Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Grandmaster Rune of Skill Effects


Grandmaster Rune of Skill Effects​

The Grandmaster Rune of Skill became available to us after clearing the Maelstrom by becoming the Anathema and becoming the best killer of Daemons in the galaxy, only surpassed by the Emperor against Chaos Champions. The Rune of Skill provides a boost to the best skill of the user but sadly the Rune of skill has to be personalized for the individual receiving it and so we will have to prioritize who make the rune for first.

To that end, I've asked Daemon for the effects of the Rune of Skill on basically every noteworthy individual in the Imperium and listed them out below.

Note that any or all of these could be subject to change in the future.



Kesar- Something daemon slaying related

Lion- Some insight into if people are loyal to him

Fulgrim- Better understanding of reasoning behind artistic decisions

Perturabo- Increases the effectiveness of his designs early in their development cycle

Khan- Instinctive sense of what his Legion is doing

Leman- Slight tie to the primal part of the warp

Dorn- Better able to understand weaknesses and defenses then for now

Konrad- makes his actions more muddled in ways that cause greater anxiety

Sanguinius- Better ability to read and understand Primarchs

Ferrus- Slightly more efficient forging

Mortarion- Gives him an extra few minutes of life if he dies

Magnus- perspective based warp knowledge is less limiting for understanding and get a better handle on esoteric aspects of the warp

Angron- Boosts the nails

Guilliman- Reduces inefficiency in his administrative work

Horus- Narratively able to read others better, from his brothers to his enemies.

Vulkan- Slightly more effective forging

Corvus- Gives a warning on when he's about to be seen while he's using stealth

Alpharius/Omegon- Danger sense for when bad things are about to happening, akin to genre savviness in a spy-thriller movie

Oriacarius- Will always avoid bad plans. Even with false info, plans will still be good.

Maticus- Makes it easier for him to intercept heroes/champions

Solarus- Reduced effect of crit fails on explosive checks

Doom Slayer- Makes it harder for armies to get away from him

Orion- Better control over Humility

Durante and Vergil- Decreased Warp presence

Baldur- Daemon won't say

Auro- Increased calmness of the warp near him

Abdul- Daemon won't say (Likely a general psychic ability improvement)

Aurelian- Reduces the effect of morale penalties

Bader- Better ability to understand mental trauma

Beltran- Increases the power of his pyromancy in unknown ways

Rikard- Easier to find cures/remedies to diseases

Amelia- Bonus to survival

Cypher- Hides his rolls

Elikas- Fakes traits to the thread as well

Luther- Better understanding of Lion

Merir Astelan- Better understanding of exterminating civilian populaces

Nemean- Autowins against enemy heroes if their duel bonus is a certain amount lower than his

Fabius- Increase impact of crits when researching biological stuff

Kaesoron- Makes his music slightly more audible

Rylanor- Increased activity, decreased resting time

Eidolon- Makes him more effective if he's been untouched

Thrallas- Increases crit effects

Lucius- Increased ability to get into duels

Dantioch- General increase in some command ability, not sure what

Forrix- Better civilian defensiveness

Kroeger- Reduced morale effect

Falk- General combat boost

Toramino- Command boost while defending/Can scale casualties while defending

Yesugei- General Divination Boost

Jubhal Khan- Better leadership when isolated

Kuveer- Improved geomancy

Bjorn- More killy

Jorin- Better rolls for Space Wolves combat in his vicinity

Ogvai- Increased trait gain/General command boost

Kva- Greater ability to tap into world spirits

Zunia- Dice rolls become slightly biased

Othere- Better at faking his relationships with other people

Sigismund- Bonus to killing traitors

Archamus- Bonus to understanding the situation at hand

The 700- Better teamwork

Sevatar- Better control of visions

Talos- Better control of visions

Malcharion- Better at fighting Astartes

Raldoran- Better understanding of Blood Angels

Azkaellon- More narrative control over how he loses a duel

Mkani Kano- Either a more powerful or a more controlled Blood Thirst

Arkhad- Improved boosts provided to Blood Angels

Nemedeus- Maximum wound penalty slightly decreased

The Ghoul- More health regen from eating people

Amadeus Ducaine- Bonus to mechanized units under command

Gabriel Sentar- More tanky

Shadrack Meduson- Better understanding of battlefield

Lorseon Unfleshed- Better repair ability

Karel Mach- Bonus to learning new things

Jebez Aug- More survivability

Typhon- Better suppresion of negative effects

Hadrabulas Vioss- boost to using NBC weapons

Nathaniel Garro- Better ability to get out of sticky situations

Ignatiius Gulgor- More toughness

Caipha Morga- Narrative minor boost to toughness

Erud Vahn- Increase toughness of augments

Ahriman-General psychic ability improvement

Amon- General psychic ability improvement

Tyrion- A more hidden soul

Sanakth- General psychic ability improvement

Iskander- General psychic ability improvement

Phosis T'kar- General psychic ability improvement

Auramagma- General psychic ability improvement

Atharva- General psychic ability improvement

Kharn- More killy

Lotarra Sarrin- Greater understanding of locations of things in fights

Hawkwood- Increases the amount of death he can cause on all sides in a fight.

Lhorke- General command boost

Varren- General combat boost

Vorias- Boost to psychic collaboration

Kargos- Better at settling conflict between World Eaters

Marius Gage- General strategic command improvement

Thiel- More cost effective

Ptolemy- Further reduce crit fail severity

Tylos Rubio- General boost to psychic capability/Can apply more of psyker bonus in melee (one or the other)

Arthron- Unarmed combat related

Abaddon- Dueling Bonus

Garviel- Command Improvement

Little Horus- Command Improvement

Torgaddon- Can apply command bonus during duels with a penalty.

T'Kell- Bonus to forging

Sigma- Intuitive understanding of a person

Artellus Numeon- Reduced casualties

Atesh Tarsas- makes wounds slightly less detrimental to him

Cassian Dracos- keeps a bit more of his skill as his sanity decreases

Umojen- Moar Fire!

Alvarex Maun- Better Battlefield Control

Solaro An- Better info gathering

Branne Nav- Better ambush ability

Agapito Nev- Improved spymaster skills

Gherith Ahrendi- Better chance to intercept blows meant for Corvus

Silence Squad- Boost to stealth skills

Aldritch- Better able to tell when someone is acting in good faith

Kelbor- Greater persuasiveness for tech priests.

Skullface- Increased number of lives saved

Eli- Unknown

Karcer Urial- Greater ability to handle charismatic and mental effects

Alden- Better ability to command tanks

Thrawn- Better understanding of opponents

Aleph- Better vision

Godfather- Better information analysis

Vandal- Better information analysis

Fury- Command related

Kara- Increased range for her weapon

Arkhas Fal- Something related to boarding

Tarasha Euten- Diplomacy boost with other humans

Ollanius Pius- Better ability to be underestimated

JAY (Man of Stone)- Defensive combat boost

Belisarius Cawl- Improved understanding of Astartes

Shadow Queen- The rune would fail in some manner

Constantin Valdor- General combat skill boost.

The Angel- More stringent requirements on who to not kill

Malcador- Malcador won't tell us

The Emperor of Mankind- Doesn't work

Requires meeting them to learn this knowledge.


Will be more difficult to make due to being non-human



Eldrad- Too skilled for the rune to work

Yvraine- unknown

Sachmis- unknown

Jain Zarr- unknown

Asurmen- unknown

Fuegan- unknown

Karandras- unknown

The Last- unknown

Exalted- Always Deepens ties to their God, including Undivided Daemons.
 
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Eldar Hero Traits
Here is the next info post revealing the traits of the Eldar to the thread in a sensible manner.

Eldrad
Immune to plagues below Exalted tier.
Heals 2 wounds a turn.
If unengaged in a duel heal all wounds he has taken.
Auto rolls a 90 vs 20 for the scene if he chooses
+200 to duels
+50 anti-daemon
Narrative' CR
In Escapes, rolls against just one enemy
+50 to Eldar rolls when near
Can be possessed by Cegorach at full power. Both die if used.
Negate All Rerolls for Opponents Except for Gods. +100 to Divination. +80 against Diviners. +50 to Harlequin Rolls When Present
No penalties from having many diviners obscure his vision
5 rerolls
Can attack through time
Sword of Vaul - +50 Combat, upgrades trait 2 to auto 95 vs 5

Maevali
+20 to diplomacy
+80 intimidation
+100 to escape rolls

Yvraine
+40 when doing things for the Eldar
+100 to duels
+50 to command
Can command and duel at the same time
Can't crit fail
1 reroll always

Crystal Dragons
Quadruple wound threshold
Immune to nonheroes and weapons below cyclonics
Can disengage after 1 round at will
If attacked, first round of a duel occurs instantly
Cannot be slowed by terrain, obstacles, enemies below Titan size
+100 to command when on the defensive

Morianne
"Gamma" psyker
Rerolls if they should die
1 reroll always
+20 to divination to start a favorable fight

The Last
Perpetual, gets reborn as an infant
Max relationship of 0.
Absurdly untalented - Drastically reduce trait gain
+150 to duels
Alpha psyker
If no hero engages him, instantly kills armies
If a hero engages him, kills 200 million enemies a round

Light Troupe Leader
Invert Wound Penalties
When he would die, instead give a +50 to combat. If he loses by 1, he dies.
During combat, can choose to set a single roll to 50 vs 50.
Negate one deathblow

Twilight Troupe Leader
+40 to commander rolls they send out
+30 to rolls when there is no plan
Knows optimal decisions to make when commanding
Understands expected outcomes of the decisions they make before they occur

Dark Troupe Leader
-30 to enemy rolls
-50 to diplomacy, +100 to convincing someone to do something (threats)
+10 to resisting rituals

Pagliacci the Joyles
Memory manip self
Memory manip others
Antimemetics on who they are
Security Bonus
War in Heaven memories implanted

Solitair Leader
Can disengage during the first round of combat at will. Applies once per battle.
Can take twenty times normal success rate to autosucceed at stealth checks
Triple ambush bonuses
If target survives initial round, considered to roll a 2 for all rounds afterwards.
Can choose who is wounded in duels
Double wounds inflicted, total of 1 wound

Twilight Troupe Daemon Manipulator
Can bind daemons(Has 2 KoS, 1 GUO, 1 Bloodthirster)

Light Troupe Hero
+80 to combat
Exhaustion hits in 2 rounds rather than 12
Negate bonuses for psykers
Immune to damage from nonheroes while not exhausted
Inflicts 1 wound a round if uninjured/not Exhausted
+20 to Eldar rolls when present
Negate morale penalties if she's fought alongside the group before
Cult of Xenos followers

Light Troupe Hero
Prodigy - Increased trait gain

Light Troupe Hero
Master Teacher - Increased trait gain for trainnees
Autolosses combat, stealth, perception, command, espionage rolls
Know Yourself - Can remove negative traits far easier
Master of Eldar culture, knows it inside and out

Twilight Troupe Hero
Immune to nonpsychic weapons (heroes count as pyschic weaponry)
Unable to wound enemies.
Apply a special counter of +5 every day. When it matches enemy CR. They go ireedemably insane. Goes insane along the way as well.

Twilight Troupe Hero
+100 to hiding what side they're on

Twilight Troupe Hero
Has (Joy, Anger, Sadness, Guilt, Despair, Hope) a set of 5 themes corresponding to 5 heroes they can copy at a malus to their rolls. They are The All Might Eldar, Doom Slayer, The Last, Amelia in Last Stand, Morianne. Guilt is him. (the Masks have to be alive to reflect/use)

Twilight Troupe Hero
+20 bodyguard force
+60 to command
Negates stratetic, tactical, and personal surprise

Twilight Troupe Hero
Favorite Target of Cegorach - Pranked by Cegorach constantly. Immune to exhaustion. Perpetually frazzled/paranoid. Autofails rolls against Cegorach if related to preventing being pranked
Expert of Deception - Negate ??? vs Cegorach. +50 vs Cegorach. +100 to trickery.
3 rerolls related to trickery (must be pseudo prank related)

Dark Troupe Hero
-50 to enemy CRM
ultiply civilian casualties and infrastructure damage by 20
Auto escapes after 4 rounds
+80 intimidation
Understands enemy culture well

Dark Troupe Hero
Can extend combat by a factor of 8
Doubles delay lengths they inflict
Reduce effect of success and failure

Dark Troupe Hero
Immune to interrogation
Cannot fall during interrogations as the interrogator
Doesn't roll during interrogations. Instead succeeds at a mathematical rate
No negatives from extended torture sessions

Dark Troupe Hero
Bonus against those worse than themselves
Can make psychic contracts

Dark Troupe Hero
CR check when talking with others. If she succeeds, permanent - 10CR for other party

Craftworld hero
+20 to all Eldar rolls when present
+60 antidaemon
+20 to escaping
+20 to stealth

Craftworld hero
Primarch grade wraithbone artificer

Craftworld hero
+40 to commanding trap based defenses
+40 to last stands

Craftworld hero
Always has 1 reroll

Somnyx
Randomly chooses what they do, negate all divination bonuses against them
+50 to combat
+40 to command
 
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Daemons of Chaos

Daemons of Chaos

Exalted: +250
Honored: +120
Favored: +80
Greater: +40
Herald: +30
Lesser: +20

Tzeentchian: Reroll all rolls
Khornate: +40 to combat on top of normal bonuses
Nurgle: Double wounds
Slaanesh: Generally has an extra trait
Undivided: No inherent bonuses but are more intelligent and have the highest growth potential

Note that daemons tend to gain a lot of traits as they increase in rank, so they can be significantly more dangerous than what the numbers can indicate

Exalted

Kairos Fateweaver: Killed by Kesar Dorlin


The Changeling: Killed by Kesar Dorlin


Aetaos'rau'keres: Killed by Konrad Curze


Sarthorael: ?????


Ghargatuloth: ?????


M'Kachan: ?????


Aca'Stag'Neizz: ?????
The Storm - Attacks all hero units at once when at a distance. Max range is continental.


3 more unknown Exalted Daemons

Below Exalted
????

Note that Khornate daemon traits are constantly in flux due to rapid trait gain from the Blood and Thunder War.

Exalted

Skulltaker:
Roll individually against everyone in a duel
Invert Number Bonuses
Gains a +50 per tier of type of enemy killed, escalates (currently +150, upgrades on Astartes hero kill)
Khornates cannot retreat while present, +200 last stand bonus to Khornates
????????? x3
Negates psyker abilities
Immune to exhaustion
Divide wounds taken by 8
Negate wound penalties
-20 per hour Skulltaker hasn't killed someone

The only known alive non-Undivided Exalted daemon who is all but guaranteed to kill Kesar in a 1 vs 1 scenario


Skarbrand:
Autokills nonheroes
Can reduce duel times against nonheroes to 1 minute
Multiply kills by 10k
Negate crits for and against
Cannot retreat, cannot strategize
-20% true death chance
8 traits suppressed by rage

Sane Skarbrand would be more powerful than Skulltaker


Ka'Bandha: ?????
negates two of the opponents trait


An'ggrath: ?????
Defensive bonuses of some kind
Large maluses when facing heroes

Would lose to Maticus in a duel




Vasu-Senar:
+400 to combat
Escalating +10 per round. Cap of +80
+40 against enemies with a stronger bonus than him. -20 against those with a lower bonus.
-50% true death chance
+40 to Khornate rolls while present
+40 morale bonus
Increased trait gain
Narrative honor in duels
+40 to diplomacy


Br'Odural:
+250 to combat
Invert Number Bonuses
Roll individually against everyone in a duel
-40 to attempts to run from him
-40 against swarms, +40 when outnumbered by heroes
Quadruples wounds inflicted if opponents try to run
Captures souls on kill if in a one on one
+160 to finding enemies
Cannot be taken by surprise
Reduce psyker abilities by half

Karanak: ?????


Doombreed (Daemon Prince):
+400 to combat
-100% true death chance
Multiply army casualties by 8 on both sides
+160 when acting as a general
Increases cohesion of Khornate armies
Applies general bonus on a larger scale

Below Exalted


The Hunter: Unknown, Pinnacle Honored level

The Blood Weaver, Khornate Lord of Change: Unknown, Honored level

?????

Exalted


Qaramar, He Who Is Not Yet Exalted:
The End - Cannot truly die unless someone enters his own realm and faces him there. Within it, his true death chance is normal.
The March of Time - If unwounded in a round, heal 7 wounds provided the wounds would not true death him if it killed him within his realm
Rot-Lord - Has 7 rerolls for a duel to use when desired. Cannot reroll 1s.
Sturdy - Doubled wound thresholds
Enduring - Halve wound penalties
Untiring - Immune to Exhaustion
Reaper of Men - Double Enemy Casualties within his presence
The Return - +5 to dueling rolls every time he faces the same opponent (stacks)


Ku'gath:
Multiply wound threshold by 4.
Gains a +10 per round. -25 to combat.
Inverts Exhaustion. No limit to bonuses gained this way theoeretically.
Negate two enemy traits.
Quadruple Disease Bonuses.
+50 to command.
Any roll with seven counts as a crit success for them.
Any roll with a seven counts as a crit failure for his opponent.
Increase rank of diseases he makes by one.
Double Wound Total.
Enemy Rerolls Crits


Qogbeth: ?????


Gangrel: ?????
+100 to command
Double Wound Thresholds


The Nuckelavee:
Immune to exhaustion.
Can only be wounded by heroes.
Enemy wound thresholds decreased to 10.
Quadruple Wound Threshold.
Autowins duels against warp creatures with a smaller combat bonus than it.
Against nonheroes automatically considered to roll a 70 vs 7.
Double Disease Bonus.
+75 to combat
Takes a trait from every Exalted Level Opponent they Kill.
+100 while on the Mither's homeworld
77% chance of true killing opponents


Bubondubon:
+50 when defending Nurgle's domain, -25 to combat
Immune to Exhaustion.
Negates wound penalties.
Double Wounds. 20 wounds total.
+50 to nearby Nurgle forces
+20 to other Unclean Ones in duels while present


Scabeiathrax:
Nonheroes he wounds instantly die.
Applies his bonus to army combat even while in duels.
Multiplies enemy casualties by 7.
Doubled wound thresholds.
Halved Wound Penalties.
Heal 1 wound per round.
Any roll of theirs with a seven counts as a crit success for them. Any roll of their opponents with a seven counts as a crit failure for them.
Dies seven rounds after he reaches -200 wounds.
Mechanical Opponents Suffer a Wound Each Round
+225 combat bonus


Tsaw-Raah:
Ignores First Killing Blow
Divide wound penalties by five.
Immune to exhaustion.
Can only be wounded by heroes.
Multiply Wounds by 10. Up to -200 (100 wounds). -50 to combat.
Max wound penalty of -50.
Increase round length by a factor of seven.
Negate one enemy trait.


Nurgle's Manor: ?????
Quadrupled wound thresholds

Below Exalted

?????

Exalted


Manada-Sija: ?????
Perfection Personified - Reroll all dice if below 25.
+20 against Khornates
Always Another One - 1/4 attacks automatically miss
+230 for combat
1/4 chance to negate wounds
Doubles the time it takes them to die when they do lose


N'kari: ?????


Syll'Esske: ?????


Shalaxi Hellblade: ?????
+250 for combat
+20 to rolls each round. Caps at 80. After which reduces cap bonuses for enemy bonus growth by 10 each round to a minimum of zero



Zarakynel: ?????


Kyriss: ?????



Below Exalted
The Masque: Pinnacle Honored+ level

?????

Exalted


Be'lakor: Unknown, at least Emperor+/Cegorach level.


Drach'nyen: Unknown, at least Emperor level.


Mathlaan: Unknown, at least Emperor+/Cegorach level in the Warp, closer to standard Exalted in the materium.


Vashtorr: Unknown, at least Emperor+/Cegorach level.


Oblivion: Killed by Maticus Ventamedes
+250 to combat
Double Wound Totals
+10 to wound threhold
Regains a trait a day (Total of 8)
Regained traits would have included abilities such as decreasing true death chance, increasing enemy true death chance, and constant cr checks

Below Exalted
The Black Covenants

The Promised Prince: Honored
+155 total combat bonus
+80 to command
Reroll personal rolls for combat/stealth
Tier 2 Vampire (The Angel, The Red Thirst)
The Angel - Minor narrative bonus to swaying people to his viewpoint
The Red Thirst - Can heal by drinking blood/eating human flesh. Applies stacking insanity to do so.
+40 to diplomacy
+20 to Blood Angel combat rolls when present
Reduce casualties by half when in command
Increase main commander bonus if assiting by an amount depending on their relationship
Half negative morale effects

Malachiel:
+20 to combat against Wardens
Reroll both his dice and his opponent's dice when he would die
+20 to combat checks
+100 to corruption
2 rerolls per year.
Only applies to battles and such.
He used to have 3 other blessings, but he lost that when he was revived.


Omar:
Rerolls all dice
+20 against Beltran
+20 when engaging enemies on his own initiative





Note: Unfortunately, a lot of the daemons on this list either aren't yet fluffed out or we don't even know the names of. However, I felt that it would be better to at least start tracking who they are.
 
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Discord Q&A
Alright, I will compile all the Q&A stuff into one post for now.

1. What would Corvus be facing from Malcador and Thunder-Warriors kept in stasis, the Sisters of Silence with their Knight-Commander? Like numbers-wise?
A: For that, around a thousand Thunder Warriors and 100 Sisters of Silence

1a. What would happen to Venus if Malcador found/caught it?
A: He'd kill it with extreme prejudice

2. What does being a sorta Half-Eldar god mean for Venus? Can they protect Eldar souls? Or Elf souls?
A: Sadly no

4. I forgot to ask, but what physical attributes has Venus now taken on? Like hair and eye color? Have her ears become slightly elongated being half-eldar? She could make for an interesting baseline description for what most half-Eldar look like.
A: She's got ears in between Eldar and human. Tends to have shifting hair and eye color depending on what the person in question finds most attractive. Venus ironically is going to be considered one of the most dangerous gods by Ravenloft due to some of the stuff she can do

6. Venus learned quite a bit from Sachmis regarding specific emotional traits, but she was also running through Corvus's mind. Does this stand to reason then that her mentality balanced out because Corvus was a much more balanced individual?
A: It does, if he wasn't the first target, she'd be a fair bit more unstable

8. You mentioned this bit: A goddess of explosions, formed from such things as the fear of orbital fire which was a big issue during the end of the DAoT and a lot of the Age of Strife. I think I know where she might be born, somewhere within the Desolation region.
A: That she will be

12. Can 'true death' be inflicted on a god not of Chaos? I assume so, but what would be the consequences of such an action?
A: It can be and unknown

15, What exactly is the plan for Venus?
A: Start a war or two, have people fall in love with her, get some worshippers, build up her cult

8. yesterday you said that the greek/roman pantheon is all sorts of fuck because of what happen and because Venus is kind of taking the place of mars but can you expand on what that means and how will affect them?
A: Basically it means that said pantheon is going to have a bit of a civil war when its born due to the issues they'd have with the situation at hand

8c. I don't supposed Venus could be convinced to step down from head of the pantheon?
A: It'd require one hell of a negotiator

16: can Venus at all work with that power drain that Cegorach has placed on Slaanesh? Wondering if recent events have changed that at all.
A: They can't; it's not their specialty

8d.is Hephaestus the only greek/roman god that is not coming back?
A: That and Mars/Ares due to the Void Dragon

8e.that makes sense but wouldn't that fix the power void a bit since mars can't come back because he got eaten and Venus got his Domain on the Pantheon doesn't that mend that a bit?
A: It's more that Jupiter doesn't want Venus to be at his level

22. so what is a conceptual god compared to a religious god?
A: Conceptual gods draw their power directly from a concept being acknowledged. Religious gods get their power from worship directly

7. how much will exploiting the maelstrom relive the economic crisis?
A: Not at all, the Maelstrom exploitation will occur over the course of decades to centuries. Not in the timespan needed for the short term

2. How are the Eldar in general gonna react to Venus?
A: A hell of a lot of spiritual debate

5. Aside from Love and War, did Venus pick up any other domains?
A: She didn't

11. What does Davin see when he looks at Venus? Considering he's a Blank and all.
A: A nondescript humanoid figure without any notable features

14. For Kesar's tier 7, would the Eldar be willing to help with that?
A: Depends on circumstances

16. Let's say that Venus actually got to meet with Angron. She likely can't do anything for him, at least regarding the nails, but if she was able to encounter him and Angron didn't just go fucking berserk...what exactly could she give or do for him before his death? And I don't mean anything sexual-related.
A: She'd say it's a private thing for his ears only

17. What percent of a Chaos God was Chaos Horus equal to?
A: 10%

17a. What about Chaos Kesar
A: 50%

17b. Chaos Abaddon?
A: In 40k? 5%

18. what happens to Heroes when Kesar gets psychic powers unlocked?
A: Nothing really

2. how's Perturabo's research in AI is going?
A: Nothing rolled yet

3. how far is Dorn in building in the Imperial Palace?
A: 5. Just finished the Stage 1 defenses'

8. what level of normal CR would render Narrative CR ineffective
A: Depends on the circumstances

9. what is the Squat base CR
A: Base? +5 to human's +0

3. Which two Chaos Gods does Maticus still need to kill a greater daemon of for tier 5?
A: Khorne and Slaanesh iirc

1. What happened here?
"And for the soul stones, one can turn souls from Eldar to human, leaving behind the energy for one to consume."

