Newcomers: The Outsiders of Verdica
Just some last minute Woedica stuff.
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Newcomers: The Outsiders of Verdica
To: Director Balfao
From: Commander Bruce Volan, Verdica Garrison
Subject: Refugee Group Analysis and Assessment
Priority: Red
Director,
I hope this message finds you well, though I regret the timing given that we are now T-minus one month from Operation Lawbringer's activation. The recent surge of refugees, exiles, and pilgrims converging upon Verdica and the greater Satoh sub-sector has exceeded all initial projections and demands immediate attention.
Nearly a quarter billion individuals are attempting to reach Verdica. Unfortunately, we lack the resources to effectively prevent this influx without resorting to the extreme measure of attacking their vessels. After careful consideration, I refrained from issuing such an order. I am fully prepared to face any consequences arising from this decision; however, I concluded that avoiding direct confrontation was the path of least resistance under the circumstances.
Our Exalt detachment has expressed strong disapproval, emphasizing that Verdica's selection was predicated on its obscurity and remoteness—both of which are now at significant risk. Despite his objections, Major Thorne did not interfere when I directed our forces to stand down and allow the refugee ships passage.
Complicating matters further, intelligence reports indicate that these refugees are highly organized and claim to have been guided to Verdica by "divine providence." Thousands among them assert visions and dreams imparted by the so-called "Burning Queen," whom they believe to be Woedica.
That is a concern in itself, but the situation surrounding these individuals is even more troubling due to the numerous factors tied to their plans and histories and the uncertainty of whether they can be trusted not to create issues—for us or anyone else who might come investigating. This is already becoming a reality, as a representative from the Imperial Army has begun asking questions, though I will elaborate on that shortly.
We have identified three distinct power blocs that have emerged within the refugee population. While I have endeavored to gather as much intelligence as possible, our information remains incomplete, and verifying the details has proven challenging. These people do not seem interested in telling their stories unless we make certain assurances.
I hope this information will direct the rest of the council toward a specific decision. It might be necessary in the long run. I've already received reports of these refugees causing problems for farmers and homesteaders, but nothing from the colonial government yet. God willing, we will arrange a solution before the ascension begins.
The Perturabian Concord
Officially designated the Emergency Provisional Concord, most of its members call themselves the Perturabian Concord, reflecting their deep ties to the Lord of Iron's dominion. The Concord was established approximately two years ago, born from an exodus of former administrators, military leaders, technocrats, and other influential figures who once flourished under Perturabo's rule after surrendering to him.
Perturabo, known for his pragmatism, extended clemency and mercy to those who served him loyally and effectively. However, this leniency did not prevent the inevitable rise of internal strife. In-fighting, political machinations, and betrayal took root over time, as the relentless environment of the Lord of Iron's domain punished failure—if not with death, then with social exile. Consequently, many members of the Concord were cast out due to political shifts, reforms, or personal failures, leaving them no choice but to seek a new future beyond Perturabo's reach.
While technically classified as refugees, Concord's leadership rejects this label, viewing their departure not as an act of fleeing but as a strategic emigration in response to mounting issues within their former home. Armed with significant skills, knowledge, and resources, they occupy a paradoxical position: powerful exiles who are also displaced wanderers, straddling the line between strength and exposure.
The bulk of the Perturabian Concord's citizenry is a patchwork of individuals from varied backgrounds. They are united primarily by their shared displacement and loyalty—or dependence—on the council leaders. Most of these people likely had nowhere else to go or invested all their fortunes and favors in them.
Leadership: The Provisional Council
To their credit, the Perturabian Concord is the most organized and disciplined faction among the refugees. The Provisional Council was established swiftly after their exodus and now governs with a blend of industrious pragmatism and strict enforcement of order. Within the Concord, idleness is not tolerated, yet the council remains committed to supporting and improving the lives of their people.
The Provisional Council comprises six core members, each contributing unique expertise and perspectives to maintain cohesion and guide the trajectory of their faction upon arriving at Verdica.
Marika Vollen (Logistics and Strategy)
Marika Vollen is a calculating, efficiency-driven leader who prioritizes order and meticulous resource management. As the council's de facto organizer, she is critical in maintaining the Concord's operational stability. Her background reveals a shrewd and ambitious individual who once hailed from Taranis Secundus, one of Perturabo's experimental hive worlds designed to exemplify perfect efficiency.
Marika's downfall came from her penchant for consolidating power. She was exiled after being accused of cutting secret deals that disproportionately benefited her allies at the expense of the populace. Ironically, her rivals—likely engaging in similar practices—leveraged their influence to oust her on charges of corruption. Following her exile, Marika contacted other displaced figures from Perturabo's domain, eventually becoming a key member of the Concord.
General Rykan Voltos (Military Affairs)
General Rykan Voltos, the council's enforcer and chief strategist, embodies strength and discipline. He ensures the Concord's security and advocates for militaristic policies, often clashing with more moderate or idealistic council members. Born on Drakar IV nearly 80 years ago, Voltos grew up during the Primarch's conquest of his world, which was transformed into a proving ground for siegecraft and mechanized warfare.
Voltos's exile stemmed from the failure of a critical military campaign, compounded by his subsequent addiction to combat stimulants. Dishonorably discharged from the Imperial Army, he leveraged his remaining resources and loyal followers to form a mercenary unit. His leadership and experience eventually led him to join forces with the exiles that formed the Perturabian Concord.
Isolde Kraith (Technological Innovation)
A brilliant yet unpredictable technocrat, Isolde Kraith is the driving force behind the Concord's technological advancements. Her unorthodox methods are both a boon and a risk: they push the boundaries of innovation but frequently challenge ethical and practical norms. Among her peers, she is often described as "unhinged," a label that reflects both her genius and the volatility of her work.
Isolde hails from Helica Prime, a Forge World famed for its experimental research into automatons and servitors. Under Perturabo's governance, the planet was granted limited autonomy to pursue its controversial projects, provided the results were useful. However, Isolde's loyalty to her peers ultimately led to her downfall. She was declared a Heretek after aiding scientists and engineers in escaping the otherwise rigid control of the Mechanicum and subsequently contacted the other exiles that would eventually make the Concord.
Aric Vaelen (Diplomacy and Trade)
Aric Vaelen serves as the Concord's chief negotiator and the driving force behind its external diplomacy and trade initiatives. A shrewd and ambitious businessman, he spearheads efforts to establish a new currency and banking system to stabilize the exiles' economy on Verdica.
Vaelen's background is rooted in commerce; he was once a prominent magnate of a sprawling mercantile network based on Celestara Majoris. During his tenure, he collaborated with Perturabo to maintain vital trade routes within Sector Xanin, leveraging his influence to solidify regional economic stability. However, his aggressive business practices—deemed exploitative by the Administratum—ultimately led to his removal and subsequent exile.
Lenira Doss (Civilian Affairs)
Lenira Doss is one of the most unconventional members of the Provisional Council, serving as a passionate populist and staunch advocate for the displaced civilians within the Concord. Many of these individuals joined out of desperation—whether pressed into service or seeking a chance to start anew. Lenira serves as a counterbalance to her peers' technocratic and militaristic tendencies, consistently championing the welfare of the vulnerable and emphasizing the importance of community cohesion.
