Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Voting is open
Also with all the current events I think it should be considered to start adding in the Sun Gaurd and figuring out ways to get rid of the Black Brigades since currently they have attacked 2 Primarch home worlds on orders from someone we don't know and I'd rather avoid them doing something stupid in the Maelstrom.
 
The vote has been called. The following plans wins:

[X]Plan: Immense Give and Take, with KILL.
Scheduled vote count started by Daemon Hunter on Mar 14, 2025 at 2:12 AM, finished with 51 posts and 20 votes.

  • [X]Plan: Immense Give and Take, with KILL.
    -[X] Learn a word of Enuncia: "KILL" - -20 Favors
    -[X] Ownership of an isolated sub-realm in the Webway - -5 Favors
    -[X] Additional Black Library access for Kesar - -1 Favor, x7
    -[X] Request a divination from Eldrad - -2 Favors (Search for Eternal Wardens lost in the Warp)
    -[X] Provide Auro 5% Black Library Access - -2 Favors
    -[X] Resurrect Vergil - -2 Favors
    -[X] The Blackstone Fortress - +10 Favors
    -[X] The Emperor's Notes - +4 Favors
    -[X] Providing a Rune of Chaos - +1 FavorX3
    -[X] Providing an Inspired Rune of Chaos - +1 Favor
    -[X] The Twenty Bound Daemonettes - +1 Favor
    -[X] A Rune of Tzeentch - +1 Favor
    -[X] Copies of chaos tomes recovered by the Wardens - +1 Favor
    -[X] Provide 10 thousand Wardens for a turn - +1 Favor, x5 (One attached to each Hero assist, and one to wherever)
    -[X] True names for daemons that the Wardens currently know - +1 Favor
    -[X] Having a Warden hero assist with an Eldar war/battle/raid/recovery - +1 Favor (+2 for Oriacarius)
    --[X] Send Oriacarius Gielux, Cetenus Solarus, Doom Slayer, Crescum Auro to their respective missions.
    -[X] Primal Rune of Mathlann - +4 Favors
    -[X] Primal Rune of Mathlann, uncorrupted - +4 Favors
    -[X] Go on a journey - Uses two other actions
    [X] Plan Hierarchy Of Value But KILL
    -[X] Learn the Enuncia Word of KILL - -20 Favors
    -[X] Provide Auro 5% Black Library Access - -2 Favors
    -[X] Request a divination from Eldrad - -2 Favors (Wardens within the warp)
    -[X] Resurrect Vergil - -2 Favors
    -[X] Additional Black Library access for Kesar - -7 Favors
    -[X] Have the Haemonculi teach Kesar their arts -5 Favors
    -[X] Gain the services of a Solitaire squad for a century -1 Favor
    -[X] The Blackstone Fortress - +10 Favors
    -[X] The Emperor's Notes - +4 Favors
    -[X] Providing 3 Runes of Chaos - +3 Favors
    -[X] Providing an Inspired Rune of Chaos - +1 Favor
    -[X] The Twenty Bound Daemonettes - +1 Favor
    -[X] A Rune of Tzeentch - +1 Favor
    -[X] Copies of chaos tomes recovered by the Wardens - +1 Favor
    -[X] Provide 50 thousand Wardens for a turn - +5 Favors
    --[X] They are to be used alongside the five Heroes sent out
    -[X] True names for daemons that the Wardens currently know - +1 Favor
    -[X] Having a Warden hero assist with an Eldar war/battle/raid/recovery - +1 Favor (+2 for Oriacarius)
    --[X] Oriacarius, Maticus, Doom Slayer, Solarus, Auro
    ---[X] Aurelian, Aengus, Lares, and 3rd Company go with Maticus as well
    -[X] Create a Primal Rune of Mathlann - +4 Favors
    -[X] Create a Primal Rune of Mathlann (corrupted) - +4 Favors
    -[X] Go on a journey - Uses two other actions
    [X] Plan: Legion Needs
    -[X] Full access to the Webway for a Legion - -20 Favors (Wardens)
    -[X] Ownership of a non-isolated sub-realm in the Webway - -15 Favors
    -[X] Request a divination from Eldrad - -2 Favors (Wardens within the warp)
    -[X] Resurrect Vergil - -2 Favors
    -[X] Provide Auro 5% Black Library Access - -2 Favors
    -[X] Attempt to rescue Wardens within the warp - -2 Favors
    -[X]A Wraithbone Eye suitable for a Primarch - -1 Favor
    -[X] A relic for Oriacarius - -1 Favor
    -[X] Recovery of Major STCs - -10 Favors
    -[X] Full Eldar curriculum on science and psychic matters - -1 Favors (Takes 5 research years)
    -[X] Have Cegorach set up a marriage for Kesar (+25 Favors. Cegorach will be pleased. No one else will be. You cannot back out of this without immense consequences)
    -[X] The Blackstone Fortress - +10 Favors
    -[X] The Emperor's Notes - +4 Favors
    -[X] Providing a Rune of Chaos - +1 FavorX3
    -[X] Providing an Inspired Rune of Chaos - +1 Favor
    -[X] The Twenty Bound Daemonettes - +1 Favor
    -[X] A Rune of Tzeentch - +1 Favor
    -[X] Copies of chaos tomes recovered by the Wardens - +1 Favor
    -[X] True names for daemons that the Wardens currently know - +1 Favor
    -[X] Provide 50 thousand Wardens for a turn - +5 Favors
    --[X] They are to be used alongside the five Heroes sent out
    -[X] Having a Warden hero assist with an Eldar war/battle/raid/recovery - +1 Favor (+2 for Oriacarius)
    --[X] Oriacarius, Maticus, Doom Slayer, Solarus, Auro
    -[X] Go on a journey - Uses two other actions
    [X] Plan Hierarchy Of Value.
    -[X] Ownership of a non-isolated sub-realm in the Webway - -15 Favors
    -[X] Provide Auro 5% Black Library Access - -2 Favors
    -[X] Request a divination from Eldrad - -2 Favors (Wardens within the warp)
    -[X] Resurrect Vergil - -2 Favors
    -[X] Additional Black Library access for Kesar - -7 Favors
    -[X] Learn a word of Enuncia from Cegorach (Uses 2 research years on whatever Cegorach wants. You don't get to say no) -0 Favors
    -[X] Have the Haemonculi teach Kesar their arts -5 Favors
    -[X] Gain the services of a Solitaire squad for a century -1 Favor
    -[X] The Blackstone Fortress - +10 Favors
    -[X] The Emperor's Notes - +4 Favors
    -[X] Providing 3 Runes of Chaos - +3 Favors
    -[X] Providing an Inspired Rune of Chaos - +1 Favor
    -[X] The Twenty Bound Daemonettes - +1 Favor
    -[X] A Rune of Tzeentch - +1 Favor
    -[X] Copies of chaos tomes recovered by the Wardens - +1 Favor
    -[X] Provide 50 thousand Wardens for a turn - +5 Favors
    --[X] They are to be used alongside the five Heroes sent out
    -[X] True names for daemons that the Wardens currently know - +1 Favor
    -[X] Having a Warden hero assist with an Eldar war/battle/raid/recovery - +1 Favor (+2 for Oriacarius)
    --[X] Oriacarius, Maticus, Doom Slayer, Solarus, Auro
    ---[X] Aurelian, Aengus, Lares, and 3rd Company go with Maticus as well
    -[X] Create a Primal Rune of Mathlann - +4 Favors
    -[X] Create a Primal Rune of Mathlann (corrupted) - +4 Favors
    -[X] Go on a journey - Uses two other actions
    [X] Plan: Immense Give and Take
 
Now That Kesar Got the Enuncia word Kill I kinda want Kesar to get surrounded by Large horde of Dameons just so Kesar can pull a Uno Reverse Jumping
 
Time's Embrace, Where Do Forgotten Pieces Go? (Must Read)
Alright, omakes.

What is there to say about them? Some small, some larger, some absolutely gigantic. Side stories, fan art, informational lists, a few side-quests (that went nowhere), actual studio glass hypercubes that are incredible and what the fuck.

What on earth would this quest be without them? It'd be dramatically different, except for the delightfully crazy and dramatic dice rolls which seem to be a staple of so much that's happened. It's hard to even put to words how different it would really be. From all the rewards that have shaped countless events, or created them or denied their formation, to the actual occurrences of those canonical omakes too.

From various characters that live or die, or come into existence or arrive in a new way, to entire threats pushed forward or given special attention and detail or are also wholesale created, to technology and research or other understandings of how the metaphysics work. So much has been invented or transformed. It's all so…

Beautiful.

The Lost Primarch Quest, featuring the Primarch Kesar Dorlin (who is not lost, that's a different Primarch not in the quest) from Valhalla (no relation to the canonical Warhammer 40,000 world that the 'Hero of the Imperium' Ciaphas Cain is heavily connected with), is a story of stories. It has utilised the setting of Warhammer 40,000 to create a series of events that keep on growing and growing.

Can you even count the individual threads of stories that have sprouted? Like mycelium from a fungal network, like rain drops in a cloud, like memories floating above closed eyes. Things that have been cut short, bound tightly to other threads, bloomed into new branches or even changed the entire pattern of this tapestry. Even as I type this more ideas form or existing ones crystalise into being.

It's beautiful. It's full of starlight moments. The dice being rolled a vehicle of chance to spice up the events. Building up to various conclusions great and small, or more roads for us to walk down or both. Or new ones to be built entirely!

It's been years since The Lost Primarch Quest began by Daemon Hunter's hands, as a decision to start writing a shared story was made and sealed by what is now millions of words, several art pieces and countless comments and conversations and questions and answers and the sharing of ideas. So much has happened, and it is a wonderful thing to be a part of it all.

Yet there is an unaddressed element in the room. One that's large enough to be a radioactive hell -what? Elephant? How could my room fit an elephant? Oh, whoops.

