The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So what you're saying is we might start getting that tourist income again? Even if it is in teef.

Historical Note: "Avernus is considered one of the richest worlds by Orks, having collected the more teef than even the richest Overlord. Those few Orks who don't eagerly throw themselves unto death compete to gain mercenary contracts with the Imperial Trust to increase their own wealth."
 
Historical Note: "Avernus is considered one of the richest worlds by Orks, having collected the more teef than even the richest Overlord. Those few Orks who don't eagerly throw themselves unto death compete to gain mercenary contracts with the Imperial Trust to increase their own wealth."

Unfortunately, Ork teef do degrade over time, so building up a stockpile would be difficult. Although if we could find a way to artificially preserve them, we could create an inflating money supply and wage orkonomic warfare by devaluing their currency.
 
Unfortunately, Ork teef do degrade over time, so building up a stockpile would be difficult. Although if we could find a way to artificially preserve them, we could create an inflating money supply and wage orkonomic warfare by devaluing their currency.
well they come offen enough that we can spend it right away for a good amount of work.
 
@durin Are there any Ork spores left i don't want them to infest avernus the wildlife is trouble enough even adding orks to it

There is no way we could have stopped every Ork spore from being released. We've discussed this. It's somewhat likely that Orks may not have a chance to be born since the precursor Orkoid species may get eaten too quickly, but even if they do come they will be Feral Orks with very little in the way of technology and won't really make Avernus more dangerous.
 
Not really, after so many years billions of casualties are sad, but no longer shocking for the Imperium especially for death worlders and Avernus on average kills about 600,000 on a good year.

600,000 out of a population of almost 3.5 billion. That is a loss of around 1 person out of 5,700. If we lived on Avernus, we wouldn't even have friends of friends who knew someone who lost a friend to fighting the wildlife on a given year. For comparable rates of death by violent causes, it is slightly above the murder rate of St Pierre and Miquelon.

The war with the Orcs, counting only the 17.5 million infantry deaths (I am not clear how many died in the vehicular regiments or among the civilian population) gave us a death rate of 1 death per 195 people. Everyone on Avernus probably knows someone who died fighting Orcs. Even on a deathworld, that is going to have a psychological impact.

fasquardon
 
600,000 out of a population of almost 3.5 billion. That is a loss of around 1 person out of 5,700. If we lived on Avernus, we wouldn't even have friends of friends who knew someone who lost a friend to fighting the wildlife on a given year. For comparable rates of death by violent causes, it is slightly above the murder rate of St Pierre and Miquelon.

No, that's only our military casualties due to directly combating the ecosystem.
Everything else can only be vaguely inferred from population growth; we probably lose many millions of citizens per year from drops there where we would have had higher growth had we been on a safer planet, but they go without a notice except in cases where there's been a massive increase in the numbers of deaths due to a specific kind of threat.

For example,

Turn 49 results said:
Aridia's population shrunk due to a variety of reasons with 0.84% of the population dying.

The variety of reasons probably includes a number of biosphere threats, that aren't notable enough by themselves to make it to our "Regional Information" page.

What would the population growth have been without this? ~3%? ~5%? We aren't told.
 
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No, that's only our military casualties due to directly combating the ecosystem.
Everything else can only be vaguely inferred from population growth; we probably lose many millions of citizens per year from drops there where we would have had higher growth had we been on a safer planet, but they go without a notice except in cases where there's been a massive increase in the numbers of deaths due to a specific kind of threat.

For example,



The variety of reasons probably includes a number of biosphere threats, that aren't a big enough of a problem by themselves to make it to our "notable wildlife" page.

What would the population growth have been without this? ~3%? ~5%? We aren't told.
your population growth would be between 10 and 15 percent per year if you had your medical tech and birthrate on a normal world
over half of the deaths are of children under the age of 10
 
Holy Shit. Are all Avernite babies triplets or something?

Probably a combination of people having large amounts of children to offset the fact so many die, and medical advances making so people are of childbearing age for longer, especially considering how we distribute Juvenat to millions of people.
 
Turn Fifty Results
Turn Fifty Results

This year one million and seventy thousand troopers fell defending their homes from the local wildlife while another seventy thousand men fell fighting cults. The rise in casualties inflicted by the wildlife was in most cases a direct result in the damage done to the cities defences by the recent invasion.