Lenira hails from Vortath III, an Agri-World that suffered greatly under the Iron Warriors' control. After multiple failed attempts to meet sufficient crop yields, the planet was repurposed as an experimental testbed for cash crops and medicinal plant strains. The people of Vortath III, resentful of the imposed austerity measures and loss of autonomy, grew increasingly discontent. Lenira rose as a vocal leader, spearheading efforts to resist these changes and protect her world. Despite her efforts, external merchants and political pressures ultimately forced her into exile.
Hierophant Kelnan Thas (Cultural and Ethical Mediation)
Hierophant Kelnan Thas is one of the most enigmatic figures on the Provisional Council, proclaiming himself to be among the first prophets of Woedica. Before embracing this role, Kelnan was a high-ranking scribe on the Imperial world of Ephemeris IV. During his tenure, he amassed significant wealth while working with the Iron Warriors. However, a profound crisis of faith led him to renounce his materialistic pursuits, claiming he had become ensnared by the allure of wealth and power.
As a member of the council, Kelnan provides moral guidance and tirelessly works to bridge the ideological divides among his peers. His conciliatory nature is vital to maintaining cohesion within Concord, and his administrative expertise greatly supports its operations. Despite his contributions, others often underestimate or dismiss Kelnan's influence.
Group Goals
The Perturabian Concord seeks to establish a sovereign nation-state on Verdica, leveraging the extensive experience and knowledge gained under Perturabo's domain. Their primary objective is to create a structured, industrious society that actively aids Woedica's new realm.
Additionally, the Concord aims to achieve this by applying the harsh lessons of order, discipline, and innovation learned during their time within the Lord of Iron's domain. They believe such principles can lay the foundation for a new power aligned with Woedica's will.
Based on what our teams have learned, the Provisional Council has no intention of returning to the Imperium proper and considering certain elements have taken samples of the Iron Warrior's technology, this would give the Perturabians a rather considerable amount of influence in the long run.
Evaluation
The Perturabians display no apparent ill intentions toward the Verdica Project or its inhabitants and seem genuinely committed to supporting Woedica's ascension to this plane of existence. It would behoove us to not start a fight with them.
However, our scholars and scientists are perplexed by how the Perturabians could "hear" or "receive" visions of Woedica from beyond the subsector, raising unresolved questions and concerns.
Furthermore, there are growing concerns about the type of "justice" the Perturabians advocate for and how it might influence Woedica during the critical moment of her creation. While the Perturabians do not appear to seek retribution against Perturabo or the Imperium, their focus seems to be on addressing a myriad of perceived injustices—ranging from corruption and betrayal to political machinations.
Exalt has expressed concern that focusing on these "minor" injustices could detract Woedica from confronting the far greater issues plaguing the galaxy, such as systemic inhumanity and widespread indignity. They argue that Woedica must not become mired in addressing petty grievances at the expense of tackling the galaxy's most profound moral and existential crises.
The Sable Expedition
The Sable Expedition stands in stark contrast to the Perturabian Concord. While the Concord identifies as exiles from the Imperium, the Sable Expedition makes no such claim. Instead, it presents itself as a military task force ostensibly operating under the banner of the "Celestial Dominion," led by Supreme Commander Rynold Kheran and his command staff.
This expedition has traversed an extraordinary distance, claiming origins as far as the Galactic Badlands and beyond. Their journey has spanned over fifteen years, marking them as seasoned wanderers in the void and eager to settle down. It seems that Verdica could be considered a promised land for them.
Despite being entirely human, the Sable Expedition exhibits cultural and social traits distinct from the baseline Imperium. While they know the Imperium of Man, they express no intention of joining it, citing that they will, someday, return home. Commander Kheran and his followers describe their mission as a "generational endeavor," vowing not to return to their Dominion until they receive orders from their Empress.
Notably, Commander Kheran and his forces' survival prospects appear grim. The expedition resembles a "repentance crusade," a term one of my directors coined that seems fitting given the Celestials' descriptions. Their flotilla consists largely of soldiers, voidsmen, colonists, and their families, all committed to this long mission.
Leadership: Sable Command Staff
Supreme Commander Rynold Kheran
Supreme Commander of the Sable Expedition, Kheran is, by all accounts, an exceptionally skilled leader who would have thrived within the Imperial Army. Renowned for his brilliant strategic mind and decisive leadership, he possesses a commanding presence that inspires loyalty among his subordinates.
However, Kheran's talents are overshadowed by his admitted arrogance—a flaw that ultimately led to his downfall. His hubris drove him to challenge the authority of the Empress of the Celestial Dominion, a miscalculation that resulted in his exile and assignment to this grueling repentance expedition. He ultimately attempted to subsume control over an entire Dominion commissariat, which seems to be their version of a sub-sector, although this plot was uncovered and subsequently ended. Kheran was granted a stay of execution for treason and instead allowed to regain his honor if he returned with something of notable value to the Empress.
Otherwise, we could not learn more about his history or that of the Celestial Dominion outside of a prepared data package that seemed more propaganda than anything. This is a recurring issue with most of the Sable Expedition. It should be noted that Kheran has access to some rather powerful weapons and armor.
Chief Tactician Ellisar Varn
Second-in-command to Commander Rynold Kheran, Ellisar Varn is the Chief Tactics Officer of the Sable Expedition and the leader of the Sable 1st Marine Company. While these marines are not comparable to Astartes, their training and equipment make them closer to the elite Solar Auxilia of old, making them a formidable force under Varn's command.
Ellisar's role extends beyond battlefield strategy. He is the frontline officer of the expedition's combat forces, often taking operational command in engagements, while Kheran focuses on broader strategic objectives. Despite his evident loyalty, his relationship with Kheran is ambiguous. Eyewitness accounts suggest frequent and heated disagreements between the two, though these clashes stem from conflicting philosophies rather than any intent by Ellisar to usurp leadership.
However, tensions could escalate. Ellisar has vocally opposed the decision to settle the expedition on Verdica. While the reasons for his objections remain unclear, the Shrike Commission suspects it might relate to unease over proximity to a God of Justice like Woedica.
Liaison Rika Astelvei
Procuring detailed information on Rika Astelvei has proven notably challenging, but Ravenloft has confirmed that she is a psyker and the head of the Sable Psy Corps. Descriptions of her role suggest she functions as a political officer tasked with maintaining morale and discipline within the Sable Expedition while rooting out subversive or treasonous activity.
Psykers in the Celestial Dominion appear to occupy a role similar to their counterparts in the Imperium, where their abilities are regarded primarily as assets. However, unlike Imperial psykers, members of the Dominion Psy Corps seem less involved in direct combat and more focused on intelligence and counter-intelligence operations. This focus raises questions, especially in Rika's case, as she is reportedly a pyromancer—an ability that seems at odds with espionage and internal security work.