I have seen many quests, albeit not too closely, and while some chose not to reward omakes (for various understandable reasons as yeah balance can shatter into pieces) or give a little boost to rolls or experience if rolls aren't a thing. That sorta dealio is common and isn't a problem at all. Yet here?

There's so much effort put into rewarding omakes in The Lost Primarch Quest that it's, frankly, absurd. Even putting aside from how you could try to balance things, especially in the face of colossal omakes of exceptional quality or somebody making a Rune out of actual glass (twice), just keeping track of it all and what so much of it leads too must take enormous effort.

What rewards they are too. Unlocking new tech trees, reducing years or adding bonuses for research, new traits and bonuses permanent and temporary, enemies getting weakened or having their secrets revealed, questions that can be answered and reveal a ton of information, tweaking the results of so many scenarios, creating entire new systems, changing the course of the quest itself.

So many options given to people too. It's such a unique, collaborative experience that is probably the biggest contributors for why there's two million, four-hundred-thousand words for just the sidestory tab of this quest. A lot more than that, actually, given how omakes in spoiler boxes don't aren't counted in the big tally!

All this work has been put into the communal system of quest player and quest master, rewards from small bonuses to the seeds that sprout into fruit and trees, a library created and maintained by the barter system. This is a story made up of trade, of swapping ideas and expanding events, endless sparks cascading into fireworks and starlight moments.

Yet it's not been given the proper respect and acknowledgement that is deserved to the one who manages it all. Thank you, Daemon Hunter, for all your hard labour and now allow me to give you a taste of your medicine.

It's time for omake rewards to be rewarded.

The Golden Path - Library of Nalanda (Unlocks Psi-Architecture Tree)

I find it so charming that there is an absence of a header or brief description or note that begins this collection of omake rewards.

Even the threadmark of this post is rather streamlined. Back then, there was no thought of a second list. There was no consideration of a part 2, for this isn't listed as a part one but just as 'Omake List'. In the absence of numeral designation comes the implication of exclusivity.

Why would there need to be more than a solitary compendium of written words and attached rewards?

That assumption was a mistake. The limits of passionate inspiration, the countless events that would spark attention and drama, the muses that were born under these myriad branches of chance. There could never have been only one list, if only by means of convenience for record-keeping than worries about editing being confined by lagging computers struggling to handle the weight.

This is not some Greek Myth reference, one titan is not enough to hold up the weight of the omake sky. Or 'ocean' as it's referred to a lot on the Discord server. Yet as described by the first post of this thread, this is the first writing project done by Daemon Hunter, so there can be leinance and forgiveness for this blunder. This is a learning experience.

That is not to say that Daemon Hunter is exempt of criticism for what he has written. There's the view that the prologue, not to be confused with the prologue, which is a bit of a rough start. Some systems that just didn't quite work out, such as the production points and how unbalanced they were and hard to manage and keep track of. The fact that he has allowed a man named Raven Raven to bump uglies with a dark elf pirate battle-maid sadomasochist idol of a love goddess that, if she was from an anime or manga, would cause an endless amount of simping and people to have her picture for their user avatars.

But all this is besides the point. This should be a time of celebration as well as critical examination. This is the beginning of a wonderful journey for collaborative storytelling. Indeed, the first ever omake for the quest is celebrated by being placed at the very top. Nothing to distract from what would be the first of hundreds and then over a thousand.

The Library of Nalanda is also a special thing just on its own. Aside from being the first omake, and granting an entire tech tree from its reward, it also lead to other very notable things. Did you know that the whole Rune system is based, at least within the lore, from what was found in the Nalanda Library on Valhalla?

It's the first sign, looking back, that just the omakes themselves could also be the 'reward' with what they gave. The mere act of addition to the wider story and setting can create a vast array of possibilities. Branches synergising with the wider whole and the main trunk of the tree, inspiring and shifting everything. Such dangerous power.

There's so many memories that are deeply interwoven here, so many characters risen up. Inzhun, who could have been a Hero unit but instead was able to have a tragic yet beautiful end during the Ritual War of the Maelstrom. Doom Slayer had risen up here, becoming the silent slaughterer we all know. Cetenus Solarus the Mad Bomber, who has lead to so many explosive elements. Raziel the Chief Librarian that fell and then gave rise to the Triquetra. Also Baldur too, he's a thing here.

Imagine what the quest would be without any of them? Even with such little presence, or death, there still continues to be moments that are derived from their existence. For others they are key points in the quest. I can't imagine what Heroes we might have had without Doom Slayer or Solarus, if we'd even have had anything that you could say 'replaced' them.

What would The Lost Primarch Quest be without all this?

There's some amusing things that can be found within this old list. For example, the second omake's reward has a storied tale of being forgotten in part (due to it being for some reason not written on the list itself). It halves the dice check for all research and reduces them all by one year, the latter part being lost to memory. This was then pointed out, leading to Daemon Hunter giving a third research slot just for the next turn, and then why there was a third research slot was forgotten and it was used for multiple more turns until it was belatedly realised that it was meant for just one. And then the reward itself was forgotten in whole for a very long while and only very recently remembered!

Or the 'Contingency Vault' Megaproject that was unlocked for potential use after the 'Monument' Megastructure was done, that big thing meant to be dedicated to the fallen Astartes of the Imperium. Considering that fifty years were chosen to establish the base of the Monument, as in the first part of it, it's hilarious that this is just… well, I suppose it could show up during the epilogue? The fact that this Contingency Vault would be best suited for an apocalyptic civil war, and that the Monument's foundation is getting done when such a war could spark, is darkly amusing.

On that note, I find it interesting how there's a few omake rewards that are rediscoveries of various bits from the past. Such as the food 'macaroni and cheese' was rediscovered, or 'many types' of pizza, or rock and roll music. I wonder what any of this actually means, and not in the mechanical sense. Is there now pizza flavoured rations for some regiments of the Imperial Army? Do Forge Worlds study the harmonic meaning and numerical patterns of, I dunno, Elvis albums?

What is the metaphysical weight of these omakes, from the smallest jokes to the behemoths of dense words and ideas, and thus the weight of the rewards given to them? There are colossal, branching paths that most readers can't even see if they just follow the main threadmarks. There are one-off jokes that even those that follow everything will forget.

All these ideas are growing rapidly, seen or unseen, in countless forms. They writhe and grow in so many shapes that they are a dam on the flow of collective time, filtering their effects downstream for the future. So many consequences to all this effort spent.

Do you remember the Ruoult? That xenos race that was omaked up and then was further omaked out in a grand series? That ended up featuring in the main updates as another reason Lorgar Aurelian ended up having a terrible falling out? Whatever happened to them, haha?

What-

Time's Embrace, Where Do Forgotten Pieces Go?

Something was wrong.

The thought dominates your mind in countless ways across the current time. The Imperium was full of rot you had tried not to see or touch, yet was not omnipresent and against you. The galaxy itself under threat of apocalypse from mankind's civil war or the end of the conflict that shook the Warp. The family you loved was now threatened or ready to plunge a knife into you or fell an axe upon your head.

There was too much to consider. Despair and hatred were mingled with a helpless sense that there was nothing you could do to prevent that, something that was the worst aspect from an emotional sense.

Yet something else was wrong. Deeper. More profound if it wasn't just a strange form of insanity. Something that made you feel as though…

You are Magnus the Red, Primarch of the Thousand Sons, and you know that something was wrong.

You remember.

It started off simple. You were given a report, delivered by one of your sons, and you had already known through the use of your powers.

That was one of the many, many benefits of being what you were. As a Primarch your mind and capability was already above almost everything else you knew, and that wasn't an empty boast. As an Alpha-plus psyker that was trained by the masters of Prospero, guided in part by the Emperor of Mankind, and had access to the Black Library within the Webway?

Your mastery of arcane foresight was one of the best in the galaxy. It opened doors that others simply couldn't try opening, for it was too risky or just unknown to their perception. Paths that were dangerous for you too, as you learned.

You tried not to do it too often despite its uses. You have learned, by many ways great and small, that you are simply not infallible. Your sight can be blinded or distorted. Details missed from delving into the skein of fate compared to the here and now.

Still, it did speed things up when you did actually read the report and you were able to notice any discrepancies quickly. To prepare for something and gain a supernatural expectation was extremely useful even if the situation was different, so long as you allowed yourself to be flexible and not rigorous in how you followed such visions.

The report was strange. It wasn't what you expected. It left you…

You hadn't noticed exactly why yet with all the details seeming correct. Instead you asked the messenger a question. Small talk while he was here, as you went over the data. You loved your sons and you enjoyed hearing whatever they learned, whatever troubled them, whatever was on their mind. You asked him about what he felt about who directly lead him to battle.

Tyrian, a mighty hero among your sons. A Captain of the Thousand Sons that had been raised on Terra, back when the Unification Wars were still being fought, a truly impressive figure that you were exceptionally glad to have with you. Slayer of witches and tyrants, as a common soldier would say if they knew of him. His blade having taken the lives of countless foes, his leadership granting victory for your Legion, his battles bringing victory in many wars.

You remembered him well. His deeds, his demeanour, his connection with you and the rest of your brilliant warriors. Only…

You didn't quite remember how you had met him.

That wasn't entirely true. You did remember, quite clearly in fact. You could close your eye and envision that moment exactly as it happened. The memory conjured by a brain wrought to something as close to perfection as your creator could allow. Psychic mastery able to make it real, a scene projected into a waking dream, that same moment.

You had met him when your father came and you joined the Imperium of Mankind and you had met your wonderful sons. In that memory, Tyrian was there. That was one recollection of events.

Yet there was another memory. In the other, the same thing happened but Tyrian was not there. A past so close to another that they were disregarded as the same, twin moments with a small but noticeable difference, two descriptions that almost matched yet changed one crucial detail.

He was a former Legion Master, the first one as one of the original members of the then unnamed Fifteenth Legion, and a great hero of storied strength. You knew this and yet…

Azhek Ahriman was the Legion Master until you had appointed him as the Captain of the First Fellowship. You knew this too. Or did you? Was that true? Could it have been Tyrian, or both him and Ahriman, or someone else?