Attacks in Avernus' Spine slowed greatly leading to only 280,000 troopers falling in combat.
In the Azure Islands the numbers of troopers lost to the wildlife sky-rocketed as a Kraken attacked Arbour, killing two thirds of the hundred and fifty thousand troopers who fell this year before it was driven off by orbital bombardment.
Another 110,000 troopers fell in in Lindon this year as as wildlife continued decreased in frequency and size but got past your defences more often.
140,000 men fell in the Everglades this year, with The Fens suffering the most loses due to its crippled defences.
Tyrant Lizards killed most of the twenty-seven Armour Regiments to be destroyed in Elysium this year as they took advantage of the weakened city defences to draw closer then usual to the cities.
The number Titan Scorpion attacks in Aridia continued to fall leading to only 90,000 deaths this year despite the weakened defences.


Aerial Build Up- No that Knowledge implantation chairs have begun to be produced in Dis General Drago would like to install some in the Air Academy and Flight Schools and use them to help train the pilots for a major expansion to your air force. In particular he would like to double the size of your air force, a task that will only take four years thanks to your knowledge implantation chairs.

Time: 4 years.

Cost: 3,958,000 Thrones, 626,800 Material, 172,900 Promethium, 60 Advanced Material.
Upkeep per year: 395,784 Thrones, 52,682 Material, 86,400 Promethium, 6 Advanced Material.
Reward: Outfit Aerial Academy and Flight Schools with Knowledge Implantation Chairs (700 total) recruit 800 wings of aircraft including 150 each of Lightning Fighter Wings, Thunderbolt Fighter Wings and Avenger Strike Fighter Wings, 100 Marauder Bomber Wings, 75 Marauder Destroyer Wings, 25 Marauder Vigilant Wings, 150 Cargo Shuttle Wings

Locked – Three out of Four years completed

The training of new pilots fell behind schedule this year mostly due to the invasion and the losses that your air force suffered in it. Despite this classes have continued to graduate and General Drago is sure that the last class will be able to graduate by the end of next year as planned, short of another major disaster.


Black Iron- Currently the Black Iron's Elite are considered to be Helguard despite not having gone though the training. General Drago would like to put them though the training as Mechanised Power Helguard Regiments, greatly increasing their combat power.

Time: 3 years.

Cost: 2,575,000 Thrones, 452,000 Material, 171,900 Promethium, 25,920 Advanced Material.
Upkeep per year: 514,979 Thrones, 90,400 Material, 85,933 Promethium, 2,592 Advanced Material.
Reward: 12 Regiments of Black Iron Helguard Mechanised Infantry Upgraded into Mechanised Power Helguard.

Complete

This year despite the time spent of Alfheim the Black Iron Elite was able to finish their training in Power Armour Combat and are now fully ready to deploy to the field in Trooper Armour. General Drago tells you that the Black Irons Elite can now be counted as your most deadly multi-regiment unit.


Combat Engineers- General Drago would like to recruit a number of Combat Engineer and Transport Regiments for Avernus. This would be the most effective way to deploy your Pre-Fabricated Fortresses in a campaign and would be useful in other manners. This proposal would also include recruiting regiments for the Imperial Guard.

Time: 3 years,

Cost: 975,600 Thrones, 229,000 Material, 119,200 Promethium.
Upkeep per year: 45,720 Thrones, 14,796 Material, 32,616 Promethium.
Reward: Recruit 50 Helltrooper Combat Engineer Regiments and 200 PDF Transport Regiments for Avernus and 10 Helltrooper Combat Engineer Regiments and 50 PDF Transport Regiments for the Imperial.

Locked – Two out of Three years completed

The new combat engineer regiments are continuing their training and will most likely finish midway though next year as planned despite the recent disruptions to their training. The PDF Transport Regiments however have finished their simpler training and are now ready to be deployed.


Personal Attention: Lessons Learned: Orks- You and your PDF have learned much from the recent battle with the Ork Waaagh of Garkill the Konqueror and General Drago would like to codify the lesson's and pass them on to future Helltroopers. This would only take a year or so and would be of great use in future conflicts with Orks, which the escape of Garkill and his parting words make almost certain.

Time: 1 year.

Cost:710,000 Thrones, 71,000 Material, 3,550 Promethium.
Reward: +5 to all rolls against Orks forces and +3 to combat rolls.

Complete

You personally oversaw the review of the recent campaigns to determine what lesson can be learned for them and what improvements can be made to your training or standard operating procedures, as well as trying to determine any better ways to combat Orks. By the end of the year you had made several minor adjustments to your standard operating procedures and had added a course on fighting Orks to the current curriculum for both the Officers Academy and the Boot Camps.

Orbital Defences: Orbital Weapons Platforms- Freya tells you that while you have a reasonable number of orbital defences they could currently be overwhelmed by many attack forces. The first step to making this more challenging is to build some more orbital Weapons Platforms.

Time: 4 years.