Her presence within the expedition is likely as much about ensuring adherence to the Empress's mandate as it is about supporting the expedition's survival. Ravenloft suspects her ultimate goal may be to monitor Commander Kheran and Chief Varn, ensuring neither harbors ambitions to turn the expedition into a secessionist state against the Dominion. Where Rika stands regarding Woedica remains unclear.
Chaplain Timos Kaelvar
Once again, we found another odd character: Chaplain Timos Kaelvar. He has proven to be the most forthcoming member of the Sable Expedition, willing to exchange substantial information in return for promises to support the establishment of his temple on Verdica. He oversees the expedition's spiritual health and is generally well-liked among its members.
Kaelvar is an intriguing figure. He is a devout adherent of the "Faith of Eternal Soul," a belief system that blends Buddislamic Zenshia traditions with the idol worship of Celestial Saints. This faith appears to emphasize spiritual enlightenment achieved through the veneration and study of these saints, who are the chosen emissaries of the Celestial Dominion's Empress.
He describes the Empress as immortal (evidently common knowledge in the Celestial Dominion) favored by an enigmatic entity or organization called the "Crux." According to him, the Empress's divine mandate extends across all stars, worlds, and civilizations, both human and alien.
This belief suggests a unifying spiritual doctrine that transcends traditional Imperial dogma, emphasizing the Empress's role as a figure of universal sovereignty and enlightenment. His portrayal of the Empress as a divinely anointed ruler could also hint at a broader agenda to position the Dominion's ideology on Verdica alongside whatever happens with Woedica.
Group Goals
The goals of the Sable Expedition appear to center less on establishing a traditional nation-state and more on creating a strategically placed outpost that will act as their "temporary" colony within this sector. The expedition's members believe their ultimate goal is to earn the right to return to the Celestial Dominion.
This mission-focused mindset deeply influences the expedition's societal structure. Children born within the expedition are raised with a dual emphasis on military training, civic responsibility, and unwavering loyalty to the mission. They are prepared to contribute from a young age, whether as soldiers, administrators, or skilled workers. Integrating families into daily operations fosters a tightly knit community where even non-combatants play vital support roles. This ensures everyone knows what is at stake if one element doesn't pick up the slack.
Commander Rynold Kheran has demonstrated a pragmatic and inclusive approach to recruitment. He is open to allowing individuals from outside the Dominion—including abhumans and even xenos—to join the expedition, provided they prove their loyalty and dedication to the mission. This inclusivity, while practical in expanding the expedition's manpower and resources, also highlights a notable divergence from the Imperium's more rigid and exclusionary policies.
Regarding Woedica, the Sable Expedition wishes to utilize her for their eventual return, and if this requires their services, so be it. Chaplin Kaelvar has already begun "allowing" the worship of Woedica in exchange for a treaty agreement that recognizes their Empress as the sole divine authority of the Celestial Dominion.
Evaluation
The Sable Expedition embodies a paradoxical mix of hope and denial. While they outwardly maintain a strong connection to their origins in the Celestial Dominion, the reality of their situation suggests otherwise. The majority of the expedition's members appear unaware—or unwilling to accept—that their mission is likely a one-way journey designed to exile them permanently rather than offer a path to redemption.
Kheran may privately understand this truth, yet he believes that achieving a miraculous victory or gaining divine favor could change their fate. The possibility of Woedica's ascension seems to have captivated Kheran's imagination and perhaps is a sign that the godspeed reached out to him across the vastness of space for whatever reason.
He likely views the prospect of securing the support of a literal god as a way to influence the Empress and vindicate his people. This belief has become a rallying point, bolstering their morale and unity. However, it raises concerns about the consequences of intertwining Woedica's nascent divinity with the ambitions of politically motivated exiles.
The Sable Expedition's paradox extends to its social and ideological structure. Though it exhibits traits reminiscent of insular religious sects encountered by Ravenloft, it is also remarkably open to outsiders—provided those individuals prove their loyalty and commitment.
However, their desire for Woedica to "bless" their brand of justice—a justice focused on redemption and reintegration—raises critical questions. While redemption can be a powerful force, it becomes precarious when wielded by those with a history of treason and political ambition. Traitors embody betrayal and self-interest by their very nature, making their motives and loyalty perpetually suspect. Woedica's association with such a group risks diluting her principles and potentially endangering her nascent identity.
The Scattered
Perhaps the most tragic group found on Verdica is the Scattered. Where the Sable Expedition and the Perturabians came to Verdica with distinct goals and ambitions, the Scattered appear to have arrived through what can only be described as "divine providence," seemingly guided by Woedica's unseen hand.
Unlike the other factions, the Scattered are refugees in the truest sense—desperate, displaced, and driven by the need to survive rather than any unified purpose or grand design until now.
But who are the Scattered exactly? Unfortunately, they are rather difficult to truly categorize due to their origins, namely in that they Scattered hail from over a hundred worlds and encompass a thousand different cultures, each forced to abandon their homes for one reason or another. Tens of millions that share no common heritage. Many are survivors, having lost their families and kin long ago.
What unites them is not their origins but their shared experiences. They are the casualties of authoritarian regimes, victims of corruption, systemic neglect, or outright genocide. The Scattered are the marginalized and the outcast: impoverished underhivers, displaced agri farmers, voidsmen who lost their ships or stations, soldiers or mercenaries without a war, and those labeled undesirable by their societies—villagers driven from their lands, those who fled their cities being attacked, or entire hab blocs discarded like refuse by the uncaring machinery of their former worlds.
Despite their varied backgrounds, the Scattered have forged a tenuous unity built upon the necessity of cooperation and mutual aid. Their determination to survive and their capacity for resilience is nothing short of remarkable. Perhaps even miraculous…
Leadership: The Scattered Positions
Magister Erena Damasque
Before joining the Scattered, Erena was a mid-tier administrator on Remulin Prime, a world that had only rediscovered nuclear fusion when invaded by a xeno race known as the Beloians. The invasion forced the Remulians to flee aboard hastily constructed ships, only to be captured by human slavers while searching for refuge.
A similar story to many. Perhaps what made Erena appropriate for the primary leadership role of the Scattered was that of Magister, the highest authority among the Scattered, at the urging of their assembled elders and advisors after she aided in a mutiny of the Night Jackal, later renamed the Freedom's Call.
The Scattered eschew general elections, as most have only a vague or uninformed concept of democracy. Yet, they are equally determined to avoid being ruled by a tyrant or monarch. With her unassuming background and practical experience, Erena emerged as a natural compromise—someone who could lead without lording over her people.
Erena has proven invaluable in her role, leveraging her innate negotiation skills and keen ability to balance competing interests—vital for managing the Scattered fleet's diverse and often fragmented populations. Her adaptability is further aided by her talent as a polyglot, allowing her to communicate with many of the "primitive" cultural groups among the Scattered and bridge divides that might otherwise lead to discord.
High Guardian Linra Calderon
High Guardian Linra Calderon, a former mercenary commander, has reinvented herself as a protector and advocate for the vulnerable, trading a life of exploitation for redemption. Originally hailing from the Jespin Republics, a small stellar empire centered on a sprawling hive world, Linra grew up in an environment of violence and poverty. Seeking escape, she joined the Republic's military, only to become embroiled in its brutal campaigns. By her own admission, she participated in numerous atrocities that deepened the cycle of suffering and injustice she had hoped to leave behind.
