The number of Abomination Cultists found this year rose a bit to over six hundred thousand. The average amount of time to find a cultists also increase with it taking sixty-one days to find an outer circle cultist and twenty-five for an inner circle cultist.
Cult Activity
|
Periphery Cultists Found
|
Inner Circle Cultists Found
|
Military Casualties from Cults
|
Avernus Prime
|
57,193
|
6,291
|
6,606
|
Avernus' Spine
|
74,520
|
8,197
|
8,607
|
The Azure Islands
|
69,256
|
7,618
|
7,999
|
Lindon
|
78,975
|
8,687
|
9,122
|
Everglades
|
55,311
|
6,084
|
6,388
|
Elysium
|
174,981
|
19,248
|
20,210
|
Aridia
|
73,189
|
8,051
|
8,453
|
Avernus Total
|
583,426
|
64,177
|
67,386
|
Of the eighty-nine major Psykers located this year seventeen of them were Chaotic.
Fourteen of the Chaotic Psykers including four Epsilon-level and ten Zeta-levels were killed without causing any significant levels of damage this year.
The first Rouge Psyker to cause any trouble was a Epsilon-level in Storm's End who lost control and became a Warp gate when confronted. The daemons that entered Avernus killed two hundred and eighty PDF Troopers and a Witch Sniffer before the rift suddenly closed.
The second Psyker to cause trouble was a Delta-level Diviner in The Fens, who killed twelve thousand militiamen, two hundred and forty PDF troopers and twenty-nine Witch Hunters by triggering a plasma reactor to melt down and cause a chain reaction, a set of events that is almost ludicrously improbable.
The third Psyker to cause trouble was a Zeta-level Diviner in Garden Grove who killed a hundred PDF troopers and a pair of Psyker Hunters before being gunned down.
The untainted major Psykers included one Gamma-level, five Delta-levels, fourteen Epsilon-levels and fifty-two Zeta-levels.
One thousand, five hundred and fifteen minor Psykers were located by the Witch Sniffers this year.
Intelligence Analysts- Jane would like to set up a group of intelligence analysts to examining reports of Chaos Cults in an attempt to estimate the approximate number of Cultists that have escaped detection. This would give her a far better and more immediate indication that cult numbers are building up, allowing her to nip problems in the bud more often,
Time: 5 years.
Cost: 14,160,000 Thrones, 1,710,000 Material, 1,995,000 Metal, 37,050 Promethium, 490 Advanced Material
Upkeep per year: 1,416,450 Thrones, 171,000 Material, 199,500 Metal, 3,705 Promethium, 25 Advanced Material,
Reward: Intelligence Analysts, +5% number of cultists found, +5% number of Inner Circle Cultists found, gain report on approximate number of cultists to have escaped detection in each region (within 1 order of magnitude)
Locked – Two out of Five years completed
The training of Jane's new intelligence analysts continue with progress continue at an expected rate. From what little you are told they are currently being taught to recognise the signs that the intelligence that they analysing has been deliberately falsified.
Psyker Hunter Academies: The Fair Isle and Salem- Jane would like to build an addition pair of Psyker Hunter Academies so that there is at least one in every region. This would increase the amount of Psyker Hunters trained per year by 40% and bring you closer to the point where there is enough to begin to send some off-world.
Time: 3 years.
Cost: 7,100,000 Thrones, 284,400 Material, 28,440 Metal, 2,844 Promethium.
Upkeep per year: 710,000 Thrones, 28,440 Material, 2,844 Metal, 2,84 Promethium.
Reward: Psyker Hunter Academies in The Fair Isle and Salem, +200 Psyker Hunters per year.
Locked – Two out of Three years completed
The teachers of the new Psyker Hunter Academies finished their training late this year and the first class is due to begin soon as usual. According to Jane she should e able to detect any problems with the new academies within a few months at the most and will be able to leave them to their own devices after that.
Arbites Liaisons (Quartok)- Your agreement with First Councillor Aryz included you sending an Arbites team to observe them and offer advice. While this team is primarily there to ensure that they are not corrupted by the forces of Chaos in the short term it will also fulfil the essential duty of helping to deal with any conflicts that arise between the Quartok and the people of Garden Grove, conflicts that are likely to arise given the Xenophobic propaganda that the humans were mostly raised on and the history of the Quartok.
Time: 3 years or until Quartoks move into Capar, whichever come last.
Cost: 7,100,000 Thrones, 142,000 Material, 2,840 Promethium, 69 Advanced Material
Upkeep per year: 710,000 Thrones, 14,200 Material, 284 Promethium, 3.5 Advanced Material,
Reward: Arbites Liaisons established with the Quartok, reduction in chance of Quartok having Chaos Cults, less chance of conflict between the people of Garden Grove and the Quartok.
Locked – One out of Three years completed
This year Jane deployed a large, carefully selected Arbites force to Garden Grove to help isolate the Quartok from the general population, for the good of both sides and to deal with any issues that crop up. Currently she reports that there have been no issues but she expects them to begin soon. This Arbites group has also been tasked to set up liaisons with the Quartok so that they can keep tabs on them and detect any issues with Chaos Cults that they have. Progress on this front is slow, due to hostility on both sides, but Jane hopes to be finished within a few years.