Cost: 142,600,000 Thrones, 35,640,000 Material, 17,820,000 Metal, 190,060 Promethium, 4,541 Advanced Material.
Upkeep per year: 1,900,800 Thrones, 475,200 Material, 237,600 Metal, 95,040 Promethium, 227 Advanced Material
Reward: 132 Orbital Weapons Platforms added to the defences of Avernus.

Complete

Those Orbital Weapons Platforms being built over Cumea finished construction this year and have been added to the already formidable defences around your shipyards and The Well of Urd. Unfortunately those being built in orbit of Avernus were either destroyed or looted by the Ork fleet so more will have to be built.


Void Flight School – Currently you do not have any facilities for the training of attack craft pilots other then the Flight Schools and Air Academy. Freya tells you that pilots from the atmospheric schools will be at a severe disadvantage in void warfare and wishes to build a Void Flight School in order to train new pilots from the ground up. This will be placed in the Ramilies Starfort were there is sufficient room for it and protection from attacks.

Time: 3 years.

Cost: 1,440,000 Thrones, 144,000 Material, 72,000 Promethium, 3,440 Advanced Material.
Upkeep per year: 144,000 Thrones, 14,400 Material, 7,200 Promethium, 344 Advanced Materiel.
Reward: Void Flight School in the Ramilies Starfort, can train Regular skills level Attack Craft Squadrons.

Complete

The Void Flight School's first class begun this year, with a thousand atmospheric pilots beginning to be trained in void piloting and combat. The first year of their training was completed with little issue and Freya is now confident that the Void Flight School can now run without her direct supervision. This will allow you to recruit new attack craft wings and replace any casualties you suffer among your attack craft wings.


Expedite: Rebuild- The recent invasion totally destroyed the orbital industry of Avernus and it will have to be re-built. Freya estimates that it will take around seven years to fully replace what you have lost unless you get some assistance from Vanaheim, which she advises doing. Freya strongly advises that you begin work on this immediately.

Time: 7 years. (reduced to 4 years if you hire some Vanaheim work teams)

Cost: 706,300,000 Thrones, 170,700,000 Material, 106,500,000 Metal, 17,770,000 Promethium, 11,260 Advanced Material.
Upkeep per year: 47,926,622 Thrones, 10,286,622 Material, 8,196,622 Metal, 1,711,881 Promethium, 312 Advanced Material.
Reward: Rebuild orbital infrastructure lost in recent invasion, build twenty-five Orbital Habitats, one Space station, four Docks, a hundred and fifty Defence Platforms, twelve Heavy Defence Platforms and three Defence Stations.

Locked – One out of Three years completed

This year Freya began a truly massive push to rebuild Avernus' orbital infrastructure. With the aid of the Void work teams that her uncle let her hire from Vanaheim she has already begun to rebuild each piece of infrastructure and will begin to finish them by the end of next year, with the larger Stations and Orbital Habitats taking another year. You hope tat this project is worth it as you have put yourself slightly into debt with Vanaheim and have put half of your material production into this project.

This year the population growth dropped to 1.4%.

Dis recovered from the plague and its population grew by 0.89%
The population in Avernus' Spine grew by 2.84% this year, as the Blink Spider infestation cleared up.
The Azure Islands population growth slowed to 1.59% this year for no single reason.
Linden's population growth slowed to 0.87%, mostly due to an increase in Blink Spiders.
A plague in the Everglades, most likely started due to the containment breaches that the Ork bombardment inflicted on the cities, killed 1.46% of the population this year.
Elysium's population growth remained steady at 4.05% this year.
Aridia's population started to recover growing by 0.43% this year.


Advanced Medical Care- Henry has decided that the level of medical care on Avernus, extreme as it is is insufficient. He has put forward a plan to further increase the quality of medical care received on Avernus to the point where bionic replacements for injuries will not be uncommon. This will be expensive and take a long time to set up but would further increase your governments popularity and the reduce your death rate.

Time: 6 years.

Cost: 230,400,000 Thrones, 33,330,000 Material, 12,540,000 Metal, 2,560,000 Promethium, 4,076 Advanced Material.
Upkeep per year: 46,072,800 Thrones, 3,328,618 Material, 1,253,635 Metal, 273,024 Promethium, 408 Advanced Material.
Reward: Advanced Hospitals at all cities, reduce death rate by 1%, reduced impact of plagues, +1 population morale.

Locked – Five out of Six years completed

As more Doctors complete their training in the more advanced aspects of medicine the new wards begin to get closer to being fully staffed. This year they started providing bionics to the troopers who lost limbs to the recent invasion, allowing many troops to continue their careers after otherwise crippling injuries. By the end of next year the new wards will be operating at full efficiency, hopefully providing a major increase to the Avernite life expectancy, which is now over fifty.


