Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Caster Kesar Fate Sheet
True Name: Kesar Dorlin
Also Known As: The 11th Primarch, Lord of Valhalla, The Rune-Lord, Daemonbane, Exalted of the Omnissiah, Warden of the Dead
Class: Caster
Alternate Classes: Saber
Alignment: Lawful Good (A man seeking a brighter future for all mankind. Servant Caster is the kind of person to dedicate himself to a cause worth fighting for with unbending determination. As Caster Kesar's aspect as a the warden of the dead and mastery of technology in his Quest of Knowledge is emphasised along with his mastery of rune-craft.)
Natural Enemy: Angron

Parameters:

Strength: C
(Caster is a Primarch a being created with the purpose of being one of the greatest generals and soldiers of mankind. A modern demi-god created through scientific and mystic means. However due to the limits of the Caster Class Kesar is unable to bring his full strength to bear. However this has done nothing to diminish his skill.)
Endurance: B (As a Primarch Caster posseses an amount of stamina and durability that boggles the mind. Even with the common fragility of a Caster Kesar has retained an above average B rank.)
Agility: D (Due to the limitations of the Caster Class, his agility has decreased the most and is of a rank frankly unsuited for a Primarch.)
Mana: A+ (A master rune smith and the foremost expert of runes within the Imperium along with immense latent psychic power granting a stellar A+ rank. Kesar is more than qualified for the Caster-Class.)
Luck: EX (An existence that defies fate. Caster has time and time again proven to be beyond the machinations and sight of the so-called Architect of Fate. Even granting True Death to it's greatest daemons despite all odds and his mere presence has altered a destiny for the galaxy thought set in stone by those with clairvoyance.)
Noble Phantasm: B++ (As a Primarch, his story is one of glory and victory. Tales and sagas that would make him worthy of ascension to the Throne of Heroes a thousand times over. However as one of the last found Primarchs his story to the wider Imperium started later. Yet when faced with the daemonic his legend shines among the brightest.)

Class Skills

Territory Creation: B+
(At this level the creation of a Workshop is possible, Caster can create a space dedicated to rune crafting and advanced technological pursuits. The + modifier comes into effect when constructing runic mystic codes and when used in conjuction with his Noble Phantasm
Item Construction: B++ (Kesar's mastery of runes and technology allows him to create artifacts of incredible power and quality however due to specializing in runes and technology that is all he can use giving him a B rank. With the right materials and runes his creations can approach the level of True Magic hence the ++ modifiers.)

Personal Skills:

Primarch of the Imperium: A+
(A composite skill only Caster and his brothers possess. It signifies the transhuman might and intellect of all Primarchs. It comprises Skills such as Charisma, Expert of Many Specializations, Talented in Every Field, Eye of the Mind(False), Military Tactics, Strategy, Determination of Steel, Psyker(Sealed) and many more of A or B Rank .)

Rune-Lord: A+ (A Skill with the same effects as the Skill Rune. Rune-Lord signifies that the Servant is the highest authority on rune-crafting. Caster rediscovered and recreated an art thought lost and further improved and innovated upon it. At a stellar A+ rank there are few limits on what he cannot do with runes.)

Exalted of the Omnissiah: A (A title bestowed upon him by the Cult Mechanicum for his patronage to their order and contributions to the Quest of Knowledge. From Warp technology to genetics and more as a Primarch there are very few fields of science he cannot master should he desire. This Skill allows a him reverse engineer and improve upon any technology so long as it is recognized as "made by humanity" and thus has no effect upon alien technology.)

Divinity: D (C+) (While their might can be said to be that of a demigod's in truth Primarchs are no more divine by nature than the baseline human. However the Fractured Conclave has chosen him as their figure of worship. Believing him to be a god. Billions of worshippers have had an effect and their collective faith and belief has granted him a modest C+ Divinity Rank with the potential to go higher. However his apprehension of the thought of being worshipped and treated as a god has currently lowered his rank and prevented it from going higher for now.)

Noble Phantasm:

Memoria.( Names and Tales of the Fallen)
Rank: A+
Type: Anti-Army
Range: 1~111
Maximum Number of Targets: 1000
(Kesar is the Warden of the Dead, his armor carries within it the names and tales of all his precious sons who have perished in the line of duty. Due to being summoned as a Caster this aspect is emphasised along with his Concept of Connections.

This Noble Phantasm allows Kesar to call upon the shades of his sons to fight by his side once more, each shade is a Servant in their own right fitting for Astartes though lacking in Skills and Noble Phantasms. Summoning and maintaining a shade drains a large amount of mana and even a first rate Master would be barely able to support 100. However should the shades be called within his territory the mana cost is massively decreased allowing Caster to potentially summon the maximum amount of 1000 Astartes. Yet this only applies to the average Eternal Warden whose name is unknown to the Imperium.

As their gene-father and as proof of his bond to them Eternal Wardens that have managed to stand out such as the Master of Scouts Scafrir, First Captain Oriacarius, Third Captain Maticus, Doomslayer and many more. Heroes of the Legion who have ascended to the Throne of Heroes can also be called to their Primarch's side. However in exchange for Parameters comparable to an top-rank Servant and the possestion of Personal Skills each Hero summoned costs the same as maintaining an additional Servants. Even with the best Master available and summoning them within his Territory Kesar would be lucky to summon 5 Heroes.)

@Daemon Hunter I've made true to my promise. I'll probably polish and edit this later but for now I'm just glad I finished this.
 
Last edited:
Okay, made my final changes. I really wanted that Journalism trait but the benefits from that 50% increase will be substantial in the long run, both from a positive and negative standpoint in the fluff.
 
The Last Watcher.
Hiya! Decided to make an omake on a special daemon of Nurgle, one that appears in canon (and isn't dead despite being beaten by the Emperor's Sword), that seems to be one of the champions that Kesar will face. The concept of this character is extremely interesting to me, so I hope that I managed to execute it well here. Anyways, uh, hope this is good and not super bad! 0u0 (Also, haha, we've reached 777 pages! How appropriate.)
-----
The Last Watcher.

The horizon was cracked and bleeding, parts of the crumbling sky had fallen down into the wasteland below and quaked the vast earth.

Deserts of ash and dust dominated the landscape, made up from the crumbling remains of countless things over countless years. From cities and their inhabitants, to fortresses and their armies, to planets and the fleets that moved between them. All and so much more were ruins and ruined.

There were almost no landmarks left, even the fragments of shattered heavens were either commonplace or broken into fine dust too. All were ground down by time and destruction into the wasteland, all were cast away and dragged into the same space. It was inescapable to all, like trying to run away from an event horizon.

But this wasn't a singularity, there was no spectre of yawning death or gravity that was rending everything apart. Even black holes were fading away here, the graveyard where all was buried.

Time was the killer here, and it ferried the decomposing corpses of mortal, daemon and shattered star vampire to the same place along with all they had built and broken.

The wasteland was the end of everything, the stretching death of the Materium and the Immaterium. The final moments, the time of finality, where existence was measured in whispers than roars.

Until, one day, it'd all come back again. The same but different, reality dying then waking back up as a newborn realm churned in the Well of Eternity. The ultimate cycle of life, inevitable and cosmic

And such a time, such a grand moment beyond comparison to any other, needed something to witness it. Every last detail, every last speck of dust and every last soul. A being to be there when there were no more lights in the darkness, and become the last thing to ever be.

In the centre of the desolation was a mountain, a vast monolith of decay that towered over all else of existence. It was a tombstone and burial mound, a monument both dedicated to everything and also made up of it.

Everything that still existed in these end times would be brought to the mountain, either called or dragged to the impossible mass. All dead bodies and fading souls, all still standing ruins and decrepit wonders, to be taken. Anything that was remained unbroken to some degree were gathered there, slowly crumbling away to fill the barren deserts around it.

At the top of the impossible pile was a dragon that rested over the hoard beyond the scope of all others, even that of the great star eating void wyrm. It was a rotten corpse, a thin layer of putrid flesh over a skeletal frame, yet unlike everything underneath it stirred and lived.

From its position, the being could see all as it stood over the remains of all. It was the witness, the one that would overlook the end of days because it was a role granted that needed to be fulfilled. It was the Death of Time, the Foul Catcher, the Never-Living Lord.

