognitohazard merged with biological and technological poisons, this monstrous weapon targets humans with absurd efficiency. Used by the Aeldari Dominion to cow a Dark Age nation in the past, Corvus will be claiming it for the safety of all unless you wish to claim it yourself. *Receive a renewable superweapon that kills humans who have below 200 CR.*
[] The God Core - A Titan core made of adamantium and wraithbone. This artifact is incredibly powerful with a machine spirit comparable to that of the Vigilance in a far, far smaller frame. Capable of acting almost like an AI, it will make any Titan it is in far more dangerous. *+80 to a single Titan's rolls. +10 to the Titan Legion the God Core is attached to. Or +10 to the ship it is attached to.*
[] Miracle Mind - A command station that operates off a combination of pure warp energy and technological means to skim the skeins of fate and identify what must be done to emerge victorious in a battle. This however consumes an immense amount of power to the point that it can only be activated once every few years. *+50 to a single round of combat. Recharges every turn.*
[] A Forge For Vaul - A set of smithing gear rumored to have been created by Vaul himself. This has been proven false, but there is no denying that there are odd similarities between it and Vaul's creations. *Improves artifacts made by the Forge substantially (roughly increase the effects by 50%)*
[] Production Facilities - Electing to give up your artifact and instead permanently lease the production facilities in the Port would be unexpected. It'd take time for these facilities to be repaired, but when they are it would allow for immense productive potential. Moreover, you'd gain a number of connections among various galactic factions. It would however be obvious due to the number of personnel that'd have to be sent to make use of it. (Gain access to limited amounts of Eldar production and wargear)
[] Write-in

A set of three STCs were recovered from the Port as well, although the public story is that only two were recovered. Corvus privately acknowledged the existence of a third but has refused to share details of it.

The two STCs are an incredibly expensive sniper rifle of absurd potency that will bankrupt entire planets to produce. However, it can make a single Vindicare equal to a dozen Vindicare. The second STC was a new APC with a number of advanced features that were also surprisingly simple to produce. Needless to say, the Imperial Army will be pleased.

*+1 to the Imperial Army*




After handling the mortal, Kesar's next action caused no small amount of panic among the daemons present. Declaring that he was wrenching this world from Slaanesh and requiring the daemons present to rebel was a statement that would have gotten Chaos Lords executed a mere two decades ago. Now, however, the instability in Slaanesh's domain means that most view it as an opportunity to truly have no master.

A portion of course were expected to cause problems, but unfortunately, they were able to set aside their petty rivalries for what they viewed as an existential threat. Rather than immediately turn to violence like most Daemonettes, they instead withdrew from the daemonworld through a mixture of travel through the warp portals and other more expensive methods such as using stores of faith, souls, or favors. With that, the daemonworld was a third less numerous as Kesar created a ritual upon the temples, subtly desecrating them as he did.

Creating the ritual itself was a far more involved process than Kesar had expected. And it required him to enlist the services of several Slaaneshi heralds. During the week of interviews, delegation, and planning, he'd been subject to four seduction attempts, eighteen assassination attempts, three mutilation attempts, and one attempt at framing him as an agent of Drach'nyen. Sometimes Kesar wondered how the Archdaemons got anything done.

Several hundred dead daemons later, Kesar got his answer. By killing enough subordinates that the rest followed his orders when he was watching. Admittedly the Primarch had more than one method he could use to improve their organization, but even thinking that caused the Rune of Anathema to practically scream that it was a bad idea. It took less time than Kesar expected for the initial ritual circle to be created at just over a month. Time in which several Slaaneshi warbands had arrived in the nearby area, in terms of the warp. From there they had built several staging areas and were preparing an attack on the daemonworld within the week.

Sadly for him, the rather rushed ritual was rather random in regards to its destination. He was still working on mapping the warp, a task that daemons viewed as impossible even for them. Which left him with a much harder task at hand, namely trying to steer a planet blindly. Surprisingly, however, the lessons the Emperor had given him on navigation had turned out to be helpful allowing him to visualize where he was headed to a degree.