Disillusioned and hardened, Linra eventually deserted the military with a small cadre of like-minded soldiers, forming the Blacksteel Company. While initially viewing her new mercenary enterprise as freedom from her past, she soon found herself perpetuating the horrors she had sought to escape, this time for profit rather than ideology. Her turning point came during a campaign that saw the Jespin Republics embroiled in conflict with numerous factions, which resulted in the massive orbital bombardment of several cities.
Linra decided to atone for her sins after this. Taking the Blacksteel Company with her, Linra aligned with the nascent leadership of the Scattered, offering her considerable military expertise to protect rather than destroy. Her much-needed involvement earned her the title of High Guardian, placing her at the head of the Scattered's defensive and strategic operations. Linra now serves as their chief military strategist and a symbol of redemption.
The Workers Trinity—Korrik Rann, Faryne Halto, and Jorren Vais
An eclectic but necessary arrangement; but the Workers Trinity represents the farmers, machinists, and laborers who keep the fledgling civilization functioning. They embody the tireless effort needed to ensure survival, managing everything from feeding the population to maintaining the Scattered's stolen or salvaged ships. Their collective efforts sustain the fleet and the hope of a new beginning for the Scattered.
Korrik Rann hails from an agri-world and was exiled for practicing a faith banned by his oppressive regime. With his deep farming knowledge, he works tirelessly to develop efficient food production systems, often mentoring others unfamiliar with agriculture.
Faryne Halto was labeled a political dissident in her developing world and cast out for her refusal to conform. Before joining the Scattered, she had never set foot on a starship. Now, she directs the millions of farmers with crops on agri-decks, providing her expertise for those with little knowledge of growing food on a voidship.
Jorren Vais, once a Hive worker, was declared a mutant for his striking blood-red eyes and was forced into a labor gang. He eventually escaped and now serves as the logistical mastermind of the Scattered. He works to organize the workforce, ensuring that every hand is put to good use and that no one is left idle. His sharp mind and relentless drive keep the Scattered's operations running smoothly.
The Workers Trinity faces a daunting challenge: many of the Scattered were unskilled laborers or peasants, often with little formal education or specialized training. Those with technical skills usually must adapt to entirely new methods, as much of their prior knowledge is outdated or flawed. Most of the Scattered are illiterate or speak in fragmented dialects, which adds another layer of difficulty to organizing and unifying the community.
The Elders' Council
With all the exiled peoples of the Scattered, many of whom come from "primitive" backgrounds, it stands to reason that many would seek the wisdom of their elders. The Elders' Council provides wisdom, cultural guidance, and moral counsel to the broader populace and key figures like the Workers Trinity, Magister Damasque, and the Guardians. While their contributions are valued, their influence is tempered by a recurring challenge: the limitations of their perspectives.
The primary issue with the Elders' Council is its tendency to rely heavily on past experiences and traditional ways of thinking. While their knowledge can offer valuable insights, it often lacks the adaptability to address the Scattered's present and future challenges. Many of the younger and more pragmatic members of the Scattered have noted that the elders' advice, though well-meaning, sometimes fails to account for the extraordinary and dangerous situations they've found themselves in.
Still, the council's presence serves as a stabilizing force. Their role as keepers of cultural memory and as mediators during disputes fosters a sense of continuity and respect for the diverse heritages within the Scattered, perhaps even offering a chance for the many peoples to possibly one day revive their cultures on a new world, perhaps even on Verdica itself.
Group Goals
The Scattered's goals are straightforward yet deeply ambitious: to rebuild their lives on Verdica and, perhaps one day, to return to their ancestral homeworlds—not as exiles, but as liberators, unlike the Perturabians or the Sable Expedition, who have resigned to starting anew or seeking to eventually return home with grace, the Scattered harbor no such dependency. They have resolved that they will return to their home, no matter how long it takes, even if the names of their peoples and legacies have faded into obscurity. For them, their shared resolve is encapsulated in a defiant declaration: "We will not let these indignities go unpunished."
And it is this determination that binds them together. They have bonded over a shared experience that transcends culture. Whether hailing from primitive villages or hive cities, they share a collective need to confront the injustices they suffered and reclaim the dignity stripped from them, even if it must be done through future generations.
What makes this situation all the more intriguing or concerning is their arrival. Unlike the calculated ventures of the Perturabians and the Sable Expedition, their journey seems guided by what can only be described as divine providence. The Elders' Council claims that they were summoned to this world by Woedica herself—a recurring story among many of the exiles that have arrived here.
To them, Verdica is not merely a haven but a promised land where their people can regroup, rebuild, and eventually prepare for their long-promised return to their homeworlds. Whether Woedica's intentions align fully with theirs remains uncertain, but for the Scattered, their divine summoning is a sign that their destiny is within reach.
Evaluation
The Scattered pose a potentially greater problem than the Sable Expedition and the Perturabians due to their underlying vindictive nature, although they do not openly speak of vengeance. While they are victims of oppression and persecution, their actions and rhetoric suggest that their understanding of justice extends far beyond mere restitution. It's not enough to just survive and rebuild. The Catherics call this type of retribution "An eye for an eye."
To them, justice is inseparable from retribution, and they envision themselves as both judge and executioner, wielding the scales of fairness in one hand and the sword of punishment in the other, and they shall be vindicated upon liberating their worlds.
A deep-seated belief in this mission is now being co-assigned to Woedica so that she can act not just as a judge but as the bringer of justice, which exacerbates our concerns. They seem to project their vision of retributive justice onto Woedica, seeing her as a potential divine ally who will mete out their desired penalties against the oppressors they have fled.
It is essential to recognize the paradox of the Scattered: while they lack the technological sophistication, military discipline, or rigorous training seen in groups like the Sable Expedition or the Perturabians, their zeal and unyielding determination more than compensate for these deficits. This fervor makes them both an asset and a liability.
On one hand, it positions them as prime targets for demagogues who could weaponize their sense of injustice for destructive ends. On the other hand, their resilience and willingness to endure hardships could be harnessed to create a loyal and steadfast ally under the right guidance. If nothing else, it means there is a chance to let these people build a new life on their own terms.
We should also take this warning as a lesson, not only about the Scattered but also about the essence of justice itself, particularly in the context of Woedica's potential influence. Retribution is undeniably a component of justice—it is the promise that wrongdoing will not go unanswered.
Without this element of inevitability, justice risks being perceived as weak or impotent. However, retribution must be balanced with virtue; otherwise, it devolves into mere vengeance, indistinguishable from the wrongs it seeks to rectify.
The Scattered, brutalized, and betrayed as they stand at a precipice. If Woedica were to ascend as a paragon of justice tempered by integrity, she would likely find in the Scattered her most fervent and loyal adherents. Their yearning for justice could evolve into something more profound—a commitment to justice not only for their own people but as a principle that transcends personal grievances.