Qaramar, the Last Watcher of the Last Moment, was the name of what lived atop the mass grave of unrivalled proportions. It rested on a throne, a bed, of rot that surpassed even the realm of its master at their greatest. Or, at least, surpassed it when their master was still alive.

Years, decades, centuries... they held little meaning to the daemon that stood at the top of the mountain of death. Time had already been convoluted in the Warp, but in this age it had become so frayed and distorted that thousands of years could pass in the blink of an eye or an instant could become an eternity.

Yet even aside from that the Last Watcher didn't care for much else aside from its duty, killing the occasional living or unruined thing it noticed or feasting on the soul dregs that permeated the charnel mass. Little else mattered, for there was little else that could matter.

Until something different happened to the dragon's routine. Sudden quiet echoing sounds came and broke the still silence, noises that weren't simply words, or fetid groans or a shout at attention.

A bellowing voice. A beautiful song. A sublime death knell. Flowing out around the daemon atop the mountain, surging around them.

Qaramar recognised what they had heard and felt, the echoes held such familiar power that connected with the Last Watcher so innately that it would have been impossible to miss or mistake. It knew exactly what it was hearing. The daemon was being called away.

It rarely heard such summons, and rarer still were they as relatively as loud or strong as this. And never so long, often it was a brief notice than a continuous whispering tide. It needed to find out why and where it was be called.

The rot-drake spread its wing-arms, torn skin stretching over its long fingers, and then it leapt off the edge of its nest and flew down to search for where the source of the voice was coming from. The creature knew it was coming from deeper within its hoard, and a part of it could already guess where exactly something like this would echo from.

It flew past fallen towers into tunnels that lead through buried fortresses, blasted open gateways still bearing scars of old sieges. Caverns made from fallen warriors were travelled, armaments melded into stone by as bodies became fossils. Temples from all kinds of styles, eras and worship were dug through as the remains of dead daemons were crushed by the festering dragon as it followed the ethereal summons.

For hours the Last Watcher journeyed until it found a path to the centre of the mountain, where the voice was loudest and its power was the strongest. The call was greater than Qaramar had realised, it never felt a summoning as strong as this before.

Inside the core of the mass grave there was light, emanating from countless fading souls that hung up above and slowly fell down to the ground. They seemed to stir and react to the echoing call, but they didn't have the strength or awareness to try escaping it. It rebounded across the whole area, stretching out across the vast space that could fit planets inside the central catacomb.

In the pale illumination the rot-drake saw where it was being called from and flew towards it.

The daemon ascended up within the impossible cavern, bones of mortals and psychic entities formed the walls and floor of this chamber, until it perched itself over where it saw, felt and heard the divine call the strongest.

A colossal void of off-white met the daemon's gaze, the pale mass was tinted in areas with faded shades of red, green, brown or yellow. It was a thing of Warp-flesh so mighty that it could very well be one of the last things to fade away, an unbreakable form.

The daemon seemed so small against it, as though it were but an insect against a giant or a flame against a star. But the giant was dead, the star was extinguished. It was just a shadow of what it had been, although even shadows held power.

The great thing before the Last Watcher was as still as everything else around it. Unmoving. Unresponsive. Unblinking. Yet the dragon kept searching, and flew over to the other eye just in case, but they found nothing to indicate that the end of everything had finally come. It was something else.

The dragon regarded the empty gaze of their lifeless master, the being once known as Nurgle, and looked deeper behind the blind orb to discern what was happening.

The Lord of Decay had no need for eyes, no need for life. Now Qaramar was its eyes, its last motes of living force given form. Yet the body of the dead god still held power and weight to it, even in its current form and in this current age. And their hollow, corpse-filled form was now surging with power once more.

Suddenly the body of Nurgle quaked, causing the dragon to fly back and look around to see what was happening.

Dried up fungus and dead twisted forests that could dominate the landscapes of worlds had formed a bed for the Lord of Decay to lie in with their passing. Once a brilliant garden of life and death now rendered only possessing the later. Directly underneath Nurgle were the remains of their mansion, and still gleaming with their last foul brew were shards of their cauldron.

The verdant mass surrounding the god-corpse was all that remained of the Plague Lord's realm. It was all dead along with their master, their creator. The living and undead within had been still, silent and shrivelled for countless years.

Yet now the remains of the garden, of the mansion and the cauldron, were starting to shift. Resonating. Some of the greenery around began to come to life, weakly nourishing themselves on the radiant filth of Nurgle or nearby soul dregs. Some of the flora even continued their disrupted mourning and wetly sang for the Lord of Decay once more, their tiny voices joining the echoing call that emanated from within the divine remains and slowly grew louder.

After a few moments the Last Watcher slowly turned to look around elsewhere, as it realised it was hearing more than just the voice of the daemon's master or the rejuvenating greenery.

A rusted citadel of cold brass, atop were the remains of immense bloodstained armour with a gauntlet still clutching a broken greatsword that could sunder the great mountain it was buried in even in its current state. A roar could faintly be heard, reverberating from inside the warplate of Khorne.

Next to that were the remains of a destroyed palace, in the centre was the scattered pieces of a defiled body that was so immense that vast cities could be erected on each fragment. A delicate whisper danced across the edge of hearing, flowing out from the torn mouth of the figure.

Then there was a ring of shattered crystal that reflected the light of the faded souls into distorted mayhem, a great pile of ashes laid inside that was made from the countless burnt books and scrolls and the writhing scholar that kept them all. A murmur of babbling madness came out, swirling across the crystals.

And, beneath and between them all, was a empty throne of corroded gold. Even that held a presence to it now, fainter than all the others and projecting not sound but a heavy silence against the sudden cacophony.

The rot-drake looked upon the other sources for a while before returning its full focus to the body of its master. All of these were just echoes, incidental ripples of presence so great that they seeped even to Qaramar's era and domain. It was Nurgle's call that the last daemon was here for, the rest were just by-products. Unlike the others the cry for battle was louder, more powerful and purposely directed.

But the dragon no fool, it realised that either an opportunity like no other had arrived or something must have gone terribly wrong for the Lord of Decay to summon the Last Watcher in such a manner. Something so important that the calls of the other gods, even the wretched Anathema, were heard alongside it.

Qaramar readied itself as the roiling energies that the Plague Father was brewing billowed out from the divine corpse's mouth, and cascaded into the dragon's essence. A vile storm wrapped around the creature, full of pestilence and rot that the daemon had almost forgotten what it was like to feel, and finally the call was fully heard.

Memories. History. Recollection, it sparked something inside the Last Watcher. It felt more real, it felt less real. The flesh around its rotten bones flickered between youthful vigour, ancient resilience and the power that existed between those two extremes. It wasn't alive like most, it was an idea. Something that had happened, would happen, was still happening somewhere. Just like everything around it.

It was never truly alive, and so it would never die. It would merely continue until its purpose was fulfilled, and it would never die. It would devour every soul that existed, along with the flesh of the dead gods, and it would never die.

Until reality faded away, just like all it held within, and the great dreams of the Warp vanished.

But that was for later, now it had another mission to content with. And now... now it saw what war it was sent to fight, where and when it would be, and who its target would be.

The shards of Nurgle's cauldron, the rotten wood and stone of their manse, slowly flew up and rotated. A new shape emerged as the pieces were connected and contorted, forming a swirling circle that slowly grew eight points that jutted out from its rim. The Star of Chaos.

The restored fungi and plants, now bloating as they supped upon the faint souls and torrent of diseased power, began to rapidly wilt as their existence was sacrificed to fully awaken the construct that was manifesting in front of the dragon.

Their putrid essence, and the remaining spiritual dregs that existed inside the immense core of the mountain, mixed with the rotten energies that the Lord of All had sent for their champion at the end of all. This would be no mere rift, no small crack in time opening a brief way for the rot-drake to enter.

No, this was a bridge that was meant to last unbroken until it was dispelled by its creator. Great amounts power was expended to forge a sustained path between the home of the Last Watcher and the era it was directed towards. So that even if the rot-drake was felled in battle, it could quickly return. Given what the daemon was up against... such a thing would be needed to ensure victory.