[] Within the Halo Stars - A region of immense danger that even daemons fear, you know that a significant number of the Slaaneshi Daemonettes would flee the moment they hear of the destination. But you would also face horrors that may be more dangerous than you can handle.
[] Close to Prospero - Drawn to sources of sorcery outside the domain of the Plotter, you could steer the planet to the Prosperan Sector. This would undoubtedly bring a response from the Imperium and Magnus while also drawing attention from Tzeentch. And considering the incoming invasions by the Slaaneshi Warbands, a more complicated battlefield may be useful.
[] The Edge of Sanguinius' Domain - Able to send the planet to the edge of the Imperium would ensure only a scant handful of scouts may be able to find the Daemonworld. Here, however, there would be nothing to slow the incoming Slaaneshi Warbands.
[] A Star Cluster you don't recognize - A stellar cluster that you have never seen before can be found through the miasma within the warp. The stars you can see map to an area just outside the galaxy. You will have no idea where you would be and returning to the Imperium would be far more complicated. But the daemons also would require time to discern their location. Yet you can't help but feel that this location in particular hides something of interest to the shadows.
 
For the star cluster am I correct to assume that our Rune of Chaos and Rune of Athamea are the things drawing our interest there?
 
How would Sangunious or Magnus react to putting a daemonworld to their realm and is there the risk of Imperium finding out and deciding to do the Buening of Propsero 2.0 if we transport the daemonworld to Magnus's domain?
 
How would Sangunious or Magnus react to putting a daemonworld to their realm and is there the risk of Imperium finding out and deciding to do the Buening of Propsero 2.0 if we transport the daemonworld to Magnus's domain?

Generally they'd have rather mixed feelings on the matter. Magnus would be a mixture of surprised, irritated, and pleased due to him being annoyed it's caused his Imperial Army to freak out while also happy that Kesar trusted him for what he'll view as a request for assistance. Sanginius' thoughts will be more muted overall, but he's mostly going to be overprotective that you tried this alone and will absolutely big brother Kesar after this.

As for the Burning of Prospero, that's not likely to happen due to no one thinking that it's Magnus' fault as he's well away from Prospero. At worst someone that was already going to invade Prospero uses it as a sort of casus beli to do it.
 
[] A Star Cluster you don't recognize - A stellar cluster that you have never seen before can be found through the miasma within the warp. The stars you can see map to an area just outside the galaxy. You will have no idea where you would be and returning to the Imperium would be far more complicated. But the daemons also would require time to discern their location. Yet you can't help but feel that this location in particular hides something of interest to the shadows.
How much time would Be'lakor need to locate and travel to this place?
 
Now I'm imagining Magnus or Sangy drinking on a normal day for their planets and then spittaking when they see a Deamonwolrd pop up next to their worlds.
 
Magnus would be a mixture of surprised, irritated, and pleased due to him being annoyed it's caused his Imperial Army to freak out while also happy that Kesar trusted him for what he'll view as a request for assistance.
but he's mostly going to be overprotective that you tried this alone and will absolutely big brother Kesar after this.
I don't know why but the reactions our brothers would have to this genuinely warms my heart

sanguineeses with how he leans to being a loyalist in the event of a civil war
the fact he still cares about us enough to make
(angry bird noises) at our recklessness and lack of self-preservation is heartwarming

And Magnus just being happy we trust him enough to help us if chaos comes nipping at our backside just hits me right in the feels
 
That location has the highest chance for it.
Why in the Hell would we want to go there then? Just seems pointless to even list in that case.

Edit:
[] Close to Prospero - Drawn to sources of sorcery outside the domain of the Plotter, you could steer the planet to the Prosperan Sector. This would undoubtedly bring a response from the Imperium and Magnus while also drawing attention from Tzeentch. And considering the incoming invasions by the Slaaneshi Warbands, a more complicated battlefield may be useful.
Would Kesar be able to stay "in-character" so to speak and barter for being allowed passage through this region of space in exchange for copies of the books contained on this Daemon World?
 
