Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
[X] Kill it himself

I'm more than a little worried about Dorn being sent to kill a thing capable of killing him, while depressed, emotionally compromised, and wandering around saying "only in death does duty end".
 
Alright, sounds like a plan.

@Daemon Hunter I have almost finished all the trees, but I need some help with the Math and Physics tree

Requirements
  • Led by not Kesar hero unit
  • Send 999 Astartes + Hero unit
  • Led by another Primarch
  • Travel through the warp. Can be with another group as long as this set was added on afterwards.
Effect: -20 to a roll of Tzeentch's choice. Can't be used to kill a named character directly. Can't be used to corrupt a named character directly. Must be used during the battle.

What seems to be the problem?
 
Malcador's Gift: Linking

Malcador's Gift: Crossing

Another omake by Mysterio




Alright, Omakes. First up we have Runic Linking. It's a good description of how it works, and I like Kesar's thought process behind it. For your reward:

[] +10 to a roll of the GM's choice
[] Runic Linking Theory Completes in Year 17
[] Revealed if chosen

Next up is Runic Crossing. I like how you incorporated some examples of runes that I have previously said. It works well and I found the combination of Banishment+Warning to be funny. For your reward:

[] +10 to a roll of the GM's choice
[] Runic Crossing Theory Completes in Year 17
[] A novel idea - Revealed if chosen

Next up is the Changeling fighting for its life. Not going to lie, but the Changeling is terrifying now that I look at what it can do properly. That being said, it is going to be weakenned rather significantly and will be alone and on the defensive. For your reward:

*+10 to a roll of the GM's choice

Then, we have a Pre Battle Chant. I love this chant. It's well done and is most definetely canon. While I would like some music, I can see why you didn't have it. For your reward:

[] +10 to a roll of the GM's choice
[] +20 to corruption resistance roll against the Changeling
[] Must be chosen alongside the option for Post Battle Chant. Revealed after.

Next up is Kesar trying out a Rune of Insight and having a daemon attack him. I like the warnings that you have in there as well as the entire thought process. For your reward:

[] +10 to a roll of the GM's choice
[] A cryptic warning
[] A very brief snippet

Finally, we have the Post Battle Chant. Again, I love this. It works so well and just feels right. For your reward:

[] +10 to a roll of the GM's choice
[] +20 to corruption resistance roll for Cadia
[] Must be chosen alongside the option for Pre Battle Chant. Revealed after.
 
[] +10 to a roll of the GM's choice
[] +20 to corruption resistance roll against the Changeling
[] Must be chosen alongside the option for Post Battle Chant. Revealed after.

[] +10 to a roll of the GM's choice
[] +20 to corruption resistance roll for Cadia
[] Must be chosen alongside the option for Pre Battle Chant. Revealed after.

I will take the third option for both. Mostly because I like the idea of combining two rewards into a single thing and also because the two chants where meant to work together
 
@Daemon Hunter
@jjffjhjf

Some ideas I want to throw by you guys.

The old description had Daemonsbane give a -10 when daemons think Keser is around. Seems to have been changed but it can still work as an omake idea. For example what if we gave our old armor to be used in battle by someone, maybe a dreadnought. To me the rewards for such an omake can be a -10 to daemons in the first round of combat. Since the armor is essential twice over a relic for our legion due to being primarch gear and holding the stories of our fallen brothers it can give a +20 to corruption resistance for the battle it is in. Or if we really make a dreadnought put of the armor then we can have an elite super heavy unit with the combat bonuses the armor gave.

My other idea is based on us improving our data collection and information abilities. Like we shouldn't be the only ones finding STC's. My omake idea would be Mars finding an STC for improved cogitators and gifting one to us and following our example. My thoughts on the rewards for an omake can be attaching it too our danger teams. This should give more information on the targets and a bonus to scouting scanned locations since they would have some info before hand. The next idea would be attaching it to our command centers, improving combat rolls by crunching numbers and offering the probability of success based on the data. The last idea would be attaching it to our domain, improving income by analyzing market trends and exploiting them.

I will try to make the omakes but I suffer from procrastination.

What do you guys think?
 
I will take the third option for both. Mostly because I like the idea of combining two rewards into a single thing and also because the two chants where meant to work together

What do you guys think?

Alright, here is the trait because I loved the two chants.

Chants of the Wardens - The Wardens are Eternal, and they fight for all. Losses upon losses have changed the Wardens and their chants reflect this. Still, these chants help keep them whole of mind and sound of soul. For even in the darkest of days, the sing of their brothers and march on. *+5 to resisting corruption*

For the idea of the armor, I am going to basically say that it has been resized and fitted for Oriacarius since I had a mini vote for that somewhere in the thread. However, I'm not going to give a malus of -10 to daemons for wearing the armor since Kesar's trait basically works via the warp responding to him and making daemons fear him. For the other idea on computation, I can see the scouting idea working to create terrain maps from sensor data. However, it's not going to be off help in battle due to how insanely chaotic they tend to be. Maybe for fleet maneuvering it can work however.
 