Why were these even questions for you? You already knew.

You already knew the both of them.

You already…



You dismissed your son, thanking him for delivering the report, as you began to reflect on what else you knew that was different to what you also knew. Planning another trip to the Black Library on both means of subtle memory influence as well as an even worse possibility.

Temporal influence rewriting events.

-----

Days later, with your thoughts gathered and the Black Library quickly delved to the best of your reading capability, you came to the conclusion that things were far worse than you initially feared.

There were inconsistencies everywhere. Details big and small were found in so many areas, not just related to your own experiences. Across the Imperium- no, across the galaxy itself did you find bits and pieces that formed a terrible picture.

Tyrian was the most obvious, his questionable history had sparked this whole investigation. After ruling out the possibility he was some sort of infiltrator that had fooled your Legion for decades, which you were relieved with as that meant he was indeed one of your Thousand Sons, you knew that he had suddenly… 'appeared' and a new branch of memories formed.

Bastet, which was such a shock that you couldn't believe it. They were a gift from Kesar Dorlin, a psychic familiar. They were a native creature of Prospero, one that you should have had or known about already before Kesar Dorlin. As if they were channelling the myth of the cat in the box, they were between two different states as well. Their very species was in question.

With your brother in mind, there were a number of oddities surrounding him.

You once heard a report from his domain that seemed to be too fantastical to be true in hindsight. Booming production in a way that boggled the mind with surges of resources, construction, design and organisation. In a decade, he could have started building wonders that few else in the Imperium could manage outside of Ultramar or the Sol system itself.

Only, well, you didn't hear that report. Of course it never happened. With how recently he had been found compared to other Primarchs like yourself, he simply wouldn't have had the time to manage all of this. Yet there were memories of him mentioning such things himself in several letters, which were now rewritten as you also remembered them to be.

There was also the Ruoult Xenos that were within the Eleventh's domain and not brought to the sword as so many other sapient races were. A minor matter, one you recalled your unfortunate brother Lorgar Aurelian being exceptionally aggravated over. Now it was like they didn't even exist, and you knew that places where they were mentioned had been changed.

In a matter that was deeply concerning, you were fairly sure that Kesar Dorlin had said two different sets of names for their parents. The culture of his homeworld somewhat shifted, his very history distorted however faintly, the origin of one you closely knew and had done so much…

Aside from that, there was a number of other discrepancies you needed more time to investigate relating to your brothers. You were pretty such that Roboute Guilliman had at least a hundred-thousand of his Astartes just disappear, although there were a number of other potential explanations for that which you might not have found quite yet.

You could have sworn you heard of a terrible incident between Ferrus Manus and Roboute Guilliman too, something about a member of an honour guard dying in a heated argument. Was that just a rumour? It seemed too serious to just be made up or mistaken.

You were fairly certain that Lion El'Jonson had given you a card of Aeldari origin that had helped your journey to reach the Black Library and collaborate with the Eldar, yet recently you were pretty sure that he kept that card. Knowing what Cegorach was capable of, you wondered if this was something they did just to mess with you.

Mortarion seemed to have one or more threats in his domain just removed from existence, although knowing your brother that could have just been the result of thorough extermination.

Even when, exactly, your brothers were discovered by the Imperium of Mankind was startlingly uncertain. The very order seemed somewhat vague.

So many other minor matters that it was difficult to even keep track of everything, so many subtle memories doubled or even tripled with varying events. There wasn't just a few overlapping ripples, there was an infuriating uncertainty regarding everything. Everything had to be put into question in a way that you really didn't enjoy compared to normal research.

More than the events and temporal inconsistencies, there was also the question as to how this was even happening and why. An existential threat, one you hadn't even fully considered to be a serious matter before now, was happening. You knew that without a doubt, yet you knew not the purpose behind it all.

This was so maddening. Your very existence could be directly rewritten, either to a tiny degree or to a massive one, and you wouldn't know why. It could have happened already for all you knew. More than once.

But who or what could be responsible? You had to know. This was beyond anything else you had faced before.

The Chaos Gods were an obvious candidate, especially Tzeentch. It could also shift what was happening in a way that was both better and far worse than initially assumed. With your missing eye, it could easily be used to manipulate you or even just implant false memories or perception. As well as the ability to shift time with their fell power.

Slaanesh was another obvious candidate. You had passed through that colossal rift, entered the domain of the Dark Prince, and then reached the very core of She Who Thirsts before being caught and barely escaping. You could have ended up in another universe during that escape, escaping the distorted gravity well of a Chaotic singularity.

Cegorach and the Black Library would likely have the power, skill, knowledge and capability to perform such an act. Yet even with the capricious nature of the Laughing God, to just twist the fabric of reality and not use it to twist a lot more to help their efforts. Unless these were side-effects of a grander attempt to change the timeline which was still being done, a thought that you really wished you could disprove.

Then again, with all the Primarchs and other figures that were coming to align with the Aeldari, the idea that these manipulations were done to benefit the Eldar could did have some merit. But simple divination, plentiful resources and general reasons for such an alliance could easily explain that.

There was that recent trip to the Aeonic Pathways, a broken section of the Webway that connected to endless different times and spaces across the multiverse, although it would be extremely difficult to tell this reality was influenced or if you just ended up in another reality that was extremely similar but still different to the one you knew. Which was… well, not the worst explanation.

Wait, when did you do that excursion into the Aeonic Pathways? With all the recent matters you had been dealing with, from training Kesar Dorlin in the Imperial Palace to dealing with that disaster that Prospero narrowly averted, where had you- ah, yet another uncertain thing to investigate.

Finally, there was the 'one' responsible for your awareness of paradoxical occurrences. A hero of ages, many different origins and skills and forms, that you had faced in a world of looping time and timelines surrounding a single figure. You had taken a mask and, more importantly, experience regarding the manipulation of temporal forces and how to be aware of it.

Was it also a curse that you had taken from that foe? Was the mask distorting your perception? Were you just now too detached from linear time that you were now experiencing phantom realities overlapping over your own existence, echoes and parallels interwoven with your being?

Or were there no answers in the form of a direct cause? You thought back to one of the boons you had asked from the Great Harlequin, after you had done the monumental task of journeying to the Palace of Pleasure. The history of the galaxy, the beginning to the present, the War in Heaven that had laid the foundations for so much.

Was time, was the Warp's influence, just that… malleable? That a person's existence could be shifted in one moment, or however long these changes took, into something different? After all the many reality tearing and Immaterium shaking weapons and acts, the death of a Yngir or C'tan and the repercussions that had on everything, the festering wounds that were still felt to this day.

Was this just normal? Whether time was actively manipulated by a person or a force, or just shifted in currents as the Great Ocean of the Warp, were these inconsistencies to be expected? With how fragile reality became, how the Immaterium quaked then and now, were paradoxes and 'new' events just a form of natural response to keep everything from collapsing?

Perhaps you were a part of it, with your actions in analysing temporal matters and becoming more aware of this influence. As you travelled the Aeonic Pathways, the Domain of a Chaos God, as you investigated the timeless Black Library. Multiple answers given to the questions of life, countless repeating ripples from every action.

Maybe all that really changed was how aware you were of such events. A fish first able to feel the waves. A flame able to sense heat. A crystal that noticed when light pass through its facets.

You didn't know. Too much was unknown here. Perhaps even the answer, the cause, would shift between multiple origins. An ouroboros of rewritten events.

You knew that it was happening and that was enough to push you forward. That was affecting you, your sons, your brothers and even your homeworld. The Imperium and the galaxy beyond it.

You had to know more.

You were Magnus the Red, Primarch of the Thousand Sons, and you were going to find answers.
 
Gamma Faction- The Totenmensch Army
@Daemon Hunter
This is my first attempt at a actual canon omake comments and constructive criticism is appreciated

Gamma Faction- The Totenmensch Army​


Blooded by the Maelstrom, these soldiers have no fear left. Whatever horrors their masters did in the camps pales to what they have fought.


Origins​


One of the systems brought into peaceful compliance by the Imperium was the Nachtingel Authority. To most it was a model world, it paid it's tithes with great ease, it was known for being a source of the Black Brigades and fiercely lobbied for further expansions of the Imperial Army. But that ignored the bloody truth of the Nachtingel Authority, as it was a authoritarian state with a obsession with eugenics, social engineering and cruelty that made most other states look mild in comparison. From mental disabilities, homosexuality or even being born to worlds and societies the Nachtingel Authority had previously conquered condemned these poor souls to life in the 'Salvation Camps' where they would be exposed to many horrors.

Some Salvation Camps were akin to penal labor, used to further increase the Authority's contributions to the rest of the Imperium but those were never the main part of their purpose. They were essentially torture pure and simple. Some were essentially raised as livestock and vivisected, other more 'humane' camps tried to 'fix' their prisoners, while there were 'supermax' camps where the entire population was essentially turned mad due to living and dying often in solitary confinement. Not to mention many who became personal slaves of the guards.

Yet life continued, there where always new arrivals, now considered impure by the rest of society, the occasional dissident and many who created odd patchwork families. They would find love, have children who would often be sent to separate facilities and in turn adopt whatever children were sent in. So a patchwork culture, formed of half remembered cultures from worlds long conquered and colonized by the Nachtingel, new ideas from those who scraped together learning and the ruminations of the occasional political dissident fused together into something different, a group who wore a new name- Totenmensch. Even in these harsh times, in vile conditions the Totensmensch persisted until an even far beyond their knowledge changed everything...

The Maelstrom War​


The Imperium was desperate for men and Nachtingel was all to willing to provide.Billions of newly minted 'Undesirable' regiments composed of first rebellious Totensmensch and later just as many Totensmensch Nachtingel had were shipped off to the battlefield where the Maelstrom would get rid of them. Of course to show their sincerity to the Imperium(and make sure the slaves didn't get any ideas in transit) most of Nachtingels tithable citizenry was sent along too with a final bit of insurance was the threat that should any of the Totensmensch regiments rebel their entire family down to the third cousing would be hunted down and turned into Servitors...