Phase-Tiger Breeding: First Steps- Henry is willing to oversee the first steps of setting up a Phase-Tiger breeding program. At this point it would mostly consist of building carefully designed, and Void Shielded, enclosures for the Phase-Tigers and gathering the first thousand or so. Henry would like to begin work immediately as it will take a long time to build up any real number.

Time: 3 years.

Cost: 21,300,000 Thrones, 426,000 Metal, 426,000 Material, 106,500 Promethium, 51,600 Advanced Material.
Upkeep per year: 2,130,000 Thrones, 42,600 Metal, 42,600 Material, 10,650 Promethium, 5,160 Advanced Material.
Reward: Phase Tiger Enclosure in each city in Lindon each capable of holding 2,000 Phase Tigers, capture 5d6 hundred Phase-Tigers.

Complete

The Void Shield Generators for the Phase-Tiger enclosures were completed three months into the year and work begun on capturing Phase-Tigers to put in the enclosures. Currently two thousand seven hundred Phase-Tigers have been captured and Henry tells you that around two hundred more will be caught every year.


Juve-Nat: Administrative- The third option that Henry suggests using Juve-Nat for is to extend the life-spans of his most efficient bureaucrats. This would have a carry on effect on increasing the total efficiency of the government of Avernus which Henry considers to be highly worthwhile but would require a larger amount of Juve-Nat.

Time: 3 years. (can only choose One Juve-Nat option)

Cost: 345,600,000 Thrones, 172,800,000 Material, 206,400 Advanced Material.
Upkeep per year: 17,280,000 Thrones, 864,000 Material, 10,320 Advanced Material. (increases with time)
Reward: 2.5 million bureaucrats given Juve-nat treatments, number of bureaucrats with Juve-Nat slowly increases, +0.5% administrative bonus increasing by 0.5% per year until it reaches 5%.

Locked – Two out of Three years completed

This year Henry begun to roll out the Juve-Nat treatment to his most experienced and effective administrators, putting priority on performance more then rank to ensure that the Juve-Nat treatments have the biggest possible influence on the efficiency of the Avernite Administratum. Henry tells you that the sheer number of treatments that he is dealing with, well over a million, will mean that it takes another three months to finish rolling them out.


Personal Attention: Administratum Reorganisation: Part Three – Now that the Imperium has collapsed, other things are in the process of doing so as well. Henry wishes to reorganise the Administratum to be more efficient over small areas. This will be a long and difficult process, but Henry continue now that he has started. This is the third out of five planned reorganisation phases and is far larger in scope then any of the previous plans.

Time: 3 years.
Chance of Success: 35%

Cost: 36,000,000 Thrones.
Reward: increase administrative bonus by 4%

Locked – Two out of Three years completed

You and your legal staff have continued to work though Avernite law and have found many more loopholes and other areas that need to be modified. You are really starting to doubt that you will be able to finish it all by the end of next year and believe that you will most likely need another year or two.

Vanaheim has finished building its warships for Avernus as well as five hundred new Defence Monitors, half of which have been sold to Midgard. It has begun work on thirteen Mass Convoyers which will be completed in six years.

Another fifty cities in Svartalfheim have had their defences upgraded bringing the total number to have been upgraded to one hundred and fifty.

Muspelheim has just finished bringing online a series of ancient factories that greatly increase its production of all forms, particularly of Advanced and Exotic Materials.

Hashing Out the Details- At the recent High Council meeting a educational exchange covering the Nine Worlds was agreed on. Inquisitor Klovis-Ultan and Henry's education experts will need to liase with their counterparts on the other worlds to work out the details. This will take several years due to the number of groups involved and the sheer scale of some of the education institutes, Vanaheim's in particular.

Time: 3 years.
Chance of Success: 60%

Cost: 28,200,000 Thrones.
Reward: System for education exchange is decided on and can be implemented.

Locked – Two out of Three years completed

Work on setting up the educational exchange between the Nine Worlds is continuing apace and according to Inquisitor Klovis-Ultan will finish by the end of next year as expected. He tells you that there have been a few issues but none that have taken more then a couple of weeks of negotiations to resolve.


Hire Void Work Teams- According to Freya her uncle is willing to let you hire some of Vanaheim's Void Work Teams to expedite the rebuilding of your orbital defences. While not exactly cheap this would almost have the time it takes for the damage doe by the invasion to to be repaired.

Time: 1 year.

Cost: will owe Vanaheim 200 Credits at next trade meeting.
Reward: Work teams from Vanaheim assist in rebuilding your orbital infrastructure, reduce time take for Rebuild by three years.