Last edited:
Probably because something there is important? Otherwise, both of the Rune of Anathema and the Rune of Chaos won't just pointing us there.
Unless the important thing would protect us from Be'lakor that doesn't really matter. It might be the corpse of a god for all we know, but that won't stop Be'lakor from roflstomping Kesar anyway.
 
Ironically enough now that you mention it

when trying to brainstorm ideas on what the star cluster we don't recognize might be
on discord we actually realized there is a genuine very real chance that it might actually be the system with Ghül and Yssariles tomb in it

because there isn't much else that would get be'lakor going FULL THROTTLE like this when he DOESN'T even realize or think we're actually Kesar
the place is high risk but EXTREMELY high reward if it's GENUINELY Yssariles tomb

Edit : for those who don't know Yssariles was a demon king and former servant of a foul sorcerer
(almost certainly Tzeentch) who was said to have rebelled against his master and led a war against him that lasted a billion years before he was true deathed and his followers were said to have fled to real space where they established a civilization on a world called Ghül and several other worlds that died before the eldar walked the Stars
(presumably time fu(kery placed them in the distant past) if this is actually his tomb then it is the tomb of a being who was on the level of a greater chaos God hence why I think it would be worth to risk of going there if it is actually Yssariles then tomb this is a quest opportunity so rare it's not even a ONCE in a quest opportunity
 
Last edited:
As much as I would love to see Magnus's and Sangy's faces when we teleport a daemon world into their domain I'm all for making things crazier and what better way to do so with the possible corpse of a Daemon King that said to rival even the Chaos Goda?
 
With the brilliant plan executed here in pushing this world somewhere else, we now have an extremely important course of action for the four places we can just to end up.

This post I made before still has a lot of points that are relevant, namely all the Be'lakor stuff, but let me just summarise the biggest factors at play here to ensure Kesar Dorlin doesn't die.

Be'lakor was slated to arrive 'within a year' to this place. It has already been over two months since Kesar Dorlin has arrived, at MOST that means the original expected time is ten months before Be'lakor arrives, and eight months before Kesar has to leave if he wants to have enough time and distance away to survive the Dark Master's manifestation.

(We should not assume we had a full year before Be'lakor arrives. Disregarding the vagueness of 'within a year', Be'lakor can rapidly speed up if they want.)

However, he has also been delayed by unknown amounts by 1) Kesar acting as a mysterious new Chaos Lord, 2) said Chaos Lord declaring civil war against Slaanesh and 3) literally moving the entire planet across a different part of the galaxy. This could have bought us many months. This might have barely bought us a couple. We don't know, but it's probably safe to bet that 'within a year' is still a problem.

A full third of the planet's daemonic population has left, but a lot of new warbands are coming to face the world. Time to look at those options, and here's my view on the risks and rewards.
[] Within the Halo Stars - A region of immense danger that even daemons fear, you know that a significant number of the Slaaneshi Daemonettes would flee the moment they hear of the destination. But you would also face horrors that may be more dangerous than you can handle.
Pros = Would cause loads of daemons, both allies and enemies to disperse. Would likely delay Be'lakor a lot. Cons = Being in the Halo Stars could kill us.

Depending on the area, we could end up facing natives that are leagues worse than anything even the Eternal Wardens would normally face (and likely without any of their anti-Chaos benefits). We could even face the Outsider C'tan, who in quest is currently awake and going on an insane rampage in the area. I want to stress right now that, similar to Be'lakor, facing in a fight is a game over for Kesar Dorlin. If we're lucky, this is by far the best option for Kesar to complete all his goals here quickly and easily. If we're not, we're super fucked.

[] Close to Prospero - Drawn to sources of sorcery outside the domain of the Plotter, you could steer the planet to the Prosperan Sector. This would undoubtedly bring a response from the Imperium and Magnus while also drawing attention from Tzeentch. And considering the incoming invasions by the Slaaneshi Warbands, a more complicated battlefield may be useful.
Pros = Would easily let us get allies from the Imperial Army, the Thousand Sons and perhaps other forces. Magnus would see it as a sign of trust and that's really wholesome. Cons = Could theoretically be used as justification to invade Prospero's Sector by others. Would likely ruin the chance to get Tier 10 Daemonsbane, i.e. take over a daemon world alone. Tzeentch being involved.