However what happened in the Maelstrom War was a unmitigated disaster for Nachtingel and a boon to the Totensmensch as most of the truly loyal regiments died early on or were used to contain bloody mutinies(though in one case a regiment had a bombardment 'accidentally' called on them by a newly promoted Totensmensch). In comparison 'only' half of all the Totensmensch died, the rest being known as crack troops with unshakeable morale, ability to work together and once their old CO's died or went insane the Totensmensch commanders were known for their cleverness, quick learning and bravery.

Though Nachtingel had issues as more and more commanders wanted why exactly a admittedly loyal world that prided itself on it's stability was producing so many regiments that acted more akin to fanatics or penal units. with the manpower shortage it was getting harder and harder to buy off or stonewall investigations. While some of the more notable Totensmensch commanders were growing in influence and rising through the IA's ranks...

However the final nail in the coffin was the winding down of the Maelstrom War and later the emergence of Gamma factions as the future leader of the Gamma Faction recieved word from her contacts regarding Nachtingel. Realizing the Imperium may not be in a future position to guarantee their rule the Nachtingel Authority was exterminating the Totensmensch they still had in the Salvation Camps and were trying to rally loyal IA and Black Brigade forces to ride out the current crisis.

Realizing whatever previous plans they had of contacting Lord Vulkan may be moot the Totensmensch called in every favor and rallied every remaining Totensmensch regiment in the Imperium. If their kin were to die then they would make sure Nachtingel would burn as a result. They knew what awaited them at death, whatever punishment the Emperor could give was minor in comparison...

Current Situation​


It is estimated that of the forces allayed against Nachtingel there are approximately a core of 1-5 Billion Totensmensch IA forces. They are veterans of the Maelstrom campaign and were reported as being one of the better performing IA units. Black Brigade and/or psychological warfare tactics like those of the Night Lords are assumed to have minimal or reduced impact though this does not extend to the mercenaries or non-Nachtingel IA regiments. whatever fear they have of Astartes is unlikely due to repeated deployments with Astartes or in missions where Astartes were killed en masse.

Unverified reports may indicate that their commanders, codenamed Edelweiss and Golem have manages to acquire Solar Auxilla weaponry to equip the Totensmensch forces, worse there may be reports of them managing to acquire stockpiles of decommissioned Volkite weaponry.

Accompanying them are around 3 -10 billion IA guardsmen, Imperial Navy assets and Totensmensch rebels in Nachtingel mainly from units who Edelweiss has commanded or who Edelweiss has called in favors to acquire their services.

There are a unknown number of mercenaries hired by Edelweiss.

How she got this amount of funds and resources is both surprising and unusual. Edelweiss had a knack for predicting luxury good markets and more specifically made huge amounts of money off of predicting consumer crazes, especially those of the nobility and turning small investments into huge profits which she and the rest of the Totensmensch used to create a fund that due to avoiding military industries was much more discrete.

Notables

Edelweiss- Born into one of the more 'merciful' camps as Clara Hauptmann she was classified as a 'invalid' due to her lack of sociability, low testing scores and lack of attention for what passed as the education system there with a noted tendency to acquire small baubles(usually bits of cloth or malleable materials) which without she would start getting increasingly anxious and obsessed over recovering. The main reason she lived to adolescence was her brother, AKA Golem. Drafted into one of the early Totensmensch regiments and as a joke the regiments masters/officer class put her down as a NCO. However said leadership was corrupted by a Tzeentchian Daemon early on with only Clara surviving to lead the regiment. Where it became clear that she had a enormous aptitude for command, management and oddly enough a interest in noble etiquitte and letter writing(theorized that it's due to giving her a established framework for converstation) with her on one occasion managing to perfectly memorize a notoriously strict set of Knight World customs to the extent that they initially mistakes her for a noble.

While even her own troops note her lack of personal converstation skills and somewhat reclusive tendency her ability to do official social duties is excellent and she has been in combat against Tzeentchian Greater Daemons and came out with her mind intact. This mental fortitude is theorized to lay somewhat with her desire for stimulating baubles that she uses to keep focus or provide stress relief(OOC:If Kesar ever negotiates with her her she would know a lot of customs but would use something like a stress ball and would no sell the usual Primarch aura. However take away her outlets and even small talk would make her stressed)

Golem- Born, Mouran Hauptmann as the older brother to his sister Clara his experiences was rather different. Considered under the insane Eugenics based society of Nachtingel as a 'savant' this meant he was seen as highly intelligent though sadly too socially I'll adept to be allowed in normal society. Put under rigorous academic studies with the threat of food deprivation, various 'correctional' tortures and a ban on meeting anyone other than occasionally his family or teachers though he still periodically escaped and fed his sister what food he had. During the Maelstrom War he volunteered and soon made a name for his tenacity and skill at fighting. Due to nearly dying multiple times and his sister getting some favors from the mechanicum most of his body is now cybernetic and he uses a combination of power weapons and a Volkite rifle in combat. Though psych evaluations show someone who is very erudite and who will talk for hours about his preferred subjects- political history and Volkite weaponry.
 
Other Omakes: A Warped Galaxy (Must Read)
Alright, omakes.

Looking back on it, Kesar Dorlin himself was heavily shaped by the early omakes. As Valhalla's history was sketched, coloured in, painted, detailed and described so too did it form the one who would lead the Eternal Wardens which in turn shaped the Legion.

Omakes might as well be the blood for the body of this quest. How they move between the organs, fuelled by the heart and the bones, how they breathe life and spread it to the stories. They touch almost all details and spread as roots, as branches, as fungal networks, as blood, as life.

The best thing about life is to grow, and these omakes grew past a mere singular list. Far more than just one, in fact.

Because the current Omake List is so long that it causes the site to lag far too much for me to use properly now, here is a part 2 for it.

Here begins the more personal touch, the voice behind the long curtain of rewards and canonical authority. The list was so filled to the brim that it became detrimental to stuff it further, as edited went from quick and spry to old and cumbersome.

That is an incredible achievement in and of itself, to have the metaphysical container begin to crack with the sheer weight. Even Pandora's box didn't manage that. There's perhaps a little over exaggeration with my words, but the intent ought to be made clear.

Isn't that crazy to say? That a work had so many omakes, and corresponding rewards listed out that there's even a second post dedicated purely to recording it all? Archived to the extent that a machine of the modern age cannot display it all without notably sluggish effort?

Speaking of recording things, I have to say that reading through these lists shows an interesting look back into the 'focus' of those that follow the quest at the time. In this list specifically, it starts with a reward that grants a malus to the Changeling. There's actually quite a few such examples here, directly against this Exalted nightmare or about the related battle and everything that was going on there.

I personally discovered this quest back when it was in the middle of the fight. In fact, I was the one to come up with the name of 'The Battle of Three Stars' back in the Rolz channel. Good times, glad to have decided to stick with this and gotten to this point.

Also, good grief was it a lucky break for this entire fight. Ignoring the fact that it was a victory, and that Lorgar Aurelian and Aetaos'rau'keres were brought to their ends here, the location of this conflict was also in flux. It could have ended up in the Warp itself, and I don't think I need to tell people why fighting an Exalted of Tzeentch in the Immaterium is a horrible idea. Especially if the Architect of Fate still used their emergency buttons against us in that scenario, that'd be orders of magnitude worse.

Aetaos'rau'keres is a Primordial Daemon, a tier above Exalted, and was the God of Sorcery before they were bound by the Changer of Ways. I shudder to imagine what they could do if they fought in the Warp. Perhaps they'd have their full +500 bonus to combat that they were meant to have, similar to what they'd possess if Tzeentch had spent the year needed to 'prepare' them than immediately using them.

Speaking of other daemons, there was also the possibility of facing the Changeling with ninety-nine Lords of Change under their command. That is also a terrible thing and would have drastically, absurdly shifted the playing field. Especially with Lorgar having a lot more means to escape.

Of course it was also apparently possible for Alpharius and Omegon to have kidnapped the Changeling and, uh, anticlimactically bypassed this entire encounter and probably have ascended as gods of theft way earlier too. Still, with all the above in mind, it's been an incredibly lucky battle that definitely shaped so many future moments.

Then again, that should have been made clear from when Alpharius and Omegon managed to do, what was it, a trillion to one odds vs Tzeentch itself and ascend into gods of espionage, and then separately ascend with the domain of traps too by stealing both domains from a Chaos God? The entire quest has been unlikely events cascading, one after the other, into something strange and delightful and refreshingly unexpected. A miracle of story-progression.

To talk so much about a specific event, reflected or not by omakes, than the actual list itself feels strange. It's not like literally every omake is about this conflict, although it's definitely a big chunk. Yet I'm talking about it because of what it represents.

It's rather nice to look back. That's what going through these lists mean. To go back and see the journey of the quest itself. In the omakes and their accompanying rewards we see the passion, interest, will and inspiration that drove those readers and thus the quest itself. The mirror is defined not as an object, but by what it is there to show.

Of course not all omakes are a 'reactionary' display of events in the story or backstory, that's just not how people write stuff here. There's a greater net of stuff to catch attention for us all, or ideas and desires that just suddenly sparked off or were slowly burning for a while. Magnus didn't get his cat Bastet because he encountered a world that desperately needed a feline familiar, or let Perturabo find the still hidden Necron pylons at Cadia, or have Scafrir's armour to become an incredibly good relic because we needed it immediately.

The connection between what omake writers do and the 'main' story of The Lost Primarch Quest does also becomes tightly bound at times. Without an omake reward, Lorgar Aurelian wouldn't have gone against the order of the Chaos Gods and very likely not have ended up dead. He could perhaps have survived or at least done more than what little he managed to really accomplish here.

With all this wonderful effort, all the mechanical considerations for the quest, there should also be a reflection of that here, looking at these lists.

Don't you wonder what things could look like if things were a bit different?