Complete

This year Inquisitor Klovis-Ultan used his diplomatic service to negotiate the price for hiring some of Vanaheim's void work teams to help rebuild your destroyed orbital infrastructure. The teams have already arrived and begun work and should halve the amount of time it takes to rebuild.

The number of Abomination Cultists found this year rose a bit to over six hundred thousand. The average amount of time to find a cultists also increase with it taking sixty-one days to find an outer circle cultist and twenty-five for an inner circle cultist.

Cult Activity Periphery Cultists Found Inner Circle Cultists Found Military Casualties from Cults
Avernus Prime 57,193 6,291 6,606
Avernus' Spine 74,520 8,197 8,607
The Azure Islands 69,256 7,618 7,999
Lindon 78,975 8,687 9,122
Everglades 55,311 6,084 6,388
Elysium 174,981 19,248 20,210
Aridia 73,189 8,051 8,453
Avernus Total 583,426 64,177 67,386
Of the eighty-nine major Psykers located this year seventeen of them were Chaotic.
Fourteen of the Chaotic Psykers including four Epsilon-level and ten Zeta-levels were killed without causing any significant levels of damage this year.
The first Rouge Psyker to cause any trouble was a Epsilon-level in Storm's End who lost control and became a Warp gate when confronted. The daemons that entered Avernus killed two hundred and eighty PDF Troopers and a Witch Sniffer before the rift suddenly closed.
The second Psyker to cause trouble was a Delta-level Diviner in The Fens, who killed twelve thousand militiamen, two hundred and forty PDF troopers and twenty-nine Witch Hunters by triggering a plasma reactor to melt down and cause a chain reaction, a set of events that is almost ludicrously improbable.
The third Psyker to cause trouble was a Zeta-level Diviner in Garden Grove who killed a hundred PDF troopers and a pair of Psyker Hunters before being gunned down.

The untainted major Psykers included one Gamma-level, five Delta-levels, fourteen Epsilon-levels and fifty-two Zeta-levels.
One thousand, five hundred and fifteen minor Psykers were located by the Witch Sniffers this year.

Intelligence Analysts- Jane would like to set up a group of intelligence analysts to examining reports of Chaos Cults in an attempt to estimate the approximate number of Cultists that have escaped detection. This would give her a far better and more immediate indication that cult numbers are building up, allowing her to nip problems in the bud more often,

Time: 5 years.

Cost: 14,160,000 Thrones, 1,710,000 Material, 1,995,000 Metal, 37,050 Promethium, 490 Advanced Material
Upkeep per year: 1,416,450 Thrones, 171,000 Material, 199,500 Metal, 3,705 Promethium, 25 Advanced Material,
Reward: Intelligence Analysts, +5% number of cultists found, +5% number of Inner Circle Cultists found, gain report on approximate number of cultists to have escaped detection in each region (within 1 order of magnitude)

Locked – Two out of Five years completed

The training of Jane's new intelligence analysts continue with progress continue at an expected rate. From what little you are told they are currently being taught to recognise the signs that the intelligence that they analysing has been deliberately falsified.


Psyker Hunter Academies: The Fair Isle and Salem- Jane would like to build an addition pair of Psyker Hunter Academies so that there is at least one in every region. This would increase the amount of Psyker Hunters trained per year by 40% and bring you closer to the point where there is enough to begin to send some off-world.

Time: 3 years.

Cost: 7,100,000 Thrones, 284,400 Material, 28,440 Metal, 2,844 Promethium.
Upkeep per year: 710,000 Thrones, 28,440 Material, 2,844 Metal, 2,84 Promethium.
Reward: Psyker Hunter Academies in The Fair Isle and Salem, +200 Psyker Hunters per year.

Locked – Two out of Three years completed

The teachers of the new Psyker Hunter Academies finished their training late this year and the first class is due to begin soon as usual. According to Jane she should e able to detect any problems with the new academies within a few months at the most and will be able to leave them to their own devices after that.


Arbites Liaisons (Quartok)- Your agreement with First Councillor Aryz included you sending an Arbites team to observe them and offer advice. While this team is primarily there to ensure that they are not corrupted by the forces of Chaos in the short term it will also fulfil the essential duty of helping to deal with any conflicts that arise between the Quartok and the people of Garden Grove, conflicts that are likely to arise given the Xenophobic propaganda that the humans were mostly raised on and the history of the Quartok.

Time: 3 years or until Quartoks move into Capar, whichever come last.