Honestly, this is my favoured option. It's certainly the safest in a time where 'Kesar Dorlin being dead/losing badly' is a very, very likely possibility to emerge. At the very least we can assuredly get the Emperor access to that STC (see the above post I linked), Kesar gaining a lot of experience and victory from this.

Also, canon-wise, beating Daemon Primarch Magnus into sending a daemon world into the Prosperan Sector 10k years early is rather amusing.

[] The Edge of Sanguinius' Domain - Able to send the planet to the edge of the Imperium would ensure only a scant handful of scouts may be able to find the Daemonworld. Here, however, there would be nothing to slow the incoming Slaaneshi Warbands.
Pros = Sanguinius will care about Kesar Dorlin and try to help. Cons = Does nothing to stop the Slaaneshi warbands or Be'lakor from arriving.

This one seems like it's best if we want to stick to getting Tier 10 Daemonsbane without immense risk from the Halo Stars option or the Star Cluster one. Sanguinius might be able to do more, there's a lot less risk of political problems arising, and no other Chaos God is going to scrutinise the situation because of this.

[] A Star Cluster you don't recognize - A stellar cluster that you have never seen before can be found through the miasma within the warp. The stars you can see map to an area just outside the galaxy. You will have no idea where you would be and returning to the Imperium would be far more complicated. But the daemons also would require time to discern their location. Yet you can't help but feel that this location in particular hides something of interest to the shadows.
Pros = Daemons will likely require time to notice where the world has even ended up. Some on the Discord server theorise it could be Ghül, the burial location of a daemon-king that fought Tzeentch for a billion years and is now laid to rest with their immensely powerful weaponry. Cons = Be'lakor devoting their attention here could arrive almost immediately, faster than the minimum needed for Kesar to safely run. If it's not Ghül, it's almost guaranteed to be a realm connected to Be'lakor in some way.

That last line about 'something of interest to the shadows' hidden here is confirmed to be due to the Rune of Anathema and Rune of Chaos that Kesar Dorlin has, which almost certainly means that this is in reference to something of Chaos or otherwise related to them. (It's not Tyranids, that was confirmed on the Discord server). Some people think this is the Runes guiding us towards them, I personally think it's a warning. Is something of interest to 'the shadows' meant to interest us? I dunno about that.

If this is Yssarile's tomb, as some believe to be the only real non-Be'lakor suspect given descriptions about the world, then this is by far the most powerful treasure trove that Kesar Dorlin will ever see in his life. It's abandoned, undefended, and ready for use. This is power beyond power, enough to shoot the First Prince of Chaos away if we actually get access to it.

I just want to make my opinion of risking this place clear:
If he devoted his attention to it, 1-3 months.
If we're wrong about this being Yssarile's tomb, and Be'lakor notices quickly if not immediately, then this poses significant risk to Kesar Dorlin. I don't mean like anything he's done before, this is an option without a means to do-over or easily retreat or hide or fight his way through or anything. It would, in every regards, be all-or-nothing with Kesar's life on an extremely thin line. Do we really want to risk this? Also, like... it'd be way too overpowered if it was Ghül honestly. That level of firepower is just too unlikely to realistically be there. Rather quest-breakingly so if it was.

I'm not playing games this high-stake with Be'lakor, if he wins then he wins it all.

So I say either Magnus's domain or Sanguinius's domain is our best bets, leaning towards Magnus as that just seems more fun.

Anyways, uh, for the other votes... no idea where to send that Delta hero guy. The Port rewards, on the other hand? Bane of Man, as Kesar is an expert of studying memetic stuff (and can use it freely versus Chaos corrupted human worlds, letting us destroy even the worst worlds without even sending anyone there). Or the Production Facilities, which from a solar-system sized giant Pre-Fall Eldar super station will be, uh, worth a lot?
 
Back
Top