 
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Alien Races in TLP
Alien Races in TLP

In an effort to get back into a productive headspace, I'm cataloging a rather important aspect of the game: the number of aliens encountered or created for The Lost Primarch. There has been a fair amount, and while it would be impossible to fluff out their finer details, a quick hyperlink and descriptor is probably all anyone needs here. As always, I implore people to read the omakes/updates that mention them.

Ruoult: Perhaps the most famous OC race in TLP due to them being our auxiliary alien force. They have also sort of been a complicated issue in terms of them not appearing due to early creative decisions clashing with current ones.

Narenla: A humanoid race that Horus encountered. Found Year 31, where the Imperial Army was originally meant to handle them but then got pulled to the Maelstrom leading the Mechanicum to take over before that turned into a clusterfuck that Horus had to fix. They're a protectorate that no one wants to look into or investigate for fear of scandals.

Mitu: A canon xeno race and one that the Wardens squared off against and finally defeated for good within the Warpal Reefs.

Psybrids: Another canon race that the Wardens fought alongside Vulkan, Lion, and others. They were ultimately xenocided during the early portions of the quest.

Haugbui: Described initially as 'bio-horror' xenos, they proved to be extremely anti-Chaos but equally xenophobic. The Haugbui were ultimately killed to the last by the Imperial Army in Years 41-45.

Shinselket: Encountered in Year 29, they are a race resembling a mix of snakes and scorpions; it was only due to the radical Imperial Army Admiral present that they weren't exterminated and became part of our protectorate. There have been a few mentions of them since.

Chromes: A race of insectoid Xenos roughly the size of an adult male covered in a silver, almost chrome, chitin. Upon first contact, they were hostile to the Imperium of Man and ultimately defeated by the Eternal Wardens.

Yankra: A plant-based xenos species that, since ancient times, believe in the 'Ciar'yag' or 'Genesis Network.' Essentially, a god of creation and knowledge exists in the form of knowledge and creation. Ravenloft encountered them in Years 50-55.

Ga-im: A race of insectoid Xenos capable of extraordinary adaptation but ultimately destroyed by Fulgrim and Ferrus via Exterminiatus. Based on the Gaim from Babylon 5.

Pinkertons: A savage xeno race used by Dark Age corporations as strikebreakers, they've taken the name of Pinkertons for themselves. They're an R species with a 200% yearly growth rate and a lifespan of 15 years. They were encountered in Year 33 and hired by the Imperial Army, and have since worked alongside Black Brigade companies to remove rebels and traitors.

Dravenaxians: Encountered by the Raven Guard, the Dravenaxians are a heavily cyberized humanoid species that worships the Lord of Gears and is heavily geared toward drone warfare. They became a protectorate of the Raven Guard after Corvus Corax's successful negotiation prevented a war.

Shallalians: A genetically modified and warp-using aquatic race living in the underwater caves of Shallal, they were ultimately eliminated by the War Hounds.

Hitchlock: Encountered early by Kesar in the quest and defeated while helping Corvus, the Hitchlock were an insectoid species that seemed to focus on biomechanical devices and cruelly turned captives into grotesque monsters for war.

Calibrators: A baffling bio-hivemind focused on Clockwork technologies, the Calibrators were ultimately defeated by the Thousand Sons and Eternal Wardens.

The Uophet: An aggressive xeno species that came to blows with the Ultramarines and were defeated by the Ruoult and other Imperials in Year 6.

The Yautja: Based on the famous Yautja from the Predator series, they were ultimately xenocided by the Eternal Wardens in Year 23.

Minosians: Encountered in Year 23, this was a species that had sought to use an automated defense system that tried and failed to stop the Eternal Warden's onslaught on their homeworld.

Amalgams: A hybrid species destroyed by Solarus in Year 36 via Gamma Radiation bombs.

Temnotas: A Chaos-influenced species akin to the Laer but guided by none other than Be'Lakor. They were killed to the last by the Eternal Wardens before the Ritual war.

Pandafeches: Dream-eating warp cats. The Eldar have recruited them and are now part of Venus's domain.

The Elkae: A race that seemed to produce highly skilled sniper units, this did not save them from the wrath of the Eternal Wardens. The Elkae died to the last in Year 26.

Farsam: Originally slated for extermination by Dark Age Humanity, they became a threat to the Imperium in Year 25. They were likely some sort of psychic species.

Gorn: Hulk xenos with razor-sharp claws; they were servants of Khorne and were eliminated by the Eternal Wardens in Year 23.

The Skaven: More or less the same as their fantasy counterparts, they have been around here and there, most famously during a heist that the Fire Hunters were part of and the Black Fleet compliance.

Elves: A species of Eldar-Human hybrids that became so nihilistic due to the hold that Slaanesh had on their souls that they weren't even attempting to have children and wanted to die in battle before the Laughing God saved them.

Bone Drinkers: Canon race encountered by Horus and Sanguinius and destroyed in Year 22.

The Drugh: Another canon race encountered by the Salamanders in Years 46-50. Artellus Numeon led a force of 50,000 Salamanders against them. Artellus was the only survivor, but the Drugh were defeated.

The Martyred Scorpions: Another client race of Chaos, the "Scorpions" were generally considered a rather dangerous species before Be'lakor arrived and slaughtered them, giving the world back to Slaanesh in Years 50-55.

The Insight: A hive-mind species that encountered the 13th Company of the Ultramarines and who were perished in the wars that followed on the Nomad World of Tumultus.

The Stryxis: Another canon race, the Stryxis are diminutive traders who sell warp weapons and technologies to unsuspecting or greedy bidders and currently at war with the Black Suns Empire over in the Halo Stars.

Geists: A species of spirits, ghosts, and other such spectral creatures who venerate the living and the dead as mirrors of their reality and thus see life and death as something to experience in tandem, even if the host doesn't wish for it. Currently at war with the Black Suns Empire within the Halo Stars.

Turanics: A fleet-bound civilization that has become increasingly deranged and focused on stealing and reclaiming any vessels they encounter for the glory of their master/god, a supposed AI named Thesia, currently at war with the Black Suns Empire within the Halo Stars.

The Omnix: An Anthropopod species specializing in anti-orbital Titans, the Omnix's civilization was ultimately destroyed upon encountering the Outsider and subsequently fighting the Ilmaea Atani and Dark Eldar. The Ilmaea Atani took survivors to aid in developing the Damocles Weapon.

Kranna: A rather primitive species of Ape-like xenos within the Halo Stars, they are extremely violent, cunning, and mercenary. They can absorb experiences by eating the dead. Multiple elements of the Kranna civilization are currently at war with the Black Suns Empire.

Formians/Myrmidonians: A pair of uplifted insectoid species that have co-evolved to support one another. They shun conventional projectile weapons to favor melee or lightning energy-based attacks. They actively worship the Necrons and are at war with the Black Suns Empire.

Lugals: Humanoid species of extremely dangerous and powerful warp users but limited in numbers, the Lugals use the Halo Dirge to eliminate their foes and reshape the environment to fit their needs.

Ixoponins: A species nearly as tall as the Eldar, with spiraled head horns, pointed ears, and sharp, horizontal pupils who control a multi-racial empire called the Ixopon Accord. They are allied to the Realm of Ultramar.

Vagyr: An ancient race as old as the Aeldari, who allied with them in the Grand Alliance but fell upon hard times after times. They were a psychic race that sought to cleanse the galaxy of all warp users but were ultimately defeated by the Khan's Expedition and finally brought to their end.

Dhanirians: Another member of the Grand Alliance, the Dhanirians, were a species that co-existed alongside the Zorastins as the Life-Bringers of the galaxy. They became so consumed with trying to produce new life that they made a super weapon called the Genesis Device and were eventually eliminated by the Zorastins.

Zorastins: The Zorastins believed in the cleansing nature of fire and its ability to help bring new life alongside the Dhanirians. They sought to seed tens of millions of worlds with life while being part of the Aeldari-led Grand Alliance. Their civilization was destroyed while fighting the Dhanirians.

Hanrao: A humanoid reptilian species that favored industry, order, and shipbuilding. They also did not like humans. The Hanrao went to war against the Abrithians under a false pretext before madness took control of their ruling body and a civil war broke out. The Eldar were able to save their civilization and subsequently became clients of them.

Abrithians: A large, four-armed species devoted to mining and building, the Abrithians were the client/ally race of the Hanrao before they were suddenly attacked by them. Upon seeking the Eldar for salvation, their species became convinced that the only way to win was to become worshipers of Khaine. They are now a client species of the Eldar after being saved.

Ruhhkhs: A bipedal avian species with a specialty in anti-grav technologies. One of its members attempted to assassinate Corvus Corax but instead sought his help to save their species and are now a protectorate under Corvus's domain.

Undefined Species

Anti-Memetic Xenos (Tumultus)
Insectoid Xenos Pert faced in (Year 55-60)
Ugly Xenos Leman faced in (Year 55-60)
Reptilian Xenos Magnus encountered in (Year 51-55)
Xenos that Horus faced in (Year 46-50)
Two Xenos that Leman faced in (Year 46-50)
Trade Xenos Lion faced in (Year 40-45)
Alien Slavers Kesar faced in (Year 40-45)
Parasitical Xenos (Year 3)
Slaver Xenos (Year 3)
high tech Xenos (Year 3)

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@Daemon Hunter
 
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Sticks and Stones and Smoke and Mirrors New
So yeah, Fulgrim has decided to take things into his own hands.

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Sticks and Stones and Smoke and Mirrors

Desperation. No one would have ever thought to associate such a word with Fulgrim. He had always been a calm, collected figure in a crisis, a commander who rarely acted on reckless impulse or impossible gambles. Ferrus had once called him a realist, but Fulgrim simply believed he had enough common sense to know when not to push his luck.

Yet, common sense seemed to be in short supply these days. The galaxy was descending into madness—not because of some unstoppable external threat, which Fulgrim might have accepted, but because of the Imperium itself. It wasn't xenos invaders or traitorous warlords tearing humanity apart—it was the very people on Terra, and even within his domain, inciting chaos and instability.