OHH!!! Even with the soft cap being passed, it still got a full +5 to resisting corruption? We are at +180 for the Legion now. More than 2/3s towards Grey Knight level. Great job Leon12341!
 
Alright, here is the trait because I loved the two chants.

Chants of the Wardens - The Wardens are Eternal, and they fight for all. Losses upon losses have changed the Wardens and their chants reflect this. Still, these chants help keep them whole of mind and sound of soul. For even in the darkest of days, the sing of their brothers and march on. *+5 to resisting corruption*

For the idea of the armor, I am going to basically say that it has been resized and fitted for Oriacarius since I had a mini vote for that somewhere in the thread. However, I'm not going to give a malus of -10 to daemons for wearing the armor since Kesar's trait basically works via the warp responding to him and making daemons fear him. For the other idea on computation, I can see the scouting idea working to create terrain maps from sensor data. However, it's not going to be off help in battle due to how insanely chaotic they tend to be. Maybe for fleet maneuvering it can work however.
Okay. I was thinking that demons would go "oh shit" when they realize they are fighting the wardens and just get a malus for the first turn.

Maybe a different omake for that?

Do you have any plans for a Bane of Chaos trait? I don't know how we would earn it but I was thinking it would give a -20 to all chaos rolls. This includes demons and cultists.

I have only seen us using space marines with a small mention of the imperial guard. What about our armor or dreadnoughts? Do we not have vechicles?
 
Maybe a different omake for that?

Do you have any plans for a Bane of Chaos trait? I don't know how we would earn it but I was thinking it would give a -20 to all chaos rolls. This includes demons and cultists.

I have only seen us using space marines with a small mention of the imperial guard. What about our armor or dreadnoughts? Do we not have vechicles?

I do have plans for Bane of Chaos although the bonus will be different. You do have armor, dreadnoughts, and vehicles as well as the Imperial Guard. However, I tend to focus on the Astartes since I find that to be more enjoyable for me.
 
Alright, I'm closing the vote here. Looks like letting Dorn kill it wins. Can I get 4 people to roll me 2d100 each? Rolz Room

VOTE CLOSED.
Adhoc vote count started by Daemon Hunter on Jun 3, 2019 at 9:45 PM, finished with 52 posts and 13 votes.
 
Triple post it is. So, Dorn duels the Bloodthirster and wins despite Tzeentch using his -20 since he might as well try to keep it alive, but Dorn killed it in the second round. Corruption roll is about the same. Algos II joinds. Maticus kills the psykers at some cost. Plutus is taken, but the mines are damaged badly and losses are taken. Kuch is taken easily.

Dorn's Duel: 56 + 60 (Dorn) – 20 (Mental State) – 20 (Tzeentch) = 76
The Bloodthirster: 28 + 60 (Bloodthirster) – 40 (Wounds) = 48
Second Round: 76 + 60 (Dorn) – 20 (Mental State) = 116
Bloodthirster's Last Gasp: 28 + 60 (Bloodthirster) – 60 (Wounds) = 28
Corruption: 84 + 80 (Eight Bloodthirsters) – 40 (Khorne) = 124
Corruption Resistance Roll: 73 + 110 (Average Astartes Corruption Resistance) + 40 (Lion's Presence) + 10 (Omake) = 233
Algos II Diplomacy by Bader: 22 + 20 (Astartes) = 42
Algos II Negotiates Bonuses: 30 + 10 (Demands) – 10 (Maticus' Progress) = 30
Maticus and Doom Slayer: 81 + 30 (Superior Equipment) + 20 (Astartes) + 5 (Blitz) + 5 (Daemonic Horde) + 25 (Sisters of Silence) + 10 (Maticus) + 10 (Doom Slayer) = 186
The Alpha Psykers: 67 + 40 (Alphas) + 20 (Skill) + 20 (Experience) + 20 (Defenses) = 167
Plutus: 33 + 30 (Superior Equipment) + 20 (Astartes) + 5 (Blitz) + 5 (Daemonic Horde) = 93
The Army Resists: 48 + 40 (Numbers) = 88
Destroying the Mining Sites: 84 79 + 40 (Already Primed) + 20 (Open Battle) – 20 (Raven Guard) – 20 (Night Lords) – 40 (Alpha Legion) = 59
Kuch II: 4 + 30 (Superior Equipment) + 20 (Astartes) + 5 (Blitz) + 5 (Daemonic Horde) + 20 (Numbers) = 84
Feeble Resistance: 10
 
Apperantly Perturabo has fucked up early life :

Perturabo's first memory is finding himself halfway up a cliff with no idea how or why he got there. All he knew was that he could see this great ugly spot in the sky that seemed to be watching him. Without any other information to go on he climbed the rest of the way and reached the top of the cliff where he found a squad of soldiers waiting to take the boy to their king. When being asked of his origins, Perturabo found that he could speak the language, he knew his own name, was proficient in combat, could merely look upon objects and materials to know their constructive properties, he had an instinctive mastery of mathematics and engineering, could determine people's character like a psychologist just by watching them, and could reason matters of logic and philosophy from the get go.

