[x] Plan: Mandate and Outback Prep
Also why aren't we using our Carriers for the assault force? They're useful both for locking down space and directly attacking planetary targets.
You know we really should fix that.
...They're carrying over 100 strikecraft, ~each~. Short of the entire Mandate "Navy" all in one place plus a barrage of suddenly rediscovered cruise missiles I ~heavily~ doubt anything would get close enough to pop off a nuke. Even if they did they have Anti Missile Systems just for that ocasion and squadron of escorts.
You know we really should fix that.
It would probably be a good idea to upgrade our artillery since we're still using the same type that we had at the start of the quest so the technology we have now is a bit more advanced.
A close air support VTOL of some kind might be good as well.
...They're carrying over 200 strikecraft, ~each~. Short of the entire Mandate "Navy" all in one place plus a barrage of suddenly rediscovered cruise missiles I ~heavily~ doubt anything would get close enough to pop off a nuke. Even if they did they have Anti Missile Systems just for that ocasion and squadron of escorts.
And although laughably poorly armed for a warship they are menace to dropships and aerospace fighters.
Personally I think the shields might be a bit much for a what 3 month refit? But slapping a bunch of half ton AMS on seems like a no brainer. Honestly we should just make 100k design that's just hundereds of Laser AMS strapped to an engine block.Forgo's thoughts:
-It might be a good idea to see if we can commit a limited upgrade of our Damascus-class ships to add shields and improved point defense for a single "peace turn" AP. Up to Prometheus.
-We should be taking at least one station upgrade action per turn. We should have stations over Contrilla and Manthraka at minimum. Upgrading Rogue to Medium and Mir to Large would be good as well; Mir is where our jump yards are located and will be a primary target for any pirates in our space, and Medium stations are really the minimum to defend a planet against more than a very limited incursion. If we can spare the AP, upgrading both Contrilla and Manthraka to Medium as well as Rogue plus Mir to large (6 AP, 5 after this turn) would be ideal. I fully expect the FS to be willing to consider a Doolittle Raid with mercs if they think they can get away with it.
-While I think that we should kick off the invasion next war turn, maximum investment into prep actions to allow us to roll over the mandate ASAP will be invaluable. I think we have enough force to do so, but being prepared to decapitate them and hit their fortresses would be wise.
-The real elephant in the room, and what we should be focusing on, is preparing resources in Taurian space to deal with the FS. That should be our priority.
-Taking an action to hire every single mercenary available next war turn would be a good idea. This is less because we need the forces ourselves, and more because I don't want the Feddies or Mandate hiring them.
-Later in the year, assuming that we have the free actions to do so, we should probably start rebuilding our FS intelligence network.
-We should probably shift our non-shielded ships (so Toxotai, Arcs, and Damascus) to homeland defense or piracy patrols. Toxotai and Damascus can easily overwhelm any conceivable pirates.
Question pending with Prom to fix that, yes.
Hmm, I could have sworn that we had looked at improved SPGs...
All true, but they would be much more capable of independent operation were they to be shielded. Right now they would need to be escorted by a shielded warship to safely picket a system. Hastas and Nocti can singlehandedly picket most systems without fear. I have a question pending with Prom to see if we can upgrade them to a shield and large quantities of laser AMS (because their current AMS is just enough to handle ASF-carried single nukes right now and can conceivably run out of ammo) with 1 peacetime AP.
We are waiting until we have our heavy shield and quick recovery techs done I imagine.You know we really should fix that.
It would probably be a good idea to upgrade our artillery since we're still using the same type that we had at the start of the quest so the technology we have now is a bit more advanced.
A close air support VTOL of some kind might be good as well.
I assume our artillery has been getting make work updates as out tech advances, barrels out of better materials, shells filled with new fillers etc. Just no radical redesigns to the entire system/s.You know we really should fix that.
It would probably be a good idea to upgrade our artillery since we're still using the same type that we had at the start of the quest so the technology we have now is a bit more advanced.
A close air support VTOL of some kind might be good as well.
Personally I think the shields might be a bit much for a what 3 month refit? But slapping a bunch of half ton AMS on seems like a no brainer. Honestly we should just make 100k design that's just hundereds of Laser AMS strapped to an engine block.
Edit:I think we should spend at least one more turn preparing for the Mandate but in the context of the Outback I can see why you'd want to rush, still think it'd be incorrect though.
Yeah i forget the FWL could decide to do some further adventurism there. As i mentioned before the Manadates flank is pretty much WIDE open with zero defences. If the FWL wanted to they can just slide in and face almost no opposition. taking the worlds of Shiba, Niomede, Principia, Sax, and Axdarmax in like one swift assault. They got the regiments to pull it off. After witch they can then jump to Turin and Drozan for the most populated and militaraly important systems before leaning back to defend their gains.hey cannot be so easily rolled if the Feddies start shit at the same time and we are possibly trying to handle the Mandate, Feddies, and potentially trying to stop the FWL from munching some more Capellan territory
Nope that hasn't happened at any point in this quest so if we want things to get upgraded then we have to actively work on them unless @prometheus110 says otherwise.I assume our artillery has been getting make work updates as out tech advances, barrels out of better materials, shells filled with new fillers etc. Just no radical redesigns to the entire system/s.
Nope we only have what's in the official docI assume our artillery has been getting make work updates as out tech advances, barrels out of better materials, shells filled with new fillers etc. Just no radical redesigns to the entire system/s.
I assume our artillery has been getting make work updates as out tech advances, barrels out of better materials, shells filled with new fillers etc. Just no radical redesigns to the entire system/s.
"Why would we need Artillery if a Warship or Malwer does the same job but better?"Nope that hasn't happened at any point in this quest so if we want things to get upgraded then we have to actively work on them unless @prometheus110 says otherwise.
"[Censored] those bean counting [Censored] munching [Censored] [Censored] [Censored] and their precious [Censored] spreadsheets! They can [Censored] [Censored] [Censored] [Censored] with a yack!""Why would we need Artillery is a Warship or Malwer does the same job but better?"
Helghan military adviser, on the topic of the negligent state of the artillery corps.
Ah, I see.I think we have a lynx varient mounting a Thumper somewhere in the thread.
The lynx is the counter grav hover tank.Ah, I see.
Now what about the hovertank that we got? Make a new variant of it, this time it's an SPG.