The sight of the Maelstrom was revealed as the portal within the star opened, the roiling expanse that was now being threatened by the empire of mankind. The voices of the Chaos Gods, and the Anathema's golden silence, were magnified by enormous proportions within the core of the grand dreg heap. The will of Nurgle was roaring and billowing, beckoning the draconic being forward to its duty to battle in this divine war.

And, from the other side of the gateway, Qaramar witnessed their foe.

The eleventh child of the Anathema, closest to their creator's wrath for Chaos. The warrior who defied fate itself, going against the plan of the dark gods. The one who dared name it and its army 'eternal', as wardens of the dead.

The Daemonsbane.
 
Found a possible but extremely Heretical way to bring the Emperor back from the dead coerce a Hrud to bring him back. In Perturabo: Hammer of Olympia some Iron Warriors were fighting the Hrud and their weird time warping abilities actually managed to REVERT A FREAKING SERVITOR BACK INTO A NORMAL HUMAN! Of course the big problems would be how to force the Hrud to do this to the Emperor safely and how are they going to deal with the lack of an astronomicon and the inevitable daemons showing up.
 
Found a possible but extremely Heretical way to bring the Emperor back from the dead coerce a Hrud to bring him back. In Perturabo: Hammer of Olympia some Iron Warriors were fighting the Hrud and their weird time warping abilities actually managed to REVERT A FREAKING SERVITOR BACK INTO A NORMAL HUMAN! Of course the big problems would be how to force the Hrud to do this to the Emperor safely and how are they going to deal with the lack of an astronomicon and the inevitable daemons showing up.

Technically that's possible, but due to the nature of the warp, it doesn't really work. It'd allow for the Chaos Gods to use the Hrud to revive their own daemons if it was a thing, and they've have immediately rushed that to basically have no worries of ever having to deal with true deaths.

It does however work for nontrue deaths, it's just that the Emperor is kind of past worrying about dying. And the kind of things that hurt him inflict true deaths. It's also going to be really difficult to get the Hrud to do it even if you managed to find them as the remnants have fled to the edge of the galaxy.
 
Depressed Magnus | Chibi Reconciliation of Magnus and Kesar

Behold more art. This time it is of the Year 30 Social of Magnus the Red inspiring the first image because he sounded really down in the dumps. The second is what I hope for post-Ritual War.
 
Ritual Planet Tracker
GM Note: Alright, here we have a tracker for the daemonworlds. I'll be updating this as the battle goes on so you can have a better understanding of what's going on.





Circle: No forces
Triangle: Forces present, about to fall
Square: Forces present contested
Pentagon: Forces present, secure

Pink Border: Slaaneshi
Black Border: Nurgle
Red Border: Khornate
Blue Border: Tzeentchian

FOB and Landing Site - Initial base only
Minor Planetary Control - Roughly a county
Small Planetary Control - Approximately a state
Moderate Planetary Control - Country sized area (think Mexico, not the United States)
Major Planetary Control - Large country (Russia or Canada)
Extreme Planetary Control - Continent
Hemispheric Control - Half the planet
Full Control - The Entire Planet

DaemonworldImperial ArmySolar AuxiliaEternal WardensIron WarriorsWhite Scars
11033184245029002450
21360249215025002150
344695350040503500
43972600300035003000
52537430283032702830
6
7
8
9
101611296300035003000
1115234160018501600
1224586110011501100
13
142889251150925
151126207260031002600
16
1734363185021001850
18
191425262282033102820
201229242270031002700
21745163235027002350
22478121245028002450
23646162212525152125
24??????????
2535368170019501700
261271232275031502750
27
281002172190024001900
29923170190022001900
30596105012001050
3132633270031002700
32714130225026502250
33790148300035003000
34
3543661240027502400
36861150110013001100
37597114270032002700
381639298300035003000
39500100145017501450
40575106270031502700
41712133290034002900
42559111200022502000
432225327590069005900
44772144295034502950
45803150300035003000
46230145115012001150
47
481628296300035003000
4947072125014001250
50

DaemonworldImperial ArmySolar AuxiliaEternal WardensIron WarriorsWhite Scars
1667116550600550
220403518501000850
33804655250029502500
4280000
546370170230170
61700300300035003000
7
81700300300035003000
91700300290034002900
10894000
11688116140016501400
1263341061290034502900
131694297300035003000
141671292207524502075
1557493400400400
161700300300035003000
171357237115014001150
1800000
1925437180190180
2047158300400300
2157587650800650
2237267550650550
231054180875985875
242571340300035003000
251347232130015501300
2642968250350250
2700000
2819826100100100
29777130110013001100
301091144195023001950
31204117300400300
32986170750850750
33602000
3410015175200175
3561481600750600
361845204190022001900
3725336300300300
38612000
392825616155017501550
4027544300350300
4113817100100100
421143189100012501000
43337123000
44786505050
45470000
462143453195023001950
471700300300035003000
48724000
4973801177460056504600
5025050250300250

Assassin Assets: 40 Vindicares, 5 Culexus
Kill Team Leader: Maticus
Commander: Maticus
Notable Individuals: N/A
Notable Assets: Khalsa, 1 Sister of Silence

Enemy Assets of Note: Ur'Septus Daemon Prince of Nurgle

Description: A misshapen bundle of rock composed of seven planets, this daemonworld is one of Nurgle's oldest, dating back to the days after the War in Heaven. Once one of Nurgle's crown jewels, the daemon prince that holds it was once one of the Plague God's strongest, but over the eons, it has degraded and decayed. Now a pale shadow of its former glory, Ur'Septus continues to cling to the days of old, and if one wanders the rotting landscape, glimpses of the past can be seen. At times, some daemons have even stopped their current tasks to simply stare at a past only they have lived through.

Overall: Massive swaths of territory gained. No forces available to contest Kesar or Maticus.
Recent Territorial Changes: Total Planetary Control retained.
Notable Deaths: N/A
Fortifications and Zone of Control: Total Planetary Control. Primary Fortifications.

Assassin Assets: 40 Vindicares, 5 Culexus
Kill Team Leader: N/A
Commander: Oriacarius
Notable Individuals: Volk
Notable Assets:1 Sister of Silence

Enemy Assets of Note: Nakline Rotlord Daemon Prince of Nurgle (True Death), 2 Favored Great Unclean Ones from the Host of Worms

Description: A world that looks like a black marble, this daemonworld is coated in a thick tar like substance with seemingly no solid ground. Rather the density of the tar varies so that some areas are capable of holding an Astartes in full armor, while others will swallow a man whole should they step within it. Daemons are born below the surface, and breach the surface after millenia without light as they slowly drag themselves from the depths. When they emerge at last, they scream in exaltation and triumph, dedicating their journey to the Rotlord.

Overall: Push successful, continuing.
Recent Territorial Changes: Hemispheric Control Gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Hemispheric Control. Drop Fortress.

Assassin Assets: 80 Vindicares, 10 Culexus

Kill Team Leader: Bader
Commander: Kroeger
Notable Individuals: Milreve
Notable Assets: 2 Sister of Silence

Enemy Assets of Note: Ta'va'man the Broken Daemon Prince of Nurgle, Scabeiathrax Exalted of Nurgle

Description: An Ohnyl Colony that must have been launched by the Dark Age, its outer shell has long since been replaced by a scarred and pitted sheen of flesh. Grafted onto it, are daemons of Nurgle, their energies harvested and cycled to create replacements for gun turrets. The interior is shattered and labyrinthian, with pathways crossing in ways that should be impossible. Daemons simply come into existence at will, and Imperial forces are funnelled into kill zones. Then there is the Exalted, a being that brings Nurgle's gifts with them, driving billions to despair by their very presence.

Overall: Forces remain secure.
Recent Territorial Changes: FOB and Landing Site remain secure.
Notable Deaths: N/A
Fortifications and Zone of Control: FOB and Landing Site. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Doom Slayer
Commander: Forrix
Notable Forces: N/A
Notable Assets:1 Sister of Silence

Enemy Assets of Note: Flen'ryl Deathlord Honored Daemon Prince of Nurgle, 7 Great Unclean Ones

Description: Endless carcasses of the dead and ancient broken technologies coat a region of the daemonworld knows as the Gravelands. The works of death are shown and displayed, and more join them with each passing second. The rotting husks of a hundred species of plants fill the air, and the hazards of dead bodies are exacerbated. Through a feat of unknown skill and power, those that die upon this world have their souls sent to Flen'ryl themselves. What he does with those souls is unknown, but unlike most daemons, he does not consume them himself. What he does is worse.

