The Khan and the Urizen
- Location
- Elsewhere
[x] Plan Nurgle T 4
-[x] Telepaths – Improved scouting
-[x] Research
-[x] Advanced Rune Design – Advanced
-[x] Spend time with Khan
-[x] Discuss your scars and what happen. Also talk about legion tactics and organization with each other.
-[x] Send 500 Eternal Wardens
-[x] The arriving Astartes should support the government in more ways than just on the battlefield. If possible, they should attempt basic uplifting on Valhalla and improve workings. Particularly in matters of food production. If needed they should assume some government postings.
-[x] Lave V – assist Lorgar
-[x] Telepaths – Improved scouting
-[x] Research
-[x] Advanced Rune Design – Advanced
-[x] Spend time with Khan
-[x] Discuss your scars and what happen. Also talk about legion tactics and organization with each other.
-[x] Send 500 Eternal Wardens
-[x] The arriving Astartes should support the government in more ways than just on the battlefield. If possible, they should attempt basic uplifting on Valhalla and improve workings. Particularly in matters of food production. If needed they should assume some government postings.
-[x] Lave V – assist Lorgar
After visiting Magnus, Kesar had decided that the telepaths would be extremely useful for scouting, an act which had proved immensely useful so far. Now, he decided to continue with his research. For months, Kesar created runes over and over again, varying the location it was made, his state of mind as it was crafted, what he used to craft it, etc. He found that the materials did have a major effect, with materials similar to the runic concept having a greater effect. A rune of fire would be more effective if carved with extreme heat for example. Additionally, the soul of the creator also had a major effect, with his Primarch's soul enabling runes to be more effective when wielded. There was also the possibility of creating runes through the use of a ritual with multiple people. Thankfully, no sacrifices were needed, unless creating a rune which would assist with daemonic rituals, but Kesar saw no reason to even consider creating such a rune. With this, Kesar had the opportunity to begin creating more advanced runes besides just the banish runes. Moreover, he could create better versions of said rune. Lastly, he also posited theories behind linking runes as well as crossing them. While this research would be difficult, it would undoubtedly prove useful in the future.
Meanwhile, Kesar also reviewed the report on the Wardens deployed to his homeworld. It seems that they were avoiding governing issues for now, as they focused on securing the food supply. They had built supplementary hydroponics facilities and increased security on existing ones. It would be far more difficult for future cultists to damage Valhalla's food supply.
Following this, Kesar put together the final touches on a combat medic system for his Legion. For now, it was rather bare bones. A portion of his Legion would be trained on providing first aid during combat. From the training, he estimated that after the battle, 10% of casualties would survive to fight again later.
After finishing up, Kesar traveled to a rather unassuming desert world named Tatooine to meet his brother Jagathai Khan. When he arrived, he was met by the Khan and his honor guard, along with enough bikes for the Eternal Wardens present. "Brother, it is good to see you."
"Magnus has told me good things about you, would you care for a ride?" The Khan motioned towards the bikes, two of which seemed to be of a higher standard than the other.
"It would be my pleasure." Kesar hopped up onto the bike, as his honor guard did the same. With that, the White Scars and Eternal Wardens set off at a leisurely pace.
"I must admit, it is rather nice to see you after the talk I had with Magnus. It seems we share some of the same ideas." The Khan led the bike pack with Kesar trailing just behind him. As they passed a large rock spire, the Primarch led the procession through a gentle curve as Kesar responded.
"If I may," Kesar paused to check to see if his sons were comfortable. To his surprise, they seemed to be enjoying the White Scars company as the two groups discussed their various exploits. "what exactly did he say about me."
"Well, he complimented your desire to learn, while saying that you were too cautious. It certainly helps to have another brother reigning in his recklessness. Magnus … he means well, but he doesn't understand the dangers of the warp. He comprehends them but refuses to believe the warnings apply to him."
"That does seem to be the case, but he seems to be careful enough."
"Perhaps, but let's shelve the subject for now. Would you like to race?" The Khan briefly shifted his jetbike to neutral as he revved the engine.
"If you would like." With that, the Khan and Kesar gunned the engine as their honor guard followed.
It was clear that the Khan was more used to the terrain, but he wasn't trying to cheat by using shortcuts. Instead, he seemed to take the most inefficient routes, as Kesar analyzed the land and used what seemed quickest. The situation with the honor guards was the same, with the White Scars taking circuitous routes. Amazingly, the White Scars would still remain in the lead, although they did not increase said lead by much. "Jetbikes are hover vehicles Kesar, lean so your center of mass is directly between the repulsors. It saves energy and makes the bike faster."