"That seems awfully convenient," Kesar slowly said. "Have you … done this before?"

"Not with Eldar," the Emperor said slowly, "I have with other warp beings, however."

"What happened to them?"

"They escaped into the warp," came the answer, "so I'm afraid I don't know."
A: The conversation will extend into the next update, and Kesar's response here is the best timing to choose the vote. So there's more to the talk later on

2. How many Shards of Khaine were used for the Primarchs?
A: One

3. Wait, since Kesar isn't using it... can we send that Daemonsbane Eldar Mask to someone else?
A: You will be yes

5. Also, when would be able to do research again, tech or runes, when Kesar awakens his powers?
A: Next turn, so the usual

10. How shady is Kesar and the 11th Viewed as from the perception of the following:
10a. Normal Humans
10b. Imperial Military
10c. Nobles
10d. Mechanicus
10e. The actual spies
10f. Other Astartes and Primarchs
A: Not at all
Notably
Minorly
Minorly
Moderately
Not at all


14. how does psyker pushing interact with Narrative CR
A: They still roll against CR, but rather than mental contamination, it's outright physical deterioration albeit at a bonus

15. does Pushing basically give the psyker the bonus/malus of the rank they are acting as so to speak?
A: To an extent yes

16. is Pushing a flat 1 rank or is there a degree of interranks where they go from Gamma to half step Beta instead of full Beta for example
A: There's intermediates, but in practice if you push you don't control that aspect

17. is it impossible or just really time consuming to train our librarians to use their powers in melee duels
A: Really time consuming

28. Oh yeah, interested to see the traits for everyone after the heist.
A:Corvus: +10 to rolls when fighting with or against Gods
Sachmis: Double effect of Venus' blessings and curses when applied through her
Alcar: Force enemy diviners to take twice as long to divine things he is actively shielding
Lockcraft: Majorly increased knowledge gain when interacting/studying gods


28c. Also I thought the initial idea for Corvus's trait was that he could come up with plans on the fly and in chaotic situations?
A: It was, but then he rolled poorly for the trait gain, so I gave him this and made it so that he's effectively banking XP for that trait in question

4a. So, say, Thunder Warrior Genome only requires 1 year? As with this one year is already done, and it has another omake cutting two years. So since Grandmaster is 4 years... now it's one year?
A: Maybe? I'd have to check

2. How much would this help support Perturabo with his AI research he's doing?
"Augmenting the Machine Spirit – Grandmaster : Requires Machine Spirit Understanding"
A: Unknown

4. Something that caught my attention while writing up this new omake. Serah Haillenarte had the blood of a Venusian Sultana and was the one that kept the Shard of Khaine within Sol. This stands to reason then that Serah knew the Emperor. What was their relation?
A: Child of a close acquaintance of the Emperor. Said acquaintance was essentially Emps' initial pick for one of his main subordinates. But then they wound up dying in Sol due to hostile actors

4c. Like someone on the level of Malc and Valdor?
A: A step below in skill and friendship. But still one of the people he was far closer to than normal.

6. can we make some psychic-enhancing object for Kesar's connections ability?
A: it'd be a bit tricky to make

6a. How much would such a thing be able to boost Kesar?
6b. Could Magnus help create such a thing?
A: Unknown and likely yes

12. Switching gears for a moment to focus on the omake. What exactly would Eldrad give as reasonings to not have Corvus know about hybrid gods aside from the idea of "We really shouldn't be trying to meld different gods together."
A: It's one of those things were it goes wrong 99% of the time in ways that are horrific. And the chance of hybrid gods being formed increases when people involved in the birth of gods know about the possibility. It's one of things where if you believe this might happen, it makes that chance larger.

12a. Corvus: Well, I didn't go into this thinking about making a hybrid god.

Eldrad: You didn't, but Sachmis was likely thinking along the lines of something else hybrid-related.

Corvus: ...shit.
A: Yep, that did play a part (it didn't at the time but fits rather well as a partial explanation)

12b. Oh my god, I just realised Venus could have a lot of demigods with humans and Eldar too.
A: That they could yes

12c.wait are demigods now possible?
A: Adopted, not by blood though

15. Oh, also, is the thing about the Psi Architecture mentioned here still true?
"34. Psi Architecture Tech Tree, how does that tech tree work with Magnus's own stuff relating to Warding and buildings tech

34. For that, it is effectively creating building in the shape of runes. Synergizes well with Magnus' own things."
A: It's been adjusted in how it works. Now it's more causing warp energy to flow through structures in specific ways

15a. Wait a minute... how would this work in conjunction with Volumetric Runes?

Runic Winds instead of Geomantic Webs
A: It'd help out

17. Wait a tick, didn't Emps technically make a bunch of hybrids with the Primarchs or would Eldrad point out upon learning that "You are using the shard like a power source...considering what you just described with Venus, it's the same principal but safely applied.
A: Pretty much, that and it's diluted. It's around 0.1% of an Eldar God mixed with something like 40 human gods

17a. How much of Khaine's power did Venus absorb anyway?
A: 0.1%

19. I just realized, Corvus and Sachmis and more importantly Venus actually beat the 99% fail rate for the hybrid god thing.
A: They did yes, had Khaine not rolled a 1, it'd have ended with more painful results

19b. Corvus: Huh, once in a life time event?

Eldrad: More like once in an eon.
A: Genuinely accurate

18ea. Those dastardly Eldar, bringing back human gods just to distract the Imperial Army and higher ups of the Imperium. Probably going to have gods work on Primarch domains too. Next thing ya know, they'll do this so civil war gets potentially worse so Malcador and the Emperor can't afford to get rid of them... or when the Eldar attack, do so with overwhelming divine support for their proxies. /s
A: This is genuinely what he (Malcador) thinks

20. It's staggering to imagine how Venus, influence by Sachmis and Corvus, but also her domains of love and war, is pretty much the type of goddess that can literally appeal to any type of soldier.

From the fucking rowdiest conscripts to the most prim and proper professional soldiers. She's always a 10/10 in their eyes. So yeah, no wonder the cults are going to spread like crazy.
A: 20. Yep, it's a terrifyingly effective method unless you treat it like chaos corruption via a daemonworld

1. Interesting theory that I just came up with, but can a mortal who spends a considerable amount of time with a god or in their personal domain start to develop quirks or habits that could be associated with the god even if they don't believe in them? Like a quasi-cultural osmosis, albeit unconsciously.
A: They would yes

5. Is Shai-Tan a thing or not considering Morningstar is a thing now?
A: They are a thing still

7. Basically make Vashtorr the closest a single individual can come to being the Satan figure of the Mechanicus. Use him as an opportunity/excuse to flesh out the Machine Cult's faith like how the Imperial Creed has been. You could have Cogboy equivalents to the Sisters of Battle with their own Acts of Faith or an elite order of Techsorcists who have dedicated themselves to their purpose so much that they can cause Chaos tech to go into seizures mid-battle with holy code words. Give the Machine God some spotlight, y'know?
A: That would work well for him

1a. Huh, I wonder what the humans living in the Black Library are like these days.
A: It hasn't been long enough for them to notice yet, but over time they're going to be a fair bit more eccentric

4. So Jupiter is likely going to be based on Orus because that was what Corvus has planned, but where will Venus go? She can't go back to the world of her namesake, so where exactly can she establish her powerbase? I think the plan was her to go with Sachmis to her new pirate empire and setup a base of operation, but I suppose there is also the opportunity to help Sachmis and Corvus with getting the megastructure from the Ulwarth and establishing her prescene there.
A: At the moment that's in flux. Cegorach offered an isolated section of the Webway but Venus didn't like that that much.

5. Given how a Venus cult will propagate across the IA, I am assuming she just approaches the soldiers and officers from within dreams?
A: That is one of the methods she'll use

7. Crazy thought, but will there benn an unintentional side effect of Eli approving all Primarch project funding to help reduce tensions between the "Rebel" and loyalist factions because they aren't going to feel like the government is intentionally hamstringing one side?
A: There's a chance of that

21a. Magnus is working on his Portal Maze? How is that going?
A: He is, at the moment he's worked on shoring up the parts of the Prosperan Webway he's made

23. does Kesar keep unused runes on him in the event he needs to slap down a purity rune on somethink or someone
A: He does although he's got a purity rune in his armor already

10: If you were to rank the Primarchs in terms of how much they have contributed to scientific research, where would Kesar be?
A: I would say roughly fifth, but it depends on how you choose to rank them. Ahead of him would be Magnus, Perturabo, Ferrus, and Vulkan

11. I take it most Eldar sort of just *stare* at Venus, unsure what to make of her. She's not "ugly" from a physical standpoint, but something about her feels a little uncanny valley in some respects.
A: Pretty much, the best description would be like finding a catgirl IRL

11b. Of all possible ways you could have descvribed this, why would you call what was already a half-alien love goddess that she looks like a catgirl for the elves?
A: It's where my mind went immediately in full honesty. And it fit

15. I really want to see Venus meet with Morianne. I have to imagine there is a weird disconnet there as well due to Morianne's nature.
A: The best answer to what happens there is Venus' form begins glitching

16. Wait, hang on... Sachmis used to be basically a maid, right?

Is she now Venus's maid?
A: …Maybe

18. I have a genius idea.

Venus was offered an empty part of the Webway, but rejected that yeah?

The dream-cats this turn. Send them all there.

Venus can truly become the ultimate catgirl elf goddess, you furry.
A: Well uh, hmm, I mean. It'd work?

18a. why the fuck would you agree to this.

18b. how would it work? i have to know.

18c. could not think of a reason it would not work huh?
A: Because TLP, like reality, has no guard rails
18b. For that, you essentially cause that portion of the Webway to follow dream logic rather than normal logic
18c. Pretty much


18e. so, essentially, cegorach finds this old greco-roman god who's doubly caprious because goddamn why the hell did sachmis have to imprint her mind on a goddess like this?

here's this abandoned parking lot of a super pocket dimension, you can crash there if ya like? no? shit, dammit, i need to keep an eye on her assets- i mean this asset of a goddess. what do i do.

oh shit, the eternal wardens who i'm trying to ally has found a gigantic horde of dream cats? and the dream cats lost their home and are otherwise pretty chill?

five birds, one stone. distract the goddess with endless cats and make her happy with them, awesome. turn that pretty unused webway place into an awesome dreamland filled with amazing cats? fuck yeah. those same cats can also help eldar with their powers and be very happy with this? triple combo. eternal wardens grateful that this problem is solved? masterplan. this is extremely funny? best reason.
A: Proof that Cegorach is just winging it

18f. hey, remember this?

"SleepMode — Yesterday at 4:01 AM
Given how a Venus cult will propagate across the IA, I am assuming she just approaches the soldiers and officers from within dreams?

DaemonHunter — Yesterday at 12:30 PM
5. That is one of the methods she'll use"

how much would the dream-cats help?

18g. also, like, seriously how good would this whold idea really be with the venus + cats plan?
A: ...oh, oh my. They'd help quite a bit

22. So how much convincing does Eldrad or Cegorach need to give her to go with this plan?
A: Not that much provided they offer assistance with herding the cats

2. It says a lot about TLP's metaphysics and general possibility for crazy stuff that the idea that a shard of canon Magnus the Red (apparently reflecting his desire for lost knowledge) traveling to the past, merging with King Cadmus and turning him into a Perpetual that was then used as an ingredient to help create Magnus the Red in the first place being actually possible as a scenario.
A: I can confirm that it is

4. What would Venus say if she saw Clint? How would she describe the Timeless Army/March of Eons?
A: "Are you open to recruitment? It's rare to see someone as dedicated to war as you."

5. Technically speaking, could Venus with the dream-cats be able to manage to spread her divine worship to a Forge-World with said Warp Xenos cats?

I ask because I want to accuse you of making a 'dreamy' catgirl half-elf love goddess who can spread her cult by fucking 40k lolcat memes.
A: Well, technically yes

8. This is the stupidest possible accidental foreshadowing I have noticed for TLP, relating to the Venus dream-cat idea.

Venus has nothing to do with cats irl.

However, gods and goddesses related to cats do exist. Such as Bastet, Freyja and Kek and so on.

...

Sekhmet is an Egyptian goddess depicted with a Lion's head.

Sekhmet is also known as Sachmis.

Venus got Sachmis, so now she can get cats.
A: This is the funniest shit

6b. I assume that they'd want an amazing new home, Webway makes that a check, and then a source of food. Their food is dreams and ideas, so I assume that they'd eat Eldar dreams and such. Maybe ideas from Commorragh, actually. For using human dreams to spread Venus's worship... clearly, they'd something stronger to sweeten the deal.

What would be something that Venus or the Eldar could offer that would be welcomed by the cruel cat overlords of the Webway?
A: Solitaire dreams, those would be a highly unique experience

9. So, Venus is gonna head to the Zanzibar League at some point right? Literally that is a place that will worship her because she's the goddess of victory, war, and prostitutes.
A: That is one of the things on her to do list yes

2. Aside from becoming gods, did Alpharius Omegon going through the Well of Eternity affect their Legion at all?
A: Not that you know of, then again you don't know much about how their Legion is like

3. Passing this along:

"Mysterio: remind me again one thing we can do with our newfound pysker power is be a supportive unit? by that I mean boost others CR as well as combat ability?
TinyGladiator: Largely, it also helps with rune-making too.
Mysterio: now I can't recall if this is another thing we can do but was it possible to teleport but only to those we have a very close connection/relationship with?"
A: It's unlikely

8. I realise this probably isn't true, but in the Mechanicum novel there is a vision of the Void Dragon where the great beast devours maidens that are sacrificed by other humans to appease the horrific monster.

While it is noted in text to be more of a metaphor than reality, and Blanks obviously can manifest for anyone when they're born, this makes me wonder if this reflects at all to the mysterious origin of the Sisters of Silence.
A: Oh I like that actually, it's pretty fun

18. Not sure if I asked this before, but how did that ritual sacrifice god ascend in the first place?
A: Through a massive ritual they performed with a few hundred k sacrifices that ascended them

19. Also, it's interesting that the Ritual Sacrifice god managed to ascend while only partially having their domain. Is that something more unique to how widespread and powerful that domain is, or can, say, Alpharius Omegon ascend Sigma by sharing the domain of Espionage or something?
A: More unique to that domain

20. So Errorum is effectively a god that exists in an alternate timeline in TLP?
A: They are yes

20a. So what happens now, though? Lockcraft effectively told the warp of this timeline that "Oh yeah, there is this god you might not have heard about" and the False Shell is technically a thing now.
A: For that, there's an alternate timeline out there where people are rather confused as to why Errorum is the way that they are. As well as Ravenloft being about to experience some extremely fucky things happenning with the False Shell that neither they nor Cegorach expected.

19a. Who else has the ritual sacrifice domain, then?
A: Be'lakor, a handful of other daemons, Emps, but most of it is free floating

22. Also, is Cegorach's power growing in certain instances? Like his ability to multi-task via puppets like with Jean Dazzle?
A: It's less that their power is growing, and more their worship base is growing

20aa. Wait a minute...did Ravenloft in our timeline accidently empower a god in *different* timeline?
A: 20aa. They did yes, it's why it actually worked. If they hadn't done so, then it'd have been seen through by Emps

23. Ravenloft learns about this cross-timeline contamination effect. They do whatever is possible to prevent Orks and Khornates in other timelines learning about the BTW.
A: I will say that Cegorach has in fact already been working on this. As has Tzeentch

24. Wait a minute, with his own power and perhaps the Skeleton Key... could Corvus hear whispers from himself? From another timeline?
A: There are places where that occurs. However, those situations are ludicrously dangerous.

24a. The Skeleton Key is slowly becoming an actual reality hack ability if you can locate the universal depository of general knowledge and suddenly you are looking into weird alternate timelines for info
A: Similarly, it is something that it can do, however it's a bit like openning a door blindly. You have no idea what's on the other side.

24c. At some point the Ordo Chronous equviliant in TLP is going to show. That is unless Ravenloft is slowly becoming the founders of whatever temporal defense force is forming in TLP.
A: Odds are even then they'll still show up. It's just it'll be the Ordo from another timeline

24e. so Auro is on the hit list for this time line protection group since he was the first one to do cross timeline fuckery
A: Depends on which group it is. Some of them yes, some of them no, some of them both

1. I realise something.

The 'solar system' of Sixty-Three-Nineteen is said to be divine in nature, a godspore conglomerate in my own words, from a diffused godspore of Sol itself. Which has been somewhat used by the current 'Emperor of Mankind' upon 'Terra'.

I asked before if Venus's rebirth could affect the Sixty-Three-Nineteen Venus if the heist worked. With such a crazy, unexpected rebirth, has something more noticeable occurred?

1a. Worse yet, could the real Emperor of Mankind and such use the fake Venus as a divination focus for the real Venus (goddess)?
A: 1. It has yes. Namely that Venus now has a daemon on it
1a. They could yes

7. how do psyker familiars work?
A: That's a very hard question to ask

8. what is Kesars bonus in duels vs Daemons
A: Base of +275, but he often gets an intangible bonus for various attributes that's hidden. Usually that results in a +325

9. how does overkill work with True Death for Exalted daemons
A: If you roll over a certain amount during the roll where they die, then they get true killed. Said number varies from daemon to daemon

15. How much of a chance, is it that we get another Aleph or maelstrom situation after our 10 years with emp?
A: Low

15a. Does that mean then that the twins are going to do something incredibly risky and dangerous then, and ask us for help?
A: Perhaps, perhaps not

1. Huh, could we ask the Emperor to help make this Primal Rune? I'm sure he'd like to have one.

"Purification?
Effect: Boost to purification.

Requirement: Ask someone other than Kesar who has purified a holy artefact of a Chaos God help create this./Ask the Emperor of Mankind to help create this."
A: You can ask

2. can psykers create minor warp sprites by gathering and refining raw warp energy?
A: Not really how it works

3. Since we're gonna be stuck on Terra for a couple decades, are we gonna be able to meet Emps while we're here to sort out all the Rune stuff?
A: You'd have to see if he's available for that

4. if the First Daemon Princes had not been removed what would that have resulted in?
A: An exponentially more dangerous chaos. One that actually had highly experienced daemons with ambition and flexibility

5. So just to be clear, with the exception of Be'lakor himself, have all of the first daemon princes of the Chaos Gods died?
A: They have yes

5a.Actually, what about Slaanesh's first Daemon Princes? Did they all get shanked by Ceg or are they still around?
A: Killed by Kurnuous

6. How many new space marines per turn do we get ?
A: It varies based on your number, logistics, and recruitment, but around 50k or so

7. Oh are we going to work on the Geneseed with the Emperor and Fabius during our stay at terra?
A: There is a possibility

12. I was just wondering what 'holy artefact of a Chaos God' that the Emperor cleansed, allowing him to create this Rune. Probably a lot, but I just realised... would Kesar's chaos wounds count?
A: It would if it was completed, which it wasn't

12a. Huh, then what did the Emperor manage to cleanse in the past out of curiosity? It wasn't the Maelstrom, was it?
A: chaotic STCs with a daemon in them

13. You said before that a Runic Wind in an area would let more runes be made easier there, and certain other stuff to happen.

Roughly speaking, if we made a bunch of volumetric runes of fire in... say, the Rune World, how much would that help the Rune World for that particular runic type?
A: Unknown

16. Putting runes on a living thing drains their soul for the rune, yes?

How does that work with putting it on a machine, and affecting the machine spirit?
A: It's a passive drain on them

1. To put this into perspective, you said dating a Sister of Silence will help Kesar manage psychic awakening? By how much?
A: It'd make it easier for him to handle some of the power overall. Akin to a +10 to +30 depending on the strenght of the blank in question

1a. Since we're gonna become a psyker soon, what malus are we getting till the 20 years are done?
A: -100 to most things.

13. Aside from being baffled the Primarchs can have such feelings, I have to wonder how the Emperor would react to Kesar getting a blank GF either mostly or at least partially to just cure the psychic headaches?
A: He'd approve of the reasoning behind it. But would wonder why you didn't break up afterwards.

14. do blanks grow in power like psykers through effort or time?
A: They do yes

16. Is their a reason all male blanks join Mals assassin's and all female the SOS or is it just an arbitrary way to guarantee both groups get the similar quality and quantity
A: MOre it's a quirk of genetics and the Imperium's legal system making it so that trans-men are classified as male so aren't scanned to see if they're eligible for the SoS

21. What's Leman doing for a first date?
A: For that, he's going to be going on a hunt with her. Mostly of not very dangerous animals

4. So if we send Maticus to that non Chaos daemonworld and he manages to kill the god there, would that make him a God Slayer?
A: Perhaps

12, Would the Masque count as an Exalted daemon for the Daemonsbane reqs.?
A: It wouldn't

19. do Primarchs who routinely interact with Eldar gain narrative boons to CR due to being so closely aligned with a faction that also fucking hates Chaos?
A: Not quite, more it's easier for them to get CR upgrades

20. does Ori have a contingency for if Kesar willingly goes to Chaos? Or a contingency for a situation where that would be a possible and likely outcome?
A: He has one yes. Whether or not it works is another story, but Ori does not rate it as good odds

13. do psychic familiars have ingrained loyalty to the psykers that bind them?
13a. is there any power level that prevents such bindings?
A: They have loyalty, whether or not that's due to the bond or the process of forming it is unknown
a. Generally the stronger the familiar the harder it is to bind them


18. why is Kesar suffering so much for opening his powers when latent and active psykers tend to not really suffer as such when their powers activate
A: Most of those psykers outright die when that happens

18a. ah the good old, "no one suffers because everyone that suffers dies"
A: Yep, that or they get lynched by mobs if they go insane or lose control of their powers

1. Is there an Eldar library spirit of enough power and sapience for Magnus to meet?
A: There is not, The Black Library is weird in that it absolutely should have such a spirit
But doesn't seem to have one


5. What are the chances of finding a human world in the Maelstrom, that would go through whatever crazy stuff there and be whatever in terms of culture, strength and such.

And everyone and everything, from the smallest creatures to the planet itself, is fading away because they were all tulpas all along.

And without the Maelstrom's energy, they're dying?
A: Existent

7) how xenophob will the Venus cult generally be against non humans/Eldars
A: A fair bit

22, Is it possible for the BTW to reach a point where Khornate Exalteds are able to present a threat to Tier 11 Kesar?
A: Theoretically yes, but it'd require an absurd length of time and luck

23, How much does the space marine legions having completely independent command structures from the IA affect overall combat performace?
A: Unknown in universe as usually what happens is the Astartes just show up and take command

24. where does Karcer fall in skill for naval command among the Imperium compared to astartes and primarchs
A: It's expected to be somewhat low as at her level she wasn't supposed to engage in that kind of thing. Instead her post was more logistical and strategic scale command

24a. so the best option for this endeavor
A: That's up to you all to decide

1.what is the ratio of corruption from discrete sources to aura corruption in the maelstorm at current?
A: The two are basically tied together, so you can't really tell that apart

2. Could we put Karcer in a temporary coma and directly talk to her in shared dreams?
A: You could yes

3. How difficult is it for Kesar to talk in dreams? That also get a -100 malus?
A: That'll be something to determine, but it'll not be a great method of communication

9. Has Valhallan art done anything of note at all? We have a +5 for it it seems
A: So far just helped with the cultural boom in the sector

17. Has Magnus given us his completed notes on psyker gene seed?
A: He hasn't yet

20, How much of the Exalted daemons traits list is Emps aware of?
A: You don't really know

21. Have we given or can we give mortarian and magnus our notes on Chaplin training?
A: You can provide that yes

22. what is the bonus required for Malcador to consider a person a viable High Lord candidate when the position is skill based instead of pure nepotism
A: Not something he'd give a straight answer to as he'll make special exceptions for them if they're skilled in multiple areas for instance

3. Are the Blue Scribes Exalted?
A: Not in power, no

5. its impressive just how crap we are against Khorne's exalted these days, Khorne has 3 that one shot Kesar in effect
A: Khorne does have the scariest of them. Although they don't one shot Kesar. They're just good match ups for him.