Overall: Expansion successful, continuing due to no opposition capable of halting Doom Slayer when commanded by Forrix. Reports of slow expansion due to Forrix's prioritization of preserving Imperial Army lives.
Recent Territorial Changes: Extreme planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Extreme Planetary Control. Primary and Secondary Fortifications. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: N/A
Commander: N/A
Notable Individuals:
Notable Assets:1 Sister of Silence

Enemy Assets of Note: Pestus Throon Honored Great Unclean One (True Kill), 2 Great Unclean Ones (1 True Kill)

Description: Once the homeworld of the Dravnians, Throon's daemonworld is a mockery of what they once were. The xeno buildings are rotting and marred, now effigies to Pestus Throon and Nurgle. These buildings coat the world, apart from a few enclaves where once can find rotting swamps and crumbling forests. One can tell barely anything of the race that once held it. All they can tell, is that the forces of Nurgle took this world from someone else.

Overall: Aggressive expansion continuing. Nurgle forces in retreat.
Recent Territorial Changes: Extreme planetary control retained.
Notable Deaths: Zacharius
Fortifications and Zone of Control: Extreme Planetary Control. Primary Forficiations. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Thule
Commander: Unnamed
Notable Individuals: Qin Xa
Notable Assets:1 Sister of Silence, Thalanx Superweapon, Solarus' Landing Bombs


Enemy Assets of Note: Lu'graxil the Formed Favored Great Unclean One (True Death)

Description: An ancient landscape of rusted fortifications, even in their diminished state they are terrifying to look upon. A veritable bastion that rivals the designs of Rogal Dorn himself, Lu'graxil has taken a bulwark and turned it into Nurgle's own masterful designs. To walk near the defenses is to guarantee death, to do so on a daemonworld is nothing but madness. Yet, that madness will be needed.

Overall: Forces overrun, planet lost.
Recent Territorial Changes: Planet lost
Notable Deaths: Qin Xa, Thule, Sister of Silence
Fortifications and Zone of Control: N/A

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Bader
Commander: Milreve
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Sonic Ordinatus, Solarus' Landing Bombs


Enemy Assets of Note: Gre'zras Bloodrain Favored Bloodthirster, Favored Bloodthirster, 8 Bloodthirsters

Description: A daemonworld that rains blood and filled with burning citadels, this world is owned by an Honored Daemon Prince of Khorne that has taken three other Favored Bloodthirsters with him to face an Ork Waagh within the Maelstrom. But what remains is incredibly dangerous. A daemonic brass citadel holds Gre'zras Bloodrain, while lesser citadels hold the eight Bloodthirsters. And another Favored Bloodthirster roams the lands in eternal slaughter.

Overall: Abandoned on commander's order. Transfering to alternate sites.
Recent Territorial Changes: N/A
Notable Deaths: N/A
Fortifications and Zone of Control: N/A

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Inzhun
Commander: Unnamed
Notable Individuals: Akil
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: Jagaroth the Kingbreaker Daemon Prince of Nurgle

Description: A world of constant devastation and destruction, endless wars swallow entire sections of the planet, leading to new factions arising as old one fall. An unending cycle of Nurglings are born and gleefully throw themselves at each other for the sake of Nurgle. Only the best survive and the weak die in unending numbers. Kingdoms rise and fall, and those that have lived too long draw Jagaroth the Kingbreaker's attention as he seeks to continue the cycle of death.

Overall: Overrun due to supply shortages, two survivors struggle to survive.
Recent Territorial Changes: Planet lost.
Notable Deaths: Akil
Fortifications and Zone of Control: N/A

Army Assets: 0 billion guardsmen, 0 billion Solar Auxilia, 0 million witch hunters
Naval Assets: 0.1k Warships
Astartes Assets: 100 Wardens, 100 Iron Warriors, 100 White Scars
Assassin Assets: 40 Vindicares (hero present), 5 Culexus

Kill Team Leader: Beltran (Dreadnaught)
Commander: Unnamed
Notable Individuals: N/A
Notable Assets: 1 Sister of Silence, Shades of the Warden (2 billion), Solarus' Landing Bombs


Enemy Assets of Note: Gandeth The Wrathgrip Favored Daemon Prince of Nurgle, 2 Great Unclean Ones

Description: A figure shrouded in robes wielding a scythe, Gandeth was infamous in the past. A reaper of souls, their very touch rots away all but the finest of creations. Whispers of doubts are common upon the world, and many choose to take their own lives, unable to stomach the ceaseless torment. Their world is filled with billions of such corpses, those that took their own lives through hanging, gunshot, leaping, etc. Death comes for all upon this world, and it is often self inflicted.

Overall: Withdrawn at heavy losses. Lord of Change banished by the Shades of the Warden.
Recent Territorial Changes: Lost
Casualties: 1700 billion guardsmen, 300 billion Solar Auxilia, 2900 Wardens, 3400 Iron Warriors, 2900 White Scars, 17.65k Warships, 1 Sister of Silence
Fortifications and Zone of Control: N/A

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Rene
Commander: Shiban Khan
Notable Individuals: N/A
Notable Assets:1 Sister of Silence

Enemy Assets of Note: 1 Great Unclean One

Description: A daemonworld where the planet itself is the greatest of dangers. The land roils and pulses, with tendrils of dirt dragging men deep underground never to be seen again. It shields the daemons, bending to their whims while attacking all others. Fortresses simply cease to be, as the land under them falls away. While for the daemons, it rises and flows, shielding them from fire. It is a hellish world, where even the ground itself cannot be trusted.

Overall: Offensive actions continued due to lack of opposition. Minor losses.
Recent Territorial Changes: Major planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Major planetary control. Primary Fortifications. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Rikard
Commander: Hasik Noyhan-Khan
Notable Individuals: N/A
Notable Assets:1 Sister of Silence

Enemy Assets of Note: P'nakris Poxtongue Favored Daemon Prince of Nurgle, 2 Great Unclean Ones

Description: A desert with daemonic worms traversing the endless landscape. The surface itself writhes, and if one looks away from a soldier then looks back, they have a chance of seeing a burial mound in the place of that soldier. Each mound has the same identical gravestone in a xenos language, one that cannot be read by mortal eyes.

Overall: Offensive actions successful. Holding due to losses.
Recent Territorial Changes: Major planetary control retained.
Notable Deaths: Hasik Noyhan Khan
Fortifications and Zone of Control: Major Planetary Control. Primary Fortifications. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Aurelian
Commander: Zandas
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Shades of the Warden

Enemy Assets of Note: Oz'kar Honored Daemon Prince of Nurgle, 3 Favored Great Unclean Ones, 4 Great Unclean Ones (1 True Kill)

Description: A world devoted to learning, Oz'kar was once one of Nurgle's greatest champions. A former Exalted, he reached heights some daemons scarcely dream of before he fell from his throne. Replaced by the Nuckalvee, the now Honored Daemon Prince's normally cheerful demeanor is marred solely by the mention of that daemon. His world is a reflection of his own desires. A world where daemons live in demented schools that teach them the ways of Nurgle. Through grotesque mockeries of human and Eldar education systems, the daemon prince teaches his Legion, and they grow stronger by the day. To face them is to face a foe that goes beyond simple bravery. To them, we are invading a school, to them we are invading one of their most sacred places. And we shall break that home.

Overall: Situation stabilized, will of soldiers to rebel thoroughly crushed.
Recent Territorial Changes: FOB and Landing Site held.
Notable Deaths: N/A
Fortifications and Zone of Control: FOB and Landing Site.