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@Daemon Hunter
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Newcomers: The Outsiders of Verdica
To: Director Balfao
From: Commander Bruce Volan, Verdica Garrison
Subject: Refugee Group Analysis and Assessment
Priority: Red
Director,
I hope this message finds you well, though I regret the timing given that we are now T-minus one month from Operation Lawbringer's activation. The recent surge of refugees, exiles, and pilgrims converging upon Verdica and the greater Satoh sub-sector has exceeded all initial projections and demands immediate attention.
Nearly a quarter billion individuals are attempting to reach Verdica. Unfortunately, we lack the resources to effectively prevent this influx without resorting to the extreme measure of attacking their vessels. After careful consideration, I refrained from issuing such an order. I am fully prepared to face any consequences arising from this decision; however, I concluded that avoiding direct confrontation was the path of least resistance under the circumstances.
Our Exalt detachment has expressed strong disapproval, emphasizing that Verdica's selection was predicated on its obscurity and remoteness—both of which are now at significant risk. Despite his objections, Major Thorne did not interfere when I directed our forces to stand down and allow the refugee ships passage.
Complicating matters further, intelligence reports indicate that these refugees are highly organized and claim to have been guided to Verdica by "divine providence." Thousands among them assert visions and dreams imparted by the so-called "Burning Queen," whom they believe to be Woedica.
That is a concern in itself, but the situation surrounding these individuals is even more troubling due to the numerous factors tied to their plans and histories and the uncertainty of whether they can be trusted not to create issues—for us or anyone else who might come investigating. This is already becoming a reality, as a representative from the Imperial Army has begun asking questions, though I will elaborate on that shortly.
We have identified three distinct power blocs that have emerged within the refugee population. While I have endeavored to gather as much intelligence as possible, our information remains incomplete, and verifying the details has proven challenging. These people do not seem interested in telling their stories unless we make certain assurances.
I hope this information will direct the rest of the council toward a specific decision. It might be necessary in the long run. I've already received reports of these refugees causing problems for farmers and homesteaders, but nothing from the colonial government yet. God willing, we will arrange a solution before the ascension begins.
The Perturabian Concord
Officially designated the Emergency Provisional Concord, most of its members call themselves the Perturabian Concord, reflecting their deep ties to the Lord of Iron's dominion. The Concord was established approximately two years ago, born from an exodus of former administrators, military leaders, technocrats, and other influential figures who once flourished under Perturabo's rule after surrendering to him.
Perturabo, known for his pragmatism, extended clemency and mercy to those who served him loyally and effectively. However, this leniency did not prevent the inevitable rise of internal strife. In-fighting, political machinations, and betrayal took root over time, as the relentless environment of the Lord of Iron's domain punished failure—if not with death, then with social exile. Consequently, many members of the Concord were cast out due to political shifts, reforms, or personal failures, leaving them no choice but to seek a new future beyond Perturabo's reach.
While technically classified as refugees, Concord's leadership rejects this label, viewing their departure not as an act of fleeing but as a strategic emigration in response to mounting issues within their former home. Armed with significant skills, knowledge, and resources, they occupy a paradoxical position: powerful exiles who are also displaced wanderers, straddling the line between strength and exposure.
The bulk of the Perturabian Concord's citizenry is a patchwork of individuals from varied backgrounds. They are united primarily by their shared displacement and loyalty—or dependence—on the council leaders. Most of these people likely had nowhere else to go or invested all their fortunes and favors in them.
Leadership: The Provisional Council
To their credit, the Perturabian Concord is the most organized and disciplined faction among the refugees. The Provisional Council was established swiftly after their exodus and now governs with a blend of industrious pragmatism and strict enforcement of order. Within the Concord, idleness is not tolerated, yet the council remains committed to supporting and improving the lives of their people.
The Provisional Council comprises six core members, each contributing unique expertise and perspectives to maintain cohesion and guide the trajectory of their faction upon arriving at Verdica.
Marika Vollen (Logistics and Strategy)
Marika Vollen is a calculating, efficiency-driven leader who prioritizes order and meticulous resource management. As the council's de facto organizer, she is critical in maintaining the Concord's operational stability. Her background reveals a shrewd and ambitious individual who once hailed from Taranis Secundus, one of Perturabo's experimental hive worlds designed to exemplify perfect efficiency.
Marika's downfall came from her penchant for consolidating power. She was exiled after being accused of cutting secret deals that disproportionately benefited her allies at the expense of the populace. Ironically, her rivals—likely engaging in similar practices—leveraged their influence to oust her on charges of corruption. Following her exile, Marika contacted other displaced figures from Perturabo's domain, eventually becoming a key member of the Concord.
General Rykan Voltos (Military Affairs)
General Rykan Voltos, the council's enforcer and chief strategist, embodies strength and discipline. He ensures the Concord's security and advocates for militaristic policies, often clashing with more moderate or idealistic council members. Born on Drakar IV nearly 80 years ago, Voltos grew up during the Primarch's conquest of his world, which was transformed into a proving ground for siegecraft and mechanized warfare.
Voltos's exile stemmed from the failure of a critical military campaign, compounded by his subsequent addiction to combat stimulants. Dishonorably discharged from the Imperial Army, he leveraged his remaining resources and loyal followers to form a mercenary unit. His leadership and experience eventually led him to join forces with the exiles that formed the Perturabian Concord.
Isolde Kraith (Technological Innovation)
A brilliant yet unpredictable technocrat, Isolde Kraith is the driving force behind the Concord's technological advancements. Her unorthodox methods are both a boon and a risk: they push the boundaries of innovation but frequently challenge ethical and practical norms. Among her peers, she is often described as "unhinged," a label that reflects both her genius and the volatility of her work.
Isolde hails from Helica Prime, a Forge World famed for its experimental research into automatons and servitors. Under Perturabo's governance, the planet was granted limited autonomy to pursue its controversial projects, provided the results were useful. However, Isolde's loyalty to her peers ultimately led to her downfall. She was declared a Heretek after aiding scientists and engineers in escaping the otherwise rigid control of the Mechanicum and subsequently contacted the other exiles that would eventually make the Concord.
Aric Vaelen (Diplomacy and Trade)
Aric Vaelen serves as the Concord's chief negotiator and the driving force behind its external diplomacy and trade initiatives. A shrewd and ambitious businessman, he spearheads efforts to establish a new currency and banking system to stabilize the exiles' economy on Verdica.
Vaelen's background is rooted in commerce; he was once a prominent magnate of a sprawling mercantile network based on Celestara Majoris. During his tenure, he collaborated with Perturabo to maintain vital trade routes within Sector Xanin, leveraging his influence to solidify regional economic stability. However, his aggressive business practices—deemed exploitative by the Administratum—ultimately led to his removal and subsequent exile.
Lenira Doss (Civilian Affairs)
Lenira Doss is one of the most unconventional members of the Provisional Council, serving as a passionate populist and staunch advocate for the displaced civilians within the Concord. Many of these individuals joined out of desperation—whether pressed into service or seeking a chance to start anew. Lenira serves as a counterbalance to her peers' technocratic and militaristic tendencies, consistently championing the welfare of the vulnerable and emphasizing the importance of community cohesion.