11. What piece of military hardware in the Imperium has the best CEP?
A: There's light artillery with a CEP of around 5 meters. The main issue there is Warhammer physics makes artillery a fair bit worse than it is IRL

7d. what is the general level of Honored now for Khorne since the war has been power leveling his forces like mad even the Blood Weaver has gotten in on the action going from base Greater to Honored in mere decades
A: Around +180 to combat overall

15. I had a terrible thought about the whole Runic Winds idea.

If multiple Runic Winds were used in the same area, or a different type of Rune was made within said wind, would that risk some sort of Runic Dhar?
A: It would yes

1. Would using Conceptual Bonding on an object 'fill' a slot for how many runes it can have? Like if a conceptually bound weapon or armour count for the 'one for weapons, one for armour' limit?
A: It wouldn't no

4. sort of surpised Khorne's honored havent escalated beyond their base form in power
A: They have, they started off at +160, now they're at +180. It's just that the bonus is more prominent for the weaker daemons due to them having more open skills to improve upon

1. Wait, can Conceptual Bonding be done on a living being?
A: That's ascension, so yes but no

1b. So since Conceptual Bonding can work on objects, and living beings would 'ascend' with bonding with an concept, does that mean that theoretically Kesar Dorlin can 'ascend' the Vigilance?
A: Theoretically yes. It'd just be very difficult to do

13. Actually, here is a good question. What is the strength level of Oblivion and its champion, the Voidbane?
A: Exalted and Honored

12a. Has Dorn incorporated any of the ideas from the paper into the next stage of planning
A: Not quite, more that's in the plans for the aggregate of stages 2 and 3

14. At what tier would Kesar be able to true kill Doombreed?
A: Unknown

16. any deamons close to breaching the Exalted ranks?
A: For Khorne a decent few, for Tzeentch 1 or 2. For Slaanesh, -1 or -2

18. do there exist shards of Khaine active in the BTW?
A: here is one that's leading a Waagh and of the belief they're in the WiH on a minor front against rogue elements

18a. how powerful has that shard become
A: High for a Shard of Khaine at this time

19. How does Maticus vs Anngrath go?
A: Maticus would win but it'd be a bit of a drawn out fight

16. Think Tank with Grorvodor, what happens by that point?
A: Very scary things for everyone sane

17. Can Corvus loan out the Skeleton Key to Polaris for missions if he is promised a cut in profits or does Corvus just want to do stuff himself to make money for his Domain?
A: He'd loan it out, provided there is either a Raven Guard or Harlequin present to ensure the Key's safety

19. How goes things on the now "peaceful" world of Tumultous?
A: It's still under quarantine/observation by the Ultramarines and Eldar. thus far, it seems like it's just a normal world, albeit one with less fertility than normal due to the world spirit being dead

20. after Kesar becomes a psyker how much eaiser will making/creation of just basic runes be
A: Undecided

1, Since the Masque isn't actually an Exalted daemon, would they get insta true killed by Kesar's Anathema trait?
A: If they don't have a trait to not insta die then yes. They do not have such a trait, so yep

3, How does tier 11 Maticus fare against Be'lakor?
A: Unknown

7. Would Oblivion count for Maticus' tier 2 daemonsbane?
A: It would

8. Which Chaos Gods does Maticus still need to kill a Greater daemon of?
A: Khorne and Slaanesh iirc

9. does Malcador realize that he's the one who taught Kesar politics?
A: He doesn't

1. Not sure if I asked this before, but what is the strongest level of daemon on the Slaaneshi Rune-Fort?
A: Favored, you think

2, Be honest, what is the most dangerous red world for us right now?
A: Luminara

5. what would the outcome be of khone murking gork and mork rn?
A: Orks bow the knee to Khorne, leading to him becoming the God of Orks as well. Followed by Khorne most likely winning the Great Game

9, Can the Unbound Empire possible purchase the services of the Skaven auction houses?
A: They can from the smaller ones at the moment, but will be able to buy the services of the larger ones soon-ish

4, How strong would corrupted Warden heroes be? If I remember correctly, having narrative CR before falling makes the corrupted individual more powerful once fallen.
A: At a base level, Exalted

12, How powerful are the demigods on Luminara anyway? I figure they are Gamma level psykers?
A: Zeta level

13, How strong would Skarbrand be if tier 11 Baldur de-Chaosed him?
A: Extremely

17. what are the narrative effects on geneseed purity/mutation, aspirant selection process and neophytes? Is it pure fluff on the legion page or does it have impacts that aren't directly listed?
A: It has unknown impacts

2, I just realized something about the Ork teef idea and giving it gold, silver, and what not colors to make it those materials. You could still do the same for the other colors that Orks like to use...but rather than become a metal, it becomes a gemstone to reflect Green, Red, Purple, etc.
A: That is actually what I was thinking. basically making said teeth into emeralds, rubies, and sapphires to give them various psychic effects

12a. Oof, Zeta only? Man I'd have thought Delta grade at least.
A: A large part of that is due to the Exalted and Honored siphoning power

12b. That's interesting. Also puts us in a bind. Kill the daemons but that leaves the psykers of their world to basically regain their power.
A: That it does

9, Which Chaos God would you say fits each corrupted Warden hero the most?
A: Tzeentch for Ori
Khorne for Doom Slayer
Nurgle for Maticus
Slaanesh for Solarus
Undivided for Orion
Slaanesh for Auro


10, Tier 11 Baldur de-Chaosed Skarbrand vs Emps?
A: Depends on the circumstances

7. So a while back when Guilliman managed to beat Gangrel you said that Guilliman got a trait but never specified what it was.
A: iirc that was more a trait upgrade. It was the +20 to isolating enemy heroes

4. What is the difference between Conceptual Bonding being used to bind yourself to a concept, and engraving a personal Rune onto yourself?
A: The former is becoming a god, the latter is more augmenting yourself

5. what is Kesar's color of purity and Anathema
A: For that, I'd imagine Kesar himself views purity with a silver sheen, although I do like the idea of having it be the various colors of the Chaos Gods. That feels right

13. Considering how standards have totally shifted, especially compared to the 'second strongest Ork' getting killed to cause this: How 'small' is Phoenix Lord Amon's Kommando Waaagh, actually?
A: Around 20k Kommandos

13a. How skilled are they? Any notable members?
A: Around on par with elite Solar Auxilia soldiers. And around 10 notable Kommandos within it

13b. While I'd imagine that Amon would rather die than actually say this, how good are the 10 notable Kommandos compared to... Striking Scorpions in terms of stealth and strength?
A: On par with the average Striking Scorpion

16. Do a weird deal with Eldrad, "Divine the location of a greater daemon of our chosing, have the binder capture it, and then we'll set up a battle so that we can ensure true killing."
A: That is rather viable

3. Who is the Exalted Daemon Prince of Slaanesh with Trazyn? And who is the Exalted Daemon of Nurgle that's also with Trazyn?
A: Those are unfluffed atm

4b. if Khorne becomes the God of Soldiers would he be able to give Skarbrand a path to full redemption if never as high as before but restored to a majority of his power?
A: He can do so now as well, he just won't

7. I just realised a big point. Cegorach has a bound Lord of Change. Is Asurmen's situation now revealed?
A: It is and isn't

8. What is a 'Named Daemon' compared to a normal daemon, even a normal greater daemon?
A: Generally speaking they get a "hero" bonus, although that's usually some sort of trait or so

8b. Would you say all of the Black Covenant daemons count as Named Daemons or just the one with extra traits beyond the baseline?
A: They count as named, although their name bonus is represented in their traits

9. So what is the deal with wolves on Fenris in TLP? Are they actually wulfen that have degenerated or does Fenris just have actual, natual wolves?
A: Think more wolves with traces of the primal warp within them. So they embody the concept of wolves to an extent

9a. So they aren't actually wolves persay, but rather a fey creature of Fenris that have more primal force in them
A: Pretty much, although referring to them as that would likely provoke them considerably

4c. What would it take for Skarbrand to both want to be redeemed, and also be judged by Khorne to be redeemed?
A: Something on par with what a daemon would need to do to join the Eternal Wardens

13. I just had a thought. Psychic awakening like what Kesar is going through would kill most people, because a -100 malus would include CR. And now CR of 5 is needed for psykers to not blow up. Eternal Wardens have more than 105 CR. Could... volunteers from the Eternal Wardens go through with this, if Kesar learned how to awaken the powers of others?
A: If Kesar knew how to, he could. But there are several unknown risks here

13a. Huh, similarly based off of this, I realise such a thing would also fit with a highly-developed soul-binding through Kesar's connections
A: That it would

13b. Putting my mad scientist hat on for a moment, I wonder how the whole 'personal runes on a soul' thing being needed to put Runes on people would interact with soul-binding.

Like, say, Kesar puts a Rune on his own soul. Would that interact with the souls of those bound to him? Or if a soul was bound that already had a rune on them, would that then affect Kesar? Would the connection itself mess with the soul's rune?
A: For that, it'd both cause issues with actual soul binding, but also allow for an entirely new method as well

13c. An entirely new method? Runic Soul Binding, connecting using the runes on a soul than the soul itself?
A: Yep

15. I just remembered a really stupid idea. You know how we have the kill 4 greaters or 8 greater daemons for Harlequin alliance stuff? But it's unknown if it's true dead, or if Kesar has to do it personally, or both? I figured out a really funny way to explain that. When someone wears the Eldar Daemonsbane mask, there's like a video-game quest notification.
A: There is now!

18. how are Dorn's samurai expy that he picked up awhile back
A: They're doing acceptably well overall

19. How does Tzeentch compare in precog to the WiH Eldar diviners?
A: Around that level

20. How is Asurmen doing right now, actually? Has he devloped him skills, as he develops the skills of Tzeentchians?
A: He's doing alright, nothing really special has happenned

1, how good is the average Iron Warrior/Imperial Fist at building defenses
A: Extremely

2. if Pert was brought in on the Imperial Palace what would change
A: Increased level of attrition for enemy forces if they manage to breach one of the defenses and other such things

3. Does Thousand Sons still use Tutelaries? And are they daemons or like Fenris's friendly wolf spirits or the demon cats?
A: They don't

6a. That brings up an interesting point. Since 'Hero' status exists in-universe, how are traits known in-universe? Can that be studied?
A: Nah, traits are basically just skill

3c. Where are Tutelaries from, in TLP? Were they daemons of chaos, general daemons as in Warp entities that could then fall or be taken by Chaos, a familiar made by a Thousand Sons psyker and is connected with their soul, or some mix of it all?
A: A familiar made by a Thousand son psyker from daemon corpses that exist in the warp

3d. Is there a way to make Tutelaries safe, actually?
A: Not in the way the TS would have done

4. Weird idea: From what I recall, you mentioned that Cegorach had the idea for binding daemons to themself partly inspired by Tutelaries from the Thousanbd Sons, correct? They also possess a number of ghost Eternal Wardens. This mean that, theoretically, Cegorach could make perhaps not quite a tutelary but otherwise some combined essence of dead daemons with a dead Eternal Warden, perhaps the latter serving as a core or guiding intelligence.
A: That'd be something

6. could a warden safely use the Tutelaries of the Thousand Sons?
A: Try it and find out

7. What could Kesar do with his True Name if he learnt it?
A: Unknown

17. The Vigilance probably has a lot of Runes on it already, right? And since we knew it could be soul-bound to Kesar, and since we now know that runic soul-binding is possible...can Kesar soul-bind the Vigilance through its Runes?
A: Theoretically yes

18. How strong is Chaos Eldrad?
A: Terrifying

8. How many more crazy worlds do the Vanguards have to go through before they get a, let's say "neutral", trait that increases their chances of encountering weird shit in their compliances
A: One if it's the next one, unsure if it's later on

9. will Kesar gain Deamonology skill set mastery for psykers when he awakens his psyker powers?
A: No, he'll just be able to learn it incredibly quickly

11. Out of curiosity, if say... the Khalsa all had (personal) Purity Runes upon their souls, what would that be like?
A: Unsure

15. How does Leman justify things like wolf priests to someone like Zunia? I figure he says "Oh, that's just a title that was grandfathered into the Legion after we joined the Imperium."
A: It's a cultural tradition rather than a religious one. There's no worship involved in it technically and is just seen on Fenris at the moment

16. so which psyker skill tree/set will Kesar learn the slowest and the fastest besides daemonolgy
A: Those are undecided at the moment. I'm leaning towards telepathy for the slowest and biomancy for the fastest though

9. Will Cegorach assemble an Asurmen rescue operation, now that they know they're in Tzeentch's domain?
A: Yes, but it'll be a longer-term operation

11. What would happen if Kesar shot Sagita, his teleport-based (yet also teleporter breaking) gun-gauntlets, while he was already mid-way through teleporting himself?
A: Randomly fires in one of several locations

12. Aside from the very, very obvious, what counts as a Chaos God realm?
A: Something of personal significance to the Chaos God

12a. Clearly Kesar must mug the Blue Scribes...because they're restoring the Crystal Staff of Tzeentch.
A: Now that sounds fun

12b. Wait, would that actually count as a 'realm'?
A: The staff would yes

12d. For another idea, how about... the Eldar Homeworld, in the Eye of Terror, for Slaanesh or Chaos in general?
A: The homeworld would apply

19. When Kesar becomes a Psyker would Mortarion just glumly say "Welcome to the club" the next time they meet?
A: perhaps

1, How do health regen traits interact with traits that increase round length? For example if Morty and Ahriman were working together and Morty utilized his trait that can extend combat rounds by 4 times the normal amount, would that mean Ahriman heals 4 wounds per round or does he still only heal 1?
A: Generally he'd just heal one

1a. Also on this note, how does round extension affect exhaustion? Does it still kick in at the same time or does it start sooner
A: It kicks in at the same time time. Not round-wise. So for Mortarion, exhaustion would kick in on round 3 rather than round 7.

2, So Perturabo's Warsmith tier 1 says that he can "command a unit further than normal," but what does that actually mean in practice?
A: Basically he can apply his command bonus on the scale of a portion of a sector

5. Okay, trawling through the early omake rewards, why does Lion get a super special anti daemon sword but not us lol.
A: +20 of that is from the purity rune, so it's a +20 sword normally
2a. Ah so the trait means Perturabo can command from farther away without any penalties than normal.
A: He can yes

8, Out of curiosity, how would IA perception of psykers change if they all had Warden level CR?
A: Depends on if that's after training, or before training

8a. Let's say before training for this.
A: In that case it'd be a slow shift

10, You've probably said this before, but how long is Kesar gonna have the -100 psyker awakening malus for?
A: t decreases by 5 each year

11. who has the largest command range and who is it
A: The Silent King and galactic

12, How long do you expect it to take for Kesar to learn how to use his psychic powers in melee?
A: An extremely long time

12a. Is this more of a post quest territory thing or just an irl long time?
A: Likely the former, possibly the latter. It's one of those things that Kesar could learn, but would take him a very long time to do so

12b. What is it about Kesar that makes it so hard for him to learn to use them in melee? There are multiple Astartes heroes across multiple legions able to do the same thing, and even Abdul can do it for a short time.
A: The degree of power and the level of refinement in his fighting style

12ba. So he just has so much power that he would struggle to rein it in to purely melee range?
A: It does yes, that and it'd distract him a lot from his normal fighting style. And just not mesh with it well

15. Holy shit, hang on, with that -100 malus due to being a psyker also including normal CR, does that mean the Emperor can read Kesar's mind better?
A: He can, yes

12bb. What about simple stuff like just making himself stronger via Biomancy?
A: Doable, but he has so much power that he has to carefully manage it otherwise he'd tear his muscles out

18, Speaking of the Rune of the First, have you thought any more on Kesar being able to make the Rune of the First?
A: I haven't no

28, Which Primarchs would you say besides Kesar are most likely to get narrative CR?
A: Magnus

31, Is the +10 that the Wardens in the Warp from Kesar's psychic awakening permanent or just for this turn?
A: Just this turn

32. What does Magnus know about the Webway project?
A: Nothing

3. Has the way to safely use Runes on souls been shared to the Eternal Wardens? Asking for a potential omake.
A: It has, but it comes with a lot of warning attached and is limited to the higher ups

31. Speaking of hero DCs, what are the DC's looking for all of Khan's protos right now?
A: Around 40-60 for most

34. So what exactly about Kesar's reaction to Psychic Awakening interests Magnus?
A: Just how he's handling it

34a. Is Kesar handling it better than Magnus thought? Or is it his techniques for controlling himself?
A: He is yes

7. do the Primarchs have True Names that have power/influence over them akin to daemons/gods?
A: They do yes

10. does the Emperor know that Kesar's Anthema daemonsbane status is the first in galactic history
A: Unknown

1. Sidenote on Karcer, I looked up what her name might actually mean. Carcer is latin for Prisoner. Urial is a type of sheep. She's an imprisoned sheep.
A: accidentally making her name perfect I see

5. How long have you planned this for Karcer, by the way?
A: I honestly don't recall, I think the start of the Ritual War or so?

12. how does insanity work in TLP?
A: It varies on a case by case basis, but generally I simplify it to a malus to some areas
12a. I wonder, what is the average insanity of a Warden hero on a scale to 1-100, using the Dark Heresy system
A: Hmm, I'd say probably 30

1, How are the Black Covenants doing?
A: Unknown for that

25, The process of psychic knowledge accumulation
Level 1: This is magic
Level 2: There are rules to this
Level 3: This is an art and a science I am deeply familiar with
Level 4: This is magic
A: That's about right, it also goes recursively

12. Any notable rivalries sprung up from the Legion Exchange between Wardens and participating Legiones Astartes? Both in the sense of intense enough in competitiveness as a standout example, or just generally.
A: There's a few of them that have popped up here and there. Space Wolves tend to be at the center of a few, as did the Emperor's Children

14. Now that our arrangements with the Mechanicum have largely outpaced our ability to expand our domain, have our arrangements to expand their influence basically ended? Or has Domain administration entered negotiations with them to continue our mutually beneficial arrangement now that we have enough native production that the effort to get new domains up to spec could largely come from the net-gain in resources we generate? Or is it that politically the upper-leadership of the Wardens are so entangled with the Mechanicum and reliant on the production from extant forge worlds that we've largely agreed to allowing them to expand their influence to new compliances unimpeded?
A: There are some negotiations ongoing at this time, but it's been slow going and the like

14a. While we're much more reliant on the Mechanicum for guaranteed war materials for the Great Crusade, I feel like we kind of don't actually have to get nervous about them using that as leverage against us. We've made ourselves essential enough that asking Terra for resources necessary to get a mission done generally results in them sending what we ask for, because if we say it's necessary to deal with [REDACTED], well, it probably is. Which is part of what makes me think that Kelbor is reaching out to other Primarchs because outside of his friendship with Kesar he's realized this isn't really much of a leash, and we've proven repeatedly able to "acquire" resources for things that the production capacities of our domain alone could never explain how it was possible outside of intervention from on-high. So I've been suspecting the reason so much has continued to be invested in Svarga despite the crunch the rest of the Crusade has placed upon the greater Mechanicum is because it's somewhat regarded as a relatively secure powerbase for Kelbor's faction, which hasn't actually been as secure on Mars as it has been in the past?
A: Pretty much this. Not to mention it'd be political suicide for the Mechanicum to just cut you off as it'd make the IA beyond angry to not be given their equipment and supplies.

14b. Similar efforts to extend this kind of relationship with other Primarchs has fallen short because... well, most other Primarchs don't have the ability to make ordinarily unreasonable requests for resources and have them granted from some black ledger buried in some adept's balance sheets for "reasons". So most are reluctant to risk getting that entangled?
A: Pretty much this

18. Not sure if this has been answered already, apologies if so. Typically Psykers lean upon one or two Disciplines, and maybe a unique lore if they're a hero unit. I'm sure end-game Kesar will be using a stupidly powerful Lore, but that's kind of a far-off concern. What're his immediate aptitudes?
A: Generally yes, as of right now Kesar is best at Daemonology then biomancy

18a. I'm pretty a lot of what was implied in Kesar's Awakening states he'll be able to do something dangerous, though I was wondering if that might relate to what aspect of the Emperor he embodies and if he'll be able to do something with that after he's gotten a handle on his abilities to a minimum 'safe' level (for a given quality of safe with these powers) even if just to an unrefined degree? We see pretty much every Primarch being able to do something unique even while only being latent Psykers, so I expect we'll see something unique immediately.
A: I can confirm it is exceedingly dangerous, namely some branches of daemonology which should be fun~

22, How many titan legions does Horus currently have?
A: 2

4. Actually, huh, who's the new hero that Horus has?
A: That I've yet to determine

8. how do Template Runes differ from normal Runes?
A: Generally they have less of an effect, but channel the runic wind in some way

15. are there any duelist astartes that could fight Lion 1v1 and not instantly lose?
A: A fair few could last a few rounds, but none would survive or last longer than a day

16. out of curiosity does Fabius have any inherent bonuses from being a primarch grade biologist in terms of reducing his DCs and whatnot to the level that a Primarch would have for them?
A: Yes but I don't fluff it to that level

27. I always forget this but what fraction of legion combat bonuses do Heroes get in duels
A: None

28. does Narrative CR enable free Pushing for psykers or does it still have massive problems
A: It has issues with causing the body to break down

29. could Kesar use his powers to heal himself in a melee duel?
A: no

2. what is the Thousand Son training system that allows their heroes to use psyker powers in melee so readily?
A: Continuous training from the moment they become an Astartes

3. what would the average times for the psyker ranks to get their bonus in melee if they monofocused on training for it?
A: 2^n, where n=1 is Zeta psyker. Note that is a collosal rule of thumb

4. Ok what is the current state of psyker bonuses in melee?
A: That's for mass duels, not one on one duels with heroes

2. Aside from their rank, how dangerous is Soro'boru? The Cybernetic Revolt daemon?
A: I would say they're definitely one of the scarier Honored out there

3a. On looking over the Luna Wolves hero roster again, their heroes don't seem particularly impressive, and even Abaddon is a bit outclassed in duels, is there any particular reason for them being like that?
A: Horus tends to have his experience go towards his Legion as a whole, as a result he has the highest bonuses for actual Legion combat and the like

4. Karcer is said to inherit Hero's Luck from the Emperor. Horus Lupercal too seems to have gotten that from the Emperor. Does the Emperor have Hero's Luck too? If so... how on earth does that work for him?
A: See the Primarchs

5. Template Runes seem to channel a conceptual energy, as well as a Runic Wind too, from what I understand. Being less pronounced in the Materium, or rather in expressing the effect of the Rune, for a more... looser, fluid control with its capability. Is this right?
A: That's about right

5a. What is the difference between, say, the Conceptual Energy of Fire, and a Runic Wind of Fire?
A: The former is more of a domain itself, the latter is more pure energy of Fire

5b. Ah, so Conceptual Energy is the wider/divine/whole domain of the concept. A Runic Wind is, similar to Warhammer Fantasy, a pure 'extension' of this Conceptual Energy. Like the difference between, say, a sea and a river connected to it?
A: That's a good way to cover it

7. Could a Template Rune also be Volumetric?
A: It could

7a. Would it be easier to make a Runic Wind with Template Runes or Volumetrics?
A: Template I would say

9. Can Kesar learn to make Template Runes?
A: He can thanks to Auro sharing his notes

14. In canon, it's possible for an Astartes to eat a Chaos cultist's brain and get their memories due to the Omophagea organ and it's not as bad as it sounds for the Astartes in question. Eternal Wardens, from new members to old veterans, heroes and even Kesar Dorlin himself, has insanely higher CR than other Astartes. How safe is it to eat Chaos cultist brains and absorb their memories?
A: It depends on the cultists corruption

14a. Building off of this, can we eat daemons and absorb their memories?
A: For a limited time period yes

10. Actually how do Zunia and Fulgrim compare for negotiations?
A: Fulgrim is better, Zunia is more devious

15, What kinds of bonuses would the codex astartes give if Guilliman finished it this turn?
A: +9 to combat for the Legions

15a. Come to think of it, what is the status of the Codex Astartes anyway?
A: It's around 20% finished due to Guilliman constantly finding new things to add to it. He'd say that large scale army deployments are 75% done, void warfare around 30% done, logistics 5% done, and small scale deployments 0% done, and the other sections around 10% done overall

19.how do the Elves take Venus since they are aprt human eldar and Venus is a godess part human and part eldar?
A: Very well

22, Why do the dice hate Dorn so much?
A: I for one have no idea

4. how much could Durante and Vergil help Auro with understanding the warp and how to manipulate it
A: Not much, they're practical not theoretical

5. Just to be clear, for Kesar to research a Template Rune does Kesar need to have access to the energy behind it first? Or is the act of researching this Rune grant access to that energy? Asking for the Rune list.
A: The latter

8. How are the Nightningales right now, by the way? Since Fabius has had a tremendous turn for research, I wonder if he's also had a good turn for teaching them.
A: odds are well

9. Speaking of Fabius, how many Chirurgeons (Fabius's special medical backpack and life-support thing) has Vulkan made?
A: 10 in total due to being busy

16. does Ori know that Heroes of the Wardens can not Fall?
A: No

4. hypothetically, if gromril or something like it (purified warpstone material thing) does exist, would the squats have anything like that?
A: They do, but it's exceptionally rare and hard to make. it's the equivalent of a warp-energy superconductor

21. Hey, is Rylanor in a dreadnaught in TLP? I tried to find a specific point where he got entombed but got nothing.
A: He's in a dreadnaught, although he's always awake

14. Is it just me or are the Eternal Wardens heavily carried by their Heroes when acting outside of the Legion specialty?
A: Them and their proto heroes. You've got a small core of elites that carry you

16. How much would Cegorach pay for Warpstone?
A: A penny, then he'd just take it

7. could Auro make a ritual to basically disassemble daemons into their conceptual energies?
A: He could to an extent

8. you know when Kesar master teleportation tech to its final tech level will other primarchs and IA be useing the same tactics the Kesar can regulary enjoy
A: Unlikely

14. What effect does Pert's math on simple STCs have beyond the immediate Promethium industry upgrades?
A: Provides improvements to production if/when its rolled out

15. why/how did Be'lakor escape the purge of the First Daemon Princes?
A: Because Be'lakor knows how to operate safely and cautiously to the level of absrudity. If back to back 100 vs 1 would kill him, he won't show up in the same sector.