Assassin Assets: 1 Culexus

Kill Team Leader: Raziel Corday Culexus Hero,
Commander: Lord General Tagsat
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: 1 Favored Great Unclean One (True Kill), 3 Great Unclean Ones (1 True Kill)

Description: Daemons of Nurgle are often a cheerful bunch, and on this world they truly revel with the wonders of their god. Merriment arrives in a place to relax, a place to rest and enjoy all of life's wondrous things. Foul winds that billow with many spores and contaminants, to breathe in the foul air or feel its brush seep through a cheek is such a simple yet profound gift. Heavy rain clouds that block out the stars as they unleash floods of, helping grow bountiful rotting fruits that teem with plagues and parasites. And writhing insects that roam the world in massive numbers, multiplying to massive extents, perfect carriers of Nurgle's gifts. Truly, a world where a Nurglite could relax and be content with life.

Overall: Survivors annihilated, somehow still alive. Transferred to RP36.
Recent Territorial Changes: Abandoned
Notable Deaths: Raziel
Fortifications and Zone of Control: N/A

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Julian Hectus
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, 1 Warlord Titan, Partial Titan Legion

Enemy Assets of Note: 1 Great Unclean One

Description: A factory world of xenos origin, its productivity is matched only by its nightmarishness. A world of madness that fuses industry and daemonic powers to create diseases by the billions, Ghalmek is a horrifying world, and one that few would even consider stepping upon. It is a world that the underhivers say is even worse than where they came from. It is a world where disgust and pithy fills the eyes of the Imperial Army. It is a world where billions of broken souls toil for the sake of a God that claims to care for them, their souls ground down until they themselves break and become a part of the diseases they create. And it is at the end of their existence, that they smile and laugh joyfully.

Overall: Forces holding. Losses are becoming unsustainable.
Recent Territorial Changes: Reinforced FOB and Landing Sites.
Notable Deaths: N/A
Fortifications and Zone of Control: FOB and Landing Site. Primary and Secondary Fortifications. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Liberius
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, 1 Warlord Titan, Partial Titan Legion

Enemy Assets of Note: 1 Great Unclean One

Description: This world is simply a world that is a massive swamp, a nightmarish bog thick with diseased greenery, flooded with muddy grounds and deep wetlands, and a hazy fog that shrouds things even further. To invade this world is to experience the hardships and struggles of life with each step, to barely see what is in front of you, forced to slowly wade through thick water and muddy ground that tries to envelope you into its sinking embrace, and to have all paths dominated by winding roots and trees that block the paths even further. All the while decay and sickness slowly tries to seep in, crushing despair, resignation and suffering displayed perfectly with the nightmare of nature and the drowned victims that lurk within.

Overall: Holding
Recent Territorial Changes: Small planetary control retained
Notable Deaths: N/A
Fortifications and Zone of Control: Small Planetary Control. Primary and Secondary Fortifications. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Tarberck
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs


Enemy Assets of Note: Bastion's Remnant Daemon Prince of Nurgle

Description: What appears to have been a Dark Age research outpost, it is clear that it has been broken beyond belief. The structures that once touched space lie fallen upon the ground, and even with the immense power of a daemonworld at their hands, the world has not made a single motion towards repair. Now it holds a psyker, one that is most clearly insane. A monster and daemon in one, the psyker was broken, though how they were broken remains unknown. All that the initial scouts have reported is that they seem passive, simply willing to lie there without moving. But anyone that makes noise within their sanctum is executed brutally and without mercy. In a process that often takes years to fully be completed.

Overall: Tsaw-Raah's arrival led to complete annihalation
Recent Territorial Changes: All forces deceased
Notable Deaths: Tarberck, 1 Sister of Silence.
Fortifications and Zone of Control: N/A

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Vaidya
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence

Enemy Assets of Note: None

Description: A world of utter devastation, it's a minor miracle that it is even gravitationally bound together. It is fractured, with shards of the planet connected to each other by waterfalls of blood. Bloodletters walk upon these waterfalls as if they were solid, and it is on these waterfalls that slaughter commences. Heralds of Khorne constantly take charge of the battlefields, drawing Bloodletters and Hounds of Khorne into bloodier and bloodier wars. Seemingly taken after Orks, the disunity on display is reminiscent of Orks that lack a Warboss, and it is suspected that the Bloodletter who binds the planet under one banner will become a Bloodthirster.

Overall: Forces have pushed out with heavy losses, blood has reached impossible depths. Chains of brass found. Attempting to destroy.
Recent Territorial Changes: FOB and Landing Site Secured.
Notable Deaths: N/A
Fortifications and Zone of Control: FOB and Landing Site. Primary and Secondary Fortifications. Drop Fortress.

Army Assets: 1.7 trillion guardsmen, 300 billion Solar Auxilia, 8 million witch hunters
Naval Assets: 20.5k Warships
Astartes Assets: 3000 Wardens, 3500 Iron Warriors, 3000 White Scars
Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Lares
Commander: Gareth Lancelot
Notable Individuals: N/A
Notable Assets:1 Sister of Silence


Enemy Assets of Note: 1 Favored Unknown, 5 Lord of Change

Description: No scouts made it out alive. Information is scarce. The maze continues. The maze continues. The maze continues. There's no way out. The maze continues. We can't be here, it's not possible. The maze doesn't end, it never will. Get us out. Give us … hope. Oh, I can grant you so much more than that.

Overall: Invasion canceled, assets transferred to RP43.
Recent Territorial Changes: N/A
Casualties: N/A
Fortifications and Zone of Control: N/A

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: 2nd Sergeant of the 3rd Company
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence

Enemy Assets of Note: Variak'Pahlur Daemon Prince of Slaanesh

Description: What seems to have once been a forge world, this daemonworld is home to tech priests obsessed with replacing parts of their bodies. Reaching new excesses with each day, they have become less and less human as they have begun grafting daemons upon their very souls eve as they twitch in agony and delight at the sensations. There are billions of such tech priests upon this world, with countless of their numbers having gone too far and becoming more daemon than man.

Overall: Expansion successful, continuing to push.
Recent Territorial Changes: Extreme planetary control gained
Notable Deaths: N/A
Fortifications and Zone of Control: Extreme Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: 3rd Sergeant of the 3rd Company
Commander: N/A
Notable Individuals: Vindicare Sigma-17
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: 1 Great Unclean One

Description: A world of smog so thick that vision is almost a hindrance. Filled with pollution and filled with dust coated by poisons and toxins, to breath normally is a death sentence. Exposed skin blisters and itches, and remaining fully healthy is but a dream even in full protective gear. Scouts have proven to be unable to properly explore the landscape, but one element came back without their gasmask. As they wheezed and spewed blood from their orifices, they described a factory dedicated to pollution and one where the smog killed by touch. As their body writhed, the scout begged for someone to end him before he became one of them. It was granted without hesitation.

Overall: Expansion successful, continuing to push.
Recent Territorial Changes: Major Planetary Control Gained
Notable Deaths: N/A
Fortifications and Zone of Control: Major Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: 4th Sergeant of the 3rd Company
Commander: Unnamed
Notable Individuals: Unnamed
Notable Assets:1 Sister of Silence, Iron Sand Superweapon, Solarus' Landing Bombs

Enemy Assets of Note: Rot-Queen Glor-gr'phor Honored Daemon Prince of Nurgle

Description: What is effectively the antithesis of a hospital, healthy souls are transported to this daemonworlds through profane rituals. Their souls writhe in terror as the daemons add plagues and parasites to their very souls. Multiple scouts tore out their own eyes when they reported this. The sheer number of diseases recorded make flamers and gas masks a necessity. Were it possible, full hazmat suits would be recommended for the Imperial Army as well. As things are, it is expected that most casualties taken on this world will be due to disease rather than enemy action. Although the daemon that holds this world is far from powerless.

Overall: Expansion successful, continuing to push.
Recent Territorial Changes: Minor planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Minor Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: 5th Sergeant of the 3rd Company
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: Mar'phamgor Daemon Prince of Nurgle (True Kill)

Description: A world of artistry by Nurgle standards, Mar'phamgor enjoys creating titan sized amoebas that represents the diseases of the plague god. Edging on being promoted due to his work, he holds a Titan Legion equivalent in this idols to his demented God and he is currently working on yet another to add to the pantheon his followers worship.