Lenira hails from Vortath III, an Agri-World that suffered greatly under the Iron Warriors' control. After multiple failed attempts to meet sufficient crop yields, the planet was repurposed as an experimental testbed for cash crops and medicinal plant strains. The people of Vortath III, resentful of the imposed austerity measures and loss of autonomy, grew increasingly discontent. Lenira rose as a vocal leader, spearheading efforts to resist these changes and protect her world. Despite her efforts, external merchants and political pressures ultimately forced her into exile.
Hierophant Kelnan Thas (Cultural and Ethical Mediation)
Hierophant Kelnan Thas is one of the most enigmatic figures on the Provisional Council, proclaiming himself to be among the first prophets of Woedica. Before embracing this role, Kelnan was a high-ranking scribe on the Imperial world of Ephemeris IV. During his tenure, he amassed significant wealth while working with the Iron Warriors. However, a profound crisis of faith led him to renounce his materialistic pursuits, claiming he had become ensnared by the allure of wealth and power.
As a member of the council, Kelnan provides moral guidance and tirelessly works to bridge the ideological divides among his peers. His conciliatory nature is vital to maintaining cohesion within Concord, and his administrative expertise greatly supports its operations. Despite his contributions, others often underestimate or dismiss Kelnan's influence.
Group Goals
The Perturabian Concord seeks to establish a sovereign nation-state on Verdica, leveraging the extensive experience and knowledge gained under Perturabo's domain. Their primary objective is to create a structured, industrious society that actively aids Woedica's new realm.
Additionally, the Concord aims to achieve this by applying the harsh lessons of order, discipline, and innovation learned during their time within the Lord of Iron's domain. They believe such principles can lay the foundation for a new power aligned with Woedica's will.
Based on what our teams have learned, the Provisional Council has no intention of returning to the Imperium proper and considering certain elements have taken samples of the Iron Warrior's technology, this would give the Perturabians a rather considerable amount of influence in the long run.
Evaluation
The Perturabians display no apparent ill intentions toward the Verdica Project or its inhabitants and seem genuinely committed to supporting Woedica's ascension to this plane of existence. It would behoove us to not start a fight with them.
However, our scholars and scientists are perplexed by how the Perturabians could "hear" or "receive" visions of Woedica from beyond the subsector, raising unresolved questions and concerns.
Furthermore, there are growing concerns about the type of "justice" the Perturabians advocate for and how it might influence Woedica during the critical moment of her creation. While the Perturabians do not appear to seek retribution against Perturabo or the Imperium, their focus seems to be on addressing a myriad of perceived injustices—ranging from corruption and betrayal to political machinations.
Exalt has expressed concern that focusing on these "minor" injustices could detract Woedica from confronting the far greater issues plaguing the galaxy, such as systemic inhumanity and widespread indignity. They argue that Woedica must not become mired in addressing petty grievances at the expense of tackling the galaxy's most profound moral and existential crises.
The Sable Expedition
The Sable Expedition stands in stark contrast to the Perturabian Concord. While the Concord identifies as exiles from the Imperium, the Sable Expedition makes no such claim. Instead, it presents itself as a military task force ostensibly operating under the banner of the "Celestial Dominion," led by Supreme Commander Rynold Kheran and his command staff.
This expedition has traversed an extraordinary distance, claiming origins as far as the Galactic Badlands and beyond. Their journey has spanned over fifteen years, marking them as seasoned wanderers in the void and eager to settle down. It seems that Verdica could be considered a promised land for them.
Despite being entirely human, the Sable Expedition exhibits cultural and social traits distinct from the baseline Imperium. While they know the Imperium of Man, they express no intention of joining it, citing that they will, someday, return home. Commander Kheran and his followers describe their mission as a "generational endeavor," vowing not to return to their Dominion until they receive orders from their Empress.
Notably, Commander Kheran and his forces' survival prospects appear grim. The expedition resembles a "repentance crusade," a term one of my directors coined that seems fitting given the Celestials' descriptions. Their flotilla consists largely of soldiers, voidsmen, colonists, and their families, all committed to this long mission.
Leadership: Sable Command Staff
Supreme Commander Rynold Kheran
Supreme Commander of the Sable Expedition, Kheran is, by all accounts, an exceptionally skilled leader who would have thrived within the Imperial Army. Renowned for his brilliant strategic mind and decisive leadership, he possesses a commanding presence that inspires loyalty among his subordinates.
However, Kheran's talents are overshadowed by his admitted arrogance—a flaw that ultimately led to his downfall. His hubris drove him to challenge the authority of the Empress of the Celestial Dominion, a miscalculation that resulted in his exile and assignment to this grueling repentance expedition. He ultimately attempted to subsume control over an entire Dominion commissariat, which seems to be their version of a sub-sector, although this plot was uncovered and subsequently ended. Kheran was granted a stay of execution for treason and instead allowed to regain his honor if he returned with something of notable value to the Empress.
Otherwise, we could not learn more about his history or that of the Celestial Dominion outside of a prepared data package that seemed more propaganda than anything. This is a recurring issue with most of the Sable Expedition. It should be noted that Kheran has access to some rather powerful weapons and armor.
Chief Tactician Ellisar Varn
Second-in-command to Commander Rynold Kheran, Ellisar Varn is the Chief Tactics Officer of the Sable Expedition and the leader of the Sable 1st Marine Company. While these marines are not comparable to Astartes, their training and equipment make them closer to the elite Solar Auxilia of old, making them a formidable force under Varn's command.
Ellisar's role extends beyond battlefield strategy. He is the frontline officer of the expedition's combat forces, often taking operational command in engagements, while Kheran focuses on broader strategic objectives. Despite his evident loyalty, his relationship with Kheran is ambiguous. Eyewitness accounts suggest frequent and heated disagreements between the two, though these clashes stem from conflicting philosophies rather than any intent by Ellisar to usurp leadership.
However, tensions could escalate. Ellisar has vocally opposed the decision to settle the expedition on Verdica. While the reasons for his objections remain unclear, the Shrike Commission suspects it might relate to unease over proximity to a God of Justice like Woedica.
Liaison Rika Astelvei
Procuring detailed information on Rika Astelvei has proven notably challenging, but Ravenloft has confirmed that she is a psyker and the head of the Sable Psy Corps. Descriptions of her role suggest she functions as a political officer tasked with maintaining morale and discipline within the Sable Expedition while rooting out subversive or treasonous activity.
Psykers in the Celestial Dominion appear to occupy a role similar to their counterparts in the Imperium, where their abilities are regarded primarily as assets. However, unlike Imperial psykers, members of the Dominion Psy Corps seem less involved in direct combat and more focused on intelligence and counter-intelligence operations. This focus raises questions, especially in Rika's case, as she is reportedly a pyromancer—an ability that seems at odds with espionage and internal security work.