5, Would tier 11 Baldur be able to de-chaos Skarbrand?
A: Odds would be in his favor

5a. Oh man, just how powerful would this Skarbrand be without having all his traits nullified by rage?
A: Absurdly

12, You know, I just realized something Morty could do if Kharn fails to match his expectations as a Legion master for the World Eaters. Due to his newfound respect with Magnus, he could ask him to heal Lhorke, the former legion master, from his dreadnaught status, as he's a proven commander and leader from the days of the legion before they become the disappointments they are now.
A: That is actually a likely possibility even if Kharn does match his expectations

22, I just realized what the major divergence between this timeline and HH timeline really is. Essentially the Primarchs realised just how much the Imperium was actually failing and took actions to rectify that. From Kesar devoting his life to slaying daemons and accidentally forcing the Imperium to overstretch their forces, all the way to Vulkan just trying to improve daily life for the common man, the Primarchs began to interfere with the Imperium before they actually understood what was wrong with it and now humanity has to pay the price for their arrogance.
A: That it is, which I'm rather happy about

9, Does Vashtorr count as a Chaos God?
A: They do usually

8, If Morty decided to make Lhorke legion master once again and had Magnus heal him, would Lhorke get any bonus towards regaining his traits from before he got Dreadnaughted?
A: He would yes

15, Honestly, the biggest question to me for what is happening to the World Eaters is what is gonna happen to Kharn once the other shoe finally drops with Morty. He could potentially go down the path of the Raptors, or he could try suicide charging the other WE heroes and do some serious damage if Morty isn't present.
A: Both of those are possibilities

1, Also I just realized something. You know things are fucked when Mortarion, the man infamous for his own hatred of psykers, sees a psyker hero as a legions second best chance for survival.
A: Yep, he was not happy to admit that

12. What is the Legion combat bonus for all Legions? Or at least the Dark Angels'?
A: https://cdn.discordapp.com/attachments/598010728540274698/1138685124402225203/image.png

15. What was the biggest takeaway that Magnus got from Kesar's knowledge sharing?
A: "Oh, that's where Oriacarius gets it from!"

16. How much has the knowledge share affected Magnus' plans for training his bro?
A: Quite a bit overall

6, Theoretically, if we had all of our Daemonsbanes together on the same planet, i think we reach something absurd like a -80 malus to chaos just from them existing. At that level of concentrated AD power, would lesser daemons just evaporate in our presence?
A: They would yes

7, How would Lhorke stack up to other Astartes heroes if he got removed from his dreadnaught status and got back all his previous traits after becoming legion master?
A: It varies, but I'd say low-mid

9. When an ascension roll happens, does anyone or anything in-universe know about it? I ask because I really like the idea of Chaos having its metaphysical hearts stop each time Kesar Dorlin rolls and then breathes a sigh of relief that it didn't pass. As well as Oriacarius rolling once too.
A: Some people are capable of knowing about it

10. Is the Eternal Wardens' ability to gain the powers of their dead Heroes via the names on their armors an actual, supernatural effect? Or is it a more mundane "this is just the EW very seriously honoring the memories of the Heroes" thing?
A: It's a combination of the two that's in a positive feedback loop

26, How would Vulkan have done if he had to do the Maelstrom reclamation? Presumably not well.
A: Pretty badly I'd say

1. How many Eternal Wardens died this turn?
A: 20k

28.is Karcer satisfided by how the turn went overall?
A: She is satisfied with the performance of the Wardens. She is not satisfied with how the turn went.

13.How the overall economy of the imperium? Had it recovered to pre desolation status?
A: It's gotten worse

15. how many mooks of our legion would it take to be certain to kill a single Lord of Change
A: Depends on the LoC, but to be certain you'd need around 300. But that's absolute certainty. An even fight is around 5.

20. since its known that Geneseed can be implanted successfuly into mutants, would abhuman/human descendant species be able to accept geneseed?
A: Some of them yes

25. How often are the Sisters of Silence with the Eternal Wardens rotated out, if they are?
A: Every year around 10% are rotated out

29. When will the increase in psychic Eternal Wardens happen? I recall you said that upon Kesar's Awakening the amount of Eternal Warden recruits who display the Gift during their Geneseed implantation will double
A: 30 years from now due to the recruitment pipeline

7. Might as well ask this now, how many IA do we roughly have access to for the reclamation?
A: 20 trillion

8. So aside from believing the whole Classified excuse is reasonable more often, how does Karcer view the Legion now?
A: Good at what they do

9. What is Ori's opinion on Karcer anyway?
A: She's reasonably competent, but stubborn as hell and too smart for her own good in this case
20d. Wouldn't Kesar just kill Venus? I mean it is basically the most logical solution given all the information he knows and the bias presented due to said information gained via Big E.
A: I'd have a vote for it

5. What is Doom Slayer's total combat bonus now?
A: +75

8. what rank of daemon prince is the cutoff point for them counting as a God?
A: Regular technically counts, but Favored is actually where it's at

9. Would it be possible for a nurgle exalted daemon prince to have precognition?
A: It is yes

10 for Divinity does it simply require a God to help and for one person to have killed another God or does the God have to kill another God
A: The latter

5a. What's Maticus' and Oriacarius' for comparison?
A: +80, +70

3, Who would you say are the top 5 anti-Chaos duelists in the Imperium, not counting Emps and Malc?
A: Kesar, Maticus, Doom Slayer, Oriacarius, Konrad

6. Would maticus and doom be able to fight Mort?
A: No

17, What is Eli's hope with spending so much? Does he really think the IA and primarch projects are somehow gonna make up for all the absurdly bad spending habits Eli is using?
A: Spending the money now is a reasonable choice as while the economic crash will be bad, it can be managed

19, I imagine that once the economy finally crashes, we're gonna get a bunch of maluses to everything from supply shortages or other problems.
A: Rather likely yes

22, The really crazy thing is that Malc clearly knows what Eli plans on doing, which probably means he agrees that if the economy is going to shit, it has to be done on their terms. Which makes me think, is Malc going to be the one to ultimately declare when the economy collapses as part of controlling the narrative?
A: He will likely be yes

24. We honestly could get a fuckton of money by hiring out Wardens to the Eldar for anti-Chaos missions
A: You'd get some, not a massive amount however

24a. How about selling Warden services to the Orks to help them fight Khorne?
A: Around 10%, same as what Vect would give

31. I find it scary that the Imperium has reached the point that trade with Xenos is looking more and more likely because they will soon enough literally no longer be able to afford killing them
A: It is something to consider for sure

32. I'm starting to think Eldrad and Cegorach will start providing unsolicited financial assistance to the Imperium and Primarchs because the current state of humanity is so bad that it very well may implode at the worst possible time and take the rest of the galaxy with it
A: They are unlikely to do so without some severe concessions

1, how much could the Silent King fix the economy if given command over the Imperium
A: some

2. How much of the Gehenna Station has been researched by now and what effects has it had? It's been like 40 years since we got it
A: It's being fixed rather than researched. Mostly as a lot of the parts are degraded but Kesar's work has been able to somewhat get it to work. Overall it's given Ad Mech much more experience with high tech warptech

3. What would Emps think if the Eternal Wardens went mercenary for the BTW, helping the Orks against Khorne, then helping Khorne against the Orks, then back to helping Orks against Khorne, in order to both get resources to fight the deficit and gain experience against the Imperium's future major enemies?
A: "HE'S A TRAITOR, PLAIN AND SIMPLE"

7, If Baldur heroes, does his anti daemon apply for his diplomacy against daemons?
A: It doesn't

6, How would Vulkan have approached the Maelstrom if he was there instead of Kesar?
A: At an absurdly slow rate

10. which warden has the most painful mental defences to breach?
A: Oriacarius, assuming you don't count Kesar

10a. the order of the top five including Kesar
A: Kesar, Ori, Maticus, Auro, Doom Slayer

14, If Kesar had an absurd amount of CR, like 1000 or something, could he actually force the river to move like he's been trying to with his powers?
A: Almost certainly

15, Would tier 11 Kesar be able to just bend the Warp to his will the way he's currently trying to?
A: Likely yes

17, Does Kesar Nat 100 vs Nat 1 trait against Exalteds also nullify their ability to reroll?
A: No, but they just roll that on the reroll as well

23.How is Magestic doing we haven't hear of them in a while?
A: At the moment focused on the rollout of the boot, which has been massively accelerated by Eli

23a. what is the Boot going to give?
A: When fully rolled out, -10-20% to IA casualties

3. How many sectors are in Kesar's domain currently? Since we're supposed to be getting 1 sector each year, and the informational with our sectors hasn't been updated since January 2022
A: 22, 27 after this turn

6, For traits that only affect nonheroes like Skarbrand's nonhero autokill trait, how does that apply to daemons? Does it only apply to a certain level of daemon like Greater and below or something?
A: Greater count as heroes, mostly

13. I'm curious, what is the dumbest but still quite powerful ascension path that exists?
A: Path of the Fool
 
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Year 40 - 45 Worlds
Hiya! Uh, haven't done this before, but hope it works well. All the notable worlds for next turn, at least those that are created by the dice, have now all been rolled up and information on them complied by me to share with the thread.

To clear up any confusion, all worlds that could be encountered were rolled up on the spreadsheet below between 1 to 20. All worlds that were 1 or 2 were a red threat, all 19 and 20 were a green reward. These were the only things that needed to be further rolled to generate. The 'help requests' below that are when the Imperial Army requests assistance for miscellaneous problems.

(You might notice a couple of extra green worlds, these were rolled due a mistake but were allowed to be kept. Additionally, Vulkan's red worlds were if he went to crusade in the Maelstrom, and are now discarded because he's not are now under Kesar Dorlin's purview since he's taken over for the Maelstrom.)



Lion 20: One of Lion's more difficult enemy worlds decided to surrender after initial conflict, ensuring a more peaceful and smooth compliance with minimal effort.

Lion 20: A Standard Template Construct design on extremely high-quality medicinal gear, which costs a massive amount to create due to some component requirements (would be 2% of the annual Imperium's budget per set/use). Primarch-tier medical system.

Lion 19: A notable administrator known for tax evasion, who is willing to work for Lion's domain.

Lion 2: A group of high-tech Xenos merchants, not hostile but defensive. Main issue is that they've undercut many human merchants in the areas, which has caused a lot of humans to hate them. They have a demand for trade rights, but don't heavily push it for fear or extermination.


Fulgrim 20: Feral World that holds extensive oral records on history for their own planet and partially of the local area.

Fulgrim 20: A world that possesses an 'artificial person' of a similar genetic augment tier to an Astartes, but focused on assassination and sabotage instead of combat. Individual is Astartes Hero tier, and is the last living member of their fellow augmented 'Anath'. For more details, this world was included in this omake. (Chief Apothecary Fabius was sent to deal with this.)

Fulgrim 19: A giant clockwork machine (human made) that matches the best computers of the Imperium. A brass cogitater made massive. 'The Analytical Tower'. Will shorten several of Perturabo's projects, due to clockwork machinery being resistant to Warp influence.

Fulgrim 2: An automated defensive base that's been heavily afflicted by a near full computer wipe. Massive fortress area run by a simple program, main opposition are turrets and humanoid combat robots.


Perturabo 20: A fifteen year old 'pseudo stable' Alpha psyker that was luckily taken into a safe space immediately after birth and able to live her life with her homeworld focusing massively on her stability with teams of experts on psychology and child-raising. Malcador will offer something to get her.

Perturabo 20: A military force on a world with intense food and water supply issues, survives through intense rationing. Tough but fair, experienced in maintaining supply and dishing out quick punishment to dissenters. Would work well with the Sun Guard and/or Black Brigades. Called the 'Wights'. For more details, the world was included in this omake. (Warsmith Barabas Dantioch was sent to deal with this.)

Perturabo 20: A world that's led by a very well managed democracy, although has a few hostile neighbours.

Perturabo 19: A noble that loves mathematics and is willing to give a private army of 100 billion soldiers in-exchange for new theories and such related knowledge (which, well, Perturabo can certainly provide).

Perturabo 19: A detailed overview on how several Standard Template designs on how simple Promethium refineries work, which will greatly improve both Promethium production as a whole and a wide variety of applications and other petrochemical items/substances.

Perturabo 1: A world ruled by a group of psychic overlords that command their world through ample mixtures of biomancy and telepathy to remove free will from their populace.


Khan 20: A Standard Template Construct design for a budget military housing complex that's 40% cheaper compared to other barracks currently used. Will become the new standard design used by the Imperial Army on deployments.

Khan 20: A world focused on aircraft usage, and also aircraft racing. Very skilled pilots, which compensates for lesser quality planes. Was part of a former empire that also included the below planet.

Khan 20: A world focused on tank usage, focus on heavy maintenance tanks due to lesser quality. Skilled combat engineers, but current tanks too cost-heavy for wider Imperium usage. Was part of a former empire that also included the above planet.


Leman 19: A world was brought in that held diplomatic ties to surrounding, problematic areas that are now resolved in terms of issues for the Imperial Army due to this.

Leman 19: An extremely successful diplomatic coup was performed by one of Zunia's subordinates, resulting in several worlds worlds happily joining the Imperium with much less hassle.

Leman 1: A world ruled by extremist fanatics similar to zealot groups of 40k, due to the horrors of the Age of Strife. Rampages surrounding areas and takes people for ritualistic torture and executions, along with a panopticon set up on their world to deal with those lacking in faith with similar cruelty.

Leman 1: A world that's obsessed with getting one over the other party, resulting in them refusing to make a deal with the Imperium that isn't very lopsided in their favour. Trying to bribe the Imperial diplomats to get such a deal, but due to working under Zunia they're more scared of her than desiring wealth.


Dorn 19: A chronicle on exotic afflictions that could result from cybernetics, mostly focused on metal issues such as phantom touch and overconfidence or worse cases with examples.

Dorn 19: A regiment of samurai on the level of the Solar Auxilia, who act with a strong code of honour. They also possess power katanas and chain katanas.

Dorn 19: A large bribe of money offered by a local noble in-exchange for a company of Astartes to join their military parade.

Dorn 2: A world of half-human, half-Eldar that were made by splicing DNA together as an experiment. Mix of DNA unstable, and caused the people to also have their souls taken by Slaanesh upon death. Are aware of what this means, culturally believe their very existence is a sin. Will attack the Imperium so they can all die, so no more are born. (The Thousand Sons will take over for this.)

Dorn 1: A fairly prosperous world willing to join in-exchange for 5 Astartes and an Imperial Army regiment to be taken in as slaves for status symbols. Also possessing a series of advanced archaeotech towers of unknown purpose.


Konrad 20: A small confederacy of planets that each guard a fragment of a key to a vault from the Dark Age of Technology. The treasure is the vault itself, while empty it is also extremely secure and possess anti-divination qualities to protect what's inside.

Konrad 19: A planet with a large antimatter reactor about to explode, in the middle of mass evacuation. Assisting in this will be easy, and boost local compliance due to saving a lot more people. For more details, this world was included in this omake. (Konrad Curze personally went to deal with this.)

Konrad 1: A region of space a few dozen light years across with a minefield of self-replicating, self-repairing suicide ships. Xenos ships. Unknown why they're there. For more details, this threat was focused on in this omake.


Sanguinius 19: A supercomputer dedicated to extreme short-term productivity optimisation, devoid of long-term consideration as it typically leads to death or mental scarring for workers. Meant to only be used in dire emergencies, full of warnings.

Sanguinius 2: A world with an Eldar titan being piloted by a human psyker, populace of the planet refuse to either have Imperial forces on their world or their own set out to help the Imperium.

Sanguinius 1: A world of religious aliens and humans, using stealth titans that are idols to their god and possess active camouflage. Fiercely opposed to the Imperial Truth. (The Raven Guard will take over for this.)

Sanguinius 1: A system of nine planets around a yellow star, with a human populace that believe that it's the home-system of mankind. Main world is 'Terra' ruled by 'The Emperor of Mankind' who would enact the 'Great Scheme' of rebuilding and reconnecting humanity. It's Sixty-Three-Nineteen from the canon Horus Heresy series. For more details, this world was included in this omake.


Ferrus 20: An accurate, time-lapse map of an entire sector, which will be used to get said sector to join faster and be more productive.

Ferrus 19: A world named 'Naga' that's almost identical to Medusa, complete with similar technology constructs and also possessing another monstrous Necron beast. For more details, this world was included in this omake. (Ferrus Manus personally went to deal with this.)

Ferrus 19: A world that uses special weapons made up of psyker souls locked in 'prisons of bone and sinew', that explode with cataclysmic force. Said weapons are locked away in a deep vault, that's also rumoured to contain nonhuman souls within too.

Ferrus 2: A world heavily contaminated with stellar radiation, only livable part is deep mine-shaft that goes hundreds of kilometres down and an underground hive-city. The hive is repeatedly struck by treasure-hunters. Surface is filled with horrific mutants, all possessing hyper-regeneration that can easily survive tank rounds.

Ferrus 2: A world with a hivemind, created by an insane psyker that fused the souls of 10,000 people into an amalgam who then died as the hivemind rebelled. They possess perfect communication and coordination in addition to a panoply of various skills, but suffer constant pain due to this merge which heavily reduced empathy.


Kesar 2 (Vulkan?): A world that hates psykers to the point it disgusts Mortarion. All psykers are subjected to intense lobotomy and removal of brain parts to be turned into slaves. Militant population believes psykers are when a Warp parasite kills a human and takes over their body. Currently has 10,000 psyker slaves. Daemons don't invade the world because they love what's happening, makes deals with any surviving psyker.

Kesar 2 (Vulkan?): A world that fought off a 'suspiciously' badly done Imperial Army invasion. Dedicated yet reasonable locals, only major demand is that Imperial Truth does not apply due to their desires of religious freedom. Said freedom does not include Chaos worship, they are aware of and hate Chaos.

Kesar 1 (Vulkan?): Powerful Xenos empire that raid various civilised worlds and kill 90% of the populace before withdrawing as training exercises for better soldiers, leaving the remaining people to regrow for a later raid. Actual threats are faced with overwhelming nuclear attacks. 'Training' worlds are called vassals to the empire, true empire is only system sized.


Angron 20: A psyker that is a master of Daemonology (a branch dedicated to dealing with the Warp and Chaos, not necessarily being corrupted), especially good at teleportation. A special forces operator for her world's army.

Angron 20: A small, old fleet from M20 that has survived till now. Ships degraded due to age and battle damage, including several destroyed systems. Captains and crew can trace back history to 5000 years ago, memories of old battles 'echo' in the ships.

Angron 2: A hostile Artificial Intelligence that can target and destroy Machine Spirits, which has already 'killed' several ships and took over the 'remains' of the spirits. For more details, this threat was focused on in this omake.


Guilliman 20: A world with a tradition to recreate copies of old artworks from humanity's history whenever lost or too damaged, currently on the fourth set.

Guilliman 20: A Standard Template Construct design for a type of artillery using a multiple launch rocket system. It's the Praetor heavy assault launcher in canon, minus the vehicle.

Guilliman 2: A world focusing on using extremely violent executions on captive enemies as a deterrence to others, using biomancer psykers to further the gruesome act. For more details, this world was included in this omake. (Legatus Aeonid Thiel and the Vanguard project was sent to deal with this.)


Mortarion 20: A group of researchers that study the boundary between the Materium and Immaterium, already possessing a fair bit of data. Research would eventually be able to work on strengthening or weakening the barrier, currently would focus on detecting areas strongly conducting or repelling the Warp.

Mortarion 20: A planet that contains a large poisonous garden full of the most poisonous and venomous species that were found or created in the surrounding area of space.

Mortarion 19: A small yet elite anti-psyker mercenary group willing to join Mortarion's psyker hunters for minimal costs, mainly for equipment and funding expansion.

Mortarion 1: A world where yearly hypno-indoctrination is mandatory for the populace, and a set personality designated for either male or female and a shared set of memories between them. Essentially a world that's been brainwashed by someone to ensure a form of immortality.

Mortarion 1: A world that uses an upgraded type of servitor, by stitching multiple people within a single robotic body. Gives them incredible processing power, such as for aiming and synchronised fighting, but uncreative. Psykers hear constant screams from them.


Magnus 20: A massive cache of Dark Age of Technology MRE food pills and water bottles. Food pills can provide a full meal's worth of nutrition, although tasteless. Water bottles can store absurd amounts of liquid due to massive pressure, complex nozzle lets fluid be drunk or poured safely. Pills difficult to replicate, bottles too difficult to refill beyond 5% without usage of extreme gravity areas (such as the Lathe worlds).

Magnus 20: A group of assassins comprising Dark Eldar, Slaugth, humans along with other terrible monsters (working to recruit Squats and Skaven too) willing to sign an exclusive contract for the Imperium for a set fee.

Magnus 2: A world with a heavy psyker populace that tries to delete the memories of their discovery to any outsider, this time didn't fully work. Peaceful isolationists, relatively stable due to regular (sometimes daily) self-memory edits.

Magnus 2: A Xenos world of organic-clockwork beings (gears of bone, blood as lubricant, occasional brass usage) that transform other beings into clockwork biology too to improve them. Several human worlds in the middle of forced clockwork upgrades, bio-clockwork humans have too little power to fully live comfortably. For more details, this threat was focused on in this omake.