And with that realization, Fulgrim was forced to admit that he had once again underestimated just how dire things had become. Damn it all. How often would he allow himself to become a victim of these events? Did he not have any control over his fate or that of the Imperium?

Evidently not. Under his command, fools within the Imperial Army were actively attacking Vulkan's forces, even as Roboute's homeworld was assaulted by factions that disavowed any official Imperial sanction—not that Roboute would likely care about such a distinction.

The Imperium teetered on the edge of catastrophe. And the strangest part? Fulgrim knew exactly what needed to be done. The realization came so effortlessly and naturally that it almost startled him.

He had to seize control of the Imperium. More precisely, Fulgrim had to take control of Sol itself.

The thought was laughable—absurd, reckless, outright treasonous. He dismissed it outright. But as the hours passed and his mind turned over the chaos unfolding across the galaxy, he found himself returning to a single, chilling question:

"Could it be done?"

Could Fulgrim save the Imperium by launching a coup on Terra?

For a week, Fulgrim isolated himself. He withdrew into a chamber of his own design—a place carved in stark contrast to the grandeur of his usual surroundings. Dark, oppressive, reminiscent of the tunnels and caves of Chemos that had once filled him with childhood fear. Yet, it was within those same shadows that he had plotted his rise to power.

A man could devise great plans if he stripped away the noise of the world. Or, he could let the whispering dark lead him astray.

Fulgrim could save the Imperium. Or he could doom it.

Surely, this had to be done. But was he the right man for it? Humanity would either call him the Palatine Emperor—a title with a certain elegance—or they would brand him the Betrayer. A coup against one's ruler was one thing. A coup against the man he called Father was another.

He would not kill the Emperor. That was never his intent. He merely had to restore order. And to do that, his brothers would have to take the reins. Roboute must fix the economy. Magnus, the psykers. The Lion, the Imperium's secrets. Perturabo, its industry.

Why had they never been given those responsibilities? The Great Crusade had been vital—Fulgrim did not doubt that—but the present crisis had spiraled too far. It had to be handled here and now.

Surely, his brothers saw it too. Mortarion had already gone rogue because of it. Kesar, Vulkan, and Konrad had left, disillusioned. Guilliman and Corvus would follow soon enough. Magnus. Horus. Perturabo.

And then who would remain?

No. They had all been too idle. Too reckless. Someone had to restore not just order, but sanity. Civility. Before the Imperium did something that could never be undone. It was either now or never.

When the Phoenician emerged from isolation, he summoned his captains and most trusted sons, laying bare his treasonous thoughts with the same precision he wielded in war and artistry.

His sons did not recoil in horror. They hesitated, not out of fear or disapproval, but at the sheer scale of what he proposed—an invasion of Sol itself.

In this, Fulgrim shared their reservations. But they would not be invaders. Nor would they be liberators. They would be "protectors." Guardians against a far greater threat—one that had wormed its way into the heart of the Imperium and allowed this crisis to fester.

Their purpose would be clear: to safeguard the Imperium's future by removing the disloyal, the incompetent, the obstacles that had led to this collapse.

And to do so, they would not simply react to the crisis. They would build it. Engineer it to erupt so that when the time came, they alone would be positioned to sweep in, purge the threats, and emerge as the Imperium's true saviors.

They would not seize power by force alone in the face of mounting failures. No, they would make all of Sol beg for their salvation, and when it came time, they would not leave until certain permanent resolutions were made, along with obtaining answers.

Ultimately, his sons agreed with this plan, but soon, it came time to consider an alternative in case this one didn't work once they crossed the proverbial Rubicon. Fulgrim would reach out to the other brother, who would have had the time and inclination to devise an insane plan to invade Sol.



Finding Perturabo was easy enough; arranging a meeting was just as simple, but the issue was ensuring it was done in a sufficiently clandestine manner. The problem was that any engagement between two Primarchs generated so much attention that it often proved impossible not to have anyone report on the development.

There was also the unspoken resentment that might have lingered between their two legions after the Goliath Protocol. Still, Fulgrim considered that hatchet buried. He just didn't know if Perturabo felt the same way. Nevertheless, he contacted the Lord of Iron for a private face-to-face.

It took the better two months to arrange, but the Phoenician took one of his private luxury frigates to meet his brother on the Iron Blood within a desolate star system called IP-09A that was far enough from any peering eyes. If nothing else, most would have assumed that Perturabo had met with another Rogue Trader.

Fulgrim took only his Phoenix Guard with him. He seriously doubted that Perturabo would try to kill him because he did not want an entire legion coming after him if Fulgrim didn't report back to his sons. That and Fulgrim had a deadman's switch for several atomics onboard his frigate that was now docked inside the Iron Blood.

His brother met Fulgrim and his Phoenix Guard alongside his own Iron Circle. He did not look excited to be hosting the Phoenician. But Fulgrim just needed Perturabo to hear him out. If nothing else, the Lord of Iron would be interested in hearing why his brother had sought him out.



It took Fulgrim only the better part of a few hours to explain things. He and Perturabo were now within a private and secured sanctum within the Iron Blood, and upon hearing his brother's intentions, Perturabo appeared unconcerned and merely nodded. There was a calculating look in his eyes, though.

"What you seek to achieve requires precision and overwhelming force," the Lord of Iron explained after considering everything. "You will need to take control of the star fortresses within Sol, ensure that Mars doesn't intercede, and eliminate all those seeking to bar you from taking Terra. Had you planned this before the Coup, your chances would have been quite good."

"But now they most certainly are not." Fulgrim finished the thought for his brother, "However, I still have a few advantages in this situation. Due to our protection details and emissary work, the IIIrd Legion is still honored and trusted throughout Sol and Segmentum Solar. It stands to reason that while Terra is mostly undefended, my forces shall arrive to take over the garrison."

Perturabo mulled on this further, "You don't plan on fighting your way across Sol, at least not as a first response. But you want a plan for a shooting war if it comes down to it." The Lord of Iron seemed unbothered at being bothered by such a request. "Even if you plan on winning this campaign via subterfuge, you must resolve the immediate military obstacles I described."

Gesturing toward a holo-display in the room, Perturabo activated it with what Fulgrim assumed to be some sort of neural link, "I have a pair of war plans that might fit your design, but I warn you right now, you must follow them exactly if you want to win."

As the display flickered to life and displayed what appeared to be War Plans Javelin and Slingshot, the Phoenician began to see the widespread destruction either plan would cause, specifically toward the Imperial Palace, Luna, and Ceres.

"Is anyone else involved in this conspiracy?" Perturabo asked bluntly, "I figure Ferrus will have a part."

"He will," Fulgrim saw no point in hiding this fact, "But he'll be more a distraction and interference than directly helping my forces. I have plenty of other options for bolstering my forces."

Perturabo looked confused, "You'll need more than military might if you want to take and hold all of Sol."

"Oh, I'm well aware of that." Fulgrim remarked as he looked over the war plans, "I plan to engineer a crisis. It will distract the populace, throw off any skeptics, and redirect attention away from me and toward someone far away."

This comment seemed to get his brother's attention, "Now I'm curious about what you have planned, Fulgrim. I thought you had no intentions of bringing further misery upon the Imperium."

Considering what he was about to try, Fulgrim doubted he'd be able to avoid causing unnecessary death and destruction. "Mark my words, I shall not spill blood so flagrantly with my plan. We've been trying to stabilize it with our wars, but it's not what we need for this…miasma that has fallen over us all."

"Fanciful words and pleasant virtues, but that won't be enough." Perturabo retorted, "You came to me, brother, seeking a solution in case subtly and guile don't win you the day. If you truly seek to go down this path, I warn you that the only way to win is to do whatever is necessary to achieve it."

A rather dark thought crossed his mind, "Is that you told Horus?"

"Yes." Perturabo answered without hesitation, "So keep that in mind when you have to decide to go through with a war plan. You won't have the luxury of second-guessing by then."

Bizarrely enough, Fulgrim took his words to heart. There would be no turning back once he put this all in motion. Once all the players and pieces were in position, the only choice then was to move forward. Salvation or damnation awaited at the end of this road.

Perturabo gestured again to the holo-display, "So, what exactly is your first plan?"



Pinning the blame on someone else was a tried and true tactic of any sort of conspiracy. It was common sense, as a potentially vicious or distant enemy was easy to villainize as the sort to do anything heinous. Fulgrim knew who to use as the cat's paw in this plot.

Mortarion.

It was almost so obvious that Fulgrim initially dismissed it because he believed it would have been so on the nose …but as he considered more and more, Mortarion was too good not to use as the villain in this story. He was already hated by the Imperial Army, the Administraum, and his brothers. He was an active traitor fighting against the Imperium as well. Mortartion hated the Emperor so vindictively that it wouldn't have surprised anyone if he attempted to terrorize Sol or destroy the Imperial Palace.

And that was when Fulgrim realized that he had to make everyone believe that spies and saboteurs had sneaked bio-weapons of the Pale Kings across the whole of Sol, even within the Imperial Palace itself.

Worse yet, it happened because of Gammas and New Deltas working together to undermine and destabilize the heart of the Imperium. All of which was to say that no one knew when or where these bio-weapons would be unleashed, which would cause nothing short of a panic unfolding, especially if a controlled "attack" were to occur.

Naturally, the IIIrd Legion would be around to respond accordingly and take control of the situation for the good of the Imperium. This illusion would require his forces to carry out all the necessary precautions, such as manning all strategic centers of defense, command, and communication, and ensuring there weren't any subversive or uncooperative elements.

All the while, Ferrus and whomever else Fulgrim brought into this conspiracy would keep the loyalists and opportunities flatfooted from trying anything in Sol: a gamble, but a necessary one all the same. This whole thing was, in essence, a gamble. It operated under the assumption that all of this was real. Fulgrim needed everyone to fall for the smoke and mirrors of this plot. Otherwise, he'd need to throw the metaphorical sticks and stones to get this done.