Overall: Expansion successful, continuing.
Recent Territorial Changes: Small planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Small Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: 6th Sergeant of the 3rd Company
Commander: Nârik Dreygur
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: Blightmaggot Great Unclean One

Description: A planet that has been seen quite literally shitting out daemons, it has tentatively been giving the dubious title of the Breeding World of the Warm Ocean. Sporting a ring made entirely of the daemons or Nurgle, this world will certainly not be an easy one to take. Blightmaggot while standard for a daemon prince has proven to be followed by what can only be described as an orifice in the planet, one which continuously spews Nurglites.

Overall: Offensive successful, continuing to push.
Recent Territorial Changes: Moderate planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Moderate Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: 7th Sergeant of the 3rd Company
Commander: Unnamed
Notable Individuals: Miss Nobody
Notable Assets:1 Sister of Silence

Enemy Assets of Note: Fet'gkrill the Carcass Favored Daemon Prince of Nurgle, 2 Great Unclean Ones

Description: A labyrinth that never ends. Not again. Not again. Simply standing within it drains one's will, as the maze morphs to show those within in nightmares beyond the pale. Each one designed specifically to drive those within it to despair. And unlike nightmares they are corporeal. And … and they are real. Don't go there. No one should go there. [CENSORED DUE TO COGNITOHAZARDS.]

Overall: Holding, losses are high. Contact with army lost, major degradation of vox signals discovered.
Recent Territorial Changes: Minor planetary control remains.
Notable Deaths: N/A
Fortifications and Zone of Control: Minor Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: 8th Sergeant of the 3rd Company
Commander: Idriss Krendl
Notable Individuals: N/A
Notable Assets:1 Sister of Silence

Enemy Assets of Note: Bolakgresh the Afflictor Favored Daemon Prince of Nurgle, 2 Great Unclean Ones

Description: A world of complete ruin, it is difficult to tell what it once was. Based on the legends spoken, however, it is old beyond imagining. Born in a war amongst the stars, destroyed by a living star, what emerged from it was a terror beyond belief. A bioweapon that killed all within a system, it has thankfully degraded considerably from its heights. Now merely a Favored Daemon Prince, it still kills those around it, but it's a far cry from its height.

Overall: Holding ground due to previous losses.
Recent Territorial Changes: Moderate planetary control retained.
Notable Deaths: N/A
Fortifications and Zone of Control: Moderate Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: 9th Sergeant of the 3rd Company
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs, Riptide Riders Regiment

Enemy Assets of Note: Cag'greni Seven-Blades Favored Daemon Prince of Nurgle, 4 Great Unclean Ones

Description: A world that was once home to a race of xenos, the inhabitants have long since been broken. Now little more than mindless automatons that serve as nothing more but fuel to create more daemons. Pools coated with obscene markings litter the surface, where xenos enter, and Nurglings exit. Even for xenos, this fate is too cruel.

Overall: Expansion successful, continuing to push. Riptide Riders have been given surplus Astartes gear along with other equipment of note.
Recent Territorial Changes: Major planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Major Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: 10th Sergeant of the 3rd Company
Commander: Ormon Gundar
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs


Enemy Assets of Note: Ira the Shaper Honored Slaaneshi Daemon Prince, 1 Favored Keeper of Secrets, 5 Keeper of Secrets

Description: The former homeworld of Admiral Otto Fritzkin, its name is known only to a handful of souls, and the Admiral refuses to share it, citing the risk of cognitohazards. It's a world of unparalleled splendor, one that has been carefully sculpted in every way. Ira the Shaper has created a masterpiece, one where her touch is evident in every brick and every nail. She resides in a palace whose immense splendor rivals even the Imperial Palace of the Emperor. It is a world where all who visit should stay. [CENSORED DUE TO COGNITOHAZARDS. ALL INITIAL REPORTERS WERE EXECUTED FOR CORRUPTION.]

Overall: Forces have withdrawn. Reinforcing nearby worlds.
Recent Territorial Changes: Withdrawn
Notable Deaths: N/A
Fortifications and Zone of Control: N/A

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Orion
Commander: Skullface
Notable Individuals: N/A
Notable Assets:1 Sister of Silence

Enemy Assets of Note: Kurin-Morak Honored Daemon Prince of Nurgle (True Kill)

Description: A world ruled by a superintelligent AI sworn to Nurgle, the history of the world has been difficult to discern. From what the scouts and historians have been able to determine, some form of research question was asked and the AI was driven insane by it. The Chaos God seems to have offered a deal to it, and it accepted, eventually becoming an Honored of Nurgle. The world itself is a disturbing mockery of a research laboratory, but one where the original researchers are now the test subjects. These unfortunate souls are subject to horrific diseases and should they die, even then they shall not receive peace. For then they are brought back, and their souls exposed to more exotic maladies that afflict the very soul.

Overall: Slow expansion resumed.
Recent Territorial Changes: Moderate planetary control remains secured and reinforced.
Notable Deaths: N/A
Fortifications and Zone of Control: Moderate Planetary Control. Primary, Secondary, and Tertiary Fortifications. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden Captain
Commander: Gharal
Notable Individuals: Gabriel
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: 1 Keeper of Secrets

Description: A world of twisting caverns, the upper layers are filled with horrific traps and filled with Slaaneshi daemons that simply come into existence. The very walls have been reported to have turned into daemonettes at one point. Farther in, the traps become more and more painful and torturous, and multiple scouts refused to go further, at one point executing a commanding officer to avoid doing so. Only one scout reached the lower layers, and all that has been reported in were the words "it's beautiful." Screaming shortly followed until the vox caster ran out of energy.

Overall: Offensives successful, continuing.
Recent Territorial Changes: Moderate planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Moderate Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Crescum Auro
Commander: Yzar Chroniates
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: S'arinix Kintaker Favored Daemon Prince of Slaanesh, 2 Daemon Princes of Slaanesh

Description: A psyker that enjoys breaking people and rebuilding them in their ideal view of them, they enjoy inflicting pain and suffering on those around them. Their two foremost servants were once good people, before being unfortunate enough to have been captured by the daemon prince. One of them was reportedly S'arinix's main adversary for a while, but now they are the right hand of the Kintaker. Their world is filled with billions of tortured souls, attended to by daemonettes and other creatures of Slaanesh. Even saving them may not be possible, considering that each one of them has been branded with the Mark of Slaanesh.

Overall: Reinforcements have arrived. Sister of Silence MIA.
Recent Territorial Changes: FOB and Landing Site Remain Secured.
Notable Deaths: Sister of Silence (MIA)
Fortifications and Zone of Control: FOB and Landing Site. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden Gamma Psyker
Commander: Vûrtaq
Notable Individuals:
Notable Assets: 1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: 1 Keeper of Secrets

Description: A Slaaneshi world that's forever having perpetual quakes of varying intensity. It is a world of resonance and sound, of feeling and sensations of the simplest movements that comes and goes. Like a solidified scream that thaws out to those that step on it, going from whispers so low they disoriented and make them sick to deafening roars that crack bones into dust. All sounds are massively amplified on this world, guns sound as cannons and cannons leave shockwaves of noise. And the voices of the daemons on it reach far and wide, hearing all those that come to their domain.

Overall: Holding
Recent Territorial Changes: FOB and Landing Site Remain Secured.
Notable Deaths: N/A
Fortifications and Zone of Control: FOB and Landing Site. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden Captain
Commander: Berossus
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Stasis Superweapon

Enemy Assets of Note: 1 Favored Keeper of secrets, 2 Keeper of Secrets

Description: A human superdreadnaught, the Mechanicum if they heard about this would undoubtedly try and capture it regardless of the cost. A preliminary view of the ship, however, shows that would be a lost cause. Gaping rents cover the ship, and it is held together only by the power of a daemonworld. Scouts, however, claim to have heard sounds of conflict, but it has so far been dismissed as the scout teams hearing other teams perish.

Overall: Forces have begun pushing, offensive actions successful.
Recent Territorial Changes: Minor Planetary Control Gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Minor Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Abdul
Commander: Unnamed
Notable Individuals: Pisces
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: Fah'r'vor Honored Daemon Prince of Slaanesh, 3 Daemon Princes of Slaanesh

Description: An Eldar world that was caught in the birth of Slaanesh, the inhabitants were depraved by Dark Eldar standards and only descended further into hedonism. The daemonworld is filled with parties of immense debauchery, and several scout teams were forced to participate in them. The scouts that did escape turned out to be corrupted, and they managed to turn multiple high ranking officers before a thorough purge was conducted.