Magnus 2: A world ruled by a psychic tyrant that rose to power to fix several issues with their home, ended up fixing some but causing a lot of other issues. Solution to fearing psykers was to make that fear illegal, and threats against them warranting prison. No justice system at all. For more details, this world was included in this omake.


Horus 20: A 2000 year old time-displaced veteran officer who survived from a space hulk destroyed centuries ago. Spent 1800 years fighting some of the most intense human conflict ever, last 200 years in military academy. Near-death, but possible to be recovered by biomancy or technology. Refuses to serve military at all, but will share all their experience to be recorded.

Horus 19: A Forge World specialised in Skitarii production that wants a Primarch to visit for propaganda reasons. Will be willing to loan out 40 billion Skitarii and 80 billion Hypaspists in-exchange.

Horus 19: A piece of psychic artwork depicting Horus's arrival on the world it was painted on, which was made 500 years ago, that grows clearer over time and changes itself.

Horus 2: A diplomatic issue between one slave-trading world with a large amount of military supplies and several other worlds that won't join the Imperium while the first world is still keeping their (illegally) taken citizens.

Horus 2: A world with a group of sociopathic psykers that are masters of ambushes and deathtraps, particularly using their powers (such as illusions) to supplement their work.

Horus 1: A world that faces intense temporal distortions, possessing human colonists from every era between the Dark Age of Technology up to the Imperium of Mankind from M38 that live in a strange harmony. Diplomacy with the current Imperium went well until 'Horus' and 'Abaddon' were mentioned. For more details, this world is from this omake. (Horus Lupercal, Ezekyle Abaddon and Meros of the Blood Angels went to deal with this.)


Vulkan 19: A mathematical genius that's been focused on recovering lost maths, independently developed low-Imperial maths level. She would be good for educating others.

Vulkan 2 (Kesar): A 'Non-Chaos' Daemon World ruled by a human god who partially has the domain of 'Ritualistic Sacrifices Used to Empower People in Non-Chaotic Ways', the planet is their 'private heaven' (referred to as a hell by some others) and a thousand psykers are sacrificed to the god each day. The god is equivalent to a Greater Daemon in terms of power, and considers humans as 'stupid monkeys' and a resource. For more details, this world was included in this omake. And also this omake.

Vulkan 2 (Kesar): A Slaaneshi Daemon World of Squats who are dedicated to the creation and absolute maintenance of a 'perfect citadel' upon the planet. The citadel is actually a colossal Rune of Perfect, which led to the corruption of the populace, and is now built with the blood and corpses of other Squats. For more details, this world was focused on in this omake.

Vulkan 1 (Kesar): A Squat world that naturally fell into the Maelstrom, majority of the sane Squats evacuated the planet and left only the insane and obsessed who have turned it into a giant laboratory for scientific experiments. Minority of those who are currently on the world are Chaos Squats. Another minority are Skaven scientists who came to co-operate with the mad science when they found the planet. A 'not yet born' entity is worshiped here. For more details, this world was focused on in this omake.

Vulkan 1 (Kesar): A species of sentient Non-Chaos Warp Xenos that managed to survive within the Maelstrom due to being stuck in a 'Warp eddy' within the gigantic rift, which is now gone due to the ritual that removed most of the Maelstrom. They are extremely furious that their home has been destroyed. Anti-Daemon bonuses apply to these beings. For more details, this situation was included in this omake.

Vulkan 1 (Kesar): A Xenos world that naturally fell into the Maelstrom, which resulted in widespread mutation to the point they are considered 'biohorrors', extreme xenophobia to outsiders and the formation of cults. 'Highly evolved killers', they live underground within various caves across the planet. For more details, this world was focused on in this omake.


Corvus 19: A history book detailing early human system colonisation before Warp travel, describing how isolated different systems were and the very diverse cultures that would form.

Corvus 19: An extremely talented sniper was paid to assassinate Corvus, took the money then surrendered to the Raven Guard after learning who he was actually going up against. For more details, this situation was included in this omake. (Corvus Corax personally dealt with this.)
(Edit: It turns out that Jaghatai Khan and the White Scars have received a special bonus set of encounters to be generated for their voyage outside the Imperium's borders. Due to the difference compared to the normal expeditions in the Great Crusade, the results shall be shown separately below.

Red threats are normally created by a 1 to a 50, but each green reward (a result at 85 to 100), reduces the red threat table by 10.)


Jaghatai Khan 95 - 93 - 88 - 96: The exiled Terran members of the Raven Guard, now known as the 'Raptors', have been discovered and have joined the White Scars. Forces include two Battle Barges, impressed light cruisers, a few thousand Astartes, the banished Legion Master and various slaves. (The White Scars dealt with this.)

Jaghatai Khan 5: A fleet of raiding ships lead by a 'pericognitive' psyker fleet admiral, 'Zheng Yang-Wenli', who commands a 'naval nation state' which includes a massive armada, mobile industry and a colossal 40km long mass conveyor that serves as a flagship. The admiral is willing to join the Imperium in exchange for sector governorship as well as gene-seed to create a private Astartes force. (Jaghatai Khan personally dealt with this.)
 
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Years 46 - 50 Worlds:
Years 46-50 Worlds:



IA Uprisings:

Complications

Horus 2+1+2: An echo of a memory of a Titan Legion, a world stuck within the embrace of defiance and horror. A world that remembers the hell of the Aeldari Dominion, that remembers the hell of the Iron War, that remembers the hell of the psyker awakennings. This planet has ensured its legacy remains, and none show that better than the greatest Titan Legion to ever walk the galaxy. Once considered little more than a militia, now their Titans are equal to any the Imperium wields, and their Princeps have been joined their machines in body, mind, and soul. Easily the most skilled Titan Pilots yet alive, entire armies have been broken by a single Princeps, and they have 8 such heroes. HERE I STAND, HERE I REMAIN.

Horus 1+2+1+1: A sector that has been recently released from a warpstorm. Home to an expansionist empire unwilling to compromise, this empire desires to ensure their dominance over the galaxy, and hope to do so by ensuring that every world dies. Utterly ignoring diplomacy, they have managed to exterminate a full 3 sectors in barely 5 years, and have continued to rapidly expand. Initial contact with them was unfriendly, with their vessels immediately openning fire on the scouting force, and refusing to accept any offers of surrender.

Horus 1: A highly advanced Xenos species that has been heavily traumatized due to their sharing of memories from parent to child. Due to the entire species being subject to the Aeldari Dominion, then a particularly cruel Dark Age exile, they are ludicrously fearful of both humanity and Eldar, and have been conducting shaping operations to safeguard their own world. The Imperial Army sees only one logical conclusion for this.


Leman 2: A world with aliens and humans living together in joint conflict, it is estimated that 20% of the planet is secretly an alien, and a never ending war has been fought between factions. These wars have appeared nonsensical and maddenning, yet some claim that the number of aliens is increasing over time. Yet there has been little evidence that aliens are actually present. With Imperial Army observers believing that there are no aliens, and that these are simply excuses to purge more and more undesirable traits from the populace

Leman 2: A hive world more akin to a fortress world, with a population of 200 billion, this would be a valuable addition to the Imperium if it wasn't for their extreme isolationism. Telescopes are notably banned on world, as are signals that can be listenned to from off world. This has effectively been the status quo for centuries, with the populace nigh universally believing that the first outsiders to arrive will trigger Ragnorak.

Leman 2: A Xenos species in the process of dying, desperate to save themselves from the genetic illnesses inflicted upon them by an extinct species. These aliens have degenarated to the point that their mental capacity has degraded significantly. As a result, they have been enslaving humans to try and research cures. Somethign which has resulted in very little progress despite the resources thrown at the issue. And over time, as the degeneration only worsenned, the species as a whole has only struggled more and more. Like the Ethereals.

Vulkan 2: https://forums.sufficientvelocity.com/threads/the-lost-primarch-quest.54015/page-659?post=15861133#post-15861133
Specifically the first report. The Red Star Alliance.

Vulkan 1: A race of psychic Xenos unable to move under their own power that's enthralled several other species under them to serve. A rather broad grouping of aliens in the subsector, this race demonstrates highly developed social engineering that has created a stable caste system with them at the top. Notably possessing technology more advanced than the Imperium, this promises to be a difficult fight.
https://warhammer40k.fandom.com/wiki/Drugh

Guilliman 1: A planet originally intended to be taken by the Imperial Army due to the relative low tech of the world, this turned out to be false after the initial invasion ran into multiple extremely well designed traps. Expert analysis determined these traps to be of Eldar make. Subsequent probing assaults by the forces present have discovered that this world previously sold most of its population to the Dark Eldar in exchange for advanced technology which they have used to defend their world, even if they are unable to make more of it

Guilliman 1: A planet controlled by an AI, notably highly centralized around a central processing center. A cursory flyby conducted by Imperial Army scouting forces suffered large casualties doing so, as they ran into a force of Titans as large as 5 full Legions. Thankfully these legions appear to be notably lower in quality than normal, but is has caused fear among many. Note that there are human laborers on world.

Dorn 2: A human world with massive servitor facilities, while having a population of 5 billion, they have a total of 500 billion servitors acting as their military. Notably, they have used this army to repeatedly conquer nearby worlds, and harvested their populations to turn into more servitors. Believed to have depopulated a sector, they are renowned for their disgusting moral practices.

Dorn 1: A highly technological human world that has massive factories producing billions of drones. Relying primarily on skilled operators organizing drone swarms, this planet has been renown for their extreme moral practices and refusal to compromise any of their believes. Famous for adhering strictly to a lengthy document outlining the honor of a soldier, violations of this doctrine by their soldiers are not punished, but the shame undergone by such a violation has led to soldiers killing themselves over the shame.

Moral Code: Length and complex, but generally along the lines of nothing we'd consider a warcrime IRL, with a set amount of allowed civilian casualties along with defending the innocent and a lot of other subrestrictions

Sanguinius 2: An artificial intelligence that has brainwashed the populace into thinking of it as their savior. This intelligence demonstrates high levels of skill in coordinating various subordinates, often resulting in rapid improvements of their subleaders. Unfortunately they have spurned offers to join the Imperium, despite the diplomat present being willing to hide the presence of the AI, which has led to them being executed for treason. The world has cited fundamental disagreements with the Imperium as their driving force for refusing, and they have conducted a raid against loyal Imperial worlds recently.


Sanguinius 2: A massive ship 200km long that has been going around raiding human worlds. The alien species aboard said vessel has never said anything, instead electing to remain utterly silent, with captured Xenos never uttering a single sound even during interrogations. Instead the Xenos have only continued to raid world after world, and now have begun raiding Imperial worlds.

Perturabo 1: A human world with a strict cast system based on parental ancestry, with a large serf class, they have been forcing this hierarchy upon worlds they have recently conquered. Notably this caste system is reinforced by an engineered education system, and the prevalence of genetic treatments for the highest castes.

Perturabo 2: A psyker obsessed with advanced defence design, they foresaw the works of Perturabo and have been taking inspiration from the Primarchs works. Now they wish to have their works tested by the sons of the Lord of Iron

Mortarion 1: A planet with a highly advanced tech base that's been preparing for the Imperium's arrival for 50 years now. They are exceedingly displeased with the idea of joining it due to many violations of dignity it forces upon its citizens. With a near completely mechanized force, and two Titan Legions present, this promises to be a dangerous fight. The world does consider themselves the last remnants of the Federation.

Mortarion 1: A world with a near completely integrated psyker military, this junta has been operational for around 2 thousand years in a region of space that used to hold multiple xenocidal species within the sector. Over the course of centuries, this world has successfully killed everything in a sector around them using a combination of strategic weaponry and highly competent command. Due to their cultural trauma, they categorically refuse to have an overlord due to what happened before the current junta took power when they were the effective punching back of the various Xenos

Corvus 2: A world that has several leaders that have been operating for the last 5000 years, kept alive and young by the biomancers present. Notably, this world is filled with highly competent leaders at all facets, with an extreme investment into education and training that has been kept in place for 8000 years even in the darkest times. With this quality, it was expected that they would choose to join the Imperium swiftly, but they appear to be of the belief that this would be a poor choice for long-term viability

Konrad 2: An alpha psyker that's notoriously unable to differentiate between what is real and what isn't. Constantly spawning illusions around them, they trust their parental figure absolutely. Unfortunately, that parental figure sees them as a tool rather than a person, and has used them to remain alive and take over the planet.

Konrad 1: A subsector confederation of leaders that are notorious dictators. These individuals would rather burn down their own worlds rather than release their grip even slightly. Unfortunately they are also competent and charismatic, and have wormed their way into the hearts of the populace. So much so that they are genuinely liked.

Angron 2: https://forums.sufficientvelocity.com/threads/the-lost-primarch-quest.54015/page-659#post-15861133 Deathworld Shalal


Lion 1: A world that held a quadrillion people a mere millennia ago that has been throwing bodies into the grinder that is their underhive. Currently filled with hyper dangerous robotic entities controlled by a highly competent abominable intelligence, the population has dwindled from their height to a mere billion, all the while the hive world around them has been collapsed further and further, now little more than a massive pile of rubble which the survivors continue to fight a losing war over, one in which they have long since lost all hope of victory, and now merely fight out of spite.

2 Hotspots - Both Chaos

ME 1 (2): A remnant of one of mankind's first forays into the Maelstrom. A massive exploration ship intended to chart a the stars through slower than light travel. While it's journey was initially peaceful, daemonic assaults caught those within by surprise. However, they were at first pushed back, and for a while it seemed like they would hold. Unfortunately, the isolation and constant warfare over centuries and millennia led to multiple cults forming and taking over, creating a Chaotic landscape where the forces of Tzeentch fought the forces of Khorne. At least until the Blood and Thunder War began, allowing the Tzeentchian cult to take control. Competent Tzeentchians, makes their plans simple and straightforward. All tech is corrupted.

ME 2 (1): For this, the Imperial Army first sent a variety of scouting fleets to the next set of objectives
One such fleet was sent to a new star system

And managed to briefly transmit a panicked message that they were under assault by several thousand Astartes and that 90% of their ships had been captured

Before they were never heard from again



ME 3 (2): Beings with too many legs, too many eyes, too many ... too many. It's not right, not natural.
A daemonworld unlike any seen before, a world cast in perpetual shadow filled with horrifying eldritch monsters of many varieties, the Imperial Army scouting force sent here delivered their report then immediately deserted, unwilling to risk their minds any further.



ME 4 (2): An AI that had been conducting experiments within the warp when Slaanesh was born. Terrified by what it saw, and utterly broken, it attempted ... something ... and now controls a heavily fortified planet that has killed anything that came near it. Key aspects so far sighted are massive numbers of Knights and Titans, massive, massive artillery fields, and a massive number of armored vehicles


ME 5 (2): An alien species known as the Maykrs that reside upon several tainted worlds visited by a variety of unique daemons. Led by a cast out daemon prince of Khorne, they have interesting variants of Khorne's daemons present, along with multiple other daemonic forms that have killed humans en masse in various times and worlds. Not going to the BTW.
forums.sufficientvelocity.com

The Lost Primarch Quest

Another grand omake for the omake throne...not sure how everyone will like this, but i have been in a bit of a DOOM mood recently.

ME 6 (2): On the surface, this is a world of insane Squats that have been delving into some of the darkest arts imaginable without falling to Chaos
The science of Souls, the truth of the Sea of Souls, biohorrors and more
Initially expected to be a simple invasion, this was first meant to be handled by the Imperial Army
However, shortly after their landing, they were ambushed by extremely mobile soldiers that seemed to know every move before they did it
And during their retreat, an Imperial Army counterattack stumbled upon a research lab staffed by an Eldar with a variety of Squat assistants
Said IA detachment saw multiple shrines to Vaul, Hoeth, and other Eldar Gods within the lab

Complication 1: In this case, the main complications are logistical delays in the Maelstrom that have arisen due to the large IA restructuring their entire logistics system
Which led to this and a number of other fronts resorting to digging into their equipment stockpiles
This front was hit harder than most due to the extended frontage, so there was a significant lack of luxuries for a few months which caused some grumbling
And some regiments getting creative in their search for alcohol and other foods

Tech 1: Designs for an extremely complex multi-generator void shield that encompass a planet. Notably this design gets exponentially harder to make at smaller scales, but strangely gets easier and easier to make as the number of generators scale up. However, the cost generally is based per generator, leading to an interesting relationship between time to build and area covered.

Tech 2: A complex design for various warp capable ships that is all mechanical without any electronics or cogitators. Near impossible to influence via warp based phenomena, it is however notably worse than existing ship designs. But for very specialized missions may still be useful.

Tech 3: A small handful of human sized power armor that is able near impossible to see by psykers and extremely hard to see by Astartes. The technology used within these suits is unknown, as are the makers. Modification is unlikely, but there are clearly some very strange properites involved. The Sisters of Silence are in talks with the regiment that found them. 50 suits.


Horus 20: A rather complex set of surveys performed by a local population due to the present warp storm. This has resulted in a rather detailed map of the surrounding area's warp lanes and various planets expected in a number of systems

Horus 19: An old story of a series of psykers that delved deep into highly esoteric lore related to human nature. This resulted in a series of extremely detailed studies of the human psyche.

Leman 20: A psychic world heavily focused on trying to find theories of how reality and the immaterium work. Having been stuck with little progress for several centuries, being given access to Magnus' and Kesar's notes was enough for them to break through their prior barrier, and now they wish to overhaul the Astra Telepathica's research division with Mortarion, who they believe is a proponent of psykers

Leman 20: A complex series of mathematical analysis related to the benefits of peace for the economy. Including the benefits of relative peace for large empires and nations. Basically provides key distinctions between economies when at war, at peace, and in between.

Fulgrim 20: A diplomat who has invited Fulgrim over for a series of discussions on the goals of the Emperor's Children, said diplomat has a large following across a sector, and is rather interested in getting on Fulgrim's good side.

Fulgrim 19: A series of novels from 2800 describing a variety of obsolete philosophical beliefs related to the theories of consciousness and why they were rendered obsolete. Most of this is now obsolete, but it has a phenomenal breakdown of the details, some of which the Imperium missed.

Ferrus 20: A highly skilled blank who runs a rather large rebel organization that fought against a subsector empire that was rather monstrous. Due in part to their work and assistance, the Imperial Army was able to easily overrun the forces present. Now they have pledged assistance to the Imperial Army, which is very helpful for Project Lapdog. Male blank.

Guilliman 19-20-20: A large series of STC designs focused on light vehicles, namely jeeps, light transports, and other such vehicles. These designs are notably advanced, and the Imperial Army is ecstatic. So much so that Project BattleAxe, a program to refit all Olympia tanks has been replaced by Project Buckler, a drastic overhaul of all light transports in the IA.


Guilliman 20: A rather strange series of peaceful planets. Ravenloft investigations determined that this is due to a rather odd series of curses being placed on the inhabitants which makes them awful at combat. The neighbors do have myths of them being a slumbering demon.

Dorn 19: A massive but extremely poor hive world that wants nothing more than to offload people. Said populace is also highly in favor of it. Thanks to the IA's current work, this is ironically an incredibly easy task, with a full 10 trillion of the population's 10.5 trillion population being conscripted into the Imperial Army.

Perturabo 20: A strange artwork created by a blank that used their own blood and bone to paint. This has resulted in some rather strange esoteric effects on the canvas, which now serves to create a sense of doom upon any that view the canvas.

Mortarion 20: A psyker capable of looking at various points in the past. Said psyker has a major hatred for Mortarion and Imperium as a result, but due to looking at the past of other threats out there, is willing to work with the Imperium. A highly adept intelligence gatherer, but also someone that has a cruel streak due to seeing so many sins go unpunished. Male.

Mortarion 20: A massive power plant the size of a small continent, this plant is capable of producing absurd levels of energy, enough to provide power to the entirety of the Imperium at once. However, due to inefficiency, it's unlikely that it can change the entirety of the Imperium. As it is, it is immensely expensive. However, it is capable of providing charged batteries to most of the Imperium. Which the IA is pleased with. As such, Mortarion has elected to transfer over control of the one existing plant to them. -5% cost to the IA. Konrad's evacuated world has experience with this, so they'll be sent here to help out. (additional -1%, so 6% total)

Corvus 19: A temple of very low level blanks to a god that died in the past. This has resulted in some very strange results in a temple that was once highly blessed by the god. God of Peace

Konrad 19: A series of very weak psykers that have been forced to band together due to prejudice and hatred. Said psykers were able to establish a very tennuous hold on the world, but immediately jumped ship when the Imperium arrived. Notably, the group of them are very, very skilled at special forces operations.

Konrad 20: A strange emptiness of habitable worlds that somehow don't have anyone on them. They're simply ripe for colonization. The neighbors say that they have refused to colonize them out of memory for lives lost in an ancient war, but lack the ability to prevent any colonization anymore.

Angron 20: A series of artworks made by a psyker, and as a result have some extremely strange properties. Notably parts of the art change based on the viewer. Said artwork is often deeply personnel, and those that have seen it describe it as a warm hug.

Angron 20: A psychic gladiator who fought in an arena for 5 millennia, with a recent trip to Commorragh. They've been through so many duels they've long since lost track. Strangely, this was a voluntary arrangement that they participated in, with the arrangement only coming to an end due to a variety of merchandising issues with the entertainment distributor. Male. Resemblance to the adrenaline junkie perpetual.


Lion 20: An expressive piece of artwork performed using highly rigid mathematical equations to denote the dream of peace during the Age of Strife. An incredibly moving peace of art that Fulgrim himself would struggle to match.

Magnus 19: An incredibly detailed map of temporal disturbances in the galaxy. Essentially a method of defining the boundaries of large warp storms and likely regions of space, this is now obsolete, but nonetheless has some interesting methods that were used to create it.

Magnus 19: A psyker that was subject to a series of horrific experiments by a regime that was then toppled, said psyker now has the unfortunate pleasure of being home to a number of major bodily changes that are nonetheless miracles of science. The most notable of which was the arm of a blank which replaced their left arm, and causes them no end of suffering, yet allows them strange abilities. Female.

Note that Perturabo's have yet to be rolled
 
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The Primarchs
The Primarchs




Lion El'Johnson:
+120 total command bonus
Gain an escalating bonus to some unexpected vector as the fight goes on
Can choose what he loses in a duel or command.
Absurdly loyal. Absurd standards for those under his command
Narrative survival bonus when in hostile terrain
Lost dice rolls are capped at 40 a difference of 40.
Never crit fails. Enemies never crit succeed.
Can choose to scale casualties by 2 up or down
Adds 1 degree of success to strategic victories if he wins
+30 to retreating from a battle
Can retroactively change his battle plan based on the rolls
Negates outnumbered bonuses
+10 against enemies with precognition
The Lion Upon The Wall- +20 to social rolls with Dorn
+20 to resist poisons

Fulgrim:
+130 total combat bonus
+10 to all wound thresholds
First wound threshold is 30 above the norm (60)
+120 total command bonus
Emperor's Children get a +40 when he is present
Halve morale penalties
Ties go his way in army combat. Counts as effectively a quarter of a success.
+20 when doing what he views as the right thing
-10 to last stand. +20 to escaping last stand situations.
Primarch Tier Artist
Has a decent grasp of politics. Understands political situations well.
+20 when fighting with Ferrus
The Phoenix Rises - Reroll during duels


Perturabo:
+80 total combat bonus
+120 to command
Builds fortifications 1 narrative unit faster
Can trade 10% of his forces for a +10
Increase fallback bonus by 30 for withdrawing to a secondary line
-5 to social checks
Reduced penalty for micromanagement
Primarch Specialty Applied Mathematics
Has a narrative understanding of how a battle will end if he is present
Tier 3 Warsmith
- Can command one unit from further away than normal without penalty
- Autokill those with a bonus smaller than +80 in duels
- -10% casualties to forces under his command


Jaghatai Khan:
+105 total combat bonus
+100 to hit and run attacks
+80 to disengaging
Kills scale based on how outnumbered he is
Pinnacle biker, horse rider
-50% White Scar casualties when present
-10 CR (partially depressed)
Understands his mental state and own biases
Can command with up to 2 command layers missing without penalty
Knows the result of battle or a duel shortly before the roll occurs
Highly distrusts Malcador and the Emperor


Leman Russ:
Halve enemy wound thresholds in group duels if they have a lower combat bonus than him
+125 total combat bonus
+40 to Legion Combat
When in battle, if Leman causes a wound in a duel, reroll both dice. Add wounds Leman does to the original. Leman can't be wounded by this. This does run recursively.
+40 CR when with Bjorn
+10 to Space Wolve hero duels when Leman is present
Halve numbers bonuses in duels
+40 against psykers
+20 against Astartes, +10 against Primarchs in duels to the death
Double collateral damage, increase enemy chance to surrender
Can reduce round lengths by a factor of 2
+5 when wounded
The Howl- counts as in melee range with other psykers at all times


Rogal Dorn:
Fear of the Fallen - Increase false positives for corruption ten fold
??????????