Until then, he still had some time. Fulgrim needed to speak to some others. More importantly, he would need to see what Fabius was up too and if he could relay a few messages for him. After that ...well, Fulgrim didn't know what his next move was. All he could do now was hope for the best and begin to position all the necessary pieces.

---

@Daemon Hunter
 
Holy crap...

I never would have guessed he would join the other side as well. And Ferrus too?

Who's left that would be on the Emperors side? Seems almost everyone is on team flip the table and try something else.
 
Wow fulgrim
He was one of the stronger loyalists only below the lion as far things go

The imperium is collapsing under its own weight
 
Also how much damage could we do to the loyalists if someone were to leak that Lion has been feeding dissidents to the Dark Eldar? Like Malcador really hated us even being near the craftworlders, imagine his paranoia if he learns that Lion the official secrets/illegal shit guy had been dumped by the Dark Eldar who have been operating in his domain for quite a while. It could be another crisis Fulgrim could use
 
Years 61-65 Part 2 - Escalation New
[X]Plan: Immense Give and Take, with KILL.
-[X] Learn a word of Enuncia: "KILL" - -20 Favors
-[X] Ownership of an isolated sub-realm in the Webway - -5 Favors
-[X] Additional Black Library access for Kesar - -1 Favor, x7
-[X] Request a divination from Eldrad - -2 Favors (Search for Eternal Wardens lost in the Warp)
-[X] Provide Auro 5% Black Library Access - -2 Favors
-[X] Resurrect Vergil - -2 Favors
-[X] The Blackstone Fortress - +10 Favors
-[X] The Emperor's Notes - +4 Favors
-[X] Providing a Rune of Chaos - +1 FavorX3
-[X] Providing an Inspired Rune of Chaos - +1 Favor
-[X] The Twenty Bound Daemonettes - +1 Favor
-[X] A Rune of Tzeentch - +1 Favor
-[X] Copies of chaos tomes recovered by the Wardens - +1 Favor
-[X] Provide 10 thousand Wardens for a turn - +1 Favor, x5 (One attached to each Hero assist, and one to wherever)
-[X] True names for daemons that the Wardens currently know - +1 Favor
-[X] Having a Warden hero assist with an Eldar war/battle/raid/recovery - +1 Favor (+2 for Oriacarius)
--[X] Send Oriacarius Gielux, Cetenus Solarus, Doom Slayer, Crescum Auro to their respective missions.
-[X] Primal Rune of Mathlann - +4 Favors
-[X] Primal Rune of Mathlann, uncorrupted - +4 Favors
-[X] Go on a journey - Uses two other actions

The air shimmered and crackled, not with violence, but from the impossible geometry of the Webway. Eldrad, radiating a quiet power that Kesar could feel, gestured with his hand. "Choose our path, Son of the Emperor, but tread carefully. Should you step off the path, you may find yourself unable to find it once more."

Kesar, never one to shy away from a challenge, stepped forward instantly. Relying less on his mundane senses and more on his awakened psychic powers, he took a breath and began to walk. The steps of the Second Anathema and Great Seer echoed through the Webway far further than they should through the Webway's twisted tunnels. Kesar's gaze eyed the bizarre, shifting landscape hungrily, outright analyzing every inch of it for ideas on how to replicate it. His hands practically itched at the opportunity to study his isolated sub-realm.

At one of the many branching pathways, Kesar paused. Where his psychic instincts had encouraged him to choose one or the other in regard to the path, now it was conspicuously silent. Eldrad's eyes narrowed, seemingly realizing something the Primarch did not. A moment later, Kesar felt a prickling sensation on the back of his neck. A physiological response similar to that of ancient humans when watched by a predator.

Kesar quietly drew Epitaph, searching everywhere for a threat. "Does the Webway have warp animals within it?" He asked quietly, his mind having eliminated daemons as to the cause of this feeling.

"Cegorach," Eldrad spat the name with a mixture of annoyance and weariness. "The Laughing God certainly has the manners of an animal."

The Primarch sighed, wondering if he should think of Cegorach as a particularly ill-mannered Hydra. "The left path then," he said randomly, choosing to continue rather than be bogged down in some sort of game.

Eldrad, an annoyed expression on his face, gave a short grunt of assent. "You would have picked the right path without that interruption."

"The direction, right? Or the literal right path?"

"Yes," Eldrad said with a particularly pleased expression.

Kesar just stared at him. Then, without saying a word, he began to follow the left path.

Their journey continued, but the Webway grew more turbulent. Entire sections would crumble, leaving them to choose their paths carefully. Illusions flickered at the edges of Kesar's vision, glimpses of war and conflict that awaited him should he take a careless step. Eldrad's face grew more and more pinched with each step as he concentrated on the future to ensure disaster could be avoided.

"The jester's hand is heavy today," Eldrad muttered, his psychic aura flickering as he read through dozens of future timelines. "He tests my patience … and yours, I presume Son of the Emperor."

"If I jumped down there, would you be alright?" Kesar asked rather than comment on Eldrad's words, as he noticed a step that if he took would lead him to an odd citadel filled with daemons.

Eldrad looked at him with an expression that was both irritated and contemplative. "I can handle myself."

Kesar grinned and drew Epitaph. It was time to have some fun.

A few minutes later, the Second Anathema was coated with daemonic ichor, looking no worse for wear. Having fallen out of then back into the Webway, he had a nice break killing a few dozen daemons. It was only a few seconds later that Kesar saw a vision of himself facing another few dozen daemons. "...How much time do we have?"

The Great Seer just sighed. "Enough." As Kesar leaped into the next stronghold, Eldrad muttered to himself. "I suppose this lesson works well enough." The question was why Cegorach thought it was so important that it outweighed Eldrad's plans. While the Laughing God might have been simply having a laugh, the Great Seer had learned that even the most innocuous of actions were methodically planned.

At the end of their journey, Kesar had destroyed 27 daemonic strongholds, truly killed 16 Greater Daemons, and recovered a few dozen tomes that would be going into one of the Warden vaults. But all journeys come to an end, and the journey of the Second Anathema and the Great Seer was coming to one now. The blind fate that Kesar had followed brought him here to a seemingly normal gate.

Suddenly, the gate twisted and contorted. It didn't break but instead formed a grinning mask. Laughter, made from the chiming of a thousand discordant bells echoed through the Webway. Stepping into the chamber, Kesar gasped as the air itself thrummed with raw possibility. Countless threads of light each representing an impossible present stretched and intertwined before them, a breathtaking tapestry of what could be. Beyond the strands was a single Harlequin, his posture lacking any mirth and indicating a lack of any joy at all.

"Your card," he said without warning, sliding a card made of black Wraithbone to Kesar.

"Pagliacci the Joyless," Eldrad commented, stepping in front of Kesar. "I take it the Jester sent you."

"He did," Pagliaccig stated blandly, not even trying to make a joke. "Also, the word you asked for." He slid over a closed case. "Eat it and you'll receive a memory with the word of Enuncia you wanted."

"Thank you," Kesar said politely, adding both to a chamber within his armor. "Did Cegorach have any advice on what I should do in this room?"

"Don't choose that one," Pagliacci pointed to a strand that was pure black. "In that timeline, the Aeldari Dominion destroyed the Galaxy a few million years ago."

"...Noted," Kesar said carefully. Turning towards the strands, Kesar felt that only three were touched by fate.

[] A Brother's Betrayal - Unknown to young Primarch Fulgrim, his brother he once knew had fallen to powers beyond him. Beheading him in his sleep, the corrupted Primarch Ferrus is massacring what remains of Fulgrim's sons. (Fight a corrupted Primarch)
[] An Empty Palace - The one Primarch to survive a calamitous civil war, Magnus the Red has maintained the Astronomicon for centuries. But the Golden Throne has continued to fail. Despite knowing how to fix it, there is no one alive who could take over the throne for the few minutes he would need. Both the Emperor and Kesar Dorlin died long ago … (Fight infinite daemons)
[] Imperium Secundus - Having left the Imperium during a calamitous civil war, Guilliman stands as the only one with the power to rule the galaxy. Taking it under his iron fist, he has broken the spirit of humanity and rules as a tyrant. As long as he stands, humanity will be ground under his boot … (Converse with a tyrant)
[] Choose one at Random - Despite the three that draw your attention, there are many others.
[] None - Each of these timelines comes with risks that you would prefer not to take.



Deep in the Desolation, Maticus did his best to hide his nerves as Horus and Mortarion argued. It was now his third week as a participant in these talks, although he knew he was a secondary focus at best. The results of these talks would be up to Horus; all Maticus could do was assist as best he could.

Quite frankly, Horus was doing far better than the Third Captain expected. He'd managed to talk Mortarion away from his initial plan of virus-bombing several sectors to create a firebreak early on. Maticus was more than relieved to hear that; he was in the middle of planning an intervention before Horus achieved the first breakthrough.

It was during these discussions that Maticus got to appreciate the Lupercal's approach to negotiations. There was a subtlety to it, with the Warden struggling to figure out how Horus continuously led Mortarion to conclusions on his own. It wasn't manipulation. Instead, the Primarch was simply able to understand the Death Lord's motivations and reasoning, which let him find an agreement that worked for everyone.

Maticus wasn't even sure when Mortarion agreed to Horus' proposals. Rather, it just seemed to coalesce organically from the Death Lord's own mind. By the end of the month, Mortarion was actively working on a proposed peace agreement with the Imperium where he would acknowledge his part in escalating the violence in the Desolation. Moreover, he would hold monitored referendums on worlds held by the Death Guard to see if they wished to remain with the Imperium. It was here that Maticus was dragged into the conversation, having to set firm guidelines on how the monitoring could be done.

Rather understandably, there were only a handful of Legions with a neutral enough reputation to monitor the referendums. Guilliman was brought up, but there was a concern the Ultramarines would be perceived as biased. Ferrus, while he had agreed, was too pro-Imperium alone. Which meant that Warden observers would be necessary. Which forced Maticus into an extended series of discussions before he was able to identify 200 Astartes that would be ideal for this task.