Cost: 7,100,000 Thrones, 142,000 Material, 2,840 Promethium, 69 Advanced Material
Upkeep per year: 710,000 Thrones, 14,200 Material, 284 Promethium, 3.5 Advanced Material,
Reward: Arbites Liaisons established with the Quartok, reduction in chance of Quartok having Chaos Cults, less chance of conflict between the people of Garden Grove and the Quartok.

Locked – One out of Three years completed

This year Jane deployed a large, carefully selected Arbites force to Garden Grove to help isolate the Quartok from the general population, for the good of both sides and to deal with any issues that crop up. Currently she reports that there have been no issues but she expects them to begin soon. This Arbites group has also been tasked to set up liaisons with the Quartok so that they can keep tabs on them and detect any issues with Chaos Cults that they have. Progress on this front is slow, due to hostility on both sides, but Jane hopes to be finished within a few years.

The Colliga Reconstructus has completed another STC fragments this year, one which will be useful in dealing with the metal crisis.
The STC fragment completed was the Lower Mass Alloy, which is a method to construct sturdy allows using less metal to achieve similar results. These alloys will provide a small but significant reduction in the metal consumption of the Nine Worlds.
Reduce all metal expenditures by 1%.


Build Greater Temple-Forge: All – Now that the Greater Temple-Forge has been built in Dorthonion, Fabricator-General Britton would like to build more Greater Temple-Forges. His second proposal is to build one in every Forge City, both on Avernus and the moon. This will require massive amounts of Exotic Materials but will save quite a lot of construction time.

Time: 7 years.

Cost: 766,100,000 Thrones, 191,500,000 Material, 76,610,000 Metal, 3,830,000 Promethium, 9,804 Advanced Material, 1,094 Exotic Material.
Upkeep per year.: 76,608,000 Thrones, 19,152,000 Material, 7,660,800 Metal, 383,040 Promethium, 109 Advanced Material, 23 Exotic Material.
Reward: Greater Temple-Forge built in all force cities, +630 Advanced Material production (+1,890 after STCs), +105 Exotic Material production, +300% base Advanced Material Production (+100% increase), +100% base Exotic Material Production.

Complete

This year the new Greater Temple-Forge were consecrated at all of the Forge-Cities on the Helheim system bar Dorthonion. As well as acting as better command centres for their cities these Temple-Forges will over double the amount of Exotic Material produced by Avernus, making several long term gaols of your far more realistic.


Explore The Well of Urd: Vehicle Bays- In his preliminary investigation of The Well of Urd Archmagos Tranth discovered several vehicle bays containing various vehicles, many of unknown make. Given that they have spent much of the time since the Dark Age of Technology in a hard vacuum they are in surprising good condition. Tranth would like to take a year to go threw them and determine their function and condition.

Time: 1 year.
Chance of Success: 30%

Cost: 72,000 Thrones, 7,200 Material, 36,000 Promethium, 86 Advanced Material, .
Reward: More information about the vehicles in the of The Well of Urd including what they are, how many there are, how functional each is any where they are copyable or repairable.

d100=45+50(building) + 17(learning)+20(double down)=132: Critical Success
see Mechanicus Section for details

Archmagos Explorator Tranth has finished his exploration of The Well of Urd's vehicle bays and given you a brief overview. You have given his report a brief look and found that as well as several familiar vehicles that you do not have access to, such as the Land Raider and Land Speeder, there are several more vehicles, both military and civilians that yo hope to be able to reverse engineer.


Try to Complete STC Fragment: Mega Vanquisher Cannon Module – Examine one of the partial STC fragments found within the ruins of Avernus and attempt to complete it.

Time: 1 year

Cost: 8,100 Thrones, 1,640 Material, 41 Metal, 10 Promethium.

Complete
d100=33+60(building) + 17(learning)+30(Cogitators)=140: Success

This year Archmagos Explorator Tranth personally set out to complete an STC fragment for the first time in over a decade. It took him a little time to get back into the swing of things but once he did it only took a few months of effort for him to complete the Mega Vanquisher Cannon Module. He tells you that there were no real surprises in the design for the Mega Vanquisher Cannon Module and gave you a brief summary of the new weapon design. From what you can tell it requires some precision engineering so is considered to require Advanced Material and can be used to fire both anti-tank and high explosive shots. This means that it can either function like a normal Mega Battle Canon or act as a low grade anti Titan weapon. One interesting bit of information that Tranth mentions is that this design is actually a bit smaller then the normal Mega Battle Canon and may be able to be mounted on a Macharius, though only just and not without problems.


Preliminary Examination (Congregation Asp) – There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next.

Time: 1 year.
Chance of Success: unknown.