Overall: Expansion successful, continuing.
Recent Territorial Changes: Moderate Planetary Control Gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Moderate Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Aengus
Commander: Rannock
Notable Individuals: N/A
Notable Assets: 1 Sister of Silence

Enemy Assets of Note: Vul'lagog, The Seven-Of-One Honored Daemon Prince of Nurgle, 1 Favored Great Unclean One, 7 Great Unclean Ones

Description: A world of unparalleled research, the holy creatures relentlessly toil away creating gifts for those closer to Grandfather. The Favored of the Plaguefather tests their creations and decides if it is worthy for the Seven-Of-One to view them. Such a decision is worth endless years of effort, as should the Seven-Of-One be pleased, then they may very well deliver the gift to Nurgle himself. [CENSORED DUE TO COGNITOHAZARDS] My apologies Lord Primarch, but no scouts were able to survive and deliver reports. All we have to work on is the interrogation of a Nurgle cultist who luckily had information on this daemonworld.

Overall: Assets transferred to RP49.
Recent Territorial Changes: N/A
Notable Deaths: Rannock
Fortifications and Zone of Control: N/A

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden
Commander: Soltarn Vull Bronn
Notable Individuals: N/A
Notable Assets:1 Sister of Silence

Enemy Assets of Note: 1 Great Unclean One

Description: A frozen landscape of nothingness, crevices appear at random, and souls, broken, twisted, and rotting remain. Pleas for help and wails of misery echo through the icy land. Zombie like creatures nicknamed draugr roam the lands, and often emerge from the ice, only to drag men down into the frozen depths, their screams somehow audible throughout the process.

Overall: Continuing to hold.
Recent Territorial Changes: Minor planetary control remains.
Notable Deaths: N/A
Fortifications and Zone of Control: Minor Planetary Control. Drop Fortress.

Army Assets: 881 billion guardsmen, 151 billion Solar Auxilia, 1 million witch hunters
Naval Assets: 8.7k Warships
Astartes Assets: 1100 Wardens, 1300 Iron Warriors, 1100 White Scars
Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed
Commander: Tagsat
Notable Individuals: Corday
Notable Assets:1 Sister of Silence

Enemy Assets of Note: 1 Great Unclean One

Description: Formerly a war world devoted to war games and weapons testing of the DaoT, Putrescit Honorem has become a depraved world of biological warfare, where primitives scurry in the remnants of ancient cities and fortresses like rodents in an elephant's corpse. They scurry in fear of the Daemons that plague them and the leavings of the debauched and corrupted laboratories and weapons plants that spew out daemonic engines with rusted weapons. Any hope or chance of cooperation is broken the moment they are struck, for the diseases not only affect the body but the mind, delighting in corroding camaraderie and trust, leaving the victims scurrilous traitors that will commit any deed or crime in the name of a second of reprieve. Currently named Putrescit Honorem, the initial scouts have shown that the world is a nightmare to even stand on, and a debate is raging if we should use their name in reports, or simply refer to them as RP36 as is standard.

Overall: Offensive actions have resumed.
Recent Territorial Changes: Minor Planetary Control Gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Minor Planetary Control.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden
Commander: Erasmus Golg
Notable Individuals: N/A
Notable Assets:1 Sister of Silence

Enemy Assets of Note: Mortik Rustcaller Daemon Prince of Nurgle. 3 Great Unclean Ones.

Description: A world covered in rusting, rusting metal and ruins, fortresses all around the world that once belonged to others forces of Chaos left crumbling while war-machines lay in great mass graves of scrap. This is a world of death to machines, and their wailing moans are echoed by broadcast towers that litter the world that call forth ships to come and send digital infections so that they will die and join the Lord of Decay in rusting corruption.

Overall: Offensive actions successful. Offensive actions continuing.
Recent Territorial Changes: Extreme planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Extreme Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden
Commander: Barban Falk
Notable Individuals: N/A
Notable Assets:1 Sister of Silence

Enemy Assets of Note: Ia'vegrha Favored Daemon Prince of Nurgle, 2 Great Unclean Ones

Description: A blank sheet of nothingness, there is nowhere to run and nowhere to hide. The scouts sent to the world were then ambushed as daemons simply appeared from nothing and tore them apart. Those that survived the initial ambush found that the ground itself fell apart under them at times, swallowing them whole. What happened to those that were dragged underground has not been determined.

Overall: Offensive actions successful. Offensive actions continuing.
Recent Territorial Changes: Extreme planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Extreme Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden
Commander: Perturabo
Notable Individuals: Orcus, Toramino
Notable Assets:1 Sister of Silence

Enemy Assets of Note: 1 Great Unclean One

Description: A mockery of a high-tech Xeno world, it is a copy of their civilization, but one tainted by Nurgle. A series of large corporations rule the world, all of which compete against one another to create the best diseases for the Unclean One that resides upon it. Scouts reportedly saw several moments of infighting occur, but unfortunately it seems to be limited to daemonic mercenaries and espionage.

Overall: Forces reorganized and preparing to push.
Recent Territorial Changes: Moderate planetary control retained.
Notable Deaths: N/A
Fortifications and Zone of Control: Moderate Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden
Commander: Torghun Khan
Notable Individuals: Khan, Yesugei
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: 3 Bloodthirsters (1 True Killed) The Hunter Honored of Khorne, 2 Favored Bloodthirsters.

Description: A world with fewer daemons than usual, but ones far more skilled than normal. It would be unnotable in comparison was it not for one thing. The Omnicopaeia is on it.
[CLASSIFIED TO ALL BUT Khan] This world is most certainly a trap in the making. The majority of the daemons on it have left, but those that remain are still terrifying. This world seems to hold a false Omnicopaeia and it is suspected that if given enough time, even a master of technology would have been fooled. Needless to say the world is terrifyingly well defended even by daemon standards, and it is highly recommended that we abandon it. However, there is a risk that should we simply let it lie, then they'll manage to perfect the false Omnicopaeia leading to a holy relic never being pursued.

Overall: Pushing successful, the Hunter continues to stalk Yesugei despite the Khan's best efforts. Forces are very well matched.
Recent Territorial Changes: Moderate Planetary Control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Moderate Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Astartes
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Omniweapon Ordinatus

Enemy Assets of Note: Lamos Daemon Prince of Slaanesh

Description: An utterly self obsessed psyker that believes they are the pinnacle of skill, their boasts have tired even daemonnettes. They themselves have ludicrous standards for others, but scouts have seen the psyker repeatedly make gaffes he has tortured others for. The world itself is little better, supposedly perfect in the eyes of Lamos, but also filled with flaws according to several Slaaneshi cultists.

Overall: Offensive actions successful. Offensive actions continuing.
Recent Territorial Changes: Major Planetary Control Gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Major Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Astartes
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: Old Orgir'magro Daemon Prince of Nurgle

Description: A world that rises and falls in a mirror image of the Dark Age, scouts have reported a cyclical pattern that can be easily described. Gleaming skyscrapers rise before being filled with robotic ghouls that slaughter all, then come mishapen monsters representing xenos along with daemonic psykers. And lastly comes a storm of such fury that travel is near impossible. Then it begins again. There is one broken building that doesn't change, however, and scouts have reported to hear non stop weeping from within.

Overall: Continuing to hold.
Recent Territorial Changes: Minor planetary control remains.
Notable Deaths: N/A
Fortifications and Zone of Control: Minor Planetary Control. Drop Fortress.

Assassin Assets: 80 Vindicares, 10 Culexus

Kill Team Leader: Lares, Unnamed Warden
Commander: Gareth Lancelot
Notable Individuals: Admiral Grayn
Notable Assets: 2 Sister of Silence, Kesar's Knight House, Solarus' Landing Bombs

Enemy Assets of Note: Skarax Gore-Bringer Daemon Prince of Khorne (true death)

Description: Hordes of infant bloodletters spawn into existence upon this world that turn and slaughter each other. An unending slaughter that has lasted for millenia continues, and the world is coated in an ocean of daemonic blood. Above them all, Skarax Gore-Bringer watches with an amused eye, occasionally wading through daemons to those he deems worthy of his honor guard.