Her presence within the expedition is likely as much about ensuring adherence to the Empress's mandate as it is about supporting the expedition's survival. Ravenloft suspects her ultimate goal may be to monitor Commander Kheran and Chief Varn, ensuring neither harbors ambitions to turn the expedition into a secessionist state against the Dominion. Where Rika stands regarding Woedica remains unclear.
Chaplain Timos Kaelvar
Once again, we found another odd character: Chaplain Timos Kaelvar. He has proven to be the most forthcoming member of the Sable Expedition, willing to exchange substantial information in return for promises to support the establishment of his temple on Verdica. He oversees the expedition's spiritual health and is generally well-liked among its members.
Kaelvar is an intriguing figure. He is a devout adherent of the "Faith of Eternal Soul," a belief system that blends Buddislamic Zenshia traditions with the idol worship of Celestial Saints. This faith appears to emphasize spiritual enlightenment achieved through the veneration and study of these saints, who are the chosen emissaries of the Celestial Dominion's Empress.
He describes the Empress as immortal (evidently common knowledge in the Celestial Dominion) favored by an enigmatic entity or organization called the "Crux." According to him, the Empress's divine mandate extends across all stars, worlds, and civilizations, both human and alien.
This belief suggests a unifying spiritual doctrine that transcends traditional Imperial dogma, emphasizing the Empress's role as a figure of universal sovereignty and enlightenment. His portrayal of the Empress as a divinely anointed ruler could also hint at a broader agenda to position the Dominion's ideology on Verdica alongside whatever happens with Woedica.
Group Goals
The goals of the Sable Expedition appear to center less on establishing a traditional nation-state and more on creating a strategically placed outpost that will act as their "temporary" colony within this sector. The expedition's members believe their ultimate goal is to earn the right to return to the Celestial Dominion.
This mission-focused mindset deeply influences the expedition's societal structure. Children born within the expedition are raised with a dual emphasis on military training, civic responsibility, and unwavering loyalty to the mission. They are prepared to contribute from a young age, whether as soldiers, administrators, or skilled workers. Integrating families into daily operations fosters a tightly knit community where even non-combatants play vital support roles. This ensures everyone knows what is at stake if one element doesn't pick up the slack.
Commander Rynold Kheran has demonstrated a pragmatic and inclusive approach to recruitment. He is open to allowing individuals from outside the Dominion—including abhumans and even xenos—to join the expedition, provided they prove their loyalty and dedication to the mission. This inclusivity, while practical in expanding the expedition's manpower and resources, also highlights a notable divergence from the Imperium's more rigid and exclusionary policies.
Regarding Woedica, the Sable Expedition wishes to utilize her for their eventual return, and if this requires their services, so be it. Chaplin Kaelvar has already begun "allowing" the worship of Woedica in exchange for a treaty agreement that recognizes their Empress as the sole divine authority of the Celestial Dominion.
Evaluation
The Sable Expedition embodies a paradoxical mix of hope and denial. While they outwardly maintain a strong connection to their origins in the Celestial Dominion, the reality of their situation suggests otherwise. The majority of the expedition's members appear unaware—or unwilling to accept—that their mission is likely a one-way journey designed to exile them permanently rather than offer a path to redemption.
Kheran may privately understand this truth, yet he believes that achieving a miraculous victory or gaining divine favor could change their fate. The possibility of Woedica's ascension seems to have captivated Kheran's imagination and perhaps is a sign that the godspeed reached out to him across the vastness of space for whatever reason.
He likely views the prospect of securing the support of a literal god as a way to influence the Empress and vindicate his people. This belief has become a rallying point, bolstering their morale and unity. However, it raises concerns about the consequences of intertwining Woedica's nascent divinity with the ambitions of politically motivated exiles.
The Sable Expedition's paradox extends to its social and ideological structure. Though it exhibits traits reminiscent of insular religious sects encountered by Ravenloft, it is also remarkably open to outsiders—provided those individuals prove their loyalty and commitment.
However, their desire for Woedica to "bless" their brand of justice—a justice focused on redemption and reintegration—raises critical questions. While redemption can be a powerful force, it becomes precarious when wielded by those with a history of treason and political ambition. Traitors embody betrayal and self-interest by their very nature, making their motives and loyalty perpetually suspect. Woedica's association with such a group risks diluting her principles and potentially endangering her nascent identity.
The Scattered
Perhaps the most tragic group found on Verdica is the Scattered. Where the Sable Expedition and the Perturabians came to Verdica with distinct goals and ambitions, the Scattered appear to have arrived through what can only be described as "divine providence," seemingly guided by Woedica's unseen hand.
Unlike the other factions, the Scattered are refugees in the truest sense—desperate, displaced, and driven by the need to survive rather than any unified purpose or grand design until now.
But who are the Scattered exactly? Unfortunately, they are rather difficult to truly categorize due to their origins, namely in that they Scattered hail from over a hundred worlds and encompass a thousand different cultures, each forced to abandon their homes for one reason or another. Tens of millions that share no common heritage. Many are survivors, having lost their families and kin long ago.
What unites them is not their origins but their shared experiences. They are the casualties of authoritarian regimes, victims of corruption, systemic neglect, or outright genocide. The Scattered are the marginalized and the outcast: impoverished underhivers, displaced agri farmers, voidsmen who lost their ships or stations, soldiers or mercenaries without a war, and those labeled undesirable by their societies—villagers driven from their lands, those who fled their cities being attacked, or entire hab blocs discarded like refuse by the uncaring machinery of their former worlds.
Despite their varied backgrounds, the Scattered have forged a tenuous unity built upon the necessity of cooperation and mutual aid. Their determination to survive and their capacity for resilience is nothing short of remarkable. Perhaps even miraculous…
Leadership: The Scattered Positions
Magister Erena Damasque
Before joining the Scattered, Erena was a mid-tier administrator on Remulin Prime, a world that had only rediscovered nuclear fusion when invaded by a xeno race known as the Beloians. The invasion forced the Remulians to flee aboard hastily constructed ships, only to be captured by human slavers while searching for refuge.
A similar story to many. Perhaps what made Erena appropriate for the primary leadership role of the Scattered was that of Magister, the highest authority among the Scattered, at the urging of their assembled elders and advisors after she aided in a mutiny of the Night Jackal, later renamed the Freedom's Call.
The Scattered eschew general elections, as most have only a vague or uninformed concept of democracy. Yet, they are equally determined to avoid being ruled by a tyrant or monarch. With her unassuming background and practical experience, Erena emerged as a natural compromise—someone who could lead without lording over her people.
Erena has proven invaluable in her role, leveraging her innate negotiation skills and keen ability to balance competing interests—vital for managing the Scattered fleet's diverse and often fragmented populations. Her adaptability is further aided by her talent as a polyglot, allowing her to communicate with many of the "primitive" cultural groups among the Scattered and bridge divides that might otherwise lead to discord.
High Guardian Linra Calderon
High Guardian Linra Calderon, a former mercenary commander, has reinvented herself as a protector and advocate for the vulnerable, trading a life of exploitation for redemption. Originally hailing from the Jespin Republics, a small stellar empire centered on a sprawling hive world, Linra grew up in an environment of violence and poverty. Seeking escape, she joined the Republic's military, only to become embroiled in its brutal campaigns. By her own admission, she participated in numerous atrocities that deepened the cycle of suffering and injustice she had hoped to leave behind.