Cost: 40,500 Thrones, 2,025 Material, 2,025 Metal, 810 Promethium.
Reward: Discover more about selected species, including whether or not it is possible to tame or weaponize it, and how warp-tainted it is.

Complete
d100 = 2 + 50(building) + 15(Cogitator) + 10(Rune Priests) + 8(learning )= 85: Success

This year Magos Biologis Saren examined the Congregation Asps of the Everglades in an effort to determine more about them. He has found that Congregation Asps of each separate colony have different genetic markers indicating that there is no interbreeding between colonies. This can only explain some of the genetic diversity that there is between the colonies and does not explain the fact that they seem to have evolved several new traits in the time that humanity has been on Avernus, traits that seem to be specifically designed to help them hunt humans. Magos Biologis Saren's current theory is that they are able to change their own genetic code in a manner similar to the Kroot of the Eastern Rim.

Trooper Armour: Witch Hunters- Saint Lin has put forward a proposal to equip his Witch Hunters in Trooper Power Armour, greatly increasing both their firepower and survivability at the cost of some agility. This is easily affordable and would have a marked increase on the effectiveness of Witch Hunters.

Time: 4 years.

Cost: 14,400 Thrones, 2,880 Material, 576 Promethium, 176 Advanced Material.
Upkeep per year: 2,520 Thrones, 648 Material, 362 Promethium, 21.5 Advanced Material. (will increase over time)
Reward: Witch Hunter equipped with Trooper Power Armour, +15 to rolls.

Locked – Three out of Four Years completed

Saint Lin's Witch Hunters continue to train in the use of Trooper Armour with the second section being well on their way to proficiency in the use of Trooper Power Armour. The use of Trooper Power Armour is now firmly established as part of the classes in the Seminaries and all future graduates will be proficient in its use.


Know You Enemy: Abomination Cults: Part Three: Spiritual Anchor- Headmaster Ridcully would like to use his powers to discover as much about the Abomination as he can. The only way that he can do this without being corrupted or killed is if he mind-links with Saint Lin. This will allow Saint Lin to act as a moral anchor and also will show Saint Lin what Headmaster Ridcully sees, allowing him the opportunity to interpret it.

Time: 1 year
Cost: Free
Reward: Allow Know You Enemy: Abomination Cults: Part Three: Spying on Gods to be taken this year.

Complete

This year Saint Lin acted as a Spiritual Anchor and interpretor for Headmaster Ridcully in his rather risky plan to spy on the Abomination in his home plane.

Of the fifty-four major Psykers who underwent the trials this year thirty-seven passed, including three of the five Delta-levels, twelve of the sixteen Epsilon-levels and twenty-two out of thirty-three Zeta-levels.
The Delta-level Pyromancer triplets are training as Sanctionites and Headmaster Ridcully tells you their ability to melt Adamantine should prove to be useful to the Mechanicus and anyone else who is working with the material.
One of the three Epsilon-level Biomancers is being trained as a Battle Psyker along with the only Diviner, all three Pyromancers, a Telekinetic and Telepath. Two Biomancers, a Telekinetic and a Telepath are training as Sanctionites while the last Epsilon-level has been taken by the Inquisition.
One of the four Zeta-level Biomancers, both of the Diviners, three of the seven Pyromancers, one of the three Telekinetics, one of the three Telepaths and two of the three Demonologists entered training as Battle Psykers this year. The other three Biomancers, four Pyromancers, two Telekinetics, a single Telepath and a Demonologist are being trained as Sanctionites while the remaining Telepaths is training as a Neo-Astropath.
Of the four hundred and seventy-eight minor Psykers to undergo the trials this year a seventy-nine failed. One hundred and forty-four of those who passed are training as Battle Psykers, one hundred and fifty-one as Witch Sniffers and eighty as Sanctionites while twenty-two have been taken by the Inquisition for training.

Among the major Battle Psykers one Zeta-level Diviner, one Zeta-level Pyromancer, one Epsilon-level Telekinetic and one Zeta-level Telekinetic died this year along with seventeen minor Battle Psykers.
Among the major Sanctionites the Delta-level Demonologist and a Zeta-level Biamancer died along with thirteen minor Sanctionites and ten Witch Sniffers.


Expand Unseen University: Large Town- The Unseen University is currently beginning to fill with Psykers. Headmaster Ridcully would like to expand it to allow for up to thirty-three thousand Psykers which should be enough for the next twenty years, though with how far off his last estimate is Headmaster Ridcully would not bet on it. This must be taken immediately or overcrowding will begin to cause problems.