Overall: Offensive actions successful, Grayn has returned to the front.
Recent Territorial Changes: Major planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Major Planetary Control. Primary Fortifications. 2 Drop Fortresses (one in orbit).

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden
Commander: Unnamed
Notable Individuals: Perturabo
Notable Assets:1 Sister of Silence, Sorcerer's Bane, Partial Titan Legion

Enemy Assets of Note: Favored Warlord Titan, Daemonic Titan Legion (True Death)

Description: A world where Titans are born and die, they rise from the ashes of industry and stand before rotting away with time. Then they rise once more. The world itself was once home to a mighty Titan Legion, but the princeps sought more and more power until they discovered Nurgle. They sold their world to the Chaos God, and in return were fused to their Warlord's machine spirit. And now they command a full Daemonic Titan Legion.

Overall: Daemonworld turned into partial daemonworld. Planet fully secured. Supply base completed. Factories completed. Fortress city completed. Communications relay under construction. Repair dockyard in orbit. Ramilles space station towed in. Orbital defenses partially finished. Secondary cities under construction. Secondary factories completed. Tertiary cities under construction.
Recent Territorial Changes: Planet secured.
Notable Deaths: N/A
Fortifications and Zone of Control: Total Planetary Control. Primary, Secondary, and Tertiary Fortifications. Supply Base. Ground Equipment Factories. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Astartes
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Grasp of Fire, Partial Titan Legion, Solarus' Landing Bombs

Enemy Assets of Note: Apocalypse Titan Daemon Prince of Nurgle

Description: The history of the world is unknown, but what we have been able to determine is the presence of a Apocalypse Class Titan, one which resulted in the scouts immediately fleeing. The rest of the world is almost sparse, but the Titan itself appears to be immensely powerful. Suspected to be a Dark Age creation, it is also suspected to be the daemon prince. Thankfully it is the only Titan that has been found, but even then it may very well kill a full Titan Legion on its own.

Overall: Push successful, continuing.
Recent Territorial Changes: Moderate planetary control gained
Notable Deaths: N/A
Fortifications and Zone of Control: Moderate Planetary Control. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Partial Titan Legion, Solarus' Landing Bombs

Enemy Assets of Note: Crephous Scag'phen the Lord of Vermin Daemon Prince of Nurgle

Description: A daemonworld coated by storms of immense power, the weather on this world can be correctly said to be one of the worst in the galaxy. The Lord of Vermin stokes the devastating weather to further heights, their obsession with a stronger storm easily visible. They rule over a world of cultists and daemons that cower in the storm, eternally seeking refugee yet unable to find it.

Overall: Continuing to hold. Reinforcements have arrived.
Recent Territorial Changes: FOB and Landing Site remain secured.
Notable Deaths: N/A
Fortifications and Zone of Control: FOB and Landing Site. Drop Fortress.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Partial Titan Legion, Solarus' Landing Bombs

Enemy Assets of Note: Kha'llarin the Butcher Favored Daemon Prince of Khorne, 3 Bloodthirsters

Description: A Khornate world with three factions of competing Bloodthirster, each leads a Legion of an immense number of bloodletters. The Butcher themselves fights only rarely, as his power is enough that he can only act occasionally, lest the slaughter end with a victor. Defenses on this world are lacking, but the forces upon it are clearly skilled,

Overall: Massive Khornate push led to a route and evacuation of the Titans. Forces lost.
Recent Territorial Changes: Planet lost.
Notable Deaths: N/A
Fortifications and Zone of Control: N/A

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden
Commander: Unnamed
Notable Individuals: N/A
Notable Assets:1 Sister of Silence, Perturabo's Knight House

Enemy Assets of Note: Gra'am'hruk the Greeter Favored Daemon Prince of Nurgle

Description: A friendly world that invites those into Nurgle's embrace, it's a world in an unending stage of colonization. Whenever progress is made, new daemons are born and destroy what has been created and then the cycle continues.

Overall: Offensive actions successful and continuing.
Recent Territorial Changes: Major planetary control gained.
Notable Deaths: N/A
Fortifications and Zone of Control: Major Planetary Control. Drop Fortress.

Assassin Assets: N/A

Kill Team Leader: Unnamed Warden Solarus
Commander: Dantioch
Notable Individuals: Jubal, Aengus
Notable Assets: N/A

Enemy Assets of Note: Hargak'raga Favored Daemon Prince of Nurgle, 2 Daemon Princes of Nurgle 3 Cryptkeepers (Honored Daemons)

Description: A world with a comparatively small number of daemons, the ones that remain are nonetheless horrifying. A towering race that touches the edge of space, these creatures make the ground shudder with each step, and killing them will be all but impossible. May someone make a miracle, for it will be needed.

Overall: Cryptkeepers forced to retreat at massive losses. Solarus and Dantioch have reinforced Jubal Khan. Preparing a response to daemonic counteroffensives.
Recent Territorial Changes: Landing successful.
Notable Deaths: Harkor, Sister of Silence
Fortifications and Zone of Control: FOB and Landing Site.

Assassin Assets: 40 Vindicares, 5 Culexus

Kill Team Leader: Unnamed Warden
Commander: Kyr Vhalen
Notable Individuals: Hektor
Notable Assets:1 Sister of Silence, Solarus' Landing Bombs

Enemy Assets of Note: Mendicant Rota'giov Honored Daemon Prince of Nurgle, 1 Favored Great Unclean One, 4 Great Unclean Ones

Description: A mockery of a Dark Age hive world, its surface is covered with habitation. But that's where the similarities end, for the hives are coated in rot and rusting away. The hives themselves are filled with disease, daemons, and cultists. It's a nightmarish realm, and one that few will survive.

Overall: Landing attempted. Kill team KIA. Kyr Vhalen KIA. Vindicare KIA. Moderate casualties on retreat.
Recent Territorial Changes: N/A
Notable Deaths: Kyr Vhalen.
Fortifications and Zone of Control: N/A

Leader: Khan
Location: Daemonworld 40
Army Assets: 1.7 trillion guardsmen, 300 billion Solar Auxilia
Naval Assets: 20k Warships, Stormsword
Astartes Assets: 30000 White Scars
Leader: Perturabo + Volk
Location: Daemonworld 44
Army Assets: 1.7 trillion guardsmen, 300 billion Solar Auxilia
Naval Assets: 20k Warships, Iron Blood
Astartes Assets: 15000 Iron Warriors
Leader: Otto
Location: Daemonworld 24
Army Assets: 1.7 trillion guardsmen, 300 billion Solar Auxilia
Naval Assets: 20k Warships, Cherished Son
Astartes Assets: 16000 Wardens, 10000 Iron Warriors
Leader: Jubhal Khan
Location: Daemonworld 49
Army Assets: 1.7 trillion guardsmen, 300 billion Solar Auxilia
Naval Assets: 20k Warships
Astartes Assets: 25000 White Scars
 
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Because our overriding character trait is a desire to kick Chaos's shit in so hard it starts to literally come out it's mouth instead of just metaphorically.
 
@Daemon Hunter Question What do the letters beside 24, 37, 40 and 44 mean?

It's the rapid reaction forces at the end. O for Otto, J for Jubhal, P for Perturabo, K for Khan.

Now for how the actual war will go, basically I'll be rolling for each world every 3 months, and as a result of those rolls, I'll give options for the most critical worlds and you can decide how to handle those. Most of the worlds though will not be in your control. However, you'll always have a vote for Kesar each 3 months as that fits, that is unless there's one choice that's objectively the best, in which case I'll just have Kesar follow that one.
 
It's the rapid reaction forces at the end. O for Otto, J for Jubhal, P for Perturabo, K for Khan.

Now for how the actual war will go, basically I'll be rolling for each world every 3 months, and as a result of those rolls, I'll give options for the most critical worlds and you can decide how to handle those.
I think I'm being dumb but is it IRL 3 months? or in quest time 3 months?
 
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