And yet, it could all have fallen apart if the Imperium had said no, as Mortarion and Maticus expected. Horus, though, seemed to think differently, and he was vindicated for his belief. For Lion El'Jonson had agreed to the terms in full. Now, at least for the moment, an upcoming civil war in the Imperium had been delayed. At least in this part of it.




The air in Fulgrim's private sanctum was filled with the melodious sound of a harp. Artificial light filtered through panes of stained glass depicting scenes of artistic triumph, painting the polished marble in vibrant hues. The Phoenician sat by an enlarged harp. In front of him was Aleph, his current wife and someone he deeply respected. It was rare for her to be truly enraptured by him, and this was one of those moments.

As he hummed along to the tune he played, Fulgrim's lips curled into a genuine smile. Mortarion was de-escalating, his workload was light, and he was spending time with Aleph. This was a joy he wished to bask in.

The ornate doors to his sanctum creaked open slowly, followed by a nervous Astartes who was trying to be as quiet as possible while still grabbing the Primarch's attention. Abruptly, Fulgrim stopped playing, directing a withering glare toward his son, causing him to flinch. "Lord General Militant Valerius demands an audience."

The Phoenician sighed, looking at Aleph with a sad expression. "I'm sorry, but this is important." Valerius, while not a critical part of the Legion, was the officer in the Imperial Army with the most experience working with the Emperor's Children. Managing much of the logistics related to attached regiments, if she dared interrupt him at this time, it was time-sensitive.

Aleph took it in stride, calmly grabbing her Remembrancer gear. "I want to watch."

Fulgrim turned to Aleph with a small smile. "Very well, my love. Though I fear the beauty of this moment is about to be shattered by the harsh realities of the galaxy." He turned to his son and nodded sharply.

The ornate doors fully opened, revealing Lord General Militant Valerius. Controlled fury radiated from her, causing Fulgrim notable concern. Her jaw was tight, eyes fixed on Fulgrim with a cold, unwavering intensity as if she was about to challenge him to a duel here and now. She marched into the sanctum like a soldier going off to war, her feet marking a measured, deliberate pace that Fulgrim knew Aleph was tracking.

"Primarch," Lord General Militant Valerius began, her voice low but dangerous. "I apologize for the intrusion, but I assure you the matter is of the utmost urgency." Her gaze briefly flickered to Aleph as she tried to determine why she was here in this room.

"Lord General Militant Valerius," Fulgrim replied, his tone polite but lacking in warmth. There was a hostility directed at him, but he saw no reason to respond with fury to someone that had served his Legion faithfully for decades. "My son informs me you 'demand' an audience. I know you would not do so without good cause."

"It concerns the operational reports from the Kaelen Reach and the devastation of Veridia Prime."

Fulgrim's full attention was on the Lord General Militant. A few months ago, Vulkan had formally seceded from the Imperium. This was followed by a series of deniable invasion fleets being sent in by the Imperial Army to recover worlds deemed important to their continued logistical and industrial operations. Having timed their assault well, the forces within the Imperial Army managed to take the Kaelen Reach in full before conducting a brutal siege of Veridia Prime. In the struggle for the planet, multiple bombardments had been conducted alongside the weaponization of refugees in an attempt to break the defenses. While it did succeed, the devastation that had been wrought had thrown the Anvil Accord into a frenzy as they demanded retribution.

"Have the perpetrators been identified?" Fulgrim asked, feeling the unease erase his good mood.

"Identified?" Valerius scoffed. "Primarch, I have reviewed the reports. I have cross-referenced them with logistical manifests and witness accounts. The troops that did this were yours."

Aleph, who had positioned herself near the edge of the room, modified her sketch. Her expression was neutral, but her eyes were sharp and observant.

Fulgrim suppressed an angry snarl. To think he had to deal with traitors in his domain. "I'll deal with them swiftly." He gestured to his son, who sent a vox message to other Astartes for an emergency meeting. "Rest assured, these traitors will be dealt with."

"Traitors?" Valerius repeated, her voice rising with poorly contained anger. "You claim that you are not involved?"

Fulgrim's brow furrowed in confusion. "Lord General Militant, I assure you, I had nothing to do with this. My directives have emphasized minimizing civilian casualties wherever possible. And I have already congratulated the Anvil Accord for their treatment of civilians. The Imperium's vision is one of unity and friendship, not annihilation of what is mildly different."

"Then explain this," Valerius snapped, producing a data slate from within her uniform. She strode forward and offered it to Fulgrim. "These are encrypted directives bearing the seal of the Emperor's Children. They outline specific procedures for the efficient management of secession from the Imperium. The language used is coded but clear. 'Final solution', 'traitorous population', 'reeducation camps', 'reduction of hostile civilians', these are not the words of a leader claiming to stand for peace."

Fulgrim took the dataslate with a deceptive calm. He could see his son in the background, visibly tense at his body language. A wave of pure fury filled him, causing Valerius to step back, her face morphing into pure terror. He did not issue these directives, and if he found out that one of his sons did, they would die.

"These … these are forgeries," Fulgrim forced the words out through gritted teeth, his perfect features morphed into an ugly schowl. "This is not my hand. It is not what I believe in. It is not what my Legion believes in."

"Forged …" Valerius began to voice a challenge before her words died out entirely. It was one thing to challenge a Primarch. It was another to challenge an angry Primarch who wanted to murder someone. "The … they were supplied by our supply lines." She eventually said weakly, lacking any of the strength she previously had.

The incandescent rage didn't fade, but Fulgrim recognized how it was preventing a more productive dialogue. "Inform Ferrus that I wish for a spar," he directed towards his son. "And request an audience with Perturabo." Turning towards the Lord General Militant, Fulgrim adopted a serene diplomatic smile that hid his emotions well. "Thank you for bringing this to me. I am authorizing the full deployment of the Imperial Army to execute these traitors and assist the Anvil Accord with the rebuilding efforts that will follow."

His son, visibly relieved by the shift in Fulgrim's demeanor, immediately began to issue commands into his vox. Valerius, previously near catatonic with fear, had her terror slowly recede, replaced by relief and wariness. The instant shift from rage to serene diplomacy had been jarring.

"I trust this course of action meets with your approval?"

Fulgrim's words caused her to flinch, the fight entirely gone from her. "Yes, Primarch. It … it exceeds my expectations."

Fulgrim turned his attention back to Aleph, his smile turning more genuine. "My love, I apologize for the abrupt end to our rendezvous. Perhaps later, after I have addressed these matters we can resume."

Aleph nodded slowly, her gaze still sharp as she observed Valerius. "Of course, my lord. I will be in your room, reviewing my notes." She offered Fulgrim a brief, reassuring smile before refocusing on her sketchpad.
 
[ ] An Empty Palace - The one Primarch to survive a calamitous civil war, Magnus the Red has maintained the Astronomicon for centuries. But the Golden Throne has continued to fail. Despite knowing how to fix it, there is no one alive who could take over the throne for the few minutes he would need. Both the Emperor and Kesar Dorlin died long ago … (Fight infinite daemons)

[] A Brother's Betrayal - Unknown to young Primarch Fulgrim, his brother he once knew had fallen to powers beyond him. Beheading him in his sleep, the corrupted Primarch Ferrus is massacring what remains of Fulgrim's sons. (Fight a corrupted Primarch)

we know what we must do...we must DESTROY ALL THE DAEMONS
edited: liking the brothers Betrayal...between these two ill vote.
 
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[ ] An Empty Palace - The one Primarch to survive a calamitous civil war, Magnus the Red has maintained the Astronomicon for centuries. But the Golden Throne has continued to fail. Despite knowing how to fix it, there is no one alive who could take over the throne for the few minutes he would need. Both the Emperor and Kesar Dorlin died long ago … (Fight infinite daemons)

Let's do what we do best.
 
[] An Empty Palace - The one Primarch to survive a calamitous civil war, Magnus the Red has maintained the Astronomicon for centuries. But the Golden Throne has continued to fail. Despite knowing how to fix it, there is no one alive who could take over the throne for the few minutes he would need. Both the Emperor and Kesar Dorlin died long ago … (Fight infinite daemons)

IT IS TIME FOR A VACATION!
 
There's been some discussion in the Discord server about the 'An Empty Palace' vote with Emperor Magnus. Namely, finding a way of coming back after the first go around.

Normally, for this 'process', if we tried to do this 'again' then we'd just get a few random timelines we could go for again as we can't just 'find' a specific timeline again and go back there out of the great tangled mass of endless possibilities.

Unless we leave behind a powerful enough psychic anchor that could serve as a pinpoint we could use to come back. Out of everything he currently has, the Primal Rune of Anathema that is on Kesar Dorlin and only usable by him can act as an anchor. While we'd need to spend favours with the Eldar, as well as other actions (especially if we want to arrive with a box filled with research notes and useful STC designs and the like), and we have no idea how much time would pass until next time... Kesar can come back here again, and might just get gifted in turn for literally saving an alternate Imperium and its Emperor Magnus single-handedly.

(We can just make a new Primal Rune of Anathema fairly easily, sidenote, for anyone worried about that.)

And, after clarifying with DaemonHunter in the server a little earlier, if we want to go for this then we'll have to vote for it right now (after the moratorium).

So, uh, here's my vote suggestion:

[] An Empty Palace - The one Primarch to survive a calamitous civil war, Magnus the Red has maintained the Astronomicon for centuries. But the Golden Throne has continued to fail. Despite knowing how to fix it, there is no one alive who could take over the throne for the few minutes he would need. Both the Emperor and Kesar Dorlin died long ago … (Fight infinite daemons)
-[] Write-in: Bonds Beyond Time - There is no true way to return back across the roiling waves of cosmic chance, not without cost. For Kesar Dorlin's closest brothers, that cost means nothing. (Give Emperor Magnus the Primal Rune of Anathema to act as an anchor)
 
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