Time: 4 years

Cost: 144,000,000 Thrones, 28,400,000 Material, 14,400,000 Metal, 2,840,000 Promethium, 3,440 Advanced Material, 384 Exotic Material.
Upkeep per year: 1,440,000 Thrones, 284,000 Material, 144,000 Metal, 28,400 Promethium, 34.4 Advanced Material, 3.8 Exotic Material.
Reward: Expand Unseen University to allow it to hold up to 33,000 Psykers at a time.

Locked – One out of Three years completed: Expedited

Work on expanding the Unseen University was slowed this year due to both the Ork invasion and the fact that Primaris Xavier spent the entire year either preparing for, carrying out or recovering from the attempt to investigate the Abomination in the Warp itself.


Know You Enemy: Abomination Cults: Part Three: Heavy Lifting- If Headmaster Ridcully decides to probe the Abomination he could benefit from Primaris Xavier's help. In this situation Xavier would be using his greater skill in Telepathy to run the mind-link and would otherwise be providing extra power to Headmaster Ridcully when needed. This is important enough for Xavier to pause his current research.

Time: 1 year. (must be taken by Primaris Xavier)
Reward: +26 to Know You Enemy: Abomination Cults: Part Three: Spying on Gods, delays current action by one turn and gives it -5 penalty.

Complete

Primaris Xavier spent this year preparing for or recovering from the attempt to investigate the Abomination in the Warp.


Know You Enemy: Abomination Cults: Part Three: Spying on Gods- Headmaster Ridcully would like permission to carry out a somewhat insane plan to gather more information about the Abomination. He would like to mind with Saint Lin for protection and anchorage before sending his mind into the Warp n an effort to divine as much as he can about the Abomination. This will be rather dangerous even with the aid of Saint Lin, though adding Primaris Xavier to the effort will help further.

Time: 1 year. (must be taken by Headmaster Ridcully)
Chance of Success: 20%
Reward: More information on Abomination, ??, ??, ??

Complete
d100=29+30(control)+26(Primaris Xavier)+6(Black Crystal)=91: Success
See interlude

Military Command- You spent a good portion of the year acting a the commander in chief of the Avernite military rather then an administrator. Doing this let your other work build up and you will have to spend some time completing it.

Complete

It took some time but you have finally caught up with the paperwork that you put aside for your military duties during the Ork invasion.


Personal Attention: Administratum Reorganisation: Part Three – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Locked – Two out of Three years completed

This year you continued to look over corporate law as the next stage of the reorganisation of Avernus' Administratum. You believe it likely that this will take more then the one extra year that you originally allocated for the task.


Personal Attention: Lessons Learned: Orks – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Complete

You personally oversaw the efforts to codify what you learned from the recent conflict and make what improvements you could to your PDF as well as adding a course on fighting Orks to the curriculum for your training facilities.


Spend Time With Family- Despite the current issues with Abomination Cuts you should make sure to sped some time with Freya and Syr. You are told that Syr will most likely take her first steps this year and speak her first words, events you do not want to miss out on if at all possible.

Time: 1 year.
Chance of Success: Unknown

Cost: Free (can be taken multiple times)
Reward: Spend time with Freya and Syr, chance of improving your relationship, chance of improving your diplomacy, chance of boosting Freya's stats, increases chance that Syr will inherit some of your stats and traits

Complete
D100=54+5(Palace)+13(Diplomacy)=72: Success

Your time spent with your family continues to be a good stress relief and Syr continues to rapidly grow. She now spends a lot of her time running around your palace playing with her, carefully selected, playmates and followed by members of the Governor's Own. Syr will be beginning her basic education net year and you are sure that she will do well.

Year Income Thrones Material Metal Promethium Advanced Material Exotic Material Food
Starting 8,889,733,021 1,168,296,084 4,198,888,984 1,144,859,777 882,706 1,350 29,650
Net Income -398,210,418 -416,728,962 893,245,866 108,992,960 114,016 1,558 1,726
Remaining 8,491,522,603 751,567,123 5,092,134,850 1,253,852,737 996,722 2,908 31,376
 
'Kraken taken out by Orbital Bombardment'

'Fifteen Hundred+ Minor Psykers found this year'


What the hell is with this planet. :confused::wtf::jackiechan:

Seriously?

She now spends a lot of her time running around your palace playing with her, carefully selected, playmates and followed by members of the Governor's Own. Syr will be beginning her basic education net year and you are sure that she will do well.
One thing that came to mind as I read this; thats gotta be a thing to see; dozens of body guards following around a small girl as she plays... with her...... friends?

Of course it is Avernus; the Planet of the Mad Badass.

Something else; who would be the playmates of the daughter of a Fortress-Death-World Governor on a planet with no traditional nobility?
 
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