Disillusioned and hardened, Linra eventually deserted the military with a small cadre of like-minded soldiers, forming the Blacksteel Company. While initially viewing her new mercenary enterprise as freedom from her past, she soon found herself perpetuating the horrors she had sought to escape, this time for profit rather than ideology. Her turning point came during a campaign that saw the Jespin Republics embroiled in conflict with numerous factions, which resulted in the massive orbital bombardment of several cities.
Linra decided to atone for her sins after this. Taking the Blacksteel Company with her, Linra aligned with the nascent leadership of the Scattered, offering her considerable military expertise to protect rather than destroy. Her much-needed involvement earned her the title of High Guardian, placing her at the head of the Scattered's defensive and strategic operations. Linra now serves as their chief military strategist and a symbol of redemption.
The Workers Trinity—Korrik Rann, Faryne Halto, and Jorren Vais
An eclectic but necessary arrangement; but the Workers Trinity represents the farmers, machinists, and laborers who keep the fledgling civilization functioning. They embody the tireless effort needed to ensure survival, managing everything from feeding the population to maintaining the Scattered's stolen or salvaged ships. Their collective efforts sustain the fleet and the hope of a new beginning for the Scattered.
Korrik Rann hails from an agri-world and was exiled for practicing a faith banned by his oppressive regime. With his deep farming knowledge, he works tirelessly to develop efficient food production systems, often mentoring others unfamiliar with agriculture.
Faryne Halto was labeled a political dissident in her developing world and cast out for her refusal to conform. Before joining the Scattered, she had never set foot on a starship. Now, she directs the millions of farmers with crops on agri-decks, providing her expertise for those with little knowledge of growing food on a voidship.
Jorren Vais, once a Hive worker, was declared a mutant for his striking blood-red eyes and was forced into a labor gang. He eventually escaped and now serves as the logistical mastermind of the Scattered. He works to organize the workforce, ensuring that every hand is put to good use and that no one is left idle. His sharp mind and relentless drive keep the Scattered's operations running smoothly.
The Workers Trinity faces a daunting challenge: many of the Scattered were unskilled laborers or peasants, often with little formal education or specialized training. Those with technical skills usually must adapt to entirely new methods, as much of their prior knowledge is outdated or flawed. Most of the Scattered are illiterate or speak in fragmented dialects, which adds another layer of difficulty to organizing and unifying the community.
The Elders' Council
With all the exiled peoples of the Scattered, many of whom come from "primitive" backgrounds, it stands to reason that many would seek the wisdom of their elders. The Elders' Council provides wisdom, cultural guidance, and moral counsel to the broader populace and key figures like the Workers Trinity, Magister Damasque, and the Guardians. While their contributions are valued, their influence is tempered by a recurring challenge: the limitations of their perspectives.
The primary issue with the Elders' Council is its tendency to rely heavily on past experiences and traditional ways of thinking. While their knowledge can offer valuable insights, it often lacks the adaptability to address the Scattered's present and future challenges. Many of the younger and more pragmatic members of the Scattered have noted that the elders' advice, though well-meaning, sometimes fails to account for the extraordinary and dangerous situations they've found themselves in.
Still, the council's presence serves as a stabilizing force. Their role as keepers of cultural memory and as mediators during disputes fosters a sense of continuity and respect for the diverse heritages within the Scattered, perhaps even offering a chance for the many peoples to possibly one day revive their cultures on a new world, perhaps even on Verdica itself.
Group Goals
The Scattered's goals are straightforward yet deeply ambitious: to rebuild their lives on Verdica and, perhaps one day, to return to their ancestral homeworlds—not as exiles, but as liberators, unlike the Perturabians or the Sable Expedition, who have resigned to starting anew or seeking to eventually return home with grace, the Scattered harbor no such dependency. They have resolved that they will return to their home, no matter how long it takes, even if the names of their peoples and legacies have faded into obscurity. For them, their shared resolve is encapsulated in a defiant declaration: "We will not let these indignities go unpunished."
And it is this determination that binds them together. They have bonded over a shared experience that transcends culture. Whether hailing from primitive villages or hive cities, they share a collective need to confront the injustices they suffered and reclaim the dignity stripped from them, even if it must be done through future generations.
What makes this situation all the more intriguing or concerning is their arrival. Unlike the calculated ventures of the Perturabians and the Sable Expedition, their journey seems guided by what can only be described as divine providence. The Elders' Council claims that they were summoned to this world by Woedica herself—a recurring story among many of the exiles that have arrived here.
To them, Verdica is not merely a haven but a promised land where their people can regroup, rebuild, and eventually prepare for their long-promised return to their homeworlds. Whether Woedica's intentions align fully with theirs remains uncertain, but for the Scattered, their divine summoning is a sign that their destiny is within reach.
Evaluation
The Scattered pose a potentially greater problem than the Sable Expedition and the Perturabians due to their underlying vindictive nature, although they do not openly speak of vengeance. While they are victims of oppression and persecution, their actions and rhetoric suggest that their understanding of justice extends far beyond mere restitution. It's not enough to just survive and rebuild. The Catherics call this type of retribution "An eye for an eye."
To them, justice is inseparable from retribution, and they envision themselves as both judge and executioner, wielding the scales of fairness in one hand and the sword of punishment in the other, and they shall be vindicated upon liberating their worlds.
A deep-seated belief in this mission is now being co-assigned to Woedica so that she can act not just as a judge but as the bringer of justice, which exacerbates our concerns. They seem to project their vision of retributive justice onto Woedica, seeing her as a potential divine ally who will mete out their desired penalties against the oppressors they have fled.
It is essential to recognize the paradox of the Scattered: while they lack the technological sophistication, military discipline, or rigorous training seen in groups like the Sable Expedition or the Perturabians, their zeal and unyielding determination more than compensate for these deficits. This fervor makes them both an asset and a liability.
On one hand, it positions them as prime targets for demagogues who could weaponize their sense of injustice for destructive ends. On the other hand, their resilience and willingness to endure hardships could be harnessed to create a loyal and steadfast ally under the right guidance. If nothing else, it means there is a chance to let these people build a new life on their own terms.
We should also take this warning as a lesson, not only about the Scattered but also about the essence of justice itself, particularly in the context of Woedica's potential influence. Retribution is undeniably a component of justice—it is the promise that wrongdoing will not go unanswered.
Without this element of inevitability, justice risks being perceived as weak or impotent. However, retribution must be balanced with virtue; otherwise, it devolves into mere vengeance, indistinguishable from the wrongs it seeks to rectify.
The Scattered, brutalized, and betrayed as they stand at a precipice. If Woedica were to ascend as a paragon of justice tempered by integrity, she would likely find in the Scattered her most fervent and loyal adherents. Their yearning for justice could evolve into something more profound—a commitment to justice not only for their own people but as a principle that transcends personal grievances.
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@Daemon Hunter