This is what makes Perturabo different from all of his brothers; where each Primarch landed on their world, they spent their formative years being shaped by their experiences and exposure to learning. Where Fulgrim and Sanguinius were found as near-helpless babes and raised to appreciate the finer side of art and humanities, Perturabo already knew about artifice and ethics. Where Lorgar and Magnus were taken in by scholars and practically consumed information until there was nothing left, Perturabo already knew everything in the textbooks and didn't need to be taught. Where Vulkan was raised as the son of a blacksmith and learned craft through apprenticeship, Perturabo's literal first task upon being presented to his "father" was to forge a perfect sword faster than any craftsman on the planet. Perturabo considered himself robbed of the sense of wonder he might have felt at looking on impressive works of art or learning how to do things the long way, if he did not already know how they were created and could critique them.

The only things Perturabo didn't know was what he was doing before he awoke on the cliffside, and why the sky was watching his every move. He was told that before his recollection started, there were tales of a boy descending from the mountains and killing monsters on his own, but Perturabo had no recollection of any of that. So naturally he would appear a bit jaded and suspicious. Why would he already have access to so much information? but why would he have no memory of his past? And why was he the only one who could see that DAMNED INTRUSIVE eye in the sky? This wouldn't be helped when his adoptive "father," Dammekos - Tyrant of Lochos, only seemed to see the opportunity that Perturabo represented, rather than as a son to raise or a brother to be admired. Perturabo was going to be used as a tool of war and he knew it.

The older fluff initially stated that the only lesson Olympia had to teach him was of his own superiority, the truth was much closer than that: with all this inherent knowledge, strength and skill, Perturabo was used as a kind of prize fighter, paraded against the Tyrant king's enemies, humiliating them with displays of superior artistry, rhetoric and if need be, combat. He beat everyone effortlessly, vehemently refuting their claims of his divinity and thought of them as ignorant fools, even going so far as to recite the story of Plato's cave to demonstrate how wrong they were, though he did concede that he was created by no human artifice, just not gods. He also grew tired of being used endlessly for the pursuit of supremacy, reasoning that his skills could be put towards architecture and engineering, to make a better life for all but instead he was used as a weapon and he resented it. He knew he was better than all of them, but due to the constant political backstabbery of the court, mixed with their retarded religion, Perturabo was constantly bombarded by pestering Luddites and disbelieving idiots who did not believe what he was capable of, yet he had no way to properly demonstrate it thanks to the technological limitations of the world he was marooned on. He was also still an aloof and arrogant prick; meaning the only person who tried to understand him was Calliphone, his foster sister.

Before he knew the full measure of what he was, Perturabo was a cultivated-scholar and a gentle man of peace. He lived for the utopian ideal of peace, freedom and enlightenment for all mankind and he was all for stopping conflicts through diplomacy if at all possible. His foster-father was a tyrannical asshole, and dismissed all of Perturabo's artful designs for theatres, museums, bridges as follies and kept expecting Perturabo to perform the function of weapon and take over the world for him (so his family life was a tad strained). After E-Money showed up on the East Side lookin' for his home-boys up in the 'hood, Perturabo had already taken over the planet for his other father and was ready to leave his petty little world in search for greater things. In joining the Imperium, he thought he was home.

Unfortunately for Perturabo, the Imperium was EXACTLY like Olympia, its leader had no real desire for a diplomat/artist/philosopher when all the Emperor wanted was a general. Perturabo's real father was every bit the tyrannical asshole his other parent had been, only thinking to use Perturabo's skills in matters of war, rather than construction and peace... only this "father" was shinier and kinda GODlike.

Oh, but Perturabo had already figured out on the day of his first memory that gods couldn't exist and were not worthy of his devotion.
Very informative.

If Perturabo is a tsundere then would this be his song if he was an anime girl? lol.



We really should hang out with him more.
 
im currently laughing my ass off...

that and the rewards for the runes and other research slots really lets us keep on moving forward.

Heh, also hoping we have taken out that fucking changeling.
 
@Daemon Hunter I am finished with all the tech trees!! If I need to fix anything please tell me.

This is amazing and you should be proud. It's color coded, crystal clear, and as far as I can tell, accurate. I honestly have no idea what to reward you with because it's just so good. So here's my attempt at doing this.

[] +5 to 5 rolls of the GM's choice
[] GM reveals Magnus' tech tree and what he has done
[] Write-in (This is very valid and can be chosen. I do have the right to force you to pick another option though.)
 
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