Konrad Curze:
+100 to stealth
+150 total combat bonus
Rerolls all personal dice
+20 to rolls when performing a morally dubious action for the greater good
Reroll when in duels with narratively important individuals
50% chance to get a +50 bonus for critical rolls
+220 to investigation.
Automatically detect lies from non-Primarchs.
-80 morale bonus for enemies.
-20 morale bonus for allies.
Konrad will be fated to die shortly after killing a Primarch.
If Konrad is killed, his killer will be fated to die.
Can torture anything with free will
+10 morale bonus for allies that have interacted with him in some way
-40 malus if he believes he has violated his sense of justice
Primarch level lawyer
Negate one reroll gained via divination during duels.
+20 when finding Corrupted Astartes
Rerolls dice which would make him gain insanity
There is no escape- +100 to chasing down individuals
The Voices Scream- Cannot be taken by surprise


Sanguinius:
Bloodied Angel - -10 against gods, +5 to combat
Slayer of False Gods, Usurper of Divinity - Narrative bonus to divination
+160 total combat bonus
+120 total command bonus
Reroll personal rolls for combat/stealth
+40 to diplomacy
+20 to Blood Angel combat rolls when present
Reduce casualties by half when in command
Increase main commander bonus if assisting by an amount depending on their relationship
Half negative morale effect
Tier 3 Vampire (The Angel, The Red Thirst, the Black Rage)
- The Angel - Minor narrative bonus to swaying people to his viewpoint
- The Red Thirst - Can heal by drinking blood/eating human flesh. Applies stacking insanity to do so.
- The Black Rage - If last stand is triggered, gain a +50 to combat, unable to identify friend or foe temporarily. Can be controlled in very limited circumstances.


Ferrus Manus:
+90 total combat bonus
Iron Shackle- -20 to enemy disengage rolls
??????????


Mortarion:
+80 total Combat Bonus
Quadruple Wound Threshold. Cannot fight defensively.
Quadruple wounds. Divide wound penalty by 4 (round down)
Immune to Exhaustion
Immune to poisons that provide less than a -80 (Basically Honored tier)
Can extend combat rounds by a factor of 4 if desired
Can scale casualties by a factor of 4 downwards if desired
Can increase collateral damage in exchange for bonuses. +10/20/30/40 for notable, major, massive, and total.
+60 total command bonus.
Can exchange strategic wins to reduce casualties by a factor of 4 per win given up


Magnus the Red:
The Timeless - Aware of temporal paradoxes that they are a part of that begin after they get this trait
Revelations of Perfection - Magnus achieves incredible self-awareness. Increased trait gain permanently.
??????????


Angron:
+200 Combat Bonus
Immune to Exhaustion
Negate numbers bonus for both sides, cannot fight defensively
Autokills nonheroes in duels
On death, double combat bonus and provide a final wound. Negate wound penalties.
??????????


Roboute Guilliman:
+110 total combat bonus
Able to take a -10 in exchange for cutting army cost by 50%, or a -20 for 75%, -30 for 90%. Only applies to things he commands. (Retroactive)
Increases the difficulty of detecting financial fraud he commits by 20. Doubles time to track it down.
Double productivity of his domain
Can upgrade planets up to all levels regardless of narrative requirements. Requires direct attention to do so.
Reduce time for admin projects by a half
Reduce difficulty of admin projects by a sliding scale based on usefulness
-25% casualties
+100 total command bonus
+20 to isolating enemy heroes, -60 to intrigue actions
Can be very obvious what tactics he is using to reduce tactical options for enemies.
Immune to exhaustion
Cold Rage- +15 to all rolls when genuinely angered


Horus Lupercal:
+150 total combat bonus
+120 total command bonus
Negate first wound
Bonus to heroes in combat when nearby
??????????


Vulkan:
Primarch Forgemaster
Efficient Construction- Halves creation time
Legendary Artificer- Can upgrade what he makes for extra time spent
All in - +10 to Vulkan's rolls when committing to a single path
Negates first wound that would "kill" him
??????????


Corvas Corax:
The Dead Are Not Silent - Learns enemy traits and secrets with time
The Raven Lord - +120 to stealth commanding
The Raven - Triple Ambush bonuses, can choose 50 vs 50 on the first roll of combat
God of Admirals - Floor of 50 on all naval rolls. Gain an escalating +5 per round.
Autosucceeds on disengage rolls
Halves penalties to army and stealth rolls
+80 to combat
Doubles thresholds for espionage against him
+80 countersecurity
Appollonia - +30 to first roll in combat. +5 afterwards.
Through the Fire and the Flames- Increased Pain Tolerance
The Pontifex - +10 to god related rolls
Knowledge of Eldar - +10 to rolls against Eldar


Alpharius:
I am the Hydra- Does not roll for corruption on anything besides named daemons and above.
Unleash the Vipers - The Twins can now deploy a set of 10 Astartes at a moments notice anywhere in the galaxy regardless of circumstances once a decade
+10 to hiding the fact that there are 2 Primarchs.
??????????


Omegon:
I am the Hydra- Does not roll for corruption on anything besides named daemons and above.
Unleash the Vipers - The Twins can now deploy a set of 10 Astartes at a moments notice anywhere in the galaxy regardless of circumstances once a decade
+30 to direct combat. (unknown total)
??????????


Note that not all of the Primarchs' traits are known to us.
 
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Years 51 - 55 Worlds
All notable worlds for year 51 - 55 have been rolled up, and have been compiled by me for ease of accessibility and to keep non-Discord server or Rolz room members of the quest to witness.

Separate results with this symbol between them '↕' are directly linked to each other in some way.

Imperial Army help requests are, relative to Astartes Legions, minor threats that soldiers request assistance from to whoever the closest Astartes Legion is to where the Imperial Army is operating.

Hotspots are minor to moderate threats, or occasionally significantly worse, that can be found during the Great Crusade or emerge from a Primarch's domain.

(Ignore Kesar Dorlin's red worlds in the list below, as his turn has the Maelstrom crusade put on hold and thus these threats don't actually exist.)



Lion 2+2: A pair of twin Beta-grade psykers who have been terrorising a Sector with their immense power, supportive skill sets with each other and genius intellect. Extremely hedonistic and unempathetic of those who have lifespans of under a millennium, they pair have created and managed a corporate brand to bankroll their lives and terrible acts.
-The twin sisters were initially willing to join the Imperium, but the local Lord General Militant refused to have them join under threat of rebellion due to the atrocities committed by the twins.

Lion 20: An extremely skilled minor psyker, with psychically enhanced instincts. An infantry soldier that has dedicated their live to kill the twin psykers after discovering their Dark Eldar-esque treatment of servants. Willing to do almost anything to kill them.
-Was exiled from his government after having some success in his mission against the twins.


Fulgrim 1+1: A world possessing a set of three Titans claimed to be divine beings, built sometime during the Age of Strife, representing three eras of history as 'Exploration of the galaxy', 'Growth of humanity' and 'The Long Night/Age of Strife' (with the last one believed to only fight when the next Long Night begins). Populace is pacifistic, but is defended by a highly trained military and a large militia. Also possessing multiple Ordinatii that are believed to work through divine intervention. The world has been personally ordered to be dealt with by the higher echelons in the Imperium.
-Depending on how the Imperium of Mankind's situation develops, i.e. if a civil war breaks out between the Emperor of Mankind against Vulkan's reformist group, Horus Lupercal and Perturabo will attempt to kill Fulgrim and Ferrus Manus while they fight on this world.
(For more details, this world was included in this omake.)

Fulgrim 20: A Zeta-grade psychic mercenary of a mysterious age wandering through the galaxy, callsign 'Arna'. Their rate is typically ludicrously expensive, but has notable discounts such as if their target deserves being fought. They refuse to take contracts from the Imperium due to hostile interactions in the past. She is willing to perform a few jobs for Fulgrim at a minimal rate, in-exchange for a pass to see Fulgrim's personal art collection.
-Her speciality is short-term pre-cognition, around thirty seconds.


Perturabo 1+2: A massive station the size of a small moon placed directly on a nexus of Warp routes, which has interdicted all travel in the region which has quadrupled travels times in and around the Sector. Within the station is a large army of human soldiers and a minor force of Titans. Each human is fanatically devoted to protecting the station and a large region of space around it, due to the brainwashing system left behind by the station's now fully degraded VI overseer. All diplomats that tried to contact the inhabitants have been killed.
-Formerly the Research and Development black site of an unknown megacorporation from the Dark Age of Technology.


Khan 2 (Shadow Queen): A remnant of a plan created by Kairos Fateweaver to kill the Shadow Queen, an ancient perpetual leading a ten-thousand worlds strong empire. The main threat is comprised by a group of blessed, Tzeentchian pirates who were meant to conduct a raid twenty years ago to force the Shadow Queen to be personally involved, leaving her [THERE IS NOTHING OF CONCERN]. With the death of Kairos has prevented the pirates to commit to the raid due to a lack of support, they are still extremely dangerous and far more cautious than before.
-The pirates are skilled to the point that it's recommended for a numerical equal amount of Astates to face them.

Khan 2 (Shadow Queen): An extremely militarised and isolated world, initially content to just ignore outsiders until a psychic leader rose up a century ago. Using a combination of innate charisma and what is believed to be subtle telepathic influence, forces of this world have lead offensive operations in the surrounding region. Initially deemed to be a minor threat, the Shadow Queen has personally insisted this is a grave threat.
-The tactics and strategy of the psyker are mentioned to be identical to ones used by the Shadow Queen in the past, implying a far greater danger degree of knowledge than what should be possible.


Leman 1+2: A heavily industrialised human world ruled by two extremely skilled Dark Eldar. Controlled by various megacorporations, the Dark Eldar rose up by allying with the most depraved companies until they became the CEOs of multiple corporations.

Leman 20: A dead drop containing dossiers on the Dark Eldar, they are incredibly extensive, providing complete knowledge on their fighting style, notable skills, and weaknesses.
-A gift delivered by Cegorach, disguised as a gift from Asdrubael Vect which the latter will happily take credit for.


Dorn 1+2+2: Formerly an incredibly well-defended fortress of the Dark Age of Technology, this world was decimated by a retaliatory strike committed by the Aeldari Dominion centuries prior to the Age of Strife. Mythically described as a military base used to face Aeldari pirates, the current world retains a sizable portion of its advanced technologies and has managed to rebuild many defences. They reuse to be ruled by the Emperor, claiming they were not in his chain of command and do not wish to be.

Dorn 20: An abhuman security force of the Dark Age of Technology preserved in cryosleep for millennia, known as 'Manikins'. They are fanatically loyal to whoever they view as their commanding officer, which is now fulfilled by the Imperial Fists. The paramilitary group lacks their equipment and the knowledge to recreate any of it, but the abhumans are still genetically designed for combat purposes.
-These abhumans possess no face, able to eat through glucose injections and breathe through porous skin.


Konrad 1+2: A clone of a legendary commander from the Dark Age of Technology, estimated to be the thirty-seventh of its line. The soldier possesses an incredible level of skill in warfare, but hasn't retained everything and has lost their sanity. Believes that they're involved in a war with something known as 'Raven Corp', a memetic madness that is able to spread to others and grows stronger the more who are infected.
-Connected with a wider group from the Dark Age of Technology known as 'Alcatraz'.

Konrad 20: A genius mathematician that's able to match Perturabo in narrow fields. They have managed to accelerate the field of mathematics to the highest bounds of the Imperium's capability, and has begun iterating on the most advanced fields available. While her work is highly theoretically, in the future it will allow for improved technological development in a few centuries.
-Will be hired by the covert Imperial research group 'Majestic' for further work on theoretical mathematics.


Sanguinius 20: A complex suit of power armour made by an unknown group of the Dark Age of Technology, notable possessing a strange 'white bone' material used across its design (faux Wraithbone). Said material is highly psychically reactive, boosting the psychic potential of its wearer. Self-forming and able to fit an Astartes (although not a Primarch).
-Currently to be worn by Raldoron, Hero unit of the Blood Angels.


Kesar 1: A thousands strong group briefly described as 'Astartes' by an Imperial Army scouting fleet before they were defeated and 90% of the ships were captured.
-It is unknown if this threat is actually Astartes or simply a group in power armour.

Kesar 2: A researcher Abominable Intelligence from the Dark Age of Technology, Epsilon-354, that fought for humanity during the Cybernetic Revolt and survived up until the modern era. Focused on Warp-based science, the AI was doing experiments within the Immaterium when the birth of Slaanesh and the horror involved drove them to work on time travel to retcon-murder Slaanesh. Utilising the power of the Maelstrom to achieve its goals until the rift was banished from its location. Possesses an extreme amount of extremely advanced technology, a vast array of drones, vehicles and ships as well as incredibly developed Warp-based scientific capability.
-Has captured the Hero unit Daemonsbane Cetenus Solarus, along with 500 Eternal Wardens and an unknown number of Imperial Army soldiers. Also possesses a daemon of unknown strength that serves Be'lakor.
(For more details, this threat was focused on in this omake. And also heavily focused in this chapter of the quest.)

Kesar 2: A world that was initially believed to be populated by insane Squat researchers, who were dedicated to the darkest types of research without being corrupted by Chaos i.e. the inner workings of souls, the truth of the Warp, biohorrors and other such topics. The initial Imperial Army invasion was decimated by the unexpected presence of highly skilled Aeldari, and scouts managed to report that inside one of the laboratories were Eldar researchers assisted by Squats while surrounded by statues of Eldar gods.
-The initial Eternal Warden invasion managed to uncover that these Eldar were attempting to reform the Aeldari Dominion, utilising technology to either call upon or replicate the energy of dead Eldar gods to fulfil said goal by denying Slaanesh.
(For more details, this threat appeared in this chapter of the quest.)


Angron 19+19: A highly productive Forge World fed by five surrounding mining enclaves that are slowly being depleted. Considered unorthodox to the Cult Mechanicum, the world has a mix of Tech-Priests and non-religious experts that operate together, with a degree of friction.
-Possesses a high level of mandatory education for its populace, from three years old children until twenty-two year old adults. Low wages but boasts one-bedroom apartments for all families.


Guilliman 1+2+2+1+1: A Sector sized empire with an immensely powerful and skilled military, hampered by a navy generally lacking in technology. Navy possessed a stealth ships on par with lesser Eldar technology. Grouded military possesses extremely dangerous elite forces, comparable to Astartes. Empire uses specialist Artificial Intelligences for the most advanced technology, shackled by unknown means.
-Is somewhat comparable to the 'UNSC' from the Halo video game series.

Guilliman 19+20+20: A large human empire around four Sectors in size that have been slowly losing against a war with the above empire for years. Managing to survive the engagements with a set of four Dreadnought ships with equipment from the Dark Age of Technology (comparable to Gloriana-class battleships), an elite and highly skilled navy, and massive amounts of orbital infrastructure across several key worlds.


Mortarion 2+19+20: A containment facility designed to house individuals too dangerous to be let loose in the galaxy, yet are impossible to kill. Several extremely skilled elite operatives have managed to secure the facility, except for one prisoner who is difficult to re-contain due to 'operating off of past paradigms of reality'. They have officially sent a request for assistance, due to the ongoing 'inversion of reality' happening.
-Connected with a wider group from the Dark Age of Technology known as 'Alcatraz'.


Magnus 19+20: A reptilian Xenos race with control over a Subsector. Displays extreme sexual dimorphism, with males being nothing more than non-sentient automatons and thus usable as disposable chaff for warfare. Willing to join the Imperium with certain concessions, such as a Xenos Subsector governor and control over Imperial organisations within their domain.
-Two millennia ago the species was notable different, but after an unknown apocalypse and the usage of extremely advanced bioengineering to turn them into their current form. Bioengineering worth the interest of Chief Apothecary Fabius, due to the complex organic data-compression.


Horus 1+2: An isolationist, Sector-sized human empire that forbids all outsiders from staying in their domain. Imperial ships are allowed to Warp through their empire, or be physically escorted through their borders, but refuses any ships to Warp into their systems. Worlds are incredibly well fortified, and military forces possess psykers trained to act as special forces.


Vulkan 1: An extremely elite army of ten-thousand that have slowly been conquering their world for five millennia, deliberately prolonging the war by ignoring ways to achieve total victory in order to constantly improve and strengthen themselves in endless combat.
-This group essentially believes in 'Sword Logic' from the Destiny video game series.

Vulkan 20+20+20: A Standard Template Construct design for an incredibly advanced medical facility. The system is able to heal almost any injury or sickness an individual possesses within minutes. Only inferior in quality compared to Apothecary facilities for Astartes Legions, the facilities are extremely affordable to build despite their complexity. Currently being built within most high end stations for the Imperial Arm's use. -5% casualties for the Imperial Army.
-If not for the current rebellions, along with such things as Corvus and Guilliman's work in helping the Imperial Army, this would have brought the Imperial Army's growth back into the positive.


Corvus 20: A surviving branch of an organisation from the Dark Age of Technology known as 'Alcatraz', dedicated to safely containing the galaxy's most dangerous creatures. Initially formed to hold Aeldari prisoners, they have shifted and expanded to holding biological and technological entities that are of use to their scientists. Possesses extensive procedures for cognitohazards, and have standing policy to execute creations capable of memetic abilities on sight.
-The group was mentioned to have once possessed around thousands locations at their height before defunding.
 
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Omake List Part 8
12 Champions - Increased trait gain during the Grand Naadam

Skysoph: Mero's Arrival - Reduced collateral damage during the compliance of Skysoph

Heart of the Matter - Increased odds of success for the heist on Venus

The Black Fleet. - Increased trait gain for heroes in this compliance

Tempest Trials - Increased trait gain for Thiel for the turn

OMNICOIN or: 'How A Question Of The Best Possible Stupid STC To Find Was Asked On A Discord Server A Few Years Ago And Became The Means To Save The Imperium Of Mankind And Create Everlasting Bonds With The Eldar'. -
Webway Mirroring – Transcendant : Requires ??? + ??? + ??? + ???

An Unsubtle [Dream]. - -1 year to the rune of subtlety

Honest Hearts - +10 to Sachmis' rolls for the turn

The Hunter - Increased trait gain for Khan during the Expedition

Flashpoint: Compliances - +10 to Thiel's rolls for the turn (includes trait gain)

Masons and Stone. - +10 to JAY's rolls to introduce himself to the Thousand Sons

For Tomorrow We Die - Reduced odds of death for White Scar proto heroes during the Expedition

Throth's Introduction - Auro gains more access to Thousand Son materials and expertise

Gelidanima: The World Touched by Death - Auro will get a trait if sent to this world when it shows up

Flashpoint: Compliances II - Fabius learns slightly more from his study of Lilith

Kesar Receiving Auro's Work - Increased trait gain for Auro for the turn

Flashpoints: Ravenloft - +10 to Ravenloft's rolls for the turn (Years 51-55)

The Construction of the Nechronal Engine - Auro builds a second Nechronal Engine for the Legion, improves some researches slightly

Project:Thautam Part 1 - +5 to a roll of the GM's choice

Flastpoints: Ravenloft II - +10 to Ravenloft's rolls for the turn (Years 51-55)

Failure Turned Opportunity - +10 to Auro's rolls for the turn (Years 51-55)

Project:Thautam Part 2 - +5 to a roll of the GM's choice

Pedagogy - +10 to the next Rune World Roll (Years 46-50)

Psychosis - +10 to the next Rune World Roll (Years 46-50)

A Burdened Beast - Corvus gains a +5 to his roll that activates on death (doesn't apply to the omake cap)

Auro: Ashes and Ages - Increased chance of a trait for Auro ~10% increase

The Black Covenant Part 1: The Daemonsbane Hunter - An excellent omake, choose your reward:

[] +15 to a roll of the GM's choice
[] -10% to all Warden losses this turn
[X] -10 to Black Covenant rolls for the turn

The Condor, Arch-Necromancer of Machines. - +10 to rolls related to this compliance

The Emperor of Mankind and the Fate of the Imperium. - -10 to the Emperor's rolls for the turn (Years 51-55)

Project:Thautam Part 3 - +5 to a roll of the GM's choice

Keypoints - +10 to Sachmis' rolls for the turn (Years 51-55)

Failed States - Ravenloft gets an extra research slot for the turn (will be used on Divine Stealth Technology)

The Haugbui of Nidvell. - +10 to rolls for this compliance

Navy seals copypasta: Corvus corax version - +5 to a roll of the GM's choice

The Perfect Citadel of the Perfect Rune. - +10 to rolls for this compliance

Auro: The Ripples of Time - Auro makes additional progress on his current research (reduces time needed by around 20%)

Detroik Warp City - +10 to rolls for this compliance

Magnus teaches DADA - +10 to a roll of the GM's choice

Auro Communing with Time - +10 to Auro's rolls for the turn (Years 51-55)

Daemons of Chaos - +15 to a roll of the GM's choice

Flashpoints: Compliances III - +10 to rolls related to Luminara rolls

A Good Problem - +/-10 to rolls for the Unbound Empire for the turn

Cegorach's Charming Clever Comedic Civil Cat-Catching City Campaign or: 'How A Plan Involving Dream-Eating Cats That Live In the Warp Will Help The Eldar, The Newly Reborn Venus Cherital, The Eternal Wardens, The Webway And The Maelstrom Crusade'. - +10 to rolls to deal with the Dream Cats

To Carve A Rune, To Build A Fire, To Call The Winds. - +10 to non Rune World Rune research next turn (Years 55-60)

Discord Q&A - +15 to a roll of the GM's choice

Iron Blood - +10 to Perturabo's rolls for the turn (Years 51-55)

Her First Hunt, Their First Date - +15 to Zunia's rolls for the turn (Years 51-55)

A Nightmare Of Oblivion. - +10 to rolls against Luminara

Inheritors of the Daemonsbane: The Traveller and the Guide -
Tier 1: Survive a long period of time alone in the Warp (COMPLETED)- Daemons get a -10 to all rolls while Durante and Vergil are around.
Tier 2: Encounter multiple daemonic warbands in the and survive (COMPLETED)- Halves Warp maluses (overridden by tier 3)
Tier 3: Encounter greater daemons in the Warp and survive (COMPLETED)- Removes Warp maluses
Tier 4: Escape the Warp (COMPLETED)- Always succeeds on disengage checks against lesser daemons
Tier 5: Retrieve something from the warp
Tier 6: Retrieve something from the deep warp
Tier 7: Enter a Chaos God's Domain
Tier 8: Survive a Chaos God's Domain for a notable period of time
Tier 9: Survive a Chaos God's attention
Tier 10: Enter a Chaos God's home
Tier 11: Wound a Chaos God

The Candleflame Dreams - Auro's Daemonsbane Tiers Revealed

Runic Servo-skulls. - Rune of Bone completes automatically next turn (Years 55-60)

Iken'padi, the Grey World - -1% losses for the Imperial Guard this turn (Years 51-55)

Claw and Order - +10 to Venus' rolls for the turn (Years 51-55)

A Study on Immaterium Based Biological Coding (Warp Genetics) - +10 to the next research in the warp genetics tree

The Apocalypse Imprisoned, Cyber-Serpent of Malevolent Artifice, The Honoured Attendant of the Arkifane. - +10 vs Vasthor mercenaries and their employers this turn

On the Matter of Domains and their Banes - Increased trait gain for Auro for the turn (~10%)

The Undying Cycle - +10 to non rune planet rune rolls for the turn (Years 55-60)

The Unknown Song - +10 to a roll of the GM's choice

Warrior Ethos - +/-10 to Fulgrim's rolls for the turn (Years 51-55)

