The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So lasers and macros may want to be the first things we research on the well. The lasers as they are one if the easiest but will provide a small boost to the navies of the trust and macros for the naval and ground defense boost.
 
One set of ruins in the initially colonized area. Starting to explore others would probably require a lot of prep work though.

From the historical data we got it doesn't seem that there was really any colonization outside of the areas we're already in. I don't think there will be any large ruins outside the current regions.
 
Aside from the Time twisted Plains since the development of the navigators required full utilization of it.

There might be some research labs there, or they just moved their flying research stations in when their AI said it was a good time to go in. If they did have labs there, it's entirely possible that said labs have experienced far more time than the rest of Avernus has due to time dilation effects, and have completely rusted away.
 
There might be some research labs there, or they just moved their flying research stations in when their AI said it was a good time to go in. If they did have labs there, it's entirely possible that said labs have experienced far more time than the rest of Avernus has due to time dilation effects, and have completely rusted away.

Or far less time thus making it a treasure trove beyond price.
 
@durin, when would you be starting the ten turn thing? Also, since the description for Fighter Sensors states its easy and cheap to produce, does this mean we dont need to spend an action rolling it out on our fighters?
 
@durin I was looking back at our purchases from Vanaheim out of curiosity since the Heavy Cruiser was finished and I noticed we bought a Large Shipyard from them at the conference where we established the Trust twenty-odd years ago. The one we currently have is the one purchased from Atlas, correct? If so, whatever happened to the shipyard we ordered?
 
@durin I was looking back at our purchases from Vanaheim out of curiosity since the Heavy Cruiser was finished and I noticed we bought a Large Shipyard from them at the conference where we established the Trust twenty-odd years ago. The one we currently have is the one purchased from Atlas, correct? If so, whatever happened to the shipyard we ordered?
They will get round to it when the last of the other planets has complete orbital defenses, which were given a higher priority
 
@durin I was looking back at our purchases from Vanaheim out of curiosity since the Heavy Cruiser was finished and I noticed we bought a Large Shipyard from them at the conference where we established the Trust twenty-odd years ago. The one we currently have is the one purchased from Atlas, correct? If so, whatever happened to the shipyard we ordered?
They will get round to it when the last of the other planets has complete orbital defenses, which were given a higher priority

Actually, wasn't that paying them to finish our Large Shipyard, not buying a new one? (since the Atlas couldn't finish it due to the whole Emperor being dead thing) And I think they already finished doing the work already.
 
Actually, wasn't that paying them to finish our Large Shipyard, not buying a new one? (since the Atlas couldn't finish it due to the whole Emperor being dead thing) And I think they already finished doing the work already.
actually so it was and that has been finished, I wondered how I could have missed something so big
 
1. Did we have an Awards Ceremony and give Medals and Awards to military units after the Ork campaign and the Alfheim campaign?

I don't think we did. Plus there's the "Unit History" in the Military tab that probably needs to be updated for the latest 2 campaigns.

It might've been tricky to eyeball awards this time because it was given more as numbers (i.e. "X PDF regiments died") but, well, I still feel like there should've been a story mention of giving out awards somewhere in the update or aftermath...

2. Can Ridcully use his post-cognition to help the Adeptus Mechanicus examine some of the technologies brought back from the Well of Urd? Especially the ones that look to be otherwise hard/impossible to reverse-engineer or understand. Such as the fancy Void Fighters that Archmagos Explorator Tranth doesn't think he'll be able to reverse-engineer.
 
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1. Did we have an Awards Ceremony and give Medals and Awards to military units after the Ork campaign and the Alfheim campaign?

I don't think we did. Plus there's the "Unit History" in the Military tab that probably needs to be updated for the latest 2 campaigns.

2. Can Ridcully use his post-cognition to help the Adeptus Mechanicus examine some of the technologies brought back from the Well of Urd? Especially the ones that look to be otherwise hard/impossible to reverse-engineer or understand. Such as the fancy Void Fighters that Archmagos Explorator Tranth doesn't think he'll be able to reverse-engineer.
1. No you didn't and yes they do, I will get around to it at some point
2. No he can not
 
Spying on Gods
Spying on Gods

You are Headmaster Munstrum Ridcully and you are preparing for the most ambitious and risky vision of your life. Over the last six months you have been working with Seamus and young Xavier and practising linking up and projecting yourself short distances into the Warp, but this time you will go far further than you have ever willingly gone before.