At this advice, the Eternal Wardens followed the instructions and noticed that they were indeed faster. Then, the White Scars began trying. At this point, it was not even a contest between the Primarchs. The Khan sped ahead through every turn even if their vehicles had the same specifications. The race between the honor guard, however, was much closer. It seems that the Eternal Wardens were actually managing to keep up with the White Scars. At first, the White Scars stayed in the lead, but it quickly evolved into a back and forth race between the two Legions. Then, the finish line came into sight. At this, the Eternal Wardens gunned the engines as the White Scars for a moment appeared to fall far behind. Then, they raced. With speed born of experience, they surged forward as the Eternal Wardens' lead collapsed. Warden after Warden was overtaken before the White Scars once again led. However, the race was extremely close, with the Wardens being just seconds behind the Khan's Legion.
When the race ended, the two Legion's began ribbing the other over the race. The Wardens claimed that clearly, the White Scars knew the terrain, so they would have won. The Scars countered by saying they were not trying since they knew better than to shell shock their cousins. The friendly back and forth continued as the two Primarchs watched on in amusement.
"Are you sure these ones are your sons? Seems rather fast compared to yourself." The Khan jokingly mocked Kesar after thoroughly winning the race.
"That was rather fun, perhaps we should do it again."
"We should." At this, the Khan smiled at Kesar. "I wasn't expecting this, but it was enjoyable. Did you have some business with me? If not, it was a pleasant diversion."
"I apologize for springing it on you, but I am afraid that I wanted to ask a question after I had an encounter with a greater daemon." The Khan grimaced as Kesar continued, "I was wounded by a Lord of Change on my homeworld, and recently I fought an Unclean One. During the battle, the scar suddenly caused a muscle spasm which allowed the Greater Daemon to wound me. Magnus mentioned you may have ideas on how to check this."
The Khan's happy expression crumbled into a grim visage at this. "Some of my honor guards are Storm Seers, let them check." With that, the Khan practically dragged Kesar away with two of the Storm Seers before conducting extensive tests. After hours of analysis and conference, the Khan delivered their findings. "It seems like the wound was some sort of curse with a one-time effect. Thankfully, it was only meant to strike at a poor moment. Now, it is benign, and your soul itself is uncorrupted. However, the warp seems to resonate with numbers, so try not to receive further wounds."
"I had hoped for more information, but I understand." With that Kesar left, but first, he decided to converse with the Khan about
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AN: So yeah, the Khan likes you, and your Legions' get along great as well.
After the productive conversation with Jagathai, Kesar traveled to the Lave system to meet with his other brother Lorgar Aurelian. After a few weeks of travel, the Eternal Wardens arrived in full force in the Lave system. Once there, Kesar traveled to the World Bearers flagship Fidelitas Lex to meet his brother.
Lorgar was unassuming for a Primarch. While Corax and Magnus seemed to have great power, Lorgar was less physically a threat. Instead, he held himself like someone who was both your friend and ally. However, the moment he saw Kesar, that visage turned instead into a slight scowl. At this, Kesar decided to greet his brother pleasantly, "Hello Brother, it is a pleasure to meet you in person."
"I can't say the same," Lorgar paced in agitation, "after all, you stuck me with the task of dealing with this go … damn system."
At this Kesar winced, but he knew that he was not at fault. "I assure you, Brother, that was not my intention. I had no idea that this Warboss Metal Head would be such a formidable adversary."
"I don't believe you." Kesar was shocked at this, as were his honor guard. "What I believe, is that you saw how difficult it would be and decided to call me in to deal with it. Grow a spine coward."
Kesar was now angry, this was absolutely unnecessary by Lorgar. While he had lost sons, Kesar never intended to harm his brother's Legion. He had only asked him to do so since he had far too much on his plate at the time. "Now that is uncalled for." Gesturing for emphasis, Kesar stepped forward. "I needed to deal with a diplomatic incident regarding the Mechanicus, and I simply did not have time to deal with this Ork enclave at the same time. Furthermore, I did not force you into this deal. You did so of your own volition. "As Kesar pointed directly at the Urizen, his finger inches from Lorgar's chest, he noticed the situation. The World Bearers had taken up aggressive postures, and in response, the Eternal Wardens had taken up defensive stances in order to jump between their Primarch and Lorgar's Legion.
"Alright, we shall table this for now. Let's deal with the Orks in the system and I will not have to deal with you again." Lorgar stepped backward and walked to the command table. At the separation between the Primarchs, both sets of honor guard relaxed. Kesar then moved to the other side of the command table and sent the information his scouts and telepaths had given.