The Inverse Veil: The First Warden Superweapon - +10 to the world where this weapon is deployed first

Great Clan Moulder. - +10 to a roll of the GM's choice

World Report: Umbral Shroud - +10 to one of the Warden compliances this turn (Years 51-55)

The Sacrifices Of Teleporter Safety Testing. - Part of Teleporter Safety Research Requirement Met

The Prisoners Of The Wardens. - -10 to Chaos rolls for the turn (Years 51-55)

The Spider and The Snakes. - Fabius makes increased progress on his research ~10%

Third Wheel - +15 to Sachmis' rolls for the turn

Crows, Storks, and Pelicans. - -1% losses for the Imperial Army this turn (Years 51-55)

Ducks in a Row - +10 to Ultramarine rolls for the turn (Years 51-55)

Old Seabirds - +10 to Ultramarine rolls for the turn (Years 51-55)

Cuddling with the Sisters of Silence and Economic Despair - An excellent omake overall, I very much enjoyed it. As for your reward: In the event of a Civil War an increased amount (~10% of the Sisters will join the Wardens)

The Aeonic Pathways, Part 1 of 3. - Notably increased trait gain for Magnus for this adventure (~30%)

The Second Venusian Heist - (Main threadmark)

Here we have an excellent omake that I very much enjoyed, a very nice representation of the events on Venus, for your reward:

[] +15 to a roll of the GM's choice
[] +15 to Venus' rolls for the turn
[X] +15 to Corvus' rolls for the turn

False Reading - (Main threadmark)

Following that we have a neat omake that explains some of the misdirection involved in the heist. Very well written, as for you reward:

[] +15 to a roll of the GM's choice
[] Ravenloft reduces the time on their current financial projects by 1 turn
[X] +15 to Corvus' rolls for the turn

The Scar. The Tower. The Ritual. - (Main threadmark)

And here we have a fantastic omake showcasing Kesar waking his psychic powers. It's incredibly well-written and utterly gorgeous to read. As for your reward:

Kesar Unlocks The Starlit Sea - This psychic technique allows Kesar to see the world in a clear-sighted manner, allowing him a limited degree of precognition unique to him and him alone. A lesser mind would shatter with the sights he sees casually, even Primarchs would be tested. But not the Second Anathema, whose vision of starlight he describes as beautiful. *Can choose to fight defensively in duels after seeing the rolls*

Colored Hybercube | The Volumetric Rune of Purity

Here we have what I honestly think is the most impressive bit of artwork I've seen for a quest. I genuinely wasn't expecting this, and seeing images of it makes it pretty clear just how much work went into the hypercube design. As for your reward:

A Test of Soul - Creating a volumetric rune took everything out of him, exhausting him mentally, spiritually, and physically. Yet after years of work on and off, it was done, and the first volumetric rune of purity was made. And Kesar thought his soul had grown from it. *+10 to Kesar's rolls*

Queensbane - (Main threadmark)

Here we have a fantastic omake related to an investigation into who Karcer was. Overall it's a very well-written omake, and it really fleshed out Karcer quite a bit and let me add-in some background elements to her. As for your reward:

[] +15 to a roll of the GM's choice
[X] Karcer gains increased trait gain for the turn
[] +15 to Karcer's rolls for the turn

We Were Heroes - (Main threadmark)

Up next we have a lovely omake on Lhorke figuring out a way to try and be heroes once more. So far he's done rather well for himself, having taken on a few threats on his lonesome. As for your reward:

We Were Heroes - The World Eaters were once the War Hounds and loved, treated as heroes and saviors. Then they became the World Eaters and Lhorke could only watch. Now as the War Hounds once more, Lhorke will not let matters go to waste. *+5 to Command, +20 to Combat, +20 to CR*

Bloodworks Part 1 - (Main threadmark)
Bloodworks Part 2 - (Main threadmark)

Here we have a two part omake, making a lengthy and well-written account of the Family Unit facing off against a rather dangerous foe. Overall I very much enjoyed these omakes, reading through them was quite fun. As for your reward:

*Notably Increased Hero Rate for the White Scars for the turn (Years 46-50)

[] +15 to a roll of the GM's choice
[X] Notably Increased Hero Rate for the White Scars for the turn, Includes Dominion Grand Champion (Years 51-55)
[] +20 to Orion's rolls for the turn (Years 51-55)

Enkindled Sentiments - (Main threadmark)

A beautiful omake regarding Vulkan meeting Morianne and being introduced to the Eldar. It's a lovely omake and flowed well throughout. As for your reward:

[] +15 to a roll of the GM's choice
[] +15 to Morianne's rolls for the turn
[X] Vulkan gains an extra action to correspond with the Eldar this turn

A Closer Look Into 'Architectural Reflection Manipulation'. - -1 year to Architectural Reflection Manipulation

The Balor Protocol, Or: 'The Horrors That Vortex Safety Procedures Can Deliver'. - -1 year to Vortex Safety Procedures

Inheritors of the Daemonsbane: The Lord - Increased trait chance for Auro this turn (~10%)

The Struggle To Understand 'Soul Makeup'. - -1 year to Soul Makeup

The Reforging of the Rune of Purge. - +1 Rune Action for Years 56-60

Red Trinity: The Stratios Expanse Nations (Part One) - Increased hero chance for the White Scars (Years 46-50)

Opening the floodgates with the Rune of Water. - -1 year for the Rune of Water

An Open Secret Once Closed - Here we have a rather fun omake on Kesar and Magnus having a talk after the Eldar was revealed, for your reward:

[] +15 to a roll of the GM's choice
[] +15 to Magnus' rolls for the turn
[X] Magnus gains An Open Secret - There's a feeling of relief that comes when long-held secrets are aired out. And in Magnus' case, a method of emotional control and lashing out. *+5 to Combat*

Epitaph/Elegy/Enlightenment. - +10 to Kesar's rolls against Epsilon this turn

The Rain King - +10 to Skullface's rolls for the turn

Unknown Questions for DaemonHunter - +5 to a roll of the GM's choice

Jupiter Calls - +/-10 to Emp's rolls on how to respond to the coup

A Dance of Ice and Fire, To Cross Two Runes Into One. - Autocompleted the Crossed Rune of Fire*Ice

Auro: A Journey to Dream - Here we have a rather excellent omake covering Auro's journey on Chogoris.

[] +15 to a roll of the GM's choice
[] Increased trait chance for Auro this turn (~20%)
[] Ask the GM a question and they shall answer
[X] Auro's death world will show up for the second ME world that appears

The Fall of the Perfect Citadel. - Increased trait gain for Doom Slayer this turn (Years 51-55)

The Eldritch Shadow - +10 to rolls to handle this world

Ky'zutar: Master of Concepts and Herald of the Arkifane - +10 to rolls to handle this world

Relics of the Hearld of the Arkifane - -10 to the chance Be'lakor intervenes

Time After Time, The End Of Epsilon-354's Endless Experiments. - +10 to rolls against Epsilon (Years 46-50)

Fiery Hearts - Fuegan gains A Burning Heart - A heart that has tasted bitter sorrow and burning anger beats within the Phoenix Lord. *Negate first death blow*

'We Are The Dead', The Cemetery Of The Maelstrom. - +10 to rolls against the Cemetary

The Monster Of The Eleventh Legion A sequel to Abdul Being A Beta Boy - +10 to Abdul's rolls for the turn

Grandmaster of the Otherworld - +10 to Durante's rolls for the turn (Years 51-55)

The First Hours - +/-10 to Emp's rolls on how to respond to the coup

'The Utopia of Murder', the Molek Hierarchy of the Remus Sector. - +10 to rolls against the Molek Hierarchy

Red Trinity: The Stratios Expanse Nations (Part Two) - +20 to White Scar rolls for the turn (Years 46-50)

The [Destiny] and [Fate] of Kesar Dorlin. - Ask the GM a Question and they shall answer
The simple and short answer is Valdor, who utilized Malcador's network, ciphers, and contacts to order the assault and spread the information about what happenned.

However, the more complex answer is that Malcador, knowing Valdor's dislike of the Primarchs, intentionally compromised his network, ciphers, and contacts to Valdor before encouraging him to take action against the more traitorous Primarchs.

Red Trinity: The Stratios Expanse Nations (Part Three) - +10 to White Scar Hero Rolls for the turn (Years 46-50)

A Retrospective For 'Gellar Field Stabilization'. - -1 year to Gellar Field Stabilization

The Brighella, Act 2. - +10 to Eldar rolls for the turn

The Enchanting Possibilities Of 'Theoretical Object Concept Bonding'. - -1 year to Theoretical Object Concept bonding

Alpha Legion Threat Assessment Report: The Cult of the Verdant Dragon - +10 to Alpharius' rolls for the turn

Fire Walk With Me. - +10 to rolls to face Lahrens this turn (Years 51-55)

YOU GOT COLESLAW WITH THAT? - +10 to rolls to handle this world

Flashpoints: Compliance IV - +10 to rolls for the Vanguard this turn (Years 46-50)

The Dark Moon and The Numen Husk. - +10 against the Thestrals

After Action Report: Abdul - +10 to Abdul's rolls for the turn (Years 51-55)

Flashpoints: Compliance V - +15 to rolls against Cognara

The Blood Pact - Increased trait gain for Warden Librarians this turn (~10%)

The Challenges Ahead - +10 to White Scar rolls for the turn (Years 51-55)

The Planning Stage - +10 to White Scar rolls for the turn (Years 51-55)

A True Family - +10 to the Family Unit's rolls for the turn (Years 46-50)

The Black Knight - Increased trait gain for Abdul this turn (~10%)

Training Together - +10 to the Family Unit's rolls for the turn (Years 51-55)

Leadership Clash - +10 to White Scar Hero rolls for the turn (Years 51-55)

The Primarchs - +10 to a roll of the GM's choice

Spending time on the Rune of Time. - -1 year to the Rune of Time

Lightning Refinement - +10 to ???'s rolls for the turn (Years 51-55)

Angels Grace - +/-10 to BTW rolls for the turn

New Blood and Sparks - +10 to Shamballan rolls for the turn (years 51-55)

A Shadow Beckons - White Scars gain increased support from the Celestial Dominion

The Shape. - -1 year for researching the Runic Base

Project Bochord - The Curators gain an extra two rolls this turn

Years 51 - 55 Worlds - +10 to a roll of the GM's choice

Ochar: The Spider Whisperer - Reduced chance of death for Auro this turn (Years 51-55)

'Bare Bones Custodes Genetic Modelling'. Deciphering The Emperor's Designs. - -1 year to Bare Bones Custodes Modelling

Navaron - Increased chance of the Wardens recovering Wardens lost in the warp next turn (Years 56-60)

The Man in the Middle - (Main threadmark)

Here we have a rather excellent descriptor of the Consilium Principis, and organization that wound up lasting less time than expected. As for your reward:

[] +15 to a roll of the GM's choice
[X] +/-10 to Consilium Rolls on what they'll decide to do over a civil war
[] -5 to Malcador's rolls for the turn

When A Man Comes Around - (Main threadmark)

Here we have a very fun omake related to the coup, covering some of the prelude to it. As for your reward:

[] +15 to a roll of the GM's choice
[X] Skullface gains Decisive Action - *Reduces casualties among his forces by 20%*
[] +10 to Skullface's rolls for the turn (Years 51-55)

Final Preparations - (Main threadmark)

Next up are some more pressing preparations for the coup, namely a good bit of preparation regarding how to handle the Custodes and getting assets into place. As for your reward:

[] +15 to a roll of the GM's choice
[] +10 to Skullface's rolls for the turn (Years 51-55)
[X] Agapito makes notable progress towards a new trait (~20% progress)

A Sit Down - (Main threadmark)

Then we have an omake covering one last sit down between Orban and Eli, I do rather enjoy how this omake treated the discussion, as well as how it introduced some background lore. As for your reward:

[] +15 to a roll of the GM's choice
[] +/-10 to Eli's rolls for the turn (Years 51-55)
[X] Slightly reduced chance of the Emperor taking more drastic action against Gamma factions

Prelude to War - (Main threadmark)

And here we have a look at the start of the coup from Orban's perspective. It's rather fascinating seeing it all begin to play out, and that last talk between Eli and him was great. As for your reward:

[] +15 to a roll of the GM's choice
[X] Skullface gains Preparations in Place - *+10 bonus when surprising enemies*
[] Slightly reduced chance of the Emperor taking more drastic action against Gamma factions

Jenetia Krole, The First 'Soulless' To Survive The Sea of Souls. - (Main threadmark)

Next up is Krole's teleportation from her perspective. It's rather well written I will say, and I do love the warp sections within, along with some of the subtle remarks it shows. As for your reward:

[] +15 to a roll of the GM's choice
[X] Slightly increases the number of Sisters that do not side with the loyalists should a civil war occur (~10%)
[] +/-10 to Krole's rolls this turn (Years 51-55)

Close Quarters - (Main threadmark)

Up next we have a description of the close quarters fighting occurring in the palace, and how Project GI was able to operate. Overall very fun, and in this case the reward was already given.

*Reduced damage is done to Terra during the coup*

Pyrrhic - (Main threadmark)

A rather excellent finale to the coup in terms of omakes, it's an excellent view of what Orban was going through at the end once he discovered his actions hadn't succeeded in full. Overall a great omake, and for your reward:

[] +15 to a roll of the GM's choice
[X] Skullface gains additional assets that go along with him
[] Increased trait gain for Skullface this turn (Years 51-55)

Prodigy of the Wardens - (Main threadmark)

And here we have a fantastic omake covering Aengus as he prepares to face the Cemetary. His emotional turmoil was fantastically written, and his relationship with Lares was excellent. For this, the reward was already given, which proved quite critical to say the least.

+20 to the Cemetery compliance

The Secret Relationship - (Main threadmark)

Up next we have a fun look at how Guilliman and Yvraine's relationship looks from the outside. Euten and Aldritch's commentary here is great, and I do enjoy Euten's ideas. As for your reward:

[] +15 to a roll of the GM's choice
[X] +10 to Guilliman's rolls for the turn
[] +10 to Yvraine's rolls for the turn

Four Rifts, Four Rounds. - (Main threadmark)

Next we have an incredible omake covering the Cemetary's compliance from Nasin's POV. I do love the four rounds theme within it, as well as just how brutal the fighting at the end felt. As for your reward:

[] +15 to a roll of the GM's choice
[X] +10 to the Triquetra's rolls for the turn
[] Increased trait gain for the Triquetra this turn (~10%)

The Gamma Factions - (Main threadmark)

Here is an excellent look at the various Gamma factions at play at this time, along with their ideologies and key members. It's a great explanation of what's going on, and for your reward:

[] +15 to a roll of the GM's choice
[X] Slightly decreased odds of escalation fromthe Gamma factions
[] Ask the GM a question and they shall answer (subject to veto)

Putting runes on souls generally tends to lead to one of three things. The first is that the rune eventually tears apart the person's soul. The second is a portion of that concept becomes a part of that person. And the third is the concept takes over the person entirely (rare). Willpower plays a key role in this process, and so if the second case is met, then that person generally can be considered an Eidolon of a god that doesn't exist, blessed by a concept that doesn't truly exist. While the third outcome is more like creating a daemon of that concept at a varying rank based on the person that was used to create it.

Inchoate Planning - (Main threadmark)

Here we have a fantastic if grim omake covering Horus and Perturabo planning the unthinkable. It's very well written, and it is sadly all the likely to occur. As for your reward:

[] +15 to a roll of the GM's choice
[] +10 to the Horus' rolls for the turn
[X] +10 to Perturabo's rolls for the turn

Grey Fate - (Main threadmark)

And at long last, we're caught up with omake rewards! An excellent look at Mara Greyshroud, one of the main Gamma faction leaders, it's very well written overall and I do enjoy VUlkan and Konrad's parts. As for your reward:

[] +15 to a roll of the GM's choice
[X] +10 to the Mara's rolls for the turn
[] +10 to Vulkan's rolls for the turn

'Grasping Net', The Rune of Bone - +10 to a roll of the GM's choice

A Treatise On The Alien Mechanism's Fundaments - Slightly improve understanding of Hrud technology (will mostly benefit Perturabo and Magnus)

Jamadagni Patil, Rune Carver Part 1 - +5 to a roll of the GM's choice

Orion's Black Covenant Conceptionilzation -
The assassins have a three-fold goal of which the tertiary goal is optional and only to be used if they can get away with it cleanly. The primary goal is to retrieve samples of Epsilon's technology due to Majestic thinking they could get something out of it. The secondary goal is rescuing Solarus as while Kesar's loyalty is suspect, they believe that Kesar is likely to keep in the Maelstrom as long as he receives funding. And the tertiary goal is to kill Dantioch, which they will only do if they are certain they can get away with it.

Open Wars, Hidden Causes, and Secret Masters - +15 to rolls for this compliance

Epsilon, Eternity, Examination, Experiments, Extermination. - +10 to rolls against Epsilon this turn

The Alcatraz Group - Integrating the remnants of Alcatraz into the Death Guard will not cost Mortarion an action (fluffed as Corvus helping out based on their information on Alcatraz)

Auro: The Singing of Harmonious Nechronal - Increased chance of trait gain for Auro next turn (Years 56-60)

The Black Covenant Part 2: The Black Temple

[] +15 to a roll of the GM's choice
[] Wardens will get a guaranteed trait the first time they defeat their Black Covenant (this trait will vary notably based on how it was done)
[] Asking the Eldar for information on the Black Covenants will not cost a favor provided another item is bought/sold

A Caged Beast - Increased chance of trait gain for Makima and Orion this turn (Years 51-55)

In Dreams, I Arrange An Explosive End. - +10 to Karandras' rescue attempt for Solarus

The Oldest Naval Strategy - Next up we have an omake covering the Vigilance and her part in the ramming plan. While it didn't work, I do still enjoy reading through this, just due to the various fluff it provided to that action. As for your reward, that was already given:

*+10 to the Vigilance's rolls against Epsilon's Flagship

A Vigilant Commander - Reduced chance of death for Karcer

Blood, Iron, Flame, Wisdom. - +10 to Karandras' rolls against Epsilon

Project Ghost, Project Trireme. - Advanced Reflex Shields Research takes 1 year for Kesar and auto succeeds

Divinity in The Lost Primarch - Corvus gains The Pontifex - A lay priest made from celestial ichor and divine matter, the Raven has touched upon realms mortal men have dreamed of for eons, and a touch of the divine remains upon him. *+10 to god related rolls*

The Anathema against The Architect. -
They're sending their elites into space for use against the Vigilance indirectly. That and to contest any heroes that are active in the void.

We Were Brothers Once - Reduced chance of hero death during the Goliath Protocol

Peculiar Patterns - Ravenloft gets more information from Ciar'Yankra (~10%)

The Masquerade Ends - Reduces the level of unrest in Ultramar following this event

Memories of Minds in War. - Increased odds that any hero Epsilon may kill is instead captured

All Cards on the Table - +10 to Blair's rolls for the turn

A Mutal Union - Guilliman gets an extra action this turn to attend the wedding

The Return of the War Hounds - Welcome to the Legion - Forced to understand what it means to rebuild a Legion from the ground up, Lhorke has confronted many tactical and strategic choices of the past. *+5 to command*

Five-Fold Path - +10 to rolls for the ritual of Woedica

POA (Person Other than Astartes) - Reduced chance of the Imperial Army backstabbing the War Hounds this turn (~15% -> ~8%)

The Report on Gelidanima - Increased trait gain for heroes deployed to Gelidanima

Not One More Name - Increased effect of Kesar's newest trait

The Butcher of Men - Increased effect of Aurelian's newest trait

And Justice for All - Increase knowledge gained from the ritual of Woedica

Years 56-60 Worlds -
Chaos is a basic tenant of reality inherent to the warp. At least that's what the common narrative tied to it is. The Grandmaster Rune of Chaos effectively confirms this narrative and provides a considerable bonus to all daemons wielding the rune. Moreover, those who wield it find the Chaos Gods more amicable to their desires and goals allowing them to be far more effective champions for their will.

However, the Rune of Chaos isn't solely a buff to daemons. If someone is entirely against the very existence of daemons, then they may be able to use a Rune of Chaos and get something out of it. The danger and corruptive nature of the rune means that only a Daemonsbane or an Anathema may wield it safely. But when they do, they can tease out hints of meaning along with a host of other hidden narrative benefits. You can expect a notable bonus to research related to daemons and Chaos alongside narrative benefits when facing daemons or Chaos.

Should an individual that isn't a Daemonsbane or Anathema try and wield this rune, then they'll find themselves outmatched by the narrative that is Chaos. Any attempt to take action against the whims of the Four will be doomed from the onset as fate, body, mind, and spirit act against them. The moment such a rune crosses their hands, there is no longer hope. Only the laughter of thirsting gods as they devour yet another fool who thought they could stand against reality itself.

Project BUCKLER - -2% IA casualties for the Imperium this turn (does not apply to Civil War losses)

The Burden of Responsibility - +10 to Aengus' rolls for the turn

Burden of Truth -
Eldrad has confirmed to Mortarion on who ordered the assassination of his sons. He told him it was Erevan.

The actual answer was Valdor.

Raven Guard/Ravenloft Tech Trees - Ravenloft gets an extra action for research this turn (Godly Manifestation)

Children of Ogma, the Rune World. - +10 to rune world rolls for the turn


Dark and Black Angels - Lion gets an extra social action this turn to meet with Morianne post-compliance

Corvus' Archetypes - Slightly increased trait gain for Corvus this turn

The Rune of Daemonsbane. - When the Rune of Daemonsbane is made, get a special version for a hero of your choice (Maticus Ventamedes)

Reforming the War Hounds - +15 to a roll of the GM's choice[/code]

Perturabo and Sanguinius' Archetypes -
Generally, for the Thunder Warriors there are a few flaws interlinked that cause the issues involved. The main ones being the physical and mental degradation. There is no true cure for these that preserves the state of mind of the Thunder Warrior. To do so, you have to dramatically scale down the Thunder Warrior process to around a tenth of the normal improvements. This results in a substantially less useful upgrade package but the stability in and of itself would be valuable.

The largest reason for the degradation is instability in the soul. Unlike the Astartes process, the Thunder Warrior process doesn't have a stabilizing figure in a Primarch. As a result, it's effectively free-floating in the warp with the individual forced to empower themselves via their soul. Over time, the strain begins to tear apart the soul although this does mean that narratively important individuals or psykers can stave off the degradation. With heroes outright being able to halt it entirely.

You can also slow the degradation with the use of cybernetics or being more selective with the process. However, keep in mind those are temporary solutions.
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Factions of the War Hounds - Slightly reduced political instability within the War Hounds

The Codex Astartes Chaotica. - Kesar gains The Codex Astartes Chaotica - +80 when commanding Chaos Daemons, +10 when commanding against daemons

First Time Divine Interactions - +10 to Ferrus' rolls for the turn

Hell Forge Nous, Mechanical Blasphemy Born From Questioning Divinity, The Path To Replicate Gods. - +10 to rolls against Nous

The Gemini Group - +15 to a roll of the GM's choice

The White Knight - +10 to a roll of the GM's choice

Whatever It Takes - +10 to rolls against the Tixburi

Operational Planning - Reduced chance of death for heroes

Sidestory Orion's Black Covenant Conceptualization (Part 2) - +10 to Orion, Estrith, and Makima when they first face this group

Transmissions - Increased trait gain for Guilliman this turn

Complications - Reduced collateral damage during the conflict

Eternal Devotion - Reduced chance of death for Lucius and his opponent during the Goliath Protocol

The World Of Tormented Martyrs, The Celestial Purpose Of Sacrifice, To Find Meaning In Death For Life. - +10 to rolls against the World of Tormented Martyrs

War Reporter - Slight increased loot from the battle against the Tixburi

The Secession: Auro - Slightly increased trait gain for Auro this turn

The Pride of the Library - +10 to a roll of the GM's choice

Old Glories and Fortunes - +10 to Sachmis' rolls for the turn

Roaring Thunder, Fleeting Lightning. - Reduce the time needed to start production of the Thunder Warriors by 1 (From 2 research years)

Port Kalthuanesh - +10 to rolls against Port Kalthuanesh

A Pile of Shame - +10 to a roll of the GM's choice

Individual Values - +10 to Corvus' rolls for the turn

The Rune of Chaos. - +1 runic action year next turn

Welcome Back - +10 to Orion's rolls for the turn

The One Above All -
For that, Kesar could learn a fair bit about memetic weapons and propagation of warp noise through minds and technology. It'd effectively allow him to create some terrifying memetic weapons almost immediately. As for less destructive things he'd learn from it, he'd figure out a method of creating weak memetics that can be used to train CR for average guardsmen.