This time you will enter the realm of the Gods and see the Abomination as it truly is.

You gesture to Xavier and his mind reaches out to link with yours. You feel young Xavier's mind, burning red with power and will and you feel the subtle shift as he releases control of his powers to you, you minds blending in a tapestry of red and white.

You minds reach out to the golden light that is Seamus and link to his mind. You feel the soft golden glow of Seamus' mind that reflects both his endless compassion and his infinite determination. You feel his mind join with yours, threading golden threads though the tapestry and tying you to the real, to the loom.

You step out of your bodies look at your true selves.

You see an old man bent under the weight of sights he has seen and actions he has taken but not yet bowed. You see a teacher, a mentor filled with wisdom earned though pain and experience who sees more than most can imagine. You see an Oracle, who sees further and truer than even he knows and whose visions can change the fabric of history.

You see a young man overflowing with talent and skill yet still innocent to much of the true horrors that fill this accursed galaxy. You see a warrior blazing with power and will yet burdened with the lives he has taken, and those he acted too late for. You see a champion, willing and able to stand alone against the greatest of foes to defend his people.

You see a wise man filled with a level of compassion and morality that you thought lost from this cruel galaxy. You see a Saint, his soul overflowing with purity, faith and truth such that others can't bear to disappoint him. You see a priest, tasked with shepherding the souls of an entire people and trying to prove himself as worthy of the honour.

You see the beautiful and deadly world that that you call home and feel that it can see you. You see a flicker of movement as something that both does and does not exist changes position.

You look deeper and see the boundary between reality and unreality, thin and full of cracks but kept intact by some unknown means. You see one of those cracks and step though.

The world you step into seems little different, the same beautiful world of natural dangers where weird and deadly predators prey on equally deadly prey but here you can feel the infinite power of the Warp flowing though the world and feel it changing under your feet. This is the reflection on Avernus in the Warp and if anything it is more dangerous then even the most lethal locations on Avernus.

You quickly step further, into the general regions of the Warp where starships travel in bubbles of reality and daemons hunt the sea of souls for prey, and each other.

You calm yourselves, hiding your presence as much as you can from the demons and preparing yourself for what is to come.

You step further and deeper into the Warp, to where the Realms of the great Gods of the Warp lie. You see the five great realms in conflict with the Abomination being slowly driven back by the combined power of the other four great gods.

You move to the edge of the Abomination's realm where great walls of silver and gold bring a semblance, but only a semblance, of order to the Chaos of this realm.

You step into the realm, cloaking yourself with the golden light of the Emperor so similar, and yet so different, to the gold of the Abomination. You feel the press of the Star Father's will, his demand to obey and find that it seems – you jerk your other selves out of the pit that they are falling into and force them to see what they were doing.

Revolted, you continue on, moving past legions of Angyls forming up for war in utter silence, hidden only by the Light of the Emperor, the control necessary to not let any of your power escape and by the Jewels of Black Crystal that you wear.

As you continue on, the will of the Abomination continue to press down on your mental shields, with a constant force that is held back by the power of your soul.

Eventually you see a golden palace within which you know that the Abomination resides. You can feel the sheer power of the Abomination within and know that to enter would be folly. You examine what you can of the realm, of the Abomination.

You open your eyes and SEE.

You see countless slaves mindlessly working to please their masters.
You see the faithful gathered in prayer listening with utter faith to their Bishop.
You see highly disciplined black clad soldiers, obeying their officers without question.
You see Tech-Priests working in their forges, each action dictated by the force of millennia of tradition.
You see fanatics fighting for their god, their general, their species, the Greater Good and countless other causes.
You see commoners working in the factories of a great Hive, as their fathers did and their fathers fathers before them.
And in each of their eyes you see the Abomination staring back at you.


You return to reality, yourself, with a start and the knowledge that the Abomination has seen you and that you must flee.

You rush past the searching Angyls, coming ever closer to finding you until you reach the walls, now risen up to infinity and stronger than can be imagined. You cut the walls with a Black Sword, that seems to be both part of this place and too real for it.
The walls part before you, pulling back from the ichor stained blade as if scared.

You return to yourselves and find that a month has passed. You notice that the Black Crystal Sword that was sheathed on Xavier's waist in now in his hand and covered in fading golden ichor.
 
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