In the outskirts of the Lave system, was an asteroid belt. Then came Lave V itself followed by a set of four uninhabitable terrestrial worlds. Lave V itself had many Orks ships surrounding it in a defensive posture, that actually seemed to maintain discipline. Surrounding the planet were the remains of defensive stations and platforms that the World Bearers destroyed before Ork reinforcements forced them to retreat. His scouts' initial forays into the system revealed a few pieces of information.
Firstly, Metal Jaw was disturbingly competent. He displayed a rather intelligent tactical plan in battle, and his subordinates were also good at keeping the Orks disciplined. The main issue that Lorgar faced was actual tactics, which he simply had not expected from the Orks. Additionally, they found that there was some sort of trap prepared for the fleet when it arrived, but they were unsure of what it was.
This mystery was solved by the Thousand Sons. Over a few hours, they managed to analyze the Orks and the system before discovering the trap. The trap was two-fold. It involved a series of roks hidden in the asteroid belt. They were not picked up at first because they were running silently. Interestingly, the vessels themselves were painted purple like Ork commandos were. The second part of the trap involved masking sensor profiles. Behind many of the Ork battleship analogs, were ramships. These vessels were carefully placed so that the Imperium's scanners would not pick up on their presence. With this, Kesar had a few options.
Firstly, he could begin a series of high velocity passes. This blitz strategy would make it hard for the roks to strike the fleets rear since they would be traveling at such high speeds. Moreover, it would make ramming difficult since the velocity differences would result in very precise timing being required for ships to collide. However, it would necessitate multiple passes, and it is likely Metal Brain would come up with a counter at some point.
The second plan involved attacking the roks in the asteroid field before engaging the main Ork fleet. The roks would be easy to deal with since they are spread out in order to hide in the asteroid field. The main issue is that the Orks will have the opportunity to react, and Kesar did not want to give up the initiative.
Thirdly, Kesar could have his fleet split into two elements. One for the roks and one for the main fleet. This would rely on the roks being dealt with quickly before assisting with the main fleet. Since the main fleet will be weakened during this time, it would be dangerous since they would be facing worse odds than if the fleets were combined. However, it could also deal with the roks and allow the second force to attack the Ork flanks.
Fourthly, he could simply blitz the planet and land troops, but this would be horrifically risky. Firstly, Lave V was very well defended on the ground. Secondly, the planet had a formidable anti-air grid, which would decimate troops. Thirdly, orbital superiority would be heavily contested, and if the Orks win, the ground forces would almost certainly die.
Fifthly, he could simply ignore the roks and engage in fleet to fleet combat. The main issue is the roks would strike his fleet in the rear. Of course, since he knows this, he could plan for it.
In the end, Kesar decided to
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Advanced Runic Design Research Time: 1 Year
Advanced Runic Design Research (DC 20 ): 31
Khan Disposition Roll: 96 + 10 (???) + 20 (Off Screen Race Rolls) = 126
Khan Analysis Roll: 87 + 40 (Primarch) + 20 (Librarians) = 147
Eternal Wardens on Valhalla: 66 + 20 (Astartes) + 20 (Primarch Homeworld) = 106
Architect of Fate Hiding: 46 + 100 (Architect of Fate) + 50 (Benign) = 196
Architect of Fate Manipulation: 26 + 100 (Architect of Fate) = 126
Lorgar Disposition: 28 – 20 (Lave) + 10 (Kept Promise) + 5 (Slow Compliance) + 5 (Valhalla Religious Rolls) = 28
Ork Cunning: 65 + 20 (Warboss Traits) + 20 (Sneaky Boyz) = 100
Scouting: 40 + 20 (Nearby Primarch) + 10 (Scouting) + 20 (Alpha Legion Trained) + 20 (Telepaths) = 110
Advanced Runic Design Research (DC 20 ): 31
Khan Disposition Roll: 96 + 10 (???) + 20 (Off Screen Race Rolls) = 126
Khan Analysis Roll: 87 + 40 (Primarch) + 20 (Librarians) = 147
Eternal Wardens on Valhalla: 66 + 20 (Astartes) + 20 (Primarch Homeworld) = 106
Architect of Fate Hiding: 46 + 100 (Architect of Fate) + 50 (Benign) = 196
Architect of Fate Manipulation: 26 + 100 (Architect of Fate) = 126
Lorgar Disposition: 28 – 20 (Lave) + 10 (Kept Promise) + 5 (Slow Compliance) + 5 (Valhalla Religious Rolls) = 28
Ork Cunning: 65 + 20 (Warboss Traits) + 20 (Sneaky Boyz) = 100
Scouting: 40 + 20 (Nearby Primarch) + 10 (Scouting) + 20 (Alpha Legion Trained) + 20 (Telepaths) = 110