Basic for the initial research, Advanced for the weak memetics

Unexpected Disconnect and Connection - +10 to Orion's rolls for the turn

A Mutual Problem - Slight increase in research gains that make use of the Black Library next turn (most of them)

The Rune of Will. - -1 year for the Rune of Will

The Forging of the Key to Primal Will - Increased narrative chance of Kesar and The Hydra going forward with the rune.

The Reborn Delta Factions (Part One) - Reduced degree of escalation in the Desolation this turn

Awaken, The Rune of Anathema. - +10 to Kesar's compliance rolls this turn (his specifically)

War-Born - +10 to rolls against the Tixburi

Worldfall - Slight increased trait gain for all involved

First Blow - Reduced IA deaths during the conflict

Situation Critical - Increased chance for proto heroes heroing

Years 56-60 Part 7 - The Beggar King -
There's a Favored of Slaanesh on the planet as well as an uncorrupted human Delta faction hero that's lying in wait for an ambush. Additionally the temples are primed for a sorcerous ritual aimed at any invading force that Kesar could cut through. After two months of fighting they'll switch to fully focusing on stalling Kesar due to Be'lakor being close enough to arrive within a year.

Funnily enough this does mean that one of the Emperor's more long term plans is possible early. Namely the recovery of a rather powerful STC (+20 combat bonus for all Imperial units) from a rather powerful daemonworld that has Be'lakor on call. Said STC is cheap enough to roll out immediately without a significant cost increase.

Years 56-60 Part 7 - Revelations of Iron - Fulgrim and Ferrus receive an extra action next turn for a social between themselves

On Justice and Intrigue - +10 to Woedica's birth rolls

Holidays - Reduced chance of interference from third parties for the birth of the Woedica

A Bloody-Handed Offer. - +10 to Kesar's rolls for the turn

Years 56-60 Part 8 - Divining the Past - Reduced chance of death for Kesar this turn

Incident - +10 to Ravenloft's secondary research for the turn ([ERROR]s and Containment)

Gathering Storm - Slightly reduced chance of death for heroes at the Port

MACHINE SPIRIT EPITAPHS TEST OF KESAR DORLINS MIGHT - Increased trait gain for Epitaph this turn

The Rune of Cure. - -1 year for creating the Rune of Cure

Ravenloft Report: Khainite Cults of Nostrain - +10 to rolls for this ME

Rune of Knowledge - -1 year for creating the Rune of Knowledge

Years 56-60 Part 10 - Revelations of Eldar -
She effectively needs a power source to do that. This can be done in a few ways, the most difficult of which would be obtaining narrative CR and managing to effectively fuel her potential with her own soul. More likely however would be something along the lines of injecting a mixture of celhor and estus particles into her. Which would have consequences for any other human. A third option would be something she'd never agree to, but is possible. That'd be effectively removing her individuality and having a god of some sort puppet her. Also becoming the Idol of a God would unlock some of her potential.

Replacement - Increased trait gain for Orion this turn

Sentinel - Increased trait gain for Aengus this turn

Practice Run - Decreased chance of Orion or Aengus perishing during the Port takeover

Chaos Empire Early Scouting Report - +10 to scouting rolls against this empire

The Soul and Mind of the Deathforge - Slightly more knowledge, infrastructure, and technology is recovered from Gelidanima

Flashpoints: Compliances VI - +15 to Alpharius' rolls related to Dorn's ME

'Primarch Genetics', an Apex of Kesar's Research. - -1 year to Primarch Genetics

Flashpoints: Post-Consolidation War I - Fulgrim gains an extra action next turn for integrating aspects of the Tixburi military into a few Imperial regiments
 
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Divinity in The Lost Primarch
Divinity in The Lost Primarch

This omake is another off-the-cuff opportunity to discuss the nature of divinity in TLP. Many of you are likely aware, in some capacity, that things have drastically deviated from canonical 40k sourcing on the nature of gods and are likely more in line with Embers now. That said, TLP is unique enough, but that is where the complexity has started to arise.

It became so complicated that I turned Corvus Corax into a seeker of such knowledge, which led to the creation of Ravenloft, which is fast becoming an important, albeit still minor, character in the grand scheme of things. Their findings confirm an in-and-out-of-universe reality.

The gods are coming back.

But this requires considerable contextualization because what does that mean? Who or what are the gods? How do they gain their power? Why are they coming back now? Where do the Primarchs, humanity, the Emperor, Chaos, etc fit into all of this?

Naturally, we are still looking for those answers. Daemon has stated that while he has a general idea, it's a "Work in Progress" that will probably never be fully explored in TLP until the epilogue sections. Still, a closer examination and classification is in order.

Many terms, ideas, individuals, and events have been mentioned in passing or directly in certain omakes or turns that haven't been fully explained in or out of the universe. An entire field of science and physiology has taken root, and the recent edition of the Alcatraz Group will inevitably add more complications.

So, let's start with something simple for now: terminology. Because if nothing else, one can at least have a reference sheet for this sort of thing to fall back on. Remember, some have more nuance to their answers, while others are fairly vague.



Souls: Souls are a commodity to the gods—a vital resource to them all. Just as prayer gives them power, souls are important to a deity's survival. Not all souls are created equally, but that doesn't mean they aren't all valuable. They are fairly malleable to gods and daemons. All life gives off biotic energy to the universe and, by extension, the warp itself—multiple parts of a soul act as various pillars and pylons of a person's existence and are protected by an Ego-Barrier from outside metaphysical sources, albeit to a small degree.

Godspores: A semi-realized deity. These divine entities are very localized, akin to Japanese Kami's. Despite their semi-realized state, they possess remarkable agency and potential, albeit with limitations. Unlike fully realized gods, godspores lack the raw power or expansive abilities to exert direct influence beyond their immediate surroundings. However, their subtlety and finesse enable them to wield influence in subtle yet profound ways within their localized domains.

Godseeds: These are fully realized gestalting deities, possessing immense power and influence within their respective domains. It's important to note that a godseed can be active and alive yet sometimes remain dormant, akin to a sleeping, dreaming deity like Cthulhu. While dormant, they retain consciousness and can perform vague, directed actions. However, they "awaken" fully during significant events centered around them.

Godseeds can exert their will through loyal intermediates or champions, though communication with the outside galaxy is often limited or entirely absent. Despite their immense power, they may remain inscrutable entities, their true intentions and desires still shrouded in mystery.

Death Scream: This phenomenon arises from the collective agony and despair of countless believers facing imminent death, their prayers imploring their gods for salvation or vengeance echoing through the warp. In rare instances, a death scream may originate from a singular source deeply entwined with the deity in question. Regardless of its origin, a death scream is generally regarded as a harbinger of calamity.

During the Age of Strife, when humanity faced true annihilation, the combined death screams of countless souls drove the Terran Gods to madness and fury. In response, the Emperor of Mankind was forced to intervene, mercy-killing these deranged deities and harvesting their divine essence to create the Primarchs.

Shells: This term refers to any artificial construct designed to contain and anchor a godseed or godspore within the material realm, serving as a conduit for their divine essence. The form and function of a Shell can vary widely, ranging from mechanized bodies to intricate apparatuses, depending on its creator's specific design and purpose.

(Example: Initially intended to house her godseed, Venus's Shell transformed, acting more like a conduit link to Sachmis and Corvus. Empowered by the Shard of Khaine, she solidified her presence in the Materium, anchoring herself firmly to the mortal realm.)

Eidolons: A fusion of spirit, daemon, and divine essence, Eidolons are artificial constructs existing at the intersection of the material and immaterial realms. Unlike mere golems, they embody the distilled essence of their creators' beliefs and aspirations. Crafted with purpose, they are manifestations of will and conviction, shaped by those who possess unwavering faith in their chosen ideals.

These ethereal beings are anchored more to the material world than the spiritual, bearing physical forms that reflect their creators' visions. To create an Eidolon, one must possess exceptional willpower and a profound connection to the concept they seek to embody. Thus, individuals like the Custodes, paragons of loyalty and devotion, serve as vessels for Eidolons representing the Emperor's ideals, while Astartes, embodiments of martial prowess and loyalty, may channel the essence of the Primarchs.

Divine Matter: A triad of essences known as Chimeric Matter, Celestial Ichor (Celhor), and the Estus Particle, collectively shaping the Blood, Flesh, and Spark of the Divine. These fundamental elements serve as the building blocks of godly existence, akin to nucleotides composing the strands of DNA. With their interplay, gods assume their forms and wield their powers, imbuing the cosmos with their divine presence.

This sacred matter possesses the profound capacity to fashion beings and artifacts of unparalleled significance. It was harnessed in the creation of the Primarchs, paragons of power and purpose, and artifacts like the Skeleton Key, unlocking the universe's secrets with its divine touch.

Celestial Energies: Unlike the refined composition of divine matter, Celestial Energies represent the primal, untamed forces of the sacred, interwoven into the fabric of reality and the warp itself. These energies manifest in three distinct forms: Dawn, Twilight, and Midnight. Each embodies a different aspect of cosmic influence, shaping the universe according to the will of divinities.

Celhor, the liquid essence of celestial energies, is the harmonizing agent that maintains balance within a god's physiology. It enables a god to embody their chosen aspect while ensuring equilibrium across the celestial spectrum. To wield their full power, a god must draw upon all three energies in unison but can only truly embrace one affinity.

(Example: Morningstar, the God of Dawn, is inherently tied to the energies of the Dawn but possesses limited influence over Twilight. However, he cannot tap into the Midnight energies, remaining bound to the realms of Dawn and Twilight.)

"Miracles": These are supernatural phenomena that manifest in the materium, often to grievous consequences. The March of Eons stands as a prime example of such a phenomenon. The prevailing theory suggests that these "Miracles" are intertwined with the myths and legends surrounding an entity or event, imbued with potency and significance by the influence of gods, Chaos, or the Warp. Despite extensive study by Ravenloft scholars, the origins and motivations behind these "Miracles" remain mysterious, with their scholars yet to reach a consensus.

Ascension: Achieving ascension to a higher plane is a formidable endeavor, often requiring a delicate balance of fortune and sacrifice. Those who succeed in this transcendence effectively elevate themselves to minor gods or divine figures. The paths to such ascension are varied.
  1. Artificial Ascension: Embarking on a journey akin to the Promised Prince's quest, where individuals strive to ascend through their own determination and effort.
  2. Divine Birthright: Following in the footsteps of mythical figures like Hercules, whose divine lineage or heritage propels them towards godhood.
  3. Awakening: Unleashing the potential inherent within artifacts like the Skeleton Key, which can catalyze ascension in worthy individuals.
  4. Symbiosis: Forging a symbiotic bond with powerful entities or artifacts, such as Venus's connection to the Shard of Khaine. This path ultimately empowers individuals to transcend mortal limitations.
  5. The Anointing: Walking the Messiah Path, where divine forces anoint chosen ones to fulfill a destined role as conduits of higher powers.
  6. Direct Worship: Ascending through the direct worship and reverence of followers, where believers' collective faith and devotion elevate individuals to divine status.
Among these paths are examples drawn from history and myth, along with events in TLP, such as the Twins, Eldrad, Scarif, Nihilus of Luminara, Exalted Daemons, and the Ork Undergods. Each represents a unique path of ascension.

Archetypes: These are idealized roles of heroic functionality that individuals can embody if they prove worthy. They offer a path for those who seek power and significance without ascending to godhood, much like the Emperor's choice. The allure of archetypes lies in their versatility and accessibility, as they are not restricted to any specific individual or limited in number. However, possessing an archetype also means defending it against challengers who covet its power, leading to potential conflicts and struggles to maintain dominance. While becoming a god offers a more secure hold on an archetype, it also comes with its own challenges and responsibilities, choosing between the two paths a significant one for those seeking greatness.

Domains: These are realms of influence intricately linked to the ideals and accomplishments of entities, offering them some degree of authority over specific aspects of reality. While this authority is never absolute, it grants gods the power to reshape laws of reality or the warp to align with their needs, manifesting as physical domains of power. In the case of heroic mortals, domains take on a more metaphysical nature, enhancing their skills or altering their perception of events. This influence empowers them to devise more effective and innovative solutions to challenges they face, elevating their impact on the world around them.

Faith: A rather abstract concept, but to use an IRL example, imagine faith as the digital currency of the divine realm, mined through the collective belief and worship of mortals. Just like crypto-mining requires powerful computers to solve complex algorithms, faith requires the devotion and reverence of believers to generate power for divinities. Each prayer, each act of worship, is like a transaction in the blockchain of belief, adding to the divine wealth of the worshipped deity. And just as crypto-miners compete for limited rewards, entities of worship vie for the attention and allegiance of mortals, each seeking to amass the greatest reservoir of faith to fuel their divine influence.

Inheritance: An exceedingly rare facet of divinity, inheritance involves the transfer of an aspect of a god or faith to another entity. While no instances of inheritance have been observed directly, records in galactic history contain religious narratives and texts hinting at such occurrences, often associated with the Ascension of an individual or the acquisition of an Archetype once held by another. To draw on the crypto-currency analogy, obtaining inheritance is akin to possessing a wallet—only those with the appropriate receptacle can receive it. It's crucial to note that mere theft does not constitute legitimate inheritance in the eyes of the warp. Engaging in such actions without intending to eliminate the original owner may have dire consequences.

Daemonsbanes, Black Covenants, and the Anathema: This trio is intricately intertwined, forming a critical narrative thread in the cosmic balance of the warp. While conventionally perceived as elements working in concert to vanquish Chaos (or preserve it in the Black Covenants case), their true purpose delves deeper into the warp's mechanisms to maintain balance.

At its core, this triumvirate represents the warp's perpetual quest for equilibrium, constantly birthing and dismantling pillars of power within its chaotic realm. Daemonsbanes emerge as avatars of purification, akin to raging fires seeking to cleanse the land through diverse paths chosen by the Daemonsbane. Their journey unfolds along a narrative arc rich in flexibility, adapting to the difficulties of their chosen path. They are heroes unlike any other.

Crucially, Daemonsbanes are secretly empowered upon defeating powerful daemons as they secure the essences of divine sacrifice, drawing upon the collective death cries of gods and mortals ensnared by Daemonkind. This divine essence manifests as a palpable "mark" of divinity, driving the Daemonsbane inexorably towards confrontation with daemons and, ultimately, their Black Covenant. They will become restless if left untested and are compelled to challenge and subdue daemons wherever they roam.

However, the narrative veers into intriguing territory with the emergence of the Anathema. Unlike Daemonsbanes, Anathemas transcend the confines of singular conflict with Chaos, embodying a broader mandate beyond mere opposition. Their potency has been formidable since becoming an Anathema, yet they lack the dynamic growth characteristic of Daemonsbanes. Anathemas are often defined by an unwavering commitment to eradicating the Chaos Gods, their abilities honed to precision for this singular purpose. Unlike their Daemonsbane counterparts, Anathemas exhibit a steadfast resolve unaffected by divergent ambitions or interpretations.

The crux lies in their ultimate adversaries: while Daemonsbanes confront Daemonkind, Anathemas stand as indomitable foes of the Chaos Gods themselves, representing the warp's inherent drive towards balance through cataclysmic conflict and upheaval.

Finally, you get to the Black Covenants themselves. They are the natural counterbalance to the emergence of Daemonsbanes. Calling themselves the 'guardians of Daemonkind's interests,' Black Covenants emerge in response to the perceived threat posed by Daemonsbanes, who believe their very existence jeopardizes their collective order.

The genesis of a Black Covenant stems from the primal need to thwart Daemonsbanes at any cost. They are not like other undivided or aligned daemons who believe that victory is inevitable over the materium but rather suspect that Daemonkind is entering the first stages of a fight for survival and thus accept the risk and chance of failure.

Unlike their adversaries, a Black Covenant arises from a simpler but pressing imperative: the death or subjugation of their designated Daemonsbanes. A sufficiently powerful Undivided Daemon often leads these covenants. They marshal other daemons and use whatever tools, minions, and weapons are available and will employ tactics of guile, cunning, and deception to ensnare and outmaneuver their Daemonsbane before inevitably attacking.

There are no constraints on tactics employed by Black Covenants. From insidious machinations to elaborate traps, no stratagem is deemed too dishonorable or ignoble in their relentless pursuit of victory. Their ethos transcends notions of personal glory or the demands of the Chaos Gods, driven instead by an unwavering commitment to safeguarding Daemonkind's interests and preserving the delicate balance of power within the warp.

What is the Emperor?: The Emperor of Mankind is an oddity in the divine sense. By all accounts, he is a man who has rejected Ascension yet has gained considerable levels of divinity to the point that, in setting, he is most certainly a godlike figure.

Drawing from both in-universe lore and external sources, the Emperor emerges as an ancient and immortal being, harboring the oldest human godspore within himself. However, a fundamental disconnect exists between the Emperor and this divine essence, stemming from his profound transformation over the centuries. This transformation has led to a complex and multifaceted being whose current identity differs markedly from his past self.

It is speculated that the Emperor has consciously embraced specific Archetypes, utilizing his vast intellect and experiences to embody the aspect of the Anathema. This strategic choice may circumvent certain "obligations" associated with traditional godhood, allowing him to wield his powers uniquely and impactfully and transcend conventional divine roles. In short, he's cheating the system somehow.

Pantheons: This intricate arrangement among gods often resembles the complexities of familial ties, with divinities being thrust into alliances they did not choose or, like in Vensus's case, somewhat stuck between two worlds. Much like mortals do not have control over their lineage; gods may be surrounded by potentially contentious peers or saddled with certain obligations within their pantheon.

The ancient Terran Pantheons, including Greek, Roman, Norse, Hindu, Egyptian, and Mesoamerican, once wielded considerable influence, although monotheistic faiths present a formidable challenge, as do the "New Gods" or Ancient Philosophes as a singular deity typically reigns supreme, dictating the course of divine affairs unilaterally while pantheons will often bicker and sometimes even war against one another.

A Pantheon operates under strict rules and agreements, with each god bound to uphold the collective decisions of their peers. However, there are rare instances where a deity amasses an overwhelming amount of faith and power, granting them the ability to circumvent these rules entirely. One such example is Khorne's domination during the Blood and Thunder War, where his unparalleled influence allowed him to challenge the established order of Chaos with approaching impunity.

Idols/Conduits: Sitting somewhere between a Herald, Living Saint, and Champion are the Idols or Conduits of the gods. While their exact methods remain shrouded in mystery and defy quantification, it is suspected that their role allows them to immerse themselves in mortal affairs, gaining invaluable insights and perspectives on the state of the galaxy.

Among the known Idols, Sachmis is a prime (and only) example, serving as the conduit of Venus's divine power. Through this connection, Sachmis can wield potent boons bestowed by the goddess. However, it is crucial to note that despite their significance, Idols are not revered as high priests or demagogues; rather, they are perceived as mere instruments of the gods, existing solely to carry out their divine will.

Blood and Thunder: Originally conceived as a conflict centered around the creation of Surtur'einn, a weapon forged by Khorne, the Blood and Thunder War has evolved into a cataclysmic event with far-reaching implications for the entire galaxy. It is unknown if and when this conflict will end or if anyone is truly winning anymore. It is a stalemate for the good of the galaxy, but that will eventually change.

The war has not only redefined the balance of power among the gods but has also fundamentally altered the nature of Khorne, Gork, Mork, and their respective followers. Creatures caught in this conflict's pull are consumed by its relentless fury or transformed into embodiments of its violent essence. From the crucible of battle have emerged legendary champions, monstrous aberrations, and legions of disciplined warriors, each bearing the unmistakable imprint of the Blood and Thunder War.

For those embroiled in the conflict, victory promises unparalleled dominion and ushering in a new era of carnage. Should one side emerge triumphant, their god would ascend to heights of power unseen since the ancient War in Heaven, heralding an age of unparalleled destruction and chaos.

Sword Logic: A concept reminiscent of Destiny's lore, the Sword Logic embodies the notion of "Might makes Right" in its purest form. It posits that existence is an unending struggle for survival, where the weak, unable to defend their right to exist, are deemed unworthy.

While often associated with the martial prowess exhibited by entities like the Primarchs or gods of battle, the Sword Logic extends beyond mere physical combat, delving into the realm of death and conquest. It dictates that overcoming an opponent in battle proves their superiority and asserts their right to exist. The essence of Sword Logic lies in the arduous effort and relentless struggle required to emerge victorious, thereby honing oneself into a sharper, more formidable entity. This can also apply to faith, as the zealous and fanatical can empower their gods or individuals of worship.

A prime example of the efficacy of Sword Logic can be observed in the case of Lion El'Jonson, whose relentless pursuit of a specific trait over decades exemplifies the strategic manipulation of this principle; by subjecting himself and his Legion to constant trials and challenges, Lion endeavors to sharpen their skills and fortify their resolve, thus ensuring their survival in the face of adversity. However, this relentless pursuit of strength and dominance often comes at a cost, erasing one's humanity and moral integrity. Indeed, for mortals and demigods alike, the allure of Sword Logic is undeniably corruptive, tempting them with the promise of power at any cost.

Relics: These are not mere trinkets or artifacts but objects of divine significance, imbued with blessings or crafted using the rarest materials—divine matter and celestial energies. Their creation is a laborious and risky endeavor, requiring not only skilled craftsmanship but also the favor and intervention of a god. As such, relics are rare, often as unique creations of immense power and significance.

Crafting a relic is a process fraught with challenges, not least of which is the manifestation of Reality Errors and Aberrations, mysterious phenomena accompanying such artifacts' creation. Despite the inherent dangers, the allure of relics remains undeniable, their potency unmatched by any mundane creation.

Among the known relics are three notable examples, each a testament to the craftsmanship and otherworldly power involved in their creation. The Armor and Sword of Vaul is a revered pair of artifacts forged and blessed by the Eldar god Vaul. Next is The Skeleton Key, a collaborative effort between the Eldar and the Raven Guard, which bears the blessing of the Lord of Gears. Anyone with or using a relic is considered exceedingly dangerous or capable and must use it responsibly.



Below is a list of gods and other divine beings encountered in TLP in some form or another.

Directly known by Ravenloft:
Morningstar, literally Lucifer.
Lord of Gears, Human-Xeno mechanical-themed god of memories.
Venus, human-Eldar reborn goddess of Venus.
Eirini, dead goddess of peace. May she rest in, well you know.
Clint, the Revenant risen by a divine(?) phenomena known as the March of Eons.
Skeleton Key, divine artefact made first(seemingly?) for Corvus Corax's use.

Encountered by others:
The Unbound, hostile god of decay represents the dark acts of the Dark Age and Age of Strife.
Three Titans, Fulgrim and Ferrus will face and possibly die to.
Timeless One/Watcher, weird time god on that one world of time shit Horus found.
Mither, technically encountered water goddess in the stomach of the Exalted of Nurgle Nuckelavee
Promised Prince, daemon thing that mimics Sanguinius.
The Terminus, collective primal god thing vs the Outsider.
The Tyrant, dinousaur undead god thing that double died on Kallisto.
God of Mercy over in the Desolation.
Anti-Slavery God encountered by Khan

Others:
Alpharius Omegon, they ascended three times.
Detroik Mad Science god, ???

Not yet (re)born:
Jupiter, waiting to be reborn and contacted Skullface.
Destroyer (Firebomb Goddess), same pantheon as the Unbound and will be born soon.
Spider Goddess spore, is a thing.
Everything Blair is going to do, to be seen.
Ciar'Yag, knowledge/creation xeno god constantly gestating.
Aztec-like deity encountered by the Wardens

Dead:
Eirini, dead goddess of peace. May she rest in, well you know.
Mars, devoured by the Void Dragon.
Vulcan, used to make the Primarchs (Vulkan).
Bee Goddess, used to make the Primarchs.
Tumultus the Nomad World, psychic core destroyed.

---

@Daemon Hunter Alright, done with this.
 
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